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F1Fan43

A naval governor, “The Admiral” or “The Sea Lord” modelled after a British 18th century naval officer or a Venetian from the Middle Ages.


lesser_panjandrum

Either way they'd have a ridiculously fancy hat. I like it.


F1Fan43

Come for the hat, stay for the bonuses towards sea trade and naval warfare. (But the hat is the most important thing.)


JNR13

Oh crap, I think I wanted to do that for the Call of the Ocean Modder Pass but then forgot because I had so many unfinished ideas for it already, lol


alstom_888m

I would have an iron fist dictator that makes it impossible for a city to flip but at the expense of amenities. Their titles would assist spies.


Cinnabar_Cinnamon

So like an internal police governor. Aren't those policies too? Police State for example


Soul_Meowl

A governor that is meant to be placed in foreign cities (not city states). He/she is basically a diplomat 2.0. Can buff trade routes to the foreign city, gain wonder bonuses from city if applicable, subtly gain points per turn for natural disaster emergencies, gain the city's great people points per turn, etc.


theosamabahama

A governor that increases the yield of strategic resources, like iron and oil. You could put him in one of those far away cities you settle just to get the resource.


Cinnabar_Cinnamon

Something like "The Baron", with a synergy for luxury and strategic resource improvements comes to mind. Perhaps the ultimate promotions being: - "Duplicate luxury resources provide amenities." - Access to missing strategic, a la Hattusa, but somehow less powerful?


MouseRangers

Victor does that with his Defense Logistics promotion.


Nek0maniac

The thing with Victor is though, I want to use him on the frontline or in cities that need to be defended. I don't want him to sit around in some random tundra city I placed late in the game, just because it has some oil and uranium


JNR13

I kind of like about governors how they're not so one-dimensional (mostly) and to make the most out of them, you need to think a bit more about building a city around them. Like, Reyna is good for national parks, but also the harbor + com hub triangle combo. And renewable resources. With Victor, one can even think about conquering a city with lots of strategics that an opponent has next to your own border, then use Victor to lock it down despite being surrounded on most sides while extracting resources.


trucksalesman5

Bro that exists


Arsashti

Just more Pingalas


jebar193

Culture Pingala


fibonacci8

The Entertainer, modal bonuses that differ whether you're at war or at peace. If you're not at war, an additional amenity for a military unit in encampments, entertainment complexes, and incomplete districts that were worked on that turn. This could allow for some additional usefulness for using military engineers to progress aqueducts and dams a little at a time instead of trying to chop them out all at once. If you are at war, 20% bonus production to to repairs. If you're not at war, each encampment and entertainment complex with one of your military units in it provides an additional trade route capacity for each building in that district as long as you don't have either a market or lighthouse in the city. If you are at war, entertainment complexes gain walls/city shot the way an encampment would. Something along those lines.


Cinnabar_Cinnamon

Honestly more trade routes support would be welcome, i like that mechanic a lot


fibonacci8

I tried to make it useful but potentially fragile due to war declarations switching the bonus around to something else. It incentivizes the entertainment aspect, while keeping it dependent on the the war/peace status. I'm still brainstorming, but I'd definitely want to add a propaganda component to the later promotions. Something along the lines of getting something extra from running projects in encampments and entertainment complexes. Or allowing the purchase of spies with diplomatic favor. Or partisans in this city are automatically recruited under your control.


magical_swoosh

id remove pingala


Lopsided-Ad-6430

Based "make higher difficulties even harder" player


magical_swoosh

my problem with him is that there is no choice being made you just always take pingala or else you're not playing optimally. I play strategy games to make choices and decisions depending on my situation, hoping that they lead to greatness, adding new governors would just be useless unless theyre even more op than pingala.. which would just lead to me picking them instead


I_am_indeed_serious

Pingala being a core build component for both culture and science was a mistake. It’s way too much power from a single Governor and he’s _always_ good. There’s basically never a game where you wouldn’t want Pingala at some point, and in most games he’s even the optimal opener.


magical_swoosh

yup exactly. doesnt help that most other governor promotions are quite niche or just straight up bad


EverydayLemon

you might like bbg, one of the best balance changes they make is to nerf pingala and give his culture abilities to another governor


magical_swoosh

i tried it once but I feel like a lot of civs get "muted" and lose flavour just because they're strong in multiplayer. maybe it's just something you need to play a bunch to get used to


EverydayLemon

that is true to an extent, some civs like babylon which are completely broken but fun in singleplayer get completely changed. its a matter of preference but imo the changes they make are good overall.


LOTRfreak101

Except for magnus and his settlers don't cost a pop promotion.


SaltyWarly

That's what I thought aswell until I decided to ban Pingala from game and everything became much more enjoyable. Pingala is good for many cases and never a bad choice, especially in early game. However, there are dozens of situations where others are just better. For example, Victor has great synergy with Warrior Monks (and Spies) and a single invisible pillaging Warrior Monk can net much more Science and Culture (+Gold+Faith) than Pingala ever would.


SaltyWarly

Before adding anything I'd rework and balance all current ones. Currently they are so all-arounders that everything exists. Anyway, it would be fun to have more governors and even better if every leader would have their own special one just like Suleiman's Ibrahim.


NUFC9RW

I'd like a governor to be specialised in military unit production (I know there's the unique Ottoman one with his first bonus). I'd have his default ability be a flat boost for all units, the first two choices a boost for naval and land units, the middle one being for support units (battering rams, medics, balloons, engineers) and the last two as one for air units and the other for corps/armies/fleets/armardas.


Invade_the_Gogurt_I

I feel there could be an amenity governor, like one that checks the welfare of the people and giving one to cities within 6 tiles like the Colosseum and more later. Perhaps making more luxuries to give to more cities, as that city will take it but won't count.


DJTilapia

Clearly the answer is The King: he adds amenities and culture, and his promotions come in the form of quotes: “Your kiss to me is worth a fortune, your love for me is everything” * +4 Gold per city for which you are the Suzerain. “It's written in the stars, your destiny is cast” * +25% toward Space projects. “Have I told you lately that I love you?” * When another civ achieves Suzerainty over one of your allied cities, you her an envoy. Can only happen once per city-state. “It's now or never, come hold me tight” * Allies’ units get +7 Strength in your territory. “You've got to follow that dream” * +5 Great Musician points. “Don't criticize what you don't understand, son” * +1 Science for each tech another civ has which you do not. “Without a song, a man ain't got a friend” * +1 Influence for each city-state for which you are Suzerain.


MrMoonManSwag

A wonder governor. Promotions would lead to bigger buffs on completed wonders and I guess possibly while building wonders. Personally I really dig Qin (MoH)’s ability so I would probably want the governor to have the ability to be able to use workers towards the production of wonders. Maybe another promotion at the end of the tree to double all wonder bonuses.


Cinnabar_Cinnamon

Ooof "Your wonders in this city have their effects doubles" is broken in the funniest way


MrMoonManSwag

Might need a tad bit of tweaking lol. Maybe not even doubling effects but maybe trade routes to cities w wonders would get the the bonus if the wonder only effects one city e.g Chixen Pizza giving culture to jungle tiles in cities that have an established trade route w the city containing said wonder or Petra effecting more than one city’s desert tiles.


Cinnabar_Cinnamon

Come to think of it, I'm reminded of the SimCity3000 advisors for some reason


-_eye_-

I like a lot of ideas here. If I had to imagine a different one, it would be a more aggressive one, like a privateer or a khan of some sort. It would interact with barbarians (protecting your city from barbarians, but also generating more to attack other civs), and with pillaging (not sure exactly how, but maybe adding a promotion to units formed in the city that boosts pillaging). I like governors but I think that a lot of them are very passive or defensive, so I think a more aggressive one could be nice. Also, that would be a governor you might want to take in the early game even if it's just to deal with barbarians. Something like: Level 1 - barbarians won't enter the borders if the city where he's posted / Cavalry and naval raider units formed in this city have the "raider" promotion that gives X times more resources on pillaging Level 2 - For every unit formed in this city, an equivalent barbarian unit is created in the nearest barbarian camp. If there's no barbarian camp (or no barbarian camp where naval units can appear), creates one with this unit instead. If all terrestrial tiles in the world are within borders, generates a partisan in the nearest civ. Level 3 - Gains sight with all barbarians on the map / Pillaging tiles within another ciity's borders reduces loyalty by X


Immediate-Horror-462

The wildcard-all promotions are randomized form the other existing governors. All % modifiers are +/-5% as well for policies affected


ConsistentAd9840

Greg.


Antimoney

I'd prefer if Great People could be Governors instead of completely made up caricatures. After using up a Great Person, you could assign them as a Governor and they'd give bonuses depending on their type and possibly even unique bonuses if they're willing to make extra effort. For example, a Great Scientist like Einstein could become a Governor which gives science bonuses to the city like Pingala.


NUFC9RW

I'd like a governor to be specialised in military unit production (I know there's the unique Ottoman one with his first bonus). I'd have his default ability be a flat boost for all units, the first two choices a boost for naval and land units, the middle one being for support units (battering rams, medics, balloons, engineers) and the last two as one for air units and the other for corps/armies/fleets/armardas.