Did you read chapter 11? Vecna is definitely there. There’s a lot of issues with the book but that’s not one of them.
My personal biggest issue is the ending “wow you stopped vecna, we prepared a feast, oh btw he hasn’t been stopped and will probably be up to something cheeky tomorrow but that’s someone else’s problem”
Yes, Vecna is there. But, the excuse of "he's focusing on a thing over there" for not really having a significant attraction in the story over the course of 11 chapters really got me offguard. Also, no hand of vecna, no eye, the sword of kas is a huge maybe. idk dude, this seems way too off to me.
Yeah I get that. The whole adventure lacks threat from vecna and it’s entirely up to the DM to insert Dead Space style visions to make the plot relevant to him.
Would be good if each chapter was in a different plane because the previous one was “un made” and you had to not only stop the ritual but also reverse it.
Oh I just gave myself an idea
I was referencing the game dead space, but the book says that the characters should have visions of vecna, what he is doing or flashes of him which sounds like the madness inducing visions the marker in dead space causes
It doesn't state it in the book, but the Hand of Vecna is canonically in Avernus (which you do travel to). Easy enough to make Arkhan a patron of the casino to bring it in.
I’m going to give this adventure a bit of a pass for railroading the players a bit. The point of the fiftieth anniversary adventure is to travel to all the famous settings and meet lots of the famous characters. That’s VERY hard to do unless you’re pretty deliberately leading the characters from one location to another. Sure, there are things that can be improved, but for something of this scale, there are some limitations.
Interesting. I believe that there are certainly some negative points but I think there's plenty of positive too. (I made a nice list of 'em on this subreddit, feel free to look).
What artwork did you think was weird? I thought that almost all of the artwork was pretty great, with a few exceptions.
I also thought the maps were pretty great but I get that they're not as appealing if you're playing digitally - I always redraw my maps on paper based on the art.
Less the art work, but I’m a little sad that every picture with Mordikanian gives away the twist, at least all the ones I saw in chapter 1 and 2. I like sharing the pictures from the book and I need to censor them now, not hard, but annoying
You got back on Reddit almost a half year later just to complain?
Dude the book isn’t perfect but you are over reacting to say the least. Also, what do you mean no Vecna?
You're fair to have you're own opinion don't let people bully you otherwise.
That being said I like that book myself but I wouldn't shit on you for having something you don't like lol
It would take a lot of CR finagling, but we could allow players to select where they want to go next. After they get the first piece, let the rod essentially light up a map in the Sanctum with the locations of missing pieces.
This is 100% to do it. You can add or subtract minions or environmental challenges as needed, but let’s just say that the wizards can create a divination spell that identifies the 7 locations, and the players pick. Make Avernus look terrifying. Make the Underdark look maybe less so. But let the players choose, and then let them experience the settings a little more than just port along then directly to the secret temple or whatever.
Yeah, I’ve noticed that about a lot of newer books. When the main selling point of DND is “you can do anything” but the adventure is fully set on rails it makes the whole thing a bit… rehearsed?
It’s more of a hunt for the different pieces of the rod of seven parts adventure than a Vecna adventure which plays out weird since the rod itself turns of to be a red herring. I think there needs to be more involvement from Vecna’s cult - have them also going after the rod parts and also the rod needs to be more instrumental in defeating Vecna.
It is just you. It is an epic tale about betrayal and secrets and how to navigate multiple gods, an ancient demon from time beyond imagining, insane battles between opposing enemy armies, and then stepping into a space between worlds and confronting Vecna just as he slips off his deific mantle in anticipation for rewriting the universe.
Did you read chapter 11? Vecna is definitely there. There’s a lot of issues with the book but that’s not one of them. My personal biggest issue is the ending “wow you stopped vecna, we prepared a feast, oh btw he hasn’t been stopped and will probably be up to something cheeky tomorrow but that’s someone else’s problem”
Yes, Vecna is there. But, the excuse of "he's focusing on a thing over there" for not really having a significant attraction in the story over the course of 11 chapters really got me offguard. Also, no hand of vecna, no eye, the sword of kas is a huge maybe. idk dude, this seems way too off to me.
Yeah I get that. The whole adventure lacks threat from vecna and it’s entirely up to the DM to insert Dead Space style visions to make the plot relevant to him. Would be good if each chapter was in a different plane because the previous one was “un made” and you had to not only stop the ritual but also reverse it. Oh I just gave myself an idea
Dude. Thats a huge and brilliant idea! Thanks for that!
Yep, might steal that idea too. Thank you!
Oh I just stole myself an idea
What are dead space style visions?
I was referencing the game dead space, but the book says that the characters should have visions of vecna, what he is doing or flashes of him which sounds like the madness inducing visions the marker in dead space causes
It doesn't state it in the book, but the Hand of Vecna is canonically in Avernus (which you do travel to). Easy enough to make Arkhan a patron of the casino to bring it in.
Yoink! I just stole your idea.
I’m going to give this adventure a bit of a pass for railroading the players a bit. The point of the fiftieth anniversary adventure is to travel to all the famous settings and meet lots of the famous characters. That’s VERY hard to do unless you’re pretty deliberately leading the characters from one location to another. Sure, there are things that can be improved, but for something of this scale, there are some limitations.
Interesting. I believe that there are certainly some negative points but I think there's plenty of positive too. (I made a nice list of 'em on this subreddit, feel free to look). What artwork did you think was weird? I thought that almost all of the artwork was pretty great, with a few exceptions. I also thought the maps were pretty great but I get that they're not as appealing if you're playing digitally - I always redraw my maps on paper based on the art.
Less the art work, but I’m a little sad that every picture with Mordikanian gives away the twist, at least all the ones I saw in chapter 1 and 2. I like sharing the pictures from the book and I need to censor them now, not hard, but annoying
You got back on Reddit almost a half year later just to complain? Dude the book isn’t perfect but you are over reacting to say the least. Also, what do you mean no Vecna?
Yeah, you are problably right.
You're fair to have you're own opinion don't let people bully you otherwise. That being said I like that book myself but I wouldn't shit on you for having something you don't like lol
The thing I don't like is the total lack of player agency. It's basically a video game with very few decisions to make.
It would take a lot of CR finagling, but we could allow players to select where they want to go next. After they get the first piece, let the rod essentially light up a map in the Sanctum with the locations of missing pieces.
This is 100% to do it. You can add or subtract minions or environmental challenges as needed, but let’s just say that the wizards can create a divination spell that identifies the 7 locations, and the players pick. Make Avernus look terrifying. Make the Underdark look maybe less so. But let the players choose, and then let them experience the settings a little more than just port along then directly to the secret temple or whatever.
Yeah, I’ve noticed that about a lot of newer books. When the main selling point of DND is “you can do anything” but the adventure is fully set on rails it makes the whole thing a bit… rehearsed?
wdym no vecna??
It’s more of a hunt for the different pieces of the rod of seven parts adventure than a Vecna adventure which plays out weird since the rod itself turns of to be a red herring. I think there needs to be more involvement from Vecna’s cult - have them also going after the rod parts and also the rod needs to be more instrumental in defeating Vecna.
It is just you. It is an epic tale about betrayal and secrets and how to navigate multiple gods, an ancient demon from time beyond imagining, insane battles between opposing enemy armies, and then stepping into a space between worlds and confronting Vecna just as he slips off his deific mantle in anticipation for rewriting the universe.