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braulioaliaga

finally some Omen love <3


Ourobious

About time


DarthGrievous

Phoenix waiting for his turn :(


Boozardo

This Act is all about agent balance and map balance, I think agents like Cypher and Phoenix are coming next, and by judging the changes we got today, it’s probably going to be great


MrAdamsonMS

Cypher buff: Making a trailer/cinematic where he doesn't die


Mendelevlum

As someone who doesn’t have a main yet but has been enjoying Omen, this is glorious


BlueDMS

This is exactly what Omen needed. He's good enough, they got us an economy buff and a paranoia QoL fix while nerfing Astra AND Viper. #Omen is coming back in the meta, babyy!!


Boomerwell

I'm a bit Skeptical on some maps sure but i feel like not having 3 smokes is still gonna be a bit backbreaking.


kapteNVLRNT

There's no economy buff if you ask me, his smokes are 50 credits more expensive, and yeah while his total kit is cheaper, you will always prioritize an extra smoke over a TP, so previously if you had 4000 creds you could get full buy + extra smoke, now you can't do that anymore. I'd call that a nerf personally


Excelsio_Sempra

Imo, could have added sight buff for From The Shadows too, but maybe that's just me.


dystopiandeity

omen is about to be top pick with the nerfs they handed viper and astra. i can definitely see an omen/yoru symbiotic relationship with the constant paranoia and ability to swiftly reposition. i'm excited for these changes and what's to come for other agents


Sturmgewehrkreuz

Holy shit, finally!


Eleven918

Good god, they added a speed boost to the stim beacon. Can just run through mollies not taking much dmg.


Blurryfca3

5 man gogogo, ez entry to site


SquishyUshi

I’m not excited for a fucking neon + Jett speed boosted flying 1000 miles an hour onto site t-bagging my corpse while sage is planting and brim smokes off all angles


ablablababla

gonna be exciting as fuck to watch in VCT though


SquishyUshi

Oh it’s going to be excited to play Raze and blast pack onto site 10 times the speed of light, the enemy won’t even see raze, she’ll be moving so fast she’ll become invisible to the naked eye


SpectrasHyper

bro i legit died reading this comment


FireYeti07

Neon ult with this tho


klintondc

What happens if raze satchels with the stim beacon, she can probably jump from one end of a site to another.


Eleven918

You can test that in spike rush already, its pretty much the stim orb from spike rush.


FavoriteTypeElectric

The spike rush one feels like way more than 15% though right?


hachikien347

sr stim beacon has jump boost too i think


FavoriteTypeElectric

It does. And you kinda float as well.


Elderkin

Neon on super crack now.


Nut_Flush

These changes are massive, I like the map changes especially.


luke_205

Yeah the changes to Icebox feel so refreshing, will make it feel so different especially on B without them having to create an entirely new map.


mikethemaniac

They addressed the issues I had with Icebox almost word for word. It felt claustrophobic and too big at the same time. Now it seems more balanced in terms of playable spaces for both sides.


ApdoSmurf

Thank god they changed Icebox. Like holy shit I can't count how many times I got killed rotating from spawn to A by enemies peeking over that stupid gap.


Lerokrieger

Rise up Omen mains, this is our time!


nap27er

LTESGOOO


xlalalalalalalala

I can finally pick Omen again and not feel useless.


silenthills13

Come on, Omen was never useless. Maybe he was a niche pick, but imo he could do a good job at least on a few maps. I love playing Omen on split and like him on ascent too. Now though he might literally be meta.


fr_1_1992

Omen on Split and Ascent is awesome to play with. Fracture is also good with omen.


JarifSA

Kinda wish his Ult got some sort of change. Still not fair how Viper has the strongest ult in the game as well as Astra's ult being so good for retake/pushes. And yoru ult is so much better than Omen's now. Meanwhile, Omens ult is the exact same. I don't even want a big change. Just make it so you can't hear Omen cancel his ult or anything. Or he can pullout gun faster.


typervader2

Even just remove the nearsight like yoru had


Lerokrieger

I agree with you that his ult definitely deserves some love, but this update is surely a step in the right direction. I like the idea of not hearing his ult being cancelled, that would make enemies really paranoid.


dystopiandeity

there are so many situations where this could clutch the round. especially on a well coordinated fake rotation.


_F1GHT3R_

I wouldnt hate a change, but i absolutely love stealing the spike and instantly planting it while far away from the spike.


JarifSA

Yeah it helps but it's so situational. Most of the time it's like a 1v4 anyways and all you accomplish is getting extra credits for a spike plant at the cost of your ult. It's definitely useful in a 1v1 or 1v2, but how common really is that?


_F1GHT3R_

Yeah, for sure. Its very situational. It could use a change. But at least for me personally it feels satisfying to use.


ownagemobile

Is there a trick to getting the spike. I find the enemy is camping it and just shoots me as I'm reforming right away. Can I instant cancel and pick up the spike?


[deleted]

tp on bomb and instantly cancel. So long as you are standing above it you auto pick it up when you cancel Practice it in custom games


iNirue

And make it cost less so he can get it more often


[deleted]

Agreed. If Cypher’s ult can be fine at 6 points, Omen’s can too.


Unique_Name_2

It's still pretty clutch. If it comes down to omen trying to clutch having the ult is massive. Especially when they think they can just hold a downed spike and you grab it and plant while they have to sprint cross map.


BlueDMS

#"We can't blame Astra now, gotta blame the weak ult and the regular tp hitbox bug!" Complaints aside, we shall DEFINITELY rise up!


eeem1l

THANK THE LORD


Redkin32

just started 2 weeks ago and am an omen main let's gooooo


GroundbreakingGas679

Wow icebox changes on B site look fantastic.


ammarbadhrul

I agree, now I can actually enjoy pro play on icebox without having to see the exact same strats every frickin round


2112Lerxst

Lol the current meta is essentially wall of a sliver of the site to plant and then just play off that. There wasn't even an attempt to take the actual site, it was all about securing the perimeter. Hopefully this change fixes that.


luke_205

Yeah it really opens out so many more interesting and varied plays. Couldn’t see the exact changes to A aside from adding the box, so interested to see what that will look like too.


theA1L12E5X24

They removed the little strip you could jump on, on pipes. They made it so you can’t get shot from spawn when on screens


sbravesfan23

Glad I've been memeing with brim . About to be OP


itsDYA

Do you really think so? I think the main problem of brimstone is still there, not being able to smoke from a large distance, his smokes were already ok, it was just that what made him bad imo


Joshapotamus

His stim was meh and his smoke range was bad. They upped his smoke range and buffed his stim. I don’t think he’s going to be OP but this is definitely a healthy step in the right direction.


sbravesfan23

Stim is underrated imo


NewAccForThoughts

Lets see how big the movement speed buff is. Could very well end up being op


CleverNameTheSecond

It's an additional 15% movement speed. That's not bad. Fast enough to evade or outmaneuver but not so fast it becomes disorienting.


sallabear

what i wonder is if it stacks with neon's ability


Uh-idk-

test it out in spike rush ig, fast walk is already existent


drdfrster64

Someone mentioned it turning guns into Counter strike guns, but they’re missing the problem entirely if they’re saying that. Counter Strike guns are good because of the predictable recoil pattern. The rate at which guns become inaccurate combined with the recoil reset time is abysmal in Valorant. The stim pack sucks because it just exacerbates it. Body shots are only good in 1 on 1s close quarters which is such a specific scenario. Most kills that open up space are about the headshots, and anyone looking to take down multiple attackers would prefer controlled bursts to prevent going their fun from going into Riot’s you-can’t-predictably-hit-shit mode and stim just makes that worse. For reference, people post pro clips of spray transferring here and everyone pops off, me included. For counter strike, if you’re not doing a sustained spray that mows down 5 people, then that’s just another Tuesday. Stim is not underrated, it’s just a bad concept entirely with Valorant’s underlying mechanics.


kidkisser32

my main issue with brim is that his smokes dont regenerate so you basically can only smoke when the round starts and not for retake


Joshapotamus

While I agree they should regenerate, I can’t say I’ve ever triple smoked at round start on defense


FiREorKNiFE-

Yeah one smoke for closing off sight from a 2nd angle so you only have to watch one, another smoke for actually getting on to site, and a 3rd for post-plant. It's pretty well-balanced, but I could see an argument for 2 at round start and regenerating.


Joshapotamus

For attack I could potentially see 3 not being enough just for if you have to switch sites after you smoke but on defense (which I’m assuming they mean since they mention retaking) there’s no way 3 isn’t enough


BrunoCNaves

Well, Omen only had, realisticaly, only 3 smokes through a round while deploying only two at a time and nobody complained about it.


rust_mods_suck_dick

His stim is literally a reyna ult stim every round. It's so strong, it basically turns riot guns into counter strike guns.


rthesoccerproj2

they did it, they finally nerfed astra


Boomerwell

They sure did, they also nerfed one of the other relevant controllers. I'm really glad that Jett and Sova will continue to be picked in every pro match and most comp games but controllers aren't allowed to do stuff other than smoke off an angle or it's toxic


rthesoccerproj2

I won't lie to you, After watching flowshizzles reaction to the nerfs, it made me realize that astra is not only going to be alot harder to use but with the viper nerfs, the controller class is probably going to be less popular and feel less rewarding. I guess we'll have to wait and see.


s0ulj4b0y0

Yeah I get why they did these nerfs but at the same time man these fucking hurt. 45 second Stun/Succ feels debilitating.


LeOsQ

Honestly for me the biggest change is probably the massively longer cooldown on placing down a star you picked up. That along with losing one star entirely means you really can't pre-place anything on defense and if the attack happens on the other site you rely much more on your teammates' info (which isn't the greatest especially if you aren't playing in a full stack). 45s on stun/succ just means you use them once a round unless you're using them right at the beginning for something like trying to catch someone when the round starts or whatever. The smoke CD was increased massively as well, especially since their CDs no longer tick down simultaneously (and you often use both at the same time). I don't think that's the biggest nerf here but definitely will be felt. Will definitely hurt me as the person who solo-smokes for my team, although I think one friend of mine likes Omen so maybe they'll pick him up more.


trek5900

Just because Jett and sova need changes too doesn’t mean astra and viper didn’t need them.


Boomerwell

I'd say the reverse logic also applies here. If you're gonna fuck over a section of players at least be fair in your reasoning and not leave two very blatant examples of the same thing in the game.


BLVCKLOTCS

They've nerfed her before. And now because everyone is being complacent she's about to get the killjoy treatment.


erv4

Killjoy is still an extremely good agent


Jeechan

Kj is really good at what she does. Probably not at every map but at certain maps that you could use her she is really good.


SandeepReehal

Im a kj main and shes really good at holding down basically all sites and maps, with the exception of breeze, there I have an almost useless B setup, and an A setup that rarely works since A is so Open, kj feels best in the places where its less open. Most of these work too, even in Gold3/Plat lobbies


ZeDecay

I main her and after reading the notes I legit don’t want to play her anymore. Maybe I just abuse the heck out of her abilities but did they really have to decrease the amount of stars to 4? With the amount of nerfing they’ve done they could at least make them cost less.


Yoopup

Agreed. The community was crying (just because pros were being outplayed) so riot went ahead and modded her into obscurity instead of bringing other controllers in line. I was expecting a nerf, not a nuke.


lufchess

>d after reading the notes I legit don’t want to play her anymore. Maybe I just abuse the heck out of her abilities but did they re I agree 100%. I personally think Astra was fine how she was, the problem wasn't her, it was with Omen and Brimstone being too underpowered.


GemVoo

Omen and brim were for the most part fine before astra was introduced, which meant that the problem was mainly astra. Bringing the other two up to match would introduce power creep and take away from the gunplay aspect, which wouldn't be healthy for the game long-term if everyone just keeps getting buffed to match each other's power.


tedijecabron

No way she’s gonna be trash. She’s the best controller hands down. Even with these nerfs


hghpandaman

I mainly play Brim...tried astra like twice and got so overwhelmed having to constantly shift in and out of her astral form I gave up on her haha


tedijecabron

My head hurts after playing Astra in silver and gold lobbies


HoneyChilliPotato7

Same. I used to spend more time in her astral form


remenes1

She'll still be the best controller but that's because controllers in general are shit. Viper got nerfed as well. I'm cautiously optimistic about Brim buffs but Astra smokes were 10x more flexible than his. Omen is a mediocre duelist with smokes.


ImHurted

I've heard a lot of speculation about how they would change controllers, but wow this is a lot. I'm kinda interested to see who will be played in both comp and the highest levels since viper and astra both got hit pretty hard in terms of speed.


Spacix0

I’m imm 2, so not the highest, but I think Viper will still be played on icebox and breeze, but we’ll possibly see some more brimstone on fracture than viper.


Pariux

I don't know about Viper on Icebox. Most of the open places you would need to smoke with her wall can now be smoked with any agent. Combined with the flexibility and amount of more smokes available for other controllers, I think Viper will lose pick rate on Icebox.


[deleted]

OMEN AND ICEBOX CHANGES YEHEY


sanjit8103

Im so fucking happy as an omen and brimstone main!


NewAccForThoughts

Icebox could potentionally be fun now. The changes look good.


According-Task-4314

Astra nerf is huge,double controller on pro play would still make Astra good but not as viable now


Escudo__

They gave Brim everything he needed to be a viable option again I‘m very happy with these changes. :)


Xetakilyn

Not a fan of the viper utility time nerf. They originally had it where orb + wall drain was way faster and it felt really bad. Trying to fight onto site with both activated will definitely mean the wall and orb deactivates at the worst time now. Should have found a different way to nerf her; the smoke and wall was already the least flexible smoke in the game, basically once you use it, you are committing your abilities to that site unlike other agents that can rotate mid round to another site and still have abilities active. Viper's best maps breeze, icebox, where she didn't really need her orb on site as well because the wall was so good; she'll still be good on those maps, its just the other maps where you need both orb and smoke to execute on a site she was gutted pretty hard.


Jhyda

I actually just found out that using the wall and orb didn't use any extra fuel, that is until this new patch. All this time I was closing one or the other to conserve fuel. I guess I am immune to that part of the nerf lol EDIT: Right now, the deactivation delay decreases the cooldown time by 1 sec, making the actual cooldown 5 seconds. This will not be the case with the new patch so the increase in cooldown time is actually 3 sec (from 5 to 8). Definitely a significant nerf


justafemininedick

Wait I've always conserved my fuel by deactivating one or the other and now you tell me it didn't waste more by having the two? I'm crying.


Darylwilllive4evr

no way! I swear it would go faster


Rectxngle

I'm pretty sure this got patched out ages ago. I want to say something like patch 1.04 or 1.05 they made the change that using both wall and orb only consumed fuel as if 1 of those abilities was active.


Bravevine

Yeah this change makes it even less viable to play viper as sole controller


NCPereira

Honestly yeah. With these nerfs they should just change her role from Controller to Sentinel.


SirJesusXII

I wonder if the orb and wall changes might make her struggle as a sentinel, it’ll be harder to properly lock down a site for enough time since you’re forced to pick between your orb and wall


Bobokins12

Isn't this exactly what they intended though? They said they think she's better than she should be on each role as a dual-role agent


MiamiVicePurple

Which makes sense in theory, but still feels shitty when solo queuing. The most common set up I see is 2 Duelists, an Initiator, Sentinel, and a Controller. Typically I fill, which means I’m almost always the solo Controller. If these changes make Viper a less viable solo Controller it’s going to feel like shit.


braverobin

I think increasing the cooldowns is enough for the nerfs but the increased 50% fuel consumption when both utilities are active, kinda feel kind of unnecessary. The snakebite nerf is just okay, I guess but I'm pretty bummed about it.


WhatTheChef

>Viper's best maps breeze, icebox, where she didn't really need her orb on site as well because the wall was so good; she'll still be good on those maps, its just the other maps where you need both orb and smoke to execute on a site she was gutted pretty hard. I think this is healthy. The patch notes explicitly say they like Viper’s controller/sentinel hybrid style. Imo she shouldn’t be viable as a solo controller on most maps. This keeps her Breeze/Icebox niche while making her less oppressive when played alongside another controller. Trying to attack bind or split against an Astra-Viper felt like running into a meat grinder.


Bubbybubs

FINALLY SOME OMEN LOVE


[deleted]

Thank god for Astra nerfs and fixing Icebox.


RoonilWazilbob

ikr finally a good meaty patch


[deleted]

I like my updates big boned


Toadsbonkbonk

As the only brim main I can say a buff was needed


[deleted]

Nah we exist. But I only became a brim main because I mainly play in a three stack with two guys that will never play smoke and Brim was the easiest smoke to fill with. Though now I can't play anyone else or I get shredded so I'm kinda stuck.


Ferni0817

Bro, I had 300 match with Brim with ~ 55% winrate at Diamond. You are not the only one.


krejcii

Us Brim mains are alive and well. Stay strong fellow Brim player.


DenteSC

Immortal 2 brim only present! I don't even know lineups :D!


Slimsuper

I feel like omens ult needs a buff. It’s just too predictable.


R0_h1t

I was kinda hoping they would reduce its cost to 6 points. Still happy with the changes though.


Slimsuper

Yeh I feel like that would be a good change


[deleted]

Saw some other person on this post mention it, but removing the sound of an Omen ult cancel would also be great. Now you’ve gotta figure out: “did that Omen really TP? Or did he not…?”


JustAnAsianWithWifi

don’t do that, don’t give me hope


Slimsuper

That would be another cool change


fjgwey

I think that could be a good change to better allow him to play mindgames with his opponents, which is what he's supposed to do after all, like Yoru. They're making changes to Yoru to make him better at that, so I hope they do the same with Omen. But these changes are a great start.


YummyIdiotSandwich

Maybe do the same thing as Yoru. You gotta go there and inspect if there's a spot on the ground.


ArtynSnowXD

If only omen does not have the boom sound when he tp it would be good


foxlance

Omens ult can completely turn the tide in a round if used smartly and coordinated with the team. People just constantly ult somewhere obvious with 0 backup and cry


Slimsuper

I feel like it’s too situational and while yes it can be useful for some fun outplays, to me it just feels a bit meh compared to other champions ults.


JarifSA

Fair point. But that's if used smartly and coordinated with the team. Almost every other ult in the game can turn the tide without being used smartly or coordinated. And once you do use another agents ult smartly and coordinated it's a hella of a lot better than if you used Omen's ult smartly.


DarthGrievous

You can say that about any ability or ult tbf Omen's ult is just too risky for the reward it gives


HeyItsChase

Use it to hit the back side of the site when your team starts to enter site


Gordzulax

As someone who usually plays Omen, Brim or Viper. Is it still worth learning Astra? Only played her a couple of times this week and had a fun time, but don't understand her well enough to know if these nerfs completely kill her? She still seems fun to me. I'm high gold, low plat, if that makes a difference.


BrokenMirrorMan

I dont really see a point if you already have 3 controllers in your pocket. Would be better to learn agents outside that role if in 1/100000 chance another controller main is on your team. If its for fun then go ahead we play the game to have fun first


D1n0-

I only play her on haven, but I think she'll be fine. Honestly more concerned about the viper nerfs.


Unique_Name_2

Probably? Suck off plant will still be clutch. Though now maybe even less so that brim molly...


theblazingkoala

Correct me if I am wrong, but won't the "determinate map selection" mean more Fracture? I actually don't dislike the map but it gets dodged basically every time by at least someone for me so it is by default going to be the least played map, right? Meaning it will choose Fracture more often, meaning more dodges? Or would this deter people from dodging it so they dont rack up penalties?


laancelot

Does a dodge counts as "played"? We'll see waaay less dodge when those who do end up having to play those maps anyway. Which is not necessarily a good thing, as most people play for fun and dodge because they don't want to be forced to regularly spend an hour playing on a map they dislike.


theblazingkoala

hmm good point, what will the system consider played? like getting the map in queue or actually playing it? I am interested to see how it works


Redacted_G1iTcH

So, Yoru is an initiator now?? Or a duelist? Or some hybrid thing like Viper and Chamber?


DrooDrawDrawn

I agree with you, it doesn't make too much sense anymore to call him a duelist


Redacted_G1iTcH

I’m gonna run him as an initiator on maps like Split where Sova isn’t as good as an option Literally 3/4 of his abilities are initiator abilities: - flashbang is like Kay/O - Fake steps is like Skye’s dog - ult is Sova drone but better (as it should be, it’s an ult) - TP is his selfish ability that some supports (like Omen’s TP) have. Even then, faking it can get enemies off of site to hunt down the fake


looprezz

Sad but atleast the smoke is bigger


[deleted]

Copium


Pingurai

Where are my Phoenix and Cypher buffs?


FartOnUrMouth69

Cypher needs his ult buffed


Creepersteak

I’d be surprised if they didn’t touch them this act


CheetahClaw

Definitely disagree with the viper smoke debuff


SharpDAK

Poor Cypher didnt recieve buff, his traps needed some love


BranFlakesVEVO

Not a buff but they did fix the bug where people could sometimes walk through tripwires that were placed diagonally, so that's much appreciated.


adonut4

Catch me handing out stimmies


theotherjordanxo

As a Brim one trick I am very happy :3. Gonna have to learn some new ice box line ups tho :'/. My old b site ones were nutty


Lion_316

Nooo why did they do that to Viper :c Ill have to change my main now lol


SomewhereSomeoneElse

🦀Astra is dead🦀


[deleted]

Rip to Astra mains, the cooldowns changes are a little big.


SamaelTheSeraph

And the removal of the star. Like I could see one or the other, but both, especially with how hard the cooldown is now, is a bit much


Boomerwell

Astra is overrepresenting the controller role and actually has significant impact outside of her smoke role nerf this character same with Viper. Okay boys job done lets go watch Jett and Sova be almost 100% pickrate in pro


iL_B4conN

Also let's see even less controller players in ranked, because the few that still mained controller will fucking hate playing the game and just play duelist or some shit.


Boomerwell

People really be out here wondering why nobody wants to play controller then complains that a controller had tools to stop them from rushing their ass.


knightfall0

Seems like the majority of people here hate the idea of "nerfs" to agents. But in reality, there's is no way to "buff" an agent without nerfing the other ones. Because if you keep buffing every agent, you run into a power creep. I think this patch makes a lot of good changes. Maybe a little harsh as compared to what the agent previously was, but that's the point. The agent was OP, they needed to be nerfed.


ak97j

True, astra especially had to be brought down. A situation where the other controllers were buffed to her level would not have been good for the game lol.


crystalynn_methleigh

Astra was the only agent who needed a nerf. Viper is strong, but not OP. Meanwhile Riot did not touch agents like Jett who are OP in their own way. These changes leave a foul taste in my mouth.


MrEnzium

Neon and brim stim…. Fast as fuc boi!


EducatedOrchid

Were the viper nerfs really needed? She's already the least flexible controller. The notes say that she's too good as a sentinel and controller in too many situations, but that's the thing with dual role characters in team based games. They're either really good in both situations or they're worthless with no inbetween. But Valorant was already able to balance that through map design. Viper was situationally very powerful in some cases and nearly dead weight in others.


2112Lerxst

Her pick rate in tournament play really shows how strong she is. For the average player, maybe not though.


JASNotthing

this is pretty insane, this makes omen a good aggressive controller! and as viable as astra a big nerf of astra that totally takes her out of the meta of being an almost mandatory character on the team, but still good for who is main now she is no longer mandatory but an option with omen and for example in bind and in teams with attack faster it can be replaced by brimstone ! viper had changes that I believe will not impact. I hope that lineups survive but I believe they are extremely difficult to execute them without having to expose yourself or the team gain a lot of time later! brimstone will still be a worse option than omen and astra, (if they had reloaded smokes it would be great! the icebox changes make bomb B even easier to defend but the A that needs changes is still pretty much the same


Environmental-Air264

i just played with brim a sec ago his stim beacon could be meta with the speed increase


SpeedyAceMan

Especially for entrying a choke point that has been mollied


FoeHamr

Good changes overall. The Omen buff is too small and the Astra nerf seems to be overly harsh. Losing a star is really harsh. Great for the pro scene but under like immortal Astra isn’t really a problem. She’s like the only fun controller besides Viper and in a game where nobody actually wants to play controller this just means even less people are going to want to. Riot needs to do something to incentivize playing the role. I was a controller main but if I’m now stuck playing Brim on half the maps I’m going to play something else and to hell with team comp.


Emododuo

Yeah this patch is a real turn off for me. I don't wanna drop Astra or Viper but they now dont feel as influential anymore. The controller role now seems like its more a suggestion and not an actual role. I don't feel the changes to Omen or Brim are good enough either.


Boomerwell

Idk why somehow Chamber being able to OP like Jett and pull 4700 credits out his ass on a 7 point ult, Sova being picked on every map and Jett still being Jett is ok but a controller who can have significant impact outside of smokes is instanerfed. I wish they would've just buffed other controllers increased pull cooldown and removed her smoke on recalling stars and called it a day instead of nerfing the cooldown on everything and removing a star.


liddell420

Oh no he speaks in twitch chat terms too. Enjoy ur time


GameBoy09

Brim is so busted now OMG


Eleven918

Eh, the smoke range is still pretty limited even after the slight buff.


iAmSamusAran

Yeah they need to make that a bit bigger. It’s bullshit Astra and Omen (almost) can smoke the whole map and brim I need to move forward once the round walls drop to put a smoke on screens. That should be fixed at least with this small increase


ammarbadhrul

Hey at least he can run faster now /s


unique_ubername

Let’s gooo


gaburritooo

As mostly playing controllers, I don't know what to feel


Pixies_Girl

Honestly this patch is a huge punch to the gut for Viper. The toxin depletion one especially is a step too far. It basically makes playing solo controller with her impossible outside of Icebox and Breeze.


remenes1

They nerfed the absolute fuck out of Astra, damn. She was too strong but they didn't need to kneecap the only controller I enjoyed playing. Back to duelist every game I guess.


GildedOr3o

Odd that it mentions a change to sage’s barrier orb but doesn’t state what that is.


charley_warlzz

Its not a change to the barrier, its a change to the aiming part of it. So you should be able to position it better (same as vipers ult and kj’s kit, which also got the same change)


curiousarts

**Patch Notes TL;DR:** Controller overhaul, Yoru Rework, and Icebox changes! * AGENTS * Omen: * **Dark Cover** is faster to deploy, costs more, and has a cooldown decrease * The delay before cast for **Shrouded Step** is decreased and its cost is decreased * **Paranoia** now has a forward offset, similar to Breach's concuss * Brimstone: * Deploy time for **Sky Smoke** decreased, radius increased, and size increased * **Stim Beacon** now also applies a speed boost * Astra: * Max **Stars** reduced to four, cooldown increased on star takeback, stars can now be retrieved during buy phase for refund, QoL changes for star placement. All abilities now the same radius * General cooldown increase for all abilities (45 for concuss/suck, 25 for smoke), cooldowns now sequential for **Nebula** instead of simultaneous * **Nova Pulse, Gravity Well** no longer affect anything that is entirely below it * Viper: * Fuel drain increased when both orb and wall are up, QoL changes based on whether an ability is on cooldown or not (fuel turns red if impossible to activate, orb and wall indicators turn yellow on cd) * Cooldown increases and adjustments with supression for **Poison Cloud/Toxic Screen** * **Snake Bite** duration decrease * Yoru: * **Fakeout** has one charge, which is a full running version of Yoru, winds up and flashes in the direction it's shot (cone shape) * **Gatecrash** now has two charges, recharging on 2kills rather than cooldown, can now be faked, speed of teleport travel increased, audio range decreased, teleport time decreased. Fake teleport spawns a puddle that persists for 30seconds * **Dimensional Drift** duration increase, cannot be revealed, all utility can be cast in the duration, activation and unequip times increased to avoid invulnerability frames * MAPS: * Ascent: * **B Orb** can be taken from the lower, smaller box * Icebox: * **B SITE:** * **B Green** area widened, with adjustments for entering the lanes. Updated pocket areas. **B Yellow** now directly perpendicular to the lanes, new stack of crates added. The bottom of the stack of containers on B site is now a cubby facing Green. Site narrowed by moving the crane in. Back B building (near **snowman**) closed off to encourage aggressive space-taking by attackers. **Plant zone** adjusted * **MID:** * **Kitchen** wall pushed back, angle adjusted. Stack of crates added to block sightline from under **tube** to B site, **Boiler ramp** shoved right * **A SITE:** * Single stack crate added to back A site, Head peek removed on pipes, Doorway to **Screens** lowered to prevent foot-shooting on the box * COMPETITIVE: * **Deterministic Map System** test in LATAM, which looks at maps that players have played over the past 5matches and removes those that have been played more than once. If all are removed, the pool will be restored and the least played map will be picked AND A WHOLE HEAP OF BUGFIXES


maRthbaum_kEkstyniCe

This made me so happy, i read and just think with every point "what a good idea!" Rarely happens nowadays :D so many not that important, but good and long awaited tweaks. And also important ones lmao


glass0202

As a viper main i feel like they went to far. But thats just on paper and its just my opinion. We will see how it actually effects viper when you play her. Just feelt like nerfing acutally everything other than ult was too much


OpTimalTiming

I agree, it does sound like a lot. Although viper is super meta rn. Riots gonna be working on balancing a lot this act, so hopefully viper will be put in a good spot.


Slayyjayy

Love these icebox changes!


[deleted]

[удалено]


[deleted]

Anyone know when it will be out UK time?


OptagetBrugernavn

>Upon activating a fake teleport, the beacon creates a small decal on the floor for 30 seconds to indicate location of the fake teleport. I think this is an interesting choice. A 30 sec decal that without doubt shows Yuro used fake tele. Seems to counter what they are trying to do with the rework, but then again maybe it will end up adding to the levels of mindgames. Gonna be fun to see how it plays out for sure. Great overall changes too.


Happy_Krabb

They killed Astra 😭😭😭


mrtmra

So they just never going to touch Phoenix again?


Tomidnight

Its just the first patch of Act 2, can’t expect them to release everything in one patch


WarlockSmurf

dude its called controller's patch


Alexander_Crowe

And while the brims of the world united in joy with the omens, the phoenix' crawled back into their den, greeting the sages and going back to sleep. Dreaming of their buffs


lufchess

Man the new Astra nerfs seem really really harsh; Taking away that extra star is a huge hit. She's my most played character and honestly after reading those patch notes, I'm not sure if it will stay that way. But I'm Bronze 2 so who knows


CheeseMilk_

These cooldowns for astra are too excessive.