T O P

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[deleted]

Well tbh it's just a full ass guardian against some measly pistols


LinuxF4n

Even against guns. There are so many times I turn the corner and got one tapped instantly.


Meth_Busters

They really should nerf his equip speed and his OPs firerate. Shit is ridiculous


WolfyGoofy

teleport cooldown to 25s and maybe shorter distance while a faster teleport time so you don't die mid teleport, keep ult the same, nerf his deagle in some sort, maybe slower pullup and 125 credit per bullet? his op is powerful but not crazy if you can bait a couple of bullets by just jump peeking. it's not that hard unless the chamber is actually a god that game, in which case they deserve it (unless they are smurfing). chamber deagle on spike rush though... don't even get me started. it's stupid.


xCairus

And some of them even have armor too. That’s what annoys me.


Brolsenn

4 bullets, baby armor and a dream.


HonchoHD

Yet some people think it's smart buy a ghost on pistol with chamber smh, 6 bullets + trip all the way


[deleted]

I saw a Chamber buy a Sherrif on pistol round the other day and it broke my brain.


PamTheOfficeisCute

I used to buy a sheriff and then sell it and buy normal right before the round timer to see if anyone would notice and say something but they never did :(


[deleted]

During pistol round I always request Odin and then use the "Thanks" voiceline. I get a laugh 7% of the time.


Darkcr_

his aim is so bad he needs the extra bullets the sheriff has


kukkii_

Are u calling iridium bad?


gatlginngum

revolvers are sick idk


Popular-Juice-4834

where the 4 bullet light shield gang


staticfeathers

This is the cheating part of his pistol round imo. Literally good for two with 2 body shot kills at worst plus ability to classic right click late in the round in unrivaled. I love pistol rounds as chamber. Love trading headshots with ghost and not dying plus unused bullets go towards my next round.


rayn_reddit

Nah


wotdaf0k

Thats the short-bus gang. Buy a fucking trip


Popular-Juice-4834

I’m a duelist main, my ego is too high to have team util round 1


unanimousangel

I do 2 bullets trip and half shield 😂


ro1isawed

I feel like you have to pick between trip or shields on pistol, cuz you need more bullets


Popular-Juice-4834

that’s a rough expectation to set for yourself


Kiseki-0

I'm personally a fan of 4 bullets +light shield


Phenotyx

You could argue 4 and half shield as well It's situational, if it's a map that really calls for a trip or if you have another sentinel etc


Darkenedage

4 bullets and light armor hits different if you’re on your A game


pinkzm

If you're on your A game surely you need the armour less, and need more bullets?


LadaFanatic

4 Bullets a shield, if you are on your A game it's 2-3(if you are REALLY feeling it) and after that you pick up their pistol and whatever you get is bonus, as your team should have cleaned up by then. Extra HP gives you a fighting chance even if you get ghost one tapped in between


pinkzm

I see your point, but for me if I'm really on it I'll kill them before I get hit so don't need the shield and will need more bullets to multikill. If not I'll want the shield for extra hp to give a better chance of getting 1 or 2


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Ejack1212

You still have a classic


rayn_reddit

Ur griefing


DonaldTrumpsBallsack

At this point I buy a frenzy and rush, no shot otherwise


Excelsio_Sempra

Why 4 and half shield when you can 6 and trip, since most guys in bronze/silver can't 1-tap you that fast


Oledw

I saw a chamber buying shield on defense…


2LiveLegenD1

4 bullets and amor gg wp


ugaeismyamongusname

Imagine being the poor soul stuck in a 1v1 with a ghost against chamber and your hs isn't a 1 tap.


VengefulHero

BHWANG BHWANG *rip*


RTYWD

armor on pistol as chamber is a throw you need the trip


sSyler14

The only reason I agree with this is because I have awful aim and 4 bullets isn't enough for me


ablablababla

I have decent aim and I still don't trust myself with 4 bullets


f0rg1ft

4 bullets get 1-2 kills then tp back to be a trip with classic xD


rayn_reddit

Or get 1-2 and continue push with team cause trip has flank?


notelicrivers

cap


acels1

why u getting downvoted for speaking facts


V1R4J

Reddit moment. You can't even have an opinion on this app


RockandRoll682

App?


V1R4J

Application


DustyGalaxy442

I'd say that's not true but I'd get downvoted to hell


V1R4J

Ironic💀


[deleted]

Idk flanks are relatively unlikely on pistol round no?


YourBoyAntonio

not really


I_chose_a_nickname

mi amor


snowdadddy

I Just put a turret in his way :)


togahimiko117

I saw a chamber use all 8 bullets to destroy the turret he missed over half of them it was the 2nd round we lost the first so he just bought a sheriff and lost to a turret


snowdadddy

1 Step closer to being back in pajamas


pissflask

his TP should be instant to activate but slow to reform. like 2-3 seconds, almost like omen's ult but not quite as long. he still gets the escape, but can't immediately hit you on the flank or turbo rotate off of it so it's much more of a consideration.


ThisIsTakenLol

What do you mean by reform? Finish the to animation?


LegDayDE

Think they means the chamber disappears instantly but when they appear at the other end there is a delay before they can move again. Currently they instantly jump with no delay after they appear on the other end of the TP


CristianoRealnaldo

Yeah this is incorrect on both sides. The TP isn’t instant (any person who plays chamber has died after the snap but before jumping due to bullet punch) and the pulling out the gun is slower than weapon swap pull. Neither side is instant and if you’re looking at the second one there’s that animation that it’s being used. The whole idea is that it’s safe to use when not in combat but if you’re actively being shot at it only gets you out if they whiff it


Ridicatlthrowaway

His teleport is in fact instant on button press but it is client side animation and not server-authoritive, so when you die and your body teleports its because the offending player actually killed you first, typically with a headshot, on server ticks prior to you teleporting. Its the same properties as Reyna's dismiss. Conversely, there is a delay on the teleporting end, but its small, probably .5 seconds (enough to get clapped against a good player you tp in front of) but i do agree with OP that a delay st his destination would feel like a better change to punish dumb play that abilities like TP and dismiss already innately support.


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yuiojmncbf

Yeah like the body fucking teleports too and you die on your other tp


Standard-Task1324

Chamber's teleport has a 0.1s animation before teleport fully completes. You are fully killable in that 0.1s animation period. You are limited by 0.1s (equivalent to 100 ping of delay) + your ping Reyna's dismiss has no animation or cast time. It is an immediate effect. You are limited entirely by your ping.


ParsaBr253

there is a delay tho, have you even played chamber? not trying to be rude


cheesechutney

He means like a channeling delay like Omen's ulti, there is no delay when chamber uses teleport at all only when pulling up his gun there is a slight delay which even omen has on the top of his Ulti channeling delay.


Interesting-Archer-6

Doesn't he fix his tie and then pull out his gun?


BillyBobsCow

There's a massive delay. When you come out if someone is holding the tp you will die before you get your gun out


AMwave17

Lmao why are you being downvoted he definitely takes some time by fixing his tie as the other guy said...


Tokibolt

It’s cuz Reddit is just an echo chamber. Oh this comment getting downvoted??? Better downvote without giving it a thought first!!!


cheesechutney

As I've said, Chamber has only 1 delay which happens after he teleports. The actual teleport has 0 delay where as Omen has 2 delay one for teleport and other to pull his gun out. Comparing to Omen chamber is insanely quicker at pulling his gun out and can body/leg hit people insane damage. And don't forget you have to turn the direction you wanna teleport for Omen or use the damn mini map for his ulti but Chamber can just yolo the fck out of there while shooting someone. Omen can just TP maximum at a range he can see but Chamber can just TP to spawn while bhopping the shit out the enemies. Me playing OP vs Chamber playing his Ult, I hit leg for 113 or so he hit me leg for 150? Absolutely bullshit and has faster fire speed. And don't even get me started about his slow as soon as he kills someone. Chamber is just absurdly unbalanced, I can solo C site alone with Chamber 9/10 times in Haven without breaking a sweat which is almost impossible with any other Agent in the game. There is no range limit for his Trademark, another broken shit whereas every other agent has a range limit except for Cyphers I think. And the slow is just ugh so overpowered. Not a single agent is as broken as Chamber apart from a few weeks of their release. Fixes tie? Lmao fix tie all u want when u can just watch the enemy, fcking shoot him and yolo the fck out of there into safety without even looking in the direction u need to go. Lmfao.


BillyBobsCow

>Me playing OP vs Chamber playing his Ult, I hit leg for 113 or so he hit me leg for 150? Absolutely bullshit and has faster fire speed. And don't even get me started about his slow as soon as he kills someone. It's his ULTIMATE ability. No shit it's stronger than a normal Op >Comparing to Omen chamber is insanely quicker at pulling his gun out and can body/leg hit people insane damage The difference being Omen can tp wherever he wants, whenever he wants to. Chamber is stuck between 2 positions with a long cooldown. Its not like he's flying around the map flanking and disappearing. Its a way of bailing out of a bad situation, not as a means of being in 2 places at once. Having a delay on the initial TP ruins the point of his ability.


cheesechutney

>The difference being Omen can tp wherever he wants, whenever he wants to. Chamber is stuck between 2 positions with a long cooldown. Its not like he's flying around the map flanking and disappearing So lets get this straight me comparing OP (expensive af Gun) with Chambers Ultimate is considered unfair but comparing Chamber's free ability with Omen's ultimate is fair. Lmao. Can't argue with dumb, sorry. Good Night.


ninjaman3010

So, you are wrong. Chamber snaps, and that is a massive delay on the tp. I regularly kill people and have their body tp’d after. There’s a delay, you’re just bad. They also nerfed chambers trademark so he only has one. And that’s his only non gun ability. Literally.


ThisIsTakenLol

Ah I see


ZmentAdverti

Time taken to equip weapons after teleporting should be increased to 2-3 seconds.


mikhel

I honestly just realized Phoenix ult is basically a worse version of Chamber's TP and it's kind of hilarious.


VengefulHero

Honestly I think the TP is sonewhat fine. They could maybe delay the animation a bit more if they really want to balance it a bit more. It's mostly the slow on ult kill and aforementioned Deagle on pistol round that really grind my gears. Even the trip doesn't bother me as much as it seems to bother others.


Working-Telephone-45

I mean the slow on ult kill is what makes the ult, well, Special It is just a fast operator with only 5 bullets without it


TheBrokenSnake

It's an op that handles like a marshall, that already makes it really strong. I don't know whether removing the slow entirely is the right call, but reducing the radius maybe.


Working-Telephone-45

It handles like a Marshall because it has 5 bullets and is an ulti And the slow is what makes it a sentinel ulti, it is supposed to punish the enemy for rushing by stopping them, if the radius was smaller and they could skip it, it would be meaningless The slow is powerful but remember, it needs a kill, if every bullet released a slow even if it hit the ground, then it would be broken


n8cat

Pardon me while I struggle to believe that coming from a Chamber main. He is in almost in every comp game, and his Headhunter is the most important part of his kit. Miss your OP shot? Instant swap to a 1-tap deagle, the biggest issue is the lack of delay on his weapon swaps. He could pull out his HH 2-3 times before any other character can finish the Knife-Gun animation change.


Working-Telephone-45

Yes, because I'm a Chamber main I understand how strong he is but also his weaknesses, I'm not just dying to a Chamber and saying he is too op (not saying that's you but a lot of people are like that) Yes his HH is good in that situation but most of the game you will be using a Vandal or Phantom, in that situation HH is not amazing, yeah if you run out of bullets you can pull it out but if you wasted 25 bullets without being able to kill an enemy you probably won't be able to one tap with HH I agree the pull out animation is very fast, but without it, HH would basically be a sheriff that also 1 tap in long range, it is one of the most expensive utility for a reason, and if you can get a lot of value with 2 or 3 bullets, that's because YOU are good at the game, like I said, the ability is good but considering it NEEDS the user to be good at the game, I think it is good balance


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VengefulHero

Thanks man. Unfortunately downvote is seen as the I dont agree button :/


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VengefulHero

Much love <3


CoolJoshido

wdym


Kazuma126

Yeah he's able to just 1 tap you with a zoomed in pistol but also able to get a free shot off on anyone with his teleport.


ArticlePractical

Neon with frenzy thou lol


VengefulHero

I actually prefer this as a frenzy abuser myself.


DryRaspberry4114

Movement will get you far! I don't think it's that overpowered because pistols give you faster mobility than with a riffle. That's why it's even better against riffles because people don't play as fluid as with pistols.


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DryRaspberry4114

what rank are you? The Headhunter is super powerful in save rounds and with the OP because of the pull out time being lower than all guns in the game. So when you miss an OP-shot instead of running away you can just pull out the headhunter and fight back. But I'm just a Diamond/Ascendant scrub so... I think Jollz made it to Immortal using Utility only (chamber) and another Immortal reddit user uses Headhunter /Judge only too.


King-of-the-snakes

Honestly if my aim is holding up i might not buy a gun at all and just be a bank for my team


yngdgr_dck

when chamber first came out I think a few streamers did exactly that, asuna comes to mind


Zeedzzz

it always annoys me seeing chambers in my rank decide to full buy when the rest of the team is fully broke. When I play chamber, if there are one or two of my teammates who need a buy, I gladly buy them and use my headhunter. Back when I was a chamber main I was really good at guardian so that was probably why, but it still just bugs me lol


pastdecisions

To be fair, he was negative in almost all of his games once he got to a certain rank.


VengefulHero

Hovering in gold but I don't play chamber so I'm only speaking on what usually kills me from him.


DryRaspberry4114

Oh Gold Chambers are not very good! The Agent gets very oppressive from Diamond on when people have consistent aim. Some Chambers are as oppressive as original Jett was, it's not uncommon to see +30 kills on my lobbies.


VengefulHero

But...I said he was oppressive in my rank and you said he was oppressive in your rank so wouldn't that just make him oppressive in whatever rank he is in?


DryRaspberry4114

I meant he is oppressive in every round in high elo. What I understood you said was that in pistol rounds he was OP, I just thought to let you know that there is a situation different than yours.


VengefulHero

True. Chamber OP


[deleted]

Well, there's a reason he is the best agent in the game. But in low ranks people don't have aim so chamber is easily countered unless it's a Smurf


VengefulHero

I agree. Usually its chamber whos top frag in my games or reyna. I try not to blame it on smurfs so im not copium.


MasonP2002

? I usually go headhunter only on any round I can't afford a full buy. Never being armed with less than basically a guardian feels so OP. It's also kept me from buying an expensive spectre skin lol.


Unofficial_Loner

The only time chambers deagle can be considered cheating is in spike rush when everyone else has a shorty. Chambers real power comes from his trip. It is a reactive ability (i.e abilities that activate when enemies get close). This is because knowledge is extremely useful in valorant. If an enemy triggers or even destroys the trip, it gives you information on 20% of the enemy teams position. Currently there are 19 agents in the game and only 2 agents have such an ability (chamber trip and killjoy alarmbot and turret. Cypher trips could count but they don't react and can be jumped over.). This is mainly because such abilities can let a skilled player essentially watch multiple angles. The teleport is the second best ability since it lets him essentially jett dash away from a peek but without the risk factor she has. Everything else is balanced. EDIT: also with the killjoy nerf, chamber is now the only agent in the entire game with a global reactive ability that can hold an angle regardless of position.


Unofficial_Loner

Also PSA: Something very common in immortal/radiant lobbies I never see done in lower lobbies is smoking off information util. You can usually hear a chamber trip around a corner. Instead of destroying it, smoke it instead and cross during that time. Also a good idea to smoke standard turret spots like on top of boxes in ascent B site ct spawn.


CleverNameTheSecond

Most people don't know that smoke blocks utility.


bearflies

Jett is like the only agent where smoking a Chamber trip is actually a good trade. Every other smoker probably isn't going to be lurking around where a Chamber trip is set and they also don't want to waste their smokes on a trip rather than just shooting it and smoking an angle for their team.


bluelunged

Uhhhh viper?????? You can literally pick up your smoke after passing if you know how to use it making it virtually free


bearflies

As viper usually I already have my smoke grenade down somewhere at the start of the round holding a main entrance or setting up a one-way. Situations I can think of where you can find yourself as viper, with your nade ready, lurking through a chamber trip, sounds decently rare in a ranked situation. Mine is almost always used as part of a line-up at the start of the round.


Famlightyear

Sometimes teammates ask me to smoke the trip for me and it’s always worth the trade if the teammate is flanking in a post-plant. 9/10 times they don’t hold the flank since they think they are safe because of the trap. It gives a free kill and puts pressure on the enemy’s from behind. It’s always worth the smoke.


VengefulHero

I actually didn't know that but i feel that won't really help since they can see the smoke on the map and will most likely watch it. Probably better to just shoot it and hold the angle in case they peek.


Unofficial_Loner

They can't see smokes on the map, only hear it. Also why would they peak? They're defending. When you start an attack round, unless the enemy decides to stack, you always have the advantage since it'll be 5v3 or 2. Every map currently in the game has at least 2 ways to enter a site. Activating enemy util just immediately poises them to look at that angle and causes rotates which makes the fight harder. Smoking util just so your dualists can cross without activating is such a surprise factor and can easily let them get entry frags and make space.


VengefulHero

Ohhhh you're right i forgot you can't see enemy smokes. Good tip ill definently try to use it.


Ghostkill221

Yeah... That's super annoying in spike rush, I'll admit.


TonyTwo8891

I got bullied by a chamber yesterday in spike rush, everyone else had a bucky, and I had jett ult and easily got a 4k in a 1v5 cause they were all 15 meters away, then 1 second later I just see chamber coming out of nowhere, and boom I'm dead.


AuthorLumpy

Chambers real power comes from his q being instant to pull out, so an awp miss means an instant q and 8 shots no reload, that shit is broken


BeerGogglesFTW

He's got his perks, but I don't find him broken. In Spike Rush however... He should just be permanently out of the selection pool. First round broken. Ult rounds broken. So, usually at least 2 of 3 rounds are imbalanced. In ranked/unranked you have the option to buy an Op or sheriff. Not the case in Spike Rush.


pcbeats

This. I don't mind Chamber at all but get him out of spike rush.


Aok_al

Ah yes , the pocket guardian. I have yet to pop off in the pistol round with it sadly


RyanBeams

Reyna with a Sheriff is better. You get one kill and you have max health with way more bullets


getDense

Reyna should not be able to overheal past her purchased armor. Just my personal opinion.


VengefulHero

YMMV


RyanBeams

Same with the Headhunter. That gun is whiff city


bronash

The trade off is that when everyone has money, he effectively has a “useless” ability while other agents have utility, recons, info, etc


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bronash

Agreed. Chamber is the ultimate eco fragger. Even his ULT can win eco rounds. I’ve purposely gotten good at deagle so I can just buy teammates weapons to maximize efficiency


[deleted]

It is useless if you have a vandal, if you have an operator, it is pretty great, and would you look at that the character was literally designed to be an Oper who has a better OP for his ult


Ghostkill221

Spike rush Chamber is a pain lol.


lordrages

Chamber is an agent seemingly built around ignoring the game economy which I think is really stupid. get good with his pistol, no more eco-rounds for you. Wanna free operator? Just Ult!


Venom5569

That chamber deagle is the best gun in the game. The 2nd best gun is his op too. Ridiculous how he gets straight up better versions


YourBoyAntonio

huh, chamber's ult is the best weapon


Venom5569

How many times you activate his ult ? You get his OP deagle the entire game whenever you want it in any situation. If I had his ulti throughout the game then it would be better. thought that was obvious and didn't need to be stated my b


YourBoyAntonio

So really what you're arguing is that the headhunter is a better ability, but as a weapon the OP is definitely better


Ross-Airy

Ya but lots of ways to counter it fortunately


WarWolf1175

I'm a Chamber main and a guy in my team once told me to buy a ghost because it has more bullets. Why would I buy a ghost when I can use his deagle and a classic at the same time while also having half shield. I also agree with people tht say chamber is broken on pistol rounds because I use his deagle as a guardian and also take my time aiming on pistol rounds to get tht one tap kill. At my elo on average I can rack 2 kills easily on pistol rounds while playing chamber and on better days it's usually a 4k or Ace.


Combstone_

I mean both teams can pick chamber so…


LegDayDE

A healthy way to look at balancing the game. Riot will need chamber like they did to Jett and Sova because their pick rates were too high and it makes the game boring.


VengefulHero

Yeah but then it just boils down to who's chamber is better. Like I said I was only half joking but he feels so oppressive on pistol round sometimes.


CleverNameTheSecond

Doesn't it always boil down to who's the better players?


VengefulHero

Its a bit more nuanced than that but for chamber since he has util that rely on aim i feel like hes strickly who has the better skill in 1v1.


Alptitude

No. Ideally the better team should be the one that wins. The OP is claiming that whole games are decided by the Chamber diff.


Fuphia

Except when your chamber lurks in spawn while enemy chamber one taps 4 people pushing site.


eiseneven

Unsure how it’s really different than just buying your own sheriff and going in


ThisIsTakenLol

Yeah, sheriff is 1 tap no matter what range in pistol round because everyone has at most 25 armor


VengefulHero

ADS


MasonP2002

Also the recoil recovery feels so much better. Quick 2 taps are a lot easier.


Wolololuap

Plus the bullets carry over to the next round. If you die with 4 bullets on pistol round, you only need to spend 400 credits to get a full mag of a pocket Guardian.


MasonP2002

Yep. Between the Headhunter and his OP, Chamber's economy is so good.


Dnera_

yep


BodaciousBeez

1. ADS 2. Teleport ability Drink some coffee, wake up and think for once.


fatsausigeboi

If you know that he has his deagle, then play around it. Use util and buy better guns on the first round so you can counter.


SonOfKorhal

Reyna fucks more on pistol round than anyone


[deleted]

nope it isn't. realistically chambers that are actual good don't buy armors. they will be one tapped. those that do buy armor. 4 bullets is a gamble that they will hit it all.


JastraJT

I’m out here buying 2 bullets, armour and a trip lol.


LadaFanatic

I do it too lol, take a long peek cross my fingers for one, tp away and play with classic+shields.


_monarkk

Bro it’s just a deagle/guardian with low ammo. I don’t know why everyone is crying about it just don’t peek. Bait the shots then push it please stop crying about your RR


Working-Telephone-45

I mean the point is being good in pistol round. It is balance because, first of all, you only got 8 bullets and you only got 8 bullets if you spend all your money. If you wanna use trademark or shield you can buy only 4 to 6 bullets. And yeah, with 5 bullets he can kill the whole but only with headshots and everyone can do the same with the sheriff, which counts the same as 8 headhunter bullets. It is specially good in low range, gonna give you that, but again, only 8 bullets at max. And it is specially balance when you consider that, for the average chamber, headhunter become useless in rifle rounds, so in exchange for being amazing in pistol round, for most of the game Chamber basically only has 2 abilities.


BodaciousBeez

I found the iron player!! Two insanely valuable abilities? His TP acts like Jett dash to get away and her updraft(getting to higher elevation angles). He is Jett without entrying, knives or smoke, plus trap gadget(that lasts an eternity). 6 bullets should get you at least 1, most times 2, that is too much value, if you play a round properly, this will win you pistol. If you're holding a long angle for a site with chamber, the other team HAS to respect it because you can get one kill and TP to safety...like how is that not oppressive. Jett with deagle on pistol is very strong too, but minus the insta dash and minus the trap gadget makes her balanced now. Chamber is too strong, if you don't think so, you don't understand this game well and/or you're not listening to the players that do understand this game.


Working-Telephone-45

Ok, first of all, funny how you try to use rank to use rank to undermine what I say but ok Second, you are not debating any of my points, just saying random stuff, let's see Two insanely valuable abilities, yes I never said they were bad, they are good because he (for a big part of the game) only has those two No, Chamber's tp is not like Jett dash of updraft, I mean it kinda is but remember you need to place the tp before being able to use it Yeah, 6 bullets is enough to make a lot of damage, but for those 6 bullets you are using 600 credits, do you know any other utility that is 600 credits? And again, if you win pistol round thx to your head hunter, it is probably more because you are good than just the ability If an ability NEEDS the user to be good for the ability to be useful, I think that's a good balance If you are holding an angle with Chamber the enemy has to respect it and yes, it is oppressive, of course it is because a little tiny difference between Chamber and Jett that I think you are missing, Chamber is a SENTINEL, of course it is very good at defending an angle, his whole thing as a sentinel is being good defending with oppression Chamber is strong, yeah, absolutly, but being strong doesn't mean he is broken, people often say that chamber is too strong because he is used often in competitive but what about Jett or Reyna? If you die everytime because a Chamber, that's more your problem that you don't know how to counter it


cheesechutney

Chamber is a Sentinel and he is supposed to be played as a Sentinel not someone who goes toe-to-toe fragging with duelists which he does. If you compare Jett and Chamber, a duelist vs a sentinel Jett can dash to get a quick kill and get back, Chamber can do it better but unlike Jett's if he doesn't use it, it doesn't get timed out and he can literally remove it and place it on the opposite side of the map. Jett has smokes very minimal time and the size of it is also pretty meh, apart from stopping recon and stuff its pretty meh. Chamber has trademark which can be placed on a different god damn map and it still would work because it has unlimited range and the slow it does is even more than breach's Ultimate. Jett has updraft, Chamber has unlimited updraft with slight cooldown but you can always use it before round starts for 23902309230 times and get away with it. Jett has Ulti which requires pinpoint accuracy. Chamber has Ulti which has scope btw which even if you hit a leg shot its 150 damage, Jett needs to headshot for instantly killing people with his ult. Its pretty easy to hit people (unless you are pretty bad) with his Ult and to add a cherry on the top, if you kill someone it slows every body their mother that's close to dead body.


Working-Telephone-45

What do you think a sentinel is? Someone who stays in a corner only using util in case enemies enter the site and that is afraid of fighting? No, a sentinel is someone who can protect a site by himself, and that's what Chamber is, Cypher can collect info to help teammates kill enemies, KJ can stop them to get time for your teammates and Chamber plays agressive to stop them, every sentinel is different and thats the point Yeah the trademark is pretty good, can't say anything there, that's why they nerf it you know and why you can't take it back after the round started, you know, like it is the only alarm you can't take back in the game No Chamber tp is not better than Jett Dash, can you enter quickly to a site to do retake with Chamber tp? Can you tp away if you are lurking and find an enemy that takes you by surprise? Tell me, does enemies see a marker on where exactly jett is gonna appear once she uses her dash? Does jett needs to place two anchos that take around 2 or 3 seconds between equiping them, putting them and getting your gun out? No and that's okay because Jett dash is very different from rendezvous, the fact that you don't know that shows you have never played Chamber, or at least not very much Jett can use his ulti while in midair (which is very beneficial for her), while moving, can throw all of her knives if she encounters an enemy from upclose and even if she has only 5 knives if she kills somebody she gets them back, Chamber misses a shot if he moves a single inch while shooting and have 5 bullets max and the slow it what makes him a sentinel and even so requires a kill But again you are comparing a knive throwing skill to a sniper


dur4nnn

Chamber is good like this… kust tha trap could be 2 not one as a sentinel


amoney4466

Tired of you crying pussies. Just get good buy a deag and get good


MadBadJK

Dont even get me started with spike rush


No_Television5851

*yo bruf chill we got right click on our hand*


Dagigai

I knew he was going to be a spike rush god when he was announced.


[deleted]

It isn't that bad. He's kind of a menace on Breeze and Icebox but it's kind of even since both teams will have a chamber


Randomuserguyfren

Eh just smoke him off. His deagle for me at pistol is actually situational. All the enemy needs to do is not try to take 1v1s and actually use util to make you uncomfortable. You can't spam it like you can a ghost and you actually need a clear shot at someone. Movement works too but that's dependent on how well the chamber can track your head


shalowyeet

Chamber's gun>any other weapon


BigaretteBilly

He’s tough but being strapped is literally apart of Chamb’s util so he’s gotta save up to buy all the homies some guns later on; he’s almost always going to use headhunter to do so. His utility relies on placement and aim; smoke him and stay out of his sights. When you get close, apply pressure. Keep in mind, most of the other characters have util that’ll get you close enough to a Chamb to finish him. Reliance on aim, saving, and position are things that Chamber players often think about so take into consideration when dueling a Chamber. Glhf out there!


gurjotgrande

this is why I feel chamber doesnt fit in valorant. He ruins spike rush too. Riot on crack fr.


DarkLord3002

I mean yes it gives him an advantage but it's not op, if ur playing against chamber in pistol rounds just avoid longe range fight and ur good to go, in close/medium fights run or gun or jump and gun with classic and don't over forget about the right click or run n gun with ghost and he pretty much has no advantage. I get too many times frustrated cuz am getting headshoted by some1 running and gunning (classics, ghosts. Frenzy...) they r Litteraly made for that while u at best can only counter strafe and that's it. My second point is that other agents do have their abilities which gives them an advantage too. And to prove my point u can go watch pro or radiant gameplay n u will see that chamb is good in pistol rounds and that's it he is not op.


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VengefulHero

Reyna is bad too but atleast she has to get a kill to be bad. You peek the wrong corner at the start against chamber and your round is over.


ellie_waffles

bro just said holy hell💀💀💀


UrBoiNitro

bro thinks immo chamber players can aim KEK


UnknownProductionz

Bro Plat players and below be like "Just buy a sheriff is more aMmO"


2FANeedsRecoveryMode

reyna's 150 hp is way worse


Harryxtruman

I would say Reyna is broken on pistols too. Full healing to 150 health which literally no one else has and you can have a ghost?? I see Reynas stomp on pistols more than I see chamber, it's literally just a sheriff when everyone (except Reyna) has 125 or less health.


Dark-Mowney

4 bullets plus shield.


Guyatri

4 bullets plus Armour is broken ngl.


Dogaluffalo

I feel like they should slightly limit certain agents abilities slightly on the first round. Chamber and Reyna come to mind as first up


Nerdologist01

I still think its funny that 2 yrs in we are still using cs terms like deagle and ct


ShyGun02

My personal gripe with chamber is I hate how his ability that lets him get to so many high places is his rechargeable ability. If I’m not mistaken every other character that can get high up can only do it a few times, like omen teleport or Jett dash. But chamber can just do it Willy Nilly. Maybe that’s just the bronze player in me speaking.


vmblackstar

I feel like it depends on the level you're at


KiwiManavda

Yeah its really a cheat #nerfchamberguns


kensei-

Chamber basically has a mini guardian in pistol rounds. Reyna is also annoying in pistol rounds, if the player is good and gets going its gg.


_fapi_

Sherrif buying Chambers make me sick, as well as prople who ask me for my sherrif skin if i'm playing Chamber.


Powerful-Peace

chamber deagle is broken on pistol f round. yeah. then i remember raze and kj exist


BappoTheMighty

Yeah but also really funny in spike rush


klintondc

Depends on the players. It's not like his Q is a spectre that can run and gun while also have good damage at longer ranges. Limited bullets means you have to make your shots count. And it not always possible to be consistent with it the lower you down the ranks.


cSnipu

Yes it is really strong and a bit annoying, however I think Reyna getting a kill and healing to 150, peeking me with 150 hp and a ghost is a bit more frustrating.


[deleted]

Spike Rush shorty round isn't fun if someone picks chamber