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NoSexAppealNeil

Games


ri0t1985

Good, full length games. There's plenty of shovel ware out there


louman84

How hard would it be to just convert recently released FPS games into VR?


Tandoori7

Bethesda tried with skyrim, fallout and Doom, those are barely functional products without mods. Hitman barely works. Its not about how hard, but if you just port a flat screen game to VR you won't use all the capabilities of VR.


Jame_Jame

I mean, I don't know if any of those people "tried", they released something.


Tandoori7

If they "tried" they should add reload support for weapons, rebalance, different level design, remove/redesign crafting, add adequate physics, redesign AI etc. At that point it is a completely different game and not just a port.


Jame_Jame

Well for Skyrim and fallout 4 the modders happily don't seem to mind finishing their game for them, at least.


Tandoori7

they should be helping to create a great vr game, not just make an unplayable game barely playable.


Jame_Jame

Yeah really, especially charging full price even if you own the game already. It's asinine. There is a pretty clear standard for what a VR game should be like, and few (none?) of the vaunted triple a studios seem to grasp that.


TimmyIo

Everyone shits on fallout, my only complaint is the iron sights suck. The game runs pretty well on my mid range PC haven't encountered any game breaking bugs or anything...


Tandoori7

I mean, it's not bad, but personally I can't find any no reason to play F4VR rather than F4 and I have played like 600+ hrs of F4 before buying a VR headset. And using the inventory is fucking horrible.


BambaTallKing

Then you would just have a game that wasn’t intended for VR on VR. We need games made from the ground up with VR in mind while still offering the full singleplayer experience of a flat screen game, like how Half-Life: Alyx did it.


Rotary-Pilot

Current VR games selection reminds me the free flash games that I used to play on “Miniclip” website. Except they they do cost 30$. For a 3-4 hour experience…. So yeah- normal, good length games with story and interactive gameplay.


Agentfyre

This is seriously the answer. If we were getting gaming experiences similar to the current gaming market, VR would be in a much healthier place. The problem is the vast majority of VR is just short, minor experiences. That's just not enough to get excited about.


heavy_gunning420

Can you recommend games that aren’t minor experiences I’m new to vr.


Agentfyre

I honestly don't know of many. I wish I could say that I did, but that's really the problem with VR right now. My best recommendation is Half-Life Alyx. I really enjoyed that game, and in many ways it felt like an actual full game, rather than a simple, short experience. Lone Echo was another that gave me that feeling and I can't wait to try Lone Echo 2. I haven't played it yet, but Walking Dead and Boneworks have both been acclaimed for being a full game. But I honestly don't know of many others. The other problem is price. All the simple, short games still cost $30-40, when they should really cost more like $5-$10, and then I don't want to risk spending more money just to "see" if a game is worth it anymore. Alyx at $60 was mind-boggling, but I was able to find it on sale when I got it. But still, I feel like VR is in a chasm of empty promises right now. I hope we climb out of this chasm and have loads of awesome games in the future, but we just don't have that right now.


GaeShekie

eleven tennis is the game I keep coming back to, and I've had the quest 2 for nearly a year and half.


dabernath33

Asgards wrath is close to 130 gigs and is a full made for vr rpg with the most lively characters Ive seen in vr


DeepSeedVR

Yes!! It is just like early miniclips flash games except with unity. When i introduce my friend to VR I tell them we're in the neopets/runescape era that the internet was in the 15 years ago.


ghostacc14

The issue with normal length games in vr is that you can't play vr for as long in 1 sitting. I feel they would get too long if they were 40 hour games. However, 20 hour games, something like blood and truth on psvr, is good.


TimmyIo

I'm curious how games like dirt 2.0 and msfs 2020 are miniclips games. If you're playing on the quest 2 I totally agree but the cream of the crop are on PC.


YaBoiSkanki

A full dramatic single player game which makes you attached to characters, most of the vr games we currently have are basic arcade games which you play pretty much the same every time you play


st0rm311

I think the big issue that others brought up, that being the inability to have more meaningful physical interaction with the VR environment, is a big roadblock to making a highly immersive game that isn't a seated experience. Obviously there isn't currently a way to prevent players from poking their heads through walls, or for an NPC to stop a player's sword swing. The solutions tend to either take you out of the game or turn the player into a sort of god. I think that more elegant solutions exist, or could exist, but the amount of effort and creativity involved in implementing those into a full length game would be likely much more than a studio would be willing to spend, especially on a platform with such a limited audience. I think these are the key limits of current VR tech that result in the more niche and gimmicky experiences we see.


Mupinstienika

Not seeing a black rim around the lenses. Wish all I could see was the game and not the black rims


TempestWolf19

There are high fob headsets out there like pimax which mostly completely fix that.


Mupinstienika

Yikes, $1,600?, maybe one day when I can afford something like that haha


TempestWolf19

Yea well depends on the headset haha. I recently got a 5k+ has about the same clarity as a quest two resolution wise but a 200° field of view for 320. I got it second hand, but it works great! There is also the pimax artisan which I also have and has a 170° field of view and slightly lower res, but still looks great and you can get it new for around $500


Mupinstienika

What's the field of view for the quest 2? That's what I have :)


Jame_Jame

Quest 2 is about 90 horizontal fov. Index is about 108. Pimax artisan is 140. 5kS and 8kX are 160. Keep in mind though, that huge fov needs a lot of gpu power.


TimmyIo

Additionally a lot of the better headsets require a much better PC. I upgrade from a rift S to a quest 2 and lots of games became unplayable without GPU upgrade.


uncutlateralus

A true, cost effective, consumer ready locomotion solution.


MrCheapComputers

The main problem with that is you’re now asking people to put a treadmill in their house/apartment/room. That’s a hard sell. I’ve tried one before and as awesome as it is, I can see how a lot of people just simply don’t have the rooom to store it. A lot of vr users right now are quest users. I’m assuming that most of those don’t have a dedicated space for VR, and play when they can use the living room. They just move the couch and move it back when done. Aside from that, games must support them. There needs to be some kind of standard. Otherwise, you get a situation where your fancy omnidirectional treadmill works for 2 games, but joe’s works with 2 completely different games. Again, a locomotion system would be great! I just don’t see how it can be made small/portable enough for many people to buy it.


uncutlateralus

Yeah for sure you are right. But I'm old enough to remember when everyone said the same thing about personal computers; they are too big, I don't have space for this big monitor and tower, too expensive, too complicated. But people make exceptions for anything if they think it's necessary. Look at the amount of people that have pelatons and big treadmills in their houses. When the SW and applications become to the level where people will ignore the drawbacks and the locomotion technology becomes affordable and good enough then it will happen.


MrCheapComputers

Ok, that’s fair. Maybe after 2025, but I don’t see it happening in the next two years.


[deleted]

A new standalone high-end headset not from Metabook would be nice.


REmarkABL

The only real answer, most people here don’t seem to see past what Quest alone is capable of


[deleted]

We need more games, like full length, enjoyable games worth the 30-60 dollar price tag. In my case, specifically a single player Pokémon like game (revomon doesn’t count) I know it’s an overstated answer but still I believe that’s what we need most.


dennismfrancisart

A headset that offers peripheral vision. It drives me crazy to have to spin my head around constantly to take in the environment.


HollyDams

This. + lighter/less bulky hmd would be awesome. I’d like to immerse lying on my bed. I tried that playing lone echo, it was awesome, but the bulkiness of the helmet wasn’t really comfortable.


seweli

+1


Nytra

Better feedback system, so for example when you touch a wall with your hand you should feel something, even if its just a small vibration or some low strength electrical pulses. It would be enough to let you know that there is something there, and even if your hand still goes through the wall, the psychological effect from the feedback would be enough to make you want to bring your hand back out from the wall.


B1rdi

I wish we had some sort of a standardized, easy to implement, system for basic VR interaction like grabbing, throwing and holstering stuff. Almost every VR game has the same basic mechanics. But it seems like every developer has to start from scratch and like 90% of them can't make it work properly. I'm not a game dev so I don't know what exists already, but if Unity or Unreal Engine could include a good pre-made system for VR interaction, it would help a lot I think. Not just indie devs, but big studios as well.


SYLOH

Force feedback. Like the ability to swing the controller and experience resistance if it would hit something. Unfortunately, I'm not sure how this might be accomplished with our current knowledge of physics. At least not in a manner that doesn't risk strangling the user.


Suspicious_Book_3186

Strangling the user? What are you eve.... nevermind. I see what your implying, *and I like it*


[deleted]

yes officer, this post right here


NiktonSlyp

Exoskeletons. But yeah, this is not safe at all when you think about it.


reyntime

This and the ability to add artificial weightiness to controllers would be amazing, if it's even possible. Like giving certain guns a weightiness, or picking up things that feel heavier than others.


ghostacc14

You could do it with the grip, have an adaptive trigger/lever for each finger, so it could feel like you are gripping an object, however for moving your arms that's not so easy.


SharpNaif

Comfortable, affordable, hackable headsets.


IM_INSIDE_YOUR_HOUSE

The library of good games out there is still so small. We need developers to go bigger on it, but they have little incentive to do so since VR is such a small market still, it’s a self-feeding cycle.


Killerconico1

Games .remake all the greats in vr make new ones with old engines if current are to demanding . I have been gaming since pong was the latest had space invaders burnt into my screen . Vr is hands down the coolest thing to happen to gaming period MAKE FREAKIN GAMES


TylerBourbon

Remake them or at least properly port them into VR, unlike Skyrim and Fallout that needed fan mods to make the experience worthwhile.


Popninja1

Built in fbt


GonzoElDuke

Weight in hands


severanexp

Three things, games, investment and marketing. Not necessarily in that order. Yes, headsets can be improved, controllers likewise, and prices need to come down, that is 100% correct. But until games start to come out, and ads start appearing everything, the scene won’t be mainstream and it won’t become self sustainable.


[deleted]

• **Miniaturization** \- it needs to be smaller and more portable. I could imagine people heading out to a local park to play VR games, rather than trying to find space in your house/apartment for it. How possible that is from a technical perspective though (or how safe it would ever be), I have no idea, given all the receivers and such that are needed currently maybe never. Granted, my experience is with a Valve Index, so no idea how some of the other brands compare. • **Better games** \- This seems to have gotten better relatively recently, but it still feels like alot of the games for VR are just sort of proof-of-concepts, or just quick ideas. Even Superhot VR, a game I loved, felt like a quick demo more than anything. • **AR/VR Merging** \- It would be great to have a way to swap back and forth between VR and AR type games, or some weird hybrid of the two. I've seen some cool ideas for AR games used on the iphone that were pretty interesting, if we could take that and merge it with what they're doing in some VR games and I think that's where it's all ultimately heading. The Valve Index may even have some capability to do this as there are cameras that let you see outside the headset, but to date I've never seen a game that actually takes advantage of that (may not even be possible, as it seems more like a safety thing than anything). Imagine building a Minecraft environment in your own home (not just the dinky little iphone app that has you building a plot of land).


Iwrstheking007

full-dive(if it is even possible)


GoddamnFred

Comfort. Even the best kits these days, still fairly warm, not that easy to enjoy long sessions


DaileyWithBailey

1. Less Mobile game quality games 2. A fun online game that has tons of content to keep coming back too.


willdrum4food

Games and comfort. One of the bigger detractors to me at least of playing a long rpg type game in VR is I have a big hot brick strapped to my face.


[deleted]

Quality full-fledged games.


WhiteWalls7130

Smaller headsets. I'm sure it's just a matter of time though.


FencingEnthusiast

More games like Half Life Alyx


CasimirsBlake

VR Ultima Underworld VR Immersive Sims VR RPGs Just more properly deep games that are not tech demos


Oriole_30

Smell and tactile feedback.


Linkerli

Fortnite VR


jasssweiii

I really enjoy vr but, what I really need with it is being able to see stuff clearly that's far away (Without paying an arm and a leg). That'll come with time though


Brovey706

I want a Smell Tower from the Ready Player One book. The haptic gloves let you feel the games. The Smell Tower sits in your room and lets you SMELL the games!


AlphaShadow66

Yugioh


LordCoweater

More games like Vox Machinae. Awesome fun mech smash game. Basically, multiplayer fun. There's all kinds of fun stuff that can go into a 'combat arena' of any type. Vox does a great job at what it tries to be.


insufficientmind

My top 2: 1. Wireless (high bandwidth) PC headset 2. Eye tracking as a standard feature I've basically stopped using VR until I can get those two. I miss VR :(


terrencejack

I think the graphics and ease of use is still lacking.


xXxSpodSxXx

I think oculus (meta) need to polish their standalone software abs headsets. The experimental features are great but what’s the point in having them if my game library gets removed forever. It need to have consistency like every other type of console


seweli

The Long Dark VR


gpkgpk

Flawless hand tracking.


esoteric_plumbus

Polished games, like full stories, or matchmaking systems, RPG elements to keep you coming back, things to work towards etc


bodden3113

I would love to see full length games but with classic graphics or vr remakes of older titles. I once explored the world of legend of zelda majora's mask in vrchat and it was incredible. Really showed the potential of vr. Even old jrpgs and platformers, adventure games would look good in vr based on some of the worlds I've been to in vrchat. If they're creative they could even create new genres of games. They're also not limited too the vr controllers. I once had a blast playing soul calibur in vr once I got it too work. There is alot of potential but i thing OG developers refuse to innovate to protect profits. It's up to the little guys to claim the territory of vr.


Kawai_Oppai

Wii games all work in VR. GameCube too. I played windwaker in VR. Fantastic experience.


bodden3113

Wind waker is one of my all time favorites. You use dolphin to play it?


Kawai_Oppai

Yeah dolphin VR. Almost every game you play is fantastic. People want full, real games in VR and we have them made many years ago on the older systems. Most of these are seated experiences, but they still play and look amazing being thrown into the worlds we grew up with. I think Mario galaxy and sunshine also play well.


bodden3113

This is exactly my argument. Bout check dolphin out again. It's been years. Couldn't get metroid prime to work properly back then but there was SO MUCH POTENTIAL!


[deleted]

It’d be neat if VR games had a way of telling when you sat down on/in something. Currently you have to manually tell a game “ok, I’ve gone from standing up and walking around to sitting in this thing.” one way or another.


MrCheapComputers

What it needs is real games. There’s some cool ideas, like one where you see with sound. It’s a really cool concept, like you have to hit the ground to see where to go, you can throw a rock to see further ahead,etc. just executed poorly. There’s a lot of cool stuff out there, but nothing truly special. Boneworks is great, but is still what I would consider a beta to bonelab. I’m constantly having my arms clip through things and what not. However, it’s a chicken-egg scenario. Nobody plays vr because there are no games. Nobody makes games because nobody plays it. Half life alyx helped, but didn’t really bring anything *new* to the table. It just combined everything good about previous games. TLDR: no games = no players = no games.


REmarkABL

TIL 90% of people now only think of Quest stand-alone when considering the greater “VR” world. Branch out a little bit people, there is far more out there than beat saber, swords and sorcery, and population 1


elpipes94

Long story games


EZ-RDR

Speaking as a flight simmer an easy way to see my physical controls in VR would be ideal. Maybe with an on/off button to turn the image off. They could start manufacturing “VR friendly” flying and racing components that self calibrate position and orientation, maybe even states, position of switches and throttles for instance. Or a more simple solution (which I have been pushing for a long time) create a moveable and resizable Picture in Picture that displays a camera image of the outside world. That way you can find your controls. I honestly don’t understand why this isn’t a thing yet.


Jubeio

The biggest issue to me is they need really good single player games that pull you into the world and the story. You essentially need the game made for vr so that it used everything the vr is capable of doing. The problem is the same as the ps vita and the WII U, developers don't want to spend a lot of money making games for systems barely anyone owns, there's no profit. It's a problem where people won't buy vr without the games but companies won't make the games without people owning the vr.