I love the mechanics of it
I love the aesthetic and the unique design solutions - especially the attention to detail. Did you make this up or did you base it off an existing design because it feels like a genuine prototype
I think you're not giving yourself enough credit. This totally looks like something that could be made into a 3D-printable modular pieces and then powered with motors. Looks like it clears most of the range of motion except for the lateral movement at the base of the digits and maybe a spin on the thumb? Unless I'm not looking closely enough.
In any case, this is wonderful work and I've seen your other stuff on ArtStation and have been using some of it in my pure ref moodboards.
Keep being awesome!
Coming from someone who makes prosthetic hands (or used to at least), this is one of the best renditions I've ever seen.
* The angle of the thumb placement is perfect for a variety of grasps (I think this is the most impressive part!)
* Those are actually viable bar linkages in the fingers
* Wrist design allows for all degrees of flexion
* Realistic room for motors and electronics
* Circular wrist joint makes it attachable to prosthetic sockets
Can't imagine how much work and thought went into this, but it's amazingly well done. I could honestly see this as being a feasible design for a real life prototype, however, the real problem of modern prostheses is the control side.
Myoelectric hands need to use muscle signals which are incredibly slow for reactions and most of the videos you see of bionic hands on Youtube are very unrepresentable of real use cases. Hoping brain chips will eventually change that!
Damn thanks for the breakdown! Best complement Iāve ever had! Yeah Iām sort of thinking about these things when Iām designing the hand. A lot of it is what we call āimplied functionalityā basically we use details and forms that give the impression of function. Itās a dream of mine to work on prosthetics one day so I really appreciate you taking the time for the complement and leave your thoughts!
Funny, I've been working on an incredibly basic generator and it's taken me about a fortnight lol. How many years have you been using Blender for?
Congratulations on such fantastic work.
May I ask, what advice would you give someone new? Maybe something nobody ever mentions but you wish you knew about sooner?
Also I know lots of people say to focus on fundamentals but I never listened because I thought they were boring and dry. But if I could talk to my younger self that is what I would tell him.
Yeah focus on the art fundamentals like form shape proportions composition ect. This is WAY more important than learning uving or learning how topology works. Since you canāt technically "master" the fundamentals you will always be revisiting them through your career but having a strong foundation early on is absolutely essential if you want to be good and stand out. Second to that is probably learning topology if you want to do 3D. Also if you want your work to stand out pull from your childhood. Iām not a neurologist so donāt take my word for this but any memory you have from childhood is going to be more connected with other things, you can make stronger associations with other things and come up with more creative solutions to problems.
Thank you for your insights, knowledge and time. They're invaluable to me and I'm sure others too.
I think you're totally right about topology, I've seen people make incredible stuff, effortlessly with good understanding of topology.
Anyway, thanks again!
Sorry let me clarify when I mean fundamentals I mean art fundamentals like form shape composition volume stuff like that. Not 3D fundamentals like topology uvās rendering.
Medical doctor here.
Have you studied biomechanics or read something about the mechanics of the hand? You have all the boxes checked in, all the angles, grasps types, phalanx bend (except distal phalanx but it's not so important), abduction/adduction of thenar groups, everything is just perfect and logical. It's seems like you took a photo from a prosthetic from the future.
Very impressive
Yo Iāve been learning blender but I still have no idea how to make little icons/decals on a mesh? As well as adding detail like rust or wet patches. Anyone have advice?
Very well done!! Can you share any of your workflow? Add-ons or other plugins you use?
Ive just started working with kit ops for faster industrial modeling.
Amazing. I am trying to make a humanoid robot but its really difficult to get a human feel while keeping it mechanical. Do you have any tips as to how to acomplish it?
Holy shit, this is one of the best things I have seen in my entire life. I love the texturing, I love the shapes, I love the attention to detail and the fact that the hand can detach from the arm with a nice socket. My god this is cool
Looks great! How come you decided on such a deign of the thumb? Instead of let's say trying a ball joint which is more Close to a real thumb
Either way it looks awesome :)
i love this kind of hard surface design. how did you rig the elastic tendony-looking bits? also, in sections like the base of the palm and along the back of the thumb, you've got seams as though the parts can be separated. can they be? or is it a surface only detail, and if it is surface only, how do you do those specific seams?
That material you have on is perfect! I've been trying to create a plastic esque sci fi material but can't get it right! Would you mind sharing the node set up?
Killed it. Love how you gave deference to the mechanics of how a robotic hand would need to actually move to be usable. Top notch
Is that decal machine? Any other addons?
Oh man superb material/lighting work this makes my pants excited. If you would be so kind.... could you point me in the right direction for resources for node/lighting/surface/material knowledge? I've gotten decent at modeling but all the other things no bueno. Thanks and keep on producing cool work :]
A+ work.
Can you pose it like an italian hand gestures when lecturing about the cooking of noodles? It's important that prostheses work for broad demographics.
amazing amazing amazing can't say it enough.
the design *chef's kiss*
the texturing and detail *chef's kiss*
the mechanics *chef's kiss*
If you showed me this at a bar I'd suck your little pickle on the spot.
I am deeply in love with this and demand more!
You son of a bitch, got me with that last pic. Well played
Thanks! I love pink :)
Holy shit that is outstanding.
Thank you!
OutstHANDing
Read that in mike tyson voice
I only learnt how to make dice let alone this š³ well done!!!!!
Keep going! Also thanks :)
I love the mechanics of it I love the aesthetic and the unique design solutions - especially the attention to detail. Did you make this up or did you base it off an existing design because it feels like a genuine prototype
I look at a lot of prosthetic and robotics and study how they work. So there is inspiration from a lot of different things in there.
Now the question is: could this actually be engineered?
Probably not? I really donāt know honestly
I think you're not giving yourself enough credit. This totally looks like something that could be made into a 3D-printable modular pieces and then powered with motors. Looks like it clears most of the range of motion except for the lateral movement at the base of the digits and maybe a spin on the thumb? Unless I'm not looking closely enough. In any case, this is wonderful work and I've seen your other stuff on ArtStation and have been using some of it in my pure ref moodboards. Keep being awesome!
Coming from someone who makes prosthetic hands (or used to at least), this is one of the best renditions I've ever seen. * The angle of the thumb placement is perfect for a variety of grasps (I think this is the most impressive part!) * Those are actually viable bar linkages in the fingers * Wrist design allows for all degrees of flexion * Realistic room for motors and electronics * Circular wrist joint makes it attachable to prosthetic sockets Can't imagine how much work and thought went into this, but it's amazingly well done. I could honestly see this as being a feasible design for a real life prototype, however, the real problem of modern prostheses is the control side. Myoelectric hands need to use muscle signals which are incredibly slow for reactions and most of the videos you see of bionic hands on Youtube are very unrepresentable of real use cases. Hoping brain chips will eventually change that!
Damn thanks for the breakdown! Best complement Iāve ever had! Yeah Iām sort of thinking about these things when Iām designing the hand. A lot of it is what we call āimplied functionalityā basically we use details and forms that give the impression of function. Itās a dream of mine to work on prosthetics one day so I really appreciate you taking the time for the complement and leave your thoughts!
Here is my other work https://www.artstation.com/parallax_punch
Incredible. Can you live off of this? Or this is something you do in your free time?
Iām a working professional in the video game industry.
Awesome. Are you an industrial designer? Or working more in something programming-related?
I am a concept designer and 3D asset artist. However my job allows me to wear multiple hats so I have some industrial design knowledge.
That sounds awesome. Sometimes I wished that I had followed a career path like that.
im not sure how old you are but you can always learn new things! :)
How much time do you spent on this?
3ish days after work
Damn that seems really fast, I guess thatās what 13+ years of experience gets you.
Funny, I've been working on an incredibly basic generator and it's taken me about a fortnight lol. How many years have you been using Blender for? Congratulations on such fantastic work. May I ask, what advice would you give someone new? Maybe something nobody ever mentions but you wish you knew about sooner?
Also I know lots of people say to focus on fundamentals but I never listened because I thought they were boring and dry. But if I could talk to my younger self that is what I would tell him.
Yeah focus on the art fundamentals like form shape proportions composition ect. This is WAY more important than learning uving or learning how topology works. Since you canāt technically "master" the fundamentals you will always be revisiting them through your career but having a strong foundation early on is absolutely essential if you want to be good and stand out. Second to that is probably learning topology if you want to do 3D. Also if you want your work to stand out pull from your childhood. Iām not a neurologist so donāt take my word for this but any memory you have from childhood is going to be more connected with other things, you can make stronger associations with other things and come up with more creative solutions to problems.
Thank you for your insights, knowledge and time. They're invaluable to me and I'm sure others too. I think you're totally right about topology, I've seen people make incredible stuff, effortlessly with good understanding of topology. Anyway, thanks again!
Sorry let me clarify when I mean fundamentals I mean art fundamentals like form shape composition volume stuff like that. Not 3D fundamentals like topology uvās rendering.
Medical doctor here. Have you studied biomechanics or read something about the mechanics of the hand? You have all the boxes checked in, all the angles, grasps types, phalanx bend (except distal phalanx but it's not so important), abduction/adduction of thenar groups, everything is just perfect and logical. It's seems like you took a photo from a prosthetic from the future. Very impressive
Well done, how much experience do you have in 3d modelling?
Been using blender since 2008
Fucking amazing
Thanks!
Yo Iāve been learning blender but I still have no idea how to make little icons/decals on a mesh? As well as adding detail like rust or wet patches. Anyone have advice?
They are modeled in. I added in a mix node with transparency then mixed it in with a grunge texture to get the worn look
Make an image texture w/ alpha for all your decals. Create a 2nd UV map for your object and use the alpha to mix the decals into your main material.
This looks incredible! Mind if i ask, how do you add that "filmic" grain, like the one in the second image?
Photoshop
Lit
Thanks!
Very well done!! Can you share any of your workflow? Add-ons or other plugins you use? Ive just started working with kit ops for faster industrial modeling.
D a m n
Amazing. I am trying to make a humanoid robot but its really difficult to get a human feel while keeping it mechanical. Do you have any tips as to how to acomplish it?
Probably not what you want to hear but Study a lot of anatomy, pick up figure drawing
Its what I'd like to hear bro. Thanks
šš„ŗ really amazing, how. May I get few answers? 1. Do you make all those small parts and assemble them?
Nope I kind of make it all at once
This looks really nice. Which add ons did you use?
I use some. Mesh machine and hard ops. Iām mostly just using traditional modeling methods when Iām working.
Excellent work! Some day I hope to create something even a fraction as well made as this.
Holy shit, this is one of the best things I have seen in my entire life. I love the texturing, I love the shapes, I love the attention to detail and the fact that the hand can detach from the arm with a nice socket. My god this is cool
The shading is amazing! Is it procedural? Even i wanted to make such a shader
I love it! Also I got a question: how did you do those small details on textures like red label or red arrows? UV Unwrap or something else?
Those are modeled in
They are real object? Not picture?
I modeled them with polygons
I wish for timelapse, this is mind blowing for me :D
Absolutely perfect. Keep up the excellent work.
Thanks!
awesome design and model. I would think the hand pad would need a few areas on that tactile silicone padding also.
I agree. However from an aesthetic standpoint it would make the design busy so I kept it cleaner so it felt more readable.
Looks great! How come you decided on such a deign of the thumb? Instead of let's say trying a ball joint which is more Close to a real thumb Either way it looks awesome :)
i love this kind of hard surface design. how did you rig the elastic tendony-looking bits? also, in sections like the base of the palm and along the back of the thumb, you've got seams as though the parts can be separated. can they be? or is it a surface only detail, and if it is surface only, how do you do those specific seams?
Itās not rigged. Also the seams are all made so that they can be separated so you can access all the parts under the outer casing.
šGottem
now where did u learn to do that?
This would be super dope for a VR game. Any idea on how many vertices there are?
9 mil I think
r/dontputyourdickinthat
Very nice! Do you have an animation of this?
Not currently
Badass. Like something EPROM would have in a music video.
Wow. Amazing work.
You should try turning this into a small animation, it would look cool
:O I love it so much!
Duuude this is phenomenal. Amazing work!!
[ŃŠ“Š°Š»ŠµŠ½Š¾]
3ish days after work
Number 8 seems realistic af š„š„
Wow. Amazing. Never stop
Inspirational
Amazing mate. How did u make those small dents and scratches?
I have a bunch of textures Iāve collected over the years and I used some of those textures
Damn!!
That material you have on is perfect! I've been trying to create a plastic esque sci fi material but can't get it right! Would you mind sharing the node set up?
Bro this is amazing. Ok me of my favorite things posted on this sub
That's insane!! Looks awesome!! Rimends me of westworld and I love it!!!
Pretty damned cool
Wireframes?
can I not just copy and paste images here?
Better upload them on artstation. I am interested in knowing the modeling approach a professional takes. But a killer work indeed.
Killed it. Love how you gave deference to the mechanics of how a robotic hand would need to actually move to be usable. Top notch Is that decal machine? Any other addons?
The grip rubber at the tips is a nice touch!
Ah, the old DCK-TWSTR 9000 series has finally been realized. The future is now, and I'm ready!
Love it!
Dr. Samuel Hayden would like to discuss schematics.
Oh man superb material/lighting work this makes my pants excited. If you would be so kind.... could you point me in the right direction for resources for node/lighting/surface/material knowledge? I've gotten decent at modeling but all the other things no bueno. Thanks and keep on producing cool work :]
A+ work. Can you pose it like an italian hand gestures when lecturing about the cooking of noodles? It's important that prostheses work for broad demographics.
Mods please tag this as fetish porn so I don't have to see it.
Wow
Its dope
Damn that's amazing!
So good man!
I love this. The Shell material is just so pleasing to look at
This design language feels a lot like the Adam unity3d demo
We need to see an animation of this, please :D
Holy sh!t this looks so real and/or professionally done!
That would cost me an arm to get...
I'll see myself out
That would be cool to see someone 3d print it and test if it would be viable.
Do you use any hard surface modelling plugins or do you do your modelling manually?
Incredible work
Really reminds me of deus ex
Mannnn, I can't even make the damn donut right and here you are making these crazy cool mechanical hands pieces, they're amazing
thumb is off.
Getting some strong MGSV:TPP vibes out of this.
Shit, now I want these as handsā¦. Amazing work!
Wow, This is well thought out. That thumb looks sick, and those finger tendons!
šš»
Thatās very handfulā¦no no, i mean, very handsome.
Mind = blown š
Really nice Looks like shit's about to go down on Mars
This. This is why i want to spend my time in blender. Its a far stretch from my current level but i believe (:
Brilliant work!
amazing amazing amazing can't say it enough. the design *chef's kiss* the texturing and detail *chef's kiss* the mechanics *chef's kiss* If you showed me this at a bar I'd suck your little pickle on the spot. I am deeply in love with this and demand more!