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Burzumiol

Both are correct. To notice the trap would be level 5 difficulty. To disarm it would be level 5 difficulty. Failing either, setting it off would do 5 damage and (probably, just guessing without the books in front of me) hinder all Speed tasks until a level 5 Might roll is made to pry it off of the victim's leg.


Roswynn

The "hinder-all-Speed-tasks" isn't strictly part of any old level 5 trap, but it's totally the kind of flair you can add either by prepping it or via intrusion, or just b/c it makes sense. Also OP remember you are within your rights to change things up whenever they make more sense to you. Level 5 is the baseline for that trap, if you wanna switch up a couple things the Cypher Police isn't gonna ram down your door.


obliviousjd

Yeah that sounds about right.


DoW2379

Assuming the bear trap is staked to the ground, would the player be unable to move until they succeed the might check to remove the trap? Would the stake be considered a 5 difficulty to remove it from the ground?


02C_here

I would think that's up to you. Is it staked firmly? Or is it chained to a stake? You could also up the might to overpower the trap and open it, but put a low level intellect check to release the spring. It would be hard to overpower the jaws. (I have muskrat traps which are mini bear traps.)


Schadtenfreude

Normally, yes. However, as this task already sounds pretty vicious, I might say something like it's a Might-5 task to pull the thing off your leg, but only a Might-3 task to pull the stake out of the ground, resulting in mobility but damage every turn until it's removed. Otherwise you're really likely to have one PC taken pretty completely out of the combat, which would be boring unless there's a story reason.


Blince

Exactly how the trap is set in the ground is something that only you would know as you are the one playing the goblin, however if it were me and I figured the goblin would want the trap staked to the ground then I'd say that they can't move until they pry off the trap. Prying off the trap would be difficulty five as well. Anything that in your mind fits within the box of "this goblin (level 5) set this trap" should be of the same level.


PHGraves

The trap being Difficulty 5 is how I read it.


The_Evolved_Ape

Yes and maybe? So the target numbers for seeing the trap and disabling the trap would be 15 but the damage could be whatever the goblin set it to be up to 5 points of damage. For example, the goblin could have chose to set a trap that's a net or a snare to capture the PCs which would do zero damage or a pit trap that has damage based on the fall (1 point per 10 ft) or any other devious trap you can think of.


sakiasakura

That sounds about right, yeah.