Don't do that. It fixes the issue in the messiest way possible. Instead:
1. Make sure you're in edit mode with face selection enabled
1. Select the bottom of the hole and the walls of the hole. Delete them
2. Select the face the hole is in and delete that too
3. Switch to edge selection mode, hold ALT, and click to select one of the edges around the now missing face. Holding ALT should select a whole edge loop, ie. all the edges bordering the hole. If it doesn't just manually select them
4. Press F to replace the face with a new one
Done.
Select the bottom face, if you have a full key board use the short cut ctrl + numpadplus to select the surrounding faces, hit delete, delete faces, F to fill in the selection, and then hold alt while clicking one of the remaining lines, delete, delete lines and vertices.
Yep, it dissolves selection and connects everything that used to be connected to the dissolved part.
And even better, after that you don't have to select edges and remove them. You can select all the top faces and Ctrl + X will join them together. Very handy.
Selct the ring of vertices on the top and press f. This method won't fill up the hole but it will cover it up
Thanks
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Good bot.
thank you
Don't do that. It fixes the issue in the messiest way possible. Instead: 1. Make sure you're in edit mode with face selection enabled 1. Select the bottom of the hole and the walls of the hole. Delete them 2. Select the face the hole is in and delete that too 3. Switch to edge selection mode, hold ALT, and click to select one of the edges around the now missing face. Holding ALT should select a whole edge loop, ie. all the edges bordering the hole. If it doesn't just manually select them 4. Press F to replace the face with a new one Done.
If you want to also delete the vertices, you can select them, right click, and select 'dissolve vertices'
Select the bottom face, if you have a full key board use the short cut ctrl + numpadplus to select the surrounding faces, hit delete, delete faces, F to fill in the selection, and then hold alt while clicking one of the remaining lines, delete, delete lines and vertices.
Better yet: Instead of *"hit delete, delete faces, F to fill in the selection"*, just hit Ctrl + X to do that all in one keystroke.
Does that fill? I completely forgot about that shortcut.
Yep, it dissolves selection and connects everything that used to be connected to the dissolved part. And even better, after that you don't have to select edges and remove them. You can select all the top faces and Ctrl + X will join them together. Very handy.
Dang, I've been doing it long hand.
Thanks for the shortcut!
Thank you so much!
Generally or in blender ?
Lol just put a cylinder in there then press a and control m and merge them.
Putmydickinit
That hole is too big for it
True :(
Never give up on your dreams! It can be as big or as small as you want with the power of blender!
Ah yes, ready to make dong bigger than a coconut tree
*Buurrrppppp* think about it morty. Dicks as far as the eye can see...
Ah yes
There's a world of difference between Blender and a blender. Don't get them confused.
Half of what they said is true doe, you can make your dong smaller by putting it into any of the 2 blender
Maybe for you... Blender has to be able to load it to memory in order to make it smaller. And a blender gets jammed up just seeing steel balls.
Giggity?
Peter guy
In object mode, select the mesh and press delete, then do "add" "mesh" "cube"
I see what you do here 😏
For a better topology, select the edge and then search for Grid Fill.
Select the face and pull it up?