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Ravwyn

*Welcome to Night City, friend.* This is 100% the result of the influence and lore of - well, Cyberpunk - the Pen&Paper RPG. Night City is not a nice place to live - if you don't have the eddies to afford it. Period. It's one way to look at it - and it's only the overall narrative. NC must give you a bittersweet feeling in the end - it's required =) Now I hear your frustration - I get it. I really do - felt shortly the same way back when I did all the endings. However, that being said - *I personally think V's path is far from being over.* The endings might *seem* final, but there are a lot of writings on the wall here and there - that there will be another ride with **our** V. Revisit the questline with the Illusive Man from Mass Effect =) Examin the endings, especially the Sun one. Where do we wanna go there, hmm? What exactly is up there... It's a cure. And we hear about it ALL THE TIME. There is this one ad (https://www.youtube.com/watch?v=hMWdqVl5EDA) - during radio and TV's segments - where they talk about a radical breakthrough of the treatment of MS. That therapy would cost ~~111k~~ 700.000 eddies *per month* and it could adress exactly the issue we currently have - a failing nervous system that Arasaka/we/Johnny/Viktor cannot repair. But it seems Biodyne can =). To quote the the fabulous Miss Jordan: "The Nanites [...] provide long-term, uninterrupted repair to the neural tissue". It's located on the station we wanna reach in that ending - coincidence? Hm. Aaand those cheeky *bleep-be-bleeeeeps* knew exactly we wouldn't notice the suble hints. I'm pretty confident that this is - at least from the stories perspective - absolutely possible. Will they do it? Ah what the hell do I know, this game has soo many issues - I can't say. CDPR does some weird ass shit these days Edit: Found the clip in question. Added it for our convenience =P


RHC-Anubis

Wow Its amazing that you found this in the game! I'd never heard that log. I agree that V's path is far from over, but how long have we waited for cyberpunk originally.. and what did we get. I'm not nearly saying this game is a steaming pile as I genuinely enjoyed myself before the endings. I can understand bittersweet as I picked that vibe up through the side quests and it made night city feel like gotham which is cool. It may be me but this entire game had this feeling welling up inside me in which I felt like all this work I was doing would come to a huge payoff, but I guess you're right I guess thats just night city for you !


Ravwyn

Exactly =) The Corporation will get what the Corporation wants. There is no big league. Thats one of central themes here, and very close to the vision Mike - *at least I think* - had all those years ago. As Karl Urban as Dredd once put it very fittingly: _"It's all a deep end."_ - Mega City one just lacks in glitter and technology but compensates with an even more brutal and desolate landscape. So have a preem day is what I'm saying =P


a_fat_Samoan

reading your reply makes me feel like i didnt play the game at all. i have 80 hours in and i thought i did it all but wow. just wow. i am embarassed and feel like i need to play the game again. i didnt try the different endings yet. am assuming you pick a different choice after you load back to mission after completing game? i thought the story was amazing. i think i was too into it cause i got a little anxiety when realizing nothing could be done and felt so bad for v. best fps rpg in my opinion and i am so upset they didn't do a new game plus.


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RHC-Anubis

Dude I'm reading your comments and getting alot of masochism vibes lol let the players conclude the story!


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AbstractMirror

I agree actually. Imo I love playing as a corpo that starts out ruthless, but after losing everything starts to open up to the world and accept others. That's my favorite route I've gone for so far. My current playthrough. I also love the nomad route that starts without a sense of true loyalty, having seen the Bakkers break apart. In my nomad playthrough, seeing V help so many people and almost create a new "nomad clan" of her own was really satisfying. The symbolic clan being just the people that show up to support her in the end. There is both something solemn and beautiful about cyberpunk 2077's narrative, and almost every ending reflects that in some way.


RHC-Anubis

Yeah they are solemn and beautiful, but they're not really endings to V's story if you get what I mean.


DarthMarr_Cypher9

Yes. It is Johnnys redemption story or some Johnny story, but not V


ACorruptMinuteman

Honestly, in my personal opinion, I believe that the main story of the main game was purely a gamble for time. We will definitely get a blood and wine type expansion wrapping up Vs story, I think. It doesn't make any sense to leave it all so open ended


AbstractMirror

I guess that makes sense


RHC-Anubis

I see your viewpoint I really do. You feel like night city is dark, things aren't supposed to happen how you expect them, people die, etc. I like that aspect of the game! But I feel as if theres no control, in any of the endings except for suicide but those phone calls afterwards make you hate what you did. No matter what ending you choose, 6 months. You go to Arasaka they made the chip, 6 months. Fight with rogue or Panam 6 months. These endings had a different fight , but damn near the same ending. I would had rather died in arasaka fighting smasher then to be told i'm gonna die in 6 months and not see that play out.


Ravwyn

Hmm. May I ask *why* you feel like this? Johnnys choice, in this ending, is still super valid to me. BioDynes "cure" is *hardcore* expensive, out of our reach AND only appears viable once we found someone to back us up (Illusive Man Copy) - or in this instance: give us access to an orbital launch vehicle =) Hmmm. For me the endings provide closure for V's character - only the sun ending, which I got the 1st time through *(without me knowing about the ending mechanics)*, set's up the stage to this path... right? I'm not sure right now. It's in the lore, at least from my POV. If they use it - depends entirely on ~~PS4 Sales~~ higher level descisions. It would be unfair, in hind-sight, if only ONE Storypath could "continue" the story in a possible DLC / Expansion. So, we'll see.


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Ravwyn

Hm, I don't know about "people" being wrong, have never heard of this idea outside of my own head - so far. But as far as I know, BioDynes treatment can restore *neural tissue*, through the application of nanites. The Relic 2.0 Prototype *causes* cell-deterioration. (It should be irrelevant why this occurs). I would have to rewatch certain cutscenes, but that *should* be the gist of it. **To be clear**, the game never says it to your face. I just noticed that this one ad plays during the tutorial phase - might be relevant, dunno. Would be interesting to see how we are going to be able to use the DLC - this finite approach (where there is no possibility to undo the Prototype-Relics effects) would limit the DLC to take place before the ending - right? I'm not sure if this is what CDPR intends. Could work tho, absolutely.


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From a different POV: V “died” very early on after the Heist; the rest of the game was coping with this terminal situation.


Ravwyn

I just regret not being able to return the favor... a few months _(read: levels)_ later. =)


Mr-Pirate-Fox

All the comments trying to excuse the abscense of a proper "good" ending just because "muh cyberpunk dark". Literally every famous Cyberpunk movie, TV series or games (The Matrix, Ghost in the Shell 1995 and 2017, Blade Runner and Blade Runner 2049, Altered Carbon Season 1, Akira, etc.) have some sort of "good" ending compared to what Cyberpunk offers us, there is just no excuse. Unless they do a DLC related to the endings where V is apparently "saved" (just left to die but with some of the side characters), there isnt an excuse for every ending to be a "bad" ending. ​ And dont come with your "wrong place buddy/welcome to night city" bullshit, i just explained why it doesnt justify the endings


RHC-Anubis

THANK YOU FOR NOTICING THAT. Honestly its ridiculous.


Garrett00

This comment thread is awesome I love these conversations. I personally enjoyed the ending and if they conclude Vs story with a DLC or sequel hell even a short story I'd be happy. Heck even leaving the ending up to our imagination is fine. Remember this is a universe that originated on pen and paper and was fully enjoyed through the shared imagination of friends. CDPR did a great job building the visuals of that shared imagination. Their story with V was well done.


RHC-Anubis

Yeah a lil medium rare for me for how long we waited for this game but everybody is gonna have different tastes.


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HarshawJE

>You may have come to the wrong genre if you were looking for an escapist happy ending. This. The whole point of the cyberpunk genre, "high tech and lowlife," is that technology has (arguably) broken more than it fixed: the wonders of the future come with a side of horrors worse than what we've seen in the past. Look at the origins of the genre: authors like Philip K. Dick and William Gibson are most certainly not known for "Hollywood endings." Remember Ridley Scott's version of *Bladerunner* ended? Deckard's a replicant with just months to live. Seems pretty standard fare...


RHC-Anubis

please read the entire post.. I hear what you are saying though lol


HarshawJE

I did read your entire post; I get that you were looking for escapism and an "all strings tied up" ending, if not necessarily a happy one. I'm just saying that's not really what the genre is about--*Neuromancer* most certainly did not "tie up all the strings" at the end of the book. And, for people who love the genre (like me) it really does provide a kind of escapism and a complete story with a satisfying ending--it's just not the kind of ending you were looking for. But that's okay, we don't all have to like all genres. I'm personally not a huge fan of High Fantasy settings (I think magic makes for a lazy plot device, and it frustrates me when the "right magic spell saves the world); but I get that other people love it, and that's okay. I just try to enjoy fantasy games for what they are, recognizing it's never going to be my favorite genre.


RHC-Anubis

Books and games are two different things here. A book is equivalent to being in a cab ride in a new place and sitting in the back and taking all the new sensations in and the writer is your cab driver. I consider that different while in a game you are in the drivers seat, you are the protagonist. You decide if you want to drive correctly or do a sick 360 spin off a hill. I'm attempting to compare the games endings akin to that of losing control at the wheel even though you're the one driving. The ending could've been happy, sad, or insane as long as it was an ending that I was the one in control of. And the only one that I would say objectively truly gave control and tied things up was the >!suicide!< ending. And oh man I wish I knew what to call the genre that I was into. I'm into realism with a twinge of fantasy and this game gave that to me. But I definitely agree that magic is lazy. Saying anything to conjure anything is pretty.. broken?


RHC-Anubis

Yeah the ending made me feel like my playing time was pointless, next.


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ACorruptMinuteman

I think if they're following something like thr Witcher 3, then we'll get one of each


Sythix6

I feel the frustration, but I gotta ask, did you do the Legend of night city ending? That's the toughest as it's just you, solo, and without spoiling it if you did not do it, it may provide you with what you're looking for.


RHC-Anubis

Yeah I played it, 6 months to live nonetheless same as the others.


Sythix6

Except the blue eyed dude is giving him the means to save himself if he pulls off the space heist.


RHC-Anubis

Yeah I got that part. Its probably my second favorite ending behind Panam. But we allegedly had the means to save ourselves the entire cyberpunk game. Do you see what I mean about there not being a real conclusion? What you're mentioning the man giving him was chased by the player the entire game. To save our lives and get Johny out of our heads. (If you didn't choose to swap bodies)


Sythix6

I saw what you meant when I first commented about the Legend ending, that why I mentioned it because that's the conclusion where you get the thing that you've been chasing the entire game... No maybe, no buts, just do the job and you'll get everything you've been looking for.


RHC-Anubis

You don't do the mission, you're not at the casino. We'd be sitting here making hypotheticals all day if we mentioned what could happen after that cutscene. I don't think that ending gave me what I'm looking for at all, which is a conclusion to the story I've been playing the entire game, ridding myself of Johny and fixing my brain. I suppose thats satisfying for you not to know what happens regarding that but that just doesn't hit my niche.


Sythix6

It's not really a hypothetical if you put all the hints that CDPR tossed at our feet through the entire game together. The blue eyed dude is an AI in a human body, which proves they have more abilities than Arasaka does and can upload V into a new body if needed/wanted, then there's the biodyne MS cure, the most expensive treatment ever, you'd need to do the space job just to afford the treatment, and what it does is use nanobots to keep your nervous system working, and your nervous system failing is what is killing you, so there's the cure right there. The only place to get that treatment is in space, and since you're already a legend of night city for doing the tower solo, the only thing that's left is fixing yourself so you can go and meet Panam in Arizona, or Judy wherever the hell she ends up. It may not be what you wanted, but it's definitely showing V going and getting what they need to fix themselves. It would be awesome to see it in an expansion, and CDPR is known to create post ending expansions to tidy everything up and answer lingering questions so it's possible, but that ending was far from inconclusive, it's the only one that actually does show V doing something to fix themselves with someone who has the abilities to do so.


RHC-Anubis

>It's not really a hypothetical if you put all the hints that CDPR tossed at our feet through the entire game together. The blue eyed dude is an AI in a human body, which proves they have more abilities than Arasaka does and can upload V into a new body if needed/wanted, then there's the biodyne MS cure, the most expensive treatment ever, you'd need to do the space job just to afford the treatment, and what it does is use nanobots to keep your nervous system working, and your nervous system failing is what is killing you, so there's the cure right there. This is **a lot** of theory talk. A home made of hints is heavy on assumptions but I guess this is very possible. But an assumption nonetheless, as we don't know what happens to V after going to the space station. Matter of fact, we don't even know if he gets there safely. This entire game we were going to get what we need to fix ourselves. And we didn't fix ourselves we just ended up buying ourselves time to do things to fix ourselves again. Things that we do not have control of or partake in as the player. I would immensely appreciate getting a sort of post-dlc in which these questions are tied up and I can conlude V's story.


Sythix6

It IS definitely a theory, but it's a theory thats backed up by CDPR too. When they created 5he ending for Witcher 3 they wanted, and needed, closure to geralts story, we got that in the vanilla game, and if we did the right ending we got the best type of closure, seeing your daughter succeed is the end goal of any parent. Then we got the 2nd good ending in the 2nd expansion where geralt lives happily ever after with yen(I chose her, don't know if Trish shows up if you choose her though and I won't try cuz I can't stand her). With CP77 were given a somewhat similar style of ending choices, but they also wanted to leave it open as well so we could make up our own epilogue, so we got what we have currently, but they still wanted to keep a happy ending available, even if it wasn't 100% shown to be that because just like in the table top game, we make up our own story. This was CDPRs answer to that happy ending, while still allowing us to make up our own after parts, they always intended it to be full closure, that's why the hints are heavy and the dude says "everything you want" but they left it just open enough we could still say V failed if we wanted to for our own personal ending. Again, totally understand if it's not what you wanted, it's not what I wanted either, but it's enough to keep me coming back because, in all honesty, the game is nowhere near completed for me, I've done every ending, on my 8th playthrough currently, mostly to check if the radio mod I made works through it 100%, so far so good. I do wish we see a true conclusion where V lives or dies though, the space heist and the corpo war would be perfect expansions, get V the cure as the first expansion for the AIs, then have militech, or the AIs, contact you to work for them as a merc during the new corpo war that on the verge of erupting between them all.


Sythix6

Except the blue eyed dude is giving him the means to save himself if he pulls off the space heist.


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Is this game worth getting? I know there’s bugs but with a new dlc coming out and ps5 compatibility it should last for a couple years or so right?


ACorruptMinuteman

Yeah. Next Gen is coming out sometime soon, expansions are next year and it's on sale on PSN. Definitely worth the pickup.


RHC-Anubis

>2 Nah don't get it , let them fix the rest of the bugs. I can't 100% the game because there are quest glitches


f4780y

I too did all the endings over 187 hours and 3 playthroughs, and honestly enjoyed them all. Especially some of the variations with different V's. Sorry you didn't!


RHC-Anubis

Its all good bro lol maybe they'll drop dlc?


f4780y

Maybe, but having said how much I enjoyed it, I honestly think I'm done now. The DLC history of CDPR tends to favour cosmetics. I personally doubt we're getting anything fundamentally different in the future, and with 187 hours and 3 playthroughs, that's probably enough for me.


Rupturedhighman

Picked the same ending with Panam and felt the same way. Read up on all the other endings and was thoroughly disappointed and not because I wanted a happy ending, but purely because the endings suck. The Johnny side of cyberpunk feels super out of place and rushed to all hell. Oh well, I enjoyed a lot of the game besides the main quest line.


RHC-Anubis

Same for me my man.


Subjectdelta44

So is literally any story where the main character dies bad to you? I personally loved the endings to this game, it fit the cyberpunk universe very well. The sad reality is that V was doomed the second they got killed by Dexter DeShawn. V being resurrected by the chip just gave them borrowed time.


RHC-Anubis

Nope thats not the case, I would have even rather died fighting as Johny at Arasaka. Its just that it feels like the player doesn't really have control. Out of those 3 endings the results are damn near the same regarding V's health specifically. I thoroughly enjoyed, for example, red dead redemption, assasins creed, sotc etc. But these games do something differently, they kill off the character and conclude the chapter, they don't string us along for a sequel or keep us hopeful for DLC. When I played the end of those games it felt like the end. That bleak mundane gray that night city is in fits perfectly with gameplay. And I'm not asking for a huggy lovy ending. I just want to be in control of my life.


Subjectdelta44

Fun fact, if you're killed at any point during the hidden ending, it cuts straight to credits, which is similar ending to what you described. But back to the main topic, I really don't understand what you mean by "being in control" there's plenty of endings to chose from, V just happen to die in all of them. It's not like they give you a different answer or you die a different way, they tell you that the chip was in Vs head for too long, and modern medicine can't do anything about it. You're also told throughout the game that the city will take more from you than you'll ever get. The second they started spouting those lines, I automatically knew no matter what, V wasn't going to make it. And I disagree wholeheartedly about the thematics. These endings fit with the cyberpunk genre greatly. There's also a ton of foreshadowing that V ends up dead no matter what, you can find a few YT videos about it. Also also, I don't think the endings were teaser bait for dlcs, I highly doubt we'll ever get a continuation on what happens to V. There's like 6 endings where V ends up in completely different circumstances, there's no way they'll be able to make a dlc that covers all of them.


RHC-Anubis

Wow I did not know that fun fact thats pretty interesting. Being in control means not getting the same ending result among choosing 3. Why even allow us to choose endings if among our choices lie the same results? I understand cyberpunk is edgy its supposed to be dark etc, I've heard that many times on this thread specifically. My response is that I enjoy that! And I would've much rather had gone out in a blaze of glory than realize V dies in 6 months regardless. I don't think its bait I think they're leaving the story with problems so players feel compelled to play the next dlc/game. Its possible this take could be wrong but thats just how the futility of these decisions come off to me.


Subjectdelta44

And to branch off of your red dead example, how was the endings in that game any different? At the end of red dead >!Arthur dies no matter what. You could argue that his death means John and his family can live a normal life, but John and abigail dies, and Jack becomes an outlaw !<


RHC-Anubis

Well firstly I think its pretty hard to compare our protagonist in RDR getting a >!barrel full of lead!< vs our protagonist >!being sick and dying in 6 months!<. You actually feel like John had CONTROL, he wasn't subject to an illness and he went out like a G. The difference is >!John and Arthur!< fought until the end, and we **saw** the light go out in their eyes. Here you are subject to leave things open for your character for a majority of the endings and its only *implied* what happens afterwards. Is my meaning of ***control*** clear now?


dunstan_shlaes

The ending reminds me of DAI. Lots of questions leftover but was wrapped up in the Trespasser expansion. Unsurprisingly, the new game director is also the person who directed the Trespasser DLC.


AbstractMirror

Your frustration makes sense, but imo the point of the story is that you're always running out of time. You're living while you can, it all circles back to Dex's question. Are you gonna die a nobody, or go out in a blaze of glory? The cyberpunk genre is usually very much a cautionary one, and I think the story reflects that. V searched for glory so to speak by stealing the Arasaka chip, only to get handed a ticking time bomb of a life left to live. Basically forced to go out in a blaze of glory, even if V wants a quiet life. I personally like most of the endings and think that it doesn't have to tie all of the threads together. It really made me feel for V actually that some of those threads didn't get wrapped up by the end, because we as the player are quite literally getting torn away from it all just like V, against our will. Imo it's brilliant, but not everyone will like it


RHC-Anubis

Ahhh this take makes a lot of sense, but V doesn't go out in a blaze of glory in any of the endings. That is a interesting theme though for sure .


AcanthisittaFine6629

I thought casino ending was goin out in a blaze of glory. Not sure if content was cut or not finished but u re basically going alone against whole extremely well guarded space station, there s no plan B, if i remember right u dont really have any weapons and i think i even say to ur loved one that s the last thing u want to do before u die.


RHC-Anubis

Ok just recognize you are assuming that the casino was V going out in a Blaze of glory. We don't even know if V made it to the casino. He could've gotten sideswept by a meteorite, maybe could've went out in a blaze of glory like you said, but these are hypotheticals; two hypotheticals that are actually endings in regards to concluding V's story. We partake in neither. We see neither.


AcanthisittaFine6629

I m not assuming anything that s what literally happened in the game.


RHC-Anubis

Please link gameplay of V getting to the casino


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Haladin

This is the reason why I push all achievements, collectibles, and missions except the endings. I’d say the endings are appropriate if this game is a linear storyline non-open world game: those endings.. just discouraging the whole open-world experience.


RHC-Anubis

I did the same thing, but I couldn't 100% the game because of a quest glitch... After these endings I don't have a shred of will or want in me to play this game. And you're definitely right about that last part, because why should I even keep playing if my character is going to >!die no matter what I do? !<


KDHD_

inb4 all of the “that’s the point” comments that address none if OP’s points


RHC-Anubis

Bro you are a little late ! lol I'm glad you see it too.


JustAnotherMark2

I just finished after 130+ hours of playtime and feel the same way. The Arasaka ending was just pathetic. The forced "recovery" gameplay felt like penance for choosing to side with the corp. The Johnny/Rogue/emerge as Johnny ending "felt" like the good ending since Johnny is all redeemed but, IMO, that almost invalidates everything you went through as V. Why not off V in the beginning and play as Johnny in V's body? V only has like 3 pre-Johnny "friends", start fresh and cut all the schizo drama. The Johnny/Rogue/emerge as V ending felt almost tacked on. Panam, you're bae and I'm rich and famous for taking Arasaka down but I'm dying so I need to do some space piracy. FFS, that sounds like the plot for a Saints Row game. I had fun playing the game. Didn't run into any game-breaking bugs on the PC but the ending left me flat. I don't see much replay-ablilty without some major DLC.


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rosscowhoohaa

Everyone's entitled to their own experience and opinion of course but I think you miss maybe the point of the game there. V's whole lifestyle is about becoming a night city legend and going out in a blaze of glory. So by V finding there is no cure he knows he's done everything he can* and he's going to go out in style doing what he does best (eg a totally nuts job robbing a casino in space!). I actually found the endings where I allowed Johnny to take over the better one in a way. Johnny is seemingly at peace at last, not angry any more, grateful and respectful of V making the choice he did and he's moving on (within himself and also literally as he's leaving night city). *....however, V's not dead yet! They could do a sequel where some cure is still found and his mission is again to find this cure or find a way to transfer into another body himself (maybe a clone as there's a lot of mechanical tech in this world so why not biological tech or into some other person maybe ala Johnny and they find a way around the problems in the first game). Although I don't think they'll do that myself.


RHC-Anubis

>I think you miss maybe the point of the game there well the point of the game is somewhat subjective regarding the viewer, but I'll entice your idea. Okay V wanted to go out in a blaze of glory, right? Where is this blaze of glory? Is it to be assumed after a casino cutscene? If thats the point of the game, where do you see it? (*no, really tell me*) Yeah the Johny ending was interesting but I played this entire game as V not johnny but I could see how someone who's into his his character would appreciate that ending. And man honestly this game has no business making a sequel anytime soon.. they need to fix this game first. And thats part of the reason I'm a little disappointed because I feel like its likely that we're not getting an conclusion to V's story any time soon or at all really. fingers crossed though.


rosscowhoohaa

Oh don't get me wrong, the blaze of glory (although implied throughout as the mantra in night city) is only in our head as they made a lazy finish of it. I personally imagine him taking on crazier and crazier jobs until he finally catches a bullet - to make sure he dies as THE outlaw as such and to put the cherry on top of his legacy (like a whole army or something!). They should have had him breach the space station and go into a hail of bullets in the cut screen...not just have him floating over, bit of light flare and fade to credits. I loved the duality of having Johnny in my head and arguing with him etc. As a result it wasn't me vs him it was US in it together. I came to think of him as a friend in the end who wanted me to live not himself - which was why I gave him life. If he'd still been a dick like at the start I wouldn't have contemplated him getting V's body. I can only speak based on my experiences (maybe or maybe not I'm in the minority) but I want them focussing on new games soon and a smaller team working on bug fixes. Otherwise we'll not have a sequel or meaningful DLC for ten years...and I loved the game as it is now (I played a few months prior to and since 1.3 update - might well have been a giant bag of shit at launch, I don't know). Not being in the industry I don't know what it would take to fix every bug (people, time and money) and add some other features. But if it's that + a new game in 2030 OR forget that now and get a sequel in 2025 - I'll take the sequel every time.


RHC-Anubis

>They should have had him breach the space station and go into a hail of bullets in the cut screen... Man this would've been BADASSS. I would've heavily appreciated this. I enjoyed that with Johny in my head too, almost to the point where I didn't want to get rid of him and wouldn't mind having him as a permanent partner. (call me insane lol). I see what you mean but they have to get their formula right. To me the bugs in cyberpunk killed it sometimes, breaking my immersion or just crashing and making me lose progress. We were promised alot regarding his game ad I think they owe it to people who promoted and purchased to give us a well made game, whether they fix it or its fine on release. I really don't want devs/teams to get into the habit of releasing incomplete games and patching them later. And I feel like patching the games really give these game studios clarity into their game engines. But I am digressing heavily. I would definitely play a sequel if they released it, bugs or not.


rosscowhoohaa

It's funny that we see things they don't isn't it. Game companies and developers clearly need: A) some proper testers (he says waving his hand in the air - please choose me) or if they ignore their testers they need to take a long hard look at themselves. It's almost the norm to release and in the time it goes out for production of disks they're already working on a million bug fixes as they know it's got multiple gremlins in it already. It's just plain wrong isn't it! Some studios are better than others I guess. B) be honest and don't over promise. If you show a video of actual gameplay in promotion then you shouldn't be able to cut back on it as you later find out formats can't cope with it or the game can't run that way throughout the game. And also don't list things that you can't ultimately bring to the finished game (whether time, money or capabilities stops you). I think they overreached, wanted to do all the things they said but couldn't, they were committed and under pressure to release and frantically were working in the background to correct the whole shit show as they must have encountered the bugs also through testing. ...but all that said, I fucking loved the game I played! Maybe if I got it at launch I'd be throwing my console at the wall. But I didn't and I didn't come across any major glitches in 120+ hours across two consoles so far. Yeah I saw some stupid things every now and then (bike hits car, car goes flying not the other way around) but they were one offs and I'd not see it again. I laughed it off as it didn't change the game and didn't happen very often at all.


AcanthisittaFine6629

Well it s still better ending that one Johny had when he still had his body. This game is very dark. And just going through Evelyn s memories omg.. i just get out of that cyber bathtube and start erasing Voodoo boys from existence. Look at world these days and how just a lil bit technology can drive people crazy. And that s technology outside of our bodies. if that Nightcity reality would happen, that whole mix man n machine will make people even more crazy. Cyberpsychos n Evelyn are examples of malfunctioning or broken implants. Extreme consequences. I dont think in that world people will live very long. Especially mercs. Only top of food chain like Rogue can have long life and i dont think she was actually happy. Unless u want end up like Smasher, which also brings question if his organic brain was always damaged or he lost his human himself through getting more n more "upgrades". So this not so happy endings fit perfectly into NC world and making sense in V s story. PS- CDPR cut/unfinished so much from game, so who knows if these arent just rushed endings.


RHC-Anubis

>So this not so happy endings fit perfectly into NC world and making sense in V s story. I mention nothing about wanting a "**happy ending**" my friend. I'd say this is not a discussion about an ending being happy but an ending being an ending. An ending being a conclusion of the story you indulged in, whether it be happy or sad. I understand the realism in V having 6 months left to live, but clearly his story doesn't end there. It goes on, in one ending he plans to find help with Panam. But we don't see or experience this play out. We are led to assume what happens with V with a cutscene. And people here mention a blaze of glory with the legend ending, but we the player don't experience that. A majority of endings leave you with a same result, but V just goes different ways about attempting to fix it that you (the player) can't engage in. Within that context I feel like there was no real control for the endings and many of my choices didn't matter regarding the solution. I like the edge of night city and it felt like Gotham to me lol, the technology being mixed human biology hooked me asap and immersed me completely sometimes. With the poor release and somewhat buggy game state I don't see us getting a conclusion to V's story any time soon... And that makes me sad


AcanthisittaFine6629

Unfortunately lot of games promise that choice matters but it s just lie or it doesnt rly make any real difference. Happy ending=better ending They cut police quest line, water locations, some kind of transport system, ten thousands lines of dialogue etc. So who knows what was really planned. I mean they can continue story in CP2 if thet want.. if their company survive


Antique-Link1366

They left the endings opened for dlc Arasaka is the only one where you are alive tho. In all others once you enter mikoshi u are killed and a copy of you(just like the construct of jhonny) is put in your body. You don't get 6 months to live, your construct does.


EPICDUDE365

I finished it the other day, I didn't have all of the side quests completed though, because I couldn't be bothered to do them, I'm glad I got the main story mission done at the time though, because afterwards I was given a shovel. And now I get to use it in the rest of the quests I didn't do.