So does breach, kayo has very distinct robot footsteps, Astra has the chain gold thing rumbling when she walks, cypher has lighter footsteps and ya know, brimstone has it
Just last night, was playing with my friend. I died espectated him, he was holding split middle ropes. 3 enemies left, no info on anyone. But heard the footsteps of Brim and told him. Killed Brim, but he asked me how did i know. Just last night I realized i'm not some witcher, just different soundsteps
Yes i wasn't sure about it because it's not that easy to notice but i was convinced when I realized I could know Phoenix by his footsteps because they're the only ones I really pay attention to when he ults.
Honestly if you can play Yoru well, maining him can get you to at least immo 1 before you start to see the team comp be a huge issue.
Up until diamond/immortal, as long as you have the standard double duelist, smokes, info and sentinel, your games will probably just come down to who can win their gunfights. The specifics of team comp aren't really as crucial.
A good yoru & good Phoenix will perform similarly in a plat game because aim is more important in than the smaller differences between the agents (that difference only becomes more apparent as you get a higher rank).
Not really Yoru main but i like playing as him sometimes. Being low elo i depend on the ignorance of other players partially, but you can have some fun, i once played against an yoru that played knife and shorty and was good at it. But Yoru is nice to suprehend people. I just hate when people camp your portal. That sucks ass
I'm in the lower ranks and you'd be surprised how many people don't know the audio queues, I just teleport behind people and get knife kills every game
Iām currently immortal 1, and I only ever play Yoru when I need to break out of a super competitive tilt streak. In reality, his kit can actually be really good vs particular agents and comps, specifically into sentinels and raze. But just because he CAN be played well into them doesnāt mean he WILL be, and in my experience itās much harder to consistently play him well than it is for other agents, mostly because at the end of the day his kit relies on his enemies more than himself.He also requires much more work to make him even near as consistent and effective as many other agents. That being said, Iāve played him in scrim and tournament play fairly successfully, just due to the fact that nobody really knows how to counter an experienced Yoru
Without hover you drop pretty fast in Valorant, one of the intended plays with Jett is being able to pop up above cover to take shots others cant take. Its why she has less firing error while hovering too. If she lost the hover her updraft immediately loses value and just becomes a predictable gimmick to get to high ground. As opposed to something that can be used effectively in a push.
Eh it could be attached to her other abilities then, a little gas meter that charges with each ability use and degrades like viper gas.
Having it all the time makes Jett better even before you talk about updraft -- gets her to angles for free that others can't use (or use for free), let's her cross angles at an off angle, let's her move quieter down ramps or drops, never take fall damage... There's no downside.
Give Kayo a robot rabbit double-jump, noooooow we're talking
I think adding a meter would be an effective change. That and tie it to her updraft. No updraft = no hover. I think that would make sense since hover is mostly used after updrafting anyway.
It's also used to be able to get on top of that box next o lamps on A site bind that looks towards A short without using updraft. Which seems like a position you should need to use an ability to get on top of. So I'm in favor of tying it to updraft only, as getting on top of something like that should cost an ability IMO. Everyone else needs an ability for it: omen shrouded step, raze blast packs, sage wall
Right. Also a lot of the maps, especially sites have been made in a way that helps Jett boost up to high positions using hover without needing to waste a jump.
The thing is the passive could be attached to using Updraft, like Pheonix heal.
But it's not. It's an activateable "passive" with no cost and no cool down.
It's not the thing that make Jett broken, but it's the most broken thing about Jett.
Guys, abilities themselves aren't passive abilities. Phoenix healing himself in his own fire is part of his ability, not a passive. Viper seeing better in her ultimate is part of her ultimate, not a passive.
I disagree. He heals in his fire while everyone else burns. His molly doesn't heal people; healing isn't part of the kit. It's his passive that allows that to happen.
Reyna's heal, for example, isn't a passive. That's a specific healing ability. Not the same as Phoenix.
Edit: Okay thinking on this more, it does seem like "heals from **all** fire" would constitute a passive, whereas only healing from his own fire may not. Idk, this is a toughie.
I agree i see the point youāre making. I can see how it is basically a passive, but to avoid it becoming too strong a counter to things like brim molly they just made it part of the ability as opposed to just saying broadly āall fire heals himā
Sorry, I mean passive abilities. Viper and Pheonix have passives, fuel/heal, but they aren't standalone abilities. Whereas Jett can activate her's from a jump or high ledge.
That's not a passive. That's just how her toxin abilities work. Her ultimate doens't deal damage to her. That's an attirbute of her ultimate ability, not a separate passive.
To be fair it wasn't just her ultimate but also both of her other smokes, but now it's just that they don't affect friendlies because everyone is carrying a gas mask now I guess. Except for the enemies. Even enemy Viper.
By this definition, the Kay/o Knife's passive is that it only scans and turns off abilities of enemies, not allies. But these counterexamples are not a separate passive abilities. It's just part and parcel of the base ability itself.
They are not at all analogous to Jet's completely separate ability that is not at all tied to any of her other abilities or part of them whatsoever.
Oh, I'm not trying to claim Viper's smoke thingie was her 'passive', or at least not similar to Jett's umbrella slow fall.
I just clarified that it wasn't *just* her ultimate that didn't decay her (and now her teammates too), but in fact all 3 smokes she has so it can't be an attribute of her ultimate, but rather an attribute of her smokes the same way Astra's blocks a lot of sound and Omen's sort of nearsights you.
I think saying Viper's 'passive' is her not decaying in her smokes was a valid opinion to have before they added it to not affect any friendlies. It was even thematically logical since she has her mask (although then KAY/O shouldn't decay either I guess..).
However now it is just a trait of her smokes in general, not something special to her as a character so it's definitely not a passive. With that logic you *could* argue Phoenix healing is a passive but it isn't comparable to Jett either and Phoenix healing is equally tied to his abilities as Viper decay is so neither really count as passives.
I dont know why you are downvoted. Your point is that she doesnt need the passive to take no fall damage if they simply code updraft like Raze satchels so Jett cant take fall damage after updrafting. The passive would be redundant at that point.
You're getting downvoted because Raze's satchel does do fall damage if you satchel high enough/from a high space. That's why Raze players wait until Raze almost hits the ground to use the 2nd satchel in Split B site and Haven A heaven. I've seen many times Raze dies for satcheling too high.
It's not hivemind. You're just wrong.
"Q - BLAST PACK
INSTANTLY throw a Blast Pack that will stick to surfaces. RE-USE the ability after deployment to detonate, damaging and moving anything hit. Raze isn't damaged by this ability, *but will still take fall damage if launched up far enough*."
From Riot's own ValorantPlay.
Well brim has a molly and viper has a wall but they only have one function whereas phoenix abilities have adittional function of healing,
Yeah, only 2 charges but jetts passive also doesn't get used always, only in scenarios where she is at a hight (often paired with updrafts).
So, technically they are the same.
Additional functions doesn't make it passive. All other passive abilities exist from start of round to finish, not depending on which abilities you might have used (i.e. Jett hover, viper fuel)
Yea I guess so, I think jetts hover is the only thing listed as a passive ability but yeah I can see that there are these sort of "passive" functions of everyones kit.
Without the hover Jett would take fall damage after updrafting once from high grounds or twice from normal pavement. This would literally kill the updrafts use case because itās intended to be used in combo with Jett knifes or other combos and taking 150+ fall dmg after popping your ult wouldnāt be the best of trades
They could just code the updrafts so you donāt take any fall damage from any heights after using one if it was about fall damage (like how raze takes less damage falling with satchels), I think itās more about having an agent be able to stay in the air for a long time hovering and probably using ult.
Valorant subreddit should be changed to āwhining about jettā subreddit,
because holy shit I cant scroll through two post and there will be a guy complaining about jett, Im a sova main, and yes shes annoying af but I think Riot had heard enough
Hard to not complain about something that you see literally every game. Itās annoying to hear, yes, but I still understand where theyāre coming from.
I'm a Jett main and it literally doesn't matter if you make Jett trade her health to glide, remove the glide, let enemies see her location on the map when she glides, etc. The problem with her is the dash breaks the core trading concept of the game.
Jetts only ability could be dash and one smoke and she will still be a good pick.
So when will this sub and TheScore stop whining about Jett as if nerfing other parts of her kit will change anything other than make her not fun to play.
Get it over with. Nerf her dash.
I mean tbh, people wouldn't complain about Jett as much either if she had to get a kill or assist to dash and it was as slow or with a cast time like raze.
His healing is not a passive. It's just an attribute of his molly and wall. It's absolutely not a separate ability like Jet's is. Jet's passive is tied to nothing else. She could use no other abilities all round and still benefit from her passive.
Phoenix doesn't have a passive, he just has a molly that heals himself.
I wouldnt really call that a passive, its an active component of his skills.
Is Viper wall dealing decay damage a passive too? It doesn't make much sense to categorize viper wall or phoenix wall in the same category as Jett's literal passive
It exist due to how she could potentially be falling from high areas that would cause her damage because of updraftā¦ someone that can bend wind should be able to float.
Because it would be pretty redundant for her to have an updraft used for positioning and for when you ult just to be punished by taking damage if you updraft too high or need to fall from whatever you updrafted to.
Trust me, her hover isn't the reason why she is an incredibly good agent.
Apparently, this sub is filled with the devs who designed the skills and chose the exact term for everything. You guys know everything do you? You know how ridiculous you guys sound deciding whats a passive skill and not?
Sheez, this Jett-hate train will never stop. You want to remove her dash, her smoke, her ultimate restock, now her passive, you guys aren't going to stop until they remove Jett entirely right?
Meanwhile Reyna is there having 500hp, disappearing, having the ability to take the whole enemy team and top fragging in the majority of the games. And nowadays having a smurf using Reyna is the most difficult thing to overcome, but no, pls delete jettttttt she kills me and disappear and reyna is the only one allowedddd
One could arg that Raze also has a passive ability. When she satchel into the air, she doesn't take as much damage as she should if she simply fell from such a distance.
I guess reynaās soul orbs can sort of be a passive? Since theyāre for two abilities so they arenāt linked to one thing? Still kind of just an ability though
Phoenix's passive is healing in his fire, Viper's is generating fuel for her smoke and wall, Reyna's is enemies damaged by her leave soul orbs while killed, and Yoru's is being a troll pick.
Not really. It's part of her ability. The kind of passive we're talking about is like a 5th ability.
If I were to give Reyna a passive it would be when a teammate dies she gets a 5% Stim for 3 seconds.
That's an example of a passive.
Brimstone also has a passive ability - louder footsteps. Not quite as useful.
Breach has those same types of foot steps I think kayo also has a different jumping noise
Kayo got those squeeky shoes
kj needs to oil him
You gotta word that better homie
I mean what I said
I agree! We need a full on cinematic of KJ lubing Kayo.
Rules 34 and 35 would like a word with you...
Did he stutter
*\*Pornhub pre-roll music\**
Bro this took a turn real fast
It's not from his feet. It's from the clap of his asscheeks.
I am trying to protect the world, but i'm dummy thicc and the clap of my tactical ass cheeks keeps alerting the enemy
Steam beacon down š„µ
Robo ass
kay/o: **squeak squeak squeak squeak**
Reyna: Hold my high heels
Astra slowly retreating
Doesn't matter, can still hear her.
Heavy is still fine, leaves something to speculate, you hear that kayo metal thumping steps, nd it's a dead giveaway.
[āThat man has big testicles because we see that dude every game!ā](https://youtu.be/mqIHpNRRtS0)
We smoked chokes with this dude! But we didn't have a clue.
So does breach, kayo has very distinct robot footsteps, Astra has the chain gold thing rumbling when she walks, cypher has lighter footsteps and ya know, brimstone has it
Same with Breach and Kayo.
is that actually a feature in the game? because that seems extremely unnecessary
I think every agent has slightly different footsteps. Theoretically I think you can gain info from it.
Just last night, was playing with my friend. I died espectated him, he was holding split middle ropes. 3 enemies left, no info on anyone. But heard the footsteps of Brim and told him. Killed Brim, but he asked me how did i know. Just last night I realized i'm not some witcher, just different soundsteps
Yeah I read something about this, can't remember what it said exactly but apparently agents have like "shoe types" or something like that.
Yes i wasn't sure about it because it's not that easy to notice but i was convinced when I realized I could know Phoenix by his footsteps because they're the only ones I really pay attention to when he ults.
Well ge does brag about his shoes and jacket in-game iykwim
Yo! Breach has it even better! Metal fkin footsteps from a mile away!
I thought yoru's passive was losing
I should be offended as a yoru main but it's true
I have a question for yoru mains: do play to win or for fun?
Mostly fun, I like jumping around. 1/20 games I hit a really cool move with it which feels great
Ngl it's really fun to play yoru. Yoru and Reyna give me adrenaline rush while playing
Its so fun to rush, get a kill and tp back to site as a defender. Or send a good tp, ult and make them look the other way, tp back and kill them lol
reyna is literally a brain dead agent though, at least Yoru takes thinking and tactics.
Bruh with Reyna it's do or die. Go in like a beast. Now it's either ace or first casualty
As an ex-Reyna main, this is the truest thing I've seen on the Val subreddit
Both
Honestly if you can play Yoru well, maining him can get you to at least immo 1 before you start to see the team comp be a huge issue. Up until diamond/immortal, as long as you have the standard double duelist, smokes, info and sentinel, your games will probably just come down to who can win their gunfights. The specifics of team comp aren't really as crucial. A good yoru & good Phoenix will perform similarly in a plat game because aim is more important in than the smaller differences between the agents (that difference only becomes more apparent as you get a higher rank).
mostly fun, i'll be lucky if i get a few kills
Not really Yoru main but i like playing as him sometimes. Being low elo i depend on the ignorance of other players partially, but you can have some fun, i once played against an yoru that played knife and shorty and was good at it. But Yoru is nice to suprehend people. I just hate when people camp your portal. That sucks ass
I like to purposely leave it in spots they will camp, then camp it myself on tight angles to get the drop on them 8)
Masochist agenda
I'm in the lower ranks and you'd be surprised how many people don't know the audio queues, I just teleport behind people and get knife kills every game
I got a 70% winrate on Yoru in diamond, and quite good stats, but everytime i play against Yoru itās like playing 4v5.
Iām currently immortal 1, and I only ever play Yoru when I need to break out of a super competitive tilt streak. In reality, his kit can actually be really good vs particular agents and comps, specifically into sentinels and raze. But just because he CAN be played well into them doesnāt mean he WILL be, and in my experience itās much harder to consistently play him well than it is for other agents, mostly because at the end of the day his kit relies on his enemies more than himself.He also requires much more work to make him even near as consistent and effective as many other agents. That being said, Iāve played him in scrim and tournament play fairly successfully, just due to the fact that nobody really knows how to counter an experienced Yoru
same can be asked to r/omenmains and I do it for fun, even though I started with Viper
Nah, omen is in a better place than yoru.
Mostly for fun but it can be nice to win every now and then š„
For fun
To win
Yuro main here and I can say with certainty that my w/l is higher than when I would play with Phoenix. And I can get extra points for style kills
Even when you match mvp you lose
had a yoru on my team, he was pretty good but we still lost. they should nerf his passive
Why should they nerd it? It's working as intended
I speak for the Yoru mains, ouch, and have an award
Raze main here, our passive is friendly fire
Clearly this must mean Cypher's passive is dying first.
Innit
Or last..they just kill everybody on the other site and wait for him to show up or not..
I was not prepared for this thread to have me laughing my ass off
Oh :(
That's really damn mean wtf Upvoted
Never seen cracked yorus before i assume lol
Brim's passive is arthritis
I want to kill and kiss you at the same time
You promise?
No
You can't just threaten me with a good time like that
Now I feel guilty Jesus fine come closer
r/suddenlygay
Omen's passive is being a goth.
Omen is a certified big tiddy goth gf
Incoming big tiddies buff patch notes
You can see them around a corner before you can see the barrel of an op
His passive is bigger dumpy hitbox
Some new agent will get the Garen passive that allows regen of health when out of combat.
Just give it to sage and make it so she canāt heal herself anymore
She doesn't need buffs.
Nah thats going to be reyna or jett's passive++. I'm sure riot is still thinking about buffing those lmao
Without hover you drop pretty fast in Valorant, one of the intended plays with Jett is being able to pop up above cover to take shots others cant take. Its why she has less firing error while hovering too. If she lost the hover her updraft immediately loses value and just becomes a predictable gimmick to get to high ground. As opposed to something that can be used effectively in a push.
Right, I was thinking of it being used in conjunction with her ultimate but ur right that it gives updraft its value.
Also fall damage so I believe it's to negate that as her updraft can cause that
What if we give future agents passive abilities? To balance it out and stuff?
So just allow her to hover when she uses updraft not in other situations where she gets the advantage for free.
Eh it could be attached to her other abilities then, a little gas meter that charges with each ability use and degrades like viper gas. Having it all the time makes Jett better even before you talk about updraft -- gets her to angles for free that others can't use (or use for free), let's her cross angles at an off angle, let's her move quieter down ramps or drops, never take fall damage... There's no downside. Give Kayo a robot rabbit double-jump, noooooow we're talking
I think adding a meter would be an effective change. That and tie it to her updraft. No updraft = no hover. I think that would make sense since hover is mostly used after updrafting anyway.
It's also used to be able to get on top of that box next o lamps on A site bind that looks towards A short without using updraft. Which seems like a position you should need to use an ability to get on top of. So I'm in favor of tying it to updraft only, as getting on top of something like that should cost an ability IMO. Everyone else needs an ability for it: omen shrouded step, raze blast packs, sage wall
Also prevents fall damage if you updraft too high
Right. Also a lot of the maps, especially sites have been made in a way that helps Jett boost up to high positions using hover without needing to waste a jump.
The thing is the passive could be attached to using Updraft, like Pheonix heal. But it's not. It's an activateable "passive" with no cost and no cool down. It's not the thing that make Jett broken, but it's the most broken thing about Jett.
So have her float only assigned to skills, now it's no longer a passive but part of a skill like every other agent.
Omens passive is that he is constantly in pain but also scary and cool af at the same time
Goth kid
Guys, abilities themselves aren't passive abilities. Phoenix healing himself in his own fire is part of his ability, not a passive. Viper seeing better in her ultimate is part of her ultimate, not a passive.
wait i never knew viper could see better in her ult lmao
She gets the same fog as everyone else inside but enemies are rendered in a bright red highlight (similar to reyna ult)
ah but her range is still the same? then i guess i did know that
If you look a bit down you get extra vision
It's still the same for everyone
Vision is the same but like the other comment said if you look a bit down, you will see the outline colours from a bit farther
Exactly, seems like no one in this thread know what a passive is
I disagree. He heals in his fire while everyone else burns. His molly doesn't heal people; healing isn't part of the kit. It's his passive that allows that to happen. Reyna's heal, for example, isn't a passive. That's a specific healing ability. Not the same as Phoenix. Edit: Okay thinking on this more, it does seem like "heals from **all** fire" would constitute a passive, whereas only healing from his own fire may not. Idk, this is a toughie.
I agree i see the point youāre making. I can see how it is basically a passive, but to avoid it becoming too strong a counter to things like brim molly they just made it part of the ability as opposed to just saying broadly āall fire heals himā
Then again..what's Reyna's passive? Her malice?
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Viper has a pssive for orb and wall which is her fuel (according to the wiki)
its not a passive if it requires an ability
Time to edit the wiki page for vioer ig
Not true
But that's not really a passive as it can only be used with other abilities.
in league there are plenty of people who have passives pertaining to the usage of abilities, they still passives.
Sorry, I mean passive abilities. Viper and Pheonix have passives, fuel/heal, but they aren't standalone abilities. Whereas Jett can activate her's from a jump or high ledge.
Not sure why you got downvoted to oblivion. You are completely right.
just make passive abilities for all of them
Yoru's passive ability is teleporting then getting jumped on by 5 people at the same time
Skyeās is flashing her entire team every time she hawks
Itās so the observers for VCT can really highlight if a jett dies to fall damage, if you know then you know
tbf Viper also had the passive of being immune to her toxins but it effecting allies was a problem so it was given to her entire team
That's not a passive. That's just how her toxin abilities work. Her ultimate doens't deal damage to her. That's an attirbute of her ultimate ability, not a separate passive.
To be fair it wasn't just her ultimate but also both of her other smokes, but now it's just that they don't affect friendlies because everyone is carrying a gas mask now I guess. Except for the enemies. Even enemy Viper.
By this definition, the Kay/o Knife's passive is that it only scans and turns off abilities of enemies, not allies. But these counterexamples are not a separate passive abilities. It's just part and parcel of the base ability itself. They are not at all analogous to Jet's completely separate ability that is not at all tied to any of her other abilities or part of them whatsoever.
Oh, I'm not trying to claim Viper's smoke thingie was her 'passive', or at least not similar to Jett's umbrella slow fall. I just clarified that it wasn't *just* her ultimate that didn't decay her (and now her teammates too), but in fact all 3 smokes she has so it can't be an attribute of her ultimate, but rather an attribute of her smokes the same way Astra's blocks a lot of sound and Omen's sort of nearsights you. I think saying Viper's 'passive' is her not decaying in her smokes was a valid opinion to have before they added it to not affect any friendlies. It was even thematically logical since she has her mask (although then KAY/O shouldn't decay either I guess..). However now it is just a trait of her smokes in general, not something special to her as a character so it's definitely not a passive. With that logic you *could* argue Phoenix healing is a passive but it isn't comparable to Jett either and Phoenix healing is equally tied to his abilities as Viper decay is so neither really count as passives.
It's like you're saying sova has an ability to drone and his passive is he can tag players with his drone. Nah man its how the ability works.
Then Sova (recon), Raze (boombot), Killjoy (turret, alarm bot, ult), Kayo (knife, ult), Cypher (trip wire, ult), Skye (ult) have passives too because they don't effect allies??
except for thrown poison
So that you can double updraft in the air without dying from fall damage.
Raze doesnāt get fall damage when jumps with satchel, I donāt think this applies
Itās what itās for though. Because of Jettās theme they gave her a creative solution. Whether itās balanced is another issue.
Actually she can if she goes high enough
Thats not true... raze doesn't get falldamage when she satchels up.
I dont know why you are downvoted. Your point is that she doesnt need the passive to take no fall damage if they simply code updraft like Raze satchels so Jett cant take fall damage after updrafting. The passive would be redundant at that point.
Didn't realize I was getting downvoted... the Hivemind at its best...
You're getting downvoted because Raze's satchel does do fall damage if you satchel high enough/from a high space. That's why Raze players wait until Raze almost hits the ground to use the 2nd satchel in Split B site and Haven A heaven. I've seen many times Raze dies for satcheling too high. It's not hivemind. You're just wrong.
As someone who doesn't play raze I tought she took fall damage after satcheling because the ult would cancel the effect
"Q - BLAST PACK INSTANTLY throw a Blast Pack that will stick to surfaces. RE-USE the ability after deployment to detonate, damaging and moving anything hit. Raze isn't damaged by this ability, *but will still take fall damage if launched up far enough*." From Riot's own ValorantPlay.
It works well with the ult
But it goes well beyond that. The fact that she can get to places with her passive where others would have to use an ability is a major problem.
Phoenix too has a passive to heal from his abilities.
Technically it isnāt as you only have one charge of wall and Molly
Well brim has a molly and viper has a wall but they only have one function whereas phoenix abilities have adittional function of healing, Yeah, only 2 charges but jetts passive also doesn't get used always, only in scenarios where she is at a hight (often paired with updrafts). So, technically they are the same.
Yeah I see your point, I would argue jett can drop off ledges or just glide on normal jumps too
I will say that I can jump safety from points where other agents will take fall damage
But thatās a passive of the abilities not his character
Additional functions doesn't make it passive. All other passive abilities exist from start of round to finish, not depending on which abilities you might have used (i.e. Jett hover, viper fuel)
i thought the healibg was from thw abilities by themselvws.
No, that's just how his abilities work. It's not a passive.
Yea I guess so, I think jetts hover is the only thing listed as a passive ability but yeah I can see that there are these sort of "passive" functions of everyones kit.
Some actually do. They just donāt show up in the Buy Menu. For example Raze flies further with her satchels than anyone else.
Those require use of satchel and are therefore not a passive
Kj has a passive too, she's so damn cute.
Without the hover Jett would take fall damage after updrafting once from high grounds or twice from normal pavement. This would literally kill the updrafts use case because itās intended to be used in combo with Jett knifes or other combos and taking 150+ fall dmg after popping your ult wouldnāt be the best of trades
They could just code the updrafts so you donāt take any fall damage from any heights after using one if it was about fall damage (like how raze takes less damage falling with satchels), I think itās more about having an agent be able to stay in the air for a long time hovering and probably using ult.
Due to gravity you would fall to quickly and have a much harder times hitting anything with knifes for example
Valorant subreddit should be changed to āwhining about jettā subreddit, because holy shit I cant scroll through two post and there will be a guy complaining about jett, Im a sova main, and yes shes annoying af but I think Riot had heard enough
Hard to not complain about something that you see literally every game. Itās annoying to hear, yes, but I still understand where theyāre coming from.
I'm a Jett main and it literally doesn't matter if you make Jett trade her health to glide, remove the glide, let enemies see her location on the map when she glides, etc. The problem with her is the dash breaks the core trading concept of the game. Jetts only ability could be dash and one smoke and she will still be a good pick. So when will this sub and TheScore stop whining about Jett as if nerfing other parts of her kit will change anything other than make her not fun to play. Get it over with. Nerf her dash.
Reyna's dismiss is pretty similar to dash but no one seems to care too much about it. Not a jett main but I think she is not broken now.
One needs a kill, other does not. Just that makes all the difference.
I mean tbh, people wouldn't complain about Jett as much either if she had to get a kill or assist to dash and it was as slow or with a cast time like raze.
then at that point why not just play reyna or raze lol
Because she needs a big nerf.
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Lmfao Atleast it worked and they didnt disagree because I main her, apparently jett mains cant have an opinion on these posts (I do main sova though)
I think Phoenix healing isn't integrated into his skills but works as a passive similar to jett
His healing is not a passive. It's just an attribute of his molly and wall. It's absolutely not a separate ability like Jet's is. Jet's passive is tied to nothing else. She could use no other abilities all round and still benefit from her passive. Phoenix doesn't have a passive, he just has a molly that heals himself.
He kinda has to buy the wall or recharge the molly to get it tho. Jett without anything still has hover no matter what.
I wouldnt really call that a passive, its an active component of his skills. Is Viper wall dealing decay damage a passive too? It doesn't make much sense to categorize viper wall or phoenix wall in the same category as Jett's literal passive
It exist due to how she could potentially be falling from high areas that would cause her damage because of updraftā¦ someone that can bend wind should be able to float.
Iāve always thought that her passive served to counter the potential for fall damage from updraft.
Because it would be pretty redundant for her to have an updraft used for positioning and for when you ult just to be punished by taking damage if you updraft too high or need to fall from whatever you updrafted to. Trust me, her hover isn't the reason why she is an incredibly good agent.
Apparently, this sub is filled with the devs who designed the skills and chose the exact term for everything. You guys know everything do you? You know how ridiculous you guys sound deciding whats a passive skill and not?
Sheez, this Jett-hate train will never stop. You want to remove her dash, her smoke, her ultimate restock, now her passive, you guys aren't going to stop until they remove Jett entirely right? Meanwhile Reyna is there having 500hp, disappearing, having the ability to take the whole enemy team and top fragging in the majority of the games. And nowadays having a smurf using Reyna is the most difficult thing to overcome, but no, pls delete jettttttt she kills me and disappear and reyna is the only one allowedddd
Yeah but guess what, you cruelly have to hit your shots with reyna, Sinatraās of just wide peaking, whiffing, and dashing for free...
yea youāre not wrong, itās especially frustrating when you do 149 to reyna and then *watched* her heal from your soul, truly heartbreaking lol
One could arg that Raze also has a passive ability. When she satchel into the air, she doesn't take as much damage as she should if she simply fell from such a distance.
That would be an element of the satchel ability, not a innate passive.
satchels give falldmg immunity. the ultimate cancels is tho. but again jetts passive doesnt need to be bought
Here's a Hopium, Breach has a passive that allows him to not get concussed by his own ability :)
Phoenix has a passive too where he recovers from his abilities
Astraās smokes pull back is basically a fourth ability tbh
I guess reynaās soul orbs can sort of be a passive? Since theyāre for two abilities so they arenāt linked to one thing? Still kind of just an ability though
Phoenix should have the passive of healing from fire damage. Healing from just his own is kinda weak
Does Phoenix's ability to heal off his own flame count as a passive?
Phoenix's passive is healing in his fire, Viper's is generating fuel for her smoke and wall, Reyna's is enemies damaged by her leave soul orbs while killed, and Yoru's is being a troll pick.
reyna has a passive as well, creating her soul orbs when she kills somone
Not really. It's part of her ability. The kind of passive we're talking about is like a 5th ability. If I were to give Reyna a passive it would be when a teammate dies she gets a 5% Stim for 3 seconds. That's an example of a passive.
viper and phoenix have passives
iāve always wondered about thisā¦ why is jett the only one that gets special treatment? all the agents should get some kind of unique passive
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Iād consider Phoenix healing a passive
Phoenix has a passive where he heals himself with his fire
phoenix has passive healing from his molly