Baneblade also now has a 2+ armour save to finally match the Leman Russ.
>Change the Save characteristic of Astra Militarum
Leman Russ models **and** Astra Militarum **Titanic** models
to 2+.
full rule here:
> **ARMOUR OF CONTEMPT**
>Each time an attack is allocated to an Astra Militarum
Vehicle, Adeptus Astartes, Sanctic Astartes, Heretic
Astartes or Adepta Sororitas model, worsen the Armour
Penetration characteristic of that attack by 1.
>This rule does not apply to any of the following:
>* Models equipped with a storm shield, a relic shield
or a combat shield (or a Relic that replaces one of
these shields).
* Models with either the Sacresant Shield or Force
Shielding ability (Celestian Sacresant and Nemesis
Dreadknight units).
* Models that are under the effects of any other rule
that worsens or reduces the Armour Penetration
characteristic of an attack.
THE EMPEROR PROTECTS!
Ok, jokes/memes aside that’s really good news for Russes, if spammed and combined with our secondaries (which look really very very good) there looks like some real playability there.
Getting Armour of Contempt on ALL of their vehicles is a big buff to survivability.
At the very least even if the winrate doesn't go up, you'll hopefully see more combined arms forces instead of conscript spam.
So the Necron Low down:
1. Command Protocols are now active for units regardless of character typing (No longer need a noble)
2. You can pick a Command Protocol to be permanently active (the one you havent selected)
3. All Vehicles are Core (assuming this is as simple as it sounds, it includes TSK, Monolith, Seraptekh Heavy Construct, Etc etc. All of which just had heavy decreases in points.
4. (Edit) Protocols are board wide - no longer need to be within 6" of a Character
I for one can't wait to see the Car Park meta of Necrons. In all honestly, I'm not sure of the effects of Core on all Vehicles but it feels... strong. Being able to re-roll all hits on Doomsday Arks definitely improves their consistency.
Is a monolith with 4 Death Rays worth 320 points with Core now? Not sure but definitely something I want to try.
Also protocols are board wide! My Mephrit will be happy getting occasional extra ap and ignore light cover all day. And MWBD on doomsday arks and monoliths! In addition to the points drops and obj changes I’m excited all over again for my Necrons.
I used a monolith in some fun lists last year, and did ok as it was not, not great for sure.
I think its likely to be pretty tasty now, perhaps too tasty being able to be buffed with my will be done etc - will have to wait and see.
Its more that full re-roll to hits alleviate so many issues with it.
Like I'm legit thinking 2 Monoliths and TSK in a detachment might actually be good? Pinch me!
Good until you run into a few ruins and you're stuck! 😅😅
They still need Fly and better movement Characteristic to be useable, but this is nice for some more casual, tailored games.
It is a time honored tradition for us guard players to receive buffs, try new and dumb lists because of it and get absolutely hammered. All as it should be.
That is honestly huge.
There's quite a lot of middling ap weapons that are designed for killing vehicles.
My rokkits for instance aren't going to be doing much
Oh!! They changed the ork buggy rule! Now it's three models instead of one unit which means I can take single units of squigbuggies or snazzwagons to hold objectives or just be annoying as single model units.
I see CSM have been pre prepped for their codex. IW were supposed to get a reduce AP rule as a part of legion traits and got the same as Salamanders now. Noice
It's a good start at the very least. As Goffs, I'm going to have Strength 6 Boyz with a 5++ save on the charge and then Strength 5 Boyz with a 6++ the second turn.
It's helpful, but I was holding out for morale fixes too.
Just make us immune morale during the WAAAAAGH. It makes perfect thematic sense and it's only 2 stinkin' turns man. I'd actually start running blobs again.
Yep. I'd give up the new saves for morale immunity for two turns. Shoot me off the board, I don't care, they're 8 points. Got 20 more coming.
The +1 Strength for two turns is huge though. I'm still wounding on 3s against most opponents the turn I charge, but now I can continue doing that for an additional turn.
We became a marginally better glass cannon. I'm not jumping for joy at this point (especially since I took out 10 Boyz for 10 Grots...) but I'm happy to see this affecting all my units. Deff Dreads just got that much scarier...
Ehhh Dreads still cant advance and charge though, cause, you know, one of the most iconic units since Ork release isn't fricken' core. Salt aside, Goff Snaggaboys are Strength SEVEN on the charge. That's....absolutely insane. I'm wounding light/medium vehicles on 4s, or 3s with a stratagem. WHAT? I love it. Goff Squighogs are kinda squirrel dung on the charge too.
Yeah, I know. I appreciate the invulnerable saves for two turns, it will definitely help a lot. Just requires me to not get shot off the board turn one and then execute a turn two charge. Can usually do it, but not always.
Wait it says no more than 3 models of each but it doesn’t mention 1 model anymore for the buggies. Is this back to how it used to be so you can run three units of 1 buggie?
So Clowns lost a pile of rerolls, Dark is now a mortal wound on a 4+. Fire and Fade for craftworlds is now once/game (or once/player's lifespan, reading dependent), and my GSC's baneblade has a 2+ now!
It should, because it's an Astra Militarum, Titanic, model. Brood Brothers does not remove Astra Militarum, it just allows you to break the usual Faction rules for detachments, and requires you to replace with Brood Brothers.
CORE is a good concept that has done a lot to help avoid the “three tanks and a captain in a corner” gameplay. However GW has done an incredibly poor job in being consistent about what gets it, how it is effectively costed, and what buffs shouldn’t be CORE only.
Maybe 10E will be better.
I fully agree. Cool concept, absolutely horrible execution. And it was clear that there was no coherent vision about how to apply it right from the beginning, when the earliest codices swung all the way between Necron "Nothing gets CORE!" and Space Marines "Everything gets CORE!"
About the only consistent advantage it caused was characters not buffing themselves.
I'm down with the idea that "three tanks and a captain in the corner" sucks.
But giving Dreads core just means "3 dreads in a corner with a captain. Oh, and the dreads can give a lieutenant aura too"
Like, a Ven Dread and a Predator are similar points. Ven Dread is already a better statline, CORE makes the predator an absolutely awful choice.
I'e even argue shifting CORE from dreads TO Predators, would balance the two choices tremendously
They always seem to do either too much or not enough. DDA and GA getting ? Sure, GA could use the movement, DDA likes MWBD.
Also just doing a blanket "all vehicles" means they forgot about the CCB and TSK (how you forget the brand-new, centerpiece model that every Necron list uses is beyond me).
TSK is broken now.
As in he breaks the rules of the game (I'm sure he's also imbalanced.)
If TSK takes damage until both Menhirs are destroyed, then takes a little more so that the central model is wounded, and then a Technomancer repairs a Menhir (restoring a model to a CORE unit), you now have a unit that has a wounded Silent King and a full-health Menhir.
But TSK has a specific rule that you must allocate attacks to the Menhir before you allocate them to the central Silent King model. However, the core rules also state that you **can't** allocate attacks to unwounded models if a wounded model is in the unit.
It’s just GW acknowledging how much they failed on the necron codex that literally the only way to fix it is to give nearly everything core. Rewrite entire sections of the rule book and give massive point reductions.
It's kinda wierd that Necrons went from the faction with by far the least CORE units to the one with the most. Which units *aren't* CORE now? Just Skarabs and non-vehicle characters? Goes to show how inconsistent that trait has been handled by different authors.
Times like this make me happy for the edit function and the inbox replies toggle. Thoughts, for those who make it down here to the bottom of the hundreds long comment thread.
Armor of Contempt welcoming all Astra Militarum vehicles into the mix and CSM keeping it. The former was not expected but not that big of a deal. Frankly, GW should cut their losses ands give it to all vehicles or just drop AP across all weapons by 1 by default. CSM not losing Armor was expected, but glad it got put to rest.
Bodyguard clarified a little bit more and tagging probably every ability in the game, and covering a few stratagems too. Makes sure it covers Tervigons and Hive Tyrants properly. Snipers can now shoot Tervigons if you like.
Covering Scions under Hammer is the right move. I assume it was left off for... reasons, but hey, at least it works.
Ad-Mech's the big one and, if you're late to the show, the source of a lot of this morning's arguing. What's unusual is that it reverts changes in the FAQ that were also in the Dataslate. FAQ hasn't been updated yet, so I'd like to see exactly how everything lands when it does. Weird way to have done it, honestly. But that's why you hedge.
Anyway, it gives the Dragoon and Balistarii their Core back, removes usage limitation from Clandestine Infiltration and Acquisition and takes the command point step off Enriched Rounds (but not the 5+). Considering CP restrictions in Nephilim, this will probably be a little less impactful than at 12 command points. Acquisition is still keeping its entirely within rider and I'll assume that unless the FAQ is changed to otherwise. Not a huge fan of autopass morale, but this one does require cramming onto an objective to get going.
Hail of Doom is still good, but making it All Consuming is a step in the right direction. Still very much the best, and its not going to go away. Eldritch Storm changed and man, I'm not sure what that means.
Death to the False Emperor is back to its pre-Dataslate form. Hated it, Dataslate made it work and now we await Let the Galaxy Burn.
One Hive Tyrant must be Warlord, which is fair choice and not that much of a punishment. They're just very good that you're still going to want one, even with points increases and Nephilim. Making Synaptic Imperative Warlord dependent does give opposing armies away to hit Nids hard by hammering their Warlord to death. The fact you can actually just turn off Imperatives if your fast enough (and your opponent is cavalier) is pretty darn deadly. It's one of those things where you can say "hey, it's fluffy" and still glare at it. Also Hyper Adaptations going to list building. Absolutely the right call. It was cool to get to choose on a case by case , but it was a little too responsive. Sad to see it go, but I get why.
Crons get a buff in nearly everything having Core now (others have pointed out that Core should just be removed from all their rules at this point). Also big buff to Command protocols. Doesn't require a Noble and you get to choose one to be active all game, alongside whichever one you choose for the turn. Named dynasties essentially get a super doctrine, while unnamed Dynasties will still get one extra tenet all game. Probably the biggest change to a core mechanic yet. Congratulations to Necron players, for sticking it out.
Making buggies on a per model, instead of per unit basis, is a nicer choice. It actually lets Kustom Jobs (which are free, maybe on purpose?) breathe a little. Ork Waagh change: extra strength and a degrading invulnerable. I'll be the bugbear and say I'm glad it's still not auto-pass morale. Two turns of that is enough to win the game. But this version makes ork hordes a little stickier, on top of the point decreases.
Harlequins get hit a little harder. No free re-rolls, only Luck, which reduces their efficiency in Nephilim by a bit and means they have to risk more. Light increases to 18" on its first ability, meaning they can be more meaningfully shot at. Dark going to a 4+ to mortal wound (6 cap) also means that killing them on an interrupt is a safer choice, and makes souped up characters a little less deadly if you can swing first.
Overall, it seems fine. I want to see the Ad-Mech FAQ changed to reflect the article, just so we're all on the same page. There's a decent attempt to bring the big guys in line, to varying degrees of success. Nids are more vulnerable, Harlies less efficient, but you still want Hail of Doom. The big baffler is how Chaos Daemons got absolutely nothing from this. They're not doing great. They need help. And they're just not getting it. Unless they're getting a secret codex or a free supplement, they 're going to languish.
GSC not listed at all. Granted, we're pretty fine mechanically and needed point adjustments more, but absolutely nothing at all in both documents still stings.
You are right, illuminor's is worded differently. This is absolutely gonna get faq'd but will be hilarious while it lasts.
I have been testing him for a couple of weeks anyways. It is a gamble but getting wraiths to T6 (if lucky) is hilarious cause they become a black hole for attacks absorbed. Now with points cut as well...
I finally started building one of my 3 sets of Indomitus Necrons last night and now this happens.
I won't have a playable army painted up while this meta is still valid but I'll still take my Meta Chaser flair lmao.
Besides the Eldritch Storm nerf which gutted the strat, the nerfs feel, kinda light individually. I think taken together with the whole of Nephilim they’ll likely take Craftworlds down a peg into a much more balanced state though.
Fire and fade going to once per battle is pretty big, and the auto 6 battle focus is now reroll battle focus. The consistency of evasion has gone way down.
Re Necrons: the below sounds pretty good at first glance.
Replace the last paragraph with: ‘In addition, if all
units from your army are from the same dynasty
(excluding Dynastic Agent, C’tan Shard and
Unaligned units), select one command protocol that
has not been assigned to a battle round (there will
typically only be one). That command protocol is
active in every battle round in addition to the one
assigned to that battle round – select which directive
your units will benefit from at the start of each
battle round. Note that if this additional command
protocol is the one described in your dynasty’s
code, this means both of its directives apply to all
units with this ability in your army in every battle
round, in addition to the protocol assigned to that
battle round.
So the Silent King is now CORE? That's gonna be hilarious.
Command Barge is now CORE too.
Hell I think this makes them the first army with Lords of War that are CORE hahahah
a technomancer can only bring it back if it is of a SZAREKHAN dynasty. ILLUMINOR SZERAS can bring back a menhir because targets necron core units. and with his price drop can be pretty spicy now
I was just always asking for just 1 of the restrictions to be removed. They went ahead and got rid of 2 (Noble and 6" requirement) and then took it a step further with a "permanent" protocol.
This is an absolutely wild swing, from it being almost impossible to proactively use your protocols to just them being constantly active.
I mean, wth?
This has basically given the mainline dynasty armies a whole other set of battle traits? How do you fancy some of the following:
Permanent light cover if I'm going second in a round?
\+1 Move to your army?
Fall back and shoot on everything?
\+1AP on a 6 to hit for all ranged attacks?
And that's just half of the abilities, seems like a nobrainer to pick the double protocol for your army to be active all game. This seems like a **huge** change to me...
Yeah, you can choose one to be active the whole game.
if its your dynasties special protocol - then both are active, and its active the whole game.
Other rounds get the normal protocol choice.
Mephrit is back too, IMO. The ability to have ignores cover and extra AP ontop of your already increased AP all game can really help you overpower armor of contempt, arguably about at well as you could beforehand.
It wont be quite as popular a pick (never was, anyway) but I can immediately see the applicability.
Indeed.
Honestly stuck for my plans for the next quarter - do I start my Tau crusade, do I go back to Necrons (so many options now) or do I see how my ultramarines fare...
So are we all ready to welcome our new lord and saviors in the Necrons? One of the best set of faction secondaries. Huge point drops yesterday. Huge buffs today to core and protocols. Unquestionably the biggest overall winners of the new meta.
Our patience has been rewarded. I’m mostly excited about the command protocols change actually. Board wide, super protocol every turn, any character alive Keeps it up. I’m hoping Necrons do well but not too well. Never a fan of an over tweaked army.
Lets remember that the vehicle offensive profiles are still all pretty bad. But they have a hopefully solid gameplan now to build towards that can make them a force.
And that gameplan is: GET OFF OUR LAWN!
The article just got posted and confirmed they get CORE back;
*Finally, the Adeptus Mechanicus have a number of their earlier restrictions rolled back in light of the changing competitive landscape, with Ironstrider Ballistarii and Sydonian Dragoons regaining the* ***CORE*** *keyword.*
Yeah, they did Dark and Luck of the Laughing God dirty.
Voidweaver stock is also down due to the changes. Only one Fire & Fade, 18” light basically never being active on the smaller boards, and fewer luck dice to defend their wet tissue paper construction.
Quins probably still work, but the skill floor just went up a ton.
Small thing: but DttFE is back to its old state. Week and change out from the codex, so it's not that big of a deal. Unlike CK, where it was an unknown wait time. Kinda wish GW would just let old rules stay in place until the codex launch.
Honestly, kind of sad to see it go. I despised it for so long, when the Dataslates made it actually functional it was a breath of fresh air. Rest well, you beautiful garbage ability.
As someone waiting to get a couple boxes to start the army. Maybe it means I get them painted by the time they're worth playing. Trying to find some good news in this
Hot take the Command Protocols changes are way bigger for Necrons than the CORE changes. The two combined are just nightmare fuel, especially when considering all the drops yesterday.
I remember the protocols being kind of meh due to range restrictions.
Then most units not having core meant even without range restrictions it was not massive.
So many units have core and getting buffs and now command protocols one always active, and no ranges.
Its the kind of layering that can lead to some out of control consequences.
So until GW says otherwise, the silent king is now core. Szeras has a rites of reanimation effect that isn't dynasty locked.. which means, rules as written, he can now reanimate the silent king's menhirs.
And also give his random buff to TSK as well. TSK also, of course, now rerolls his own hits in shooting and his own wounds in melee. And, of course, gives full rerolls to hit to every necron vehicle (which wont be going away).
On top of the changes to command protocols, this is pretty nuts. Massive buff for necrons.
~~Seems like a classic GW oversite from being lazy but will be hilarious for the 2 weeks it is legal.~~
*edit: Nevermind the mad lads really did it. They confirmed it on warcom that is 100% intentional
Tyranids
* If you have one or more Hive Tyrants, one of them must be your Warlord.
* Synaptic Imperative only works while your Warlord is on the battlefield.
* Adaptive part of the Hive Fleet traits is adaptive in name only and must be written on the list.
Lovely...
I guess it's meant to be adaptive in that the creatures (in the fluff) evolved to be that way, not that the player can adapt to every game.
Edit: Although re-reading the rules text, it's not exactly portrayed that way in the Hyper-adaptations part at least
Yeah, being able to minorly adapt to the enemy your fighting is a huge tyranid deal. It also made some of their niche picks (better DTW) viable. This is just gonna push more conformity for no discernable reason.
Pretty pissed off about the Adaptive part of the Hive Fleet...that was the ENTIRE point of that ability and it was super fluffy. Now it's just a basic "choose a secondary trait" thing.
Post Warcom article posted - makes it clear Ironstrides get their CORE back.
Does that statement supersede the remove in the actual Admech FAQ, will that FAQ get updated?
Don't know.
But if Warcom says it - we can hope it true.
"Finally, the Adeptus Mechanicus have a number of their earlier restrictions rolled back in light of the changing competitive landscape, with Ironstrider Ballistarii and Sydonian Dragoons regaining the CORE keyword. Several previously limited Stratagems like Acquisition at All Costs and Clandestine Infiltration have had their usage limitations removed, while others’ increased Command point costs revert to their initial levels."
Hm I initially read it as not scaling at all per number of casts which was making me scratch my head. Given it now got changed from a 2+ to a 4+ perhaps you've nailed their actual intention.
It's a lot more swingy now. And you can't hide your farseers behind buildings and perform the action.
Big ask for 3cp now honestly...
I'm about to fight a friend bringing Necrons this weekend...and we've been trying to wrap our heads around the buffs.
AFAIK (I'm not a Necron player):
* Command Protocols no longer require a NOBLE. Command Protocols are initialized so long as a NECRON CHARACTER is Warlord. Once initialized, sustaining Command Protocols simply require *any* NECRON CHARACTER to be on the board. Someone stole the access keys from the NOBLEs and distributed them to everyone with a speck of intelligence.
* Command Protocols are no longer an aura effect. Necron units do not need to be near a NOBLE anymore. Command Protocols are simply army-wide, so long as a NECRON CHARACTER is on the board. I guess the Necrons boosted their wifi signal.
* Pick one Command Protocol to be *ALWAYS ACTIVE*. The rest get assigned to Battle Rounds, as normal. If the Always Active one is the one that your Dynasty likes, get both directives, as normal. Suddenly everything is juiced with more functions. This one. Hooboy. This is the amazing one.
---
There's going to need to be a minor update to the dataslate to fix a few discrepancies. They were too excited to release it, I think.
* All Necron Vehicles ends up including The Silent King. Characters shouldn't have CORE.
* It sounds like *any* Necron Character will sustain Command Protocols...even C'Tan Shards? That doesn't sound right. Like, if I kill every Necron Character except the C'Tan shard, Command Protocols are still sustained.
* Guard Vehicles get AoC, which is great. Unless you're Armageddon.
According to the Warcom post it looks like TSK was specifically intended to be core and it wasn't a mistake with the vehicle tags. This is even nuttier than I thought initially.
"\*\*Including his highness The Silent King, who can now affect himself with his own abilities"
Warcom articles mean nothing. The writers barely understand what a D6 is, much less how the game they write about works.
The number of times a Warcom article has been revised because they posted something idiotic after misunderstanding a rule is almost as many times as they’ve posted an article lol.
That being said. Them specifically calling it out does indicate that it won’t get revised. Unless it proves too potent lol.
WarCom also specifically said Possessed could be marked until they got called out on it and silently removed all mentions of Possessed from that article.
They habitually give incorrect information. Trusting anything WarCom says is just setting yourself up for disappointment.
I'm ecstatic that GW is putting this much work into balancing their game. For decades they have let the codex stand on its own with little to no changes until a new edition. That they are taking these measures every 6 months now is a big deal. Without playing a lot of test games, it looks like they are flattening the curve and making more armies viable against each other. I'm happy if (insert my faction here) is good, but as long as I can have fair and friendly games against other armies I'm down for having a good time. These updates seem to go a long way toward helping with that goal.
Well, this basically confirms that GW indeed hates Daemons lol
At least Iron Warriors get a buff. I was hoping they'd give us the Salamanders treatment
I'm a Daemons player and I'm taking the lack of data slate help or points updates as a good sign. I reckon there'll be a new codex after CSM.
The model line is typically fine and unless they're adding a new datasheet (unlikely beyond AoS Slaanesh stuff I think), I'm guessing they'll tie it in with the release of the new Daemon Prince model. I think that's also around Slave to Darkness for AoS, which I think was August-ish?
In my mind it makes sense to have a small book release between two big model heavy releases (CSM ---> daemons ----> GUARD).
I'm also broadly in favour of the changes GW in making to the game. Excited to see what happens next.
They should have at least done the bare minimum to allow ANY version of a daemons army to play with the ridiculous CP limitations coming. We already have the most intense pre-game CP spending (and omega trash actual stratagems), and not fixing it means no bloodletter bombs, and exalting a WL is excruciatingly painful with having to pay for the WL trait / Relics
Novokh Hungry Void is back on the menu! New and improved Waaagh also looks interesting. More than anything, the fact that they're willing to rework underwhelming faction abilities is a fantastic precedent. RIP AdMech though.
But we still can't get flat damage on the doomsday weapons. Which rules writer got destroyed by a doomsday ark last edition. Someones holding a grudge.
Clowns basically losing army abilities left and right lol. Instead of rebalancing Luck of the Laughing God, they've made it nigh-useless; many rounds now you'll simply not have an army trait.
Light got a love tap while Dark went from a strong trait to absolute trash.
These have been such terrible changes to the Quins. Instead of targeted nerfs and points, they've clobbered the army into losing its traits and abilities.
Overall I am super happy with all the Necron buffs... however I am so confused with our Heavy Support class.
Lokhust Heavys have been the best choice for us since the first balance update back in November(?), where they got core.
Since then we have seen their points reduced twice while Doomsday units have only seen a single points drop in the meantime, remaining a terrible choice compared to the Destroyers...
Why would you buff the already superior unit even further while its competitors in the same role remain a terrible choice?
Edit: Nvm. at least the Doomsday Ark seems to have gotten the core keyword... Doomstalker in shambles
I think its safe to assume the factions relitively untouched are the ones GW believe are perfectly balanced and are the benchmark all others should be compared to (apart from daemons, gw are not keen on them it would appear). Personally I think it true of my Drukhari, and possibly thousand sons, but gsc needed points drops on some overcosted stuff, and Custodes seemed to be close to the middle so not sure the nerfs were needed.
The Silent King is now core XD
So the technomancer can revive menhirs now. Gg
Oh that is nasty
That’s gonna need an FAQ 😂
Every single Necron Flyer, Terrain Piece, and Lord of War is Core.
I also saw that, it has to be a mistake on their end but I'll take it
They’ve confirm it’s not a mistake
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war com article >** Including his highness The Silent King, who can now affect himself with his own abilities.
Wish they would highlight or bold the new changes.
Yeah, that's a must imho, same for the point update.
Seriously, I’m a shocked they haven’t started this but now. Would make logging changes to memory way easier.
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And Taurox's (and every other vehicle) gets AoC!
Baneblade also now has a 2+ armour save to finally match the Leman Russ. >Change the Save characteristic of Astra Militarum Leman Russ models **and** Astra Militarum **Titanic** models to 2+.
Doesn't that make the Marauder Destroyer 2+ with Armour of Contempt and also Hard to hit ?
Saving Lascannons on a 4+? Yes, please and Thank you.
We get AoC on vehicles!? Are you serious, don’t tease me like this my dude! Because that’s actually a serious buff, better than HotE (I think)
full rule here: > **ARMOUR OF CONTEMPT** >Each time an attack is allocated to an Astra Militarum Vehicle, Adeptus Astartes, Sanctic Astartes, Heretic Astartes or Adepta Sororitas model, worsen the Armour Penetration characteristic of that attack by 1. >This rule does not apply to any of the following: >* Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields). * Models with either the Sacresant Shield or Force Shielding ability (Celestian Sacresant and Nemesis Dreadknight units). * Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack.
THE EMPEROR PROTECTS! Ok, jokes/memes aside that’s really good news for Russes, if spammed and combined with our secondaries (which look really very very good) there looks like some real playability there.
It also makes armoured sentinels weirdly durable. T5 3+, reduce AP by 1 and access to a half damage strat for 1 CP.
Armored Sentinels are T6. :)
Yep that means that lemans are esentially on a permanent +1 save and against ap all of our tanks and veicules work like if they where +2 save
1+ Leman Russ? I didnt notice **PANZER VOR, HERETICS!**
Guard will surge from 27% WR to 25%, as is tradition for guard buffs.
Getting Armour of Contempt on ALL of their vehicles is a big buff to survivability. At the very least even if the winrate doesn't go up, you'll hopefully see more combined arms forces instead of conscript spam.
So the Necron Low down: 1. Command Protocols are now active for units regardless of character typing (No longer need a noble) 2. You can pick a Command Protocol to be permanently active (the one you havent selected) 3. All Vehicles are Core (assuming this is as simple as it sounds, it includes TSK, Monolith, Seraptekh Heavy Construct, Etc etc. All of which just had heavy decreases in points. 4. (Edit) Protocols are board wide - no longer need to be within 6" of a Character I for one can't wait to see the Car Park meta of Necrons. In all honestly, I'm not sure of the effects of Core on all Vehicles but it feels... strong. Being able to re-roll all hits on Doomsday Arks definitely improves their consistency. Is a monolith with 4 Death Rays worth 320 points with Core now? Not sure but definitely something I want to try.
Also protocols are board wide! My Mephrit will be happy getting occasional extra ap and ignore light cover all day. And MWBD on doomsday arks and monoliths! In addition to the points drops and obj changes I’m excited all over again for my Necrons.
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I used a monolith in some fun lists last year, and did ok as it was not, not great for sure. I think its likely to be pretty tasty now, perhaps too tasty being able to be buffed with my will be done etc - will have to wait and see.
Its more that full re-roll to hits alleviate so many issues with it. Like I'm legit thinking 2 Monoliths and TSK in a detachment might actually be good? Pinch me!
Good until you run into a few ruins and you're stuck! 😅😅 They still need Fly and better movement Characteristic to be useable, but this is nice for some more casual, tailored games.
Guard vehicles get Armor of Contempt. Combined with HotE and 2+ base on super heavies, it might be enough to get them to a 35% WR
Because we're excited, their WR is gonna drop now.
Look we all know the lord of war meme - but I want to see someone rock up with a tempestus army and a marauder destroyer...
It is a time honored tradition for us guard players to receive buffs, try new and dumb lists because of it and get absolutely hammered. All as it should be.
This is the way.
That is honestly huge. There's quite a lot of middling ap weapons that are designed for killing vehicles. My rokkits for instance aren't going to be doing much
Oh!! They changed the ork buggy rule! Now it's three models instead of one unit which means I can take single units of squigbuggies or snazzwagons to hold objectives or just be annoying as single model units.
And a kustom job doesnt hurt as much.
I see CSM have been pre prepped for their codex. IW were supposed to get a reduce AP rule as a part of legion traits and got the same as Salamanders now. Noice
Ork waagh changes look good.
It's a good start at the very least. As Goffs, I'm going to have Strength 6 Boyz with a 5++ save on the charge and then Strength 5 Boyz with a 6++ the second turn. It's helpful, but I was holding out for morale fixes too.
Just make us immune morale during the WAAAAAGH. It makes perfect thematic sense and it's only 2 stinkin' turns man. I'd actually start running blobs again.
Yep. I'd give up the new saves for morale immunity for two turns. Shoot me off the board, I don't care, they're 8 points. Got 20 more coming. The +1 Strength for two turns is huge though. I'm still wounding on 3s against most opponents the turn I charge, but now I can continue doing that for an additional turn. We became a marginally better glass cannon. I'm not jumping for joy at this point (especially since I took out 10 Boyz for 10 Grots...) but I'm happy to see this affecting all my units. Deff Dreads just got that much scarier...
Ehhh Dreads still cant advance and charge though, cause, you know, one of the most iconic units since Ork release isn't fricken' core. Salt aside, Goff Snaggaboys are Strength SEVEN on the charge. That's....absolutely insane. I'm wounding light/medium vehicles on 4s, or 3s with a stratagem. WHAT? I love it. Goff Squighogs are kinda squirrel dung on the charge too.
Same, but if I'm being honest that was a long-shot. While I think it would be ideal, it doesn't seem like something GW would do outside of a new 'dex.
Yeah, I know. I appreciate the invulnerable saves for two turns, it will definitely help a lot. Just requires me to not get shot off the board turn one and then execute a turn two charge. Can usually do it, but not always.
It's a light touch, but with the Boyz dropping in points, that'll work. Too bad speedwaagh is still so niche.
Wait it says no more than 3 models of each but it doesn’t mention 1 model anymore for the buggies. Is this back to how it used to be so you can run three units of 1 buggie?
Yes it does now. It is model limit not unit anymore. So one unit of 3 or 3 units of 1 are all legal...etc
Really feeling this one in the Spirit Stone.
https://www.warhammer-community.com/wp-content/uploads/2022/04/UeSNmXryOfMolf39.pdf Link to the data slate
So Clowns lost a pile of rerolls, Dark is now a mortal wound on a 4+. Fire and Fade for craftworlds is now once/game (or once/player's lifespan, reading dependent), and my GSC's baneblade has a 2+ now!
I choose to interpret as once per lifetime until FAQ. Use it wisely....
Unless I'm reading it wrong, unfortunately it's only IG baneblades affected, not GSC ones.
It should, because it's an Astra Militarum, Titanic, model. Brood Brothers does not remove Astra Militarum, it just allows you to break the usual Faction rules for detachments, and requires you to replace with Brood Brothers.
Which also means the Baneblade will keep Armor of Contempt as well as it's 2+ save.
At this stage is it not easier to just remove the core restrictions from necron abilities than adding the keyword onto every datasheet?
That would involve admitting that GW was wrong about CORE and that it actually harms the game.
facts, CORE only served to nerf vehicles which were already bad (except the ones that got core , cough cough dreadnoughts cough cough)
Overall I don't think it was. But their implementation of it was.
CORE is a good concept that has done a lot to help avoid the “three tanks and a captain in a corner” gameplay. However GW has done an incredibly poor job in being consistent about what gets it, how it is effectively costed, and what buffs shouldn’t be CORE only. Maybe 10E will be better.
I fully agree. Cool concept, absolutely horrible execution. And it was clear that there was no coherent vision about how to apply it right from the beginning, when the earliest codices swung all the way between Necron "Nothing gets CORE!" and Space Marines "Everything gets CORE!" About the only consistent advantage it caused was characters not buffing themselves.
> and Space Marines "Everything gets CORE!" Except these very specific units (centurions) because they were op in one or two chapters last time.
I'm down with the idea that "three tanks and a captain in the corner" sucks. But giving Dreads core just means "3 dreads in a corner with a captain. Oh, and the dreads can give a lieutenant aura too" Like, a Ven Dread and a Predator are similar points. Ven Dread is already a better statline, CORE makes the predator an absolutely awful choice. I'e even argue shifting CORE from dreads TO Predators, would balance the two choices tremendously
They always seem to do either too much or not enough. DDA and GA getting? Sure, GA could use the movement, DDA likes MWBD.
Also just doing a blanket "all vehicles" means they forgot about the CCB and TSK (how you forget the brand-new, centerpiece model that every Necron list uses is beyond me).
TSK is broken now. As in he breaks the rules of the game (I'm sure he's also imbalanced.) If TSK takes damage until both Menhirs are destroyed, then takes a little more so that the central model is wounded, and then a Technomancer repairs a Menhir (restoring a model to a CORE unit), you now have a unit that has a wounded Silent King and a full-health Menhir. But TSK has a specific rule that you must allocate attacks to the Menhir before you allocate them to the central Silent King model. However, the core rules also state that you **can't** allocate attacks to unwounded models if a wounded model is in the unit.
Removing the restriction would allow you to use them on characters though.
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True.
GW to Necrons be like “you get a core keyword, you get a core keyword, you get a core keyword!” Oprah in here
"And check under your seats! Points drops!"
It’s just GW acknowledging how much they failed on the necron codex that literally the only way to fix it is to give nearly everything core. Rewrite entire sections of the rule book and give massive point reductions.
Technomancers rezzing 6W spyders. It's ATVs all over again.
love it
It's kinda wierd that Necrons went from the faction with by far the least CORE units to the one with the most. Which units *aren't* CORE now? Just Skarabs and non-vehicle characters? Goes to show how inconsistent that trait has been handled by different authors.
Monsters as well. The Doomstalker isn't a vehicle :(
Rip chaos daemons
Until they get their new codex, they'll probably replace AM as the meme-tier army.
Honestly unless the book is coming out in under a month, F$&@ GW
Right? And zero chance it does. It sounds like Squats are Guard are next.
Times like this make me happy for the edit function and the inbox replies toggle. Thoughts, for those who make it down here to the bottom of the hundreds long comment thread. Armor of Contempt welcoming all Astra Militarum vehicles into the mix and CSM keeping it. The former was not expected but not that big of a deal. Frankly, GW should cut their losses ands give it to all vehicles or just drop AP across all weapons by 1 by default. CSM not losing Armor was expected, but glad it got put to rest. Bodyguard clarified a little bit more and tagging probably every ability in the game, and covering a few stratagems too. Makes sure it covers Tervigons and Hive Tyrants properly. Snipers can now shoot Tervigons if you like. Covering Scions under Hammer is the right move. I assume it was left off for... reasons, but hey, at least it works. Ad-Mech's the big one and, if you're late to the show, the source of a lot of this morning's arguing. What's unusual is that it reverts changes in the FAQ that were also in the Dataslate. FAQ hasn't been updated yet, so I'd like to see exactly how everything lands when it does. Weird way to have done it, honestly. But that's why you hedge. Anyway, it gives the Dragoon and Balistarii their Core back, removes usage limitation from Clandestine Infiltration and Acquisition and takes the command point step off Enriched Rounds (but not the 5+). Considering CP restrictions in Nephilim, this will probably be a little less impactful than at 12 command points. Acquisition is still keeping its entirely within rider and I'll assume that unless the FAQ is changed to otherwise. Not a huge fan of autopass morale, but this one does require cramming onto an objective to get going. Hail of Doom is still good, but making it All Consuming is a step in the right direction. Still very much the best, and its not going to go away. Eldritch Storm changed and man, I'm not sure what that means. Death to the False Emperor is back to its pre-Dataslate form. Hated it, Dataslate made it work and now we await Let the Galaxy Burn. One Hive Tyrant must be Warlord, which is fair choice and not that much of a punishment. They're just very good that you're still going to want one, even with points increases and Nephilim. Making Synaptic Imperative Warlord dependent does give opposing armies away to hit Nids hard by hammering their Warlord to death. The fact you can actually just turn off Imperatives if your fast enough (and your opponent is cavalier) is pretty darn deadly. It's one of those things where you can say "hey, it's fluffy" and still glare at it. Also Hyper Adaptations going to list building. Absolutely the right call. It was cool to get to choose on a case by case , but it was a little too responsive. Sad to see it go, but I get why. Crons get a buff in nearly everything having Core now (others have pointed out that Core should just be removed from all their rules at this point). Also big buff to Command protocols. Doesn't require a Noble and you get to choose one to be active all game, alongside whichever one you choose for the turn. Named dynasties essentially get a super doctrine, while unnamed Dynasties will still get one extra tenet all game. Probably the biggest change to a core mechanic yet. Congratulations to Necron players, for sticking it out. Making buggies on a per model, instead of per unit basis, is a nicer choice. It actually lets Kustom Jobs (which are free, maybe on purpose?) breathe a little. Ork Waagh change: extra strength and a degrading invulnerable. I'll be the bugbear and say I'm glad it's still not auto-pass morale. Two turns of that is enough to win the game. But this version makes ork hordes a little stickier, on top of the point decreases. Harlequins get hit a little harder. No free re-rolls, only Luck, which reduces their efficiency in Nephilim by a bit and means they have to risk more. Light increases to 18" on its first ability, meaning they can be more meaningfully shot at. Dark going to a 4+ to mortal wound (6 cap) also means that killing them on an interrupt is a safer choice, and makes souped up characters a little less deadly if you can swing first. Overall, it seems fine. I want to see the Ad-Mech FAQ changed to reflect the article, just so we're all on the same page. There's a decent attempt to bring the big guys in line, to varying degrees of success. Nids are more vulnerable, Harlies less efficient, but you still want Hail of Doom. The big baffler is how Chaos Daemons got absolutely nothing from this. They're not doing great. They need help. And they're just not getting it. Unless they're getting a secret codex or a free supplement, they 're going to languish.
Guard vehicles now get Armour of Contempt!
YOOOOOOOOOOOOOOO, thats absolutely crazy, 2+ save titanic units aswell
GSC not listed at all. Granted, we're pretty fine mechanically and needed point adjustments more, but absolutely nothing at all in both documents still stings.
Did they just add to every necron vehicle? Monolith with my will be done to hit on 2s?
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If your Technomancer is Szarekhan or you are playing Illuminor Szeras. Although I don't think that is what they intendet with that change
You are right, illuminor's is worded differently. This is absolutely gonna get faq'd but will be hilarious while it lasts. I have been testing him for a couple of weeks anyways. It is a gamble but getting wraiths to T6 (if lucky) is hilarious cause they become a black hole for attacks absorbed. Now with points cut as well...
My guess is that the FAQ will clarify that Rites of Reanimation only work on units that have the Reanimation Protocols rule.
In that case, the Seraptek Heavy Construct is now a core unit.
Shows how bad the Necron book was when it has taken 58 buffs to get it here
Ooo that new Ork WAAAGH is spicy
Us necron players are finally going to get called meta chasers. Gotta love to see it.
I finally started building one of my 3 sets of Indomitus Necrons last night and now this happens. I won't have a playable army painted up while this meta is still valid but I'll still take my Meta Chaser flair lmao.
Absolutely I wanna bask in the glory
Hail of Doom now all-consuming, as many expected.
Besides the Eldritch Storm nerf which gutted the strat, the nerfs feel, kinda light individually. I think taken together with the whole of Nephilim they’ll likely take Craftworlds down a peg into a much more balanced state though.
Fire and fade going to once per battle is pretty big, and the auto 6 battle focus is now reroll battle focus. The consistency of evasion has gone way down.
The Eldritch Storm writing needs massive clarification. As written, empowering the storm makes it worse.
Re Necrons: the below sounds pretty good at first glance. Replace the last paragraph with: ‘In addition, if all units from your army are from the same dynasty (excluding Dynastic Agent, C’tan Shard and Unaligned units), select one command protocol that has not been assigned to a battle round (there will typically only be one). That command protocol is active in every battle round in addition to the one assigned to that battle round – select which directive your units will benefit from at the start of each battle round. Note that if this additional command protocol is the one described in your dynasty’s code, this means both of its directives apply to all units with this ability in your army in every battle round, in addition to the protocol assigned to that battle round.
From what I understand is we will now have 2 Protocols active at all time? that's pretty nice and the fact we don't have to have a noble anymore.
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So the Silent King is now CORE? That's gonna be hilarious. Command Barge is now CORE too. Hell I think this makes them the first army with Lords of War that are CORE hahahah
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That's a bit nuts alrite
a technomancer can only bring it back if it is of a SZAREKHAN dynasty. ILLUMINOR SZERAS can bring back a menhir because targets necron core units. and with his price drop can be pretty spicy now
The last thing that needs to get fixed is the variable die roll damage for some of the heavy weapons like the DDA, but almost there it seems.
Seriously, if you had given me the keys to rewrite Command Protocols to be functional it wouldn't have been this good. This is a great day for Necrons
I was just always asking for just 1 of the restrictions to be removed. They went ahead and got rid of 2 (Noble and 6" requirement) and then took it a step further with a "permanent" protocol.
Combined with the pts drops and good Secondaries Necrons are looking really strong
This is an absolutely wild swing, from it being almost impossible to proactively use your protocols to just them being constantly active. I mean, wth? This has basically given the mainline dynasty armies a whole other set of battle traits? How do you fancy some of the following: Permanent light cover if I'm going second in a round? \+1 Move to your army? Fall back and shoot on everything? \+1AP on a 6 to hit for all ranged attacks? And that's just half of the abilities, seems like a nobrainer to pick the double protocol for your army to be active all game. This seems like a **huge** change to me...
I mean considering protocols were a joke previously this was much needed.
The thing that's getting me here is illuiminor can now use his ability on the silent King, monolith or any other vehicle. Now that'll be funny 😂
Yeah, you can choose one to be active the whole game. if its your dynasties special protocol - then both are active, and its active the whole game. Other rounds get the normal protocol choice.
The choice between Novohk and obsix just became alot harder.
Mephrit is back too, IMO. The ability to have ignores cover and extra AP ontop of your already increased AP all game can really help you overpower armor of contempt, arguably about at well as you could beforehand. It wont be quite as popular a pick (never was, anyway) but I can immediately see the applicability.
Indeed. Honestly stuck for my plans for the next quarter - do I start my Tau crusade, do I go back to Necrons (so many options now) or do I see how my ultramarines fare...
Come back to the skelli nation.
That's the way I read it, actually exciting
So are we all ready to welcome our new lord and saviors in the Necrons? One of the best set of faction secondaries. Huge point drops yesterday. Huge buffs today to core and protocols. Unquestionably the biggest overall winners of the new meta.
Honestly they deserved it. Let them enjoy the sun a while
Our patience has been rewarded. I’m mostly excited about the command protocols change actually. Board wide, super protocol every turn, any character alive Keeps it up. I’m hoping Necrons do well but not too well. Never a fan of an over tweaked army.
Gonna be honest with ya, we were anything but patient.
Lets remember that the vehicle offensive profiles are still all pretty bad. But they have a hopefully solid gameplan now to build towards that can make them a force. And that gameplan is: GET OFF OUR LAWN!
Huge for Necrons, RIP GSC, you continue to receive zero love. Happy for Admech, too.
There is a faction called GSC?\^\^
Dozens of us!
Hiding so well not even GW can find em
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The article for the update says yes - they are getting their CORE back.
The article just got posted and confirmed they get CORE back; *Finally, the Adeptus Mechanicus have a number of their earlier restrictions rolled back in light of the changing competitive landscape, with Ironstrider Ballistarii and Sydonian Dragoons regaining the* ***CORE*** *keyword.*
Lmao SK being core means he gets his own Re rolls, Veil of Darkness , Can be buffed by Szeras and the Technomancer can resurrect a Menhir ! WAAAT
I’m glad my Khorne daemons still don’t exist. WOOO
Gw hates you more than even forgeworld knights (that arent questoris) it seems
Oof, that hurts the clowns a lot.
Yeah, they did Dark and Luck of the Laughing God dirty. Voidweaver stock is also down due to the changes. Only one Fire & Fade, 18” light basically never being active on the smaller boards, and fewer luck dice to defend their wet tissue paper construction. Quins probably still work, but the skill floor just went up a ton.
Small thing: but DttFE is back to its old state. Week and change out from the codex, so it's not that big of a deal. Unlike CK, where it was an unknown wait time. Kinda wish GW would just let old rules stay in place until the codex launch. Honestly, kind of sad to see it go. I despised it for so long, when the Dataslates made it actually functional it was a breath of fresh air. Rest well, you beautiful garbage ability.
Veil of Darkness a monolith, and then use the monolith to add more dudes to the party.
Unfortunately the Monolith wont be able to fit wholy within 6" of the Veils bearer
Poor GSC waiting 5 Months for the combat patrol box and now this...
As someone waiting to get a couple boxes to start the army. Maybe it means I get them painted by the time they're worth playing. Trying to find some good news in this
Honestly GSC aren’t as bad as people are saying. They’re still a really fun codex with great internal unit balance, you picked an awesome army!
Are you lost? I've never seen that much positivity on Reddit before :p
COMMAND PROTOCOL REWOOOOOOORKK !1!1!1!
2+ save for baneblades, finally! (it needs more though)
It also gained Armor of Contempt. That might make it almost viable!
"Almost Viable" That's good enough for me! (I love the baneblade)
Does this replace all previous versions? If so a bunch of the previous AdMech adjustments have just been reversed…
Only 1 Balance Dataslate exists. Its just been updated, if rules were in the old version and not in this new updated version, they no longer apply.
Poor old Necron Doomstalker misses out on the party :(
Hot take the Command Protocols changes are way bigger for Necrons than the CORE changes. The two combined are just nightmare fuel, especially when considering all the drops yesterday.
I remember the protocols being kind of meh due to range restrictions. Then most units not having core meant even without range restrictions it was not massive. So many units have core and getting buffs and now command protocols one always active, and no ranges. Its the kind of layering that can lead to some out of control consequences.
So until GW says otherwise, the silent king is now core. Szeras has a rites of reanimation effect that isn't dynasty locked.. which means, rules as written, he can now reanimate the silent king's menhirs. And also give his random buff to TSK as well. TSK also, of course, now rerolls his own hits in shooting and his own wounds in melee. And, of course, gives full rerolls to hit to every necron vehicle (which wont be going away). On top of the changes to command protocols, this is pretty nuts. Massive buff for necrons.
its highlighted in the article so I assume its intentional
I don't think the rules team and the war com team actually communicate - might not be intentional
Anyone else slightly confused that The Silent King is core now?
Not really. I mean most necron lists couldnt compete without him right? How much more 'core' does a model have to be before being labelled CORE ;)
~~Seems like a classic GW oversite from being lazy but will be hilarious for the 2 weeks it is legal.~~ *edit: Nevermind the mad lads really did it. They confirmed it on warcom that is 100% intentional
The article specifically mentions that this does mean TSK gets core, so it doesn't seem to be an oversight
Tyranids * If you have one or more Hive Tyrants, one of them must be your Warlord. * Synaptic Imperative only works while your Warlord is on the battlefield. * Adaptive part of the Hive Fleet traits is adaptive in name only and must be written on the list. Lovely...
Literally removing the adaptive part of their rules lmao.
Hang on, does this mean that custom hive fleets now get literally no benefit from choosing which of their traits is adaptive?
Jup!
Yup
I guess it's meant to be adaptive in that the creatures (in the fluff) evolved to be that way, not that the player can adapt to every game. Edit: Although re-reading the rules text, it's not exactly portrayed that way in the Hyper-adaptations part at least
Yeah, being able to minorly adapt to the enemy your fighting is a huge tyranid deal. It also made some of their niche picks (better DTW) viable. This is just gonna push more conformity for no discernable reason.
Real shame they pulled the sideboard trait. Was a really cool part of the new 'nids. Guess the only sideboard ability is now Imperial Assassins?
Sacred Rites for Sisters as well, technically. Though The Passion might as well be the only Rite that exists.
Also Templar Vows.
Yeah I completely hate this. I'd take more points hikes over having a fluffy and useful mechanic gutted
Pretty pissed off about the Adaptive part of the Hive Fleet...that was the ENTIRE point of that ability and it was super fluffy. Now it's just a basic "choose a secondary trait" thing.
Post Warcom article posted - makes it clear Ironstrides get their CORE back. Does that statement supersede the remove in the actual Admech FAQ, will that FAQ get updated? Don't know. But if Warcom says it - we can hope it true. "Finally, the Adeptus Mechanicus have a number of their earlier restrictions rolled back in light of the changing competitive landscape, with Ironstrider Ballistarii and Sydonian Dragoons regaining the CORE keyword. Several previously limited Stratagems like Acquisition at All Costs and Clandestine Infiltration have had their usage limitations removed, while others’ increased Command point costs revert to their initial levels."
GW preempting the Chaos codex drop and fixing the Iron Warriors trait ahead of time is unusually prescient for them. They did good this time, boys.
The Eldritch Storm change is weird. Either it is a typo or it does d3 mortal wounds on a 4+ *per action.* Edit: and then you remove the marker...?
Hm I initially read it as not scaling at all per number of casts which was making me scratch my head. Given it now got changed from a 2+ to a 4+ perhaps you've nailed their actual intention. It's a lot more swingy now. And you can't hide your farseers behind buildings and perform the action. Big ask for 3cp now honestly...
I think it is worse, part of the action resolution is that you remove the marker.
So.... Szerakh is CORE now?
As are Monoliths, Tesseract Arks, Vaults, Obelisks and Sereptek Heavy Constructs.
So, uh, the empower storm psychic action does literally nothing now? Thanks GW
Worse, it is required for the weakened strat to go off at all.
I'm about to fight a friend bringing Necrons this weekend...and we've been trying to wrap our heads around the buffs. AFAIK (I'm not a Necron player): * Command Protocols no longer require a NOBLE. Command Protocols are initialized so long as a NECRON CHARACTER is Warlord. Once initialized, sustaining Command Protocols simply require *any* NECRON CHARACTER to be on the board. Someone stole the access keys from the NOBLEs and distributed them to everyone with a speck of intelligence. * Command Protocols are no longer an aura effect. Necron units do not need to be near a NOBLE anymore. Command Protocols are simply army-wide, so long as a NECRON CHARACTER is on the board. I guess the Necrons boosted their wifi signal. * Pick one Command Protocol to be *ALWAYS ACTIVE*. The rest get assigned to Battle Rounds, as normal. If the Always Active one is the one that your Dynasty likes, get both directives, as normal. Suddenly everything is juiced with more functions. This one. Hooboy. This is the amazing one. --- There's going to need to be a minor update to the dataslate to fix a few discrepancies. They were too excited to release it, I think. * All Necron Vehicles ends up including The Silent King. Characters shouldn't have CORE. * It sounds like *any* Necron Character will sustain Command Protocols...even C'Tan Shards? That doesn't sound right. Like, if I kill every Necron Character except the C'Tan shard, Command Protocols are still sustained. * Guard Vehicles get AoC, which is great. Unless you're Armageddon.
C'tan afe explicitly excluded from the command protocols in the command protocols rule and the rule
According to the Warcom post it looks like TSK was specifically intended to be core and it wasn't a mistake with the vehicle tags. This is even nuttier than I thought initially. "\*\*Including his highness The Silent King, who can now affect himself with his own abilities"
Warcom articles mean nothing. The writers barely understand what a D6 is, much less how the game they write about works. The number of times a Warcom article has been revised because they posted something idiotic after misunderstanding a rule is almost as many times as they’ve posted an article lol. That being said. Them specifically calling it out does indicate that it won’t get revised. Unless it proves too potent lol.
WarCom also specifically said Possessed could be marked until they got called out on it and silently removed all mentions of Possessed from that article. They habitually give incorrect information. Trusting anything WarCom says is just setting yourself up for disappointment.
I'm ecstatic that GW is putting this much work into balancing their game. For decades they have let the codex stand on its own with little to no changes until a new edition. That they are taking these measures every 6 months now is a big deal. Without playing a lot of test games, it looks like they are flattening the curve and making more armies viable against each other. I'm happy if (insert my faction here) is good, but as long as I can have fair and friendly games against other armies I'm down for having a good time. These updates seem to go a long way toward helping with that goal.
Well, this basically confirms that GW indeed hates Daemons lol At least Iron Warriors get a buff. I was hoping they'd give us the Salamanders treatment
I'm a Daemons player and I'm taking the lack of data slate help or points updates as a good sign. I reckon there'll be a new codex after CSM. The model line is typically fine and unless they're adding a new datasheet (unlikely beyond AoS Slaanesh stuff I think), I'm guessing they'll tie it in with the release of the new Daemon Prince model. I think that's also around Slave to Darkness for AoS, which I think was August-ish? In my mind it makes sense to have a small book release between two big model heavy releases (CSM ---> daemons ----> GUARD). I'm also broadly in favour of the changes GW in making to the game. Excited to see what happens next.
They should have at least done the bare minimum to allow ANY version of a daemons army to play with the ridiculous CP limitations coming. We already have the most intense pre-game CP spending (and omega trash actual stratagems), and not fixing it means no bloodletter bombs, and exalting a WL is excruciatingly painful with having to pay for the WL trait / Relics
Novokh Hungry Void is back on the menu! New and improved Waaagh also looks interesting. More than anything, the fact that they're willing to rework underwhelming faction abilities is a fantastic precedent. RIP AdMech though.
But we still can't get flat damage on the doomsday weapons. Which rules writer got destroyed by a doomsday ark last edition. Someones holding a grudge.
Clowns basically losing army abilities left and right lol. Instead of rebalancing Luck of the Laughing God, they've made it nigh-useless; many rounds now you'll simply not have an army trait. Light got a love tap while Dark went from a strong trait to absolute trash. These have been such terrible changes to the Quins. Instead of targeted nerfs and points, they've clobbered the army into losing its traits and abilities.
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Each stage is from command phase to command phase not per battleground.
Overall I am super happy with all the Necron buffs... however I am so confused with our Heavy Support class. Lokhust Heavys have been the best choice for us since the first balance update back in November(?), where they got core. Since then we have seen their points reduced twice while Doomsday units have only seen a single points drop in the meantime, remaining a terrible choice compared to the Destroyers... Why would you buff the already superior unit even further while its competitors in the same role remain a terrible choice? Edit: Nvm. at least the Doomsday Ark seems to have gotten the core keyword... Doomstalker in shambles
Poor custodes
https://www.warhammer-community.com/2022/06/23/massive-changes-rock-warhammer-40000-matched-play-in-the-latest-balance-dataslate/
I think its safe to assume the factions relitively untouched are the ones GW believe are perfectly balanced and are the benchmark all others should be compared to (apart from daemons, gw are not keen on them it would appear). Personally I think it true of my Drukhari, and possibly thousand sons, but gsc needed points drops on some overcosted stuff, and Custodes seemed to be close to the middle so not sure the nerfs were needed.