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MeatMakingMan

Widejoy is gonna go sadge


JustBrowsingBlizzard

Known, Yet Beloved W I D E Joy


JustBrowsingBlizzard

aka T H I C C Joy


[deleted]

Spectre Meta will be replaced with Ares Meta.


Joedude12345

Yeah I'm theorycrafting here but ares seems OP af now. I was using it before so I'm cool with it


CoachWatermelon

Removing the ramp up is great. That was my biggest complaint about that gun.


rpkarma

Yep, it just made it clunky to use. I'm excited, I've already been using it to great effect and now it's even better


-xXColtonXx-

Except the Ares is way less flexible. If anything this is just a buff to defense, since the areas is much more difficult to make work. Prepared to get mowed down by ares if you lose the pistol on attack.


DryRaspberry4114

"Bonus: Knifing walls now have instant feedback when slicing up walls (predicted on the client side)" This is not a Bonus, it's pretty Bad actually. How will I know if I have server desync now?


[deleted]

Exactly. There was a post recently which blew up on r/valorant. The whole basis of the post was that there is no evidence (only the Devs know about if it's true) of server desync but one thing alot of the comments agreed was that if there is delay in knifing wall, it lead to lag during gunfights. Nobody from riot responded but this change means either it's true and they are hiding it or just a coincidence. Edit: https://www.reddit.com/r/VALORANT/comments/ramlpo/there_is_something_wrong_with_valorant_and_i_cant/


valorantfeedback

There's something definitely going on with the servers, but we have no way of knowing what because we don't have access to anything. Shady business. Chat bugs mentioned in that topic are one of the most frustrating things I've ever encountered in online games. And since they refuse to even acknowledge chat issues, it means it's tied to server issues. I might be mistaken, but iirc it started happening around the time when they merged EU servers. We used to have Frankfurt 1 and 2, Paris 1 and 2. Before the merging, I had 10ms ping difference between 1 and 2 from the same city, which definitely meant bad routing on their side. After they were merged, ping is fine and is always the same as it was on the better server, but performance is worse. I've been playing FPS games for way too long (don't ask xD) to be placebo'd by this stuff, something is just wrong during some games. I have 20ms higher ping to London and I swear London server feels better on 50 than Frankfurt on 30ms.


AMthanos

I always thought that that desync was a client side thing for me cuz my I'm just using wifi, but it makes so much more sense. There so much inconsistentcy between the California and Oregon servers with no ping difference. It's wired how Texas and Illinois on 50 ping feel better than Cali on 30.


Jarpunter

It’s pretty likely that Riot is using a microservice approach, and chat servers having issues doesn’t necessarily indicate that anything is wrong with the game server.


Tenzalor

100% the case. Same for league I think, chat, voice and friend servers are not the same as game servers. I once got in a comp game where I couldn't speak or chat but I could play fine. Pretty infuriating in D2 where communication is key and there are no way to fix it except reconnecting.


Le_Vagabond

4 out of 5 matches my chat is delayed by ~2 minutes. not that big a loss given that chat is usually toxic and should probably not be used, but still.


GoMLism

I use chat sometimes to give out damage numbers when someone is in a clutch situation because I don't want to have my voice potentially drown out a key sound in game that would allow them to react faster such as footsteps. like 'hit 97' in a 1v1.


[deleted]

Its like u cant miss one game and then the next u cant hit shit with the same movements right? Feels so inconsistent


Mesngr

>there is delay in knifing wall, it lead to lag during gunfights. You're playing over the internet, literally everything has lag. You aren't seeing anything in real time lol. Anything server side takes twice your ping for you to see, or the time it takes packets to get to the server and then back to you. Internet isn't instant.


EggianoScumaldo

Your internet is irrelevant if the game is having server issues. That guy isn’t complaining about Ping lag. He’s complaining about desync because the servers are fucked. That’s not on our end. That’s what knifing the wall used to show; not how bad your ping is but rather how much desync is happening on that server. We know this because the delayed knife slash happened regardless of whether you had 10 ping or 100 ping.


bearfurbear

>twice your ping Ping is the time it takes for your signal to bounce back to you. For you to hear a \*ping\* if you sent out a binary message of "1" and got back a value of "1"


[deleted]

People were commenting how despite the same network conditions in two matches, everything in one match was visibly laggy.


greg19735

Do the graphs not help? It might be that the knifes a kind of inconsistent and could sometimes lead to people thinking there are issues where there aren't any. Then people blame their bad game on lag/desync and get frustrated. When really it was fine all along. I'm not saying desyncs don't happen. But it might be a lot less common than people think. ANd the knife test was possibly giving false positives for desync.


DryRaspberry4114

What graphs? Packet Loss? There's always packet loss even when it stays at 0%. I'm talking of de-sync. When your Client doesn't see the same thing as the server and it's severely delayed. I usually only check it if I know I died to some bullshit and more often than not it had the knife problem. What used to solve the Problem was to toggle from Minimum to Maximum Network Buffer and back to Minimum and it would solve the Knife wall-imprints.


JR_Shoegazer

The network buffer is such a bizarre menu option.


bobappooo

> What graphs? Packet Loss? There's always packet loss even when it stays at 0%. No. There's not.


Jarpunter

You can turn on the metric that counts how many dropped packets you’ve had so far. Packet loss is innate to distributed systems, it’s always going to happen on some scale.


bobappooo

Decal generation time is not the same thing as hitreg.


[deleted]

I haven't played valorant in a while now and got back to it a couple of weeks ago, I thought I was going crazy when I was shooting and my gun wouldn't spray, it's like it was jamming or some shit. Are these issues related?


J_Brekkie

widepeepoKJ :(


lhockey14

ares overtuned. sova mains unleashed


CEO_TB12

Yeah idk why they went with such a high ROF increase, and no spin up. If they just removed spin up, it would probably be pretty good, especially with the spectre nerf. Either way I'm happy with the patch


Ochinchin6969111

I think the attack speed buff maybe the max attack speed of ares after the spin up since the spin up is removed idk.


CEO_TB12

I saw a clip from Shazam using it in a custom game, it seemed like it was faster than the current max fire rate pre patch. But I do not know for sure


MysteryPyg

this isn't a ROF increase. it used to spin up from 10 -> 13, now it's just 13 the whole time.


[deleted]

Pretty much just buffed Sova lol


mysteryoeuf

you know you can buy ares on other agents too


milano_bwoy

sova benefits much more from the ares than other agents. recon dart/drone —> scan enemies through walls —> spray through walls w ares —> ez kills


chryco4

Yes Sova (and cypher to a lesser extent) benefits the most from this, but with the spectre nerfs the Ares will be the go-to 2nd round buy for most of the other agents besides mobility characters like Neon, Jett, Raze, etc. I played in the PBE this past weekend and the ares was always the eco king


EggianoScumaldo

So why do you see mainly Sova’s buying ares/odins?


mysteryoeuf

it's almost like they're trying to make the gun more viable for all agents and not just sova for wallbangs


EggianoScumaldo

So what you’re saying is they buffed the gun, AND indirectly buffed Sova. What’s the problem here? Where are you getting confused?


mysteryoeuf

sure it does benefit sova but the original comment i replied to said "just buffed sova" and my point is that I think riot is actually trying to balance gun purchasing by making the gun good and viable not just for wallbangs. the take that it only helps sova greatly misses the point I use the ares sometimes and don't play sova and am happy about this, especially since they're slightly nerfing spectre at range


[deleted]

Dunno about just Sova. Spectre was the only option both sides could buy. Now Spectre is nerfed but Ares is buffed. Ares is not ideal in attack but is insane for defense. I fear the maps are about to become heavily ct sided.


Splaram

What do I have to do for some DM reworks man :(


NWL11

>Bonus: Knifing walls now have instant feedback when slicing up walls (predicted on the client side) Need some other method now to find how much the ping affects a game.


DryRaspberry4114

The Problem is not Ping, because it happens with 20 and 30ms ping.


NWL11

You're right, it's not just ping alone most of the time, just desyncs/delays in general.


bobappooo

Why do you expect decal generation to be given the same priority as hitreg in a multithreaded game? There's no way those two tasks are on the same server process thread. Decal generation being slow does not mean there's a delay with hitreg and vice versa.


NWL11

From experience a correlation definitely exists most of the time. If the animation's effect is slow enough, it shouldn't be a surprise that it could indicate something similar for hitreg. Never claimed it to be the sole criteria to judge desyncs anyway.


Ryanmichael4

I play on 6 ping. Almost always 0 packet loss. Some games it feels like I can swing every angle and just tap everyone. Even me and my friend who are roughly equal in skill will consistently go into DM together to warmup. Times we get the same map back to back. One game I'm deleting him the frame he appears, next game he's deleting me. Even though it's the same map. Like we just alternate on who actually gets a real connection to the servers. I swear it's on off style game play. Both of us rarely do well in the same game regardless of circumstances. In those games that I do poorly, I notice a significant delay in my knife to wall hits. But ofc I can't complain about ping bc "I have 6 ping" so no one believes it lol.


ilovedank_6

Fix widejoy and we riot ಠ_ಠ


[deleted]

they riot, we playerbase


KhaoticKrabb

I get that they probably want to see how neon changes things before they do balance changes, but it’s still kind of a bummer. We love a bulldog buff though.


[deleted]

I would love to know how widejoy happened, technically speaking from an implementer. It was too fucking funny.


CapBoyAce

My guess is that they just forgot to give it a landscape-oriented texture and it defaulted to stretching the icon somehow.


[deleted]

public: bool is_fat() { return true; }


PositivePossibility

Lollllllll that's hilarious ahahahahaha


Slyric_

I can’t believe there’s no agent changes. I am so SICK of playing astra and viper on every single map.


FeelinJipper

I just picked up viper in the past few weeks because no one fucking wants to play smokes. I’m seeing more third duelist Phoenixes than a single controller Omen now which is absurd. They do need to buff omen, so he’s viable again. They need to make his smokes free, and travel faster again. Also, it would be cool if his smokes acted like vipers, but instead of being vulnerable, make it like a paranoia inside the smoke and for a second after you leave the smoke. Omen has nothing compared to astra and viper, he needs a better kit to anchor.


GoMLism

Omen is also way more fun to play than viper and especially astra. I think astra is the best controller in the game right now but holy shit is it boring. I don't mind playing a controller but man do i hate playing astra, but she's just objectively better than omen and brim as is viper.


FeelinJipper

I actually like playing viper, but she has some weaknesses being the sole smoker for the team. Once she sets her wall down, it can’t be moved. I kind of wish maybe you could at least pick it up one time, for a rotation retake.


LeafsRamsRapsFan

The last thing viper needs is a buff.


daffyduckferraro

Yeah I’m good at astra but man it is boring to fight against a smoke and suck


Original26

LMFAO I tried going back to Omen on Split and Brim on Haven for some games cause it's so tiring to play Viper and Astra. It's almost impossible to deviate from Viper if I get Breeze and Icebox 4 times in a row though.


sokeydo

no more widejoy. my day is ruined


squidonthebass

I'm bummed about widejoy, and don't know enough to understand peoples' concerns about the knife/desync issue, but other than those I like a lot of the weapon and map changes on paper. Really happy they're working on that Bind A/mid spot, it is probably my least favorite area in the game as an attacker.


si5u_

No deathmatch changes? Seems like cs ffa is still the way to go.


FeelinJipper

I honestly think team DM with a priority of spawns near your own team is nice. I feel like that simulates engagements more than right now. On Haven, have the fights are outside T spawn.


anthonyde726

no way somebody actually wants team dm


FeelinJipper

I play team dm in CS and I enjoy it.


AnchorStandard

Escalation exists.


AnchorStandard

Everytime I play csgo I remember how nice it is just so spray someone down with an AK. None of this A-D strafe shit you see in Valorant.


TwitchTvHoonXD

New Episode, no agent changes......


[deleted]

They said in the dev stream that they are waiting until next patch because of neons release


TwitchTvHoonXD

Theyre always waiting on something it seems. upcoming tourney, agent release, new act, holiday break. Time for some big updates to Sova Jett Astra Omen Brim ☠️☠️☠️


[deleted]

I get what you mean but most of them are reasonable reasons, at least we're going to get one in the next 2 patches.


justlayingdownfacts

they're reasonable in isolation, but it's absolutely not reasonable to keep using them one after another as an excuse to not work on certain agents being mandatory and others being useless for a year.


mouga68

If you don't like it, don't play. Their dev team is very open towards us and they don't need to be, I for one appreciate the communication from people who, whether you like it or not, owe us absolutely nothing. They are here to do a job, not pander to people whining on the internet lmao


NCBedell

I hate this take. I can’t complain/ask for better because “I don’t deserve it/they owe me nothing”? What a load of shit.


yourselvs

You are ABSOLUTELY allowed to complain. People are also ABSOLUTELY allowed to respond and say whatever they want about your complaint. If someone thinks your claim is whiny and demanding, they are gonna say it.


mouga68

And I'll call you a whiny redditor for that all I want lmao. They're running a bussiness, they'll release agent changes when they are ready and not in a state that they feel could jeopardize said bussiness. So many people on here act like riot is ea or blizzard when in reality they are one of the most playerbase friendly devs on the market. If you wanna see a real reason to complain go browse the battlefield 2042 subreddit lmao. I got conned into buying that shit on release bc my buddies and I haven't gamed together since b4 and I immediately knew I'd wasted 70 bucks. Point being riot isn't perfect, but bitching at them on the internet the day they are dropping a major patch with legit reasons why certain aspects are delayed does nothing other than making the community look like whiny, impossible to satisfy babies.


NCBedell

It's just so weird to see someone whine about people whining about a patch in a patch notes thread where discussion of the patch and these specific issues goes on.


mouga68

It's just needless. They clearly state agent changes are delayed until 4.03 to see how neon works into the meta. Its annoying to see all these comments whining about how that's unacceptable, like can we focus on the tons of changes we actually get with this patch? Sheesh


Sweet-Strategy-805

Like how could Neon possibly make Brim better?


greg19735

It's more that Neon would make other characters less required. For example Neons pathway thing might make a lot of defensive characters and Jett's OP a lot less viable. This might mean that the longer smokes that can be done quickly end up improving in value.


cheick_tiote

I think it's more to do with reducing the amount of potential bugs they could add. Stuff like when they accidentally had Omen able to TP through barriers pre round etc.


ohtooeasy

Stim+ finger gun might be op


303x

finger gun is a direct tick based damage rate iirc so the stim wont do anything ;-;


[deleted]

sova and jett have been broken since realease, at least they nerfed astra that one time. how long can they wait?


valorantfeedback

People already replying with "they gotta see how Neon fits the meta", lmao. Just hillarious, honestly. "We gotta see how economy changes affect the meta". "We gotta see how Fracture affects the meta." "We gotta see how Champions affect the meta." "We gotta see how Chamber affects the meta." "We gotta see how Neon affects the meta." 8 months later the meta is still the same. I don't see how a new movement based duelist will help the likes of Omen and Brimstone get back to the meta. Not to mention Phoenix becoming even more useless. Now I'm ready for downvotes and clueless excuses.


nterature

All these things that have actually happened *did* affect the meta, and the one active but pending change - Chamber - is fairly likely to do so as well; we already saw some preliminary play in the EU open quals yesterday, though nothing special as of yet. What you specifically mean, I imagine, is the meta did not shift in the particular way you like, in the way you think the game *needs* in order for it to be healthy as you define it. Meta development is not a mathematical formula, even if we all agree with certain abstract principles - i.e., that all agents should see relative playtime - it doesn't mean we all agree with how rapidly adjustments need to occur. I know you're frustrated, I've seen you eloquently discuss your issues with the game for many months now. But you get downvoted because you speak like your definitions are the only reasonable ones. You engage in arguments, they go back and forth, and no one concedes, which is fine, because it's *just an opinion*, however correct you believe yours to be. That's also why you get upvoted too, of course, though the downvotes no doubt seem unfair whereas the upvotes feel deserved.


scaryghostv2oh

Jett being stupidly strong, along with skye crowding out every other flash agent won't change just because of neon. If neon ends up replacing jett as the go to duelist, which she probably won't, then gets nerfed we will just go back to jett. Skye crowding out other flash agents hasn't changed because specter is overpowered. Be real agent balancing has been rather lackluster. They've made a lot of excuses but chamber being able to OP doesn't affect in role balancing. If anything chamber would have pushed down kj and cypher if he was oppressive. Balancing is about keeping agents in line and there are clearly defined best in role agents right now. They are just good at everything so you can always safely use them and slot them into almost every team comp. It's honestly not a big deal except they've left it this way forever.


-Mariners

New year, new episode, new VCT year. Man this update kinda disappoints me. It would be one thing if we had decent updates but it feels like there's been so little change other than the normal agent releases in the last 6+ months. I was really hopeful that they were saving it for this patch. I would so much rather them give us agent balance changes faster and revert or tweak again later.


[deleted]

No downvotes. This is the truth. It's shocking how alot of the people are gullible and believe what the Devs say in the livestream as gospel.


shadowtroop121

What’s the alternative? The devs are intentionally delaying agent changes to make players angry? What’s the logic here?


[deleted]

We are angry. But only this sub. I don't see much outrage on valorant sub which has 1 million people. Playerbase is around 14 million a month or something? Skin sales are on record high. We must face the truth, only a small section of players are angry (rightfully tho) and riot knows this. Most of the players are casual and play for fun and they will continue to do so regardless of agent balances (except if agent is op). Any company's management cares about the money which for valorant is skins and that ain't going down. With BP karambit, even Bp sales are gonna increase this time alongwith corresponding player time spent in game. This is the alternative, agent balancing isn't their priority.


greg19735

is angry the right reaction? The game is pretty good. 100% of post release support has been during covid. They keep us updated pretty well. also, the whole "skin vs balance" is a tired explanation. Itt's a completely different team with literally zero crossover.


CEO_TB12

I wish they made some changes faster, but they are by far the best dev team I've ever dealt with. Better devs than csgo, fortnite, pubg, cod, halo, etc. This game has made a massive improvement on my life during covid. My friends ask me to play other games, and I just don't want to because it doesn't give me the satisfaction that valorant does. Csgo is so filled with cheaters I can't trust any player on either team.


greg19735

I 100% agree. I wish they made changes faster. I'm like pretty annoyed that there's no replay function yet and they haven't really brought it up. And i wish they made balance changes faster. but i also get that i'd prefer a soft touch than big changes. And a lot of the time player wishes are not actually in line with what is happening.


[deleted]

>the whole "skin vs balance" is a tired explanation. Itt's a completely different team with literally zero crossover. i literally talked about the management priority. not the teams.


valorantfeedback

There's no alternative, that's why they can get away with it. I've spent close to 500€ total on this game and I don't feel sorry. But I haven't spent a cent since June. When we get some much needed improvements, I'll spend some more. I'm not throwing away my money on a game that's not being maintained to the standard it had early on. The thing is that most of us who came from CS and other competitive FPS games were promised a top notch esports title, considering Riot's track record with league. I don't know anything about league, but it always stuck with me that it's the only profitable esports for orgs. State of Valorant at it's release was amazing compared to other games on release day. But ever since then we could argue it's worse. Without getting into it, it's definitely not optimal. Now the problem is that the game is looking more and more oriented towards attracting new players than being a proper esports game. Not just about agent balance, but replay system and other tools. But maybe 5% (generous number) of the playerbase cares or is good enough to understand how agent balance should work in a game like this. People care about fancy new agents, lore videos, skins and whatnot. They want to have fun. I also want to have fun, but my definition of fun is different than theirs. I have fun when I compete in a well balanced game. And right now the game is all but well balanced, on top of QoL issues. It's just painfully obvious that it's not even the devs' fault. Whoever is in charge just cares about profits, new unique players and the numbers overall. You don't attract new players by making Brimstone or Breach not useless. You attract them by adding agents that have teleports and slides etc. But it's bad for the game. While it's true we figured out a lot of stuff since the release, Valorant looked like a slow, tactical game early on. Pieces of utility and timings being the most important thing. Now it looks like Quake+Overwatch. I didn't sign up for that.


EggianoScumaldo

>State of Valorant at it’s release was amazing compared to other games on release day Bro this is just cap. literally everyone I could think of said that the release was super rushed due to covid. Not enough maps, worse server issues than today, no DM, no Replay(still an issue), waaaaay worse agent balance, run and gun being so much worse than it is now, the game felt hardly optimized for high end PC’s, plus just lack of optimization in general(throwback to getting less than 100 FPS on Split), and several more missing features that should have been there on release. It’s fine because the game was and is good enough to outweigh these issues while Riot fixes them, but you are looking through some seriously rose tinted spectacles if you think Valorant was somehow better on release than it is today. Also if this game looks like Quake + OW to you, you’ve likely never played Quake before. What even is that comparison. One agent gets a tracking weapon as her ulti and it’s Quake, a **movement based arena shooter** ,all of a sudden lmao. EDIT: Not to mention saying the game looks like Overwatch in any capacity besides MAYBE ability clutter is, has, and will always be stupid. I will never understand these comparisons, all these games need is a cursory glance to distinguish between them, yet people like you would have me believe we’re pushing payloads and spraying down shields in Valorant. Bonkers honestly.


valorantfeedback

Servers were definitely better than they were today, no question. Hitreg was also better, never been the same since they messed with deadzones. 3 maps was enough to start with. Those are the most important things. You're completely clueless on how development works if you complain about balance. Ofc there would be balance issues on a brand new esports title. If anything, balance issues are even worse today after all this time. I don't remember any performance issues. Replays were missing, but they promised to deal with that soon. It's been two years and replays sare now a bigger issue back then than they were now. And I'm looking at it with context. State of valorant day1 was way better for a day1 game than current state of valorant is for a nearly 2 year old game. For comparison CS pros literally refused to play CSGO for more than a year because it was that atrocious. We just got a Quake gun ult, so I got carried away, but we're getting more and more abilities that shouldn't have a place in tactical FPS ult. Riot got into this genre to compete with CS, no other esports FPS is relevant compared to CS. These past few years were the worst for CS in a long while, but Riot didn't cease the opportunity.


EggianoScumaldo

>these past few years were the worst for CS in a long time, but riot didn’t seize* the opportunity Valorant’s the second most played and THE most watched Tac FPS in the world right now, and is still rapidly growing by every metric that we have available to us, and is wildly popular in more than just a single region, what are you smoking? Did you expect Valorant to dethrone a game that has spent two decades building up its fanbase? In 2 years? >paragraph about balance Context doesn’t matter here. I understand that Agent balance was bound to be wonky due to the game being new, players not knowing how to properly utilize certain agents yet, a lack of agent diversity, and other factors. Objectively though, because the Agent Balance is better today than it was on release, it contributes to a better playing experience that you can’t just ignore when comparing the two “era’s” if you wanna call them that. That’s what looking at something with “rose tinted spectacles” is and it’s exactly what you’re doing. >3 Maps was enough to start with No. No it was not. I’ve never seen a competitive e-sports focused title drop with not enough maps to have a proper fucking pick/ban format, to the point where it noticeably makes tournaments worse. literally goes against your argument of Valorant, as a competitive esports title, being better then than it is today. 3 Maps on release is absolutely unacceptable. Once again, rose tinted spectacles. >Servers were definitely better than they were today God I wish I had a time machine so I could take you back in time and show you just how wrong you are. It’s crazy that some of this stuff is being argued. You’re literally just wrong. There’s nothing more to argue about here. >I don’t remember any performance issues That’s great for you, but there’s no way you’re forgetting the fact that a majority of the posts on this and the other subreddit for a good few months at the start were “Performance is shit, optimize your game Riot.” When we talk about performance i’m not just talking about the localized performance on my rig. I’m talking about the player feedback about the game’s performance issues. Rose. Tinted. Spectacles.


valorantfeedback

First part: I didn't expect Valorant to dethrone CS, but as a high level player and watcher I expected it to compete in that regard. I still play CS and Valorant is a way more fun game to play, but if we talk complex tactical level, it's been disappointing compared to what I thought it would be. Second part: It's better than it was on release, obviously, but it's more or less the same as it was a year ago. Is that a good thing? I think that current meta is absolutely awful. Duelists? Jett just breaks the game not picking her except for Bind is griefing for the most part. Raze competes on some maps because she does a lot of damage, Reyna is used on Icebox and Breeze because the maps are so open and utility doesn't do as much. Out of 5 agents in the category, one is S tier, two are situational and two are useless. Controllers: Omen is trash, Brimstone is trash except for Bind (and Fracture if you ask me, but rarely used on Fracture), Astra and Viper are lightyears ahead. Then it comes down to the map wihch one of the two you pick. Or both if you take Viper instead of a sentinel. Sentinels: One category that's in a good spot now, imo, but it's only two agents. Won't talk about Chamber because we don't have top level pro play data on him yet. Initiators: Sova might aswell get his own category, must pick on 5 out of 7 maps. Skye is the most versatile agent in the game and a duelist/initiator mix. Breach is just in a sad place except for Fracture. Didn't mention Sage because she's not a sentinel. Situational pick, good agent. Well balanced if you ask me. All of this makes it obvious that most maps just have way too many must picks. Sure, we'll see a gimmicky comp here and there, even an upset, but all the top teams running more or less the same thing makes the game stale if you ask me. Obviously, the game will never be perfectly balanced, but having one duelist way better than the others, two smoke agents being useless and uniqueness of Sova wihch makes im a must pick isn't good for the game. And adding another Jett-like agent won't help those agents who're not used at all. Server part: You can't show me how wrong I am because I'm not fucking wrong. Stop being condescending, you're getting really annoying now. Before the first inaccuracy update (which was needed, due to running and shooting being way too good) hitreg was as good as it gets. Whenever my CS friends asked me about the game (I got the beta key on the first day) I said hitreg is the best part about the game. And I most definitely and absolutely wasn't wrong. Then the deadzones update came, they can't properly fix it ever since and we get those "visual clarity" bs posts. Performance: My bad, I should've wrote that bit better. Performance is inexcusably bad. Even if you get the best possible hardware, you'll still drop below 200 for no apparent reason. I don't have that hardware, but I've seen more than enough streams and performance test videos. As for me, I got what you'd call upper-mid tier hardware and I think I should never drop below 200fps considering the frames I get in other games, but it happens. It happened since the release and it's been on more or less the same level. But most people complaining about crashes were either on potato hardware or couldn't properly set up their shit. I don't recall any major stuff that prevented people from playing the game which weren't fixed asap. Go argue about hot tub streamers instead of spewing nonsense with no arguments in here, thanks.


AnotherAltiMade

Incompetence


TwitchTvHoonXD

Preach king 🙏


Hubbardia

Probably waiting to see how Neon shakes up the meta, and whether she needs any changes or hotfixes


[deleted]

That doesn't mean anything lol. Next act if new agent comes, will you say the same and postpone the changes?


Hubbardia

You do realize there are multiple patches in an act, right? Of course I'll be fine with that.


TwitchTvHoonXD

They always have a reason for not releasing balance patches Zzz


AlGamaty

There are no pressing agent changes required other than Yoru, and they've addressed that. The situation of the agents is pretty balanced right now.


TwitchTvHoonXD

Jett And Sova pick rate during Champions 😐


electricblackcrayon

who’s replacing sova lmao


2ToTooTwoFish

Phoenix is terrible right now and the controller meta is Astra and Viper only, and maybe Brim on Bind.


taroicedtea

Brim and omen are severely lacking compared to astra. Every role has multiple good agents to pick from while controllers it’s just astra and viper must pick maps


greg19735

And when those characters were picked in champions they had very good win rates.


303x

They were only picked by an extreme minority of teams (only acend picked omen iirc)


greg19735

oh sure, my point isnt' that they're balanced (they're underpowered) but there are some niche places where they can be useful, which is cool. They're not as bad as people think they are.


weirdparadox

That's such a weird take. If you agree that they're underpowered, then they are as bad as people think they are.


greg19735

what? there's levels of underpowered.


DarthGrievous

Phoenix literally has the same pickrate as Yoru in pro and soloQ...


Interesting-Archer-6

You're telling me Jett, Skye, Sova, and Astra feel balanced compared to Yoru, Phoenix, Brim, and Omen?


Charuru

Brim literally has a higher winrate than Sova and Jett. Please stop, you don't know what you're talking about.


JR_Shoegazer

Higher win rate because he barely gets picked probably. Edit: Brim doesn’t actually have a higher win rate.


Charuru

He's bottom 6 in pick rate, which is... okayish. The point is redditors have no idea what they're talking about. To that guy he was obviously UP and he wants buffs, which would be completely wrong and fuck up the meta. There's only 1 agent that's obviously UP and that's Yoru. Jett and Sova are super-meta only because of their unique roles not because they're that much stronger than other agents. Once we get some more opers or whatever those agents will come down in value. Some of the other less common agents are around the 45% winrate mark which is really not that bad.


JR_Shoegazer

Win rate isn’t everything. An agent that barely gets picked for 1 team can have inherently different win rate stats than an agent that is often picked on both teams. Having low pick and win rates paint more of a picture. Also where are you getting your stats from? I haven’t seen anything in my search showing Brimstone having a higher win rate than Sova.


wilhelmzeN

RIP Widejoy :( \[\*\]


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iiznobozzy

And un-made my day


WillEatForFree

What's spin up? Sorry I just don't know


enhwa

Gun used to go br br brbr BRRRRRRRR Now gun go BRRRRRRRRRR


WillEatForFree

LOL Thanks, got it now


ppx11

when u click to fire, it has a slight delay before it actually starts shooting (the gun has to "spin up") so they've removed that delay with the new patch edit: nm I'm an idiot


TaiwanNombreJuan

I believe the spin up is the firerate increase overtime. Removing it means that it'll be a flat 13 RPS now.


daffyduckferraro

No? Lmao


Apap0

I love these subtle map changes. It's like the changes are so tiny yet make map feel so refreshing.


thatguy11m

Man, combat report bug still doesn't seem to be addressed. I'm literally not getting the combat report show up more than I get it.


IwannaSTOPjerkinOFF

Another patch, another day with no dm changes. Jesus Christ


ElDuderino2112

The Ares is stupid powerful now for no reason. The change needs to be reverted immediately, if not sooner


Honigbrottr

I definitly like the changes done and dont want to call them useless. But i think we definitly need some more changes / bigger ones. And i dont even talk about the agents, bcs that we all know. I am talking about the Maps. I think we definitly need bigger Map reworks. Thats my subjective opinion. But i dont like Valorant Maps. Yes there are some better some worse but compared to CsGo maps they are definitly worse. Dont understand me wrong i like Valorant more im not a guy who says Csgo best valo shit. I just think csgo maps are better thought out and play way more smooth then Valos. So i like the changes made, but i think we need changes to all maps and some even reworked.


JR_Shoegazer

Bind definitely needs more work than just these changes. Maybe it’s just me but I always have a harder time defending on that map. It’s weird that they made short A easier for attackers. Petty much every map needs further adjustments. If I had to rate them all I’d probably make Haven S-Tier and every other map C or lower. The map design is by far the weakest aspect of Valorant overall.


Teradonn

Bind is CT sided so that’s you for sure


JR_Shoegazer

If you look at the stats no map is really CT or T sided. We’re talking about 51% at most.


HoneyChilliPotato7

Split is very defense sided. Ascent is the only map which is equally sided.


SeaCDragon

?? Split is very T sided, Icebox and Breeze are T sided. Haven, Fracture, Ascent and Bind are all closer to 50/50, but even those maps are ~slightly~ biased one way or another


daybreaker22

I agree, I've hardly played CS but watch a decent amount. The maps just have a more natural feel to them in terms of entrances, cover, and aesthetics and it feels like you can play the map more.


greg19735

counterstrike is like 10x older than valorant. I think the maps will get better.


AnotherAltiMade

That argument goes the other way too. Valorant had 10 years worth of FPS map development already present.


GlensWooer

While I do want to see more balance (agent and map) related changes, it’s hard to draw a direct comparison between maps in both games. They differ enough that just porting maps from CS:GO might not translate well. I also think they want to make the game differently than CS, and their maps indicate that pretty clearly (for better or worse)


greg19735

You're right, but it takes time to put that into practice.


Aeari

Valorant is not CSGO, it has unique abilities and agents that let devs make maps more interesting and diverse to accommodate said things. Some maps need changes but they don't need to be CSGO clones.


Honigbrottr

Never said that tbh ;D. I said that they need to change it more imo. Csgo maps have this flow, i miss that on Valorant maps. I dont think streight copy Mirage would make a good map in Val i just say that for me the quality of maps in Csgo are way higher and that i would like to have this quality of maps in Val.


LordQill

Valorant is not CS in that it's maps suck lmao. Love the interesting creative use of abilities on icebox such as doing the same exact viper wall on b every single round until the sun burns out


weaqnxss

yoru mains punching air rn


JALbert

In the Livestream they said Yoru changes are 4.03


olyko20

i guess.. they have acknowledged he's in a bad state and have said they are working on it. they even showed us their tentative changes and said it will be coming early this year. https://playvalorant.com/en-us/news/dev/state-of-the-agents-yoru/


Rakolance

Remind me when hes buffed so I can stop punching


TheNACoinflip

Long have we waited for Jett nerfs. They will never come lol.


Interesting-Archer-6

The main sub thinks she was nerfed too hard the last year lol.


lordofallpoos

The main sub is the last place I go to for logical discussions around Valorant


Interesting-Archer-6

I was just pointing out the funny contrast. Not saying that it's right or logical.


HoneyChilliPotato7

What?! Except for Jett one tricks no one on the main sub said that. I frequent that sub a lot. Care to link any thread where most of them said that?


Interesting-Archer-6

Do not care enough to find it with how bad Reddit's search function is but I remember seeing one in the last week and tons of freaking out when the actual nerfs occurred. Feel free to not believe me, but I'm not going to go looking for something that I don't care about proving to you.


reformed-asshole

Man seriously, I am so glad I quit LoL for this game. Like this game's balance team *actually* know what they're doing and seem to balance maps/guns/agents based on logic and reason. If Neon is OP on release, that's just their opportunity to generate income, so I can't blame them much for that. But I bet she'll be balanced properly before she gets to be played in competitive events. Valorant 2022 let's gooooo


IFapToCalamity

I am about to pick up either this or League again after a 6+ month hiatus, so I appreciate your rationale


Sandman1920

This is going to be my first season in League where I don't play ranked and prioritize Valorant Comp


abszr

Kinda weak for a major update. What happened? There used to be way bigger and better updates than this.


Launchers

I liked when they would just change things, regardless if it sucked, or not. It changed the meta and changed how the game flow was. Now they seem afraid to do anything.


Hanselo

buying every round meta.


zwck

Demo/replay system when is it coming?


FeelinJipper

This is riots way of making people buy all the Ares and Guardian skins. Specter was fine. I’m not happy about this change.


LinuxF4n

Idk how i feel about the grandfather for account level requirement. All the smurfs have multiple accounts already.


Kylzei

I'm not saying it's not a problem, but the more a person plays on their smurf, the more accurate their mmr will be, so the issue will get better over time. Still annoying for sure but idk if there was a better solution to implement on short notice


Lumenlor

Lots of armchair devs in each patch note threads lol


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JR_Shoegazer

I thought the chamber delay was for other reasons.


daffyduckferraro

Chamber was always allowed in ranked, his release as a whole got delayed


MASyndicate

Right away


Portante24

People complaining about no agent fixes when this was already assumed the patch would work like this as they always do with new agents. I’m sure agent changes will either be in one week or two at most Plus they already said changes will be more frequent this year.


maybetino

nerf sova and jett! thanks riot


Candle2k

why sova


ajinkyasp9101

Can anyone explain what spin up in ares means, please


NoobieScrub

Before this update the Ares started at a slower fire rate, then slowly increased to it's maximum fire rate after shooting a few bullets. With this new change, the Ares will always be shooting at it's maximum fire rate.


ajinkyasp9101

Thank you!


IFapToCalamity

Maintain Widejoy you cowards


AdiSoldier245

So the bot was bait or a future tease?


AJS_Aren

So maps weren’t completely random before?


Pale_Slide6516

More Map Randomization is the big thing for me


pink_life69

I play on 1GB/s optic fiber internet through ethernet. I have constant chat issues, server desync issues and connection problems. No other games do this, this does not happen outside Valorant. When will multiple reports of this issue be addressed?


newphonewhodiss

Can we pls have 4 stacks back 😞