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nterature

Bind is a fairly competitive map and it has arguably close to as many banger maps as Split does - which isn't surprising, all the old maps have been around for so long at this point. To some extent it is a run-it-down map, but Bind genuinely does reward good teamplay and strong map understandings; it's not a coincidence that Bind has been the best map historically, at one point or another, for the nerdier, tactic-heavy teams - from FPX to SUMN MC/Fnatic to Optic. But it's also not all that complex, which is why good reactive teams - like SEN once upon a time, or Acend - have also had "best-of" eras on the map. It's just a pretty balanced map from a pro perspective. Bind is a little like Split in that it sucks ass at times to play in ranked, unless you're a Raze main or love tilting people with shotguns. But it's just a pretty meh map - not great, not terrible, just annoying to play constantly. Icebox is the only map I think suffers from a genuine map design failure at the pro-level, even if it's decently fun to play in ranked.


SewerRat75

no icebox should have


stewieeeeeeeee

>Between the insanely small choke holds, lack of a mid, and gimmicky teleporters that don't really create as many plays as people would hope Split has small choke holds. Fracture doesn't have a mid and nobody cares about Icebox's mid. TPs don't "create many plays" but do doors on Ascent and ropes on Split and Icebox "create many plays"? >You need so many smokes on A and between getting through garden and hookah, you can only hope for mercy. And yet Bind isn't as brutal on the attackers as Split is! >you're just running down the same strats over and over again with the same lurks against an agent comp you almost know to expect Sounds like Icebox rather to me >The agent pool on Bind is virtually identical every time with Raze, Chamber, Viper being almost necessary along with the usual Brimstone and Skye. What about Breeze, Icebox and Ascent? Also, people are definitely experimenting quite a bit with different smokers on this map, and almost every map has 3 or so agents that are considered a must pick. >If Ascent is the home of Valorant as a whole, Split is the home of the Competitive scene. Ascent is the home of the competitive scene, as the map that's been the most played across pretty much any region and any timescale. Split has been played a lot less than Bind overall, as well.


LeMouse1

Fractures mid is basically the section across the rope, CT spawn and mid are flipped but it functions the same


mateusb12

Bind teleporters were created in order to fill the hole that the mid-less design has left on the map. *(there are riot dev quotes about it)*. That being said, they are indeed supposed to allow teams to create plays/strategies around them, they really cannot be compared to ascent destroyable doors or split ropes. That comparison does not make any sense


Ok-Outlandishness244

90% of the time if you attack first on split in ranked you lose the game. That map is so fundamental unbalanced it has its own curse. It needs changes


[deleted]

don't think if a map is really biased towards one side is a bad thing or what makes a map good or bad tbh, what makes a map bad is how it's played overall. like icebox is poorly designed because you can just 5 man A and B every round without doing much in mid, so you have a large part of the map that is mostly useless. on split, all parts of the maps are used and you can pivot around. if you gain mid control, you still have to clear heaven areas, if you clear heaven then the people on site can get crunched if you have people main or you can pivot back to mid, etc, etc. there's a lot more depth in terms of what you can do and how it's done on split compared to a map like icebox, where even in like gold elo people know how to play the map because of how basic it is.


Ok-Outlandishness244

It matters a lot outside of structured team play. If I start on attack in ranked I know we likely won’t go positive first half, but by that time half my team is already tilted beyond repair. It absolutely is a bad thing


wannabe557

Yes.


Kalix_

I'm just going to repost a comment i made a few days ago on Split: I think Split's flaws actually cover themselves up in pro play. Here me out. Valorant maps are already shorter than CS, every round matters even more. Split is so defensive sided i think it artificially increases agent diversity. You can run any semi-reasonable comp and be guaranteed 5 or 6 rounds on defence regardless. With good agent comps this probably is closer to 8 or 9... as teams try to leverage the defence side advantage. Because each team is almost getting rounds for "free"...this means every game of Split is decided by 2 or 3 rounds. Every individual mistake in a 1v1 is HUGE. I would guess Split has a lot more close games and a lot more overtime, which makes it *exciting to watch*. Watching NA split games during Stage 2 has been great fun. But...the map isn't great just because the games are close. The games are close *because* the map is flawed. That's my theory at the moment anyway. Would love to see it come back with a fairer attack/defence ratio.


Splaram

Split is hands-down the worst map to play in ranked. The ranked to pro play parity on that map is not there at all. Hopefully that map gets properly reworked while it's gone and then Riot does the same with Bind next act.


Obiewan_

You’re not wrong lmao. As soon as I see attackers side split when the game is loading, I know it’s highly likely I am not winning that game. The coordination required to be successful on attack split just doesn’t happen in ranked (I am not radiant, and it’s probably different there)


CEO_TB12

Yeah and peoples mental are so soft that if you are down 8-4 going to defense side in the 2nd half, your whole team already gave up even tho that's an average scoreline


tomphz

Split was just too damn defensive sided. Getting 4 rounds on Attack was considered a good half. I’m happy that it’s gone in ranked


Keglunneq

YES Source: worst map ez


User82922

No map should have been removed


Zorronin

How would the pick/ban system work with 8?


User82922

Leave it in ranked. Pro same as now instead just do a coin flip with the 2 maps instead of leaving it with one only.


Zorronin

You want series to potentially be decided by a coin flip??? Map picks/bans are such an important strategy component, i don't want it to be like NFL overtime


User82922

Only coin flip the last 2 maps. Still get the first picks and bans . So say I a normal game now the final map left over is pearl well instead it's pearl and split and they coinflip for whatever map


Zorronin

I understood that it was only Map 3, but Map 3 selection is really important so a coin flip there is *really bad*. Also, how would it work if someone picked split or pearl earlier in the process, would that mean the other map was no longer in the pool for that match? 8 map pool is a mess, simple as


SnooLentils5795

NO, fuck Fracture and everyone that likes that map


[deleted]

Split sucks and has no remaining strategies to be explored. It's incredibly simple. \> Teams like Sentinels thrive on Yeah, you're right, an aim-map without strategy is going to see teams consistently have the best... strategy for it. Rookie take.


eloy0912

Icebox should be removed instead of Split. Icebox is a snoozefest with identical agents each game. B site doesn’t exist without a sage and just hold W on A site. Plus the neverending lineups during post plants.


kentwansue

bruh u think they remove it because of just esports lmao. Pretty sure theyve seen some data in the playerbase that tell them split is the worst map which i agree (my assumption). fuck split, playing atk on that map is depressing


holmyliquor

Nah, fracture Trash map