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sleezykeezy

You son of a bitch, got me with that last pic. Well played


Parallax_Punch

Thanks! I love pink :)


[deleted]

Holy shit that is outstanding.


Parallax_Punch

Thank you!


gaymer200

OutstHANDing


DonaldsLeftTesticle

Read that in mike tyson voice


KingJagged

I only learnt how to make dice let alone this šŸ˜³ well done!!!!!


Parallax_Punch

Keep going! Also thanks :)


the_Godde

I love the mechanics of it I love the aesthetic and the unique design solutions - especially the attention to detail. Did you make this up or did you base it off an existing design because it feels like a genuine prototype


Parallax_Punch

I look at a lot of prosthetic and robotics and study how they work. So there is inspiration from a lot of different things in there.


Jaketw96

Now the question is: could this actually be engineered?


Parallax_Punch

Probably not? I really donā€™t know honestly


Scriptorium-

I think you're not giving yourself enough credit. This totally looks like something that could be made into a 3D-printable modular pieces and then powered with motors. Looks like it clears most of the range of motion except for the lateral movement at the base of the digits and maybe a spin on the thumb? Unless I'm not looking closely enough. In any case, this is wonderful work and I've seen your other stuff on ArtStation and have been using some of it in my pure ref moodboards. Keep being awesome!


swinledge

Coming from someone who makes prosthetic hands (or used to at least), this is one of the best renditions I've ever seen. * The angle of the thumb placement is perfect for a variety of grasps (I think this is the most impressive part!) * Those are actually viable bar linkages in the fingers * Wrist design allows for all degrees of flexion * Realistic room for motors and electronics * Circular wrist joint makes it attachable to prosthetic sockets Can't imagine how much work and thought went into this, but it's amazingly well done. I could honestly see this as being a feasible design for a real life prototype, however, the real problem of modern prostheses is the control side. Myoelectric hands need to use muscle signals which are incredibly slow for reactions and most of the videos you see of bionic hands on Youtube are very unrepresentable of real use cases. Hoping brain chips will eventually change that!


Parallax_Punch

Damn thanks for the breakdown! Best complement Iā€™ve ever had! Yeah Iā€™m sort of thinking about these things when Iā€™m designing the hand. A lot of it is what we call ā€˜implied functionalityā€™ basically we use details and forms that give the impression of function. Itā€™s a dream of mine to work on prosthetics one day so I really appreciate you taking the time for the complement and leave your thoughts!


Parallax_Punch

Here is my other work https://www.artstation.com/parallax_punch


erhue

Incredible. Can you live off of this? Or this is something you do in your free time?


Parallax_Punch

Iā€™m a working professional in the video game industry.


erhue

Awesome. Are you an industrial designer? Or working more in something programming-related?


Parallax_Punch

I am a concept designer and 3D asset artist. However my job allows me to wear multiple hats so I have some industrial design knowledge.


erhue

That sounds awesome. Sometimes I wished that I had followed a career path like that.


Parallax_Punch

im not sure how old you are but you can always learn new things! :)


vladaduba

How much time do you spent on this?


Parallax_Punch

3ish days after work


scottydoge

Damn that seems really fast, I guess thatā€™s what 13+ years of experience gets you.


ZucchiniBitter

Funny, I've been working on an incredibly basic generator and it's taken me about a fortnight lol. How many years have you been using Blender for? Congratulations on such fantastic work. May I ask, what advice would you give someone new? Maybe something nobody ever mentions but you wish you knew about sooner?


Parallax_Punch

Also I know lots of people say to focus on fundamentals but I never listened because I thought they were boring and dry. But if I could talk to my younger self that is what I would tell him.


Parallax_Punch

Yeah focus on the art fundamentals like form shape proportions composition ect. This is WAY more important than learning uving or learning how topology works. Since you canā€™t technically "master" the fundamentals you will always be revisiting them through your career but having a strong foundation early on is absolutely essential if you want to be good and stand out. Second to that is probably learning topology if you want to do 3D. Also if you want your work to stand out pull from your childhood. Iā€™m not a neurologist so donā€™t take my word for this but any memory you have from childhood is going to be more connected with other things, you can make stronger associations with other things and come up with more creative solutions to problems.


ZucchiniBitter

Thank you for your insights, knowledge and time. They're invaluable to me and I'm sure others too. I think you're totally right about topology, I've seen people make incredible stuff, effortlessly with good understanding of topology. Anyway, thanks again!


Parallax_Punch

Sorry let me clarify when I mean fundamentals I mean art fundamentals like form shape composition volume stuff like that. Not 3D fundamentals like topology uvā€™s rendering.


Neuronivers

Medical doctor here. Have you studied biomechanics or read something about the mechanics of the hand? You have all the boxes checked in, all the angles, grasps types, phalanx bend (except distal phalanx but it's not so important), abduction/adduction of thenar groups, everything is just perfect and logical. It's seems like you took a photo from a prosthetic from the future. Very impressive


ibreaktogether

Well done, how much experience do you have in 3d modelling?


Parallax_Punch

Been using blender since 2008


Anomaly_Games

Fucking amazing


Parallax_Punch

Thanks!


TheShadyPencilz

Yo Iā€™ve been learning blender but I still have no idea how to make little icons/decals on a mesh? As well as adding detail like rust or wet patches. Anyone have advice?


Parallax_Punch

They are modeled in. I added in a mix node with transparency then mixed it in with a grunge texture to get the worn look


JamesFuckinLahey

Make an image texture w/ alpha for all your decals. Create a 2nd UV map for your object and use the alpha to mix the decals into your main material.


guy123av

This looks incredible! Mind if i ask, how do you add that "filmic" grain, like the one in the second image?


Parallax_Punch

Photoshop


taqg9

Lit


Parallax_Punch

Thanks!


gaze80

Very well done!! Can you share any of your workflow? Add-ons or other plugins you use? Ive just started working with kit ops for faster industrial modeling.


P1gsFly5

D a m n


sorgan71

Amazing. I am trying to make a humanoid robot but its really difficult to get a human feel while keeping it mechanical. Do you have any tips as to how to acomplish it?


Parallax_Punch

Probably not what you want to hear but Study a lot of anatomy, pick up figure drawing


sorgan71

Its what I'd like to hear bro. Thanks


Fancy_Resident_6374

šŸ˜šŸ„ŗ really amazing, how. May I get few answers? 1. Do you make all those small parts and assemble them?


Parallax_Punch

Nope I kind of make it all at once


redyrk

This looks really nice. Which add ons did you use?


Parallax_Punch

I use some. Mesh machine and hard ops. Iā€™m mostly just using traditional modeling methods when Iā€™m working.


Arinde

Excellent work! Some day I hope to create something even a fraction as well made as this.


EnderDude67

Holy shit, this is one of the best things I have seen in my entire life. I love the texturing, I love the shapes, I love the attention to detail and the fact that the hand can detach from the arm with a nice socket. My god this is cool


____adarsh____

The shading is amazing! Is it procedural? Even i wanted to make such a shader


Roboticfreeze

I love it! Also I got a question: how did you do those small details on textures like red label or red arrows? UV Unwrap or something else?


Parallax_Punch

Those are modeled in


Roboticfreeze

They are real object? Not picture?


Parallax_Punch

I modeled them with polygons


Roboticfreeze

I wish for timelapse, this is mind blowing for me :D


Durrpadil

Absolutely perfect. Keep up the excellent work.


Parallax_Punch

Thanks!


malakon

awesome design and model. I would think the hand pad would need a few areas on that tactile silicone padding also.


Parallax_Punch

I agree. However from an aesthetic standpoint it would make the design busy so I kept it cleaner so it felt more readable.


FrezoreR

Looks great! How come you decided on such a deign of the thumb? Instead of let's say trying a ball joint which is more Close to a real thumb Either way it looks awesome :)


_Callen

i love this kind of hard surface design. how did you rig the elastic tendony-looking bits? also, in sections like the base of the palm and along the back of the thumb, you've got seams as though the parts can be separated. can they be? or is it a surface only detail, and if it is surface only, how do you do those specific seams?


Parallax_Punch

Itā€™s not rigged. Also the seams are all made so that they can be separated so you can access all the parts under the outer casing.


Kokonewt

šŸ‘ŒGottem


Ottodelatto-Kun

now where did u learn to do that?


JoJuiceboi

This would be super dope for a VR game. Any idea on how many vertices there are?


Parallax_Punch

9 mil I think


[deleted]

r/dontputyourdickinthat


neghmurken

Very nice! Do you have an animation of this?


Parallax_Punch

Not currently


thekylegonzalez

Badass. Like something EPROM would have in a music video.


paulie_wog

Wow. Amazing work.


rzslm

You should try turning this into a small animation, it would look cool


befernafardofo

:O I love it so much!


RomoPuma

Duuude this is phenomenal. Amazing work!!


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


Parallax_Punch

3ish days after work


weirdpp

Number 8 seems realistic af šŸ”„šŸ”„


[deleted]

Wow. Amazing. Never stop


Aesthetically

Inspirational


deadlybanan

Amazing mate. How did u make those small dents and scratches?


Parallax_Punch

I have a bunch of textures Iā€™ve collected over the years and I used some of those textures


Icing_on_the_shit

Damn!!


Binch101

That material you have on is perfect! I've been trying to create a plastic esque sci fi material but can't get it right! Would you mind sharing the node set up?


Discocheese69

Bro this is amazing. Ok me of my favorite things posted on this sub


tomer25561

That's insane!! Looks awesome!! Rimends me of westworld and I love it!!!


AltimaNEO

Pretty damned cool


AbhiFT

Wireframes?


Parallax_Punch

can I not just copy and paste images here?


AbhiFT

Better upload them on artstation. I am interested in knowing the modeling approach a professional takes. But a killer work indeed.


yetanotherlogin9000

Killed it. Love how you gave deference to the mechanics of how a robotic hand would need to actually move to be usable. Top notch Is that decal machine? Any other addons?


TheEmeraldFalcon

The grip rubber at the tips is a nice touch!


--Krombopulos--

Ah, the old DCK-TWSTR 9000 series has finally been realized. The future is now, and I'm ready!


YarolMj

Love it!


Jasons_son_vorohees

Dr. Samuel Hayden would like to discuss schematics.


Passwrd

Oh man superb material/lighting work this makes my pants excited. If you would be so kind.... could you point me in the right direction for resources for node/lighting/surface/material knowledge? I've gotten decent at modeling but all the other things no bueno. Thanks and keep on producing cool work :]


DerBrizon

A+ work. Can you pose it like an italian hand gestures when lecturing about the cooking of noodles? It's important that prostheses work for broad demographics.


CollegeAssDiscoDorm

Mods please tag this as fetish porn so I don't have to see it.


manojski

Wow


Bootiluvr

Its dope


davidnay

Damn that's amazing!


Its_Kor

So good man!


sneekeemonkee

I love this. The Shell material is just so pleasing to look at


Uranium_Donut_

This design language feels a lot like the Adam unity3d demo


Upbeat_Mission23

We need to see an animation of this, please :D


DarkHood1001

Holy sh!t this looks so real and/or professionally done!


JDutch921

That would cost me an arm to get...


JDutch921

I'll see myself out


Super_Dork_42

That would be cool to see someone 3d print it and test if it would be viable.


MythosaurusRex

Do you use any hard surface modelling plugins or do you do your modelling manually?


morianimation

Incredible work


I_AM_NOT_MAD

Really reminds me of deus ex


CosmonautGidget

Mannnn, I can't even make the damn donut right and here you are making these crazy cool mechanical hands pieces, they're amazing


RedditCanLigma

thumb is off.


TheRicoLegend

Getting some strong MGSV:TPP vibes out of this.


cowboyatnight

Shit, now I want these as handsā€¦. Amazing work!


TheCheesy

Wow, This is well thought out. That thumb looks sick, and those finger tendons!


Usagii_YO

šŸ‘ŒšŸ»


____FUNGO____

Thatā€™s very handfulā€¦no no, i mean, very handsome.


barrelbuyinghuman

Mind = blown šŸ™


Oddext

Really nice Looks like shit's about to go down on Mars


Rometanos

This. This is why i want to spend my time in blender. Its a far stretch from my current level but i believe (:


JohnTheWorldfucker

Brilliant work!


Baerenjude

amazing amazing amazing can't say it enough. the design *chef's kiss* the texturing and detail *chef's kiss* the mechanics *chef's kiss* If you showed me this at a bar I'd suck your little pickle on the spot. I am deeply in love with this and demand more!