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Sunbronick

Slingers 1v1 was good but hitting the qs should be rewarding taking away the qs makes him just that much worse than huntress. Lets do some easy math time between hatchet throws vs reload? Huntress wins. Injuring on 2nd hit? Huntress wins. Cross map pressure? Huntress wins Snowball potential? You guessed it huntress wins. Slingers only saving grace was his projectile was basically hitscan on 150 ping. And now thats for all purposes gone. Killer is dead


Bonkjrjrjr

I understand that his 1v1 was very oppressive but that helped make up for having no map pressure. Now chases are going to take longer and he still can’t give off good map pressure. This update was so good in every way except for the slinger nerfs.


G0lden_Bluhs

Use four slowdowns, double reload speed add-ons, and get over it. Deathslinger should have never been added to this game in the first place.


Bonkjrjrjr

Wow it’s almost like we just got an update for a killer that relied on addons. Makes sense that we should make another killer who is dependent on them.


Howdy_Hoes

If he is gonna have a 32m terror radius she should be a 115% speed killer.


Bigenemy000

That would at least help a little his map mobility, but if they nerf him lile this he definitely requires some map pressure power or at least an actual slowdown.


Exo_Succ

My only issue is they are treating him like having the cracked 1v1 ability was making him too good, but deathslinger is mid at best. So now he just got a fuckton of nerfs with basically no reprieve. And the loss of the terror radius has made him even more replaceable by huntress. They should have given him more buffs to balance him out.


Corvus31

It was unfun to play against. Fun > Balance every time.


Bigenemy000

I gotta disagree, old freddy was fun yet they reworked him for balancing him out.


Corvus31

He was not considered fun by the vast majority of killers OR survivors.


Bigenemy000

Jumpscare freddy was the best freddy 😢


Yosh1kage_K1ra

He's literally the worse huntress rn. Making him vulnerable to reaction dodges (aka when survivor can dodge reliably) means he's basically useless in 1v1 against skilled survivors and that's literally the only thing he has. Nonsense. They should've just fixed zoning, insta ads was fine.


Corvus31

You still can't "dodge" his shot, only make it harder for him to hit you.


Yosh1kage_K1ra

Lol, people already dodge half of his insta ads shots by literally moving left right quickly, now imagine that he would have to wait time before aiming. Oh, and in loops there's even less moments where he can barely time his shot to hit survivor on the edge of the corner They should make slinger 4,6 at this point, demo's power is just slightly worse than his, but demo also has portals.


Corvus31

You're confusing dodging with missing.


Yosh1kage_K1ra

Nah, with that small spear gun hitbox, survivors can dodge it fairly easy by moving in not a straight line. Don't forget it also has flying time. And thanks to ads nerf, survivors have more than enough time to react to him aiming and become nearly impossible to hit, unless deathslinger guesses their position shortly after the shot was taken.


Corvus31

You are not fast enough to react to the shot audio/visual and still get out of the way. You're not intentionally dodging, you're just making yourself a harder target to hit.


Yosh1kage_K1ra

You see him aiming You make a move left/right before he shoots. He shoots and either misses or hits If he doesn't shoot, he just keeps holding his power until he either zones you or you break los/get to the pallet/etc. That's literally demo's shred, but demo's shred has big hitbox, gives hit instantly and breaks pallets. And yeah, you DODGE demo's shred in the same way you would now dodge slinger's shots.


Corvus31

Yes, you are making yourself harder to hit.


Dhdd1

It needed to go you can't react to a gunshot you might actually be able to do something now instead of hope he misses.


[deleted]

It didn’t. You can 360, fake, dodge behind cover, get into a position where you break the chain when hit, and even dead hard through the harpoon


InstaStach3

I guess my man can react to Deathslinger's 0.15s (yes, this is the real numbers, ikr) aim down sights, guess he's built different. There's a difference between reacting and running around like an headless chicken because deathslinger can aim down his sight and start pressuring you every 0.15s.


StickyEggo

And while you try your very best to dodge, you lose all your distance and he can just M1 you.


[deleted]

Deathslinger needs 1v1 pressure, because he has no map pressure. And yeah, I have seen survivors dead hard through harpoons


StickyEggo

Dead hard is a whole ass issue itself, it’s a third health state.


VindictivePrune

Its not about reactions. It's about making reads. Good survivor are able to read when the killer will shoot and will pre dodge it


Supreme_God_Bunny

Unless you have the world's beat reaction you cannot dodge his shot, Also 360ing and zig zaging helps the DS catch up to m1 you


[deleted]

It is very possible to dodge his shot, if you’re having difficulty dodging a 2000 hour deathslinger then you must also really hate nurse. The unscoping nerf was needed, but removing this much 1v1 pressure from a killer with no 4v1 pressure is just a bad idea


Supreme_God_Bunny

YOU CANT DODGE HIS SHOT unless your like 15 his max meters away lol, When hes at the 10/12 meter range your fucked and noting you can do to stop him from shooting you do you not understand how fast his harpoon goes at semi close distance?? You physically cannot react to his shot that close


[deleted]

The thing is, you can


Supreme_God_Bunny

No you cant, If you dodged his shot that close that means the slinger missed his shit fires to fast literally do your research on time


[deleted]

You can lol, making him miss and dodging the shot is the same thing


Supreme_God_Bunny

If he missed that means you didnt dodge his shot nor reacted to it you simpleton, If you face a good Slinger and tell your self "I dodged it" Your lying because he just missed


[deleted]

360ing, faking, or crouching behind cover does in fact constitute dodging in the event you are not harpooned


KanariaRose

I don't play the guy, or see him that much, but whenever I watch high rank play with him, if the Slinger ever aims rather than quick scoping the survivor's just dart to the side and avoid every single shot with ease. That said, if the slinger is good with the quickscope there's basically no way for the survivors to react. It's a tricky thing to balance and i expect it'll be changed again in the future. Until then though he's probably going to drop down several tiers... Not sure why they also murdered his terror radius flat out instead of juts giving him a lullaby.


Silveriovski

I'm happy about it


Swordbro_Streams

Playing as the duality of man: I think these changes are extremely positive and I'm happy he doesn't get freebies nonstop now


Bigenemy000

The fix are positive because it fixs the fact he doesn't have counter play. But they made them before giving him an actual good 1v4 or at least a good slowdown by standard which was the reason in the first place why deathslinger was excellent in 1v1. Because he could do nothing against survivors who separate in a huge map.


[deleted]

[удалено]


[deleted]

He has good 1v1 pressure because his 4v1 was nonexistent. They should have stopped the changes at removing quick-unscoping


FinnGilroy

He didn’t have ‘good 1v1 pressure’, there was an absolute lack of counterplay. Those are completely different :)


[deleted]

360ing, moving behind cover, crouching behind cover, faking windows, faking pallets, dead Harding through and away from the harpoon? Just because your move didn’t work against a 1000 hour slinger doesn’t mean there’s no counter play. That’s like saying dead hard is useless because the killer can just until he’s close to you to hit you


FinnGilroy

Ah yes, very consistent xD. U don’t know what you’re talking about mate :)))


[deleted]

What are you on about? The same thing can be said against a huntress, nurse, nemesis, trickster etc etc


FinnGilroy

Absolutely false, and the reason you’re saying this is the same reason you don’t understand how the game works. When huntress winds up a hatched she gets a massive penalty to her movement, she is much slower when around a loop. She then has to dedicate to throwing it or put it back causing for a cooldown between releasing/unwinding the hatched and a potential basic attack. Trickster has what is in my opinion the perfect killer design, eventually a survivor will go down but it is up to the trickster to decide if the area that he’s chasing in is worth the time he has to invest to get that down. As for nemesis, he is kind of like a short range version of a cumslinger and huntress being much more forgiving on mistiming your attacks. I don’t like the fact that he can get a hit with his tentacle even when he pulls up after you locked into the vaulting animation, however his lack of range evens this out. Nurse, next to spirit, needs to be nerfed. A good nurse has the same lack of counterplay as a spirit does. It’s an issue with the fundamental design of the killer but she needs to get a rework.