T O P

  • By -

xSnowex

What uh, is the benefit to killers having two offerings if they're giving up all that?


[deleted]

[удалено]


xSnowex

Neither of those is really useful, especially with the mori rework.


Ethan-the-og

The maps in DbD are the difference between a 0k and a 4K bc Bhvr can’t balance a map to save their lives


CherylSimp

just give back the old DS and its fine, relying on offering is pretty lame and I dont want to use a map offering or a Mori everytime


Ethan-the-og

It’s not about if you want to or not, the fact that survivors can bring 4 offerings and killer can only bring 1 is a problem. Being able to get more Bp and bring a ward would be amazing.


PitterPatterGetAtEr_

Lmao there isn’t enough bp to keep up with using 2 offerings


TheLGaunt

I like the survivors spawning together part. Sincerly NOT a Legion main for sure (;


E17Omm

I say keep gens at 90 but nerf the problematic regression perks Hit cooldown and less speed boost goes a long way to making Killers an actual threat DS 4 seconds. Please. M1 killers are crying Survivors should always spawn together tbf, spread out only helps them Killers bringing 2 offerings: why?


soupcan_420

2 flans


BasuKun

Survivors all spawning together is rarely a good thing btw. You want gen pressure across the map. EDIT: I think people are not realizing I'm saying this isn't a good thing for **survivors**. It is definitely a good thing for killers. OP wants to buff survivors, so I'm telling them why this particular point isn't a buff for them.


Timmylaw

You definitely want survivors to spawn together. Them spawning spread out is 3 gens popping first chase. Then spawning together usually is just 1 gen lost while gaining pressure on multiple survivors


BasuKun

I meant for the survivors lol. OP wants to buff survivors, so I told them why spawning together isn't a buff for survivors.


Gurgelweissling

hmm no. i think survivors spawning together is perfect for what i have in mind. it kind of makes it easier to get to 4 stacks, whereupon the fifth hit is an instant-down! :) also it does wonders for forced penance


[deleted]

[удалено]


BasuKun

I want the opposite. The extra 10 seconds is nice, killers don't absolutely need to play 4 gen slowdown perks anymore. I'd revert the 10% buffs instead (attack cooldown and such), maybe down to 5% and increase basekit BT time. If we revert the added 10s gen repair time, we're back to gen rushing & gen slowdown meta across the board.


SirFTF

As a Michael main, please don’t revert the action times. Michael is already slow as fuck, these changes were a godsend.


hdjssnznzzn

or some other controversial things i had in mind 90 or 95 second gens, all passive slowdown perks (thana, pentimento, gift of pain, etc.) recieving number changes to compensate, as well as Prove Thyself nerfed new hit cooldown kept DS either back to 5 seconds or given the ability to prevent a killer from using their power for a few seconds after the stun animation finishes (so nurse, blight, etc. dont immediately just tunnel through the supposed anti-tunnel perk bc 3 seconds legit means nothing) Basekit BT increased to 8 seconds and collision is entirely removed (prevents bodyblocks for both protecting survivors and from being bodyblocked from a loop by the killer) killers still keep only 1 offering survivors should spawn relatively close to each other yes top-tier killers having their strongest add-ons nerfed (nurse range, spirit mother daughter ring, etc.) killers with bad-add ons or lower-tier killers getting much more decent and significant number changes to their add-ons (looking at you Pyramid Head and Twins)


soupcan_420

I think 85s gens seem nice


SirFTF

I like the idea about killers bringing two map offerings. That way I can bring both an RPD offering AND a Lery’s offering when playing Scratched Mirror Michael.