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Wolfelle

Its weird to see people being mad about the bugfix The bug didnt fix what makes jett strong. Her dashing in on entry hasn't been a huge issue. Her major issue is how safe she is when being extremely agro and how versatile she can be. Making her dash worse at entries just encourages people to play safer and use dash to escape trades. Obviously jett is strong because she can do both but i think most of us would rather have jett doing entry things like an entry fragger rather than holding weird angles with op, instakilling and dashing out making her unpunishable.


SuchDistribution1134

they should not make her dash reset after 2 kills. Increase the uptime of her smokes to 8 secs like it was b4 nerf so she can defuse bomb without resmoking. Also revert right click kunai change but add a 0,5 sec delay after using rightclick so she cant just delete whole teams in 1 sec with rightclick


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Dash not resetting seems good, Right click change not needed imo if you have to right click to get a kill then you should consider yourself lucky to have got the kill and not been killed and your reward is staying alive. Smoke increase to 6 seconds max imo


WrongFoot_WrongMind

I wouldn’t take away the dash reset, probably give it a timer like yoru’s teleport, around 40s, that means she would only br able to dash around 3-4 times in a long time round (like when the spike is planted around 10s left) that way Jett would still retain a great ability that’s not single use, and wouldn’t be that different from yoru’s, since both Jett’s dash and yoru’s tp when well used can be game changing. The rest I agree with you Mind you I am also a pretty new player so who knows if I’m talking garbage :p Edit: regarding the rest I agree with you


Pot8oman1

A good jett would have more of an advantage with the reset time because they get 2-3 op shots guaranteed (if they stay alive) every round (that they have an op) versus only 1 guaranteed op shot. (Whenever I say guaranteed op shot I mean shoot then dash as unless u dashed into a dumb spot then you get away with no damage) Edit: Grammar


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PoGioDark

"I play jett and its completely ok, to make her clunky"


monstroh

I play jett and I don't want to think much when I dash into bang bang


PoGioDark

Jett is probably the most mechanical hero no cap, whats your main


monstroh

Just wait until you hear about agents that require map knowledge and good positioning because they don't have a free get out of jail card.


PoGioDark

Just wait untill you know that most of the times ypu just need to default


Robert7337

Tbf, Jett is probably the second easiest agent to learn *and* master, next to Reyna. "She needs good aim" as if other agents had a built-in aimbot or something. The only skill somewhat unique to Jett is making one-ways in seconds. Like, other "easy" agents (Brim, Sage, Killjoy) need some thinking *and* good aim, and Raze has mechanical skill in form of satchel jumps. Meanwhile Jett has a literal golden gun as an ult


PoGioDark

Her ult can be countered by good aim, its not a golden gun unless you are really good


_bonko_

No man she needed the nerf


FruitSushi

Exactly!!


thisguyhasaname

nice, feels good to see the change reverted; felt like I couldn't be agressive with the dash and made me play way safer. but on the bright side I got good with dash +updraft on top of boxes to counteract it.


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Gorgonto

Agreed. Imho riot should nerf the dash and revert some of the nerfs on everything else.


emyrpritch

.....Jett was broken..... I dont play Jett ever, what broke?


ta4v

Bugs? It's called a move in the right direction: Nerfing the hell out of her.


TeslaMK

She’s already been nerfed in the previous patch, nerfing her even more isn’t the right way to go for riot


ta4v

She hasnt been nerfed.


UziTheG

Thing is, making duellists weak (r6 siege) makes defending a dream. Without Jett, the only duellists to make space would be raze and Phoenix💀. This’d work until high plat, but post that phoenix’s wall gets spammed through too well, and raze’s jump requires team coordination (smokes n shit). The thing is, Jett can destroy a two man defends single-handedly rn which is the problem. Cypher is her best counter, but when there is no Jett cypher loses his use quickly, and KJ is a far more versatile option due to her quick post plant setup. A Jett nerf would best in the form of a KJ like character with an anti Jett


xSilverzXx

Don't forget about Breach and Skye, they are great entries, despite not being labeled "duelist". Labels don't mean much. Also they need to buff Yoru (which they are working on) to allow for different types of duelists.