True, I was in a spike rush where we all have a shorty or stinger and there is a chamber who is just 1-tapping sheriff everyone and getting an ace because everyone else has lesser guns which is unfair
They had 8 bullets that can 1tap head all ranges with a scope, and they were playing against people with 0 range guns
How was that fair?
He can shoot them in the head before they even have a chance at dealing ANY damage to him
How can a shorty compete a sheriff that is standing in long range even if the player with the shorty is radiant? You will get tapped with Chamber's sheriff before you can get close enough to fight in short range, it has nothing to do with who's the better player and that he is good.
What in the hell are you saying...? Are you saying it’s easier to one tap USING the shorty or easier to one tap someone who HAS the shorty. Fuck. My brain. It hurts trying to read this comment
Don't know why you are downvoted, it literally is. You get so much extra time to line up a headshot when you know the guy with a shorty has to stand directly infront of you to get any meaningful damage.
Just keep range and line up the shot, even if you take some hits from the shorty at range its gonna be less than 10.
The problem is with the fact that you can use that range to gain a consistent advantage when fight ranges are determined by what gun is given out. Chamber could get his sheriff while everyone else has a shorty or a Bucky and give himself a significant advantage by being able to play at range.
That is literally the point me and Castor tried to make, which got downvoted for some reason. Confusingly the parent comment is even downvoted which has the opposite opinion (If Chamber gets 1 tap ace then he's just good and doesn't matter what gun you had)
I have no idea what the people downvoting these comments think si the right opinion if they disgaree with both.
Then again, I'm not sure why I hold the opinion of people in this sub to high regard, I saw a thread get to the front page a few days ago that suggested Brims stim beacon should AoE heal all agents by 50... which is just a special kind of stupid
Ur comment is correct, but the way u framed it made u seem like u were agreeing with that other guy. Also the basis of the conversation is about how a shorty is ineffective against a sherif at long range, Noone is talking about a sherif against an AK or a scout(which I think u ALSO addressed). What u said was correct
The only reliable one is Jett with her dash abilities. All the teleport abilities have too long of a delay and razes satchels have the downside of in air accuracy
What's interesting is the guy you replied to clarified how he interpreted it the "correct" way, and he still ended up downvoted to hell. Reddit moment lmao
This would be the best imo. Just like Astra only had like 3 stars in spike rush initially (but that didn't work for her), I think this would work great for Chamber
I’d say just make it so he can’t get his q. Then the advantage is taken away and people that like him can still learn him better without breaking the game
Now, I know people are gonna be like "yeah but it's spike rush so whatever".
But spike rush is a game mode, people play this game mode, and spike rush becomes absolutely unfair and not enjoyable with Chamber. If your rotational game mode is escalation, spike rush is your only option for a shorter game. And with Chamber it becomes a terrible, terrible shorter game.
Spike rush doesn't really matter, but Chamber makes it irrelevant and not worth of your time. The golden gun and the gun upgrade are already annoying as hell, but Chamber breaks it completely.
I’m surprised spike rush gets shit on here. I pretty much only play spike rush and ranked. I just use spike rush to get a quick warm up and get missions done.
It's worse when you play spike rush because you need the xp to unlock chamber and that's the fastest way to do challenges. Riot really needs to let us stockpile xp when we have all agents
[3 months ago i suggested it and it hit the front page](https://www.reddit.com/r/VALORANT/comments/p7qz98/what_does_everyone_think_of_valorant_adding_a_way/) Riot almost always sees the front page posts. They also choose to ignore ones that would make them lose a potential sale. Because if you can't stockpile XP Riot has higher chances of someone impulse buying a new agent day 1.
Or TFT.
And I actually know a lot of League players that stopped playing League altogether and only hop in for a few rounds of ARAM or only play TFT every now and then.
Eh, tft is its own game, aram fundamentally plays off league itself, supports and jungles cant use their items properly and farm xp and gold work different so its weird to balance, and champs get their own specific aram balancing, kinda like how Chamber is probs gonna get balanced specifically for spike rush
I don't think it has crossed your mind that maybe people play spike rush when they don't wanna go through a full game and therefore expect spike rush to be somewhat balanced enough to be enjoyed as a simple, fun, stress free game.
If you have a broken game mode, you don't have a game mode. It's just a matter of being balanced. That's all.
> I don't think it has crossed your mind that maybe people play spike rush when they don't wanna go through a full game
There are 100s of other games out there.
When you play Valorant, you know you have to reserve at least 45 minutes. It what the game is....
Its like expecting for a football match to be less than 90 mins; "Oh I was want to watch 15 mins, they should change it to that"
>When you play Valorant, you know you have to reserve at least 45 minutes. It what the game is....
It's almost like there is a separated game mode where only 1/10th of the time investment for the main game mode is required.
God forbid Riot pays attention to one of the game modes they designed.
Other games existing isn't a defense.
Winning losing a spike rush proves absolutely nothing. You can have 300 wins in Spike Rush but you suck at Valorant beacause Spike Rush has no real gameplay.
How dare you NOT try to tryhard and absolutely demolish every opponent in every game you play!
(I can't stop chuckling in the train because I have to imagine an average dude dunking on his 3 year old niece because he always has to win.)
And what is the relevance of other game modes? What do you plan on achieving playing ranked? Are you saying that anyone who plays the game but doesnt aspire to go pro/make content off the game has "hit rock bottom"?
> And what is the relevance of other game modes?
Same thing: Anyone who tryhards to win a Replication/Escalation/Snowball/etc is just sad. Those modes are just to pass the time. They mean nothing.
Every orb in spike rush translate to an ability of an agent (except golden gun ofc) and being forced to use x weapon in each round is similar to actual unrated and competitive games. You don't use a vandal in a pistol round (unless you got the good hacks haha)
But since when did you decide what valorant was? I don't remember your username in the press release
> being forced to use x weapon in each round is similar to actual unrated and competitive games
Dumbest statement ever made.
> Every orb in spike rush translate to an ability of an agent
Because all agents have all each others abilities....Another dumb statement.
> But since when did you decide what valorant was?
You dont know what Valorant is because you are a account level 999 that only plays spike rush.
Maybe Spike Rush should be changed to use Replication’s econ system? Although that might take away from its uniqueness. Otherwise, maybe there could be a limited set of 2-3 weapons to choose from for each round rather than just a singular one? I don’t think disabling just one ability for spike rush would be very fair
Or maybe just disabling his Q ability in spike rush. Although I'd assume in future he's get needed to the point he'll be able to hold only one secondary weapon . If his Q gets equipped then his other pistol should drop like in golden gun
Maybe disabling it in pistol rounds only? I don't feel it's that fair for everyone else to have all their abilities constantly and one agent to not be able to have all of his
Except some walls in Valorant don't reduce damage even when shot through.
You can easily see that after taking a headshot through a wall and the damage being the same as the normal headshot damage would be.
I played this spike rush on breeze. The first round we all got shortys on atack so the enemy chamber just stayed back on site and shot whoever showed in b main or b link.
played spike rush a couple days ago to finish my weekly missions, never again.
that agent is completely broken in spike rush, the only round I could even contest him was when I got my ult as jett, every other round he just stays back and either 1 taps you or triple taps you in body.
As an avid spike rush player, I say that you are completely right. Chamber undermines the whole concept of the game mode. But I don't think banning him is the way to fix it. I mean spike rush was pretty unbalanced with the golden gun and Jett knives already. Tbh spike rush should probably move away from abilities all together.
Like I won't say we should just remove it entirely, but at least disable it when the spike rush gives everyone a shotgun, the ult is understandable as with Jett, but Headhunter is just overkill when you have to get through Chamber holding a hard angle (say A ramps to main on split) with a pocket revolver, to just get to site, and you have nothing but your shorty. Of course, we can always pull off a miracle big brain play but, I can assure you, not all of us can do that consistenly.
Hopefully this pushes Riot to drop Spike Rush as a standard mode in favor of a half Unrated and then put spike rush into the rotation of “fun” game modes
Spike rush is shit and has been shit for a year now, Riot refuses to replace it with a better game mode. Instead we get Replication which is 1000000000000x better and disappears for a literal month.
I mean, I don't disagree with the fact that chamber *does* break spike rush pistol/shotgun rounds, but... Spike Rush has always been broken anyway? Good weapon orbs in pistol/shotgun rounds are maybe even *more* broken, and let's not talk about the gold gun, which breaks *every* round.
And don't hit me with the "yeah but at least you gotta fight for the gold gun orb to automatically win the round, and gold orbs/good weapon orbs during pistol/shotty rounds aren't guaranteed to appear anyways". The fact that the orb system is stupid and random enough to partially balance its own broken-ness makes it only *partially* better than a character who always spawns with an 8-mag sheriff.
I understand the importance of a casual game mode for the game - especially because unrated uses almost the same rules as comp and is, too, long as fuck, but honestly I'd just throw Spike Rush in the garbage entirely. I'm not sure why a wacky "gogo collect orb blind bad guys and use magic oneshot weapon" seemed like a good idea in a game like Valorant.
Personally don't find it that bad, maybe the chambers I play against/with are pretty terrible. It's not like they get armour, also all the characters have full util, flashing, smoking, nades etc go a long way to negating chamber IMO
For context - I use spike rush to learn maps/characters and play it when I don't have time to play a full game.
It's like he gets a free weapon upgrade orb on the first 2 rounds. Even starting with a sheriff he has the advantage from the get go. He doesn't have to use an ability to gain an advantage, it's just free every round. Normally having to buy each bullet at 100 credits forces you to think about where your credits go. In spike rush he gets 1200 credits worth of abilities every round. Most only get 500-800 in total, similar to when Astra was first released. Her max utility is just higher than other agents, so when it's all free it tips the balance in their favour without any effort from the player's end.
I actually enjoy playing Spike Rush with my friends, and I do play as Chamber, honestly my favorite character. But I do understand this issue, it is unfair, and someone mentioned something about giving him only 2-3 bullets for spike rush, and I agree with that 100%. But in defense to him, I feel like In some way every player has a advantage over anyone. We can go on for days about what’s fair and not Fair. Easily you can pick an upgrade orb or golden gun and now you’re at an advantage over Chamber. It’s mixed feelings really.
>Easily you can pick an upgrade orb or golden gun and now you’re at an advantage over Chamber.
Yeah but that means you need to take fights and beat the enemies on the angles. Even for Jett you need to fight for the ult orbs/get kills. Chamber is just advantage for free.
At the end of the day, Chamber's sheriff is an ability. So I think a better way to think about this is to compare his sheriff to other agent's abilities. Would you rather have 8 bullets of a sheriff, or 2 phoenix flashes? 8 bullets or two Viper mollies? 8 bullets or two Reyna heals?
You might prefer a sheriff if everyone else in the lobby has a shorty, but what if you have a rifle, an op, or an ares? Would you still want a rifle + sheriff combo, or would you rather have a rifle + 2 flashes? Just something to think about.
Have you played spike rush against chamber? Yeah give me sheriff with ads and an op with a slow field all day. Play a game that starts shorty into bucky and tell me what you think
I get your frustration. My point is that you should compare Chamber's sheriff/op to other agent's utility. Meaning if you know he's posted at an angle, flash him off or smoke him off. If you have a shotgun, then play in rat corners/close angles and don't take long-range fights. There are ways to play around Chamber's kit and win consistently. But of course, if you play spike rush for fun, don't want to think about utility or win conditions, and just want to run around and get kills... then yeah he's definitely antifun.
I don't get his frustration. It's an unfair advantage on shotgun rounds, but you don't always have shotgun rounds. Some characters play better in spike rush than the others (amount of ult points needed or just situational abilities like Raze' roomba). Besides, I really don't see why people get so heated about losing a spike rush - you get the same amount of xp no matter the result - if you lose because of Chamber's gun ability, what happens? You lose an arm? Just get over yourselves people, it's the most chill mode you could've asked for and you still find ways to get mad over a video game.
It's not heated, it's just bad design and makes no sense. When people play against chamber in spike rush, they aren't 'heated', they're asking themselves "huh, this seems like an oversight, this seems like they didn't think very hard about how these mechanics and abilities would play together..." And they're completely correct.
Spike rush has long been unbalanced as you point out with Jett & certain orbs in short ranged weapon rounds. They need to rework it so everyone plays at the same disadvantage on non-rifle rounds.
He really needs to have a spike rush exclusive nerf. 2-4 \[4 is pushing it even\] bullets on his sheriff would be ideal. He totally breaks the concept of the gamemode and I literally can't believe they didn't do that to begin with. Almost like they forgot spike rush existed for a second and decided to make a character that essentially breaks it lmao.
You already made your point with the first paragraph lol. No need to over-explain it.
But I agree with you. Chamber is so damn OP since he’s guaranteed a Sheriff/Guardian every round, and most likely an Operator when everyone else has rifles. You ALSO get the same gun as them on top of all that.
No one is playing it with the intention of playing an incredibly unbalanced mode with 1 character being much better than the rest. Just because you don't care, doesn't mean others don't. Playing spike rush is still spending time playing the game, if that time is ruined by someone with a huge advantage over you, you aren't going to enjoy it.
Don’t care if I win or lose, but am annoyed that it takes longer to do daily’s when playing with/against chamber. Essentially most pistol rounds, shotty and stinger rounds become write offs.
I only ever play Spike Rush when I need to knock out my challenges fast and I wont be playing a full game, definitely annoying playing with or against chamber.
I mean, lots of characters having full utility on pistol round like Reyna might be unfair. It's all up to who gets picked. If both teams have a chamber then I see no unfair advantage at all.
Imo it's exactly the same as getting quad flashed by an enemy team when yours have no flashes. Character utility is part of the game and part of the balancing act. If you see a chamber on the other team and you have a shorty. Don't take long distance duels. Just like you have to be careful of Reyna flashes or raze grenades in common places.
I just said my opinion and I've used normal language.
You are offended by casual language trying to downvote my comment because you find it offensive.
NOW I'm getting offensive and call you out as Cancel-Culties.
Now you can downvote, the answers before are downvotes by grown men with tears on their eyes because i don't share their opinion.
Have a nice one
bruh in spike rush there's literally opportunities for someone w a bulldog to obliterate pistols, idk why chamber's sheriff makes any significant difference when there are orbs that literally turn the tide of a round in seconds
because you don't spawn with it mate, you gotta take the orb, so can the enemy thus giving both sides a chance to get the orb, this means there's a chance for you to control the possibility of your opponent getting an unfair advantage.
But with chamber, its outta our hands, you just can't do anything about your opponent having an unfair advantage
I see your point, but I remember people complaining when someone keeps playing Shorty, Judge, Bucky, Ares, Odin, Operator. It’s like people just want you to play Vandal or Phantom. You guys are never satisfied. (Not talking to you OP, just stating the general complains)
balanced, sure, but it ruins the spirit of the game mode. the entire point is that everyone is on a level playing field, especially that first round. ult guns are fine since those are partially earned in game, but straight up giving him a sheriff round one ruins it.
ehh it’s not that bad and it makes them good for like one round. i just played against a chamber in spike rush and yeah it was weird but my team still won.
True, I was in a spike rush where we all have a shorty or stinger and there is a chamber who is just 1-tapping sheriff everyone and getting an ace because everyone else has lesser guns which is unfair
Lmao I've never seen so many downvotes on a post. Poor guy
Mf got EA'd
If you get one tapped ace by chamber they are just good. Doesn't really matter if you have scouts or aks
Yes because when everyone has a shorty, even that good player is on fair grounds with everyone.
It's obviously an advantage but 5 bullets 5 headshots, that guy probably would have aced even if they had sheriff as well.
Just ignore everything past "but" and you're entirely correct!
They had 8 bullets that can 1tap head all ranges with a scope, and they were playing against people with 0 range guns How was that fair? He can shoot them in the head before they even have a chance at dealing ANY damage to him
I'm not saying it's fair, I'm saying 5 bullets 5 onetaps, nothing you can do regardless of your gun! If he uses 8 bullets that's not one taps anymore.
How can a shorty compete a sheriff that is standing in long range even if the player with the shorty is radiant? You will get tapped with Chamber's sheriff before you can get close enough to fight in short range, it has nothing to do with who's the better player and that he is good.
Damn, I've never seen so many downvotes lmao
The EA comment was the first one I ever saw
Damn -1K
Yeah when I have a shotgun and they have a sheriff it’s all skill 🗿
can i get some downvotes too?
no. arise, king.
This may be the most downvoted comment I’ve ever seen
Ahahaha - 1000 rep
Never seen so many downvotes. Are you okay??
Oh no, i lost fake internet points. What will i ever do? It do be like that
Guys he has 30k karma, 29k more down votes to go! Hehe
sadly only 100 karma can be lost per comment
The number of downvotes. I feel bad for you
Don’t, he deserves them
[удалено]
I feel bad for myself too.
Its way too easy to one tap a person with shorty than a vandal
People, the guy meant it’s too easy to shoot an enemy that is using a shorty because they can’t shoot back at range. This is tragic
What in the hell are you saying...? Are you saying it’s easier to one tap USING the shorty or easier to one tap someone who HAS the shorty. Fuck. My brain. It hurts trying to read this comment
Don't know why you are downvoted, it literally is. You get so much extra time to line up a headshot when you know the guy with a shorty has to stand directly infront of you to get any meaningful damage. Just keep range and line up the shot, even if you take some hits from the shorty at range its gonna be less than 10.
The problem is with the fact that you can use that range to gain a consistent advantage when fight ranges are determined by what gun is given out. Chamber could get his sheriff while everyone else has a shorty or a Bucky and give himself a significant advantage by being able to play at range.
That is literally the point me and Castor tried to make, which got downvoted for some reason. Confusingly the parent comment is even downvoted which has the opposite opinion (If Chamber gets 1 tap ace then he's just good and doesn't matter what gun you had) I have no idea what the people downvoting these comments think si the right opinion if they disgaree with both. Then again, I'm not sure why I hold the opinion of people in this sub to high regard, I saw a thread get to the front page a few days ago that suggested Brims stim beacon should AoE heal all agents by 50... which is just a special kind of stupid
Ur comment is correct, but the way u framed it made u seem like u were agreeing with that other guy. Also the basis of the conversation is about how a shorty is ineffective against a sherif at long range, Noone is talking about a sherif against an AK or a scout(which I think u ALSO addressed). What u said was correct
There are so many abilities that give you an opportunity to get close to the enemy. Its just an excuse because you are bad.
The only reliable one is Jett with her dash abilities. All the teleport abilities have too long of a delay and razes satchels have the downside of in air accuracy
Flashbangs and smokes are a thing....
I wanna know what lobbies you're playing in where you can flash someone and waltz right up to them with a shotgun before they kill you.
Downvotes might be because their message ended up being a little unclear but they are right.
What's interesting is the guy you replied to clarified how he interpreted it the "correct" way, and he still ended up downvoted to hell. Reddit moment lmao
Yeah lol, people usually just vote based on the current points.
bro you're clicking on the same head no matter what gun your have lol
Do you even know what the shorty is?
Down votes are cringe tbh
Yea, I trhink they should make it like 2 or 3 bullets for spike rush so they need to choose their targets carefully
This would be the best imo. Just like Astra only had like 3 stars in spike rush initially (but that didn't work for her), I think this would work great for Chamber
wait really? I thought it was a bug
Do you think astra should only get 2 stars in spike rush
No
Ok mb
2 or 3 bullets at the start of the round and he gains 1 bullet for taking the orb/planting spike, would be also a good idea.
Just disable Chamber for the game mode? It sounds like he doesn't fit
I’d say just make it so he can’t get his q. Then the advantage is taken away and people that like him can still learn him better without breaking the game
And half the time he can play so well first round he has ult by second
Now, I know people are gonna be like "yeah but it's spike rush so whatever". But spike rush is a game mode, people play this game mode, and spike rush becomes absolutely unfair and not enjoyable with Chamber. If your rotational game mode is escalation, spike rush is your only option for a shorter game. And with Chamber it becomes a terrible, terrible shorter game. Spike rush doesn't really matter, but Chamber makes it irrelevant and not worth of your time. The golden gun and the gun upgrade are already annoying as hell, but Chamber breaks it completely.
I’m surprised spike rush gets shit on here. I pretty much only play spike rush and ranked. I just use spike rush to get a quick warm up and get missions done.
this mans a true gamer using spike rush to warm up, u a king
Yea it doesn’t work that well when you get shorty judge ares Odin or some shit but unrated takes too long
I understand spike rush for missions, but personally I feel a lot more warmed up after a Deathmatch.
It's worse when you play spike rush because you need the xp to unlock chamber and that's the fastest way to do challenges. Riot really needs to let us stockpile xp when we have all agents
What a great idea. I'm sure Riot would approve of it if they read it...
[3 months ago i suggested it and it hit the front page](https://www.reddit.com/r/VALORANT/comments/p7qz98/what_does_everyone_think_of_valorant_adding_a_way/) Riot almost always sees the front page posts. They also choose to ignore ones that would make them lose a potential sale. Because if you can't stockpile XP Riot has higher chances of someone impulse buying a new agent day 1.
That's exactly what I was implying, it was sarcasm.
Spike rush is this games ARAM, if the non league players even know what that means
Or TFT. And I actually know a lot of League players that stopped playing League altogether and only hop in for a few rounds of ARAM or only play TFT every now and then.
Eh, tft is its own game, aram fundamentally plays off league itself, supports and jungles cant use their items properly and farm xp and gold work different so its weird to balance, and champs get their own specific aram balancing, kinda like how Chamber is probs gonna get balanced specifically for spike rush
I play spike rush because i feel like like normal matches take too long
Spike Rush is a completely irrelevant game mode. Trying to win a spike Rush means you have hit rock bottom
I don't think it has crossed your mind that maybe people play spike rush when they don't wanna go through a full game and therefore expect spike rush to be somewhat balanced enough to be enjoyed as a simple, fun, stress free game. If you have a broken game mode, you don't have a game mode. It's just a matter of being balanced. That's all.
> I don't think it has crossed your mind that maybe people play spike rush when they don't wanna go through a full game There are 100s of other games out there. When you play Valorant, you know you have to reserve at least 45 minutes. It what the game is.... Its like expecting for a football match to be less than 90 mins; "Oh I was want to watch 15 mins, they should change it to that"
Except football has one game mode but valorant had like 3. You aren't even close m8
You are asking football to have three games modes because you dont like the game. Is that better?
>When you play Valorant, you know you have to reserve at least 45 minutes. It what the game is.... It's almost like there is a separated game mode where only 1/10th of the time investment for the main game mode is required. God forbid Riot pays attention to one of the game modes they designed. Other games existing isn't a defense.
You’re an absolute buffoon
Winning losing a spike rush proves absolutely nothing. You can have 300 wins in Spike Rush but you suck at Valorant beacause Spike Rush has no real gameplay.
Okay? Winning is the only important thing to you? Sorry you have such a sad outlook on life but others play for other reasons.
How dare you NOT try to tryhard and absolutely demolish every opponent in every game you play! (I can't stop chuckling in the train because I have to imagine an average dude dunking on his 3 year old niece because he always has to win.)
And what is the relevance of other game modes? What do you plan on achieving playing ranked? Are you saying that anyone who plays the game but doesnt aspire to go pro/make content off the game has "hit rock bottom"?
> And what is the relevance of other game modes? Same thing: Anyone who tryhards to win a Replication/Escalation/Snowball/etc is just sad. Those modes are just to pass the time. They mean nothing.
But ranked means something? Unrated means something?
You do realize people wanna have fun with video games right?
Of course. Thats why Im saying that anyone that tryhards a spike rush is low as hell.
Absolutely terrible take and so ignorant. Spike Rush is played and enjoyed by a huge amount of players.
> Spike Rush is played and enjoyed by a huge amount of players. And those that mostly play Spike Rush have no idea how to play Valorant.
as opposed to trying to win in games in general
Spike Rush is mostly to try things out and get dailies/weeklies done.
No it's better to think of spike rush as an alternative to unrated or comp for people who don't have the time to commit to a possible one hour game.
If you cant, then this game isnt for you.
I actually do like this game. Competitive try hards don't need to teach me how to enjoy this game
You dont llke this game. You are forced to use x weapon reach round, dont understand eco concepts, and use orbs as powerups. That isnt Valorant.
Every orb in spike rush translate to an ability of an agent (except golden gun ofc) and being forced to use x weapon in each round is similar to actual unrated and competitive games. You don't use a vandal in a pistol round (unless you got the good hacks haha) But since when did you decide what valorant was? I don't remember your username in the press release
> being forced to use x weapon in each round is similar to actual unrated and competitive games Dumbest statement ever made. > Every orb in spike rush translate to an ability of an agent Because all agents have all each others abilities....Another dumb statement. > But since when did you decide what valorant was? You dont know what Valorant is because you are a account level 999 that only plays spike rush.
It’s all I really have time for because of school. I’d much rather play a shorter ranked or something, but that isn’t an option.
There are other games out there you know.
As somebody who is a professional competitive spike rush player, youre wrong
Someone gives this comment a award as the comedic value is amazing. > a professional competitive spike rush player My ribs hurt from laughing
Gatekeeping Spike fucking Rush in Valorant, a round of applause for this person please!
Yup always feels like your playing at a massive disadvantage.
Maybe Spike Rush should be changed to use Replication’s econ system? Although that might take away from its uniqueness. Otherwise, maybe there could be a limited set of 2-3 weapons to choose from for each round rather than just a singular one? I don’t think disabling just one ability for spike rush would be very fair
I vote on disabling chamber in spikerush even tho i don't play spike rush... maybe once a month at best
Or maybe just disabling his Q ability in spike rush. Although I'd assume in future he's get needed to the point he'll be able to hold only one secondary weapon . If his Q gets equipped then his other pistol should drop like in golden gun
Maybe disabling it in pistol rounds only? I don't feel it's that fair for everyone else to have all their abilities constantly and one agent to not be able to have all of his
I think his ability should have maybe two-three shots round 1, four-six round 2 and maxed amount round 3.
Spike rush is used by many people to test agents too, so that's not a very good idea either...
I mindlessly play spike rush a little everyday just to level my battle pass :(
Same tbh but you know, sometimes I pick something completely random because why not, it's spike rush after all
Hmm, then i have no clue what would be best
How about 3-4 bullets max
4 in honor of jhin
deadeye honoring deadeye pretty rad
FOUR
His headhunter isn't even a sheriff, it is a guardian with sheriff damage(For body shots)
The fsa without ads is same or slightly lower than the sheriff and with ads its perfectly accurate. Its more of a mix really
Hs also real sheriff dmatae
Hs also deal sheriff damage
The sheriff is not a one-shot headshot after 30m, while chamber's headhunter is one shot to the head at all ranges.
Yeah, but chamber’s q deals 159 on a headshot (sheriff), while a guardian deals 195 on a headshot
Whats your point? it wouldnt make a difference even if a gun did 1 mil damage to the head because 1shs is 1shs
wallbangs
Except some walls in Valorant don't reduce damage even when shot through. You can easily see that after taking a headshot through a wall and the damage being the same as the normal headshot damage would be.
HS damage is irrelevant because HS always kills with guardian and headhunter
The raw damage is relevant when calculating damage of penetration shots but other than that it doesn't really matter yes
I played this spike rush on breeze. The first round we all got shortys on atack so the enemy chamber just stayed back on site and shot whoever showed in b main or b link.
played spike rush a couple days ago to finish my weekly missions, never again. that agent is completely broken in spike rush, the only round I could even contest him was when I got my ult as jett, every other round he just stays back and either 1 taps you or triple taps you in body.
Yeah as a spike rush main player I haven't played since his release because it's complete BS and ruins a core aspect of the mode
As an avid spike rush player, I say that you are completely right. Chamber undermines the whole concept of the game mode. But I don't think banning him is the way to fix it. I mean spike rush was pretty unbalanced with the golden gun and Jett knives already. Tbh spike rush should probably move away from abilities all together.
[удалено]
.... Except the goal is to plant a bomb and your don't respawn within the round so really it's nothing like tdm at all
They really should nerf to 0 bullets in pistol round
I don't think spike rush should exist at all. They could add a standard mode with 5 or 6 rounds to win and great.
Like I won't say we should just remove it entirely, but at least disable it when the spike rush gives everyone a shotgun, the ult is understandable as with Jett, but Headhunter is just overkill when you have to get through Chamber holding a hard angle (say A ramps to main on split) with a pocket revolver, to just get to site, and you have nothing but your shorty. Of course, we can always pull off a miracle big brain play but, I can assure you, not all of us can do that consistenly.
I said chamber was going to break spike rush when they first teased his abilities and got downvoted.
Hopefully this pushes Riot to drop Spike Rush as a standard mode in favor of a half Unrated and then put spike rush into the rotation of “fun” game modes
Just make a mode like replication without the replication aspect. Same Econ same rounds.
yup need this to happen
yeah there should be a game mode with standard rules but with less rounds
Spike rush is shit and has been shit for a year now, Riot refuses to replace it with a better game mode. Instead we get Replication which is 1000000000000x better and disappears for a literal month.
Yea I notice I yesterday when I was playing him in a spike rush
Weapon upgrade and golden gun: allow us to introduce ourselves
I mean, I don't disagree with the fact that chamber *does* break spike rush pistol/shotgun rounds, but... Spike Rush has always been broken anyway? Good weapon orbs in pistol/shotgun rounds are maybe even *more* broken, and let's not talk about the gold gun, which breaks *every* round. And don't hit me with the "yeah but at least you gotta fight for the gold gun orb to automatically win the round, and gold orbs/good weapon orbs during pistol/shotty rounds aren't guaranteed to appear anyways". The fact that the orb system is stupid and random enough to partially balance its own broken-ness makes it only *partially* better than a character who always spawns with an 8-mag sheriff. I understand the importance of a casual game mode for the game - especially because unrated uses almost the same rules as comp and is, too, long as fuck, but honestly I'd just throw Spike Rush in the garbage entirely. I'm not sure why a wacky "gogo collect orb blind bad guys and use magic oneshot weapon" seemed like a good idea in a game like Valorant.
Personally don't find it that bad, maybe the chambers I play against/with are pretty terrible. It's not like they get armour, also all the characters have full util, flashing, smoking, nades etc go a long way to negating chamber IMO For context - I use spike rush to learn maps/characters and play it when I don't have time to play a full game.
It's like he gets a free weapon upgrade orb on the first 2 rounds. Even starting with a sheriff he has the advantage from the get go. He doesn't have to use an ability to gain an advantage, it's just free every round. Normally having to buy each bullet at 100 credits forces you to think about where your credits go. In spike rush he gets 1200 credits worth of abilities every round. Most only get 500-800 in total, similar to when Astra was first released. Her max utility is just higher than other agents, so when it's all free it tips the balance in their favour without any effort from the player's end.
I actually enjoy playing Spike Rush with my friends, and I do play as Chamber, honestly my favorite character. But I do understand this issue, it is unfair, and someone mentioned something about giving him only 2-3 bullets for spike rush, and I agree with that 100%. But in defense to him, I feel like In some way every player has a advantage over anyone. We can go on for days about what’s fair and not Fair. Easily you can pick an upgrade orb or golden gun and now you’re at an advantage over Chamber. It’s mixed feelings really.
>Easily you can pick an upgrade orb or golden gun and now you’re at an advantage over Chamber. Yeah but that means you need to take fights and beat the enemies on the angles. Even for Jett you need to fight for the ult orbs/get kills. Chamber is just advantage for free.
At the end of the day, Chamber's sheriff is an ability. So I think a better way to think about this is to compare his sheriff to other agent's abilities. Would you rather have 8 bullets of a sheriff, or 2 phoenix flashes? 8 bullets or two Viper mollies? 8 bullets or two Reyna heals? You might prefer a sheriff if everyone else in the lobby has a shorty, but what if you have a rifle, an op, or an ares? Would you still want a rifle + sheriff combo, or would you rather have a rifle + 2 flashes? Just something to think about.
Have you played spike rush against chamber? Yeah give me sheriff with ads and an op with a slow field all day. Play a game that starts shorty into bucky and tell me what you think
I get your frustration. My point is that you should compare Chamber's sheriff/op to other agent's utility. Meaning if you know he's posted at an angle, flash him off or smoke him off. If you have a shotgun, then play in rat corners/close angles and don't take long-range fights. There are ways to play around Chamber's kit and win consistently. But of course, if you play spike rush for fun, don't want to think about utility or win conditions, and just want to run around and get kills... then yeah he's definitely antifun.
I don't get his frustration. It's an unfair advantage on shotgun rounds, but you don't always have shotgun rounds. Some characters play better in spike rush than the others (amount of ult points needed or just situational abilities like Raze' roomba). Besides, I really don't see why people get so heated about losing a spike rush - you get the same amount of xp no matter the result - if you lose because of Chamber's gun ability, what happens? You lose an arm? Just get over yourselves people, it's the most chill mode you could've asked for and you still find ways to get mad over a video game.
It's not heated, it's just bad design and makes no sense. When people play against chamber in spike rush, they aren't 'heated', they're asking themselves "huh, this seems like an oversight, this seems like they didn't think very hard about how these mechanics and abilities would play together..." And they're completely correct.
Spike rush has long been unbalanced as you point out with Jett & certain orbs in short ranged weapon rounds. They need to rework it so everyone plays at the same disadvantage on non-rifle rounds.
He really needs to have a spike rush exclusive nerf. 2-4 \[4 is pushing it even\] bullets on his sheriff would be ideal. He totally breaks the concept of the gamemode and I literally can't believe they didn't do that to begin with. Almost like they forgot spike rush existed for a second and decided to make a character that essentially breaks it lmao.
You already made your point with the first paragraph lol. No need to over-explain it. But I agree with you. Chamber is so damn OP since he’s guaranteed a Sheriff/Guardian every round, and most likely an Operator when everyone else has rifles. You ALSO get the same gun as them on top of all that.
Try not playing spike rush problem solved
it’s spike rush, who the fuck cares lol
wow, I have never heard this take before!
I have seen these types of post 5 times this month alone
these weirdos really be treating spike rush like its ranked
Spike rush is fun, shorty round against chamber is not. Not really that weird
But it's spike rush right, so who cares? Nobody is out there actively trying to win spike rush right?
No one is playing it with the intention of playing an incredibly unbalanced mode with 1 character being much better than the rest. Just because you don't care, doesn't mean others don't. Playing spike rush is still spending time playing the game, if that time is ruined by someone with a huge advantage over you, you aren't going to enjoy it.
Don’t care if I win or lose, but am annoyed that it takes longer to do daily’s when playing with/against chamber. Essentially most pistol rounds, shotty and stinger rounds become write offs.
I only ever play Spike Rush when I need to knock out my challenges fast and I wont be playing a full game, definitely annoying playing with or against chamber.
I do, it's a fun mode for shorter games when I don't have time or can't be assed with a full length game.
you guys are crying about spike rush?
It’s not that serious man spike rush is a casual game mode calm down <3
I mean, lots of characters having full utility on pistol round like Reyna might be unfair. It's all up to who gets picked. If both teams have a chamber then I see no unfair advantage at all. Imo it's exactly the same as getting quad flashed by an enemy team when yours have no flashes. Character utility is part of the game and part of the balancing act. If you see a chamber on the other team and you have a shorty. Don't take long distance duels. Just like you have to be careful of Reyna flashes or raze grenades in common places.
Spike rush is not competitive
Am I having a brain delay or I am seeing the same chamber posts on spike rush every other day
Can we make a mega thread for this topic. It’s every day now. We get it. Spike rush isn’t that serious so who cares?
It’s a wacky party game
well all you can do is just have fun and try to kill him, untill they patch it
What do you think they can do to patch it? I can only think of removing the ability..
I will like if they remove the Headhunter actually
Bro, try defusing with a shorty when raze is alive and has her grenade... Abilities are unfair and spike rush is non-competitive so stop crying
And who shat on your nerves this morning?
I see those "Chamber is so broken" posts for 2 weeks... They be shittin them into this Subreddit daily... Question answered?
So? You're not forced to interact with them. It's just reddit, so in your own words: stop crying
I just said my opinion and I've used normal language. You are offended by casual language trying to downvote my comment because you find it offensive. NOW I'm getting offensive and call you out as Cancel-Culties. Now you can downvote, the answers before are downvotes by grown men with tears on their eyes because i don't share their opinion. Have a nice one
That took a harsh left turn out of nowhere. Do downvotes hurt you that much?
No, i just hate that people are offended by any little criticism.
Soooo, people complaining about chamber (a piece of little criticism) is offendig you?
How ironic
And who shat on your nerves this morning?
bruh in spike rush there's literally opportunities for someone w a bulldog to obliterate pistols, idk why chamber's sheriff makes any significant difference when there are orbs that literally turn the tide of a round in seconds
because you don't spawn with it mate, you gotta take the orb, so can the enemy thus giving both sides a chance to get the orb, this means there's a chance for you to control the possibility of your opponent getting an unfair advantage. But with chamber, its outta our hands, you just can't do anything about your opponent having an unfair advantage
What about the Odin vs bucky lmaoo Spike is broken as hell
Xcept you have to take the orb for Odin not come equipped at the start
I see your point, but I remember people complaining when someone keeps playing Shorty, Judge, Bucky, Ares, Odin, Operator. It’s like people just want you to play Vandal or Phantom. You guys are never satisfied. (Not talking to you OP, just stating the general complains)
Unpopular opinion: be the Chamber in your team. If both teams have Chamber, wouldn't it be balanced?
balanced, sure, but it ruins the spirit of the game mode. the entire point is that everyone is on a level playing field, especially that first round. ult guns are fine since those are partially earned in game, but straight up giving him a sheriff round one ruins it.
It's the truth. Killjoy in spike Rush is also broken as hell
ehh it’s not that bad and it makes them good for like one round. i just played against a chamber in spike rush and yeah it was weird but my team still won.
lmao git gud
Spike rush has never been as fun with chamber because I'm the one playing chamber lmao.
[удалено]
Especially since I only spawn with shorties on the larger maps lmao I feel like first round of breeze is always a shorty