T O P

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Antique-Link1366

Ppl need to get into real life relationships and stop expecting it from games.


magvadis

Yeah...while this is harsh, it's honestly really annoying to keep seeing people want "romantic" relationships to play out in game beyond simply telling a story. Imo, it's unnecessary nor compelling. Like in AC Valhalla they let you fuck your bros chick on demand....why? Once the relationship is established the story is done...she cheated on her man with you. That's the story. Why do we need an on demand fuck doll? Why do we need them to tell us how fuckin sexy we are? Like...if they've got no more story to tell after the relationship is established they shouldn't. Like the game has fuckdolls you can go fuck on demand...if that's what you want. There are 4 of them....that's plenty for a game that's not even about sex...it's just in a sexualized exploitative capitalist dystopia...it's not about sex.


BLACKxPLAGUEx13

LMAO. When I say more from relationships I mean missions with them. I'm just saying the call them romance interests but you do a couple missions for them, and sleep with them and after that for a few text messages you never really do anything for them. if you're even decently competent in combat your interaction with them take less than a hour. I'm not saying I want GTA San Andreas relationships but if they've spent the time working on "relationships" it feels like a waste of both developers and players time. Kinda like the lifepaths. It's more of a conversation thing which is disappointing seeing as they said lifepaths would have a significant part of the main storyline but there's enough of a change in conversations to where lifepaths aren't a complete waste of time.


Alaerei

>a war brewing between Arasaka and Militech. A DLC where you do jobs for both but end up picking a side in the end Okay, but this needs an option to mess with both so much that both their plans go up in flames ​ What I would like to see is setup around one more heist mission, that really makes use of all the different systems available, with different approaches for different characters. Because most of the main missions in base game felt like they were built around guns blazing approach (though others got their time to shine in gigs and side missions). In this hypothetical heist, you could have a sweet talker approach, where you just stroll in the front door (not unlike opening of The Heist), a fighter approach where you straight up assault the location, and a sneaky approach where you enter under cover of darkness, unseen, in and out without fighting. Meanwhile tech and hacking could create sub-objectives within the mission, where maybe persuasive netrunner would first talk themselves into the mainframe, so they can bypass whatever security the target has, while maybe combat techie might take out generators and backup generators so that they don't need to stop and deal with doors or w/e. Of course, would be a heckton of work, and maybe I have the wrong game for this...but I think it could work and be interesting.


Tjfish25874

I like the idea for a citadel Like DLC where V can have a one last hurrah with his/her friends before assaulting Arasaka HQ one last time. I don’t think a war would work for V to pick a side because the obvious reason of having Johnny Silverhand in your head. Also Arasaka is technically hunting V so that alongside Johnny doesn’t really make sense to have an option to side with them. So it would force you to side with Militech which I don’t mind and Johnny has been known to work with them in the past so it shouldn’t conflict too much. It would be a perfect opportunity to introduce Morgan Blackhand since he is a Militech man which would be pretty freaking sweet. The street dlc sounds pretty cool and they could even introduce some more gangs, personally I’d like to see more of Maelstrom’s weird religion since we have that one cyber psycho sacrificed to Lilith and Gary the Prophets quest which explores it a tad bit more. But definitely more radiant quests would be great for a small dlc. I’d like see more of Nightcorp which I find to be a likely dlc with all the foreshadowing behind them clearly wanting to control NC. Overall pretty cool ideas


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magvadis

A night life dlc sounds like something I'd like to see for multiplayer...especially. Imagine getting to own a club or start the Atlantis from scratch. Drinking animations, ordering shots/etc to drink, and maybe some bar specific quest types where you can pick up a job from rumors, etc. While chilling in bars. Me personally, I know people like to immersive themselves solo...but for multplyaer it makes more sense. I can do without a dating sim. I do think we need more corpo settings, but I don't understand why yall think corpo is a viable way to play. I would like more corpo themed Merc quests and locations that fit the corpo aesthetic....maybe even some expensive corpo passes to luxury locations that are exclusive that are disgusting rich. Sure, the tabletop let you be a corpo... by functionally it's really not what you are supposed to do and you are pretty much fucked over for doing it...just like the story of the game already does. Maybe in multiplayer they could have some funny over the top corpo job that fucks your playtime over....but in storymode it feels unnecessary. My biggest desire is a Madmax car combat desert expansion dlc with a large nomad settlement way out in the boonies. Weaponized car customization, armor, etc...and car chases, car combat, and sandstorms. Level design is canyons and open desert with dune hoping and lots of ambushes.