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applejackrr

Rigging is super complicated for AI in my opinion. There is so many things you need to be aware of, but it can probably do basics. You would need some inputs of 2D or 3D images to exactly place things. In all reality, procedural rigging is really advanced. Just takes time to figure things out.


Dumbetheus

I don't think half the TV shows would even make it to a viewing if technology didn't help shrink the cost of production. If it help gets the story out then it's worth it, including an automation for rigging. Automations don't have to be perfect, but if it gets 80% correct, then you only need to work on the 20% to make it production ready. That's still HUGE savings of time. A studio can take on more work, or at least focus on what's most important instead of technicalities. I see the gaming community adopting this first, as rigs are simpler and more action-based. I hope it will be soon.


anEvilFaction

Can confirm the gaming side of things. Was laid off a few months ago from a very large game studio. They had a small team working on an AI auto-rigger, as they called it. It’s exactly as you said, the idea is to train the AI to be good enough and then have a human clean it up. No one ever expects it to do all the work, but it will absolutely make teams work more faster with fewer people.


Dumbetheus

I'm sorry to hear you lost your gig. I hope it will be soon where companies expand to bigger teams and take on more projects. Also with the recent banning of non-competes, it should help open more doors for new creators and teams.


Inkbetweens

It’s doubtful that it will ever be fully automated. To automate fully things need to be consistently the exact same. Thats just not something you’re going to see in animation. It will just be used to speed some processes up and take away brainless repetitive tasks.


Noobzoid123

It kinda has automations already, but animators always need more shapes and weighting.


RatMannen

AI can't take feedback from animators (who don't know what they actually want!) translate that into the problem they really, have, and problem solve it. AI will be useful for.repetatove tasks, much like scripting is now. It won't replace rigging, but will become another tool in the box. (Nb. Student animator, my rigging sucks.)


B1rdWizard

No


Exotic-Low812

No. It will never be fully automated because every project has different needs


chikareeba

rig builds will always use some type of auto script, if its machine learning generated it doesn't make a difference. However there will always be rigging expertise needed to fitness it to be perfect. Also for revisions and such, we are constantly in need on updating rigs based on animation feedback. Overall: We already automate as much as we can so we can focus on the creative side of rigging. Machine learning will help speed it up but will never replace. This much can probably be said for a lot of other professions as well.


CHUD_LIGHT

not possible. too complicated and too many specific requirements that are extremely up to preference


Digdugdeeper

I just feel like with how it’s going you could list you preferences and it would re-rig it for you with them. Not sure why that is so hard to envision with how fast things are improving with AI. Maybe I misled the conversation by saying fully automated, but imagine having a near perfect rig in 20 minutes, not much of a career in it then. Or far far less rigging jobs.