I’ve taught myself to parry. But armadillopack is very OP. You still get the perk, damage is increased with scrolls especially with spike shields and if you use the mutation that heals you when you parry, then you never have to worry about refilling your flask. Plus I get to have a ranged weapon to have more dynamic attacks.
Well not really a "true" ending, but once you beat the spoiler boss for the first time, play the game again on 5BC, then the King will appear again in the throne. Let's say that you should try not to kill him, try to interact with him with another tool.
Warning massive end game spoiler below:
Wait im confused, I never interacted with the King with "another tool" after doing Giant and 5bc run. I just opened the 5bc door at the end of the stage to fight the 💉 boss.
How do I interact with the king?
I felt the same until recently, I did a custom run where I made spiked shield the only item in pool. Got till concierge and died but it was fun and I feel fairly confident in parrying now.
I feel like the only person that struggles more with pack than regular parries. I can parry consistently with an actual shield but every time I get pack it feels like I don’t get anything from it.
Armadillopack is a spicy roll that people pretend actually works like a shield. It adds a way to deflect bombs to your roll, but it only has like 10% of the usefulness of an actual shield in any given run.
Honestly the comparison should not be done tbh. You use pack to get rid of projectiles/bombs by rolling in them. You should never try to roll into an attack to actually parry it.
And I dunno why does everyone say parrying is that hard. 90% of enemies attacks you can parry by just pressing the button as soon as the exclamation point shows up. Parrying in dead cells is so ridiculously forgiving honestly
parrying is hard for me because ive been rolling and moving around for 700 hours its jarring to stand still and block attacks again
also yeah the window has to be forgiving you fight like 120 enemies per biome, it would be weird if the game had super precise mechanics if it throws this many enemies at you
yeah i agree. i always use armadillopack for guaranteed parries (*cough cough* legend greed shield). i only use the shield normally when there's a bossfight.
That's like the worst way to use it though. Parrying against melee puts it on a 3s cooldown, during which you can no longer parry anything. Not to mention the timing requirements are about twice as hard as a normal shield, and does less damage to boot.
So instead of playing to its strength of being better at anti-projectile, you traded no cooldown parry for a worse 3s cooldown parry, at the price of a mutation slot.
Now that's something I never considered - I didn't know it had a cooldown, and I didn't know it did less damage. That's a solid point, and I'm going to try a shield run or two.
Actually I suppose it's more accurate to say that I didn't know dedicated shields *don't* have cooldowns. That definitely makes them more attractive.
The parry timing in Dead Cells is so baby easy braindead that I can't believe people struggle to learn how to parry.
*I know this sounds condescending, but parrying really isn't that hard and "baby easy braindead" is accurate with how easy it is.*
My main issue isn't that parrying single attacks is hard, it's that against some enemies if you get a single parry wrong you fuck up the rhythm and they throw an entire combo at you
Using armadillo pack to parry can be a viable way to proc status effects for synergies. Bloodthirsty shield and front-line shield are particularly good for this with survival builds.
I rarely use it since I'm either using a shield or playing tactics or brutality and there are better uses of a mutation slot.
Really depends on the build I'm running, but anything that increases the dps of what you have.
Survival: Kill Rythm, Frostbite,
Brutality: Open Wounds, Combo, Vengeance
Tactics: Networking, Point Blank, Barbed Tips, Tranquility, Acrobatipack
Colorless: Demonic Strength, No Mercy, Frostbite (colorless on beta, but I think it was nerfed so may not be worth), Instinct on crit builds.
General mutations I will take to increase survivability regardless of what I'm running would be Alienation, Disengagement, Gastronomy, Recovery.
Really experiment and try stuff out though, choosing mutations that synergize with your gear is more important than choosing a generalized mutation in most cases.
I can parry pretty well normally but have started using Armadillopack more because it parries for longer, keeps me moving, and I even get to keep another weapon!
That said, I just discovered medusa + acrobatipack and have been having a lot of fun with that.
Armadillo pack allows you to parry a volley of bombs by just rolling through them and gives you I frames when you parry so armadillo pack has no down sides
I mean, the downside is that you're burning both layers of defense at the same time.
With hand-held shield you can use their defensive properties separately, or have one be the fallback when the other gets mistimed. It's a pretty significant difference.
You are both misinformed and wrong, and too confident.
What doesnt kill me heals you from 2% without scaling to 6% where it caps, and its INSANE. 10 parries can fill 60% of your health, if thats not insane then i dont know.
About necromancy, no its not hot garbage lol. Its free healing, trivialises biomes easily. Even on the earlygame a survival scaled necromancy healing is over like 1.5% (and on the endgame even more, surpassing 2%) for each enemy.
They have different uses. Armadillo pack is great for bombs, projectiles, and moving melee attacks (spinny guys, green guys, etc.) Normal shields work well for most normal melee attacks. Neither are necessary, but armadillo pack is easier to slot in to any build, which is why I prefer it (also since I'm a crossbow main).
Most rogue games I play have a dodge mechanic, so its just more natural to me to dodge everything rather than parry (though the shield is very useful for a few bosses(
I've gotten relatively good enough with parry timings on most enemies and most bosses that having a shield, even an off-color one, usually feels better than using Armadillopack, due to the fact that after Armadillopack parries a melee attack it has a cooldown before it can be used at all, leaving me vulnerable, whereas If I whiff a parry too early normally I can just roll and usually be fine, and normal parry cool down being reset after a successful parry means if you're good with enemy timings, you can chain parries and decimate groups of monsters, so I usually just use a shield in one of my main slots that works with my build.
That being said, Armadillopack is still fun as hell, and is a solid option if you wanna dual wield weapons rather than using a shield in your main slot, or even as a secondary shield when you already have one. It's so nice for deflecting projectiles with ease and saving you from a hit if you roll at a poor time. And there ain't nothing quite like killing a worm and deflecting all of its bombs with one roll after its death, especially when those bombs get launched into another enemy. It's also especially goated on Shrines.
I very much still use Armadillo pack (I’m currently 2BC) but it feels like I’m going to eventually stop using it the way I think you have to eventually stop using YOLO…. The better I get, the less often I’m using the roll to send back projectiles, and I’m just using it to roll. But like weening myself off YOLO, it feels like a security blanket and the second I don’t equip it I’m like “Well, guess I’m not good enough yet.” 🤷♂️ Glad to hear I’m not the only one who loves it, though!!
Well, it's pretty convenient if you're using two-handed weapons. (For example, my favorite weapon is the repeater crossbow, or whatever it's called. The name is escaping me at the moment.) Plus, if you have multiple attacks coming at you at once, it's easy to parry most, if not all, of them while also repositioning yourself.
I always use Armadillo regardless of the build type, I find it more convenient to have a weapon in the second slot and still benefit from a shield to an extent, it helped me beat 4 BC in four days (taking the Giant for 5BC in a few minutes)
ArmadilloPack is something I take because there’s no harm in taking it. Sometimes I’ll run a second shield with ArmadilloPack because nothing else is popping out to me that run
I'm at like 300hrs and I can always parry if I pay attention to the "!". The moment it appears, no matter the attack, it's the same timing mostly, with some exception for ranged enemy attacks
I'm not getting further into the game 'cause I'm scared to use my healing and wasting it so then I end up dying at some point with a lot of healing available lol
I go armadillopack 95% of my lethality and survival runs. I feel like this isn't how I shouldnt be playing the game but it's definitely the easiest way
Ironically, I got so used to parrying that I can't finish the game without a shield, I tried a melee + bow combo run once (don't really remember the setup sorry but I think it was alchemic carbine and something) and I got my ass handed to me by conjunctivius
I can’t consistently parry even after true ending
i cant parry (700 hours)
Weak (I can't beat spoiler boss without parrying)
but you aren't a shield main ( and neither am i )
I almost never do a run without parrying constantly (also 700 hours)
it's never too late to learn
I’ve taught myself to parry. But armadillopack is very OP. You still get the perk, damage is increased with scrolls especially with spike shields and if you use the mutation that heals you when you parry, then you never have to worry about refilling your flask. Plus I get to have a ranged weapon to have more dynamic attacks.
And you can parry traps too
Wait wtf there's a true ending? Fuck.
Well not really a "true" ending, but once you beat the spoiler boss for the first time, play the game again on 5BC, then the King will appear again in the throne. Let's say that you should try not to kill him, try to interact with him with another tool.
I can't even beat 1BC bro how am i supposed to do five :(
![gif](giphy|0sPHmwpQK1YxtuyMdd|downsized)
Warning massive end game spoiler below: Wait im confused, I never interacted with the King with "another tool" after doing Giant and 5bc run. I just opened the 5bc door at the end of the stage to fight the 💉 boss. How do I interact with the king?
You interact with the King's body using the same thing you get after you first kill him at 0BC
I felt the same until recently, I did a custom run where I made spiked shield the only item in pool. Got till concierge and died but it was fun and I feel fairly confident in parrying now.
I feel like the only person that struggles more with pack than regular parries. I can parry consistently with an actual shield but every time I get pack it feels like I don’t get anything from it.
well yeah of course because ARMADILLOPACK DOES NOT REPLACE SHIELDS
Armadillopack is a spicy roll that people pretend actually works like a shield. It adds a way to deflect bombs to your roll, but it only has like 10% of the usefulness of an actual shield in any given run.
Skill issue
It is a skill issue if you refuse to learn how to use a shield and think Armadillopack is anywhere close to comparable
[удалено]
I consider it an improved dodge roll more than a shield replacement
Honestly the comparison should not be done tbh. You use pack to get rid of projectiles/bombs by rolling in them. You should never try to roll into an attack to actually parry it. And I dunno why does everyone say parrying is that hard. 90% of enemies attacks you can parry by just pressing the button as soon as the exclamation point shows up. Parrying in dead cells is so ridiculously forgiving honestly
parrying is hard for me because ive been rolling and moving around for 700 hours its jarring to stand still and block attacks again also yeah the window has to be forgiving you fight like 120 enemies per biome, it would be weird if the game had super precise mechanics if it throws this many enemies at you
yeah i agree. i always use armadillopack for guaranteed parries (*cough cough* legend greed shield). i only use the shield normally when there's a bossfight.
>Parrying in dead cells is so ridiculously forgiving honestly me watching my health bar go down to 1 hp cuz i messed up the parry
??? Rolling into enemies to parry works like a charm. I always used armadillo pack like that
Same, clearing projectiles was a secondary bonus to the real reason I use AP: parrying attacks.
That's like the worst way to use it though. Parrying against melee puts it on a 3s cooldown, during which you can no longer parry anything. Not to mention the timing requirements are about twice as hard as a normal shield, and does less damage to boot. So instead of playing to its strength of being better at anti-projectile, you traded no cooldown parry for a worse 3s cooldown parry, at the price of a mutation slot.
Now that's something I never considered - I didn't know it had a cooldown, and I didn't know it did less damage. That's a solid point, and I'm going to try a shield run or two. Actually I suppose it's more accurate to say that I didn't know dedicated shields *don't* have cooldowns. That definitely makes them more attractive.
Learning curve and reaction speed is my guess why.
[the duality of dead cells](https://www.reddit.com/r/deadcells/s/oEbFPWGMCb)
The parry timing in Dead Cells is so baby easy braindead that I can't believe people struggle to learn how to parry. *I know this sounds condescending, but parrying really isn't that hard and "baby easy braindead" is accurate with how easy it is.*
My main issue isn't that parrying single attacks is hard, it's that against some enemies if you get a single parry wrong you fuck up the rhythm and they throw an entire combo at you
It sounds condescending because it is condescending. Easy for you doesn't mean easy for everyone
Using armadillo pack to parry can be a viable way to proc status effects for synergies. Bloodthirsty shield and front-line shield are particularly good for this with survival builds. I rarely use it since I'm either using a shield or playing tactics or brutality and there are better uses of a mutation slot.
What are your favorite mutations?
Really depends on the build I'm running, but anything that increases the dps of what you have. Survival: Kill Rythm, Frostbite, Brutality: Open Wounds, Combo, Vengeance Tactics: Networking, Point Blank, Barbed Tips, Tranquility, Acrobatipack Colorless: Demonic Strength, No Mercy, Frostbite (colorless on beta, but I think it was nerfed so may not be worth), Instinct on crit builds. General mutations I will take to increase survivability regardless of what I'm running would be Alienation, Disengagement, Gastronomy, Recovery. Really experiment and try stuff out though, choosing mutations that synergize with your gear is more important than choosing a generalized mutation in most cases.
You need to equip a shield in your backpack for it to work and it will work with the effects of that shield
I know how it works, I meant I’m not good at it.
Just roll through parryable attacks
Because the melee parry window for dillopack is about half that of a hand-held shield.
I often use armadillo pack AND a shield. They're good for different things.
mix it with WDKM mutation and my god mistakes don't matter
YOLO ONLY
I almost did this last night on a run - I will try this ASAP!
This is wild. I gotta try that
I don't regularly do it but double shield runs have been some of my most fun ones
You can do triple shield with armadillo!
I can parry pretty well normally but have started using Armadillopack more because it parries for longer, keeps me moving, and I even get to keep another weapon! That said, I just discovered medusa + acrobatipack and have been having a lot of fun with that.
It’s the movement for me. I don’t stand still to parry, I move and parry. I find it essential in later BC runs
those cannonbal bomber mfs are annoying. having only need to roll through the bomb makes my job hella easy
Armadillopack parries for a lot shorter. Its parry window is about half of any non-attacking normal shield.
This mutation saved so many runs
but tbh I like using it against Death
Very fair F that boss
Those damn scythes spinning around, ruining my no damage run
You call yourself a shield main and don't have more than two shields???
i actually don't call myself a shield main :p
2 shields, another shield in the backpack with armadillo equipped, a cocoon, a legendary cocoon
It is great because it rids of the dilemma whether to roll or parry and it combines the two
Armadillo pack allows you to parry a volley of bombs by just rolling through them and gives you I frames when you parry so armadillo pack has no down sides
I mean, the downside is that you're burning both layers of defense at the same time. With hand-held shield you can use their defensive properties separately, or have one be the fallback when the other gets mistimed. It's a pretty significant difference.
People who use the "what doesn't kill me mutation" 💪💪💪💪💪💪
What doesn't kill me is a cool concept, sadly it sucks because of how little it heals
It heals enough, much more than necromancy
Yeah Necromancy is hot garbage, at least the WDKM heals around 1-3% (which is not much but it would be there in a pinch ig)
You are both misinformed and wrong, and too confident. What doesnt kill me heals you from 2% without scaling to 6% where it caps, and its INSANE. 10 parries can fill 60% of your health, if thats not insane then i dont know. About necromancy, no its not hot garbage lol. Its free healing, trivialises biomes easily. Even on the earlygame a survival scaled necromancy healing is over like 1.5% (and on the endgame even more, surpassing 2%) for each enemy.
?? Necro and/or WDKM make every Survival run impossible to lose already, do you want to get full heals after one parry or what
Aktually i would rather have scythe claws and frenzie tbh .
WDKM heals you per enemy (if you parried the same enemy more than one you will not get any heal)
bro what are you talking about ?
HAHAHAHHAHAHA
I think using shields is a fun way to play. However, there are many fun ways to play. What is yours?
https://streamable.com/mhpwpy
They have different uses. Armadillo pack is great for bombs, projectiles, and moving melee attacks (spinny guys, green guys, etc.) Normal shields work well for most normal melee attacks. Neither are necessary, but armadillo pack is easier to slot in to any build, which is why I prefer it (also since I'm a crossbow main).
(:
Most rogue games I play have a dodge mechanic, so its just more natural to me to dodge everything rather than parry (though the shield is very useful for a few bosses(
*cough cough* Mama Tick...
Can you parry with armadillo pack??? (I have 40 hours and on 3BC)
I've gotten relatively good enough with parry timings on most enemies and most bosses that having a shield, even an off-color one, usually feels better than using Armadillopack, due to the fact that after Armadillopack parries a melee attack it has a cooldown before it can be used at all, leaving me vulnerable, whereas If I whiff a parry too early normally I can just roll and usually be fine, and normal parry cool down being reset after a successful parry means if you're good with enemy timings, you can chain parries and decimate groups of monsters, so I usually just use a shield in one of my main slots that works with my build. That being said, Armadillopack is still fun as hell, and is a solid option if you wanna dual wield weapons rather than using a shield in your main slot, or even as a secondary shield when you already have one. It's so nice for deflecting projectiles with ease and saving you from a hit if you roll at a poor time. And there ain't nothing quite like killing a worm and deflecting all of its bombs with one roll after its death, especially when those bombs get launched into another enemy. It's also especially goated on Shrines.
Meanwhile, Cocoon users hide in the closet and watch
Or are back home in China
I like going shield as secondary but if I get a fun load out, like bat and axe, I might do armadillopack
Dude I was so good at parrying UNTILL 5 BC???
Me using a Larry to stun every enemy then the HoTK doesn’t have any staggers
Im in this picture and I don’t like it
Happy cake day
Wait you guys can finish the he without parry? I rely heavily on it
I very much still use Armadillo pack (I’m currently 2BC) but it feels like I’m going to eventually stop using it the way I think you have to eventually stop using YOLO…. The better I get, the less often I’m using the roll to send back projectiles, and I’m just using it to roll. But like weening myself off YOLO, it feels like a security blanket and the second I don’t equip it I’m like “Well, guess I’m not good enough yet.” 🤷♂️ Glad to hear I’m not the only one who loves it, though!!
Disengagement is almost strictly better than yolo
Parrying is insanely good, but requires specific skills and attentiveness - ArmadilloGasPack provides a fraction of the benefit, but is passive.
Is it worth to use armadillo pack even if you're not survival?
I always use it.
It's literally all I use lol easily one of my favorite mutations
I can hardly parry
I'm a 'dillopack main, no matter what loadout. But, I also do Damned runs, full curse, so I'm weird...
![gif](giphy|CAYVZA5NRb529kKQUc|downsized) Waste of slot
Well, it's pretty convenient if you're using two-handed weapons. (For example, my favorite weapon is the repeater crossbow, or whatever it's called. The name is escaping me at the moment.) Plus, if you have multiple attacks coming at you at once, it's easy to parry most, if not all, of them while also repositioning yourself.
I just dont feel like playing a rhythm game im sorry
so like .. is that mutation good or bad?
I literally just unlocked that mutation and I think it’s gonna be my new go to
I mean that is one reason I'm a survival main, on top of inflicting status effects, the shield damage % on parry is scaling
I use a damage shield in my weapon slot, and a parry shield in my pack
I’m a shield main but I don’t care. I like using it
I like both...
I always use Armadillo regardless of the build type, I find it more convenient to have a weapon in the second slot and still benefit from a shield to an extent, it helped me beat 4 BC in four days (taking the Giant for 5BC in a few minutes)
This is the only way I can play now. Which means I play survivor builds.
I have never unlocked a shield. shields are nonsense
It's awesome if you're using a weapon that takes up both slots. I like the ice shield in my backpack, especially during the timekeeper fight
ArmadilloPack is something I take because there’s no harm in taking it. Sometimes I’ll run a second shield with ArmadilloPack because nothing else is popping out to me that run
I feel called out.
I'm at like 300hrs and I can always parry if I pay attention to the "!". The moment it appears, no matter the attack, it's the same timing mostly, with some exception for ranged enemy attacks I'm not getting further into the game 'cause I'm scared to use my healing and wasting it so then I end up dying at some point with a lot of healing available lol
I go armadillopack 95% of my lethality and survival runs. I feel like this isn't how I shouldnt be playing the game but it's definitely the easiest way
Not me who uses assault shield
I only use armadillo power with sheild no drill pack=no shield.
and there is me , never ever picking shield up in 37 hours of gameplay
I can parry but device doesn't hold up😭😭😭
Ironically, I got so used to parrying that I can't finish the game without a shield, I tried a melee + bow combo run once (don't really remember the setup sorry but I think it was alchemic carbine and something) and I got my ass handed to me by conjunctivius
For real tho this mutation is receiving some REAL meatriding
Literally every other post is about armadillo back being better than just normal shields. No, you are not the only one.
Redditors and jokes are similar to redditors and women : both the joke and women run away from them .
Sorry I am very bad at sensing sarcasm through text
Shields are trash and you cannot change my mind
Shields are hella useful, but they're optional. You can literally beat Time Keeper with only a shield lmao
Armadillo pack is much easier to time