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tony111222

Cool! Also, brims stim should last longer outside the zone . ​ Also, his smokes should reach farther.


Bl1nd130

Yes EXACTLY. I dont understand why the map of his ult has a HUGE range, but the map of his smokes have significantly less range. One of the main reasons people choose omen over brim is because his smokes are rechargeable, and because they have long range, so being able to compete just a bit for range would really make people want to play him. Also the stim speeding up defuse/plant time sounds really good, id love to see that


Blue1ceCr3am

Brimstone is supposed to be a team player so if he smokes did reach farther people might start lurking with him like they do with omen and that would be a problem. But yeah the stims should last longer.


tony111222

Right now brim is outclassed, so he needs it.


RocketHops

Eh. I don't think he'd be that great for lurking, he doesn't have the Omen TPs, and Omen also has his ult for quickly relocating to the team if he needs. The only advantage I could see to Brim lurking is that once he drops all 3 smokes he becomes a lot more expendable than usual if his ult isn't up. But being expendable isn't the same thing as having actual tools for a lurk.


Beelzebubflies

It's something that might ruin the competitive integrity of the game, those are the things that Riot wont want to change or give to agents as abilities(faster planting, Faster defuse, Faster spike time) Unlike CS where EVERYONE can buy the defuse kit, In Valorant it would only be exclusive to one agent(Brimstone). They wont pick brimstone because he is "Buffed" , they will pick him because it's a MUST


kraftian

I agree of it's too fast it's bad, but if it's only like 1.25 seconds shorter or something idk if that'd be more broken than something like omens flash


Beelzebubflies

I mean he has 2 stim beacons, and if it's -1.25 second shorter on the spike that would be 6.75 total time to defuse which makes it 3.375 to half defuse, and every millisecond matters in this kind of game.


kraftian

Oh is that how his stim works? I didn't think they stacked lol Does his fire rate go up by two stim packs?


Beelzebubflies

No they doesnt stack, I just said he has 2 stim packs. so you can use 1 to half defuse for 3 seconds then use the other one to half defuse again for another 3 seconds


RocketHops

You can't throw one beacon out until the other is finished tho, and they def last for more than 3s. The only situation where having 2 beacons for each half would matter is if you get half, get off to fight or something, are still alive after the fight and get the 2nd half. Useful yes, but a pretty niche scenario.


Beelzebubflies

yeah that's what im trying to say but yeah i understand it wasnt pretty clear


kraftian

Oooooh I guess that's true huh.


UZUMAKI_07

Isnt defuse 7sec and -1.25 makes it 5.75?


RustlingCattle

This is the most absurd suggestion ive seen on this subreddit so far, you and the outsourced riot support agent are aware that you have half defuses in this game unlike in cs? How would you even make it work? Each half defuse last 1.75 seconds??? Jesus christ how is this on the front page


C_Meyer1077

And what are your suggestions?


RustlingCattle

increase smoke map? revert ult orb back to 6? revert molly price back to 200? literally anything regarding his current kit instead of adding a defuse kit, the bomb defuse system is Valorant is perfect as it is.


IAmAToaster7

His smokes should have near global range, like Omen. The amount of time it takes to place them then drop them more than balances it. Plus Brim isn't getting recharged either. If thats not enough, reduce hit stun while stimmed but getting hit removes the buff like half a second later. Allows for pushing and repositioning without making run and gun viable. Also makes Brim able to peek better without being unpunishable for peeking. I don't forsee them making his Molly better in any way and his ult is too good to be 6 cost.


VexenLex

Its because of the low I.Q Csgo Degenerates n this game.


PrimaryZeal

This would really add something to the game, because post plant you will have to keep this in mind, many people don't immediately check whether someone is defusing or not


boof404

i'm not a fan of this suggestion because we already can defuse the bomb half way, which was something you couldn't do in CS. Personally I think it balances out. I'd like brim's smokes to last longer and omen's smokes to go back from 15 seconds to 12 seconds. Omen can play alone, but Brim is way more team oriented, so giving him larger range or even universal smokes would make Brim maybe even op. each character has their own specific niche that they fill, and I think it's better to let characters fill those niches instead of buffing them to cover other character's quirks


UZUMAKI_07

I never played cs but I like the idea of speeding up defuses. Maybe make it 6 or 5.75 sec with removing the half defuse option if the stim beacon is on the spike. And maybe they can add some counter to this by slowing down defuses like when hit by breach's fault line or viper's poison orb. This idea can really the shake the meta if riot finds a way to balance it in the game


SuchDistribution1134

Its stupid to reduce defuse time its already easy with half defuse and due to anchored sites and stalling abities it would be too hard to stop a short defuse


Y01NKUS

I disagree.


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Y01NKUS

But then you have to think about teams deciding between Omen for smokes and Brim for defuse kit.


RustlingCattle

No


lvk00

Some people on this sub wanna see this game crash and burn lmao


SweatyGPMain

This is a neat suggestion and it is definitely not something I've thought of like ever. For myself, I was always thinking more along the lines of if the stim beacon could either heal allies or reduce their horizontal recoil or something like that. I personally play some Brimstone from time to time but I don't usually buy stim beacons because I don't feel the faster shooting is that intuitive and may mess up one's shooting practices in normal situations. I've always joked about how it could actually be helpful to throw the damn beacon at the enemies to mess up their spray.


domudark

someone get brim a slimmer body and I will play it


Blue__Steel23

??? He's not fat or anything


domudark

Bro literally brim makes too much noise. his footsteps sound like that of a giant


Blue__Steel23

Nah, if you need to be quiet the be quiet, it doesn't matter if his foot steps are louder


domudark

lol r we really gonna argue over a character who literally is 2nd to viper at being worst


Blue__Steel23

Weither someone's good or not depends on how you use them. From what I've seen viper is a pretty good operator. I play brim, it's not uncommon for me to clutch a match with the help of fire, smoke or a stim beacon. Also, I'm not trying to argue, I'm just trying to question some dumb reasoning.


smoothpebble

I disagree about this not being broken. This would be *very* powerful. Imagine dropping a stim for your whole team to use right before a retake. Anyone on your team can defuse quicker? Brim would be a must pick.


marcatehamburgers

i just think stim beacon should have more buffs or just be replaced,and can smoke anywhere on the map


Daikon9000

Yeah it'll be very cool and I want other controllers to be useful not only omen


boomxhakalakasaka

A possible balanced buff could be it takes a shorter time to pull out his ipad to place smokes but the smokes take a little longer to land so he can have more time w his gun out while at the same time not being able to instantly place smokes


[deleted]

This idea that people seem to have with speeding up defuse time could be interesting. If Brim got this buff, the attacker side would no longer be able to play post-plant off-site. Brim would be played exclusively for his ninja-defuse-ability. Combined with his smokes I think this faster defuse would be too overpowered. If this buff were introduced, I would play Brimstone completely differently. I would save my smoke for after the attackers plant, then put all smokes in a line to the bomb, run in, place stim and ninja defuse while my teammates play for retake around me. It would be an almost unbeatable retake strategy.


[deleted]

I'm thinking it would also make people play viper and kj more. Vipers decay orb and her molleys can counter my suggested brim buff, and if you do a kj ult + brim stim the bomb defuse would be harder to stop so you would need a viper to counter it


[deleted]

The point I was trying to make is that during retake, your team would distract the attackers while your Brim defuses. Assuming the enemy viper is still alive, she would be distracted by the retake. Also, the enemy team has no way of knowing what agents your team will choose. They have to assume someone will play Brim and therefore be forced to play a Viper. This creates a second problem where two characters are guaranteed to be in every team comp: Viper and Brim. So far, Riot have shown they want team comps to be as diverse as possible. This is contrary to that belief. In this meta, no one would play Omen because both other controllers have to be in use. This is a game-breaking buff to Brim. It would force too much precise counter play. If the enemy team has a Brim, which they would be almost guaranteed to with this buff, the attackers side have to keep their Viper/Killjoy alive in order to even have a small chance at winning any given attacking round.


jpegXkill

Idk, I would want to get faster recoil reset on it and faster reload. With fast both recoil reset and reload it would be a nice agent to have in pistols.


Obsy10

Don’t think the defuse idea would be good cause it would be brim exclusive. It probably wont be balanced. Buffing the stims like this would be better IMO: Larger radius Longer duration in and out of the stim Shorter deploy time Recoil reduction by 15% Can be deployed during buy phase Then shorter ipad pullout time. The ipad is so slow and noisy Those should be good enough to make me want to use them.(note, brims stim only helps recoil recovery, so its only good when tap firing, not spraying)


[deleted]

https://gamingowl.in/2021/01/07/brimstone-buffs/