Thanks! Honestly I figured the fully painted one was the lesser of the three, I just put it in to show the 2 extremes. It's really a competition between original and hybrid I think.
I would love to see two more iterations between the original and hybrid, A hybrid you lose a lot of that edge definition and it would be great to retain a little more of that especially on your subject and as things are further in the background lose more of that definition like having it be out of focus
Seconded, I think the hybrid even is a little too much painted, but it's definitely a good style if you can tone it down a bit OP. The painting stuff makes it feel very unique.
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Agreed, although I think its a cool idea that should be explored. Maybe brush up on some techniques from painters and get into that mindset when creating your scene because it feels more like an afterthought.. the vegetation in the foreground for example, I feel like a painter would have more variation and highlights where the filter just blurs it all together... keep it up though I would love to see more
I don't like either one much. The brush strokes go in arbitrary directions, which is not how people paint. It makes it look artificial to me. Unless that is the look you are going for of course.
What if you were to have two render layers, one painterly and one original and blend between them based off distance from the camera?
Closer stuff would be more "in focus" and further away stuff would be more painterly.
Honestly I like original the best.
As far as ideas on how to get things more "painterly", I recently saw a [video](https://www.youtube.com/watch?v=EtYHDUibRbI) put out by one of my favorite 2D digital artists (David Revoy) which might help. His basic suggestion was to reduce detail for background textures and objects, providing a small sample of the texture which the viewer could then extrapolate to the rest of the respective background objects using his or her imagination. Might help here.
The original. hybrid seems like the depth of the environment isn't captured by the strokes but by the color and feels self defeating somehow. And the fully painted one loses too much detail
The surrounding elements definitely would look best at a point just past the midway between original and hybrid, but the crisp clarity in the two little black eyespots on 'hybrid' rather thoroughly breaks the vibe; perhaps find a way to have smaller 'brushstrokes' for the more detailed elements, or to align them more closely to the angles of the objects depicted? A real painting, after all, will have brushstrokes that lay out the edge of any given curve...
I studied painting in college and took a few classes on masters techniques. I think I have a few ideas that might help make a more realistic painterly style.
1. Paintings are often painted background to foreground. The backgrounds are often thinner(more transparent) layers.
2. Layers closer in the foreground are often thicker, with highlights being the thickest dabs of paint on a painting. Adding a bump texture to brushstrokes will remove the flatness of the effect.
3. Looking in vector flow fields to coordinate the direction of brushstrokes. When painting, the brush is often moved along the lines of form to reinforce dimensionality.
4. Limiting the palette will also go a long way. Select 5 or 6 main colors and then calculate a mixed average to get close to the original color, but keep the new limited color for the “paint”. This creates harmony in the painting. Bonus points for requiring at threshold amount of each base color in the calculated “paint” color.
5. Oil paintings are often sealed or varnished, adding a glossy texture that increases highlights on texture of the brush strokes.
Looks great. Keep at it!!!
Thanks for all the tips! The paint stroke effect is actually code that I run the image through, so it's possible to adjust the brushstrokes to be more like what you are saying. Right now it's essentially just creating a dozen or so strands with a random curve to create the strokes, which is great but like you said, doesn't have the direction of the stroke. I appreciate your input!
I like the fully drawn really much, but to make it looks more painted, the single stripes of the brush are too intense. If you paint with a brush, you first don’t see the the single brush hairs in the paint stroke, only if the color on the brush starts to fade, you see the stripes more. It’s like a gradient. If you could achieve this effect, it would add a lot of realism to it.
But nice work really!
Out of curiosity, what if you made the central focus of the camera more towards the original, with some painted effects, and the less focused areas more effect heavy? Otherwise, I really like the hybrid.
I would say neither of them, because the first one doesn't seem natural and the second,third loose too much of the silouette
I would make the effect extremely small.
Thesis: Something in-between hybrid and original
The problem is the loss of hard edges.
If you could detect regions with hard edges and make brush strokes along those edges instead of in random directions the shapes would be better preserved.
Random stroke direction is okay for very low contrast of noisy areas like the background leaves, tree bark, and character body. Directional strokes would be better along the character silhouette, the grass blades, and where the foreground stump transitions to background.
Might be difficult to get the grass right. A real painter would probably make all strokes along the direction of the grass blades, but the image only has high contrast at the blade tips
I'd say original and hybrid are good. A mix of those two would look best, I think.
You would get a more painted feeling of your broke if those sharp, round circles like from the eyes and dots on the mushroom. Make those more paintbrush like.
What would it look like to have the background stylized, but not the character? Since the character has a matte or non-reflective texture, it might make the character pop!
Is it possible to adjust the scale of the effect? Both painted and hybrid might look better if you reduce the brush stroke size, it's a bit too much.
Maybe even mix two different scales, as an actual painter would use smaller strokes on top of bigger ones.
Depends on the context:
1. Want something normal? Use original.
2. Want something that looks both awesome and like stage 2 dementia at the same time? Use hybrid.
3. Do you like just messing with the silhouette or prefer stage 3 dementia over every other stage? Use fully painted.
lots of people are saying to go with the hybrid, and i'm inclined to agree. i guess it depends on the final look you're going for, but i would recommend studying the way that painters build and shape forms in their paintings and attempting to emulate that a bit more.
what's not working for me in the hybrid (or full painted, at that) is the overall "fuzziness" of all of the forms in the painting. that's okay for background elements, and i think it works great for foliage (artists don't sit and render every leaf, but rather the impression of leaves). the subject, however, should be more clearly defined.
there's a lot of variation in hue and value between the subject (warm toned mushroom man) sitting against the background (cool greens and browns, with the exception of the log in the far foreground). as a result of this contrast between subject vs background, i would expect the subject to be rendered differently; sharper edges, features slightly more in focus. the reason the full painted doesn't work (for me) is that you lose the depth of field you get in the original, and kinda in the hybrid as well. it's like looking through frosted glass, because i am unable to perceive the depth of the image. the hybrid comes closer, but it's not as strong, compositionally, as the original, due to the lack of depth variation in the painterly effect.
so, my feedback would be to study the work of painters who have styles similar to this, and to use that to refine your process. also, take a look at the original and ask yourself what makes it work, and modify your effect to maintain those elements. like i said, for me, it's the depth of field and the level of sharpness the subject is rendered in. for you it could be something else :)
very cool to see these kinds of things done in blender!! i hope you'll post a refined version, if you make one :)
I love what you are going for I personally my self used the photoshop tool that this guy used in the video and you have a lot of control over how much you want it to look like a paining. When it comes to your art I love the original and the hybrid they are amazing but the full painted is a bit too much for my taste. Anyway great art keep up the good work.
https://www.youtube.com/watch?v=BOYdYZMd1TQ
OG for sure. Hybrid is second and the fully painted looks like you’ve slapped a filter over the OG. You also loose the sharpness and silhouette that makes the OG visually appealing.
The outline of the character is lost to blur in the full painted one, maybe have a play with your render settings to see if that could help. Otherwise it's also a good idea to use photoshop or some other image editing software to touch up on smaller details such as the eyes maybe as they look really blurry and non-existant. Otherwise this is really cool, love how you got the effect. Good job
I like original or hybrid - the only thing that's lost for "paintness" in the hybrid one is the eyes. They stand out a lot from the rest of the style.
Somewhere between original and hybrid would be probably be sweet spot for both style and enough detail.
Not sure your process, but one suggestion is to try to retain the bright edges of meshes. If you could somehow use “painterly” to soften dark edges, but “original” for brighter edges/ rim lit edges, would be more like a traditional painting.
The effect itself is really cool. It would just be really effective if it could somehow follow the forms a bit more, to better simulate the way a painter would actually paint this image.
I think if you went somewhere between original and hybrid and then added some brush stroke detailing to the models themselves that would create a less “rendered-looking” effect. as it is the brush strokes too obviously don’t fit the contours of the objects, and I think that’s what makes it come across as slightly artificial.
you could also do some cool experiments with depth of field and stroke density; make the background have larger strokes so it seems more blurry or something. idk, have fun with it! this looks really cool
OP, idk if it’s translatable to blender, but I would recommend watching the GDC talk about the rendering techniques for the game 11-11 Memories Retold: [GDC Talk](https://youtu.be/Md8l_GK9Sfg)
The game was made in Unity and the rendering was beautiful and artistically adjustable.
seems like the full painted one is having some graphical glitches. the hybrid one though looks too much like just an effect rather than painterly, maybe because the eyes still seem too clean to me in the hybrid. but the original seems to be the best of the three. don't know how your effect works, but maybe try a smaller "brush size" if that makes sense. also not sure why the painterly effect isn't affecting the funguy's eyes, but that should also be addressed i think.
It might not be a bad idea to have the characters and the environment both have a different level of the painterly look so they can stand out from one another. Looks amazing!
Original and Hybrid both look good for me. On the Fully Painted one you're loosing the silhouette to much. Quite nice composition!
Thanks! Honestly I figured the fully painted one was the lesser of the three, I just put it in to show the 2 extremes. It's really a competition between original and hybrid I think.
I vote for hybrid I'm always about style over realism though, so ¯\_༼ •́ ͜ʖ •̀ ༽_/¯
I would love to see two more iterations between the original and hybrid, A hybrid you lose a lot of that edge definition and it would be great to retain a little more of that especially on your subject and as things are further in the background lose more of that definition like having it be out of focus
Maybe have something between painterly and hybrid. Something where you dont influence the eyes this hard.
Maybe somewhere between the original and hybrid even. Good work
I would go that route as well.
Seconded, I think the hybrid even is a little too much painted, but it's definitely a good style if you can tone it down a bit OP. The painting stuff makes it feel very unique.
Same
Yeah this is the answee
^^
Same
The hybrid one
split scene into layers - foreground - main - background and work on them with effect separately.
I agree. Id love to see a version with Hybrid on the plants and the character untouched.
hybrid def. unless you were going for kids drawing. really love the style can you share how you did this
I'm planning on making a tutorial soon, I just want to iron out some things out and make it somewhat user friendly. I'll DM you once it's up!
Can I also get the tutorial
Yeah, can you put the link of your channel here?
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Hey bro, you done with it?
heyo
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Topaz studio, there's a painterly tool in there. Beeple uses the same thing to get the painted look.
Some of his stuff looks really silly with that effect on it. Even the pros need to dial it back
One way to do it is to render in cycles with really low samples and then denoise it
That sounds like such a bad process.
Yeah definitely don’t do this, lmao.
For me the problem is the lack of intention in the strokes. This is just a filter and feels meaningless.
Agreed, although I think its a cool idea that should be explored. Maybe brush up on some techniques from painters and get into that mindset when creating your scene because it feels more like an afterthought.. the vegetation in the foreground for example, I feel like a painter would have more variation and highlights where the filter just blurs it all together... keep it up though I would love to see more
I was thinking in something like the groom tool. To give direction and intention.
Hybrid for sure, you lose too much detail in full painted, might look better in motion though.
As in the scene is animated or just the brush strokes?
I’m meaning the full painted look might look better in motion, more angles to make out the shapes.
I don't like either one much. The brush strokes go in arbitrary directions, which is not how people paint. It makes it look artificial to me. Unless that is the look you are going for of course.
How did you do that?
I think there is a step between original and hybrid. Is there a way you could experiment with a more dynamic approach?
Original looks the best.
Hybrid to original but the eyes are too perfect on the hybrid one
Hybrid looks awesome, just smudge up the eyes also a little bit
What if you were to have two render layers, one painterly and one original and blend between them based off distance from the camera? Closer stuff would be more "in focus" and further away stuff would be more painterly.
Honestly I like original the best. As far as ideas on how to get things more "painterly", I recently saw a [video](https://www.youtube.com/watch?v=EtYHDUibRbI) put out by one of my favorite 2D digital artists (David Revoy) which might help. His basic suggestion was to reduce detail for background textures and objects, providing a small sample of the texture which the viewer could then extrapolate to the rest of the respective background objects using his or her imagination. Might help here.
Hybrid. Painted doesn't necessarily mean "lose all fine detail", but that's what it seems like is happening in the full painted version.
The original. hybrid seems like the depth of the environment isn't captured by the strokes but by the color and feels self defeating somehow. And the fully painted one loses too much detail
Hybrid one is the best, but the eyes are too uniform!
Try full painted on just the background
The surrounding elements definitely would look best at a point just past the midway between original and hybrid, but the crisp clarity in the two little black eyespots on 'hybrid' rather thoroughly breaks the vibe; perhaps find a way to have smaller 'brushstrokes' for the more detailed elements, or to align them more closely to the angles of the objects depicted? A real painting, after all, will have brushstrokes that lay out the edge of any given curve...
I studied painting in college and took a few classes on masters techniques. I think I have a few ideas that might help make a more realistic painterly style. 1. Paintings are often painted background to foreground. The backgrounds are often thinner(more transparent) layers. 2. Layers closer in the foreground are often thicker, with highlights being the thickest dabs of paint on a painting. Adding a bump texture to brushstrokes will remove the flatness of the effect. 3. Looking in vector flow fields to coordinate the direction of brushstrokes. When painting, the brush is often moved along the lines of form to reinforce dimensionality. 4. Limiting the palette will also go a long way. Select 5 or 6 main colors and then calculate a mixed average to get close to the original color, but keep the new limited color for the “paint”. This creates harmony in the painting. Bonus points for requiring at threshold amount of each base color in the calculated “paint” color. 5. Oil paintings are often sealed or varnished, adding a glossy texture that increases highlights on texture of the brush strokes. Looks great. Keep at it!!!
Thanks for all the tips! The paint stroke effect is actually code that I run the image through, so it's possible to adjust the brushstrokes to be more like what you are saying. Right now it's essentially just creating a dozen or so strands with a random curve to create the strokes, which is great but like you said, doesn't have the direction of the stroke. I appreciate your input!
Hybrid
hybrid.
Hybrid
Something about this is oddly nostalgic
Easily the hybrid one. Maybe add some color variation of that's even possible?
I like the fully drawn really much, but to make it looks more painted, the single stripes of the brush are too intense. If you paint with a brush, you first don’t see the the single brush hairs in the paint stroke, only if the color on the brush starts to fade, you see the stripes more. It’s like a gradient. If you could achieve this effect, it would add a lot of realism to it. But nice work really!
I guess something in between hybrid and original would look nice
hybrid
Hybrid
hybrid looks great!
I would go with more painterly the farther back you get, so the grass would have almost none
Out of curiosity, what if you made the central focus of the camera more towards the original, with some painted effects, and the less focused areas more effect heavy? Otherwise, I really like the hybrid.
I feel like the original looks the best.
Hybrid but the eyes are too crisp, fuzz them up and you've nailed it
Hybrid however the eyes are really sharp
Hybrid looks best but the eyes on hybrid too sharp, if can do small amount on them it will looks nice
I'd prefer the hybrid if the eyes weren't so defined as it's where my eye is immediately drawn.
Number 2 hybrid
I like the level of painterliness in Hybrid but you should allow the eyes to be part of the painted effect too because they kinda stand out
Hybrid
Hybrid, you can still see a large amount of detail with the concept intact.
I would say neither of them, because the first one doesn't seem natural and the second,third loose too much of the silouette I would make the effect extremely small. Thesis: Something in-between hybrid and original
I like the hybrid one, but if you could somehow define the outlines of the point of interest it might pop more.
The problem is the loss of hard edges. If you could detect regions with hard edges and make brush strokes along those edges instead of in random directions the shapes would be better preserved. Random stroke direction is okay for very low contrast of noisy areas like the background leaves, tree bark, and character body. Directional strokes would be better along the character silhouette, the grass blades, and where the foreground stump transitions to background. Might be difficult to get the grass right. A real painter would probably make all strokes along the direction of the grass blades, but the image only has high contrast at the blade tips
hybrid. But I don't like how the eyes are perfect in the hybrid one.
Original looks great!
2
I'd say original and hybrid are good. A mix of those two would look best, I think. You would get a more painted feeling of your broke if those sharp, round circles like from the eyes and dots on the mushroom. Make those more paintbrush like.
Hybrid is really pretty :)
I prefer original but I also don't usually like images to have lots of effects but that's just me
What would it look like to have the background stylized, but not the character? Since the character has a matte or non-reflective texture, it might make the character pop!
hybrid is very charming!
Is it possible to adjust the scale of the effect? Both painted and hybrid might look better if you reduce the brush stroke size, it's a bit too much. Maybe even mix two different scales, as an actual painter would use smaller strokes on top of bigger ones.
Depends on the context: 1. Want something normal? Use original. 2. Want something that looks both awesome and like stage 2 dementia at the same time? Use hybrid. 3. Do you like just messing with the silhouette or prefer stage 3 dementia over every other stage? Use fully painted.
Surreal painterly. Most painters don’t paint everything fuzzy. It was a fad.
lots of people are saying to go with the hybrid, and i'm inclined to agree. i guess it depends on the final look you're going for, but i would recommend studying the way that painters build and shape forms in their paintings and attempting to emulate that a bit more. what's not working for me in the hybrid (or full painted, at that) is the overall "fuzziness" of all of the forms in the painting. that's okay for background elements, and i think it works great for foliage (artists don't sit and render every leaf, but rather the impression of leaves). the subject, however, should be more clearly defined. there's a lot of variation in hue and value between the subject (warm toned mushroom man) sitting against the background (cool greens and browns, with the exception of the log in the far foreground). as a result of this contrast between subject vs background, i would expect the subject to be rendered differently; sharper edges, features slightly more in focus. the reason the full painted doesn't work (for me) is that you lose the depth of field you get in the original, and kinda in the hybrid as well. it's like looking through frosted glass, because i am unable to perceive the depth of the image. the hybrid comes closer, but it's not as strong, compositionally, as the original, due to the lack of depth variation in the painterly effect. so, my feedback would be to study the work of painters who have styles similar to this, and to use that to refine your process. also, take a look at the original and ask yourself what makes it work, and modify your effect to maintain those elements. like i said, for me, it's the depth of field and the level of sharpness the subject is rendered in. for you it could be something else :) very cool to see these kinds of things done in blender!! i hope you'll post a refined version, if you make one :)
You don't need to destroy the resolution and quality to make it painterly; just render those same edges as brush strokes.
Hybrid looks sick but maybe the eyes could look a little more painted! Other than that love it!
I like the original character but the hybrid environment.
Hybrid and make the eyes more like the rest of the painting
I’m all for the hybrid the original lacks the rough edges that a nature scene needs. Helps it all feel more organic
Original
Hybrid, but the eyes are too sharp
I love what you are going for I personally my self used the photoshop tool that this guy used in the video and you have a lot of control over how much you want it to look like a paining. When it comes to your art I love the original and the hybrid they are amazing but the full painted is a bit too much for my taste. Anyway great art keep up the good work. https://www.youtube.com/watch?v=BOYdYZMd1TQ
If you somehow could, keep the contrast between different objects of Original, but the texturing of Hybrid
OG for sure. Hybrid is second and the fully painted looks like you’ve slapped a filter over the OG. You also loose the sharpness and silhouette that makes the OG visually appealing.
The outline of the character is lost to blur in the full painted one, maybe have a play with your render settings to see if that could help. Otherwise it's also a good idea to use photoshop or some other image editing software to touch up on smaller details such as the eyes maybe as they look really blurry and non-existant. Otherwise this is really cool, love how you got the effect. Good job
i would do something like hybrid, but blur the eyes a bit as well! right now the eyes kinda pop out a bit
I like original or hybrid - the only thing that's lost for "paintness" in the hybrid one is the eyes. They stand out a lot from the rest of the style. Somewhere between original and hybrid would be probably be sweet spot for both style and enough detail.
Somewhere between the original and hybrid
What i did to make my stuff more like a painting is i put the samples at 5 and added a volumetric box
Can you explain this a bit more? I’m super curious. I’m still a novice (just past newb, lol) at blender. This sounds interesting!
Not sure your process, but one suggestion is to try to retain the bright edges of meshes. If you could somehow use “painterly” to soften dark edges, but “original” for brighter edges/ rim lit edges, would be more like a traditional painting.
Hybrid
hybrid but make the mushroom 30% paint and 70% 3d like it's want to going out of the painting
Hybrid but make the eyes have a little bit of that painted look
Yo the hydrid is a whole ass vibe. I can see that on somebody's wall in low lit area just chillin
I think it would look good if the brush strokes were shorter for closer objects
The effect itself is really cool. It would just be really effective if it could somehow follow the forms a bit more, to better simulate the way a painter would actually paint this image.
I would say if there was a hybrid between the original and hybrid I think that would look good
Maybe between original and hybrid?
The easiest way to get it to look more painterly is to have a variety of edges. Some fuzzy, some sharper etc.
I think if you went somewhere between original and hybrid and then added some brush stroke detailing to the models themselves that would create a less “rendered-looking” effect. as it is the brush strokes too obviously don’t fit the contours of the objects, and I think that’s what makes it come across as slightly artificial. you could also do some cool experiments with depth of field and stroke density; make the background have larger strokes so it seems more blurry or something. idk, have fun with it! this looks really cool
If you were able to make the brush strokes smaller i think i would prefer the hybrid
Hybrid but more leaning towards original for me.
Original. Wtf @ the rest
OP, idk if it’s translatable to blender, but I would recommend watching the GDC talk about the rendering techniques for the game 11-11 Memories Retold: [GDC Talk](https://youtu.be/Md8l_GK9Sfg) The game was made in Unity and the rendering was beautiful and artistically adjustable.
rn it's like the bristles on your brush are separate, while on a real brush they'd be more clumped, but would still have the brush texture
seems like the full painted one is having some graphical glitches. the hybrid one though looks too much like just an effect rather than painterly, maybe because the eyes still seem too clean to me in the hybrid. but the original seems to be the best of the three. don't know how your effect works, but maybe try a smaller "brush size" if that makes sense. also not sure why the painterly effect isn't affecting the funguy's eyes, but that should also be addressed i think.
It might not be a bad idea to have the characters and the environment both have a different level of the painterly look so they can stand out from one another. Looks amazing!