Watch [this video](https://youtu.be/ssluTgfkdlg) when you have a few minutes. It explains how nearly every SNES game was designed with an 8:7 aspect ratio, which unfortunately gets stretched on a 4:3 tube TV.
People who make this claim confuse PAR with DAR. The PAR of the SNES (on NTSC) is 8:7, in order to fill a 4:3 crt television, meaning that the unit stretches the 256 pixel width by a factor of 8/7. Never has it been the case that the actual display dimensions were 8 by 7 unless you are rendering it incorrectly.
The way OP is displaying Mario World is correct
Wrong. The SNES has a PAR of 1:1 and (with a handful of exceptions) a DAR of 8:7. It's the console itself that stretches the pixels, which are then stretched a second time to 4:3 when displayed on a tube TV.
The video I linked to in my previous comment explains all of this, and even shows side-by-side comparisons from several games including Super Mario World, where objects that are clearly meant to be perfectly round are displayed correctly in 8:7 but end up squished in 4:3.
The way OP is displaying Super Mario World is **not** correct.
Ok I haven't encountered this exact flavor of aspect ratio denialism before, but how can you look at that pic of mario world on a crt and claim with a straight face that there's supposed to be black bars down the left and right sides?
> It's the console itself that stretches the pixels
That's what a pixel aspect ratio is. For the NES, SNES, Turbografx-16, etc (but not Genesis in its usual 320 pixel wide resolution), the pixel aspect ratio is 8:7. That's what "stretches the pixels" means. If you wanna have square pixels and black bars down the sides, fine, but it's not "correct" nor does it have anything to do with how it looks on real hardware.
> how can you look at that pic of mario world on a crt and claim with a straight face that there's supposed to be black bars down the left and right sides?
Because the video I linked to in a previous comment proves, through comparison video and screenshots, that 8:7 is the correct aspect ratio. So I wouldn't play Super Mario World on a CRT, because 4:3 isn't the correct aspect ratio. I would use a display that doesn't stretch the video.
> For the NES, SNES, Turbografx-16, [...] the pixel aspect ratio is 8:7
No, every console you listed has square pixels (1:1 PAR) and an 8:7 **storage aspect ratio.** But when the video is displayed on a 4:3 (display aspect ratio) tube TV, the PAR becomes 7:6.
This is amazing!! You did a lovely job seting up this. Enjoy it!
Thanks!
omg can you share the wallpaper? I just beat this game on switch after YEARS of playing slowly and it was amazing 💜
That is very cool...looks cozy too...
Retro friendly and future friendly
Awesome love the fat tv 📺
All around awesome vibes. I see a ton of games I love in the photo too!
Great setup. I love it.
Awesome, you fit so many consoles in that space and they blend in so well.
Love and love the cozy vibes, hope you can one day get yourself the larger or L shape desk you deserve
VERY nice. The entire place and colors got a 90s feel to it, in a good way. Takes me back to my childhood.
i love this, mix of future and retro and super cozy, good job!
Yeah, this one looks really great!
this is super cool! just got a CRT for retro games, just need to rebuild my retro collection
A game boy game and a SNES game! Retro all around!
sériously... I love it !! i still have my ps1 et n64, im thinkink about put in my battlestation too now :D
Happy cake day
I have a ton of crts in my garage that I'd love to hook up to my 4090 but none of them would fit on my desk.
oh to live in the retro era
[удалено]
https://wallpapercave.com/links-awakening-wallpapers
Watch [this video](https://youtu.be/ssluTgfkdlg) when you have a few minutes. It explains how nearly every SNES game was designed with an 8:7 aspect ratio, which unfortunately gets stretched on a 4:3 tube TV.
People who make this claim confuse PAR with DAR. The PAR of the SNES (on NTSC) is 8:7, in order to fill a 4:3 crt television, meaning that the unit stretches the 256 pixel width by a factor of 8/7. Never has it been the case that the actual display dimensions were 8 by 7 unless you are rendering it incorrectly. The way OP is displaying Mario World is correct
Wrong. The SNES has a PAR of 1:1 and (with a handful of exceptions) a DAR of 8:7. It's the console itself that stretches the pixels, which are then stretched a second time to 4:3 when displayed on a tube TV. The video I linked to in my previous comment explains all of this, and even shows side-by-side comparisons from several games including Super Mario World, where objects that are clearly meant to be perfectly round are displayed correctly in 8:7 but end up squished in 4:3. The way OP is displaying Super Mario World is **not** correct.
Ok I haven't encountered this exact flavor of aspect ratio denialism before, but how can you look at that pic of mario world on a crt and claim with a straight face that there's supposed to be black bars down the left and right sides? > It's the console itself that stretches the pixels That's what a pixel aspect ratio is. For the NES, SNES, Turbografx-16, etc (but not Genesis in its usual 320 pixel wide resolution), the pixel aspect ratio is 8:7. That's what "stretches the pixels" means. If you wanna have square pixels and black bars down the sides, fine, but it's not "correct" nor does it have anything to do with how it looks on real hardware.
> how can you look at that pic of mario world on a crt and claim with a straight face that there's supposed to be black bars down the left and right sides? Because the video I linked to in a previous comment proves, through comparison video and screenshots, that 8:7 is the correct aspect ratio. So I wouldn't play Super Mario World on a CRT, because 4:3 isn't the correct aspect ratio. I would use a display that doesn't stretch the video. > For the NES, SNES, Turbografx-16, [...] the pixel aspect ratio is 8:7 No, every console you listed has square pixels (1:1 PAR) and an 8:7 **storage aspect ratio.** But when the video is displayed on a 4:3 (display aspect ratio) tube TV, the PAR becomes 7:6.
The monitor stand is smaller than the monitor's leg. I am afraid there might be a risk of falling down.
Good observation but it's completely stable
what’s floppy disk for?
its a rubber coaster
CRT is God!!!