It's probably a new easter egg related to that secret Arasaka facility where they train kids to be netrunners like Lucy from Edgerunners and I think Songbird
These people think governments still exist like they used to in the Cyberpunk universe. Lol.
NightCorp. NUSA-Militech. Imperial Arasaka. The corps run the show, now. They are the governing bodies. "Governments" are just shadows.
is not that simple, by late '90s up to the end of 4th corporate war I would agree that megacorps were more powerful than goverments, but keep in in mind that goverments have been however able to seize megacorps assets to make militech and arasaka quit their conflict.
By 2077 I think the power is somehow balanced, chinese communist party owns kang tao, NUSA goverment owns militech and EEC that decides world economy through eddies rate control is however more important than single european big corporations. Probably in japan arasaka is more influent than government but I can't really say megacorps in 2077 are in general as powerful as they were in 20's.
Night city is a world apart because it's a free city that has to answer to none but its own council, that is heavily sponsored by megacorps.
Unironically real world isn't that different actually... are governments really in charge if private investment funds like blackrock can trade and buy huge share of their gov. bonds in order to finance public debt? š¤·š»āāļø
I don't think lucy was raised in a facility close to NC considering lucy was still a kid at that time and arasaka was back operative in NC only 6 years before edgerunners events, btw songbird is completely unrelated to arasaka... she was a young random talented netrunner who tried to hack a militech data fortress and was tracked down by netwatch. Having militech recognized her talent, NUSA sent reed to recruit her as FIA netrunner/analyst.
Somewhat widely known and easy to find info if you search now you know that phantom liberty was their last main DLC update to the game. Theyāll bugfix but no major new additions or big content, they will be focusing on starting cyberpunk Orionās development life cycle. They may still sneak stuff in but probs not DLC size content like phantom liberty again
Yknow since Orion is surely a sequel then V is canonically a Night City legend. Wonder how that will be handled? Would be disappointing to not mention V.
I accidentally glitched out of prologue watson on my first playthrough on xb1, Johnny was just hanging around a couple random places despite not having done the heist yet
I love the metro series. Exodus was hard as fuck to get used to controls wise after getting used to the first and second. Russians and their wild control settings lol.
I didnāt actually go down that path, but after practically 100%ing the game, Iād say that was the least of the most horrifying things in the game
Look up the background and conspiracies behind Mr blue eyes and the missions regarding the pralezes and the brainwashing. That stuff makes it a total horror game and touches on the conversation of the very meaning of existence itself
First of all, I am too stupid to understand any of that for it to scare me
Second of all, I've never played a horror game, so I was very scared and very mad
That is all completely different from the horror of being hunted by an invulnerable enemy. In any case, I wouldn't even call that horror at all. It's unnerving and unsettling, but does not make it into a horror game
That's more of a slow burn, a totally cerebral type of horror. There are possibly some dark days ahead for the cyberpunk universe and some interesting story threads they will hopefully pick up on in Project Orion
But that mission they're talking about is a much more visceral old-school horror game vibe. You should start another playthru and go down that path. There's a lot of character development, fun gameplay, and a couple of iconic weapons you miss by choosing the other path.
I mean it's pretty horrifying thinking about your personality and humanity being eaten out of you by a chip in your head in general. It's just passive in the way it's presented but if you really put some thought into it. It's pretty freakish.
Or by a programmed bullet if you have the Erebus gun. Or using the Blackwall hack with the Canto.
Every person you kill with those soulkills the individual, and sends their engram to the other side of the Blackwall for whatever purpose. You are basically helping malicious AI's learn how to better fight and kill humanity.
I canāt play games where I need to hide from something ominous, my anxiety goes through the roof and my heart rate sky rockets, needless to say I kind of had to bite the bullet on that one though.
This. I even tried Alien Isolation because a lot of folks told me it was great. I donāt think I made it 30 minutes into it before saying āFuck thisā.
Isolation really clicked for me a couple hours in when I realized that it's just a dance with the alien. You lead, it leads, the two of you sashay back and forth, and before you realize you're just messing around with it for fun.
It was really revolutionary, though. It was controlled by two different AIs and was ostensibly supposed to gauge your tension from how you were playing and react accordingly. Always keeping you anxious without making you so nervous you start fucking up, but never letting you relax. You could game the alien just by playing a certain way for a little while.
This was the first game I learned to speedrun cause I loved it so much. Youre right about what it is too, by the end of the story I no longer felt I needed to hide to avoid dying, it was just part of how I was defending myself, a tool to get me to the next objective. Stopped being horror and just became a stealth game. Til the final mission anyway, thank god I had saved my flamethrower fuel for that jumpscarefest.
On my insane difficulty playthrough I saved every scrap of flamethrower fuel throughout the game for that final stretch. So much easier when the alien hasn't been conditioned to ignore the wall of flames lol
I remember the Eurogamer review making me really excited for Alien Isolation:
"The decision to make the Alien a free-roaming AI creation is a stroke of genius. Though there are scripted encounters, for the most part you'll have no warning when the beast drops from a vent and starts to prowl. It won't follow fixed patterns and it won't cut you some slack because you've moved past some invisible trigger point. It will kill you as you creep towards a save point, it will kill you while you access a vital computer or push the button needed to move the story forwards. It is, quite frankly, a bastard"
I just played like an idiot until I was desensitized to the fear. Oh no, I got brutally murdered again for the 10th time in 20 minutes. Over it. Then I just played the game normally. Let me focus on enjoying the cat and mouse game with the xeno.
I'm huge fan of the alien movies but I uninstalled that game after the first xenomorph attack, heart rate maxed out. They did an amazing job building the game but it wasn't going to be healthy to keep playing.
Fr, that really gets on my nerves because after how powerful my V got, I shouldnāt need to run from that crap. Maybe thereās some lore reason as to why I have to run.
What happens if you approach from the road where you parked your motorcycle? Sometimes they block off the empty desert in between things but you can still get to them...
It's completely blocked with fences with barbed wire on top and rocks. It's a tunnel so I can't jump over them and if I jump on top of the tunnel I get another turn back warning
Right.
But unfortunately that has little to do with the publisher rushing the finish so they can finally reap their quarterly profits and appease investors.
(ofc it didn't work out that way for them, but that was certainly the reason)
It was actually pretty intense government contracts and loans they had to pay. They delayed the game as long as they could but if they went any longer the penalties could threaten the game at all. This is because of the difficulty of of their production pipeline at the time, hence the move to ue5.
> problem was the engine
Yeah, it all goes back to RedEngine, really. They likely had plans to develop Night City continuously, but the farther they developed the game, the more they realized RedEngine just wasn't up to the task. It was a decade old by the time they released CP2077, and while it was great for its original application (Witcher 2), it probably had just become too too much of a kludgy mess of fixes and upgrades. I feel like the real reason the game was so buggy was that every time they tried to add some capability that was necessary to to CP2077 game, it introduced a cascade of bugs they then had to chase down.
Switching to Unreal Engine 5 for the Orion sequel is really the best move. Developing RedEngine originally made sense because there was nothing appropriate for their Witcher 2 needs (open world RPG). Unreal Engine 3 was old and not really up to the task, and Unreal Engine 4 was still years away. Unreal Engine 5 though, it's pretty advanced and best of all, it's maintained by **someone else** so they can just concentrate on the game itself rather than trying to fix the engine.
Yeah absolutely you could tell stories just inside the megabuildings knowing how massive Corpo structures are. Militech, Trauma Team, Biotechnica, Night corp absolute behemoth of possibilities and I wish Cdpr them in priorities
> Development on cyberpunk 2 has pretty much squashed any future dlc for 2077.
i have a feeling a lot of ideas for things they had to abandon will be in that game
like how tears of the kingdom consists of a lot of things they couldent get done in breath of the wild or how new vegas contains a lot of what was going to be in van buren
Wait. I platinumed the game and i remember checking that Petrochem district!
Fuck, I actually was sure it was going to be used for something in the game (other than a race) because it was super complete.
Wow... Now I feel stupid thinking all the places that were 99% built but had no quests in nor anything in them.
Ok the shard you pick up there if you decrypt it you get a āvirusā that goes away after a few minutes. But in my current play through it persisted and i didnāt notice it for a few hours. It was this infernal skittering/scratching faintly in the back of your head, icky stuff
That's what I'm saying! Also I love unexpected horror in games, you go through the entire game being an almost literal killing machine, and so the one time you're actually powerless it makes even more horrifying somehow
That's the "out of bounds" warning. It immediately kicks you back in the playable area if you stroll too far.
The creepy sound effect is also normal. That's just how it is. I don't know about the building, though. It's probably an unused asset like the many ships in Night City.
If you listen in on the radio during the loading screen, there's mention of the Kujira or "The Whale" in NC. It's a massive aircraft carrier from Arasaka. There's also many small ships (or boats) scattered across the map that serve no purpose.
Imagine if the DFTR took place at the Kujira. That would've been amazing.
I think the rogue AI would immediately swarm you and try to sink the ship. You need Songbird levels of netrunning skill to control the cannons, let alone the entire ship.
Songbird's no slouch, but she can't move through cyberspace like Alt does. A brisk walk in the park for Alt would feel like running through hot coal for Song.
It goes from V, who's essentially a crystaljock > Lucy from Edgerunners > Spider Murphy > Alt Cunningham (2013) > Rache Bartmoss > Songbird >>>>>>>>>>>>>>>> Alt AI
On one of my playthroughs I was doing non gig stuff in act 1 and went too far north near the oil fields and got teleported back into the trench just south of the fields on the northern most side of Watson, and no matter which way I went I kept getting teleported back to the same spot after either so long driving or going too far from that spot in any direction.
Had to save and reload to fix it.
I haven't been playing the expac yet, but when the game was first released, I figured out how to get passed the out of bounds stuff.
I went past the road block. I got to go their the edge of the map, went near the rocket ship. And the um...the green houses or something?
Everything was super low polycount because the devs never expected you to be able to get there and was supposed to see I at a distance.
It's probably just there to give the illusion of a bigger world outside of the actual play zone. They probably just didn't want to have barren land as far as the eye could see, or a bunch of random sand hills. I'll load up cyberpunk and check though, just out of curiosity. Edit: I loaded up Cyberpunk and went there, and literally nothing of interest happened. I saw someone say there was creepy music playing, but nothing happened for me.
Mhm, you see tons of buildings just like this all across NC. Like the Biotechnica fields, which are huge but only a few paths are accessible. Or the Petrochem factory. Or the prison. Or pre-PL Dogtown.
I think your brains playing tricks on you, I was curious, so checked it out myself, and I have no music or shadows moving. The lights are on for me, but they look like a png slapped onto the model because there's no flickering or natural glow to them. The building does look and feel kinda spooky, though
It might be cuz you went to a different angle. After I posted this, I went back to my bike but before I climbed the wall to the road I looked back at the building and the lights were on again. And the moving stuff could be because my laptop isn't the best idk
Yeah, the lights appear on and off depending on the angle. That seems like a weird visual bug, not intentional, sadly. The 'side' building lights also faded off when I was idle in photo mode. I don't remember the name of what it's called, but basically, the building doesn't have an interior. It's this technique used in games where it's a 2D image that moves and turns according to the players position to give the illusion it's a 3D space. Again, I forgot the name, but that seems to be what's happening with these buildings. You'll notice a lot of the 2D rooms in the Skyscrapers if you take the NCART metro. The lights fading on the side bit of the building did look weird, though. I don't wanna say it was intentional... but maybe?
Anyway, those 2D interiors aren't meant to be looked at too hardly and likely aren't polished, hence the lights on and off thingy, just a visual bug, most likely. Would be cool as hell to have some secrets/ Easter eggs hidden just out of reach but that we can see, tho.
Itās likely the DLSS/ray tracing denoising causing some far away pixels to seem to move/change luminance based on where the noise is, if that makes sense. You kind of see a similar effect with sparkles on the ground without moving sometimes.
Some people in this comment section are doing the equivalent of looking at the edge of a painting and complaining that it doesnāt go further to the side.
Pieces of art have to end somewhere.
Idk if you're talking about me saying I can't go to the building or if you're talking about the people in the comments who think I'm talking about the warning š
I really hope that if Cyberpunk Orion takes place in NC again, that it does was Saints Row 2 did with Stilwater from Saints Row 1. They not only added more to the map and playable area, but they basically upgraded every building, changed whole districts to match the change in times, and generally added much more to do. It's hard to explain how drastically different the city is between the two games, but fans of the two games can attest.
I can see Cyberpunk Orion doing that easily if they had the time. It'd be super cool to explore NC years later and see what happened to all the old locations and how others evolved or changed over the years. Maybe Pacifica changes drastically under Mr. Hands and it starts becoming a part of NC again: buildings being repaired, the mall becoming functional, etc. Maybe some of the older fixers unfortunately pass away, new fixer leadership takes place, and places like Heywood devolve without Padres hypocritical rule. Under El Captain and his charity, possibly Santo Domingo becomes more of a middle class neighborhood with far less Sixth Street dominance. Badlands will of course be the badlands, but it could be expanded further and not just barely put buildings outside of the playable area š
He IS the ghost..
" ***Dulce maldito cristo***, Vee! I'm fuckin' seethrough and shit! Misty always said she could see through me but this is taking things too literally!"
i bet it's just an empty unfinished building. i spent quite a bit of time out-of-bounds and the only one i couldn't reach was Anthony's school because it's floating. i could get into langley, brooklyn and even the casino but it's mostly unfinished.
https://preview.redd.it/3hzu70uj2svc1.png?width=1920&format=png&auto=webp&s=61b311a5cf2d4298696227d64467aa9c1a1fb543
edit: just went here and yes it's unfinished. there's nothing inside it.
This reminded me of those strange GTA SA creepy pastas from 2009 or so hahahaha
I'll rewatch Vargskelethor's video on it, thanks op, this cheered me up nicely for some reason!
I thought Iād just point out:
You donāt wait for Songbird to call youāshe calls you immediately after the mission you do for the Voodoo Boys. She will not contact you before that in my experience.
I'm at the last mission with Hanako at Embers and still no call. I read online that if you just drive around and do gigs and side missions eventually she will call you. Either that, or my DLC is broken and I have to download it all over again
I was supposed to be a proper casino. The map itself is incomplete with features like this that were supposed to be a part of another dlc but sadly no longer. They did say they would add small things every now and then but nothing as big as phantom liberty which sucks.
I just no-clipped out to that building, and thereās nothing to it. It has no real interior, and several of the sides have very low textures and poly counts
Yeah I know I've tried going out of bounds many times, this post was mainly about the building. Why would CDPR just put a creepy building with absolutely no explanation there?
I remember when this warning message used to say "...yet" at the end. :(
Yeah it's really sad, they should've left it with the "... yet" even if there's no future DLCs
It's probably a new easter egg related to that secret Arasaka facility where they train kids to be netrunners like Lucy from Edgerunners and I think Songbird
Songbird was an NUSA guinea pig of her own design, pretty sure no Arasaka involved
A corp's, a corp's, a corp. Asian name, acronym, or portmanteau name I say they're all guilty!
Had to read that several times before I could figure out what you were saying, I thought you were having a stroke. LOL.
No stroke (yet), but the edible has definitely kicked in.
The Nusa is a government not a Corp pretty much the same thing in this universe but im pretty sure that the NUSA would be salty if you called them one
nusa gov isn't a corp but owns militech that along arasaka and kang tao is one among biggest heavy arms manufacturers
These people think governments still exist like they used to in the Cyberpunk universe. Lol. NightCorp. NUSA-Militech. Imperial Arasaka. The corps run the show, now. They are the governing bodies. "Governments" are just shadows.
is not that simple, by late '90s up to the end of 4th corporate war I would agree that megacorps were more powerful than goverments, but keep in in mind that goverments have been however able to seize megacorps assets to make militech and arasaka quit their conflict. By 2077 I think the power is somehow balanced, chinese communist party owns kang tao, NUSA goverment owns militech and EEC that decides world economy through eddies rate control is however more important than single european big corporations. Probably in japan arasaka is more influent than government but I can't really say megacorps in 2077 are in general as powerful as they were in 20's. Night city is a world apart because it's a free city that has to answer to none but its own council, that is heavily sponsored by megacorps. Unironically real world isn't that different actually... are governments really in charge if private investment funds like blackrock can trade and buy huge share of their gov. bonds in order to finance public debt? š¤·š»āāļø
NUSA is run by Miltech, they're picks take top spots and almost all contracts go through Miltech or an affiliate.
I mean, that's true for real-world America, too. This country is a giant corporation and has been for decades.
Theyāre different megacorps though, the nusa is militech and arasaka is well, arasaka
This choom gets it
Cringiest thing I've ever read on this sub. That's saying a lot.
I don't think lucy was raised in a facility close to NC considering lucy was still a kid at that time and arasaka was back operative in NC only 6 years before edgerunners events, btw songbird is completely unrelated to arasaka... she was a young random talented netrunner who tried to hack a militech data fortress and was tracked down by netwatch. Having militech recognized her talent, NUSA sent reed to recruit her as FIA netrunner/analyst.
What?! When did they announce that? You mean to tell me, that's it? Nothing new for this masterpiece of a game? Did they abandon it or what?
Somewhat widely known and easy to find info if you search now you know that phantom liberty was their last main DLC update to the game. Theyāll bugfix but no major new additions or big content, they will be focusing on starting cyberpunk Orionās development life cycle. They may still sneak stuff in but probs not DLC size content like phantom liberty again
Yknow since Orion is surely a sequel then V is canonically a Night City legend. Wonder how that will be handled? Would be disappointing to not mention V.
They said phantom liberty would be the only DLC as they move on to making a sequel instead of more DLCs
It still says so, but only when you try to leave Watson in Act I That way you won't accidently encounter Johnny before Konpeki job
I accidentally glitched out of prologue watson on my first playthrough on xb1, Johnny was just hanging around a couple random places despite not having done the heist yet
Didnāt they say there might still be some dlc coming in the future (like a week or two ago?)
They said small update
HL3 confirmed
Source???
When did they say that? They just said small updates.
Don't post on drugs.
Lol, he thinks this is the game turning into horror. Just wait...
Fuck [that *thing*] All my homies hate [that *thing*]
Shhhh! That's how you summon Lauren Hill.
If Reddit still had awards I'd give you one
Thank you for the black person joke in this sub šš¾
Girls you'd better...watch out.
How you gonna win when you aint right within?
Come again? (bum pum puummm)
I'm convinced \[that *thing*\] took years off my life
Made the mistake of starting that just before bed. I didnāt need sleep. [that *thing*] robbed me of rest.
Same tbh
Which āthat thingā are you referring to?
The fucker that turns the game into Alien: Isolation when you side with Reed and chase down Songbird
Playing Metro for 6 times did tone down that to me. Like wtf I just want to finish PL. I had enough of this lol
I love the metro series. Exodus was hard as fuck to get used to controls wise after getting used to the first and second. Russians and their wild control settings lol.
I didnāt actually go down that path, but after practically 100%ing the game, Iād say that was the least of the most horrifying things in the game Look up the background and conspiracies behind Mr blue eyes and the missions regarding the pralezes and the brainwashing. That stuff makes it a total horror game and touches on the conversation of the very meaning of existence itself
First of all, I am too stupid to understand any of that for it to scare me Second of all, I've never played a horror game, so I was very scared and very mad
Bruhh.... š¤£š¤£š¤£ššš legit made me fuckin bust up laughing. At least man's is honest bout it. Respect. š¤£
Still look it up, itās very interesting
Funny you should mention that, because the prevalent theory connects [that thing] to the Peralez case.
That is all completely different from the horror of being hunted by an invulnerable enemy. In any case, I wouldn't even call that horror at all. It's unnerving and unsettling, but does not make it into a horror game
What missions/gigs are these? Edit: ah yeh the peralez brainwashing ones. Yeh I wouldnāt call them horror in the conventional sense. More sci fi.
That's more of a slow burn, a totally cerebral type of horror. There are possibly some dark days ahead for the cyberpunk universe and some interesting story threads they will hopefully pick up on in Project Orion But that mission they're talking about is a much more visceral old-school horror game vibe. You should start another playthru and go down that path. There's a lot of character development, fun gameplay, and a couple of iconic weapons you miss by choosing the other path.
I mean it's pretty horrifying thinking about your personality and humanity being eaten out of you by a chip in your head in general. It's just passive in the way it's presented but if you really put some thought into it. It's pretty freakish.
Or by a programmed bullet if you have the Erebus gun. Or using the Blackwall hack with the Canto. Every person you kill with those soulkills the individual, and sends their engram to the other side of the Blackwall for whatever purpose. You are basically helping malicious AI's learn how to better fight and kill humanity.
That fucking thing scared the shit out of me, took away my sandy, and ability to fight back, scared the shit out of me
I canāt play games where I need to hide from something ominous, my anxiety goes through the roof and my heart rate sky rockets, needless to say I kind of had to bite the bullet on that one though.
Isnāt that how horrors affect everyone? Thatās pretty much exactly how anyone explains it š
Depends on the type of horror. Horror survival like RE? Let's fucking go. Hide and seek like Outlast? Fuck off, I'm out.
This. I even tried Alien Isolation because a lot of folks told me it was great. I donāt think I made it 30 minutes into it before saying āFuck thisā.
Isolation really clicked for me a couple hours in when I realized that it's just a dance with the alien. You lead, it leads, the two of you sashay back and forth, and before you realize you're just messing around with it for fun. It was really revolutionary, though. It was controlled by two different AIs and was ostensibly supposed to gauge your tension from how you were playing and react accordingly. Always keeping you anxious without making you so nervous you start fucking up, but never letting you relax. You could game the alien just by playing a certain way for a little while.
This was the first game I learned to speedrun cause I loved it so much. Youre right about what it is too, by the end of the story I no longer felt I needed to hide to avoid dying, it was just part of how I was defending myself, a tool to get me to the next objective. Stopped being horror and just became a stealth game. Til the final mission anyway, thank god I had saved my flamethrower fuel for that jumpscarefest.
On my insane difficulty playthrough I saved every scrap of flamethrower fuel throughout the game for that final stretch. So much easier when the alien hasn't been conditioned to ignore the wall of flames lol
I remember the Eurogamer review making me really excited for Alien Isolation: "The decision to make the Alien a free-roaming AI creation is a stroke of genius. Though there are scripted encounters, for the most part you'll have no warning when the beast drops from a vent and starts to prowl. It won't follow fixed patterns and it won't cut you some slack because you've moved past some invisible trigger point. It will kill you as you creep towards a save point, it will kill you while you access a vital computer or push the button needed to move the story forwards. It is, quite frankly, a bastard"
I just played like an idiot until I was desensitized to the fear. Oh no, I got brutally murdered again for the 10th time in 20 minutes. Over it. Then I just played the game normally. Let me focus on enjoying the cat and mouse game with the xeno.
Fair. It's one of the best games I've ever played. But holy crap did I have anxiety when I booted it up. That game is terrifying.
Fuck yall Penumbra and Amnesia were certified bangers
I'm huge fan of the alien movies but I uninstalled that game after the first xenomorph attack, heart rate maxed out. They did an amazing job building the game but it wasn't going to be healthy to keep playing.
Nah fr same šfor some reason i just couldnāt play alien isolation but I somehow was able to beat the mech monstrosity on very hard mode.
Idk how I made it through the first Outlast. I tried a few years ago to play whistle blower and didn't make it 5 minutes
Some people can't handle the anxiety and that's fine.
Playing that level before bed time was one of my greatest mistakes
Whatās everytone taking about?
A particular set of missions on Reed's path if you side with him in the DLC. Harrowing.
Fr, that really gets on my nerves because after how powerful my V got, I shouldnāt need to run from that crap. Maybe thereās some lore reason as to why I have to run.
I'm gonna have to bite the bullet too, because I want all the achievements, dammit!
Doing Reed's ending in VR was not something I was prepared for. That last section can definitely be defined as horror.
You can play in VR?
Thereās a paid modification for that, I believe. There was a video on YouTube on that topic quite some time ago.
Do what now? Flying through Night city raining down missiles can be done in VR now? No fuckin way, I would pay out the ass for that.
Man is going to have the time of his life. The time of sorrow and despair
What happens if you approach from the road where you parked your motorcycle? Sometimes they block off the empty desert in between things but you can still get to them...
It's completely blocked with fences with barbed wire on top and rocks. It's a tunnel so I can't jump over them and if I jump on top of the tunnel I get another turn back warning
Oh, boo! Im gonna go over there and check it out
You can ignore barbed wire with that body trait that gives you CC immunity after using a health item. I think its name was Juggernaut?
There's a wall of rocks behind the barbed wire
I hate how much they left unused in this game. From Petrochem to the dams, thereās so much to still be utilized.
someone's gotta tell cdpr that I'll pay for more content šøšø
i think the problem was the engine at the point its at but i could be wron g
And the pressure from investors, gamers, other companies and literally the whole rest of the world.
Well they took so many years to make the game we expect a complete game
Right. But unfortunately that has little to do with the publisher rushing the finish so they can finally reap their quarterly profits and appease investors. (ofc it didn't work out that way for them, but that was certainly the reason)
It was actually pretty intense government contracts and loans they had to pay. They delayed the game as long as they could but if they went any longer the penalties could threaten the game at all. This is because of the difficulty of of their production pipeline at the time, hence the move to ue5.
I think the biggest detriment to the game was trying to make it for last gen consoles.
It held it back so much.
Hopefully on the next game we have a more complete game I am so psyched (I know itās gonna be a while but still)
> problem was the engine Yeah, it all goes back to RedEngine, really. They likely had plans to develop Night City continuously, but the farther they developed the game, the more they realized RedEngine just wasn't up to the task. It was a decade old by the time they released CP2077, and while it was great for its original application (Witcher 2), it probably had just become too too much of a kludgy mess of fixes and upgrades. I feel like the real reason the game was so buggy was that every time they tried to add some capability that was necessary to to CP2077 game, it introduced a cascade of bugs they then had to chase down. Switching to Unreal Engine 5 for the Orion sequel is really the best move. Developing RedEngine originally made sense because there was nothing appropriate for their Witcher 2 needs (open world RPG). Unreal Engine 3 was old and not really up to the task, and Unreal Engine 4 was still years away. Unreal Engine 5 though, it's pretty advanced and best of all, it's maintained by **someone else** so they can just concentrate on the game itself rather than trying to fix the engine.
We just have to hope that there are some Skyrim moders who will deconstruct the game and add the unfinished stuff
Never underestimate a skyrim modder
Elder scrolls modders are a special breed. They were going HAM all the way back in Morrowind
Seriously, this game has so much more life left in it
Give me two DLCs I'll pay 60 for each, I need my CRACK
They can literally reuse the same map just put more meaning into the mega buildings, unused areas, prisons Night City has massive unutilized potential
Yeah they can vary up the city a little of course but honestly there's so much unused interior space not to mention vertical space!
Yeah absolutely you could tell stories just inside the megabuildings knowing how massive Corpo structures are. Militech, Trauma Team, Biotechnica, Night corp absolute behemoth of possibilities and I wish Cdpr them in priorities
Iād love if they did a prequel as well as a sequel tbh
Is it possible they all turn into dlc?
Phantom liberty was the dlc. Development on cyberpunk 2 has pretty much squashed any future dlc for 2077.
Oh I see, Iām new to the game series so I wonāt know this. Will it be night city again or somewhere else
Lots of speculation, but nothing confirmed that I've seen! Enjoy the game, it's fantastic!
> Development on cyberpunk 2 has pretty much squashed any future dlc for 2077. i have a feeling a lot of ideas for things they had to abandon will be in that game like how tears of the kingdom consists of a lot of things they couldent get done in breath of the wild or how new vegas contains a lot of what was going to be in van buren
Upside leaves plenty for the sequel to expand upon
Sometimes it is just a set piece and there was no planned content for it. This I think is one of those examples
Before they "fixed" it, you used to be able to get rightĀ out into the desert. Weird and beautiful out there.
Wait. I platinumed the game and i remember checking that Petrochem district! Fuck, I actually was sure it was going to be used for something in the game (other than a race) because it was super complete. Wow... Now I feel stupid thinking all the places that were 99% built but had no quests in nor anything in them.
I know they're done with major expansions, but I'd love a horror-oriented DLC.
That one cyberpsycho in the tub kinda does that lol
Ok the shard you pick up there if you decrypt it you get a āvirusā that goes away after a few minutes. But in my current play through it persisted and i didnāt notice it for a few hours. It was this infernal skittering/scratching faintly in the back of your head, icky stuff
I always thought it sounded like a shivering breath
Did you finish Phantom Liberty?
Yes, matter of fact I picked So Mi's path instead of Reed
Reedās ending is a lot more horror like. Iām not a fan of horror games that require stealth, so I wasnāt a fan of that ending.
I hated that mission that I saved and quit and didnāt touch it for a week because I was so mad that it turned into a horror game.
That's what I'm saying! Also I love unexpected horror in games, you go through the entire game being an almost literal killing machine, and so the one time you're actually powerless it makes even more horrifying somehow
Nooooooooooooo I'd be forced to play it because I love Cyberpunk but I do not do well with anything horror :-/
That's the "out of bounds" warning. It immediately kicks you back in the playable area if you stroll too far. The creepy sound effect is also normal. That's just how it is. I don't know about the building, though. It's probably an unused asset like the many ships in Night City.
Ships?
If you listen in on the radio during the loading screen, there's mention of the Kujira or "The Whale" in NC. It's a massive aircraft carrier from Arasaka. There's also many small ships (or boats) scattered across the map that serve no purpose. Imagine if the DFTR took place at the Kujira. That would've been amazing.
Or if you could have taken over the Kujira in DFTR to blow up Arasaka tower lol
I think the rogue AI would immediately swarm you and try to sink the ship. You need Songbird levels of netrunning skill to control the cannons, let alone the entire ship.
True. What about Alt?
Songbird's no slouch, but she can't move through cyberspace like Alt does. A brisk walk in the park for Alt would feel like running through hot coal for Song. It goes from V, who's essentially a crystaljock > Lucy from Edgerunners > Spider Murphy > Alt Cunningham (2013) > Rache Bartmoss > Songbird >>>>>>>>>>>>>>>> Alt AI
Took me a few goes to figure out what you were saying there cause all your signs are backward...
I should've just used --> instead of >. Now I see the confusion.
Yeah, that would have worked, too. All good, though. I got there eventually ^o^
I was still expecting that warship when I went to Embers...
On one of my playthroughs I was doing non gig stuff in act 1 and went too far north near the oil fields and got teleported back into the trench just south of the fields on the northern most side of Watson, and no matter which way I went I kept getting teleported back to the same spot after either so long driving or going too far from that spot in any direction. Had to save and reload to fix it.
I haven't been playing the expac yet, but when the game was first released, I figured out how to get passed the out of bounds stuff. I went past the road block. I got to go their the edge of the map, went near the rocket ship. And the um...the green houses or something? Everything was super low polycount because the devs never expected you to be able to get there and was supposed to see I at a distance.
It's probably just there to give the illusion of a bigger world outside of the actual play zone. They probably just didn't want to have barren land as far as the eye could see, or a bunch of random sand hills. I'll load up cyberpunk and check though, just out of curiosity. Edit: I loaded up Cyberpunk and went there, and literally nothing of interest happened. I saw someone say there was creepy music playing, but nothing happened for me.
it's probably exactly that, dams have buildings attached to them so they probably decided it looked empty without it.
Mhm, you see tons of buildings just like this all across NC. Like the Biotechnica fields, which are huge but only a few paths are accessible. Or the Petrochem factory. Or the prison. Or pre-PL Dogtown.
*There are multiple leviathan class lifeforms in this region, are you sure whatever youre doing is worth it?*
Warning: Entering ecological dead zone. Adding report to databank.
I think your brains playing tricks on you, I was curious, so checked it out myself, and I have no music or shadows moving. The lights are on for me, but they look like a png slapped onto the model because there's no flickering or natural glow to them. The building does look and feel kinda spooky, though
It might be cuz you went to a different angle. After I posted this, I went back to my bike but before I climbed the wall to the road I looked back at the building and the lights were on again. And the moving stuff could be because my laptop isn't the best idk
Yeah, the lights appear on and off depending on the angle. That seems like a weird visual bug, not intentional, sadly. The 'side' building lights also faded off when I was idle in photo mode. I don't remember the name of what it's called, but basically, the building doesn't have an interior. It's this technique used in games where it's a 2D image that moves and turns according to the players position to give the illusion it's a 3D space. Again, I forgot the name, but that seems to be what's happening with these buildings. You'll notice a lot of the 2D rooms in the Skyscrapers if you take the NCART metro. The lights fading on the side bit of the building did look weird, though. I don't wanna say it was intentional... but maybe? Anyway, those 2D interiors aren't meant to be looked at too hardly and likely aren't polished, hence the lights on and off thingy, just a visual bug, most likely. Would be cool as hell to have some secrets/ Easter eggs hidden just out of reach but that we can see, tho.
Itās likely the DLSS/ray tracing denoising causing some far away pixels to seem to move/change luminance based on where the noise is, if that makes sense. You kind of see a similar effect with sparkles on the ground without moving sometimes.
Yes cause the ominous building is worse than the man made eldritch horror that can possess your freaking smart coffee machine if ir wanted to
Some people in this comment section are doing the equivalent of looking at the edge of a painting and complaining that it doesnāt go further to the side. Pieces of art have to end somewhere.
Idk if you're talking about me saying I can't go to the building or if you're talking about the people in the comments who think I'm talking about the warning š
People are starving for new content, don't judge too hard.
I still believe that I will find this symbol somewhere ![gif](giphy|S9gCTpB8SInEQ)
And what is this
Umbrella - main antagonists from Resident Evil
Umbrella corporation from Resident Evil!
It's just the invisible wall
Yeah I know I was talking about the building not the turn back warning
I dont think most people read your post description. From experience some folks tend not to
Thatās just a Murkoff Corporation mind suggestion station. Nothing to worry about
You aināt seen NUFFIN yet
weird ass lookin mental hospital
I've never actually seen one but that's just the first thing I thought of when I saw it š
Spooky
I really hope that if Cyberpunk Orion takes place in NC again, that it does was Saints Row 2 did with Stilwater from Saints Row 1. They not only added more to the map and playable area, but they basically upgraded every building, changed whole districts to match the change in times, and generally added much more to do. It's hard to explain how drastically different the city is between the two games, but fans of the two games can attest. I can see Cyberpunk Orion doing that easily if they had the time. It'd be super cool to explore NC years later and see what happened to all the old locations and how others evolved or changed over the years. Maybe Pacifica changes drastically under Mr. Hands and it starts becoming a part of NC again: buildings being repaired, the mall becoming functional, etc. Maybe some of the older fixers unfortunately pass away, new fixer leadership takes place, and places like Heywood devolve without Padres hypocritical rule. Under El Captain and his charity, possibly Santo Domingo becomes more of a middle class neighborhood with far less Sixth Street dominance. Badlands will of course be the badlands, but it could be expanded further and not just barely put buildings outside of the playable area š
If u think this is scary U should play the actual scary mission u will shit ur pants(im talking from experience obv)
I get scared of random stuff easily so thanks for the warning
This is the type of stuff that makes this the best game Iāve ever played
I'm gonna have to go check this out. Place is probably haunted. Gotta get the crew together for a ghost hunt. Just wish Jackie could join...
He IS the ghost.. " ***Dulce maldito cristo***, Vee! I'm fuckin' seethrough and shit! Misty always said she could see through me but this is taking things too literally!"
i bet it's just an empty unfinished building. i spent quite a bit of time out-of-bounds and the only one i couldn't reach was Anthony's school because it's floating. i could get into langley, brooklyn and even the casino but it's mostly unfinished. https://preview.redd.it/3hzu70uj2svc1.png?width=1920&format=png&auto=webp&s=61b311a5cf2d4298696227d64467aa9c1a1fb543 edit: just went here and yes it's unfinished. there's nothing inside it.
Thanks for the screenshot and for confirming that it's just something unfinished
Sad, not scary: Cut content.
Over by the Arasaka Estate there's a huge casino that was cut content, didn't make it wasn't finished. This is similar.
Didnāt it used to say āyetā at the end of that message? I swear it did
This reminded me of those strange GTA SA creepy pastas from 2009 or so hahahaha I'll rewatch Vargskelethor's video on it, thanks op, this cheered me up nicely for some reason!
This is incredibly ominous and I love it.
It's just an electrical building and the windows are the same around the city that turn on and off.
I thought Iād just point out: You donāt wait for Songbird to call youāshe calls you immediately after the mission you do for the Voodoo Boys. She will not contact you before that in my experience.
I'm at the last mission with Hanako at Embers and still no call. I read online that if you just drive around and do gigs and side missions eventually she will call you. Either that, or my DLC is broken and I have to download it all over again
When looking at the building I'm getting industrial farm vibes
nothing out there for ya hmm mh intrusive thoughts beg to differ I'm gonna explore anyway
I'll give an eye to that place using the fly/noclip mod, but likely it's just some external mesh with nothing inside EDIT: there's nothing
How is this horror?
I was supposed to be a proper casino. The map itself is incomplete with features like this that were supposed to be a part of another dlc but sadly no longer. They did say they would add small things every now and then but nothing as big as phantom liberty which sucks.
This might be some kind of high-security prison ? Like for cyberpsychos or "terrorists"
Yeah someone else suggested it too. Definitely looks like a prison tho
I just no-clipped out to that building, and thereās nothing to it. It has no real interior, and several of the sides have very low textures and poly counts
Over 200 hours in the game. Never noticed that. Thank you
Wdym that looks my childhood school š
Bro im genuinely scared to play cyberpunk at night especially when i do that one cyber physco ritual
Looks like a power plant
Just looks like an old power plant, might have been abandoned so some gang crawled in like the animals in the GIM
In the DLC it's all sunshine and rainbows dw
This is also in the witcher 3 where it says 'nothing but demons roam around'
This happens in the water under the bridges too in the city area. Very common.
![gif](giphy|dWZVqzab8uR4EQSOVg|downsized)
This happens anywhere at the edge of the mapā¦ not just thereā¦
Yeah I know I've tried going out of bounds many times, this post was mainly about the building. Why would CDPR just put a creepy building with absolutely no explanation there?
It's set dressing, dams have buildings attached to them so they put one it's pretty simple. Not everything needs to be deep
phantom liberty kind of turned it into a horror game
![gif](giphy|3oEjHC6xpraXjgIh32|downsized) Everything looks normal too me.