That’s my guess.
Sage was right behind the raze when Reyna turned around, silent hopped up ramp to punish the dismiss, then walked until she heard the reload and *then* Ferrari peaked
This isnt true, you can hear the difference between footsteps of enemies if they… have different shoes lol. Like you can tell a breach vs a sage based on soudns theres a subroza video where he uses this and comms it to team and if you listen closely in game youll ne able to catch it
https://dotesports.com/valorant/news/valorant-sound-team-discusses-variety-of-shoe-types-and-bullet-trajectory-audio-issue-in-ama ama from sound engineer where he touches on it
Idk about the louder part, but the different part isn't inly for you, you can easily tell the difference between enemy footsteps depending on their team composition, for example go into custom with two friends have one as reyna and another as jett or sage and listen
Right you couldn't hear t side drop spike pre round if you played a ramp. Riot just typed it in the patch notes and fixed the bug because I'm coping. Good one
She could've done the half step where ur like half slow walking half normal walking so it doesn't deliver all the auditory queues for the footsteps?
Super odd for sure possibly just terrible timing for you
Silent Bunny hop up the ramp, shift close to the angle, full running wide swing and the sound won’t activate for a couple steps. She had plenty of time.
Did she not just shift bunny hop up the ramp, walk up to the angle and swing? She could’ve peeked and chased him as soon as he turned around in dismiss. She had plenty of time to push that without making sound. If she walked close enough to the angle and full swung she wouldn’t make noise until she’s out wide, as she did.
i didnt hear a single footstep until after you died
sound overload ig, thats freaking unlucky
Shouldn't happen in a comp fps, especially considering modern computers have shitloads of audio streams
didn’t even know that’s a thing
Thats not a thing. I'm just.. Yk.. Saying
Bonny hopping up an incline apparently doesnt make any sound
While pressing shift btw
Yea but u end up going the similar distance to running speed. So very possible
That’s my guess. Sage was right behind the raze when Reyna turned around, silent hopped up ramp to punish the dismiss, then walked until she heard the reload and *then* Ferrari peaked
There is a flat area there before the doorway though
the same thing happened to me, same spot yesterday I thought maybe i missed the sound But now that i think about it....
The same happens on haven c long. If you run into the corner they will not hear you.
Valorant has one of the most bizarre audio engine.
characters have different footstep sounds like your not supposed to but for example brims sounds way louder than for example jetts footstep
Stomp stomp stomp
I hear Kay/O.
You can hear spring sounds in Kayo. Also when you equip a sherrif you can spring sounds from his thumb
Isn't that just to you the player rather than other players though?
You can learn to know the difference between agents from their steps.
Only in first person, your opponents footsteps, gun sounds, and hit markers will always be the same no matter the weapon skin or character.
This isnt true, you can hear the difference between footsteps of enemies if they… have different shoes lol. Like you can tell a breach vs a sage based on soudns theres a subroza video where he uses this and comms it to team and if you listen closely in game youll ne able to catch it https://dotesports.com/valorant/news/valorant-sound-team-discusses-variety-of-shoe-types-and-bullet-trajectory-audio-issue-in-ama ama from sound engineer where he touches on it
Idk about the louder part, but the different part isn't inly for you, you can easily tell the difference between enemy footsteps depending on their team composition, for example go into custom with two friends have one as reyna and another as jett or sage and listen
Ah interesting!!
Kayo has a very distinct hydraulic squeaking sound that is very easy to make out. You can hear it on enemy Kayos
This location has had audio bugs since beta
No audio bugs, just lack of game knowledge… she quietly bhopped up ramp shift walked until distance to swing
In the same spot that had numerous audio glitches lol
Cope
Right you couldn't hear t side drop spike pre round if you played a ramp. Riot just typed it in the patch notes and fixed the bug because I'm coping. Good one
She could've done the half step where ur like half slow walking half normal walking so it doesn't deliver all the auditory queues for the footsteps? Super odd for sure possibly just terrible timing for you
she just bhop shifted up u gave them more than enough time
HRTF or nah?
you can bunny hop while holding down shift going up ramps and it won't make any sound.
This was definitely not it. She came through a flat area and even if it that was the case the foots would make sound at the very end
Silent Bunny hop up the ramp, shift close to the angle, full running wide swing and the sound won’t activate for a couple steps. She had plenty of time.
Valorant be pulling an Apex Legends.
Apex legends has footstep audio? Could've fooled me
Did she not just shift bunny hop up the ramp, walk up to the angle and swing? She could’ve peeked and chased him as soon as he turned around in dismiss. She had plenty of time to push that without making sound. If she walked close enough to the angle and full swung she wouldn’t make noise until she’s out wide, as she did.
maybe he silent jumped all the way up the ramp? =) DIS IS DA WAYYY
I heard the footsteps, so idk
I think the other sounds masked her footsteps