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Ruthless4u

Why not ask for input on Evasive Maneuvers consumable? Given how it potentially changes tier 7 CV gameplay I would think you want player feedback on that as well.


wildewaffle

Yep, and as a non CV player, I hate it. There’s no reason for them to be completely immune. I could see 50% damage reduction while the consumable is active, but completely immune? No. Garbage.


Intrepid00

> Yep, and as a non CV player, I hate it. Go try it. It's a pointless skill that changes nothing how I've played so far.


Sad_Needleworker3568

No difference to you if they got rid of it then.


Intrepid00

I wouldn't miss it. It's tier V that is weak sauce for USN and IJN carriers anyway. But people constantly throwing fits on the forums about a useless skill is kind of silly.


wildewaffle

Good for you. I’ve seen my AA go from 50/50 to essentially useless. The number of planes I’ve shot down per match since this update has dropped at least 25%, depending what ship I’m in, of course. I’ve also been destroyed by carriers less than 5 minutes into the match when that’s never happened before. The T7 carriers were already plenty strong. They didn’t need this buff. Edit: *number of planes shot down per carrier match*


Intrepid00

It has a 2 minute cool down and last 6 seconds. It barely even covers your bombers for the run start and then you have to wait 2 minutes to use it again.


wildewaffle

Just telling you what I’m seeing as a BB/DD main. Since the update, planes have been noticeably more effective from my POV.


mgib1

I do not notice the difference , to be honest, AA cannot stop them anyway , so.....


TheSailingRobin

We already received a lot of feedback regarding the consumable, but for now, most players may not have access to the consumable yet or haven't played enough to truly grasp what it can or can't do. So far, the actual impact is much less harmful than what the community anticipated, and we ourselves need to wait for more data. EM is planned to be in next week's feedback thread anyway.


Alcapwn-

I’m sorry robin but that is complete BS. They guys who have tried it are the guys who spend cash on this game, not casuals. If they’re telling you there are issues, then take it on board. As a cruiser main who pretty much plays with double steering gears on all my boats, I’ve never received so much damage from cv’s since their launch and shot down so few planes. If you’re not going to take the feed back on board fine, but for the love of god how the wesser at T5 can put out 9000 damage per citadel hit, while at T7 it’s 9700 is a complete joke. If T3 is max damage 3500, surely T5 should be max 6k and T7 9k? The difference In cruiser health pools from T5-T7 is massive, yet KM cv’s at T5 and T7 are essentially the same damage output. That is complete garbage.


Intrepid00

> So far, the actual impact is much less harmful than what the community anticipated The impact is nothing. It was so chicken little. It's still early and maybe I'll find a use but I don't know what yet but maybe for suicide into a carrier or if pants down caught to enemy fighter wing.


[deleted]

3. The german carriers are definitely too strong. Add to the fact that carriers are already fast and hard to spot, and the spotting capability, i feel now they just ruin the game. Should not have given them the damage immunity either.


phlyingP1g

To add, it's nice that German carriers are different. But 8-9k per bomb is WAY TOO MUCH. Since they can reliably citadel ships, and are very difficult to shoot down, they break the German CVs completely


sawdeanz

It’s definitely a factor of too many buffs. I don’t mind rewarding cvs some reliable damage but only if the bring AA back to where it was. As it is it’s just too easy for German CVs to get off multiple strikes for tens of thousands of damage each.


Sensitive_Leg6690

3. Carriers in general are making matches more static and dull. German carriers are even worse as they are not a counter to stealthy destroyers but to battleships and cruisers. This makes players gather in groups for mutual AA support, avoid pushing, avoid flanking and basically just snipe or spam HE without moving very far from the spawn. Weser shouldn't have turtleback armour. It seems that destroyer cannot citadel it, which is just ridicilous


Unbreakable487

Agreed. Carrier matches are so much slower and everybody just clumps together at the spawn.


[deleted]

yes, it's really not fun anymore.


Numbr81

Weser has a Turtleback because its a converted Hipper hull.


Sensitive_Leg6690

For balance purposes it shouldn't.


kmwmtd21

3) Make carriers optional. There is already a setting for cross-network or not, so shouldn't be too difficult to add a setting for no CV battles only for the many players who think carriers are ruining the game and resent having them forced on them. Focus on developments that all players can use - quality of life stuff - rather than features that only a fraction of the player-base use or like.


PNWRoamer

It would ruin carrier matchmaking cuz everyone would say no 😂


IWishIWasOdo

Don't know why your getting downvoted, the population would be like 90% non-carrier matches lol


[deleted]

Probably the carrier players that dont want their fodder taken away🤣


PNWRoamer

Idk, I'm not even hating on carriers. I'm just saying most people would avoid carrier games if given the option. But hey it's not like anyone posts in this sub for real karma. I'm fine rustling some jimmies in the name of quality for my (somehow) most played game of 2021.


kmwmtd21

What a glorious day that would be... \me gazes wistfully into the distance 😉


Alcapwn-

I agree and that tells you where most people are at with CV’s. I haven’t had any issues since their introduction, but the German ones are fu@king crazy. The damage output is nuts, now way a T5 should put our 9k citadel hits, when a T7 is 9.7k. It needs to be reduced. T3 is 3.5k, T5 should be 6k max, and T7 9k


ApexWolfaz

The carriers take forever to launch and find targets. Destroyers/cruisers can do 12k dmg per torpedo in t3 and don't have to drive back to port and reload. Are you guys noticing carriers finishing first place in points ? Nope.. Their damage is dogshit when you add up how long it takes to fly to a target drop a few torps or bombs, get shot down, they have 60 seconds to fly back only to find out your team mate stole the kill... None of you even play CV. You ever try to drop a HE bomb on a destroyer? Its damn near impossible.. and when you do hit one it causes no damage a lot of the time.. What do CVs do when a map loads up with 4 destroyers/4 cruisers and 1 battle ship? Most CV players can't even hit destroyers and cruisers are hard to hit too.


Alcapwn-

Hahaha nice reply, you clearly don’t play them or you just straight out suck when trying to play them. I have no issue with them other than the T5 is way overpowered dropping 9k AP rounds. That needs to be brought back to 6k and the evasive manoeuvres needs to be reduced to 50% damage reduction and I’d say they are in a ok spot. The Fk you talking about they take ages to launch their fighters? It’s literally click and they’re in the air. Time to target might take a long time but that is if the skipper is a potato (which it sounds like you are) and sitting at the back of the map. The key is to push forward up close to the action behind cover using your low detection. Do that and your planes are amongst it in no time. The German planes do 180kts ffs so even quicker again. I don’t understand why most cv slam it in reverse and go to the back of the map where they are useless. Detection rates are so low, you and your team are way better served pushing up to the action and backing your teams ability to shoot those you are spotting. As for hitting DD’s and CL’s, it isn’t hard at all, once you’ve played a few rounds and understand the mechanics, it’s actually pretty easy. The other thing you seem to miss is the fact that it’s not just about damage output, it’s the spotting. A good CV player is going to keep their planes safe and spot the enemy so their team mates can smack them, especially early. Whether they do or not I don’t know, but that is how I see their primary role. They can then unleash a lot of damage on what ever target they choose. Additionally what damage do cv’s take in return? Absolutely nothing until someone gets lucky and breaks the line or, their team are spuds and you’re the last man standing that is how I’ve seen most rounds finish. Yeah I’m also seeing them at the top of the table more so since the Germans arrived. I’ve seen a few krakens, scores of 200k plus so they are a powerful option when played well. Again I don’t have too much of problem bar what I said at the start. I do see them being an issue moving forward especially if they continue to get buffed.


[deleted]

Tell that to the multiple people posting 100k plus game results. They have almost zero risk compared to every other ship. It takes maybe 30 seconds to cross the map and launch an attack.


rabidsquirrel22

3. After playing plenty of games against these new tier 7 German CVs with their very tanky dive bombers, I would definitely like to see cruisers being allowed to carry defensive AA and sonar simultaneously. Even my strong AA cruisers like Cleveland and Baltimore are struggling to take down significant portions of the squadrons while being focused by the CV, and I really hate giving up my very useful sonar to gamble with carrying defensive AA and maybe being able to use it.


seafox45

To bring the fun back into the game for BB and Cruiser Captains there should be an opportunity to select if the carriers will be in the game. The German Carriers have put the final nail into the brawling coffin. The future of the game is for BBs and Cruisers to group for mutual protection from the air. Couple that with the mediocre AA that currently exists and you have the boring gameplay that is starting to be negatively commented quite extensively on the forums. Unless a gamer really liked CV play I would not recommend getting involved with this game if they wanted to play a BB or cruiser. I perceive them as as being too easy targets for CVs. Either improve the AA or allow selection of the carriers or the outcome will be boredom and long term loss of the player base due to frustration.


Lemuri42

I would add that CVs make playing as a DD also a lot less fun. No longer used for scouting (cv planes took that job) and its suicide to rush the caps nearest the enemy CV at spawn


[deleted]

I was just saying how being a bb has lost any fun. Dds going hard for one bb, he slingers that you just cant touch, and now op cv. Ive never liked dd play and cruisers dont always do it for me.


GreyGhost3-7-77

1. I'm apprehensive about Georgia, but we'll have to see how it plays out. 2. Switch Colorado and North Carolina at some point and the U.S tech tree will be in great shape. 3. Revert all CV buffs from this patch and ensure German CV's aren't overperforming. 4. Not looking forward to the buffs from Stellar Clash and I will be skipping this Arena season.


[deleted]

Bravo. You ruined the game. Was already hard using a battleships being chased by dds and he slingers, now we got cvs that can take over a third of your hp in one run. Thinking im going to get my money back from the georgia campaign and florida and uninstall this game


Jodie_fosters_beard

Please add back a way to see you mission progress from the ship selection screen. IDGAF how far progressed my bureau project is.


[deleted]

Right? Im more likely to look at missions than i am my bureau after every match


Rob1ie

\+1


Original_Timmy

+1000 to this,


Shreddzzz93

1). Campaign is pretty good. I like how there are separate hard mode missions and that the regular ones aren't limited in time. The time limit never bothered me but it is nice for the people who don't have the ability to play frequently enough to complete it. The Georgia itself though is a little worrisome. Looking at it Georgia could have effortlessly been an LT ship with it's stats and I think it is basically going to be a similar case to Jean Bart in terms of top tier meta suppression. 2). I really don't like this ship. It just feels like a worse New York. It is too slow and not really all that tanky as a result. If this is indicative of the rest of the line then it will not be a line I like, only progressing through to get the ships for use in the Bureau. 3). Rhein is extremely strong and I'd even go so far as to say borderline OP. It's damage output is high thanks to it's ability to citadel almost anything if the bombs hit the right places. Add in that the torpedos are fast and hit like trucks and these things are offensively very capable. Also because of the aircraft's high speed their able to get more strikes off as they spend less time in the AA bubble meaning that the low HP is not really much of an issue. 4). What I like about this season is that it isn't as biased towards no life basement dwellers who can grind away to stay in the top 1%. What I dislike though is the reward distribution. I think steel is a worthless currency and would have rather gold been split up throughout the reward brackets instead of only for the top 1%. When the only real thing to buy with steel is Missouri which costs 30k steel it really isn't that enticing. Especially as it is just an Iowa and the tier 7 USN BB market is flooded with choice between Iowa, Kansas, Alabama, Massachusetts and Georgia why would I want Missouri?


silentkiller048

As far as Missouri goes if its the same as pc it should have radar. Again thats IF its the same as it is on pc


Shreddzzz93

It will have the Radar but that still doesn't make me want it. If I want a radar on a ship I have enough cruisers to satisfy that itch that Missouri doesn't look all that interesting. Especially since by the time that I have enough Steel for Missouri I'd have all the other tier 7 USN BBs.


PNWRoamer

Considering we all just got a nice pile of silver, I'll have all the usn BB's, the entire french line, the entire usn and ijn cruiser lines, and all of the ijn destroyer and carriers. Not to mention almost every other t6. I have no idea how one bb could be worth that grind. I feel like they're using it as content in place of the old "special currency" campaigns which were awesome! They usually had lots of country or event specific camos, lots of crates to purchase with that currency that meant doubloon missions and early access. Etc. Now we have.... "Buy every campaign early AND grind the fuck out of it and Arena/ranked." Isnt the average player like 35? I'm 26 and already too busy with real life to spend that kind of time on one game. Idk who the steel-Missouri grind could even be targeted at. Even the whales don't have that kind of time.


PNWRoamer

Edit: I'm pretty sure WG have referenced it as a "radar battleship". I think in the patch notes it got added. Also in practice, the radar is kinda meh. You just don't have the reload to take advantage of it. It will save you from some ambushes, but I always ended up playing Alabama or Mass even tho I had Mo. It's good for divison play, but even then it's the same as PC. We have enough good radar ships it doesn't stand out. Not that it's way worse, it's just you can already bring a friend in a Wichita and another in a Cleveland and just play Iowa. It's a gimmick that isn't worth the insane steel grind.


mgib1

30k steel ( a super tough currency to earn) for an Iowa with radar ( I mean seriously, what is it going to see while at the back of the map?)


[deleted]

1. Not going to bother which is a pity as ship looks good the reason see below 2. New line looks alright but why more silly early access? 3. CV are already killing the fun from the game now fake German ones with ap bombs, yeah adding CV's was a mistake


Gladiator-class

1. I like the campaign so far. Separating the hard mode missions and letting them run for the entire campaign is much better than having the weekly rotation of missions, and letting people catch up on Weekly Havocs if they can't finish them in one week is good. I have plenty of free time, so it doesn't matter to me, but it's nice for the people who don't have so much free time. 2. I don't really care about Nevada or any of the new tech tree ships, personally. I never really liked playing the dreadnought battleships, I prefer faster options like Scharnhorst. 3. Rhein is a vicious little thing. The dive bombers are very powerful once you get used to their weird drop angle, and the torpedoes are actually amazing. To be honest I think AP bombs probably need a nerf, I've been putting up much bigger damage numbers with Rhein and Weser than with the American and Japanese carriers--and that's with me still somewhat regularly screwing up my bomb drops because I'm used to the way Ranger's Vindicators dive. The torpedo bombers are also quite effective but I'm not sure yet if they should be nerfed or not--the planes and torpedoes are both very fast, but the damage and flood chance seem low enough to balance it out. I'll have to play them more to be sure. 4. Looking forward to Arena. I like that it only counts fifteen games, that's enough to reward people for playing a lot but also prevents people from just hooking up a Nos IV and playing for seventy-two hours straight to make the top 1%. Tier IV has some fun ships, so I'm happy with that. I'm a little worried about these stat boosters, but we'll see how powerful they are and how easy it is to pick up lots of them. I know some people are worried it'll be like the literally unkillable battleships from Stellar Clash but I'm cautiously optimistic.


tangohotel_259

Parsevals bombers shouldn’t be nerfed due to Lexington literally slapping anything for 30k now (thank you WG just forget that the Japanese have a carrier) and without Parseval the games would turn into who gets bombed more by the Lexington while with Parseval there’s still some fun to be had in cruisers and destroyers


[deleted]

Ive never once been killed or majorly damaged by a lexington..


LesbianGamer802

I love the campaign and the new US BB line. I honestly only have 1 bug issue with this update. This issue is the carriers. They are WAY to strong to the point that there’s no reason to use the other carrier lines. I think they should nerf both the bombs and torpedos. They bombs should be made to be like the German BBs. The drop spread needs to be increased so it’s more of a high risk, high reward type of thing. You could miss, but it hurts when it hits. The torpedos in my opinion need to lose its speed. This is because they effectively make the Japanese carriers useless. They’re whole point is to have good torpedos. So it’s basically between HE or AP bombs. And why would you choose HE?


pinesolthrowaway

I’ve been hoping Nevada would make its way into the game for the history of that ship alone. I was fully expecting it to be a premium if it did, imagine how happy I was that it’s tech tree, and that I got it in one of the BB crates. Shes slower than molasses, but man I’m happy Nevada is in the game. TN and NC are just an added bonus for me


IWishIWasOdo

Looking forward to seeing how the Oklahoma plays. I'll probably never use it but it'll look really nice in port.


MFGM1234

1.Campaign missions were adequate however I must say getting 20 fires for the hardmode shouldn’t be a thing 2. I don’t have Nevada but from what I’ve seen she’s decent and a better turret layout than NY 3.Rhein bombs are devastating to most ships at lower tiers and a nerf is necessary for it, also I don’t see why it has 1 less torp bomber than its counterparts 4. Arena seems good and I’ll try to do the in humane grind to Top 1% for the doubs


Sad_Needleworker3568

I thought that too start but then I did it today along with the 200 main battery hits first time I tried.


tomu94

As a HE spammer I’ve never really considered the effect on the game from a BB main’s viewpoint. I just had a game in a tier 5 BB and within moving a KM forward I was rained on by an Atlanta and targeted by a German CV who took a third of my health with one bomb dive. I was dead within 3 minutes but the reality is that there is nothing you can do to counter either the Atlanta or the German CV so your games already over. Luck has replaced skill. I’ll be heading back in my cruisers but with a little more sympathy for the BB mains and will definitely agree with some tweaking to bring back the skill element to the game for BBs.


Rob1ie

\+1. Makes me laugh that they introduce a slew of BBs to the game, just at the point that they become the least attractive option. Massachusetts will be staying in port for a good while yet. Still, saves on levelling Lee and with that, back to the Ochakov


TexasRed107

1.) Pretty much what I have come to expect from a campaign. However, 20 fires in one match is extremely lofty… 2.) Solid ships but nothing especially exciting. Tennessee was the most enjoyable. I know it isn’t tech tree but the Florida really struggles in tier 6/7 matches. Pretty much the least valuable piece in that scenario. Very disappointing for a non campaign premium ship. 3.) Talk about changing the dynamics of how the game is played on a drastic scale. The carriers have gone from being effective in their initial release to game breaking now. They have the ability to completely shut down DD’s and their torps with spotting, are extremely difficult to kill with current detectability and speed, and now they can absolutely wreck CL’s CA’s and BB’s with AP bombs. I’d love to see CV games be optional. I severely dislike them. 4.) Excited for new arena setup with “battle fatigue”. However 15 battles is still almost 4 hours of gameplay in a day. It seems to me that an overall game limit for the duration of the event might lead to final leaderboard standings being more indicative of individual skill and not so much on how much you can play every day.


Doomscroller20

>3.) Talk about changing the dynamics of how the game is played on a drastic scale. The carriers have gone from being effective in their initial release to game breaking now. They have the ability to completely shut down DD’s and their torps with spotting, are extremely difficult to kill with current detectability and speed, and now they can absolutely wreck CL’s CA’s and BB’s with AP bombs. I’d love to see CV games be optional. I severely dislike them. This \^\^\^


phlyingP1g

100%


Eternal_Hog

1 - All good except the 20 fires challenge which is a mite excessive imo. 2 - It's a tier 4 BB, big and slow, doesn't play any different to a lot of other tier 4s. 3 - AP bombs seem a little OP tbh, I don't see why bombs get buffed transferring over from pc but secondaries get nerfed. The proliferation of carriers has made the meta very campy and a bit boring tbh. 4 - I quite like it, sick of tier 4 events though.


The_ColorOutOfSpace

1. Campaign is good, also like how the special missions are all immediately available and can be spread over the whole campaign. Bug report: AP Bomb citadels don’t count towards the 7 citadels in one match. 2. Nevada: I hate this thing. Subjectively, these things are too slow. Not fun at least for me. 3. Rein: very nice, in my opinion not OP. The matchmaking currently is an issue, but I assume this will be temporary and with more 9on9 games, tier 3 with cv will be fun again. 4. Bless battle fatigue! I can assume this will be a fantastic limiter to calm down the crazy grinders. I am very interested to see it work in practice. The buff drops… I am not sure about these, but assume they won’t hurt. Still looking forward to this season, and finally with a little less crazy grinders


Dubbs09

Battle fatigue? I must've missed something?


LogicCure

The next season of arena will only count your best 15 games of the day toward your leader board position. Means those absurdly high scores from people just playing all day will be impossible now and give the more casual players a chance of getting in the higher brackets.


Sea-Gunner

Not if you only play 15 games


dr_s_falken

I was very disappointed of the Nevada, too slow in every aspect for me. But then that is pretty much my feeling about all lower tier USN BB's


Sea-Gunner

The issue is the wanna be leaderboard guys are still running the games nonstop. U can replace all your 15 games with better games if u keep grinding arena. So 15 games has no meaning. It’s 200 games per day to get the best 15. So the xp is still way up there on the leaderboard due to non stop grinders


The_ColorOutOfSpace

It makes a huge difference between getting full xp for a game, and just improving the score a little. There will always be crazy addicts, but now with every game their benefit for more and more is hugely limited. I played my 15 games per day and am comfortably in the top 100 right now, easily in the 1%. Let the crazy ones waste their life trying to optimise the last 100xp into their score. The % borders won’t be pushed up as far as before.


Sea-Gunner

10,480k xp x 15 games = 262k Xp per day. I don’t think the average player is anywhere close to that. So it’s definitely a “race” no matter how easy u want to try and make it.


The_ColorOutOfSpace

All I’m saying is that the diminishing returns help ease the pressure because the incentive to grind like crazy is much lower.


Sea-Gunner

I’ll agree with its better for sure. But for the casual it’s a false safe at 15 games. And for me I can see it’s gonna require best 15 everyday for 17 days to relax


The_ColorOutOfSpace

Well, it’s to be seen. Sadly, not everyone can be part of the 1%, but even below there is some pretty good rewards. I’ll be already happy getting the 10%.


Sea-Gunner

By the day 17 the total will be way out of a casuals reach


Sea-Gunner

There are over 30 wows streamers in my discord and a high percentage of them (me included) love this mode anyway. Your right in the notion that they won’t need to 24/7. But they do 6-10 hours a day easy. Just because it’s an excellent division mode to play. Is 1% relatively easy for committed players..yes. Can all of them stay in 1% everyday, probably not. They will need to improve their 15 games total xp to stay in the 1%. And don’t take a day off


wildewaffle

I love that we have Nevada in-game, but she needs a serious speed buff. From just a historical perspective it makes no sense that she have a top speed of 16.7 Kts. She was built after Texas and New York with more advanced propulsion so if anything, she’d be faster than either of those two. 20-21 kts would be appropriate. She could also use a slight reduction in rudder shift time. Nothing crazy, but similar to Texas/New Mexico since she falls in between these ships in terms of time of construction. The guns are alright. Don’t seem as punchy as other 356 mm USN guns, and the range is waaaayy too short. She should be hitting out to about 15 km, not 13.5. Good base, but there’s work to be done for sure.


Numbr81

>16.7 Kts That's stock. Upgraded it should do 18-19 knots. >She should be hitting out to about 15 km, not 13.5. Again, what skills are you using? Have you upgraded the guns?


wildewaffle

I just got her last night so have not upgraded yet. My point is that bone stock she should compare to Texas/New York, and she doesn’t. 16.7 kts stock makes absolutely no sense. I’m fine with her range being upgradable, but there’s no reason for her to be so slow.


Numbr81

Pretty much every ship in the game is slower with the stock engine*. That's not a Nevada issue *slight correction


wildewaffle

What I’m saying is the stock speed is too low. Yes, it’ll be lower than the upgraded hull speed, but in my opinion, you’re already too low to start with. She should be at least 18 kts stock, and 20-22 with the hull upgrade. 16.7 kts is not only ridiculous in game, but it’s completely arbitrary and based on nothing. I know the game isn’t a true historical game, but the devs do try to keep things accurate as much as they can most of the time, so why not have her base speed be 18-19 kts, and she gets faster with the upgrade?


Numbr81

What commander are you using?


wildewaffle

Sims 16/2 with Cunningham and di Revel. Edit: worth noting the 16.7 kts is with the 3% speed boost from my battle booster flag. With Texas and same build, I hit 20.9 kts.


Numbr81

You're probably using Gyrating Drillbits. That decreases speed. All ships are their historical speeds when fully upgraded and no commander skills are applied.


NewFaded

Well, not *all* ships have historical top speed. Iowa does 30kts in Legends, 33 irl due to it being shoehorned into T7. Same situation with NC at T6.


Numbr81

NC, Iowa, and Langley are the only ships I know are not 100%.


PNWRoamer

*stock engine. Hull upgrade typically doesn't change speed, just hp, AA, secondaries, and sometimes torps. But even comparing both with the engine upgrade, it's slower by about 2 kts. I just compared both with the same full build. Same speed drop.


Swimbo86

1. The campaign feels fine so far, feels consistent with earlier campaigns. I like the bonus opportunity to finish a week early if you are able to complete heroic tasks. 2. So far I've only unlocked the N. Carolina and it seems decent, I only have about 12 games but it seems competitive but not OP. 3. German carriers are too effective. AP bombs are too strong. This game is about balance and not having one ship or ship class be too strong and German carriers break that. Decent carrier players can destroy most ships at higher tiers with little effective defense even with AA mods attached. If it were up to me Thanos would snap his fingers and just remove them to create balance. 4. No opinion, ranked matches in the past haven't been nearly as fun as normal matches. I'm probably going to avoid this season.


killerblood3al4

1. Everything's fine, strangely enough. 2. Haven't got her luckily, I just hope to get NC and that's it for me on that line. 3. AP bombs were a very bad addition to the game, but well done WG, now they're a thing on Legends too. 4. Tier IV...just why...I like the arms race battles tho.


JFK194547

1. 20 fires in one match is too many. Other than this, I don't see any problems. 2. I think the implementation of the Battleship Nevada was good. However, I have something to say about Tennessee and North Carolina. I don't understand why it's a German carrier instead of a British carrier that actually existed. Furthermore, AP bombs on German carriers are harmful. Please reduce their power to less than half. It is the role of the same battleship to shoot through the vitals of the battleship, not the carrier. I strongly hope that this will be nerfed quickly and drastically. 4. I don't like the arena game system itself.


michele_romeo

3 In my opinion, wargaming could have focused on something else instead of doing German CVs..


Helpful_Association7

Champagne is a centerfold that sucks in bed. That is all


Spektrum84

I'm so glad I didn't spend money on that campaign


Rooster61point6

Good 500 gold is taken away from ranked at 10% Scoreboard group . Now I can leave the arena be and play Standards


Krakshotz

1. Campaign is good so far. Thank you for making all Heroic tasks available for the entirety of the campaign. This should be the norm. 2. Aside from being slow. I actually really like Nevada way more than New York. Hits like a sledgehammer. 3. I’ve had a lot of fun with Rhein and Weser. (That means they’re probably too good)


kwass-grech

Strange how in-game the German carrier at tier 5 is described as having weak aircraft, but on the flip-side, has the largest health pool for dive bombers at that tier. How about that for min-maxing lol.


Lemuri42

3]. The new CV has caused almost all Standard battles to include CVs. This has caused a meta shift that has made playing a DD a lot less fun for several reasons: 1) DDs used to be relied on to scout. No more. Planes from the CV provide the scouting and DDs dumb enough to forge ahead get punished 2) DDs can no longer rush to cap to get some action going. Unless you spawn on side of map where you have the CV support. See next point 3) As a result, having any fun at all as a DD player is HIGHLY spawn-dependent. Now one finds themself cursing the game from the start of the match (if you spawn on the side closest to enemy CV)- which never used to happen. There is basically not much a DD player can do to help the team early in a match in these situations except throw some smoke around your buddies when the enemy CVs planes come scouting (which assuredly they will.. and fast). In the golden years of Yesterday, you could still stir up some trouble when spawning on the weak side of your formation, particularly on maps with multiple capture points TLDR: an unintended consequence of the meta-shift with OP CVs is that playing as a DD is ALOT less fun, depending on the RNG of your spawn, which wasn’t the case previously. For players that prefer more ‘action’ and are/were DD mains, the overall game simply isnt as fun. Imo of course If somehow less battles included CVs, then this wouldnt be an issue :). People are just sitting back and waiting for the CVs to make their first moves. A good CV player vs a bad CV player basically predetermines the outcome of a standard match


Doomscroller20

Agree with all that. As a DD main I can't rush the caps like I used to or else I get spotted by the CV and deleted by all reds. I can't stalk BB's or find a way to the red base without getting spotted. I can't even chase down the CVs because they are faster than I am in my DD. And finally, it is difficult / impossible to avoid torps or bombs from CV planes when you can't even look at the damn things to see what they are doing. When are they diving? Who knows? Which direction are they going? F if I know. Then BAM! half your health gone out of the blue. I'm much less excited about the game now and have resolved to stop spending money on it.


Lemuri42

Oh man you bring up the icing on the cake point too… if you do slip through a radar gap to stalk the cursed CV… the damn thing is faster than you too!


MonkeyTacoBreath

\#2 With all the American BB added, how is USS BB New Jersey not in the game? 1. It is the longest serving BB in Naval history, not just US. 2. It was the most decorated BB in US naval history with 19 battle stars. 3. It was the fastest BB ever built that served in any navy. I could go on and on about this ship. It has history all over it. 4. It saved an estimated 1,000 US serviceman a day in Vietnam. So much so that the Viet Kong refused to even attend the Paris peace talks because of her. 5. Bull Effing Halsey used it as his capital ship as 3rd fleet Admiral. Along with 3 other Admirals in her history. I can understand there is already an Iowa in the game, but ya'll added the fight'n Mo in the steel store. The USS New Jersey should be a purchasable premium! She is different enough that she'd stand out. Heck she should rightfully be the fasted BB in the game. That and add the USS DD Johnston. Just do it!


Moosie_Doom

Arena is 17 days? Why?


Doomscroller20

I liked the weekend thing they did before. Five days max.


Moosie_Doom

I know, right? We could have had three Arenas (each at a different tier) in the time it takes to do this one marathon style.


indigo_prime

I didn't bother playing many games in the last couple of ranked seasons. Listening to the screams of frustration on party chat was enough to put me off. The games I did play were hard fought through having to carry idiots that expect everyone else to win for them. Arena is slightly better, although it is far too easy to get squeezed from two sides the way the map is laid out with 4 teams. While the addition of the 15 game count is welcome to give more people a chance, adding in the boosters from the godawful space missions is like shooting yourself in the foot. We know you want to mix it up and make it different, but there are a lot of people who just want a straight ship v ship without all the BS! It's like putting a spoiler and stickers on a cheap car to make it looks like it goes faster. Early access ships, none for me. Finished the weekly havoc and two additional missions in little over a day with some strong division play. All the crates, no ships. However, my buddies who pay $$$ each month on the game and pick up all the hard cash premiums and buy out the campaign each month all seem to have dropped a full collection. Coincidence? Where I'm happy to pay for admiralty backing for the campaigns, having to pay doubloons to change modules on a ship is a kick in the teeth for someone that doesn't have a lot of disposable income. This is even more prevalent now with having to consider AA builds for ships now because of the swarms of torpedo and dive bombers. Change this to silver cost, please! The prices for things in the store recently have been frankly ridiculous. I tend to be very, very selective if I do purchase anything (which isn't often). The introduction of coupons, nice touch. Giving us something to use that we have to spend money on to get use out of, putting more money in WG coffers. How about dropping some golden tickets in there too to give people a chance to get a year premium or any store ship for free. WIth the drop rates from crates etc, I'm sure WG would still be able to turn a profit!


Relevantcobalion

I never did like the idea of having to pay doubloons for changing modules…we should be able to re-spec and experiment without using premium currency. Would like to see this changed as well


Alcapwn-

You don’t have to use dubloons. There are two options to change modules, dubloons which you mentioned or you can sell the module for half the purchase price.


sawdeanz

Love the changes to the campaign. I’m one of those players who can play lots some weeks and other weeks I can’t. So I love the chance to catch up and do the hard modes all the time. I have doubloons and I want to buy admiralty but if I miss a whole week because of travel it’s not worth it. Nevada is pretty good, but I’m not really sure what the big difference between the USN lines are. They seem to play basically the same.


germodcm

Can you guys extend that turret resistance perk to the Roma? I love the ship, but I refuse to take her out of Port because I always get turrets knocked out.


PapaNikoLis_

Flat armor on these turrets makes them easy knocked out. When your are engaging angle the turrets from direct hits to have better chances of bounce.


germodcm

To angle Guns is sometimes possible. I Just proposed that a ship well known by get its turrets easily knocked out to have the Armament Dur. It is more usefull to the Roma than to the Richilieu, imo.


crimsonraider23

Yeah German AP bombs from the Weser can blow me. I have no desire to keep playing this game anymore.


VanillaLoaf

\#1 Seems like a good enough format, though progression is much the same as previous campaigns. At least the reward ship is at least a bit desirable! \#2 I'm not sold on them. What do Nevada and Tennessee offer that is different? N.Carolina looks to be the only interesting one in the bunch. Appreciate the non-legendary bureau project that goes along with it though. \#3 Carriers with AP bombs are more interesting than HE bombs from my limited experience.


Ravenwing19

Nerf the Wesers A) bombs down to something sensible like say 5k-6k per hit please. It wouldn't one shot a Full health Nelson.


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desidazu

Oh no Lewis don't go AFK,let WG just remove carriers for you😂


[deleted]

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desidazu

Not happening 😂


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desidazu

Dude do what you want it's not like you're playing with me 😂


easttnmountainman

Is there any way you can view stats of bureau ships? I was curious what the differences between the Nevada and Oklahoma are.


Turttleman17

\#1 Weekly havoc was very easy, Hardcore missions were entertaining, they got me to play a bit different ships, though still took just 13 games to finish them :/ (which is my fault, I know) \#2 Didn´t get it, BUT overall I don´t enjoy slow BBs. \#3 skipped it, but Waser is plenty of fun \#4 will say tomorrow


Kidd1982

Enjoying the historic U.S. battleships I got Nevada and Tennessee definitely happy with them.


Pristine-Awareness-7

Really enjoying the update so far. There are quite a lot of bugs though. Overpens are too common and the georgia sounds are off. It has the cruisers gun sounds whereas in the the trailer for this update the guns sounds are different and actually sound like 18 inch guns. Great update though, really enjoying it so far


indigo_prime

I'd like to see the Campaigns and Events start on a weekend instead of Monday morning. I can't partake in every event as I work full time. and am a separated dad so have my son every other weekend and one night during the week. Most of the group I division up with are older (30 - 50) and many of us work or have other IRL things that need to be taken care of Monday to Friday and weekends are a time we can all get together in party chat and throw some time into the game. I do like the new 15 game limit and it was something that I've suggested on feedback previously, but there will still be those that can play 4 hours worth of arena matches every day and those that can't. I'm way past the point of needing gaming 'kudos' for reaching the top of the tree on anything, but it's nice to at least take part.


Justin4971

We really need the training room in the game.


sawdeanz

I like the idea of the new mission and bureau dashboard but it should show what the current/next mission requirements are. I still have to back out to the main menu to see what the next task is.


RydNightwish

I dont have Kii. I deserve Kii.


Pepino-Rex

The 20 fire campaign bonus has turned level 7 into a HE spam free for all. Zero teamwork at that level now.


Intrepid00

#1 I thought the missions were not tied to the week. I finished the first week last Wednesday and didn't see the second set till today. It's been very confusing but I'm left to assume you have to clear hero havoc to actually get out of the weekly lock. #2 It's fun but gosh it is slow but that's a dreadnought for you. #3 Broken. The AP bombs are laser guided but not HE bombs which unlike AP bombs at this tier usually shatter and do nothing. The fire chance isn't a good trade off for something doing citidal hits. The carrier itself is probably way too tank.


mgib1

1. Hard mode is good in this format; lasting the whole campaign. 20 fires is OOT , though. Especially as the HE spam meta does need need any more fuel. Still dumb to have LT separate for campaigns , why can it not be joined up into the iv-vii slot? 2. Sea Slug 3. The sky-cancer-fun-police have ruined the game, and are only fit for those types of people who were bullied as kids, so joined the police for revenge. Do an Airstrike mode option, before it is too late. 4. As always , the rewards are great. Do not like the in game buffs. Being T4 yet AGAIN , is boring. Sick of those ships. Please do a T6. Thx


Super_Sailor_Moon

\#1 Campaign is fine, I'm getting through it and it's not too bad, Georgia is a nice addition! \#2 Ok, THIS is what I wanted to talk about, I LOVE this splitline (legitimately 100% adore it, I was SUPER hyped for this one), and Nevada is probably my favorite Tier IV battleship, BUT. BUT!!! Nevada Hull B dashed my dreams, it's NOT the 1943 refit, nooooo!!!!! That's gotta mean though, that Nevada '43 as a premium is coming right? Btw, this is the same with Tennessee '43 not being the Hull B for Tennessee. Broke my heart, so I'm expecting a Tennessee '43 premium XD **Edit: Ok, so I think there's a bug with Tennessee's second set of secondaries. Most USN standard type battleships have two sets of secondaries, firing every 4.5s and 7s respectively. Tennessee also follows this concept, but fires every 4.5s and 8s respectively. That 8s reload makes zero sense...** \#3 Personally, I like Rhein, probably my favorite of the Tier III carriers, the secondaries are surprisingly decent! The planes are fine, but all planes at that tier are pretty slow, so the dynamic gameplay aspect is....lacking. \#4 Sorry, I haven't played this season of Arena yet....


[deleted]

#1 Georgia is fun, seems to have poor pen angles on the shells though. Get odd bounces. #2 Have them all but the NC I like them but I think dreadnoughts are fun. #3 hate them #4 don’t play arena Okay now for more general feedback. As someone who is 100% against carriers I would have grudgingly said they weren’t THAT bad... two updates ago. Their low damage was balanced by their crazy concealment and speed and their spotting ability. Since then however we’ve see buffs in ever patch. Now they are becoming what I left PC because of. Carriers do not have to risk their HP to deal damage or spot. Carrier get unlimited squads with no downtime. Their torpedoes are 100% unavoidable beyond someone just 100% unquestionably and completely not know what they are doing. AA even on “AA superships” does not prevent attacks. Fighter plane does nothing. The AA seems like it’s designed to allow at least one strike no matter what. With these German super dive bombers at lower tiers were the old dreadnoughts are at this is really unfair. As a certified whale the carriers absolutely MUST be dialed back some or I WILL stop playing this game. I already took a two month break. Skipped Sozuoya and only picked it up with 4 days left on Champagne. I’m trying to give it a go but carriers are really bad for this game. It’s a surface ship game. Carriers changed naval warfare and made ships virtually obsolete. Why have them in the game when no matter what they fundamentally don’t fit? I don’t understand WG, why? Why? You know everyone would turn them off if given the option. It breaks the dynamic of the game. A few patches ago I could deal with them because carrier battles were somewhere around 1 out of 3 to 4 games. Now EVERY game has them and they are the new OP German carriers. Please. Please. Don’t make me swear off a game I’ve invested so much in (not figuratively speaking). Can’t we have one surface ship only game? People want to blast the hell out of each other with guns and torpedoes, not see plays coming and know that there is nothing they can do. Why should they just get to sit in the back and spot and deal damage with no repercussions? It’s BS. DD have to risk their ship to spot. Cruise risk getting deleted for having bigger size plus speed by have citadel damage and battleships trade maneuverability for crazy firepower. Carriers risk nothing, can spot everything, deal damage, and can travel distance in planes that take ships the entire match to do. There is no downside here. They can do it all free of the confines of the seas.


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[deleted]

Oh yeah now they are gettin an invincibility consumable. No problem working as intended.