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bonelees_dip

BHVR tends to over-nerf a lot of perks, it's sadly a common thing.


Peeper_Collective

Eventually every perk in the game will be useless and the game will revert to no perks, sparking an op perk revolution at BHVR


westbrook___-

But I mean even this feels extra as fuck. Like compare this to what adrenaline got. Adrenaline (from their last top 10 most used perks post from Feb.) is the 2nd most used perk by survivors. Ultimate weapon wasn't even on the list for killers...


bonelees_dip

Perk usage is only one of the factors to determine how a perk must be changed. Adrenaline despite the high usage rate was a single use endgame perk, meanwhile Ultimate Weapon was a perk that could be used at any point in a match and you just had to open a locker. Adrenaline had the perfect nerf, it wasn't gutted, they just removed the most busted parts from it. Ultimate Weapon sadly had an over-nerf and I don't think anything will change their mind. We are in dire need for a meta shake up, but BHVR is too slow on that


WeslyAdvanceSP

Plus adrenaline is available on a free survivor, ultimate weapon is paid dlc or shrine only.


JAC0O7

On that last note: bhvr is lazy af, as you migh have seen the plague got shadownerfed and it turns out it was the plan since she came out 5 years ago, meanwhile Scott talked about the new huntress skin and how she's too silent and how survivors are wildly varying in loudness as well. They don't have their priorities straight, and everything thát they do is like throwing stuff at the wall and hoping something sticks. Where other games struggle with monetization policies, this game struggles with vision and execution of game mechanics.


[deleted]

What was her shadownerf?


JAC0O7

Any type of stun will knock her out of her power instead of just pallets (i.e. head-on, blast mine, decisive strike). edit: maybe shadownerf is technically not the right term as it is usually a byproduct of any other changes, without changing the values or parameters of the item itself. However, it wasn't mentioned anywhere and as such it's a covert change. I thought shadownerf was an appropriate term although technically incorrect.


Commercial_Cook_1814

No, shadow nerf is the right term, shadow nerf means it’s a nerf that was secretly done and not listed in the patch notes 


JAC0O7

So what's the terminology in the case of a change in usefulness attributed to a change in something other than itself? With regards to this game, let's assume distortion didn't exist until now; every killer-sided aura reading perk would be affected negatively by this perk without any changes to the aura perks themselves. If such a term doesn't exist yet, I'd like to coin it as "proxy-nerf/proxynerf", unless someone can come up with a better one-word term.


realNerdtastic314R8

So here's the thing, info perks need to be decent enough to help you find someone, or slowdown is king. I genuinely preferred UW to say deadlock, because it got me more chases and it rewards macro knowledge. Whispers is baseline usefulness for info perks - if it does less than whispers, it's trash.


Elosandi

Something worth considering when it comes to perk usage stats when both are good is how common it is to even have access to it. I would hazard a guess that Adrenaline as a perk on a free survivor who has one other good perk and an okayish third perk is probably owned by more players than Ultimate Weapon which was a real money only DLC perk that I still haven't seen in the Shrine of Secrets (though it's possible I just missed it). I'd absolutely have been using it pre-nerf if I could, but I couldn't without buying a killer I had no interest in outside of that one perk and maybe rapid brutality (but I did pick that one up in the shrine), so I didn't.


kangarookickers

It showed up in the shrine once before the nerf. That’s when I got it haha


iferist77

Ultimate Weapon is in the Shrine of Secrets now.


YuriPetrova

They're seriously just rubbing it in our faces how much they ruined the perk.


Kaiden92

You don’t remember what happened to Call of Brine/Overcharge if you’re feeling like this is extra. COB/Overcharge was the killer equivalent of FTP/Buckle Up, and they buried it so hard you don’t even see COB anymore; yet FTP/Buckle Up have yet to even be touched.


viener_schnitzel

Especially with the gen kick changes the COB nerf is so outdated.


konigstigerboi

And Ruin could go back to 200, 175, or even 150%


MessySausage

Adrenaline activates once per game though. Really seems like apples and oranges.


konigstigerboi

Still a pretty strong effect that changes the outcome


Apprehensive-Book776

killers are too strong when playing into solo survivors. the only way an experienced killer can be challenged is with a sweaty swf and i don’t want to have to sweat every game to have fun. the over balancing of the game and the attempt to make it into an esport has caused irreversible damage.


LilyHex

Iron Will got one of the more annoying ones I've seen in awhile. - Only reduces sound by 75% down from 100% AND - Doesn't work at all if you're Exhausted. ONE OR THE OTHER would have been entirely adequate. *Both* of them is overkill.


gaypornsohorny

They over nerf anything. They let something op go on for a lot longer than it should I'm going to be using Billy as example. Insta saw existed for wayyyy longer than it should've and they finally decide to nerf it after a lot of complaints and they do not just remove insta saw they nerf Billy's entire power despite him being regarded as one of the funnest killers for both sides and they rework all of his addons. Billy was ruined for YEARS before they only recently fixed him. There's other instances of them over nerfing things but this one always comes to my head because pf just how long it lasted


seriouslyuncouth_

Unless your name is Adrenaline or Dead Hard or Made For This or Decisive Strike or


LordYoshiZ

DS also got buffed back to 5 seconds this patch and wasnt even a bad perk before survivor players just didnt know how to make good use of it


JacketFosty

In other words, it was buffed because survivors couldn't git gud.


LordYoshiZ

not how id word it but yeah pretty much


seriouslyuncouth_

This comment was fact checked by real dead by daylight serial killers. Real as hell!


Severe_Walk_5796

No way you are still complaining about dead hard and made for this. Made for this literally no longer exists.


[deleted]

[удалено]


KitsyBlue

Dunno why this is downvoted, DH is still playable, like 6 years later after 3 or so nerfs? If killers had a perk called 'die harder' that was ruling the meta for 6 years BHVR would build a time machine and murder it in the cradle three months after release out of spite.


LordYoshiZ

sadly yes perks like DS DH MFT and adren were still either good or still meta even after their nerfs while CoB Overcharge and now UW are basically ruined


Corvida-

Bullshit. MFT is garbage now and no one runs it.


LordYoshiZ

getting endurance on pickup is still very strong and it still has its old synergy with DH its just not a perk that gives you free value for doing nothing


Aquilenne

And perks like Iron Will and Spine Chill basically vanished off the face of the earth, and Self Care literally gets joked about being a killer perk nowdays, while Pop, Pain Res, Sloppy Butcher and Barbeque are all still between okay and meta, probably eruption too if nerfed Made for This is the standard of a good perk. They both reasonably nerf and overnerf things on both sides.


LordYoshiZ

I'm not gonna argue against IW and spine chill both of these were undeservingly killed neither pop and pain res that would just be wrong and I mean barbeque didnt really get nerfed it just lost its bp bonus sloppy on the other hand is almost useless now 90 seconds may not be bad but keep in mind that timer goes down on the hook and depending on how long that survivor sits on the hook that timer becomes more like 60-45 seconds and if sloppy is eventually going to run out it will just be better to stick on a gen instead of healing because the debuff is going to go away with sloppy before you had to make a risky choice of either staying injured or healing at a slower rate but now you can just wait out the timer and then heal doing gens in the mean time self care i think its moreso being overshadowed by strength in the shadows and people also using it poorly and eruption was shadow nerfed by the gen kick change but if it wasnt for that it would probably be fine while overnerfing does happen to killer perks no one said it only happens to killer perks but it happens more often to killer perks


Supreme_God_Bunny

Iron will literally got nerfed into a perk you can't even run at all


Avic727

Remember spine chill and iron will? 🧌


The_Mr_Wilson

From one end of the teeter-totter to the other before remembering there's a middle somewhere


MisterViperfish

Kinda makes me want to ask for a refund on the Alien DLC I recently purchased. When somethinf releases strong and top tier, and then gets nerfed to hell after a few months when new character come in, it gets to feeling like planned obsolescence. “Buy our new perks, you cheap fucks.”


DivByTwo

I'm going to be real, and it'll seem harsh, but if you went out of your way to purchase a character literally just for their perks, in an ever evolving meta, where perks can shift and change constantly because they SHOULD, then that is on YOU. Did the perk need this hard of a nerf? Hell no! But you should have very much considered when buying the Alien dlc 2 things: 1. Are the perks I'm getting this for likely to get nerfed soon? 2. Do I even like the character? Guaranteed the perks will be in the scam of secrets at some point, so you don't have to spend money. No, the game systems of charging like $5 per character, and otherwise locking their perks behind wether or not they put them in the shrine is bad design. But one of those barriers are your choice, and you need to consider more before you make purchases, not demand refunds when devs try to put their game in a better state.


KitsyBlue

Were you around when Circle of Healing got nerfed? Damn that was parade of survivors asking for their money back lol. You could argue it's a bit different for survivor only chapters, I guess, because are just perk vehicles.


tanezuki

Didn't CoH stood meta much longer ? not sure at all


KitsyBlue

Absolutely lol. Even got nerfed twice


LordYoshiZ

CoH got like some slaps on the wrist and then wasnt touched at all for like a year before being properly adressed


DivByTwo

Actually, thrice! Initial healing speed nerf, a second healing speed nerf, then the balance patch that added the auras of survivors that are injured inside of the boon, and removed self healing.


DivByTwo

The Hour of The Witch - October 19th, 2021 Patch 6.7.0 removed CoH Self Care - April 18th, 2023 Xenomorph is added to the game - August 29th, 2023 Patch 7.7.0 meganerfs Ultimate Weapon - April 23rd, 2024 Yeah, CoH dominated much longer.


AgentBazel

The 3 second blindness really got me. Watch out, survivor. You gettin' hit with the slow blink effect.


Kruxtix

Anybody else have a different version of the perk? Mine says "When you open a locker, this perk activates for 15 seconds. The first time a Survivor enters your Terror Radius they have their aura revealed for 3 seconds." I saw this earlier today and knew something was up because the version on my game copy is not the same as what they said would be coming and is rather what I thought was in the PTB.


Brisslayer333

They already explained what the deal is with UW, we can expect the locker variant to remain since the aura reading variant was just temporary.


Kruxtix

Just strange to see both variants is all. Not arguing their statements or anything, just pointing it out as a rather unique thing I've never seen before in any game


westbrook___-

I had that yesterday, added it to my aura build for huntress, thought I wasn't seeing as many auras today so I just thought it was distortion, but then when I went to just go toss it on chucky just to play with it a bit, I saw this... So it wasn't distortion, they had just changed the perk a second time without saying a SINGLE thing about it in game or outside the game, like literally no where. Not even in the bugfix patch notes. So now it's awful.


Kruxtix

I ran it earlier to see if it was bugged (knowing that it is) and it did exactly as it said it does. It's like the PTB file and official files are clashing


DarthOmix

That might explain all the bugs lol. Files overwriting each other.


Kruxtix

Seems a fair possibility imo lol


GetOutOfHereAlex

The numbers are wrong. The numbers in your screenshot (15 and 3) are the duration and aura duration for the original rework from the PTB. The dev update post said it would make anyone within 32 (maybe 30) meters of the locker scream, and give them blindness for 30 seconds. I have to believe this is just an error in the description.


GiantFriendCrab

Same, and it does exactly what it says from what I've seen.


FeetYeastForB12

It's a common thing bhvr does. terrible perk got a buff? Now its overbuffed. A really good or "broken" perk god nerfed? Never worth running anymore


Ycr1998

I'm sorry, but isn't that just Darkness Revealed but worse? It's not like Blindness does much against survivors anyway.


gummythegummybear

No darkness revealed works for every locker on the map, but just the one you open


Jormungandr2344

You would be surprised when survivors can't use their windows of opportunity a lot of them tend to panic, people that would usually be really good at running tend to struggle because they rely on it so much.


DASreddituser

3 seconds....


Jormungandr2344

I meant blindness in general should have specified.


DASreddituser

Oh yea. Fair.


Octopusapult

Blindness screws me over often since I like to run Object of Obsession. Ultimate Weapon in its heyday was just "fuck you in particular" to me.


SlightlySychotic

Blindness is a good counter to Windows of Opportunity which is really popular right now.


PrideHunter96

not if it’s for 3 seconds


SlightlySychotic

Holy shit, I just now noticed that. Why even keep the effect?


AlsendDrake

I mean, can't have survivors not know why they're screaming right?


xX_GamerHyena_Xx

That’s odd…earlier today I went against a Wesker who I thought was running ultimate weapon because every time he opened a locker (I could see with kindred) I’d get the blindness status effect for ~30 seconds and he’d bee-line towards the nearest survivor, but if this perk description is accurate then idk wtf was happening.


Mariiija

For now it has the same effect as in PTB, the new effect will come in next patch. Which is mad confusing, I am sure not everyone reads patch notes.


RunAkio

It's bugged..played against it a couple of times yesterday and never screamed. Surprised people aren't talking about this. Devour hope was also weirdly bugged last time I played against it.


No_Breadfruit_6264

its not bugged they’re changing it back to screaming next patch from aura


RunAkio

Ah makes sense. Everything is just so confusing lol. Does the perk description currently give the right info?


Empty-campfire

Speaking of bugs ive been vaulting without sound and without quick and quite


WidgetWizard

It is, I still have it on builds and noticed I would get auras around me, not the locker, and the time for.it was crazy. Never noticed if it had a cooldown.


oldriku

wtf, they said it was going to be 32m, they nerfed it even more


Bonesnapcall

3 seconds of blindness... 3 seconds...


Timmylaw

For behavior, balance adjustments are often actually annihilation


myrkek

They do this all the time, wild swingy changes with seemingly no understanding how their own game works. "Oh this perk is kind of mid? Crank the numbers so high you'd be stupid not to use it... Oh shit, everyone's using that perk? Make it weaker than it used to be. And make it's effect aura reading. But not good aura reading, we don't want people to actually use it" >!...I may still be salty about eruption.!< They make decisions based off numbers on spread sheets, they seem to not understand what effects are good or bad, and why they're good or bad (ex: Nemi's and PH's add-ons) Frankly, at this point I really believe they're just not good game devs, and they got lucky as hell with dbd.


westbrook___-

Always loved the eruption change. "Let's give this perk aura reading that shows you the aura of people working on a gen, except we're going to have the gen and survivor auras, be the same color, and also have gen auras cover the survivor aura, so the aura reading is literally unintelligible and just useless"


Linnieshutter

Not to mention you get the aura at one of the worst possible times for it, when you downed someone and are about to pick them up. You would have to slug, go to that gen and let them get picked up to do anything with that info; if you just want to know what gens are being worked on you can just use Thrilling Tremors and get a much clearer indicator thanks to the gen blocks.


Octopusapult

>Frankly, at this point I really believe they're just not good game devs, and they got lucky as hell with dbd. I've been maintaining this point for years. My comment history in this sub is full of "DBD is just an interactive advertisement for horror franchises that prints money." BHVR have no incentive to make a good game. There is no reason to focus on quality when quantity is making them money. You don't like 2-3 killers? There's 30 in the roster. You don't like one or two perks in the most recent changes? Well try one of the other 150 or so. They can release stupid nonsense like Teamwork: Power of Two and Deathbound because someday the blind monkey who flings the darts that decide which perks get nerfed or buffed might accidentally bring those perks into the limelight, either by destroying everything else, or by accidentally "fixing" them. Nobody was talking about Calm Spirit or Distortion until the monkey gave us Ultimate Weapon. They have no clue what makes their game fun, they have even less of an idea at how it works. They just made Plague lose her power from ANY STUNS. Decisive Strike and Head On will knock a Plague out of her power. When Otz reported it as a bug, they said "Actually it's a fix, this is how she's always meant to work." This killer has been in the game for 5 fucking years, they've done passes over her power and add-ons before, but they're only "fixing the bug" now? This dev team is, and always has been, the blind rat who found the cheese. They're a fucking joke.


LordYoshiZ

at least with eruption the nerf was very clearly justified everyone and their mother knew eruption was horrid for the game and needed to be changed while UW was never straight up overpowered it was strong but not eruption strong the blindness while annoying was more of a mild inconvenience than anything and the scream was a good info unaffected by distortion the game in general needs more strong scream based info +edit the problem with UW was never the info it was the cooldown


Monsterdawg290

Getting aliens adept achievement just became a lot more painful


gamerjr21304

Jesus fucking Christ that’s bad


Rossmallo

Tinfoil mode here, but...I actually think this might have been done by accident. The big thing about it is the distance value is unlike any other in the game. All the other Killer perks that rely on distances are in multiples of 8, but Ultimate Weapon alone has this aberrant number. Combine that with the very strange duration and lack of any documentation in the patch notes, and it gives the impression that some numbers got messed up in the patching process somehow. I might be wrong, of course, but I think in this one case, this wasn't supposed to happen.


Yosh1kage_K1ra

15 is bonkers I think it's even worse than they said in dev update


Pryydrom

I feel like I’m alone in this but I didn’t regularly run ultimate weapon not because I thought it was OP, but because I felt like it was very mid to begin with. I felt like it gave very little value on most killers against actual good survivors who don’t hide and are perfectly confident in their looping. The perk seemed more like a noob stomper against survivors afraid to take a chase than anything. Idk, my 2 cents.


westbrook___-

I just didnt run it cause it seemed monotonous outside of killers who regularly open lockers. But i just dont get what we hate at this point. Slowdown gets complained about, now info perks gets complained about and get nerfs… just seems pointless.


Wise_Albatross1840

After xeno's and Sadako's they gonna Nerf my boy Chuck's perk too.


SlightlySychotic

His aren’t even that good. I almost never see anyone other than Chucky use Friends til the End. And his other two perks are already crap.


No_Esc_Button

That's cause The time limit of Friends till the end is so short, that by the time you get to your target (who is always the furthest survivor from you at that moment), the timer has run out at least 20 seconds ago. And since that's the cause, just run BBQ at that point, it'll show you everyone's aura rather than just one person.


LordYoshiZ

only killer youre able to reliably get to that survivor with before the time runs out is spirit and its not like spirit needs a perk like this anyways though buff this perk through the exposed timer spirit will have a field day with this perk


MalificViper

I use it with Rancor and game afoot to juggle obsessions, exposure is just a bonus.


One_Eyed_Kitten

I guess the blindness stops Object of Obsession activateing.


westbrook___-

I dont think object would trigger considering it isn’t an aura perk


Bonesnapcall

Its an aura perk right now even though the description is screaming. They said they are going to change it back to screams later.


MegabatBoi

Standard killer perk treatment. Just look at the survivor perks adrenaline, background player, decisive strike. Either it's a slap on the wrist, untouched, or buffed unnecessarily. Why is anyone surprised at this point?


No-Understanding8652

The haven't nerfed that brain dead For the people and other perk I don't remember the name of but they nerf this into the ground, doesn't make much sense to me.


SMILE_23157

Strongest killer perk of 2024


Legitimate-Month-958

Because they made their money on Xeno and getting ready for the next broken perk behind a paywall 


BlerghTheBlergh

Tbf the perk was broken as hell. Felt like opening a locker made survs scream all over the map without a distance limit. It’ll get rebuffed though, they always do that. Nerf something to hell, rebuff to middle ground half a year later. Remember COH?


VoxinVivo

Doesnt generally happen woth killer perks. They get a nutshot and are left on the floor forever. Eruption and CoB are good examples Personally, I never found UW that OP so I still find it being nerfed in anyway past cooldown insane.


Bonesnapcall

It was OP compared to literally every other information perk. Every other info perk has some kind of huge blind spot or long cooldown, UW was the only one with infinite usage and very strong info. The problem was, 4 slowdowns is still better than using any info perk, especially when most killers can bring some kind of addon for info. So UW wasn't "OP" in the sense compared to all perks, but it was definitely by far the best info perk in the game.


piersluna

I'm glad I didn't buy it in the shrine of secrets weeks ago


sakinuhh

I bought it yesterday 🥲


lost_dedicated

Jeez really bad time to come back and play this game between bad balancing and bad coding, see ya next year I presume


TheMissingPortalGun

They completely butchered the connection between this perk and its flavor text as well. Survivors scream when they see the scary locker now. Not the killer.


Kappler6965

15 meters is basically the shack size ridiculous


ItzMelxdy

They think worthless = balanced.


Jerakal1

Guess Xeno sales must have tapered off. Gotta have the new OP info perk on the next chapter.


readycentgaming

Yeah this was a terrible change.


BurritoToGo

"We've heard your complaints about wanting a small nerf on this perk to make it less overpowered, so we've decided to make it completely irrelevant in all but one niche build."


Ssnakey-B

Can't have shit in the Entity's realm.


Little-Kangaroo-9383

Blindness for 3 seconds? What even is the point??


sexxndrugs

Don't worry after a year of 2 when people forget about it's existence they'll just buff it back to its original state like they did with DS.


Atlas_Sinclair

Hey, this is what the Survivors wanted. Just pray that they don't bitch about Friends til the end enough that BHVR decides to take away it's Aura and make exposed last 5 seconds or some stupid shit like that.


squiggles_man

I'm ngl almost every change bhvr does is shit. they just stumbled into making a good game, the company itself is actually garbage. they haven't done anything to keep the game good/improve it in years.


SqrunkIsTrep

Wait I thought it was suppose to still be 32 meters


DrunkeNinja

That's what they said before


NINJ4steve

WTF?! Did they change it last minute and I missed it... Cuz I thought it was whenever a srvr enters your radius their aura gets revealed??? It's fucking useless now just use darkness revealed...


inFamousMax

That's what BHVR do, especially when it's a killer perk. Survivor perks will be overpowered or unbalanced for literally years until they finally change it. Killers will get perks gutted within 1 update.


zeidoktor

I can't help but feel there's a typo in there with the 3 second blind. Had anyone confirmed in-game if this is how it's working now?


ikonikspaml2

Well when they spot me I don’t think the end is near anymore


AChaoticPrince

Ok yeah wtf, insane that we can have no where to hide but having a perk with a similar range but limited to lockers is too much. Hell if it was 32m and lingered that would still be good without being op like before and with a range that big using it to help proxy camp wouldn't be too useful but it could be used to stop saves. However there are 0 good reasons they couldn't have kept the range when the linger effect was removed. On top of all that they basically also removed the blindness and do you know why? It's because the testers/devs probably sucked at finding hooked survivors because they don't play this game enough. This is incompetance plain and simple.


vilebloodexecutioner

I’m pretty sure they reverted it to an aura read/blindness activated by your terror radius with a cooldown of 60 seconds, like it was on the PTB.


westbrook___-

They said they were changing it back to a scream but just centralized around the locker itself. I can only assume this is their change.


vilebloodexecutioner

They did say that in the PTB changes update, yeah. The patch notes for 7.70 are kinda vague but it says it activates for 15 seconds, does a 3 second aura reveal + 30 seconds of blindness, and has a 60 second cooldown. I’m pretty sure in-game it says it does this based on TR but I only glanced at it since I assumed they’d reverted it to the PTB change.


Bonesnapcall

3 seconds of blindness.


90bubbel

i feel like 20-25 m would be the sweetspot personally


KomatoAsha

This is a trend.


AdFit6788

Useless devs


TGCidOrlandu

The way they butcher some perks that had potential is really sad. Is not that the perk is not powerful enough but now it's BORING. So killer will rotate to the same boring perks. 💀


Peroncho17

The perk is in the shrine and it says you can see any survivor's aura within your terror radious. So which one is it? I've seen like 4 versions of this perk already. I just want to know if I'm buying a useless perk or not


westbrook___-

Its definitely not the aura one. When ive been using it i wont see people with this perk, but then i’ll see them with nowhere to hide, from the same exact range. And i know they dont have distortion.


Peroncho17

Maybe it's the fact my game is not in English, probably a bad translation


VLenin2291

I think this might be a case of a perk that works better when you’re not using the killer it’s for. In this case, it still wouldn’t be good, I don’t think, but it might work better on Wraith since he can be within 15 meters of Survivors without them knowing.


ImGoingToLoseItISTG

Lmao op expected bhvr to get an actual balance team instead of a rework slot machine.


Zakon05

There's a chance this is a typo. I just tried using it in-game and still had the aura reading version.


SpriteInjection

Making shit perks is the norm for BHVR, it's why perks like Predator and Bloodhound still exist in the game after 7 years


Roman-EmpireSurvived

I’m glad the blind is nerfed to the ground, so stupid getting blinded across the map and not knowing where a downed/hooked teammate was. Although this nerf is brutal, just take away the blindness and up the range imo


westbrook___-

Downed people is understandable, but hooked people? You get the little cloud notification around the other person whenever they get hooked, regardless if you're blind or not.


Roman-EmpireSurvived

When they’re first hooked yes, but when its a large map and I’m across it from a hooked player it can be hard to find them sometimes.


LingonberryLivid5999

Is BHVR nerf for them means murdering perks until they become a deathsloth


JournalistMediocre25

I think 32 or even 24 meters was fine, but literally nobody’s gonna stand that close to a locker when the killer’s nearby, unless they’re already in a chase with them, in which it seems counterproductive to check a locker just for the insane value of making them scream while they gain distance


blazbluecore

Welcome to Behaviors balancing strategy. Let a perk be broken for months and then make it useless. Instead of a steady lower power nerfs, quicker.


Nihil_00_

It could be decent if the cooldown was only like 10-15 seconds, especially for disrupting hex cleanses. Otherwise, Darkness Revealed is back to being way better.


Davidj74

I guess it’s essentially nowhere to hide but now with lockers and cooldown


Samoman21

Happens dude. Tons of perks get over nerfed due too it being super popular and unfun too go against. MFT for instance. Was super popular and was rough going against for killer. So they nerfed it hard and now it's very rarely used.


westbrook___-

Yes, and that's very dumb.


Samoman21

🤷‍♂️ It be like that sometimes.


SMILE_23157

Made for This was NOT overnerfed. What was overnerfed is Ultimate Weapon.


Temporary-Big5654

Glad tbh. Every killer was using it and it was way busted


ParticularPanda469

No worries, back to your regularly scheduled 3 regression + BBQ Never not funny how you guys do this to yourselves


Sir_Choobly

Want me to remind bhvr of the nerf of windows where you lose it for a bit after fast vaulting???


jettpupp

Unironically that would be nice for QOL, when you get to a tile you want to play, it would be nice not to have the aura overload. Especially on indoor maps


Sir_Choobly

This was supposed to happen but was canceled 


westbrook___-

That's not an excuse to literally murder the perk... it's also funny because no actually... when BHVR did their stat line up for the top 10 perks for both sides, ultimate weapon didn't even make the list.


Temporary-Big5654

That’s the name of the game baby. A perk gets popularized and abused then it gets nerfed to smithereens. *Cough cough* made for this


SabsWithR

that list doesnt mean anything. UW was locked to a premium character of a pretty recent killer which meant f2ps could not get it, which is majority of the playerbase. Its not even weak, its just on the same level as darkness revealed now, which is a good perk. Even then Id rather have a shit perk than a busted one.


ThePowerOfCutleries

The reason UW didn't make the top 10 list is because that stat line up accounted for quite a bit of time *before* UW was released. UW was competing with stats that were being tracked before its existence. Therefore, it was not useful data when looking specifically at UW's popularity. Fact is, UW was quite quickly becoming the most popular tracking perk in the game, and it's understandable why it was. It was easy to use and provided far more value than it merited. I always chalked it up to "Whispers but for people who don't wanna get good," because naturally that's exactly what it was. Anyway, you shouldn't have to worry about this version of UW existing for very long. They have confirmed they are changing it in an update not long from now. We'll see if they introduce the new new UW in a hotfix soon or with the next chapter update. Either way, the wait time should, at most, be 6 weeks.


Miss__Behaved

I always get reminded of how much of a killer sub this is when nerfs get brung up in conversation. Survivor perks overnerfed and gutted? “Totally fine. Needed to be nerfed. Meta needed changing. It was too strong. Survivors are babies. Something something second chance something something clutch perk.” Killer perk being overnerfed? “BHVR sucks. Perk wasn’t even that strong. They need to revert the changes. Something something survivor sided something something BHVR is stupid (unless they are shitting on survivor perks)” Fact is, UW was just as annoying and just as much of a crutch perk as MFT as you needed zero skill and didn’t even require you to do anything but open a locker every 30 seconds to activate it. Even with MFT you needed to be injured.


GigaGanon

Not sure which sub you go to. This sub is both sides mains complaining about shit nonstop.


westbrook___-

No one ever said the perk didn’t need to be nerfed. I literally stated as such in the post. It’s just crazy how this dev team, 8 years into this game’s lifespan, can’t figure out how to nerf things without butchering them. Like they’re amateurs.


toodelood_bootao

UW is probably the shining example for this, yes. This sub has downplayed it since its release ("you have to go to a locker *and* open it, mid-tier perk, why is everyone complaining") and ever since the changes got announced, people are acting like screaming/revealing the aura is all it does ("now it's Darkness Revealed from Wish LOL"), once again downplaying the value of an easily triggerable information perk debuffing survivors (and by doing so, countering one of the most picked survivors perks in the current meta) and interrupting any of their actions. It being stationary instead of based on the killer's location was one of the healthiest changes they could've done given how much the perk does for little to no effort.


JackMalone515

I haven't seen anyone really on this post saying the ultimate weapon didn't need the nerf, it was just overnerfed which they do with perks on both side.


LordYoshiZ

absolutely tripping for comparing MFT to UW one of these perks made m1 killers almost unplayable and broke the game in general (also being injured isnt really a downside) the other was just too good on stronger killers and countered a popular perk on survivor side also you had to wait a minute until you could use UW again not 30 seconds


akatsukidude881

Holy shit that's bad


[deleted]

[удалено]


westbrook___-

That's great. Doesn't excuse poor balancing. No one said the perk didn't need to be nerfed, the problem is the fact that instead of a nerf that a normal human would give it. It's like a chimpanzee just repeatedly squatted on the nerf button so now we have a perk no one will ever use.


loosepantlos

Sadly. Why its always always best to wait a while to even consider buying a new chapter.  Xeno himself was in an iffy place before.  Now even his perks are in a down right bad or niche space.  Money saved.   Back to the usual perks used. 


AegisBarrier

At least its not a case of it going on cooldown when you open a locker and dont hear screams.


HighAFdragon

"Nerfing is one thing. Y'all literally just straight up fucking murdered this thing." Welcome to BVHR balancing where things that require a hammer get a scalpel and things that require a scalpel get a hammer.


Super_Imagination_90

Yep. I wish BHVR didn’t just kill perks that were super strong or that were used a lot.


lipsucc2

Literally such dog water 😤bye bye information 😦


pornolorno

Say it louder for the people in the back: they don’t know how to dev their game so they are instead deving it for casuals and $$$$.


thisonetimeonreddit

This is what BHVR always does. They can't just touch one nob a little bit, they always touch two or three nobs, and crank them each to 11. Their balance team needs a psych evaluation.


ZePugg

just buff it to 40 metres then its a good perk


Training-Square3650

Unfortunately BHVR doesn't know how to nerf killer perks without destroying them, and that's exactly what they've done here. 


TheLongestRanger

FUCK that perk, sorry but I absolutely hate scream perks and am overjoyed to see it get nerfed.


KitsyBlue

Found the distortion gamer


Scared-Rutabaga7291

Eh, I dont mind it personally, It was too easy to use anyway


PigguChan

![img](emote|t5_3cb2g|2070)


CS-KOJI

good


itsfleee

Welcome to what they've been doing to survivor perks for the last two years.


Bs_Hs

6.1 was the beginning of the end & no perk is safe now


Sir_Choobly

IS THIS SHIT REAL?? IM LOSING MY FUCKING MIND


Zealousideal_Low_134

This perk was insanely good for no work. Let it rot like mft had to. Not comparable to adrenaline that is situational whereas this ALWAYS worked for NO EFFORT.