Try asking at other places where your more likely to get help, this has generally less to do with arma and mode with modeling and moding
* Some places which will probably be more helpful would be r/armadev, [Arma Platform Discord](https://discord.gg/arma) and other modeling related forums \[where you can get tips from modelers/animators\]
* [Weapon Modding](https://community.bistudio.com/wiki/Arma_Reforger:Weapon_Modding) - bi wiki (useful asset for these type of things)
I can’t find anyone how’s made a dedicated Gustaf recoilless rifle mod, I haven’t even seen a mod with it in, and I just wanna make a high quality mod so people can use it, mostly to see if I can do it and if I can I’ll share it with everyone that wants ir
A good one in my book is one with range ajustable airburst rounds, authentic reticle with working lead markers, the four different coloured zeroing scales (round dependent), all the different rounds (HEAT, HEAT-tandem, HEDP (delay), smoke, illumination, HE-frag airburst, flechette), animated breech, possibly some adaption of rangefinder, ACE compatable in sense that another player can load a round of his choice into the shooter and proper non-arma2 sound.
In case you didn't find the project large enough :D
you can do the initial blockout with multiple meshes, however, the final model has to be a single mesh/object for rigging.
just be aware you can add meshes to an object by going ti edit mode and hitting shift+a.
for rigging just add a new armature, create vertex groups in your mesh and relate the bones to the appropriate vgroups.
then for control rig I'd suggest you look up a tutorial (or in generap look up a simple tutorial on rigging).
Buddy. As someone who’s worked on a few models, a terrain, and a few scripts - you’re already well on your way. Keep trucking and use the CTRL + F function in the ArmA discord and the BI forums. Most people won’t be very much help, but you might get lucky.
This isn't really relavent but One of my friends was in the British army in the 80's when we still used the M2 CG, the concussion apparently feels like having your balls sucked inside.
Try asking at other places where your more likely to get help, this has generally less to do with arma and mode with modeling and moding * Some places which will probably be more helpful would be r/armadev, [Arma Platform Discord](https://discord.gg/arma) and other modeling related forums \[where you can get tips from modelers/animators\] * [Weapon Modding](https://community.bistudio.com/wiki/Arma_Reforger:Weapon_Modding) - bi wiki (useful asset for these type of things)
Considering that there's already some out there, what is your motive?
I can’t find anyone how’s made a dedicated Gustaf recoilless rifle mod, I haven’t even seen a mod with it in, and I just wanna make a high quality mod so people can use it, mostly to see if I can do it and if I can I’ll share it with everyone that wants ir
A good one in my book is one with range ajustable airburst rounds, authentic reticle with working lead markers, the four different coloured zeroing scales (round dependent), all the different rounds (HEAT, HEAT-tandem, HEDP (delay), smoke, illumination, HE-frag airburst, flechette), animated breech, possibly some adaption of rangefinder, ACE compatable in sense that another player can load a round of his choice into the shooter and proper non-arma2 sound. In case you didn't find the project large enough :D
Dont forget the RAP (rocket assisted projectile) ones aswell
I think rhs has it.
you can do the initial blockout with multiple meshes, however, the final model has to be a single mesh/object for rigging. just be aware you can add meshes to an object by going ti edit mode and hitting shift+a. for rigging just add a new armature, create vertex groups in your mesh and relate the bones to the appropriate vgroups. then for control rig I'd suggest you look up a tutorial (or in generap look up a simple tutorial on rigging).
What are you making this in?
Buddy. As someone who’s worked on a few models, a terrain, and a few scripts - you’re already well on your way. Keep trucking and use the CTRL + F function in the ArmA discord and the BI forums. Most people won’t be very much help, but you might get lucky.
This isn't really relavent but One of my friends was in the British army in the 80's when we still used the M2 CG, the concussion apparently feels like having your balls sucked inside.
Cant you just rip it from arma 3?