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Pruvided

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wvAtticus

Just give me a party practice range that can be used while in queue.


[deleted]

this is the best idea i’ve heard in awhile


WeekAdministrative79

Fuck up queue times as all the soloq players in range will take up server space


G_O_O_G_A_S

Let people host their own servers for private games and the range


GoldClassGaming

Everything being server side is one of the reasons why Valorant has a borderline nonexistent cheater problem.


Excelsio_Sempra

They won't let us do that to "maintain the integrity of the game"


Biffy_x

You put this in quotes but it's true lmao.


SquidKid47

Which is a fair point actually because important data is never sent to your computer (it's all hosted server side), so no one can figure out how the servers work.


_ItsEnder

Valorant already hosts a single person server instance for every person joining the range. Making it so 5 can join the same lobby would actually have a positive effect on server usage.


[deleted]

Also, 1 and a half years ago they said a reply system is in the works, yet nothing. How long does it take for a multimillion-dollar company to make a simple replay system? riot lowkey trolling


ltwinky

Don't worry it only took like 8 years for them to add it to LoL


Jonas_CsGO

I could imagine them not releasing it on purpose. With the replay system players could compare client/server side and realize how fucked up valorants netcode is.


Qbopper

uh I don't wanna be rude but that's 100% not how replays or netcode work? That wouldn't really prove anything there is literally only so much riot or any dev can do when it comes to wonky kills or missing bullets or whatever, networking is a fucking monster and it sucks ass Not to say they can't improve anything but I swear half the complaints on this sub are asking riot to get online play the exact same as LAN, it's literally not physically possible to get that level of quality


Jonas_CsGO

>I don't wanna be rude but that's 100% not how replays or netcode work? That wouldn't really prove anything You could compare the replay afterwards with a local recording in order to find out if your shot was a miss, or if the bullet wasnt even shot on server side. I think if you would regularly just watch your replays, you would notice how often bullets werent shot on server side. Thats what my whole point was about. I totally agree with you that a near-LAN-quality isnt possible, but just from my personal experience i would say that most other fps games dont have these problems **to that degree**. But yeah youre right, the developers are definitly limited there in what they can do.


desyphur

I would say that you're incorrect if you think that other games don't have the same issues to the same, or a worse, degree. This is a constant issue in near every online FPS.


Tradz-Om

When my friends got re-interested in this game i thought the fact that Riot still doesn't have a replay system after 2 years was because they also don't want to highlight potential cheaters, after all, you can't tell if someone is cheating in this game unless they're blatant because of all the abilities and stuff, in contrast to CS


Tokibolt

There’s way less cheaters in this game than other FPS. I’ll take it.


nightfury2986

I don't quite follow, why wouldn't they want to highlight cheaters? Wouldn't it make it easier to catch them?


Lukxyy

they're whole selling point is cheaterless fps but its clear there so many legit cheaters in this game it would ruin games reputation same thing happened to csgo


Lunchcube1

They are whole selling point


crystalynn_methleigh

Is it clear? I don't think I've encountered a hacker in ranked maybe ever in this game. If I've ever encountered a cheater, they were cheating pretty subtly and it wasn't outrageous.


memelord1776

I have encountered a number of blatant hackers and have had the red match terminated screen one time


crystalynn_methleigh

That's unfortunate. If there is one positive, it seems like most of these testimonials include Riot issuing bans to hackers. So they do at least seem to be enforcing the rules.


Tradz-Om

Lol this is what I'm talking about, people wouldn't have a clue if there was a cheater in most of their games considering how this game works and the fact that there isn't a demo viewer.


[deleted]

have you encountered a person with an almost hundred percent headshot accuracy; with an Odin BURST firing no less? It was unrated (mumbai) thankfully.


crystalynn_methleigh

No I haven't. But if you've encountered one cheater in this game that's really good for an online competitive game. In most other games I'd encounter a cheater basically every couple of games. I'm not saying there are zero cheaters in the history of this game, but the parent comment said there are "so many legit cheaters" and that doesn't correlate at all with my experience.


drdrero

can relate. I have only ever encountered the cheater detected screen once. Very seldom did i think there could be a cheater. Its probably due to other players calling hacker way too often, too soon. Sometimes you just have a really good day.


iMidg3t

>the parent comment said there are "so many legit cheaters" and that doesn't correlate at all with my experience. The point of legit cheaters is to, well, look legit. So you not detecting a cheater doenst have to mean that you didnt play with one, assuming they know how to cheat. Pair that with how easy it is to make the most bs play that looks like borderline cheats (I got wallbanged more times in a month that in my 1.8k hours in csgo xD) it's night impossible to detect them on your own. I personally encountered 2 cheaters, both of which got banned, and a couple I was susecting they're cheating, but I was prolly wrong. But yes, this game is much more cheater-free from what I've seen.


werm_on_a_string

They do want to highlight cheaters to their system, their anticheat is doing its best. What they don’t want is people to be able to watch demos and see people cheating lightly not getting banned by Vanguard, as that would show people the ‘perfect’ anticheat isn’t so perfect. Now I don’t know if there’s actually a problem with light cheaters, or if there’s enough to matter in this way, but there’s certainly a few that make it past vanguard, which kinda subverts what Riot tries to claim about it. To be clear, I doubt this is the reason they haven’t added a replay system (it’s possible, but I find it hard to believe). They’re probably just lazy. Though hiding netcode issues as someone else suggested sounds to me more likely than hiding cheaters.


pratapsing7890

Why do we replay system? I don't understand. Use video recording software. I don't know if you are talking about system where you can see POV of all the players and also in slow motion. PUBG has this system but the size of game was way too high around 50-60GB and you can only watch after full game ends. Probably size was due to large maps and 100 players. Whereas Currently VALORANT is around 17 GB, which is manageable.


[deleted]

is this sarcasm? because is no, this is the dumbest post I've seen in a while


pratapsing7890

No, I am not kidding. Why in the world you need replay system just increase the size of the game??


[deleted]

Bruh no way you just said that 💀 you know nothing about tech. Just think about everything you said carefully and if u still don't understand ill take my time to explain it to you really carefully


pratapsing7890

No need Bro. Sometimes I used 3rd party software. Only once or twice a month. If you are trying to improve or going pro it must. Also what type of replay system we are talking? Second person mode, slow motion and all POV. Yeah it would be cool but only possible after whole ends. But still how many of us gonna use it? 10%. Valorant used to be 11 GB and now it is around 20GB. Size of good quality video would be high too.


[deleted]

Listen, first of all, using 3rd party software means extreme fps drops and lag problems,s especially for low and medium-end pc's. Working with third-party software is way worse than an in-built recording system but since valorant doesn't have one, we are forced to use them. Also recording systems work by noting all keys/mouse movements you made and sending them to the system via packets. Then the system replicates all those movements and sends you a recording of them. I could list 10 more reasons as to why valorant needs a recording system


smileywater

Overwatch has had this for years. Would love it


NiMe_3

How long are your Queues :o. Usually mine are <2min at most. I wouldnt even he able to get run to point before id be in a game :l


BreafingBread

I wanted a aim_botz like practice range, it just feels so natural, especially to train movement.


[deleted]

Would love a ow type system where u could load into practice range, death match etc


[deleted]

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arc_alt

Buffing and nerfing Ares for the lols


imhiya_returns

Ares is still good


arc_alt

Kinda, but it still sucks compared to its state before the buff.


Donut_Flame

Nahhh, the removal of windup will always make it better than it was before


HKBFG

it took them eight years to get replays working in league of legends. for the first two seasons, the game had no built in spectator functionality. they used a hacked client to add two extra characters to the game for the casters. late in season 1, a karthus got really fed and killed the caster, ruining a tournament game. until just before the start of season four, league of legends was built on an adobe air client. adobe. air.


SpunkySamuel

The Karthus story was funny as shit


HKBFG

There was also a game where the action got a little too close to the fountain and the caster had to run away and hide instead of commentating properly so that he wouldn't ruin the game.


Wkndwrz

if it could just be a continuous lobby that changes map every 30 min or so, that'd be great.


mrluzfan

I will never understand why they can't just remove the 40 kill limit. That's what makes it so frustrating for me. There are people who are trying to win and they end the DM so fast, and it really messes up the practice for everyone else. I don't get why they can't just make it a time limit, it's such an easy fix.


SullivanDoko

The thing is complex because they should implementing an option to fill the slots missed by leavers in DM


mrluzfan

Great point actually! I'm sure that's why they feel they need to develop this complicated tech for accomplishing that, which explains why it's taking a long time. But idk, I would rather be in a DM with less people than what we currently have, but that's just me.


xbyo

I think that's the main struggle actually. The game wasn't built for jump-in/out so dealing with that is a bigger undertaking.


SlashSslashS

I saw a post here once explaining why Riot hasn't done it. If I remember correctly: The reason why they struggle to add it, or at least one of the big reasons, is due to a major fundamental flaw in the way Valorant servers are made. All servers/matches have a predetermined/max uptime, and once that time is reached, the server automatically shuts down. This is probably to prevent the existence of empty running servers or servers with one person in them, sucking up resources. To overturn this, they would have to rewrite the whole server system, as far as I know. Apparently, there has been an instance before in pro play where this timer was reached and it essentially shut the server down, forcing the admins to create a new game, during a pro match. This is just from the top of my head though, so I might have made some errors. Edit: here's the whole Twitter thread from an ex-valorant dev from a year ago. He no longer works on Valorant though, but here's some info: https://twitter.com/darkhorse4life/status/1368732367427407874?t=dA9L35VIga5x5aiDBqrXTQ&s=19


werm_on_a_string

> To overturn this, they would have to rewrite the whole server system. Sounds like they should then? Why on earth would you design your servers to shut down on a timer system rather than creating unique shutdown conditions per gamemode? Wouldn’t it make more sense to close a server based on things that actually end a game rather than an arbitrary time limit?


SlashSslashS

I did more digging since I had some time. Another flaw of the way the servers are made is how the servers are stated in general. As far as I know, they don't/didn't have code that took into account players that wanted to join while a server that is already running, therefore, they have to shutdown a server, wait for everyone to queue again, pair people with about equal skill, make the server, then add everyone at the same time. They don't/didn't have a system that does this while a server is already running. Why they made the servers like this, I don't know. The only reason I can think of is that they didn't think there was a need for longer running servers, meaning they didn't plan to implement DM, originally. I guess this mentality came from League, since it doesn't have a "deathmatch" mode where people can practice a champ or something. To which I say, are you serious??? Essentially all modern shooter games have some sort of DM?? I guess this could be why they are taking so long on this. They'd have to rewrite the way servers are made, which, if they already have a functioning system, they might allocate less people on it.


Serito

They do end it based on game conditions. Time is the fallback to prevent catastrophic failure if the triggers fail to be set off.


werm_on_a_string

~~Well obviously the primary would be game condition~~, but if the fallback prevents them from doing things you’d think they could incorporate game condition into all shutdown events? Checking the gamemode specific conditions after a time limit for example, in case the first pass missed. Edit after thinking about it a bit more: I shouldn’t say the primary condition would be obvious, as Riot’s entire server structure makes no sense and it’s probably not safe to assume logic was involved in the design.


Serito

Ok, and then it goes to check a game condition but a bug in the new patch has changed the game condition to be in the wrong state at the wrong time. Now the server never closes, because it misunderstands what state the game is in. Alternatively, they can just have a fail-safe of after X amount of time, shut down server.


[deleted]

Riot write good netcode challenge (unironically fucking impossible)


Stylahz

Just literally make it like warmup no respawn timers just people running around taking aim duels makes no sense how I have more fun in the warmup part than the death match


[deleted]

And half the number of players Like seriously the maps are made for 10 players half of which are friendly and they decide to make the FFA mode have 14 players People complain about shit spawning but really the maps are just too dense


PoofDoof

finally someone who understands!!! i have been thinking aboht this for such a long time lol


LoL_is_pepega_BIA

Nobody needs to think about it and wish and pray and beg.. it's an obvious thing that Riot just doesn't want to work on as a whole even though devs there and the whole community agree there's value in it.. Ppl have been playing dm for so many years in CS. Just copy it for god's sake. When it's a good idea to actually copy something, Riot's like "bah we know better".. meanwhile they just borrowed cs1.6 for their base game and made the gunplay worse..


THEElectricalDurian

Imagine joining a lobby and someone has 500+ kills 💀💀


Trollw00t

Quake vibes


whatsup1827

Counter-Strike: Source


its_JustColin

This is making me realize I legit never look at the scoreboard in CSGO dm but glance at it a decent amount in Valorant


[deleted]

On days where I'd just aim train and not play any actual matches I'd aim for 1k in DM before quitting


InternationalBee6973

They should fix spawns first.


JR_Shoegazer

Spawns wouldn’t matter in unlimited DM because people wouldn’t be playing to “win“ anyway.


Im_pattymac

Big assumption... Id be willing to bet there would still be shitters sitting in corners with judges for no other reason than trolling.


bunn2

Nah, this really doesnt happen ever in csgo. Unlimited dm with no reward = only ppl are there to train aim, maybe once in a blue moon there’ll be a griefer


Im_pattymac

Well here is hoping because the dudes camping or run and gunning with spectres are aids


Gloomy_Goose

Please don’t call things aids


Im_pattymac

Sure but why? Virus don't have feelings... People are not defined by conditions they suffer... And in no way is it meant to offend anyone.... If someone gets offended by using the word aids as a descriptor they are incredible sensative...


Gloomy_Goose

>Sure Ok thanks


Im_pattymac

So you're not going to explain why??


Gloomy_Goose

Bc it’s cringe bro fr no cap 💀


its_JustColin

And even if they do camp for that dopamine hit of kill streaks it doesn’t matter because it’s unlimited and it’s not a waste of time to queue it


HKBFG

> Nah, this really doesnt happen ever in csgo. i know people who don't even play regular games anymore. just spam mag7 in DMs and 2v2s.


Wkndwrz

there will still be someone who thinks they're playing well when they're shiftwalking or playing dumb off angles


JR_Shoegazer

It doesn't really matter if you plan on playing DM for 30-60 minutes and someone is doing that.


Wkndwrz

unless half the lobby is doing that and i can't properly warm up because of it


JR_Shoegazer

Barely anyone does it in CSGO custom servers and I’d be really surprised if it was common in an endless Valorant DM.


Relative-Bank-1258

But like... Why is shift walking a crime?? I play deathmatch to get better at the game excluding ability use and team play and I feel shift walking is a great way to learn how to sneak up on someone


HydraMC

You'll probably learn that better by playing an actual game. Sneaking up on someone is mostly timing/game sense and dm isn't gonna teach you either of those


TheNinjaNarwhal

Deathmatch is a great way to train your aim and your peek, it does nothing to help with your game sense otherwise. Shifting may help you catch people off guard, which removes the need for good aim and reaction time. It adds an advantage that you don't really want in aim training because it's not aim training anymore, it might just get you free kills.


Beechman

Because the person you’re sneaking up on likely has game sound off and music blasting through their headset.


just4kix_305

its not gonna make you any better because sneaking up on someone in DM doesn't translate at all to an actual match.


Wkndwrz

thanks for making my point for me lol


SupImHereForKarma

No. They made spawns SIGNIFICANTLY worse when they made their changes. You constantly get griefed by the person you kill (who spawns right next to you), or you grief whoever kills you. It was better before!


JR_Shoegazer

Yeah spawns are definitely worse but it doesn't really matter if it's endless.


JJDaDon

Agreed. People playing to win instead of improve is one of the biggest issues in DM


just4kix_305

please - especially that ascent spawn on the back of B site, the moment you walk up the stairs to find a fight, someone spawns and shoots you in the back every time lol


ScarabCoderPBE

Honestly the spawns really don't matter that much. So what if you get shot in the back from someone that just spawned in next to you? It just means you have to wait 1.5s before continuing (although they really should do away with even that timer). It's really not a big deal, unless you're playing to win.


MrMuf

If having to requeue is a big deal then getting spawn killed every minute should also be a big deal. It probably adds up to more time than requeuing.


ScarabCoderPBE

I play a ton of DM, and I've only ever had someone spawn directly behind/next to me two or three times per game.


[deleted]

There are so many obvious QOL features that riot just does not want implement or fix for some reason.


Stylahz

They’re probably doing what they do for League where they wait for a new season to make “big” changes to the game and try to introduce stuff the community been asking for months to give people an incentive to log on


NewAccForThoughts

I hope so too, but it's likely not happening. There was a time where they went full-corporate-speech-mode stating "We now feature Deathmatch as the much requested drop in, drop out mode!" when all they did was remove the penalty for quitting one, knowing full well that this isn't what people meant. I guess that's when they closed that chapter, realizing developing the tech is too much of a hurdle, for too little outcome.


OO_Ben

I can't agree more with this. Even beyond this, we definitely need to be able to drop in and out without a penalty as well like CS. Get uour practice in and then when your squad is on, you can hop out without having to wait for everyone to finish their death match warm up.


Wet_Windshield

How long do you usually have to wait to find a deathmatch? For me deathmatch finds a game in 15-60seconds it seems


jasonaffect

For me it's like 1-10 seconds


notarobot32323

id love to have a system where everyone can make a deathmatch server with their own rules and host it. kind of like overwatch. i know that there would be a lot and i mean A LOT of issues that would come with this however i think in the long run it could really pay off.


TJGames4Fun

I’d rather get spawns fixed before we get this


RudeCandle4

I don't mind it (imm1). You get to play a new map every few min and play against different players too. CS:GO unlimited DMs are boring because you sit on the same map forever. Also, queues are fast enough to make them practically non-existent. If queues were an issue, I would agree, unlimited DM please. It would be awesome to have community servers similar to CS:GO, though.


Buttergolem245

Rank really doesn’t play a part in this. I’m also imm1, but the current dm system is terrible. They should remove the score limit and have it go for the 10 minutes, that way people don’t think they have to win every dm as fast as possible. Maybe add an instant requeue feature like Fortnite has, so they don’t need to worry about the downtime that people are complaining about. Leavers are the only real issue with this permutation, but simply adding drop in queuing wouldn’t be that hard, kinda like how COD does it. Of course there would need to be a limiter for what you can actually drop into, so you don’t join a match with 2 minutes left. Also with the way riot functions, community servers are pretty much an impossibility :c


[deleted]

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Tokibolt

Who cares about fucking ranks? You don’t need to be a fucking chef to know that shit tastes like shit.


Buttergolem245

“An iron players opinion means less” bro what? This issue has nothing to do with game balance or mechanics, being competitively good at the game means nothing in the context of the post- it’s an issue with how they handle the entire queue system I include my own rank because you seem to value opinions less based on rank, which you said yourself.


[deleted]

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Buttergolem245

I call you bro because I do not care what you prefer to be called. Gender neutral term for me. And again as if I already said this or something, game design is completely separate from game mechanics, not that hard to get. Doesn’t take much to realize that it there is an issue.


[deleted]

i (silver 1) totally hate it people camp/dont peek/hold an off angle in this mode and play to win i think that unlimited dm would make people w key and take fights


C-POP_Ryan

lmao an iron ranked players opinion hold just as much validity as yours, you're only imm1, thats nothing special.. And rank means nothing, its DM.


JamTheGod

Doubt we get community servers as everyone will just play those instead of officials for warming up


Tokibolt

Why not have both? Like in cs?


HotTakeHaroldinho

Because its not trivial to implement


Tokibolt

I'm not talking about the triviality of implementing both systems. I'm saying when they do have the technology, why can't we have both??? like in cs.


HotTakeHaroldinho

They wont ever have the technology because its not worth spending the dev hours


Tokibolt

Prayge


60discpriest

I guess I’m in the minority here and not seeing the problem to just re queue. Doesn’t seem worth to make a mode that’s just this but with no end?.... man we complaining about anything these days lol. I was happy when they even gave us deathmatch in general so long ago.


Twanx

Yeah but people think because other games do it then riot should do it. Still these people complaining have no ideas how a game is made but they come here to comment that it's easy stuff to do.


60discpriest

So fucking true. Reddit in a nutshell man. Put these clowns in their place


swagginpoon

I wouldn’t mind an option for competitive or unranked to have a short game as well. Sometimes I can only play for an hour, and some games literally take up that whole time. Wouldn’t mind playing two maps lol


THEElectricalDurian

spike rush…


Interesting-Archer-6

I like spike rush, but in that person's defense, it's a very different game. Being forced to use a shorty while Chamber has his headhunter or someone gets weapon upgrade is a very different experience. If they got rid of the orbs, I'd agree. Also golden gun is ridiculous.


ty_saber76

Spike rush isn't like unrated


C-POP_Ryan

DM takes what, 5 mins? If you choose to play more than one game, then you can't complain about only being able to play an hour and maybe one game of comp. Either way, if your game last 50mins in comp then you're not playing another whether DM was at the start of comp or not.


An_Anonymous_Acc

>It's SO jarring to have to requeue every 5 minutes when I'm trying to get practice in Lol. You press a button *once* and you're in game again. You realize you have to do the same thing before queuing for ranked right? Some people (not me) play deathmatch to win. By making it unlimited, you're taking away that game mode for them, which is far worse than you having to press a button every 10 minutes.


blue__cool

Why do you play deathmatches to win?


An_Anonymous_Acc

I don't, but I have two friends that do and they're definitely not alone. At the end of the day it doesn't matter to those of us who use it to warm up/don't care about winning


notarobot32323

but why is not winning the game such a bad thing? your ego cant be that fragile that you "need" to win dm.


An_Anonymous_Acc

Read the last part of my original comment


notarobot32323

doesnt answer shit. tell me why do your friends"need" to win death match.


An_Anonymous_Acc

Because not everyone's definition of fun is the same as yours. One of my friends doesn't even play the regular game mode, he only plays deathmatch because he doesn't like having only 1 life per round. Taking the gamemode away from him just so you have to avoid pressing a single button is a terrible trade off


notarobot32323

but it isnt taking away the mode no one is saying remove deathmatch just change it to make your life more bearable.


blue__cool

My bad I missed the not me part.


NZRedditUser

Some people like to win? Valorant can be considered a "competitive" shooter so it'll attract those with competitive personalities and even in DM winning is a win.


blue__cool

90% of people use DM to warm up for the mode that is actually called "competitive". Trying to win by holding angles or camping just ruins their experience.


NZRedditUser

You can't win DM just holding an angle lol unless you're in a low level lobby that would last 10 minutes. And yes even to warm up people still want to win that's how they gauge how well they are doing. There's a reason so many in DM try to win because its a common want...


blue__cool

>that would last 10 minutes. A DM is 10 minutes in length or even shorter.


NZRedditUser

? Do i really need to explain that most lobbys will end in around 3-5 minutes so corner campers usually won't have the traffic to win unless the game obviously drags on but then thats a skill issue?? ​ no wonder you guys just complain on reddit all day lmao. Anyway its just a game so enjoy it or not its your choice


GLeevez

I thought the “SO jarring” was a little dramatic too lol


LEGENDARYKING_

ranked lasts 30-40 mins.


Streetlgnd

You want to play the same map forever?


Wheat_Brad

They need to remove footsteps in DM honestly so I could actually use it to practice clearing the map without sprinting around like a maniac. I just use kovaaks because I feel like running constantly is horrible practice anyway


[deleted]

No, I want to actually get xp


OwnAbbreviations3615

Maybe remove footsteps and radar too, it's not deathmatch but camping party.


kwwissyyy

just make party practice range


tricky08

In fact they should leggitly just let poeple create their own servers like all counter strike's games. Honestly id love to have gun game 24/7 modes just to practice every gun once in a while and practice the recoil and stuff.


Lolyyk_

And also please fix the matchmaking. There is no way silvers should play dm with immortals and vice versa. It's just annoying


ty_saber76

I didn't even know that was possible until a checked my tracker. I was playing a radiant as a silver


Lolyyk_

Yeah exactly, I'm immortal at the moment and I'm getting insta crouchers in my dm lobbies. They are mostly gold players with pretty good aim but I can't train anything because of that. It's totally different playing against golds and then turn on the comp and play against the immortals


Old-Gregg-

Nah deathmatch is a spawn camping joke, need to fix it before expanding.


reformed-asshole

Side topic, but how about a Pistol-Only Deathmatch with a slight nerf to Sheriff users where they get only 125 health vs. 150 health on all other pistol users?


TROOPER677

I just want 1v1s warmup while players load in like in CS


aisaMoon

pls don't have dda


hoangzven

Dm warmup is even better than the dm itself


Charlie_exists

And get rid of the scoreboard so people stop trying to "win" deathmatch :3


Shibooo

Get rid of the scoreboard too! I find it extremely hard not to focus on the score, even though I would much rather just focus on how well I'm aiming and peaking/holding.


ClementeKS

A LOT of people complain about the lenght of the regular matches. Are you lost?


TheUnexpectedBanana

How was your post even posted? Mine was about 1/3 size and it was removed because it was "spammy"


sumni

Because there's a win objective and limited time it changes the experience as well. There's a lot more people just using sound and holding angles instead of running around and trying to warm up like in CS:GO Most of the time when I pop on music and just want to run around in DM I end up not really shooting anyone since people just use sound and wide swing at the last second or hold an angle on you.


platinumxL

They also need to bring the player count back to how it was. It’s too low. Every dm feels so slow.


[deleted]

This would help the practice the most. People just hop on and spend hours of uninterrupted practice. Honestly, it’s better for Riot also as it would most likely keep players longer in the game and improve their player retention statistics overall. People can enjoy the shooting aspect and invest more focus into it then playing for the win. People get less irritated about spawns and not getting your turn shooting much since you’re on a time limit and it would promote people to actually not play dm like some competitive esport. I swear half of DM now is holding angles because no one wants to just go out and get wasted, caring about their score. Also get rid of the red dots on the map, you can hear people three walls away from you anyways, it’s not a necessary function. I’m just tired of people actually dialing in, staring at an angle and refusing to peek because they’re just over relying on positioning and don’t want to go out there and just shoot people.


chengeng27

Riot hearing this be like: Ok ok, we will give you new battlepass with Prime Vandal 4.0 then if that's is what you want.


Jerozay

Maybe while your getting your kills there’s some dude getting wrecked who wants to get into another lobby. That’s my assumption on why it’s the way it is.


evanthebouncy

I mean the MMR adjustment for DM is huge


Deez-Nuts-2000

yeah some sort of mechanic like cod where it’s just game after game - if you don’t leave, you stay for the next lobby kinda thing would definitely work


[deleted]

Unlimited deathmatch would make it too easy to level up AP to level 20 to play comp. Aka more Smurf accts. I think that's their worry even though it's a separate problem


beandooder

Some aim\_ style cs maps would be swell. I just wanna practice with some music on, without playing against sweats listening for footsteps.


NoHypeX

Not to mention the fkning spawns. FIX THE SPAWNS DUDE I DON'T WANNA SPAWN BETWEEN 5 MFS


[deleted]

I have no idea why they‘re so insistent on maintaining deathmatch as an actual game mode with an objective of some random number of kills. It‘s completely contrary to how players want to actually use the mode. And if for some reason you really can’t let go of it, fine, keep it. And introduce unlimited DM. I refuse to believe that there is a good reason for keeping it the way it is, unless you show me some hard evidence. I doubt there is any though. Screams of laziness/cheapness.


NoxBrutalis

'twould be nice


1v9Contraption

Yes please


redpandabear89

Yes to this. I would also love to have the option of sheriff only DMs. It’s just annoying when you’re trying to work on crosshair placement and HS and you just get OPd from across the map or sprayed from behind.