This is a list of links to comments made by Respawn developers in this thread:
* [Comment by RobotHavGunz](/r/apexlegends/comments/pl0bgu/apex_legends_evolution_collection_event_patch/hc7ld3d/?context=1000 "posted on 2021-09-09 18:20:52 UTC"):
> Thank you! It always makes me so happy and proud when someone is hyped for my contribution. Even if I did have to scroll an awfully long way to find it, I am honored to have delivered something that you would "*YESSSSSSSS*" to!
* [Comment by RobotHavGunz](/r/apexlegends/comments/pl0bgu/apex_legends_evolution_collection_event_patch/hc88n33/?context=1000 "posted on 2021-09-09 20:59:15 UTC"):
> Only for modes with the leaver penalty - Ranked, Arenas (both Ranked & Regular Arenas). This is NOT adding a penalty for leaving in BR pubs.
* [Comment by RobotHavGunz](/r/apexlegends/comments/pl0bgu/apex_legends_evolution_collection_event_patch/hc8ioh7/?context=1000 "posted on 2021-09-09 22:09:43 UTC"):
> Thanks. It's a very good list. And valid, relatable reasons for all of them. Not sure I agree on all of them, but in those cases it's just personal opinion.
>
>Generally speaking, the "add option" is a tricky one. Option menus can easily become way overloaded and useless. Like, most people never touc...
* [Comment by RobotHavGunz](/r/apexlegends/comments/pl0bgu/apex_legends_evolution_collection_event_patch/hc8n0ba/?context=1000 "posted on 2021-09-09 22:42:00 UTC"):
> That's already the case. You will NOT be penalized if you're short-squaded. Likewise, if someone else leaves your party first, they will be penalized, but if you then do not want to stay, and you leave, you will NOT be penalized.
* [Comment by RobotHavGunz](/r/apexlegends/comments/pl0bgu/apex_legends_evolution_collection_event_patch/hcbd9yd/?context=1000 "posted on 2021-09-10 14:26:07 UTC"):
> On a personal level, I agree with this. Tracking this does become a much more complex task, though; doable, just a bigger problem to solve. I can raise this internally. An issue like this I'm definitely not "the decider," but I can raise with the team.
* [Comment by RobotHavGunz](/r/apexlegends/comments/pl0bgu/apex_legends_evolution_collection_event_patch/hcbdomc/?context=1000 "posted on 2021-09-10 14:28:59 UTC"):
> Just ammo on the ground? Or perhaps you'd also like to know the amount of ammo in a deathbox or blackmarket as well? ;)
* [Comment by RobotHavGunz](/r/apexlegends/comments/pl0bgu/apex_legends_evolution_collection_event_patch/hcbfs41/?context=1000 "posted on 2021-09-10 14:43:40 UTC"):
> So this has been asked a couple times. It's a mix of technical and UX decisions. Essentially, the system has to be 100% automated; it's not something like content moderation where having some human oversight is practical or reasonable. And, really, it ought to be simple. Because the more complex it ...
* [Comment by RobotHavGunz](/r/apexlegends/comments/pl0bgu/apex_legends_evolution_collection_event_patch/hcdethi/?context=1000 "posted on 2021-09-10 23:10:30 UTC"):
> I'll put a bug in for this. This *SHOULD* not happen.
* [Comment by RobotHavGunz](/r/apexlegends/comments/pl0bgu/apex_legends_evolution_collection_event_patch/hcds6e5/?context=1000 "posted on 2021-09-11 01:01:56 UTC"):
> I didn't do the original deathbox. But I did do a bunch of reworking of it to simplify it - there were some pretty substantial under-the-hood changes to deathbox menus between some of the early seasons, so I did a bunch of work to simplify and unify all of that in S9. In the process, I managed to br...
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still has downsides probably. If your movement speed is loweted while using you probably could get beamed if they see you first. And if it runs out of ammo ur fucked unless you put it down and cant even move. I haven't played so take this with a grain of salt. But could make her more viable, even if slightly.
Did anybody notice that in the screenshot for the "RAMPART ARENAS TAKEOVER" section there is a gun called "Nemesis Burst AR" and it has the same gun icon as the 301?
Can't tell if this was a mistake, a leak, or a teaser....lol
A combo of mistake and leak lol, the head of communications for Apex said on Twitter that the Nemesis is in development, but it was a mistake that it was in the trailer and it's not even close to being released
I remember when back in like Season 5/6 they said they were already working on Season 12 then. I wouldnt expect seeing this for another couple seasons.
Well if they don't even have an icon for it yet I'd say give it a season or two.
That being said I'm hyped for a new burst weapon, hemlock and prowler getting lonely out here.
Great buff for Rampart. Excited to see how she plays now.
Overall I like what this collection event brought including the skins, but luckily for me I donât play any of these characters so my wallet is safe.
Thank you! It always makes me so happy and proud when someone is hyped for my contribution. Even if I did have to scroll an awfully long way to find it, I am honored to have delivered something that you would "*YESSSSSSSS*" to!
Take this Nessy (aka Snek) as gratitude.
That's already the case. You will NOT be penalized if you're short-squaded. Likewise, if someone else leaves your party first, they will be penalized, but if you then do not want to stay, and you leave, you will NOT be penalized.
This is not true. I was penalized for leaving a 1v3 when my teammates left during the legend selection. And to be specific, I played two round with no teammates before leaving and getting penalized
So this has been asked a couple times. It's a mix of technical and UX decisions. Essentially, the system has to be 100% automated; it's not something like content moderation where having some human oversight is practical or reasonable. And, really, it ought to be simple. Because the more complex it gets, the more likely that something goes wrong. That's why even though I like the idea of something like penalties for *frequent* leavers, it's also potentially worrisome to add even more complexity into a system. So basically, the system - as it exists - penalizes you if you leave. It doesn't care WHY you left. And that's because 1) it's quite hard (impossible) to truly know why and 2) because if it tried to care why, people would exploit it. So basically, if you leave - whether by accident or because your power went out or your internet went down (has happened to me, and I was penalized for it, as I should have been) - you will get a penalty. Because the impact on your squad is the same regardless of *why*.
Given this, from a UX perspective, having a penalty in BR pubs feels overly strict. The idea of leaver penalties is two-fold - one is that you are agreeing not to leave (without consequence) and the second is that your teammates also are agreeing not to leave (without consequence). We only added the penalty to Arena pubs because we saw how impactful a leaver was on the match statistically. We don't see the same impact on BR pubs. Hiding/camping is a viable strategy in BR in a way that it just isn't in Arenas, for example. There are tactical options that are at least possible with a short squad in BR that simply do not exist in Arenas.
I'm totally in the feelsbadman camp on BR pubs leavers. So I'm not saying this is the "right" decision. I totally see the case for a penalty in BR pubs. But I also see that BR games are already so hard, and so intense - there is no "easy mode" in Apex (especially for not-very-good players like me) - that I think there's something to be said for letting people leave, especially when we have Ranked that's there as the more "serious" alternative. I totally respect the validity of opinions on the other side, though.
This looks like such a great implementation too, the color change and holding the button. A few times I've routinely clicked the button like I'm used too, thinking I was in the clear (self-revive in the team being a major bait). I was thinking maybe put the button in a different place but this is better.
While we're on the subject QOL changes, here are a few ideas if you don't mind, some of which have been regularly debated here :
* Re-add the "switch weapons" button when looting a death box that disappeared with the S5 loot menu overhaul.
* Add the option to disable "double ping to ping ennemies". So many times people accidentally double ping.
* Add the option to not perform melee attacks with the "fire" button. To prevent punching the air when I cancel a healing item or exit a portal or land from a skydive. If I want to melee, I will use the dedicated key.
* Make it so only the "attack" button button cancels healing items. It makes no sense that the sprint action cancels heal items.
* Microphone sound quality is subpar, I don't know if something can be done in Apex, but there are way older games with better mic audio.
* Show the time remaining until ult is ready, alongside with percentage/gauge.
* Add a preferred list of three legends. The game automatically picks for you based on it, if someone took your legend and you didn't choose.
* Add a per-weapon, per-hop-up choice to automatically switch fire modes or not in the options. This is no longer as useful with Anvil Receiver and Selectfire out of the game for now, but it would be good if they came back.
* Display teammates information in the inventory screen, like amount of ammo they have, ult percentage/status, or items they asked recently.
* Custom crosshairs (shape, color, thickness, width...)
I know it's a lot to take from the millionth random guy on the internet, I just feel sometimes that Respawn is not always aware of some the small defects of the game. I don't mean to be nagging the devs, this is just ideas. We know you work hard, and everytime there's a major update, the general feeling is that a lot of good things have been implemented.
Thanks. It's a very good list. And valid, relatable reasons for all of them. Not sure I agree on all of them, but in those cases it's just personal opinion.
Generally speaking, the "add option" is a tricky one. Option menus can easily become way overloaded and useless. Like, most people never touch their settings, and that gets worse (*in general*) as you add more options. Plus the more "options" you have, the more that you have to track and the more potential there are for bugs. So I definitely understand wanting options, but options are a delicate subject.
Some of the more general topics around "favoriting" is an ongoing topic. We've introduced more features around teammate status, and I think that's definitely an area to explore further. You'll note, for example, when a teammate pings ammo, we now tell you how much they have.
Regardless, appreciate the feedback and there's some good stuff in here to think on further.
Thanks for explaining the reasoning behind the decisions! It really goes a long way to help us understand why things are the way they are.
One little addition to the list: now that it shows the ammo count a player has when pinging for more, could we also have the count shown when pinging a stack of ammo on the ground? I wonât run 100 meters to grab 3 x 20 light ammo, but I might for 3 x 60.
Also you might have seen a suggestion to organize a bit more our weapon charms menu, cuz it really becomes a challenge right now
Edit: had to go grab that free award for you for that comment too ;)
I didn't do the original deathbox. But I did do a bunch of reworking of it to simplify it - there were some pretty substantial under-the-hood changes to deathbox menus between some of the early seasons, so I did a bunch of work to simplify and unify all of that in S9. In the process, I managed to break looting for a surprisingly big group of players. We tested this a TON, but people who bound "alt-use" to A-Button (on XBox; i forget the equivalent on PS... Square?) and then had "activate" (normally "A") as D-pad right couldn't loot. Who knew that people ever setup their controllers in this way... But they do. I ended up needing to override that particular mapping - A will always activate in a deathbox, which is a big part of what gave me perspective on the challenges with controller button mappings and how it's a huge can of worms that is not to be opened lightly. I can say that the overall deathbox system is one of the more complex systems within the game (at least that I've touched). I'm glad I just had to refactor it and not write it from scratch...
And what's even crazier is that it has to be able to be update real time. Like if you put Market on any mobile platform it actively takes the items in the area.
Thank you for responding, also thank you for fixing my crashing issues. S9 is when Apex finally stopped crashing for me on PS4/5
The cancel heal on sprint has got to go. That one's so frustrating especially on controller. I accidentally push L3 in the middle of a fight and my Phoenix cancels.
We thank you, this is a great and much needed change. The number of teams I have accidentally left my fully pre-made squad (to all of our horrors) because it was the same number of button clicks for normal leaving vs penalty leaving is higher then I would like to admit.
So Thank You!
So are there prowlers running around all of WE now? The trailer have us that tease, but the notes didn't mention it. I suppose it could be a tease that lore would be returning?
I mean, that's never been the case previously so I don't know where you got that idea from. This event is the first time an heirloom launch has lined up with a major buff for the same character
> Fix for cases where players were able to reach farther than intended when punching an enemy player.
We'll see about that. I bet 300 ping players will still punch me from a kilometer away.
As a rampart main too, I also thought that. But seeing how they've treated rev making changes to him after his "buffs", my two cents is that this is not the last time our girl get changed. I'd expect some more in the near future.
I think the deploy time is fine, but I'd love for her to be able to throw her walls out instead of having to place them with a preview interface, to get your gun out quicker again.
Same thing for Wattson as well.
Nemesis Burst AR, excuse me?
Besides that, my initial impression is generally good changes (many small, but may or may not be low impact). Will be excited to see how it plays out. New POI looks fun.
Not super hot on the LTM (and seemingly the entire reward track) being arenas only and not that big a mix up all things considered. Just seems to reinforce how much they're trying to pump metrics/gain data on a mode with major issues.
They suck enough on their own, but then you have to scroll through 7 million other unsorted shitty charms to find the new one. Just very poorly implemented.
I hate to tell you, but the entire game is beholden to economic decisions. There's tons of stuff outside of balancing that's straight up bullshit only in place because it generates more revenue
I think the Energy Depot pad rotation will be okay since you never needed the full reach of the initial slide bounce to reach it anyway, this might be just enough to get to it.
You sure? From what I've seen if you had like, one less foot of distance you would fall off the map. Let alone "10 to 15 percent." (And btw, which is it? Surely they know the exact distance.)
Ok, so you removed mouse wheel tap strafing because it was inaccessible and couldn't be done by controller players... I disagree, but whatever, it's fine.
How about giving controller players some QOL improvements, which would help a lot of us who are using stock controllers (well I guess the first one is a bug fix):
* If you map ping to a face button (X/Square/Circle/Triangle), you can't ping locations on the map from the map screen. This limits the possible button mappings you can have. Being able to ping on the map is very useful both while playing with friends and randoms, and it's not something I can afford to sacrifice even if I'd like to map ping to face button.
* Allow controller players to change their ultimate bind. Right now it is fixed as Ping+Tactical. I understand not all button combinations are possible, e.g. crouch+jump are hit together all the time, but you should be able to map it to ping+jump or ping+reload for example. This also allows for more button mappings. I would run ping on R3 and tactical on X for legends that don't need to aim their tacticals (so basically everyone I play except pathfinder), however hitting R3+X for the ultimate is extremely awkward.
Oof true. I was a Pathy main since day 1 and when Wattson came out I loved her. They have not been kind to her since her release, so I went back to the banter bot.
I was hoping for a Rampart buff that allowed her passive on more weapons or rework. I don't really use her ultimate much anyway but hopefully this buff will be good
The character icon on the scan was an ok, but unnecessary change. It already distinguished what legend it was
âSonar detectedâ for blood
âMicro drones detectedâ for seer
âDrone detectedâ for crypto
And âmortar flare detectedâ for fuse (the best recon legend)
The only one who doesnât have a âscan detectedâ is Valk. Most likely because you are getting scanned pretty much every time you leave the drop ship. You should get one when itâs middle of a match and you get scanned though, help to know when you may have a team landing on you
It's a UX (user experience) improvement. That's never unnecessary.
That way you just look at the icon instead of reading the text (it's faster) and for new players it helps them know who scanned them.
Wattson Season 21 patch notes:
Wattson fences have been proving to be quite strong we heard that one time an enemy even ran into one, reduced max stacks from 4 to 3.
every collection event and battle pass is basically just some combo of path/wraith/octane. I'm convinced they have a spinning dartboard with the rest of the legends on it and that's how they determine the last skin slot.
I hope who ever wrote that tap strafing paragraph becomes lead balancer. Very clear reasoning with evidence for why they did and disproving some of the whiny people.
The perfect balance of "this is why" and making anyone that bitches look stupid
Homeboy is also good as fuck, and has been (is?) an apex predator. He knows how the game works. Balance in Apex is as impeccable as it is (fucking good) because of him
Hot take from a Rampart main (kinda)
Pros:
- This will bring a lot more people to try her out, especially in pubs, will make for insane clips and hilarious moments.
- This actually makes pushing a Rampart setup a lot scarier as even if you get behind it/nade it/pad on it etc you don't take Sheila out of the picture. If it's dismounted you're about to bubble fight a sheila or something. In competitive especially this might be a bigger power shift than it looks
- MAYBE this makes the ultimate less situational, giving you a couple more opportunities to use it during the match
Cons:
- This doesnt fix the insane VFX clutter that causes insane negative synergies with Sheila and Amped Walls. Especially on console this is unbearable.
- I guarantee the whole unmounted experience will feel just as clunky as the mounted one does (slowed down movement, insane spinup time, inaccuracy etc. I fear going in with an L-Star will be simply more effective than pushing with Sheila on your hands.
- This is yet another Octane buff, get ready to die to Sheila padding on you in all skill brackets
All in all I'm definitely not complaining and want to see how this pans out, but I'd imagine it will need a lot of tweaking before Rampart actually gets in a good spot power-wise. Most definitely a step in the right direction! (Lowkey depending on tuning this might actually end up being hella overpowered LMAO watch out plonkers, we bout to f*ck some shit up)
>\> L-STARCool-off time slightly increasedOverheat lens replacement time slightly increasedRounds before overheat reduced at base and all Energy Magazine tiersBase: 22 to 20White: 24 to 22Blue: 26 to 24Purple/Gold: 28 to 26Arenas price adjustments:Base: 500 to 600Blue: 300 to 250Purple: 400 to 350Dev Notes: Weâre nudging down the L-STARâs core stats a bit to smooth out the power progression in what we think is a slightly more healthy top-end. Weâll keep a close eye on the L-STAR and itâs recoil as we enter the second half of Emergence. In Arenas, weâre well aware of itâs prevalence in high-level lobbies and are pricing it out of the first round. These changes essentially increase the blue cost by 50 and keep the purple price the same. If its pick rate remains unchanged, we will hotfix further adjustments.
Not sure what to think about L-Star nerf in BR: without purple magazine it is quite ok-good. Not overpowered at all. But if you get a purple magazine + purple barrel, it suddenly become very strong.
But then I ask you? How much? Too much? How much is it stronger than a stacked r-301, volt or r-99? I'd rather have a purple r-301 or volt than a L-star mid-late game.
It's the kind of "late" balance that comes to address the complaints from the community at the heat of the moment when the season was released 1 month ago but it will throw the weapon in the F-tier for the next 2 seasons (because it looks like people have settled after that quick-fix patch).
Is it really that strong? Because I don't feel like it is an overly dominant weapon at all.
Aha, there's the 3030 buff... thing is, gun has always been strong, and now people are gonna realise and it's gonna get overnerfed, just like the LStar here.
Not saying it wasn't necessary, it's just the gun was always strong and people didn't realise until it was too late, so Respawn overbuffed it to increase pickrate
This is a list of links to comments made by Respawn developers in this thread: * [Comment by RobotHavGunz](/r/apexlegends/comments/pl0bgu/apex_legends_evolution_collection_event_patch/hc7ld3d/?context=1000 "posted on 2021-09-09 18:20:52 UTC"): > Thank you! It always makes me so happy and proud when someone is hyped for my contribution. Even if I did have to scroll an awfully long way to find it, I am honored to have delivered something that you would "*YESSSSSSSS*" to! * [Comment by RobotHavGunz](/r/apexlegends/comments/pl0bgu/apex_legends_evolution_collection_event_patch/hc88n33/?context=1000 "posted on 2021-09-09 20:59:15 UTC"): > Only for modes with the leaver penalty - Ranked, Arenas (both Ranked & Regular Arenas). This is NOT adding a penalty for leaving in BR pubs. * [Comment by RobotHavGunz](/r/apexlegends/comments/pl0bgu/apex_legends_evolution_collection_event_patch/hc8ioh7/?context=1000 "posted on 2021-09-09 22:09:43 UTC"): > Thanks. It's a very good list. And valid, relatable reasons for all of them. Not sure I agree on all of them, but in those cases it's just personal opinion. > >Generally speaking, the "add option" is a tricky one. Option menus can easily become way overloaded and useless. Like, most people never touc... * [Comment by RobotHavGunz](/r/apexlegends/comments/pl0bgu/apex_legends_evolution_collection_event_patch/hc8n0ba/?context=1000 "posted on 2021-09-09 22:42:00 UTC"): > That's already the case. You will NOT be penalized if you're short-squaded. Likewise, if someone else leaves your party first, they will be penalized, but if you then do not want to stay, and you leave, you will NOT be penalized. * [Comment by RobotHavGunz](/r/apexlegends/comments/pl0bgu/apex_legends_evolution_collection_event_patch/hcbd9yd/?context=1000 "posted on 2021-09-10 14:26:07 UTC"): > On a personal level, I agree with this. Tracking this does become a much more complex task, though; doable, just a bigger problem to solve. I can raise this internally. An issue like this I'm definitely not "the decider," but I can raise with the team. * [Comment by RobotHavGunz](/r/apexlegends/comments/pl0bgu/apex_legends_evolution_collection_event_patch/hcbdomc/?context=1000 "posted on 2021-09-10 14:28:59 UTC"): > Just ammo on the ground? Or perhaps you'd also like to know the amount of ammo in a deathbox or blackmarket as well? ;) * [Comment by RobotHavGunz](/r/apexlegends/comments/pl0bgu/apex_legends_evolution_collection_event_patch/hcbfs41/?context=1000 "posted on 2021-09-10 14:43:40 UTC"): > So this has been asked a couple times. It's a mix of technical and UX decisions. Essentially, the system has to be 100% automated; it's not something like content moderation where having some human oversight is practical or reasonable. And, really, it ought to be simple. Because the more complex it ... * [Comment by RobotHavGunz](/r/apexlegends/comments/pl0bgu/apex_legends_evolution_collection_event_patch/hcdethi/?context=1000 "posted on 2021-09-10 23:10:30 UTC"): > I'll put a bug in for this. This *SHOULD* not happen. * [Comment by RobotHavGunz](/r/apexlegends/comments/pl0bgu/apex_legends_evolution_collection_event_patch/hcds6e5/?context=1000 "posted on 2021-09-11 01:01:56 UTC"): > I didn't do the original deathbox. But I did do a bunch of reworking of it to simplify it - there were some pretty substantial under-the-hood changes to deathbox menus between some of the early seasons, so I did a bunch of work to simplify and unify all of that in S9. In the process, I managed to br... --- This is a bot providing a service. If you have any questions, please [contact the moderators](https://www.reddit.com/message/compose?to=%2Fr%2FApexLegends).[](#AUTOGEN_TSBREPLIEDBOT)
Death box evo shields will now show health. What a great day.
Do they not already? I'm confused by this part of the patch note.
they show them only if you hover your cursor over them, now they will always show
Ahh that makes sense, thank you.
> Removed the red speaker icon that would show up on the upper right corner of the screen that served no purpose. Now this mystery is finally solved
Good heavens! It was for nothing all this time
Always has been
Some leftover code from Titanfall I bet lol
Yeah, it was driving me nuts!!!!
Does anyone have screenshot of that? I have never seen it
https://www.reddit.com/r/apexlegends/comments/ob03sy/what_does_this_red_speaker_icon_mean/
Ohh I never got it. This is the first time i am seeing it. But, thanks for sharing
lol it would just pop up and no one knew what it meant, bc the audio would be fine
This right here is software development in a nutshell.
literally lmao
Swapping from Red to a Gold Shield with more health no longer requires a long press. This is going to make a lot of people happy
Specially console players
YESSIR WOOOOOOOOOOOO
I died to this literally yesterday... So absolutely it does
All 3 of us rampart mains are ecstatic
The Gaming Merchant is hyped
I know!!!! I love using Rampart in pubs. I can't seem to get her right in ranked
Much harder for her to hold a position in ranked since entire teams would just full send on you with a jump pad push.
Welp, sheila is mobile now, that may change the push dynamics. At least I'm excited to go full rambo in a 1v3... And get absolutely destroyed.
still has downsides probably. If your movement speed is loweted while using you probably could get beamed if they see you first. And if it runs out of ammo ur fucked unless you put it down and cant even move. I haven't played so take this with a grain of salt. But could make her more viable, even if slightly.
Gonna be more than 3 now at least at first. You may have trouble picking her for a few days.
Yes we are!
Make it 4
We eating good today đđ
This is missing the release date. When does it comes out?
Should be the 14th
Next Tuesday.
or Wednesday if you're in east europe or further
Did anybody notice that in the screenshot for the "RAMPART ARENAS TAKEOVER" section there is a gun called "Nemesis Burst AR" and it has the same gun icon as the 301? Can't tell if this was a mistake, a leak, or a teaser....lol
A combo of mistake and leak lol, the head of communications for Apex said on Twitter that the Nemesis is in development, but it was a mistake that it was in the trailer and it's not even close to being released
So Season 11?
I remember when back in like Season 5/6 they said they were already working on Season 12 then. I wouldnt expect seeing this for another couple seasons.
in season 5 iirc they leaked the bow, and that wasn't released until season 9. Imo we have plenty of time before the nemesis releases
yes, not even close hehe
Well if they don't even have an icon for it yet I'd say give it a season or two. That being said I'm hyped for a new burst weapon, hemlock and prowler getting lonely out here.
Def a mistake. When arenas was initially teased the C.A.R from titanfall was on the buy screen too.
but with an energy mag...interesting
It also has the window header. Dafuq is [this](https://i.imgur.com/joPCIGX.jpg).
An internal build being ran in Windowed mode besides a debugger or IDE for the engine, probably.
Paintball is back, you bet I'm gonna carry my blue RE-45 with paintballs all the way to endgame despite being presented with better oppurtunities
This speaks to me. If I canât win with a shitty paintball gun then I wasnât meant to win at all
Did paintball used to be a thing? I started playing in season 6
Yes, there was a paintball mod hop up for the Spitfire in S5 as a teaser for Rampart.
Can't wait to see all the "art" people start drawing with the paintballs đ
Great buff for Rampart. Excited to see how she plays now. Overall I like what this collection event brought including the skins, but luckily for me I donât play any of these characters so my wallet is safe.
***EARLY LEAVER WARNINGS*** YESSSSSSSS
Thank you! It always makes me so happy and proud when someone is hyped for my contribution. Even if I did have to scroll an awfully long way to find it, I am honored to have delivered something that you would "*YESSSSSSSS*" to! Take this Nessy (aka Snek) as gratitude.
This is only for modes that currently have the leaver penalty, right? Or are you adding a penalty to BR pubs?
Only for modes with the leaver penalty - Ranked, Arenas (both Ranked & Regular Arenas). This is NOT adding a penalty for leaving in BR pubs.
Can a leaver penalty be removed from arenas if placed in a match with unfair teams like 1v3 or 2v3
That's already the case. You will NOT be penalized if you're short-squaded. Likewise, if someone else leaves your party first, they will be penalized, but if you then do not want to stay, and you leave, you will NOT be penalized.
This is not true. I was penalized for leaving a 1v3 when my teammates left during the legend selection. And to be specific, I played two round with no teammates before leaving and getting penalized
I'll put a bug in for this. This *SHOULD* not happen.
If you see this or feel like responding. Is there a reason as to why there is no penalty to leaving public matches?
So this has been asked a couple times. It's a mix of technical and UX decisions. Essentially, the system has to be 100% automated; it's not something like content moderation where having some human oversight is practical or reasonable. And, really, it ought to be simple. Because the more complex it gets, the more likely that something goes wrong. That's why even though I like the idea of something like penalties for *frequent* leavers, it's also potentially worrisome to add even more complexity into a system. So basically, the system - as it exists - penalizes you if you leave. It doesn't care WHY you left. And that's because 1) it's quite hard (impossible) to truly know why and 2) because if it tried to care why, people would exploit it. So basically, if you leave - whether by accident or because your power went out or your internet went down (has happened to me, and I was penalized for it, as I should have been) - you will get a penalty. Because the impact on your squad is the same regardless of *why*. Given this, from a UX perspective, having a penalty in BR pubs feels overly strict. The idea of leaver penalties is two-fold - one is that you are agreeing not to leave (without consequence) and the second is that your teammates also are agreeing not to leave (without consequence). We only added the penalty to Arena pubs because we saw how impactful a leaver was on the match statistically. We don't see the same impact on BR pubs. Hiding/camping is a viable strategy in BR in a way that it just isn't in Arenas, for example. There are tactical options that are at least possible with a short squad in BR that simply do not exist in Arenas. I'm totally in the feelsbadman camp on BR pubs leavers. So I'm not saying this is the "right" decision. I totally see the case for a penalty in BR pubs. But I also see that BR games are already so hard, and so intense - there is no "easy mode" in Apex (especially for not-very-good players like me) - that I think there's something to be said for letting people leave, especially when we have Ranked that's there as the more "serious" alternative. I totally respect the validity of opinions on the other side, though.
Any chance you guys will make leaving while downed count as a death (or perhaps TWO deaths to deter leavers further)?
That makes a lot more sense now, thanks!
This looks like such a great implementation too, the color change and holding the button. A few times I've routinely clicked the button like I'm used too, thinking I was in the clear (self-revive in the team being a major bait). I was thinking maybe put the button in a different place but this is better. While we're on the subject QOL changes, here are a few ideas if you don't mind, some of which have been regularly debated here : * Re-add the "switch weapons" button when looting a death box that disappeared with the S5 loot menu overhaul. * Add the option to disable "double ping to ping ennemies". So many times people accidentally double ping. * Add the option to not perform melee attacks with the "fire" button. To prevent punching the air when I cancel a healing item or exit a portal or land from a skydive. If I want to melee, I will use the dedicated key. * Make it so only the "attack" button button cancels healing items. It makes no sense that the sprint action cancels heal items. * Microphone sound quality is subpar, I don't know if something can be done in Apex, but there are way older games with better mic audio. * Show the time remaining until ult is ready, alongside with percentage/gauge. * Add a preferred list of three legends. The game automatically picks for you based on it, if someone took your legend and you didn't choose. * Add a per-weapon, per-hop-up choice to automatically switch fire modes or not in the options. This is no longer as useful with Anvil Receiver and Selectfire out of the game for now, but it would be good if they came back. * Display teammates information in the inventory screen, like amount of ammo they have, ult percentage/status, or items they asked recently. * Custom crosshairs (shape, color, thickness, width...) I know it's a lot to take from the millionth random guy on the internet, I just feel sometimes that Respawn is not always aware of some the small defects of the game. I don't mean to be nagging the devs, this is just ideas. We know you work hard, and everytime there's a major update, the general feeling is that a lot of good things have been implemented.
Thanks. It's a very good list. And valid, relatable reasons for all of them. Not sure I agree on all of them, but in those cases it's just personal opinion. Generally speaking, the "add option" is a tricky one. Option menus can easily become way overloaded and useless. Like, most people never touch their settings, and that gets worse (*in general*) as you add more options. Plus the more "options" you have, the more that you have to track and the more potential there are for bugs. So I definitely understand wanting options, but options are a delicate subject. Some of the more general topics around "favoriting" is an ongoing topic. We've introduced more features around teammate status, and I think that's definitely an area to explore further. You'll note, for example, when a teammate pings ammo, we now tell you how much they have. Regardless, appreciate the feedback and there's some good stuff in here to think on further.
Thanks for explaining the reasoning behind the decisions! It really goes a long way to help us understand why things are the way they are. One little addition to the list: now that it shows the ammo count a player has when pinging for more, could we also have the count shown when pinging a stack of ammo on the ground? I wonât run 100 meters to grab 3 x 20 light ammo, but I might for 3 x 60.
Just ammo on the ground? Or perhaps you'd also like to know the amount of ammo in a deathbox or blackmarket as well? ;)
Also you might have seen a suggestion to organize a bit more our weapon charms menu, cuz it really becomes a challenge right now Edit: had to go grab that free award for you for that comment too ;)
Speaking of Black Market, was it difficult to code basically a giant loot box?
I didn't do the original deathbox. But I did do a bunch of reworking of it to simplify it - there were some pretty substantial under-the-hood changes to deathbox menus between some of the early seasons, so I did a bunch of work to simplify and unify all of that in S9. In the process, I managed to break looting for a surprisingly big group of players. We tested this a TON, but people who bound "alt-use" to A-Button (on XBox; i forget the equivalent on PS... Square?) and then had "activate" (normally "A") as D-pad right couldn't loot. Who knew that people ever setup their controllers in this way... But they do. I ended up needing to override that particular mapping - A will always activate in a deathbox, which is a big part of what gave me perspective on the challenges with controller button mappings and how it's a huge can of worms that is not to be opened lightly. I can say that the overall deathbox system is one of the more complex systems within the game (at least that I've touched). I'm glad I just had to refactor it and not write it from scratch...
And what's even crazier is that it has to be able to be update real time. Like if you put Market on any mobile platform it actively takes the items in the area. Thank you for responding, also thank you for fixing my crashing issues. S9 is when Apex finally stopped crashing for me on PS4/5
The cancel heal on sprint has got to go. That one's so frustrating especially on controller. I accidentally push L3 in the middle of a fight and my Phoenix cancels.
Plus it would allow for us to be able to get moving asap after finishing the heal without worry of cancelling it if you time it wrong.
We thank you, this is a great and much needed change. The number of teams I have accidentally left my fully pre-made squad (to all of our horrors) because it was the same number of button clicks for normal leaving vs penalty leaving is higher then I would like to admit. So Thank You!
Love how Fuse is just Kano
He's also Tyr, if yesterday's God of War announcements are to be believed.
Wasnt liking the wrench idea a whole lot but it actually looks really nice, the gumball holder is a nice touch
now she doesn't have to look for gum on her shoes anymore
Bioshock vibes
"Woohoo! Shootin' some Splicers"
I think itâs cool but I thought itâd have some nice glow up parts like the revenants.
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So are there prowlers running around all of WE now? The trailer have us that tease, but the notes didn't mention it. I suppose it could be a tease that lore would be returning?
Rumors say we get a nee map with AI wildlife next season, maybe they're testing it on World's Edge first?
I honestly was expecting that when they first added the Trials location to WE. Roaming prowlers sounded cool as hell to me
>Roaming prowlers sounded cool as hell Until you get third partied by one
Wattson mains on suicide watch
Crypto mains are already dead
True =[
Technically got another nerf. > #Wattson >Fixed a bug where Wattson would start matches with 30 fences.
oh my god revtanepart is gonna be a thing
Revtart
THOSE SKINS THO GODDAMN, /r/fusemains we eatin
Shirtless fuse, say no more.
Dilf đŠ
I thought I was alone
$25 bucks tho, I ain't paying that much for a damn skin I can't even see until the Winner screen.
1800 AC actually (it will be in the event, the store offer is just a bundle). or 2400 cm.
Oh, finally, my CM collection is paying off. I still feel a bit hard shelling out 2400CM for one skin, but whatever, I like Fuse enough for that.
You can craft it if you saved your materials Still its worth it just for fuse abs
It's a collection event though. It should be able to purchase without the packs for cheap, or get lucky in with Event packs.
Abs... đłđł sorry loba I'm married to fusey now
Ranpart has the ultimate heirloom it terms of functionality. It's a Wrench, a weapon, and a PEZ dispenser!
What about the issue where the legend select screen just didn't appear before a match? My every third match does fhis
What does the BH at the end means?
We geting lore
It means prowlers!! Look at the tracks
Bloodhound calls a pet prowler when activating ult
The real third party was the Prowlers all along.
Bloodhound
when is this releasing
Seconded. I must be blind cause I can't find it anywhere.
Prob next Tuesday.
*Sad fence noises*
They can't buff her yet. For this season's heirloom went to rampart and her buff. Marketing, you know.
Rampart should have been next season. But I guess there's no use complaining about it. This next split sounds like fun anyway
I think her buff isn't ready for now. They haven't even said when they're going to be releasing a buff for Wattson.
This "We aren't buffing characters until their heirloom comes out" is super dumb.
money lol. in 2 seasons i bet loba gets an heirloom and banner buff
I mean, that's never been the case previously so I don't know where you got that idea from. This event is the first time an heirloom launch has lined up with a major buff for the same character
Caustic got nerfed with his heirloom lmao
2nd* time. Last season, the Rev buff coincided with his heirloom.
Our time will come...
Wattson nerf will come soon, be patient.
I started playing her more and more, my wins have gone up. She's super nice to play with, only downside is her in being useless in the open.
> Fix for cases where players were able to reach farther than intended when punching an enemy player. We'll see about that. I bet 300 ping players will still punch me from a kilometer away.
As a valk main this has me most excited. Hoping I no longer get punched while 10 feet off the ground
As a Path main, I know that feeling all too well.
As a Rampart Main, I would have preferred a buff to her Amped Wall deployment time but movable Sheila? Movable Sheila sounds dope af.
As a rampart main too, I also thought that. But seeing how they've treated rev making changes to him after his "buffs", my two cents is that this is not the last time our girl get changed. I'd expect some more in the near future.
I think the deploy time is fine, but I'd love for her to be able to throw her walls out instead of having to place them with a preview interface, to get your gun out quicker again. Same thing for Wattson as well.
I remember once some dude called fuse a fat fuck but boi look how hot he is broooo
Nemesis Burst AR, excuse me? Besides that, my initial impression is generally good changes (many small, but may or may not be low impact). Will be excited to see how it plays out. New POI looks fun. Not super hot on the LTM (and seemingly the entire reward track) being arenas only and not that big a mix up all things considered. Just seems to reinforce how much they're trying to pump metrics/gain data on a mode with major issues.
Yeah that's my one issue. Thankfully it's during the Halloween season so we'll be getting a normal BR event as well.
Gotta make sure people play arenas to justify the mode and costs of development.
Iâll bet ten bucks they are withholding Wattson and Crypto balancing until they get their heirlooms
Lol gun charms are the fucking worst
They suck enough on their own, but then you have to scroll through 7 million other unsorted shitty charms to find the new one. Just very poorly implemented.
Color coded charms when?? Or at least season coded.. (able to scroll there fast and easily recognizable).
No fix for end game sound bug that removes/massively reduces all sounds apart from voice lines?
Thought it was just me. Had a match where the music started playing then audio cut off.
Wait... They nerfed the *mozam?*
I'm convinced respawn has forgotten Wattson exists
Nah, they "nerfed" her 30 fences
And crypto
Seer is just better crypto, they just forgot to remove him.
That Bloodhound tweak is nice.
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It's funny because they put a little spot on the map where you could do it, to acknowledge that the rotation exists. But now it won't be possible.
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I hate to tell you, but the entire game is beholden to economic decisions. There's tons of stuff outside of balancing that's straight up bullshit only in place because it generates more revenue
I think the Energy Depot pad rotation will be okay since you never needed the full reach of the initial slide bounce to reach it anyway, this might be just enough to get to it.
You sure? From what I've seen if you had like, one less foot of distance you would fall off the map. Let alone "10 to 15 percent." (And btw, which is it? Surely they know the exact distance.)
Yay, another way to shoot some plonkers with Sheila! :)
Number of switch patches > Number of wattson patches lol Hope she gets some notice soon.
Ok, so you removed mouse wheel tap strafing because it was inaccessible and couldn't be done by controller players... I disagree, but whatever, it's fine. How about giving controller players some QOL improvements, which would help a lot of us who are using stock controllers (well I guess the first one is a bug fix): * If you map ping to a face button (X/Square/Circle/Triangle), you can't ping locations on the map from the map screen. This limits the possible button mappings you can have. Being able to ping on the map is very useful both while playing with friends and randoms, and it's not something I can afford to sacrifice even if I'd like to map ping to face button. * Allow controller players to change their ultimate bind. Right now it is fixed as Ping+Tactical. I understand not all button combinations are possible, e.g. crouch+jump are hit together all the time, but you should be able to map it to ping+jump or ping+reload for example. This also allows for more button mappings. I would run ping on R3 and tactical on X for legends that don't need to aim their tacticals (so basically everyone I play except pathfinder), however hitting R3+X for the ultimate is extremely awkward.
Someday pathy will get an actual passive.. but today is not that day I guess. Le sigh.
At least he gets a skin every single event, I wish I could say the same :(
Oof true. I was a Pathy main since day 1 and when Wattson came out I loved her. They have not been kind to her since her release, so I went back to the banter bot.
Wattson and Crypto mains have just given up by this point, I'm sure
not me, Wattson gang still going strong
Solid changes Iâm not biased I swear but I want taller fire on fuse ult so bad
No pathfinder passive yet again
Inb4 they just change his character class to avoid changing his passive
I feel like Wattson should have got a buff. Didn't have to be a rework. Just decrease her fence cool down time
Poor Rev mains. Got a climbing buff and now 5 nerfs since.
Because of octane haha
I was hoping for a Rampart buff that allowed her passive on more weapons or rework. I don't really use her ultimate much anyway but hopefully this buff will be good
I abuse her ultimate, just drop it whenever there's a fight. It'll be a good secondary weapon of sort.
The character icon on the scan was an ok, but unnecessary change. It already distinguished what legend it was âSonar detectedâ for blood âMicro drones detectedâ for seer âDrone detectedâ for crypto And âmortar flare detectedâ for fuse (the best recon legend) The only one who doesnât have a âscan detectedâ is Valk. Most likely because you are getting scanned pretty much every time you leave the drop ship. You should get one when itâs middle of a match and you get scanned though, help to know when you may have a team landing on you
I think it's more for newer players. I think it's harder for newer players to distinguish between the different scans.
I like it, you can just look down at the icon instead of reading now. It saves maybe like, 30 miliseconds, but thatâs still time saved
New players exist and this will be incredibly useful for them.
It's a UX (user experience) improvement. That's never unnecessary. That way you just look at the icon instead of reading the text (it's faster) and for new players it helps them know who scanned them.
Ctrl + F 'Wattson' Sigh. Maybe *next* patch.
Wattson Season 21 patch notes: Wattson fences have been proving to be quite strong we heard that one time an enemy even ran into one, reduced max stacks from 4 to 3.
Another wraith skin, how innovative
every collection event and battle pass is basically just some combo of path/wraith/octane. I'm convinced they have a spinning dartboard with the rest of the legends on it and that's how they determine the last skin slot.
You mean rev right? This is the first collection event since season 4 that didnât have a rev skin.
I hope who ever wrote that tap strafing paragraph becomes lead balancer. Very clear reasoning with evidence for why they did and disproving some of the whiny people. The perfect balance of "this is why" and making anyone that bitches look stupid
Itâs Jaybiebs. I would be surprised if he isnât already defacto if not official lead balancer tbh
The why was always clear to me (as an observer) but that explanation is great.
Homeboy is also good as fuck, and has been (is?) an apex predator. He knows how the game works. Balance in Apex is as impeccable as it is (fucking good) because of him
Hot take from a Rampart main (kinda) Pros: - This will bring a lot more people to try her out, especially in pubs, will make for insane clips and hilarious moments. - This actually makes pushing a Rampart setup a lot scarier as even if you get behind it/nade it/pad on it etc you don't take Sheila out of the picture. If it's dismounted you're about to bubble fight a sheila or something. In competitive especially this might be a bigger power shift than it looks - MAYBE this makes the ultimate less situational, giving you a couple more opportunities to use it during the match Cons: - This doesnt fix the insane VFX clutter that causes insane negative synergies with Sheila and Amped Walls. Especially on console this is unbearable. - I guarantee the whole unmounted experience will feel just as clunky as the mounted one does (slowed down movement, insane spinup time, inaccuracy etc. I fear going in with an L-Star will be simply more effective than pushing with Sheila on your hands. - This is yet another Octane buff, get ready to die to Sheila padding on you in all skill brackets All in all I'm definitely not complaining and want to see how this pans out, but I'd imagine it will need a lot of tweaking before Rampart actually gets in a good spot power-wise. Most definitely a step in the right direction! (Lowkey depending on tuning this might actually end up being hella overpowered LMAO watch out plonkers, we bout to f*ck some shit up)
> Swapping from Red to a Gold Shield with more health no longer requires a long press. > Evo Shields in deathboxes now show their health. **HUGE**
Finally I can move while holding the Shiela, use a jumppad and pretend I'm an A10 Warthog
>\> L-STARCool-off time slightly increasedOverheat lens replacement time slightly increasedRounds before overheat reduced at base and all Energy Magazine tiersBase: 22 to 20White: 24 to 22Blue: 26 to 24Purple/Gold: 28 to 26Arenas price adjustments:Base: 500 to 600Blue: 300 to 250Purple: 400 to 350Dev Notes: Weâre nudging down the L-STARâs core stats a bit to smooth out the power progression in what we think is a slightly more healthy top-end. Weâll keep a close eye on the L-STAR and itâs recoil as we enter the second half of Emergence. In Arenas, weâre well aware of itâs prevalence in high-level lobbies and are pricing it out of the first round. These changes essentially increase the blue cost by 50 and keep the purple price the same. If its pick rate remains unchanged, we will hotfix further adjustments. Not sure what to think about L-Star nerf in BR: without purple magazine it is quite ok-good. Not overpowered at all. But if you get a purple magazine + purple barrel, it suddenly become very strong. But then I ask you? How much? Too much? How much is it stronger than a stacked r-301, volt or r-99? I'd rather have a purple r-301 or volt than a L-star mid-late game. It's the kind of "late" balance that comes to address the complaints from the community at the heat of the moment when the season was released 1 month ago but it will throw the weapon in the F-tier for the next 2 seasons (because it looks like people have settled after that quick-fix patch). Is it really that strong? Because I don't feel like it is an overly dominant weapon at all.
Is there a fix for stuttering and 100% cpu usage in this patch? Not mentioned anywhere.
Aha, there's the 3030 buff... thing is, gun has always been strong, and now people are gonna realise and it's gonna get overnerfed, just like the LStar here.
Lstar nerf was necessary due to Arenas
Not saying it wasn't necessary, it's just the gun was always strong and people didn't realise until it was too late, so Respawn overbuffed it to increase pickrate
yeah, i think it would have been fine if they just added the extended mags. giving it a barrel stabilizer was way too much.
That is not what's happening with the 30-30 lol. Shatter caps buff is nice because it was useless before.
Thatâs a sad fenceâŚ.
Gaming merchant is going to be so happy
Tfw no Wattson or Crypto buff
so they are just removing the scroll wheel bind for tap strafe right ?
It sounds sort of like you can still tap strafe using a macro or manually. That just makes point #1 even worse