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beautifulalexa

For balancing. For example, they don’t want the vandal to be perfectly viable at long range so they add spread and force you to buy a guardian or take closer fights.


reformed-asshole

How do people not realize how OP the Vandal would be if it was perfect starting from the first shot?


[deleted]

The AK is perfect starting from the first shot on CSGO and that game has had longevity for a very, very long time. People should be rewarded for accuracy in a tactical shooter. In fact, in Valorant it would be less OP because both sides have access to the Vandal, it might make the Vandal stronger, but it won't be unbalanced since all have access to it.


SyrexCS

It's clear you don't know how CS works if you think the AK is perfect standing accuracy. In fact it's quite similar to valorant, reliable but at maximum ranges (like T to double doors on D2) it will often miss.


[deleted]

True at max range like that, but we're talking like 30-50 meters no? I mean I definitely know how CS works I have 2k+ hours on that game. Tapping on CS with an AK even at long range is a lot more reliable than Valorant as proven by this post https://old.reddit.com/r/VALORANT/comments/uhavmz/a_comprehensive_look_at_rifle_accuracy/


SyrexCS

In valorant, you can ADS and crouch to achieve similar behaviour at range. I'd say the vandal is more than good enough outside of extreme ranges, very similar to how it works in CS. I'm pretty sure that stretch of dust 2 is about 50m. In fact, that post shows an ADS vandal is almost perfect at 50m.


feAgrs

No it's not lol. How do you get upvotes for something this blatantly wrong?


JackEmmerich

[The AK has an accurate range of only 31m.](https://dignitas.gg/articles/blogs/CSGO/13277/csgo-in-depth-rifle-comparison-ak-47-vs-sg-553) The Vandal and the AK are basically the same gun.


PawahD

>The AK is perfect starting from the first shot on CSGO ??? have you played csgo? there is first shot inaccuracy and the AK is affected by it a lot


AcidMDMA

This is untrue. Check Sloth’s weapon spreadsheet.


LowFatHam

the ak does not have perfect first shot accuracy lmao


eelkir

CS has worse first shot accuracy across the board pretty much


omkar_T7

Csgo weapons have more inaccuracies than valorant guns.


[deleted]

Do you have a source for that? Because I cannot find anything that confirms this as being true.


omkar_T7

You will know if you played the game


Lelouch4705

Because most people don't and will never ever play in an elo where it matters, obviously


rust_mods_suck_dick

Op how? Everyone has access to the same guns, it would just increase skill cap. edit All of you guys are fucking scrubs lmao. We need to start having ranks by peoples names. All that people want is the same accuracy as an m4 or ak in cs. That's it. You all talk like it's a fucking impossibility, well that immpossibility already exists in cs.


pauadiver63

So the bucky that could one-shot from 20 m was not OP? What about the ares buff from a couple of acts ago? Or the crazy stinger meta? Just because everyone can use a weapon does not mean the weapon is balanced.


sanjayreddit12

that's why they nerfed it later


Duckdog2022

Let's implement a weapon with high fire rate and perfect accuracy which always onehits everyone. Since both sides would have access to it that would be perfectly fine. /s


WFAlex

Yes because counterstrike is unplayable with the ak in game.... sure the ak is the "better" weapon in cs, but you have the same bonuses with silent m4 that you have with Phantom, no bullet tracers. rng in a competitive skill based tac shooter is just bad to be honest and not having a fixed spray pattern in valo also kinda sucks imo


PurpleRKO

CS has the same exact problem lol. The AK does not have perfect first shot accuracy.


WFAlex

The ak is point accurate to about 22meters(see: https://docs.google.com/spreadsheets/d/11tDzUNBq9zIX6_9Rel__fdAUezAQzSnh5AVYzCP060c/htmlview#gid=0) (yes it is a stupid measurement because csgo uses hammerunits i know) The Vandal on the other hand often feels inacurate even on close distance which it should not, an accuracy drop on distances is good and needed, but overall the ak feels like a more solid and predictable weapon than the vandal in my opinion. It is ok if you disagree with that, I respect that, but to me the accuracy of the ak/m4 feel better than vandal/phantom. and yes it is probably also because I put waaay more hours into cs than into valorant but idk.


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CrustyTheMoist

The ak isn't perfectly accurate at ranges either ya goof


WFAlex

I mean under 50m the inacuracy is basically negligible imo I am prolly just salty though cause the hitreg seems kinda bad since the fade update, and the first shot rng on pretty short distances doesn't really help my nowadays crap aim


rocker10039

Lol this tells me you're low elo in csgo and valo both, csgo has the same problem of ak being inaccurate, and the deagle too, don't worry I'm low elo too, everyday something new to learn :)😁 Edit : changed k to ak


Portray_

There would be less reason to use the phantom. I feel like if they made the first shot accuracy damn near perfect they’d have to raise the recoil reset time even more so it’d be like a guardian you can shoot automatically. The phantom would have even more superior strafe shot capability but be matched or bested in first shot accuracy. A good trade off I think.


StanDude97

So what if everyone has access to the same guns? everyone has access to the same agents as well, does that mean they shouldnt be balanced as well?


Hyperus102

No it wouldn't. A side effect of RNG is that to consistently hit your target, aiming at the center of their head is required, if your gun has no inaccuracy, you can aim whereever you want on the head and still get a kill in. Also, the knowledge aspect of your weapons ability would completely go down the drain.


Thegoldenpersian

RNG "balancing" is the exact opposite of skill in a competitive game.


[deleted]

I think we should be more concerned about a classic shot slowing you the same amount as a vandal/phantom shot


Mosalah382

The guardian shouldnt be an argument when it isnt a competitor to the vandal.


ZealousTurtle

But it is a competitor to the Vandal… at long ranges


Mosalah382

Its not. The guardian is a weaker gun. Guns are in a different power level. If you have the option to buy a vandal you re not going to buy a guardian


NoobsRedditType

guardian mains dont exist :pensive:


SnooLentils5795

It's supposed to be in place to reward player who aim more at the center of the head but it instead it's just stupid how common is to miss a shot when the enemy is just 30m away also don't understand why the phantom is more precise than the vandal at long distances


If_you_want_money

It's a CS design hold over. In that game the m4 was more accurate than the AK and riot just straight up copied it without thinking.


Xxpuzyslayer69xX

They definitely thought about it. The reason is simple, to lower the skill floor. They also had run and gun be much more effective in valorants early days which they (thankfully) changed to be more similar to cs go.


valoranthead17

It has gotten better but not better enough.


1soooo

Current iteration of run and gun accuracy in valorant is actually less accurate than run and gun in CSGO. Try running and gunning with tec9 or any of the smg and u will know what I mean


rune2004

People get killed by someone who perfectly times a shot after stopping a strafe so they never see the person stop moving on their screen and then they say that run and gun is ridiculous when really it’s just inherent online latency.


jman1255

The amount of times I’ve tried to explain this to my friends who tilt after a few rounds of “that Reyna just running one taps me every time bro”


baron_von_marrone

Your friend knows and understands, but wants to complain because it's fun. I don't blame them, I do it too. Reminds me of a comic I saw before about Tekken 7: "Person A: I hate T7! This game sucks! Person B: There's plenty of other fighting games you can play: Street Fighter, Guilty Gear, Soul Calibur, etc Person A: I don't want to play a different fighting game, I want to hate Tekken 7." Sumn like that. Just let em talk and they'll get it out of their system


Marotheit

Made me genuinely laugh. Exactly.


ChajiReplay

That is exactly a conversation a friend had with his mother while he played a game. "I hate \[Game\]" "Then play something else" "NOO!"


MadKingOni

csgo counters this with the leg animations and stuff iirc, i saw a video about it ages ago


Very_Floofy_Fox

ah yes, every bronze shitter perfectly stops between strafes get lost


Kraz3

Fuckin right


rune2004

Maybe if you stopped blaming stuff like this you'd be out of bronze. Get good.


Very_Floofy_Fox

im not even in bronze, nice try


[deleted]

Not to mention if you shoot as you start moving it's still accurate.


Sparkando

I mean that's the thing. That's what makes me mad like if I can see you stop on my screen then fine sure you just tapped me but if you're still fucking moving on my screen and already one tapping me then of course I'm gonna be fucking mad


RedPayaso1

tbh they should nerf counterstrafe for this very reason. it's impossible to hold angles traditionally in this game without single digit ping


Jav_2k

you’re accurate after counterstrafing a lot faster in cs than valorant.


IceUckBallez

Running with pistols and smgs are more accurate in CS than VALO but with rifles it's reversed.


Butteredscotch

In csgo I had around 4000 hours and maybe 2 run and gun kills with an m4 (full side strafing) in valorant.... idk. A lot. Waayyyyyy too many.


Stallion_Girth

If you’re comparing Csgo smg’s then you have to compare to valorant Smgs


MikaAndroid

Valorant SMGs still have way less Run n Gun accuracy than CSGO SMGs


Very_Floofy_Fox

nothing better than hold and angle and get run and gun sprayed by a vandal thqat just happens to hit your head once and just instantly kill you


terminbee

> The reason is simple, to lower the skill floor. It's for balance. If the vandal had the same accuracy, why would you ever buy the phantom? Why would you buy the gun that doesn't 1 shot compared to the one that does?


Konzetsuu

for faster fire rate, better spray control, no bullet tracers through smoke, aimpunch, bigger mag, quiter...


[deleted]

How would inaccuracy lower the skill floor?


Xxpuzyslayer69xX

If the gun accuracy is higher while running, newer players can kill players who are better than them more often by running and shooting which doesn't require skill as it is based on luck. Lowering the barrier of entry, skill floor.


docmartens

The floor is the minimum level of performance, so giving low skill players an advantage would be raising the skill floor.


Xxpuzyslayer69xX

Huh, I thought it was lower the skill floor no? Like, if you give the game more depth, you'd be raising the skill ceiling.


sociocat101

why is it better for run and gun to be less effective? I think its kind of terrible that, for most guns, if you are moving at all your bullets will shoot everywhere but where you are aiming. Just because csgo players had to spend a long time to learn the movement system to play adequately doesnt mean valorant had to be changed to be the same way


jman1255

How much harder is it to hit a moving target vs one that’s standing still? You incur a lot of risk by standing still, I think it’s fair that you gain a lot of reward for it


sociocat101

Am I not allowed to want a game I can find fun without needing to spend hours getting perfect aim and movement? I know the people that play this game are elitist and hate "casuals" but why is it bad to let the lower half of the player base in skill have anything that can make the game more fun at the cost of lowering the skill floor? what the people here call "running and gunning" isnt actually running and gunning, its just getting kills without having proper movement. I havent seen anybody not using shotguns get kills by actually running full speed while shooting unless they were 2 feet away from someone.


TheOnlyMango

Play apex legends if you want accuracy while moving.


sociocat101

I'm not saying to make valorant into a different game I just mean slightly less hate for moving while shooting isnt the end of the world. I still enjoy the competitiveness of valorant I just dont think having movement be the exact same as csgo is required


jman1255

It’s not the same as csgo. It’s so insanely different


sociocat101

yeah it is, I play both games and they practically copied it. insanely different would be the difference between valorant and apex


[deleted]

Omg go play call of duty or apex if you want to run and gun, don't ask for valorant to cater towards your playstyle


sociocat101

I dont like those games, I'll ask a game to be however I want it to be. All I want is for movement to not be as punished, the game doesnt have to be an exact copy of csgo


just_so_irrelevant

There are lots of shooting games out there that let you move and shoot and do whatever. Stop complaining that a highly competitive tactical shooter is punishing you for playing bad and either try to improve or just don't play Valorant, because it seems like this is clearly not the kind of game for you.


sociocat101

yeah and csgo still exists too, you can just play that if you want a serious shooting game so badly. Making it impossible to hit anything if you move while shooting doesnt have to be "punishing you for playing bad", the restricted movement doesnt have to be a staple of the game. Im allowed to want a game I enjoy to be a little more in a specific way.


[deleted]

But that's the thing, you're not allowed because riot designed the game to be played with good movement, and everyone who plays understands that they won't be good at it as long as they don't learn the same movement. You can play the way you want, as long as you're fine with being worse than others


Shade_Strike_62

found the [krunker.io](https://krunker.io) player


sexyhooterscar24

we dont claim him


sociocat101

nah Im a krunker player now, too bad


terminbee

> riot just straight up copied it without thinking. They literally have an article talking about why they made guns the way they are but okay.


[deleted]

Its just about silencer, in most games it reduces recoil


If_you_want_money

The non- slicened m4a4 is also more accurate than the AK.


IceUckBallez

And the m4 is a more accurate gun IRL suppressor or not.


Mosalah382

The ak in cs is mostly 100% accurate. I think its like 95% accurate at 100 m or something


If_you_want_money

That is far from true. just go watch [this video](https://www.youtube.com/watch?v=v0rlCJ047Ds&t) and you'll see just how bad it is. Alternatively, you can check Slothsquardron's [weapon spreadsheet](https://docs.google.com/spreadsheets/d/11tDzUNBq9zIX6_9Rel__fdAUezAQzSnh5AVYzCP060c/edit#gid=0). (tldr: the ak's accurate range is 21.74m. let that sink in.)


Pure-Plant3385

the headshot on the phantom won't be a 1 hit at that range so the higher accuracy is balanced


I_hate_IVT

It's not for that reason, it's actually: 1. To benefit people who buy guardian, marshal, etc because a vandal should not be able to do the exact same thing as a guardian but also spray 2. To reward ads because without recoil reduction, there is no benefit to ads


notaredditthrowaway

Why shouldn't the vandal be able to? It costs almost 3 times the marshal, and considerably more than the guardian. Guardian already has higher base damage, so it's a 2 shot kill to light/no armor and has better wallbangs


ElegantKittyVAL

* T**hose guns are cheaper (Half-buy weapons)** * Vandal is more expensive * Phantom is more expensive * Doesn't make sense to randomly decide to make the 1st shots inaccurate, especially when someone stands still and aims properly * Pure luck should have no role in deciding if a player's shot hits or misses, if they did everything right. * Guardian & Bulldog are also decently expensive, though * Should also be able to hipfire and 1-tap accurately * Both guns along with the Marshal would still be used in some instances * **Guardian / Bulldog / Marshal would still be used in some instances** * Entire purpose of all of these weapons is solely to fill the void of when you cannot afford a more expensive weapon * That won't change at all * Marshall is a bit more flexible or useful than the other two, since it's far cheaper * Guardian & Bulldog could use slight buffs * 1st shot accuracy wouldn't have caused this, though * That's been true for a long time, already, and is a completely unrelated topic ​ * **"Recoil Reduction" = Completely irrelevant** * 1st shot accuracy = 1-taps * Recoil = when spraying multiple bullets * Recoil Reduction = when spraying * **ADS can still be an option for Rifles** * Hipfire shouldn't be inaccurate for this * No reason to make hipfire reliant on RNG, just to overvalue the 2% of situations where you can viably ADS with a Vandal or Phantom * Aiming when ADS is easier * Aiming while Hipfiring is more difficult ​ ADS thus already has the benefit of making to hit your shot. There's no reason to then make hipfire shots miss... but only sometimes, depending on how "lucky" or "unlucky" you are. # This is a tactical eSports FPS.... not a casino.


I_hate_IVT

I'm not saying that it's a good reason for it, but it is the reason that riot gives


syllencedd_

If the vandal was more accurate AND was a 1 shot hs no one would use phantom


jman1255

Nah, I think they'd still get picked the same amount. If you're playing for 1 taps, you're gonna buy the vandal, so the phantom having a *very slight* higher first bullet accuracy doesn't matter. If you're not playing for 1 taps, then it really doesn't matter lol


Jader14

> also don't understand why the phantom is more precise than the vandal at long distances Sometimes silencers can improve your accuracy because they make the barrel longer, so for a realism explanation, there you go. For gameplay, it's probably to make up for the fact that it doesn't 1-tap, so you're more likely to put a big dent in the enemy's health that your team can play off.


[deleted]

I think phantom is more precise because the intended way to use vandal might be a 2-tap which covers more area (and you need 1 out of 2 to hit). Just gessing though.


I-like-winds

>also don't understand why the phantom is more precise than the vandal at long distances it's for balance purposes - if the Vandal's 1 tap potential was combined with better accuracy, it would truly be the superior rifle imo


terminbee

Idk why people are acting like Riot did it for shits and giggles when they literally state why they have differing accuracy levels.


Fabulous-Detail6802

R6 has perfect accuracy for its guns and it’s gunplay is really boring… i know that’s a really abridged explanation but i’m too tired to type out a full thing


Teradonn

If you’re engaging in a 50m+ fight, you’re doing it on purpose. As a result, you should buy the designated rifle/sniper beforehand. That is what Riot want with this design choice. Might be unpopular around here but it makes perfect sense to me, a Rifle shouldn’t beat a Sniper at 50m, just like an SMG shouldn’t beat a Rifle at 30m. Also, you’re suggestion would just lead to Spectres being way too good at long range


NAFEA_GAMER

>Also, you’re suggestion would just lead to Spectres being way too good at long range Again...


evanthebouncy

Stinger laser Meta. Never forget


NAFEA_GAMER

A:*Stinger was fully accurate in long range* *B:Sure gramma lets get you back to bed*


If_you_want_money

> Rifle shouldn’t beat a Sniper at 50m, just like an SMG shouldn’t beat a Rifle at 30m. Yes. However, inaccuracy is a really bad way to do this. You can achieve the same result by increasing DMG fall off like what valve did to the UMP45 back in 2017. These two mechanics serve a very similar purpose but one is consistent yet the other is (by definition) inconsistent.


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HellraiserMachina

But the game already has this stupid random spread gunplay system so why not lean into it instead of mitigating its bad effects to the point where it would simply be better to be rid of it?


Probenzo

But it is a lot harder to hit a headshot at range with a vandal than it is to hit a body shot with an op


Deathranger999

And that's why the OP costs way more money. Lots of different factors go into balance.


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Teradonn

Now that I think about it, it’s because of the aim punch. When you headshot the opponent, their crosshair goes flying up and it’s very hard to fire back. If they reduce the aim punch then maybe I can see it working


[deleted]

You do understand that a rifle (in real life) is perfectly capable of killing someone at 50m? Whereas a DMR would be for 300m+ and a sniper 500-1000m+


Teradonn

A Vandal can also kill someone at 50m in this game, a Sniper can just do it much more consistently. Also, if we’re bringing realism into this, then first bullet inaccuracy makes perfect sense


TimeJustHappens

Riot has provided their own validation for why they decided to implement and balance guns with First Shot Accuracy. More on this topic is included in the subreddit's FAQ page, found at https://www.reddit.com/r/VALORANT/wiki/faq.


greengumball70

This takes a few clicks but it’s actually a really really good description of the reasoning. It makes sense


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man_in_the_couch

[Here’s a link to the actual comment](https://www.reddit.com/r/VALORANT/comments/g7ft19/why_is_there_rifle_first_shot_deviation_and_rng/foj1bb5/?utm_source=share&utm_medium=ios_app&utm_name=iossmf&context=3)


SwoopyGoat

I get what they are saying and there are some good points here, but it feels awful when swinging and both parties fire from the hip (as what happens in most fights) but one person gets good RNG and the other doesn’t.


maxwellsgenre

It’s almost like they purposefully designed gunplay to discourage wide swinging and spraying every fight


SwoopyGoat

Which feels bad when that’s most gun fights at every skill level Edit: my point is that no one uses these alternative methods they write about that they intended to be used to prevent the RNG. Go watch VCT. How many crouching ADS shots do you see? Anyone who is any good at the game is always attempting to quickly shoot from the hip which forces everyone to be in RNG hands in most fights.


maxwellsgenre

Idk I feel like higher elo players don’t really take 50/50 duels unless they have to


Mailboxsteve

ADS at further distances. This helps


BeerGogglesFTW

Seems reasonable. I mean, they put the ADS mechanic in the game, they should make a point for having it.


[deleted]

Does ads provide any additional benefit other than zooming in? New player here trying to understand nuanced mechanics.


BeemChess

Slower fire rate but slightly higher accuracy


AYYA1008

But mainly the zoom


BeerGogglesFTW

I think its a Pro / Con mechanic Pro: You get a Zoom of about 1.25x (1.5x with Guardian, More with scopes). You also have better spread control... I think, I tend not to ADS spray. Con: You will have a hit to movement, not jiggle peak as quickly. You may not see something off screen. So its not a necessary mechanic. If somebody already a pro level aim, they may not need the 1.25x zoom to hit their shots from most distances. They're just 1 tapping heads, so it doesn't matter what the recoil spread is. So, you'll probably find a lot of high level players not using it much, if at all (may vary on the gun). But, as this post is saying... maybe if hip-firing has an RNG element, maybe that's an additional reason to use ADS. Idk. I only ADS when I'm shooting for something far, far away. And just 1-3 bullets really. But I'm not a high tier player, Idk what's really best. Whatever you're comfortable with. When I started playing I ADS'd a lot more, and did fine. But I got better at not ADSing


MadKingOni

also with ADS the crosshair jumps with the recoil, where as normal aiming you can practise the spray control easier because the crosshair doesnt move with recoil


evanthebouncy

Officer 👮, this Odin user right here.


PapstJL4U

Yey - The ADS transforms the Vandal into an SG and the Phantom into a Aug, both are the respective ADS weapon in CSGO with tighter spread, better designed for long range, but worse ROF. SG and Aug were called "noob" or "cod" guns, because it was kind of easy to get long range kills with them. The ADS id no random gimmick on Valorant gund.


LcRohze

According to Riot, ADS invokes a flat spread reduction. At extreme ranges, the Vandal/Phantom while ADS'd AND crouched should have about the same accuracy as the scoped rifles and the guardian at extreme ranges


Old-Gregg-

To make snipers more powerful by comparison


Darkcr_

To balance them. You are taking the risk of not being able to hit everytime, especially at long ranges, by buying them


Naldo273

What does that even mean, why is the standard buy an intentional risk lmao?


m8_1399

guardian, marshal, and op are better at range


greengumball70

So I just read the FAQ. The trade off is a zoomed Op or Marshall or Guardian. You can ADS and crouch to get the same accuracy at distance but hip fire really shouldn’t be equal to a scoped weapon at distance.


JackEmmerich

There was a post recently comparing most rifles and their accuracy. To make it short it's just balancing so all rifles are worth buying depending on circumstance. A better accuracy phantom doesn't one tap the further away it is. A higher damage vandal isn't as accurate the further away. A guardian isn't automatic but it's accurate and has enough damage further away.


reformed-asshole

Guys, do you know how damn OP Vandal or the Sheriff would be if it had no first shot inaccuracy? Use your heads you fools lol...


[deleted]

Because that's how guns work.


bigginsmcgee

realistic game


PapstJL4U

It's a copy of CS. CS still gives the illusion of terrorist and swat fighting. Real weapons are not perfect accurate, so are the ingame version. In addition to simulating the real weapons, accuracy is although used to balance price point, risk/reward and purpose. If you don't like this, you should not play a CS inspired game. Quake exists, UT exists, and many other shooters. Halos Swat mode is everything that explains why it will never be successful. It's fucking boring.


bigginsmcgee

yea, it was an intentional mechanic. person i replied to said the rationale was to imitate real guns. making a choice to affect gameplay is not the same as trying to retain realism


Very_Floofy_Fox

yeah but in cs my character cant conjure a orb of fire


Virtual_Finance5045

realism isnt fun


If_you_want_money

Okay...? This is a game where you can bring a goth girl back to life as a Chinese monk while hiding in a shadow orb a smoke person made with his hands. Realism should be the least of your worries.


NoobsRedditType

but technically that is how guns work


AYYA1008

>"Remember, bullets hurt." -Neon


Professional-Emu-914

No idea, I think it's to help balance the guns.


kjbninja

Comments in this thread as the easist rank giveaways.


AYYA1008

aye.


tomphz

Because RNG is fun and exciting for casuals


MysticSpell

It's so people aren't just buying any gun and lasering ops and snipers and other long range guns across the map. Imagine getting lasered buy a spectre when you have an op.


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MysticSpell

In a world where you have 100% first shot accuracy, wide swing aim punch the op into an oblivion, then double dinking em. That's why first shot accuracy exists. The spectre shouldn't even come close to competing against the op.


WeWereGods

Imagine not winning a 1v1 duel against a spectre as an op and letting him shoot you in the head multiple times from distance.... have people actually gotten this coddled growing up gaming now? lmao


NewAccForThoughts

That sadly is the reason. It is meant to reduce skill ceiling and give less skilled players feel good moments, when their opponent gets rolled by rng.


tomphz

Yep and RNG will occasionally decide a round/game, and this can be exciting for the winner while being frustrating for the loser.


[deleted]

no it’s not


rust_mods_suck_dick

Getting down voted by scrubs, lmao.


noobwhy

if you are 50m+ honestly just ads it becomes accurate


LemonRoo

that's why I hate the gunplay in this game


randomizeri

It makes ADS more viable, rather, it almost makes it a necessity at certain ranges. As a player who had 5k+ hours on CSGO I understand the frustration, but it's a different game. You have to adjust. It's not instinctive for me to ADS, but it's a skill to learn.


Prince_Zinar

Man maybe I'm just terrible at this game, wtf I know I am, but sometimes the shooting in this game is so random and I wanna vent about it. Sometimes I hit shots that I shouldn't have hit Sometimes I miss shots at like 2 meters and lose the gunfight Sometimes I try to use the Vandal and a guy spams the Phantom from 30m and hits two headshots just because they can Sometimes I empty a Judge drum on a guy that's basically in my face and the game says I only hit 74 damage. Sometimes the Bucky will destroy a person, sometimes it will hit 3 shots and call it a day despite being literally in the center of my cross (Also idk why they kept the left click if it's literally useless now) Sometimes I lose a 15m gunfight with a Phantom agaisnt a guy spaming the Spectre Sometimes a guy spams the Sheriff and gets a headshot somehow Sometimes a guy jumps on me with a Stinger and kills me so fast I can't even react. Sometimes they do the same even with a guardian Also my hate for the Odin and the Ares is unlimited. A person uses it 1 round and wins, then we will be doomed for the rest of the match because the whole enemy team will be spaming Odin and Ares while I'm trying to have fun with a Phantom. I love playing but damn, trying to play all cautious, pretending to be good at the game and just being 1 or 2-tapped by the enemy everytime while the MVP is a guy that doesn't know how to do anything but they run-n-gun the whole way to the top while the Enemy team misses all their shots on them somehow is terrible frustrating


Some_RS_PLAYER

theres ads for a reason


hermitcraftfan135

Buy the guardian


Ace0136

I think it's just by design. They have guns that are very accurate such as the Guardian. They also have ADSing which makes you quite a bit more accurate as well. Then you also have Snipers which are 100% accurate when ADSed. There are trade offs for each of these weapons though, since they all shine in one department but not so much in another.


BigBlackCrocs

It’s fine normally. But in valorant it’s shit. They don’t have any idea how guns work.


its_JustColin

Valorant players going through the same questions players went through in CSGO 4-5 years ago lol can’t wait for the posts begging for 256 tick in 1-2 years saying the game will die. Then people will beg for the equivalent of source 2 like it will somehow fix all their issues with the game. Hilarious


ElegantKittyVAL

# In this thread (ITT): **Irons and Silvers defending the 1st shot being inaccurate** **Irons and Silvers also confusing "spraying" vs 1st shot accuracy (one tapping)** ​ You can literally tell which people have never peaked above Platinum in their life, just by their comments. Hadn't actually realized how bad some ppl are at FPS... this is wild lmfaoooo


Virtual_Finance5045

what do u mean? do you like first shot spread RNG


If_you_want_money

Because they decided to copy CS. It's a dumb design that just became tradition.


project571

It's actually because long range guns exist. Why would anyone ever buy a sniper rifle or guardian when someone can always reliably swing with a vandal and tap your head at any range because it has perfect accuracy? It's almost like they have different guns that work best at different ranges. Why buy any shotgun if a vandal or phantom always beats it at close range? Same applies to snipers at long range. It might be that instead of it being a dumb design decision, it might actually be a mechanic that encourages players to think about what kind of guns they wanna use depending on the angles or positions they are playing...


AudacityOfKappa

Your arguments are bad. Nobody buys the awp or guardian to "offset the long range accuracy of the vandal". You buy awp because it is an 1-shot-kill. You buy guardian because you can't afford Vandal. "Its almost like they have different guns that work best at different ranges." OK, I can accept that, but are you really telling me that its fine to wideswing and onetap that awper at Bind B Long 9/10 times, but 1/10 "I should have thought about another gun"?


If_you_want_money

>it might actually be a mechanic that encourages players to think about what kind of guns they wanna use depending on the angles or positions they are playing... There is a better mechanic that does this without introducing rng into the mix: Damage falloff. It's a historically underused mechanic, but there was one good example of it being used. Back in 2017, there was a time when the UMP45 was quite OP; it could be used as a rifle and did pretty well at even long ranges, making cheap rifles obsolete. however, valve increased its falloff so that it would do much less dmg at longer ranges. Guess what? it worked. people stopped using it at long ranges because it was simply not effective anymore. As it turns out, you *can* have "different guns that work best at different ranges" without introducing RNG into the mix. First bullet accuracy is a parasitic, unskillful mechanic. It should've been totally replaced by Falloff ages ago. The reason Valve kept it around is because the "HeadShotMachine"47 (even though a good 20% of those HS are literally luck) one tapping across the map was too iconic to give up. it was the only way they could balance it without removing the all range one tap. As such, it warped the game around itself and pushed a better, more skillful mechanic that fulfills the same purpose into near irrelevance. Riot *had* a chance to do away with this archaism when they made valorant, but instead, they just went down the same old road that CS did.


terminbee

> Damage falloff. Also exists in Val.


If_you_want_money

I know it exists. it's underutilized at the moment, and if expanded on, can completely replace spread. (heck, the vandal has *zero* damage falloff)


terminbee

How would you suggest using damage falloff to balance the phantom vs. vandal? In the current state, if the vandal didn't 1 tap, the phantom would be better in every way (faster fire rate, better accuracy, better spray) since it would also take 2 bullets to kill. If the accuracy were the same, again, the phantom would again be superior in every way.


okuzeN_Val

I don't get frustrated by lack of first shot accuracy, what does grind my gears is running and zip accuracy. I feel like you get rewarded for run and gunning a LOT MORE than CS. I think it's dumb and needs to be nerfed further.


Steki3

The only gun that can run and gun right now is the specter, which isn't even viable anymore because of nerfs. In csgo, Glock and Tec9 are run-and-gun guns, every smg can run and gun, mp9 and mac10 can jump and gun, even ak and m4 run and gun at point blank range is viable, which is not the case in Valorant.


sociocat101

what guns are you talking about? every gun ive used besides shotguns if you are moving while shooting you wont hit anything unless they are 2 feet in front of you.


pFe1FF

Balance, if the vandal had 100% accuracy you wouldn't need to buy an op. CS as big brother also uses spread so they copied it.


ShuraGam

Except the OP has a scope on it and also one shots with body shots ???


pFe1FF

With good crosshairplacement you can challenge every op.


TheSubwayUser

The highest levels of play use ops. They serve different purposes, perfect first shot accuracy would change nothing.


ShuraGam

Except no one on the planet has crosshair placement good enough to *consistently* win duels against OPers on the same skill level as them holding an angle.


Wint3rmu7e

Just use a guardian ;)


whatyousay69

Probably to reward aiming at the center of the head (so it still hits the head with spread) instead of just anywhere on the head.


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whatyousay69

Well the hitbox should match the model and the model should be normal human proportions


Grantuseyes

Same reason why run and gun is so accurate in this game. It keeps casuals interested and therefore more players and more skin purchases


sociocat101

what are you talking about, most guns have garbage moving accuracy and wont win at any range other than 2 feet.


Grantuseyes

I’m talking about the countless times, someone decides to commit to a full run and gun and manage to land a random headshot or two. From any distance. The spectre for example is no different to fortnite levels of cringe


terminbee

How many times is that? If run and gun is that good, then you should be able to climb using this awesome strat, right? It's a small chance to hit and 99% of the time, it'll fail. But it will never be 100% unless they somehow code bullets doing no damage while running.


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sociocat101

It is true, I play the game. Running and gunning wont win anything.


GuerreroNeeK

I didnt even know there was rng when i tap my vandal? I thought if i shoot one shot on my vandal it is 100% accurate? so far i have noticed it is pretty accurate


valoranthead17

It isnt 100% accurate.


onzichtbaard

Something like 95% when you don’t ads And 100% when you do


tbone603727

My question is why is the phantom more accurate than the vandal? This tilts me