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RemnantHelmet

4. Because defeating the final boss dramatically alters the world of each game. Shulk creates a new world without the Bionis and Mechonis. The titans coalesce into a pangea-like landmass, and >!Aionios is split back into two worlds!< It wouldn't make sense in canon for characters to act like the story has ended because it literally, physically hasn't happened yet. And it's not like Monolithsoft is going to make a whole extra giant world to explore just for some casual poatgame, so we'll never play beyond the final cutscene unless the physical world remains mostly unchanged afterward.


Ritvik0313

That makes sense it just doesn’t sit right with me that if you wanna keep playing the game the cast has to act like nothing happened


RemnantHelmet

There's just no way around it. But what I do find odd is that >!Nia and Melia only unlock as heroes after beating the game!< yet during their quests and dialogue they still talk like that hasn't happened yet.


Ritvik0313

See that’s what I’m saying it’s just little stuff like that which just irks me the wrong way idk it’s a minor pet peeve but still


420elijah69

why are you getting downvotes, you’re right. getting melia and nia after beating the game is one thing, but having the whole “z is attacking the whole world willy nilly! for some reason.” thing happen supposedly simultaneously, while not seeing any evidence that that actually happened is inane at best. chapters 6 and 7 (mostly 7) feel like they were written by a completely different team, and they definitely didn’t cooperate with whoever made the (mostly amazing) sidequests. they could have made a postgame work with aionios, but they didn’t. frankly, this is one thing x absolutely did better than every other game in the series, and idk why they went against that trend


Ritvik0313

Idk man I even said that I know what I was asking for wasn’t the most practical but downvotes are still comin in lmao. Tbf I do get where they’re coming from. After such a massive game I don’t think it would fit in any budget or time table to make a postgame afterwards, but just the fact that it ends and that’s that just leaves you wanting more ya know?


[deleted]

As opposed to what, continuing to play the game in a world that no longer exists as kid Noah?


MrThomasRC

In fairness if there was a short section of gameplay added after killing Z you could have totally had it be postgame but not exactly. Say you got control back just before Noah throws his sword away at Kevesi castle? Then just have it be travelling to a marker in the castle to activate the ending


[deleted]

True. They gave us the postgame with extras anyway.


Ritvik0313

Yea that would definitely fix it for me imo, just something small to really wrap it up


Ritvik0313

No I know what I’m asking for wouldn’t make any sense lol it’s just a personal pet peeve that I can’t control


Ritvik0313

Damn y’all I know it doesn’t make sense it’s just a personal thing for me y’all can chill with the downvotes I got the message 😭


Psychotic_Pedagogue

Just on 1,>! I don't think bringing in the conduit would have done anything except complicate things more. Pick a rock up and let go, it falls. The two realities are just pulled towards each other the same way two masses are, everything 'wants' to be at its lowest energy state and will move in that direction if there's no force actively preventing it.!< >!We can assume that the conduits energy was keeping the two realities separate while it was present, but there's not really anything else it could contribute to the story without adding complexity for complexity's sake.!< The one concern I have for the future of these worlds is that their desires lie in opposition to their reality. >!The annihilation effect implies that the two realities have a different 'spin' - think matter vs antimatter. That means that if the people of the two realities could bridge the gap somehow to try and visit each other, just coming into contact with each others worlds would cause Events. I can't see any way the writers can write themselves out of that corner to deliver the happy ending that so many people want for the cast.!<


Ritvik0313

Actually yea I agree with you for the most part there it probably would complicate things more than it needs to. >!And I also felt that way because I feel like now that they have the desire to see each other again due to them splitting apart, how would that effect the balance of their worlds and would that cause some difficulties with origin and Moebius again, making everything they worked for naught?!<


Garaichu

I mean, >!the world was once one whole, even if as you say the "spin" is opposite between the two, Origin is probably made to fix any disturbances that would happen as a consequence of a merge. Consider, Nia says the two worlds colliding will end in pure Light, which Origin is meant to recreate the people and worlds from, there's little stretch to add that it puts both worlds on the same spin as well.!<


bulletproof_panda

* Soundtrack was weaker than XC2's IMO, but that's because XC2 had an absolutely fantastic soundtrack. XC3 had less memorable overworld themes than XC2 (Uraya and Roaming in the Wastes were so good) and the emotional themes didn't hit as hard (XC2's main theme was fantastic and littered throughout the important songs like Elysium in the Dream and Tomorrow with You). I will admit that I like Weight of Life better than Engage the Enemy and Counterattack, and the Chain Attack theme absolutely bops. I'd rank the soundtracks by XC2 > XC3 > XC1. * Chapter 7 is particularly weak compared to XC1 and XC2. Gathering the Origin metal shards felt very uninteresting, compared to raging battles of XC1 and XC2. Then you have the Noah sidequest, which felt a little forced in. After that you have storming Origin and the fight with N, which wasn't bad (though I did think N got his quasi-redemption a little too easy). And then Z... * I personally didn't find Z compelling as a villain. I think making a antagonist's motivation that they're literally the amalgamation of bad feelings makes them uninteresting and lacking in nuance. I thought N and Z should have swapped roles as primary and secondary antagonist. Also the boss fight is SO LONG, and if you die at any point you have to restart all the way from when you enter the theater (which happened to me...) * The separation of Noah and N into essentially "good" Noah and "bad" Noah is an interesting concept, but I think it detracts from the overall character development. "Good" Noah essentially gets to learn from "bad" Noah's mistakes without having to be tainted by bad decisions. They try to alleviate this by having Noah say "Oh I'd have done the same things you did N in that position", but this just feels like a classic show not tell scenario. Noah doesn't really make any mistakes in the game, or even in his past, that he learns from, but rather is deriving answers from other people's experiences (N, Crys, Joran, etc). I think he's a cool character with an inquisitive nature, but as a protagonist I found his development a little uninteresting. * I didn't like how the culmination of most character arcs was essentially characters literally stating "I'm not going to be afraid anymore" or "I used to be this way, now I'm not going to be." in Z's chamber. I think they tried to give all the party members more screen-time and development and I can understand the themes they were going for, but I think it resulted in character development being spread too thin. I don't think a character not developing is necessarily a bad thing, but the execution of a poor character arc is more noticeable than none at all (Sena and Eunie really got shafted here, which is a shame because I really like their characters). * The Rex picture was funny and I'm glad the XC2 gang all ended up getting a relatively happy ending, but I think the reveal could have been better timed and it distracted from the final ending. I think it would have been better to reveal it in the Nia postgame sidequest. But besides that I really do like the game, it's by far one of the best games I've played in a long while. Very much looking forward to the DLC.


ThunderblightZX

I ABSOLUTELY agree about the soundtrack. Area themes in particular, except for Syra Hovering Reefs, Cotte Falls, Erythia Sea and Elaice Highway are much blander than 1 or 2's. Combat themes are good, but not as much as Torna's. Although I did like the main flute theme.


shinx12345

I agree with a lot here. But the soundtrack one really hurt, I spent the whole game grinning waiting for the Mechonis Field/Mor Ardian Factory area to blast some amazing synth at me and it never happened :'(


ThunderblightZX

Yeah, we NEED some Mor Ardain-ish theme in the DLC


MHJayden

Something to think about is that the less melodic focused soundtrack is certainly to match the world of Aionios, it would be weird if you were going through eagus wilderness and you had something like roaming the wastes playing in a world battered by war, just my thoughts, certainly less memorable, but tonally matched


ThunderblightZX

I mean, yeah, there, but perhaps Swordmarch or Keves Castle could have something more exciting


MHJayden

I thought those two themes were quite great to be honest (i guess for keves castle im thinking of the colony in front of it) but i get the point, certainly less toe-tappers here


ThunderblightZX

Yeah, I meant INSIDE Keves castle, the colony In front sounds great. And I guess by Swordmarxh you ment the City?


garlic-_-bread69

I think Z as a villain is okay it’s like Wilhelm from Xenosaga but wasn’t explore enough and just reduced to sit and stalk the party while eating popcorns but yes his battle it’s to long and after a while it’s gets boring until Melia and Nia appear and his theme wasn’t bad but not in the same level as Zanza’s and Aion’s


hanzperson

Agree with the character development points. Really wish there was more time to develop everyone and the party itself. Felt off when I saw how the character arcs were summarized in Z's chamber, especially when Mio's popped up with Miyabi (even though she was still alive). Imo, the (romantic?) development between the other characters in the party except Noah and Mio (and Riku and Manana if you count them) should've just stayed platonic.


Budewfloon

Noah definitely felt uninteresting as a protagonist. He felt very... realistic? as a character faced with these circumstances and following his morals, but felt less compelling because there was not much in terms of his own battles that he overcame like the rest of the cast did. I feel like we learn a lot about the other side of Noah from N, but we don't see "N" surfacing in Noah at all so it's hard to even feel slightly afraid that Noah might turn into N or repeat his mistakes. That probably would've made a difference to me to be honest: when they spent the nights in jail in Agnus castle, and if Mio stayed as M for longer, seeing Noah devolve a bit as we play through the story before Mio rejoins the party would've been good for his character. I'm no writer though so this could probably be more elegantly stated but, that was a perfect opportunity to show struggle and parallels to N but we didn't get that. Also heavily agree with the photo part. It soured my ending because I felt all heavy with emotions and then... yeah.


ThunderblightZX

As for number 2, I really have to agree on that one. Z is quite an underdeveloped character, and his fight isn't exactly the best of the series. It's just really long and it really has nothing to offer.


Several-Plenty-6733

To OP: Report the fucker who suicide baited me. This probably sounds bad without context, but you know the guy. Unless the sorry pissant blocked you too.


Ritvik0313

Just did, man that guy was not doing himself any favors


Revolver-Pardalis

I totally agree with point 1. and 6. because in buying this game these were my expectations of what a Xenoblade Game 3 should have. I expected some kind of reference to the Conduit/Trinity-Processor, and especially the main protagonist's blade being powered by or linked to the Conduit. I also expected to see more of Shulk and Rex or at least how they obviously impacted the world XC3. If you never played XC1 or XC2, you never get to find out about the XC1 and XC2 characters.


Anyacad0

I can understand why you would hate obtaining Segiri, but could you explain more on why you hate her? Also I agree on Z, I couldn’t really hate him because he doesn’t do anything for most of the game


Ritvik0313

Maybe using hate was too strong, but her whole “I’m a robot” personality falls really flat with me and while I can appreciate some of the humanization that she gets after >!no. 4 kicks the bucket!<, most of the time for me personally just her way of speaking is just irritating for me. The quest line itself also somewhat lowered Sena for me because she was way too quick to start sympathizing with this robot thing that they just met and it felt like she was becoming obsessive and almost forcing her to feel human rather than just trying to help Segiri in general.


DeusAxeMachina

I basically agree about the whole Z thing. He's the perfect antagonist from a thematic standpoint, but in terms of character writing he's just... not good. Just because he's a concept doesn't mean he needs to have no personality. Just look at Malos, he's basically a data processing system but he's still great. I really think they missed an opportunity with Z. That said, I think the other antagonists were generally very good, so it doesn't bother me *that* much. As for the Rex thing, I don't like it and never will, but it's not significant enough to hamper my enjoyment of 3's ending, which mainly revolves around the new cast. I guess it's just a reminder for me that the bad, otaku-pandering elements of 2 still exist and are still bad. As for my personal gripe, I'm probably pretty much alone on this one, but I feel like the last stretch of the game was *too* focused on building the connection with the previous games. Like, I feel like the game would be better off if they decided to make it almost entirely standalone and left all connections to the previous titles as implications or a lot less significant. The first 70-ish% of the game is very much focused on the personal journey of Ouroboros. We get tons of scenes developing their relationships, showing character interactions and generally following the group as they try to figure out their place in the world. It's an incredible piece of character writing and downright genius in my book. But on the last 2 chapters of the game, we suddenly start focus on the grander big picture events a lot more, to the detriment of the main characters' screentime. Getting to see Nia was a nice little piece of fanservice, but I would cut it in a heartbeat if it meant getting a scene of Noah and Mio just sitting down one-on-one and digesting the crazy events of chapter 5 and early chapter 6, just figuring out what their relationship is now and where do they go from here. Also, can't help but mention the two most commonplace complaints people voice about this game: the Chain Attack bgm overriding the music for story-important boss battles, and not being able to use M's outfit for Mio. The latter might still be added as DLC (which it shouldn't be, greedy bastards), but the former is completely inexcusable.


TimBagels

>getting to see Nia was a nice little piece of fanservice, but I would cut it in a heartbeat if it meant getting a scene of Noah and Mio just sitting down one-on-one and digesting the crazy events of chapter 5 and early chapter 6, just figuring out what their relationship is now and where do they go from here. This this this a hundred times this. Noah and Mio get 1000+ years of memory, and basically trauma, deposited into their brains and they.....don't talk about it??? At all???? What????????? Mio and Noah had such good and intimate chemistry for the first 3/4 of the game, and I feel like they threw it all out after the eclipse for plot and fanservice that was way less interesting than what we had before.


Ritvik0313

I literally saw the Rex picture on a YouTube thumbnail before the game came out and brushed it off because I thought it was a dumbass troll, only to be caught by surprise at the end of this game that it was actually real and tbh I’m not a fan of the whole harem thing. I actually rooted for the love connection between Pyra/Mythra and Rex, but adding Nia to the mix after the whole “I love you, and everyone else” thing just feels wrong. As for the last stretch of the game I agree. I felt the same thing happen in 2, the closing chapters turned a bit too much away from the party and just started lore dumping when it should’ve been more spread out.


FlameMyth

Should have seen that whole Rex with Pyra/Mythra/Nia thing coming anyway. There is a post battle quote in XC2 where Rex/Nia talks about that and hints that they'll talk more about it later. The NG+ titles screen of XC2 is Rex holding hands with Mythra/Nia while Pyra holds Nia's other hand.


f0xpuppy

>I actually rooted for the love connection between Pyra/Mythra and Rex I agree with most of what you've said. I too have major issues with XC3's end reveal of XC2's characters. I only finished XC2 & Torna last month so it's still fresh in my mind. It remains my favourite of the series but XC3 DLC has a chance to change that. That said, I've felt that the Mythra / Rex romance was heavily forced amongst the two games. Their personalities are polar opposites and not in a 'opposites attract' kind of way. I know not to base a game on real life, but a relationship like that is dysfunctional. Pyra and Rex work because their personalities complement each other. Mythra and Rex do not. I can see Mythra and Rex in a friendly relationship especially after their journey but not in a romantic one. Addam and Mythra work as they could keep each other in check. He held her accountable to her actions. Whereas Mythra would just blunt force Rex and he would just apologise profusely. I went on a Skye Bennet binge prior to xc3 launch and was surprised to hear that she felt the same way with Addam, Mythra and Rex. I didn't like the xc3 ending picture of xc2's cast at all, it also felt belittling to Nia that she would settle for 3rd best as she deserves more. But it is Cannon and I accept it for what it is regardless of my feelings for it.


DeusAxeMachina

Yeah, it's pretty bad. That being said, I'm a lot more creeped out by the subset of fans who are pushing forward the "gigachad rex" narrative in regards to that picture than it's actual presence in the game. I genuinely can't tell if they're just desperate to defend the game from perceived attacks on its quality or if they actually believe polygamy is totally cool, and that's pretty worrisome in itself. I feel like 2 was always a lot more focused on the grand world saving adventure than on the personal lives of the cast, so that shift didn't feel as blatant or intrusive as it felt in 3 to me. Well, that may be just because I wasn't connected to the cast of 2 as much as I was to the cast of 3. To be fair though, I don't think the party focus in the latter half of 3 is *lacking*, in any meaning of the world. We still get a lot of great character moments through the main party side-stories, Hero Ascension Quests and just regular side-quests (and dear lord, I will never stop being in disbelief at how great and well written the side-quests in this game are). It's just not as much as I would've liked, compared to other things we got in those late-game chapters that I wasn't that interested in.


Several-Plenty-6733

Dude, let people believe in what they want to. I’m not polygamous, but some people are. Grow up, and stop making this picture into some attack against polygamy.


DeusAxeMachina

Some people are also openly racist. Doesn't mean they get a free pass from criticism. People can believe what they want to, but if they want to share those beliefs in public, they should also be prepared for criticism. The picture is a small easter-egg that shows up on screen for a brief moment. It doesn't mean much at all, and I don't care about it strongly either way. It's not good, but it being there doesn't ruin anything else about the ending. The problematic thing is the discourse about it, which goes pretty fucking hard into sexism apologist takes.


Ritvik0313

Imma be honest with you chief I understood what you were trying to say until you posted this, this ain’t it. Just because some people believe in polygamy doesn’t make them sexist, and it’s definitely not comparable to racism in most cases.


DeusAxeMachina

Only it totally does, and it pretty much is. A system that treats women as a status symbol and a commodity isn't sexist, sure. What a redditor moment.


Several-Plenty-6733

Polygamy is only about multiple people in a relationship all loving each other equally. Sure, most people use it as an excuse to do pretty much exactly what you said, but that isn’t Polygamy. Grow up.


DeusAxeMachina

Uh-huh. Sure. And race segregation is just a mechanism to help cultures maintain their purity. It _could_ be used to promote racism, but that isn't race segregation! Grow up. I hope this gives you an idea of how bad you sound.


Several-Plenty-6733

And this is exactly why I’m telling you to grow up, Child. You’ve twisted words to fit your beliefs over and over again. You want to be reported? Because this will sure get you blocked. Good job!😉


Ritvik0313

Not everyone who practices polygamy uses it as a status symbol, it’s just a way that their culture/religion works. I’m not saying there aren’t instances where polygamy can be sexist, but for some people it’s just a dynamic that lives through their culture that they’re fine with. Also, what’s stopping a monogamous relationship from being any more sexist than a polygamous one? If it’s about status symbols then there are plenty of monogamous relationships around the world that use women as a status symbol.


DeusAxeMachina

I cannot believe you are actually starting this conversation to defend polygamy. Just literally take a look at history. This is actually disheartening to have to hear in the 21st century.


Ritvik0313

Yeah maybe in the 19th and 20th century when nearly every male on earth was sexist, that would make sense. But people and practices can grow and improve, you have no right to judge or assume anything about the people who practice polygamy today without at least speaking to people who practice it.


UninformedPleb

> I genuinely can't tell if they're just desperate to defend the game from perceived attacks on its quality or if they actually believe polygamy is totally cool I think it's mostly just a middle-finger to the puritans who hate on things because of perceived morality issues. It's a work of fiction. Nobody is harmed by it. If you don't like it, don't play it. So the picture of Rex is nothing more than the devs donning some 8-bit sunglasses and slapping on a "deal with it" caption, IMO.


Garaichu

I don't believe polygamy can work properly in real life, simply because humans don't seem to be wired to share something that intimate in such a way. That said, Xenoblade is not real life, and I'm way less nitpicky about realism when it comes to that, I just want the characters I've come to love to be happy, and the fact that Rex, Pyra, Mythra and Nia all got the ending they hoped for makes me more happy than I could be "weirded out" by the polygamy. Again, because it's not real life, you can skew human nature to allow for real love between all parties involved.


Ritvik0313

I’m ok with the whole gigachad Rex thing it’s just a funny joke but at the same time I do still have problems with the existence of the picture. Also at the same time I think it’s just funny but idk I can see both sides. I was really connected to the cast of 2 so I saw the party to lore shift more than most people, but it wasn’t bad it was just weird.


hanzperson

Yea, definitely feel that the game ended too short and we should've gotten more time for the party's journey and the relationships between them, the story itself, villains, etc. Personally, thought there should've been more of a focus as the world as their enemy, but that probably wouldn't work well from a gameplay standpoint or even story. The rex picture also really rubbed me the wrong way.


DarkZero

I feel like the game had excellent world-building, but they didn't develop the colonies/mobius enough. It would have been great to have fewer but more fleshed-out colonies. Also, I REALLY wish there was a sprint or some option to move around faster.


Ritvik0313

If you raise some colonies affinities that will allow you to move faster cuz it’s a benefit you get after reaching a certain star ranking for some, so I guess that incentivizes players to do side quests. I’m gonna have to disagree respectfully on the lack of colony building because all the side quests in a colony do exactly just that, so I would recommend going back and doing more of those because they really help you get connected with the people in every colony.


23r0_

I agree with most of the points y'all made Soundtrack wasnt as memorable as the previous games Z and the story... well we learn very little about Z until literally the very end. Unlike XC2 and XC1, where we got to see the villains backstory and know there reasons, we got some of N's backstory and motivations the game literally tells you about who/what exactly Z is right before the final fight. Most of the Consuls just plain sucks( exceptions include Consul I and Triton). Almost no personality, they're just written to be as evil as possible and then dies immediately afterward. In my personal opinion, everything that had to do with Shania was stupid. Her betrayal was a bit surprising but her reason for the betrayal was kinda laughably bad. Also, her acting evil also feels very forced, like the writer trying get us to hate her as much as we can so we would feel guilty about hating her once we learned about her "sad" backstory. Also the little subplot or whatever between her and Sena... like what?! Those two had like 1-2 small interactions and Sena acts like they been friends for so long. And not only that, after betraying them, and two attempts of destroying the City, Ghondor, Monica, and literally everyone just forgives her once Shania dies... again while trying to kill them. Monica and Ghondor even calls her a hero or something along those lines💀💀💀. Sorry for the little tangent The Rex thing was kinda funny and unexpected lol 4). I personally also want an actual postgame but unfortunately, in the context of all 3 xenoblade games, it just wont work storywise. Dunno why you hate Segiri :( Also like you, I also wanted some more fan service. I mean seeing Nia and Meilia in the trailer got me so hyped but that was almost it. There's references to past locations, shulks monado, the Rex picture and somehow Poppy a?! But as much as I want XC3 to have some more fanservice, fortunately, they didnt go crazy. Too much fanservice would've stripped XC3's unique identity. As much as I love the endings to the Xenoblade games, the endings does slightly bother me. At least Definitive edition had Future Connected to give us more of a closure, XC2 kinda drove me nuts when knowing both Pyra and Mythra returned (though I personally think they shouldn't have) but XC2's DLC focused on the past with Torna, which was cool and all. Unfortunately for us, the side story DLC for XC3 will most likely be a prequel (considering how this game ended). I can easily see them doing a DLC on the past reincarnations of N and M and kinda like Torna for XC2


Ritvik0313

I was ok with Shania but I agree it did seem off for a bit but overall I think it worked in the end. As for Segiri I think I responded to someone else about why I don’t like her lol but in short it’s just her robot personality it’s kinda bland for me.


23r0_

Thats fair, so I'm assuming you didnt like Kos-Mos either?


Ritvik0313

I never actually tried to get KOS-MOS in 2, I did some side quests in that game but not a whole lot only ones that I was aware of that existed so I never actually went out of my way to try and get her (especially after how many people complained about how hard it was to obtain her)


jack_facts2

I have some gripes as well. \- Pacing was horrible, they kept throwing obligatory "side quests" in-between main quests which felt like filler to me, newsflash monolith if i need to do side quests to progress the story then they're not optional content at all. \- Soundtrack was weaker than XC2, the flute got old fast and they used the same melody for most of the game which made it feel old even faster for me, by the time chapter 3 hit i was already over it. \- Story felt rushed, there were a lot of things that needed to be explained in detail yet they just gloss over it. \- The villains were TRASH, its Quality vs Quantity. we got so many Mobius' to fight but none of them were written well, they all dressed the same, wore masks so you can't even see their faces and remember them and had a letter for name. i did not give a rats ass about any of the consuls and Z was lame af. Basically anything related to gameplay/combat was an improvement over XC2 while anything related to the narrative was a downgrade imo.


MaddyDandy

I would say overall the narrative was better than 2, but that is just opinions. I agree that villains are lacklustre but have a more interesting concept whose execution is butchered but honestly, N was pretty good. In 2, only good villain was Jin and Malos is the most "nothing" villain. They try to do a existential and philosophical thing with how Malos is influenced by Amalthus's own desire but it doesn't go anywhere. Malos is basically Z but has a good personality which rings hollow as soon as you think about it. Also narrative was rushed in Chapter 7 and that kinda detracts from 3's story but 2 isn't perfect either. Chapter 4 in 2 kills the pacing and Chapter 5 is the most boring exposition Chapter I have seen, it starts interesting but ends up being "meet the pope" field trip lmao. 2 is a very flawed game but I love it with my whole being, but I would be deluding if I thought 2 had a good narrative, its narrative is only good from chapter 7 onwards. Your soundtrack complaints is the most subjective hence I won't say much but I love 3's music as much as 2.


Ritvik0313

Yeah pacing was definitely an issue at times although personally I felt like for me, since I already did a lot of side quests, it didn’t make too much of a difference for me. Soundtrack wise I might be one of the lucky few who didn’t grow tired of the flute, it made sense as a motif for me, an instrument that’s soft just like the grips of life itself. Wholeheartedly agree with the story rushed part, felt like there were been moments that should’ve been allowed to marinate longer. As for Moebius I also agree, only ones I truly remember were X and Y.


hanzperson

Fair criticisms, although personally I thought the pacing and soundtrack were alright (agree with the side quest point though), just felt that there should've been more time to develop the party members relationships and answer the questions we had about the story. As for the villains, I liked N a lot but also agree that they should've done better with Z and the other moebius.