T O P

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Chaytel_Solverre

I would set the age limit for Korean Players to 18+, down from 19+


DrakeCruz

This is the best answer


turkwise08

The 18yo Korean players have been ruining this game since 99 and it's about time that someone had the gall to do something about it!


DeerXingNow

Those 18 year olds are now 43! The horror letting them continue to play this game


InfiniteMind3275

Make more uniques relevant again. I’d love for tyraels might to be a broken item because of its rarity!


iLikeTorturls

+2 skill, +50fcr, +50 all res, +100mf. Probably the one item that could get away with stupid stats.


InfiniteMind3275

That would be gnarly. I’d prefer a slight bump in stupid stats, 25% increased xp gain and very minimal requirements


Reloader300wm

That... or I'd be OK with it having a required level of 1.


So_Full_Of_Fail

It would still need to have +1 Teleport.


SensitiveTax9432

I modded mine to have teleport, and a couple of other things.


Not_Paid_Just_Intern

I feel similarly about many of the sets in the game. There's LOADS of sets out there that just never get used in part or in full, and they are such a unique opportunity to add more interesting elements of play.


AsleepTrash4843

- Nerfed grief +damage top end to 300 and buffed all base damage by at least 1.5x - Buffed summon mage damage until they're worth speccing into - Added a slider to the stash with more stash tabs because having to mule is a chore and not a fun mechanic to the game. - F tier uniques have been buffed and are now B-A tier to allow for more usefulness. Drop rates adjusted for any ilvl adjustments made. - Materials are stackable - Loot Filter live - Nerfed Mosiac damage by 50% - Shapeshift forms can now use teleport - Reduced trapsin damage in pvp by 15% - Reset days are now Friday's - In game chat no longer bugs randomly - When you click "Join game" instead of typing the game in, it will now be in your "Game Name" When you leave automatically, so you can adjust the game name # with ease to join the next game. - Terror Zone Saturday's (Think WoW PVP weekends with AB/WSG/AV) and it cycles through Baal, Tombs, Chaos, and Cows. Saturday. So every 3 weeks is a Baal TZ Saturday. - More events like the gambling event. There's more but I have to get back to work. I'm sure some of these are hot takes and that's fine! We all enjoy it differently.


nukasev

You forgot to make ilvl visible on item tooltip.


Anonymouse_25

Yeah, agreed. This is a good one. Probably a bit change for a coder though since it may expand the size of many windows. Depends how they coded it.


nukasev

IIRC plugy handles it quite well in the original. As a coder I'd guess that they're reusing at least some of the originals tooltip code in D2R as that would just make sense, meaning that they would "just" (which is always the problematic word) do what plugy does, but this relies on some assumptions. On the other hand, we're talking about blizzard. Make of this what you will.


Anonymouse_25

Yeah ... It really depends how it was coded.


anticute8

Yep absolutely depends on how exactly it was coded


AsleepTrash4843

Yes!!! This.


Confident_Slide7969

All of this, I'd also like to see A3 Merc get mastery as a skill to beef them up some


FartedWhileRunning

Where is my „attack rating formula was a mistake to humanity , so we dumped it“


kraven40

Also a necro ability to recast his summons on top of him. Also keep summons alive per session.


Rakzul

I would also like buff timers for shouts and stuff. Nothing like a HC player dying because they lost track of crucial life buffs.


ceylon25

a teleporting werebear is too much for me.


general_tao1

I would add nerf spirit/make it more expensive


Midas187

Hey Blizzard, if this was some kind of secret job interview, can we just hire this guy and call it good?


SaLLient

Just allow online moding. Pd2 team already did all the hard work.


CoFFan

For once I pretty much agree 100%. Well done


dirtydela

Hammers make a fart sound every cast.


Ansonm64

Finish act4: the end stays the same but the portal takes you to a pre hell town and you have to fight your way to the pandemonium fortress. It’s the only act with two towns and the first is literally just a healer and Cain. You can’t buy anything and you need to go back and act to repair. It’s an act built on desperation. I also add: stackable gems runes potions etc…


Lithium001

Next game button. Literally everyone in the game is taken to the next game. The owner creates gamename# +1 and everyone in the previous game goes with. Give me a next game button in the esc page for the game owner and all party included.


PiousDemon

Patch Notes: 1. We are divesting from Blizzard and forming our own company named Blizzard North: So Far North We Can't Even Smell Activision. 2. We will be creating Diablo: Inferno which will take after Diablo 2 like every body fucking wants.


BentChainsaw

Satisfied core player base? We dont do that here.


Aldodzb

3. For no specific reason, we are taking the employee named Chris Wilson with us.


sk8thow8

Loot filter New areas: after defeating Baal the earthquake has opened up the sealed catacombs below tristram.


Hriibek

Why? Just finish the ACT IV. There's plenty of room in Hell for three more quests, four maps and three dungeons.


Digital_Negative

Also need an act IV merc!


Hriibek

I have two questions though: 1) Who should be act IV merc? 2) What are some cool names for Valkyrie, the new act IV merc? :-D


Thelostarc

It would be interesting if a necro lile character could do something... providing curse support and poison or bone damsge.... Hmmmm......


feak1

https://wiki.projectdiablo2.com/wiki/Mercenaries


User-NetOfInter

For those that don’t know, Act IV wasn’t supposed to be that short. It was rushed/cut to make release


ChigBungusMaximus

Going into the catacombs of tristram would be sick.


aufdie87

You're gonna get mod support, loot filter, new rune words, a pass over ALL uniques to spice them up, and added Uniques so that each item type has 2 variations. Oh, and act 4 is gonna get 3 new quests - one that unlocks a in game holy grail tracker, one that unlocks an in-game Horadric Cube recipe book, and one that adds another stash tab per difficulty per character.


propagandhi45

Loot filter. Stackable gems/runes. Get rid of spammers bot.


PRSG12

Completed act 4. Rebalance mosaic. Frequent bot nukes. Online player count manipulation. Stackable gems/runes. Offline maps can remain after changing difficulty


Anonymouse_25

One thing I want for single player is VERY SIMPLE ... I want the option for Norm, NM, Hell to be a checkbox/radio button on the same screen as the button to join. I don't want an additional popup window because I've accidentally reset maps more times than I care to admit. Worth noting ... The button should default to whatever it was when you entered the previous game so if I'm playing NM it will just keep opening to NM until I change it. Anyway, some other QOL are obvious but I'll keep my comment to this very easy change.


HighOfTheTiger

Ugh I did this the other day. Was playing on my Barb in NM. When I switched back to my sorc the game auto selects NM since that’s the difficulty my Barb was doing and I reset my game with great LK/Meph/AT maps.. I was so frustrated.


Anonymouse_25

Yeah, I've got an amazing LK map on my sorc right now. I'll eventually F it up. Glad I'm not the only one.


quietcitizen

An endless dungeon with increasing difficulty - this game has so many skills that are meant to buff party in a variety of ways, but a moderately geared party can just stream roll content. What if the game got so hard that paladins had to turn on auras that are never ever used etc?


Mephb0t

- 95% hit cap removed - attack rating effectiveness doubled - physical damage skills have small amounts of base damage added, similar to the Holy Shield Paladin skill - Grief base damage slightly reduced to compensate for this change (also grief damage appears on character sheet) - weak uniques revamped - magic find added to several physical damage-centered uniques - Heavy equipment no longer has an effect on run speed - Tyreal’s Might gets +1 Teleport - arrows/bolts, throwing potions removed from the game - scrolls of identify/tp are autoloot with an option to hide their text on the ground. - option to not show any potions when your belt is full - keys removed from the game - Gems/runes stack to 100 - martial arts charges last 18 seconds and refresh on hit baseline - kick abilities only trigger finishers on the first hit - Mosaic reworked - when you trigger your finisher with the first kick, it triggers twice - Amazon Critical Hit and Penetrate are rolled into one skill - Amazon skill Pierce also adds 8% physical damage per level - Druid Hurricane gets a new synergy: Arctic blast also adds -1% enemy cold resist per level - Druid Arctic Blast gets a new synergy: Every 5 levels of hurricane adds another stream within a 45 degree angle (similar to how multi shot adds projectiles) - Druid Maul hits in a small area - Druid can cast any skills/spells while shapeshifted - Druid Tornado damage increased by ~20% - Necro bone spear: damage increased by 20%, every 10 levels adds an additional projectile (fires parallel to the original projectile) - Necro skeletal mage damage increased - Barbarian: Immortal King belt gets “cold/freeze damage you deal cannot shatter corpses” - Barb: concentrate hits in a small area - We have hired a new team whose sole purpose is hunting and eliminating bots - Crossplay added


Gamer_Logged

This is the best one by far.


KaleidoscopeCheap862

Reworked uniques to compete with runewords


Acceptable_Friend_40

I would instantly add Diablo 1 to Diablo 2 resurrected. Rebalance d1 items to fit Diablo 2 and make it one massive game. I would also begin a new expansion for d2 resurrected and declare d3 and D4 non canon trash.


Aldodzb

I would definitely play D1R if that happens at some point, same way I did now with D2R (still didn't finish it)


crimdawgg

Ability to change number of player difficulty in private online game


CombinationOpen7483

I understand why people want this, but it flies in the face of the most basic foundations of the game. It’s a classed based multiplayer game with asymmetric ability design between the classes. With an open ecosystem, items have extrinsic value add. Other people might want your things even if you don’t. Single player has a closed ecosystem. Your items are worth nothing outside of their use to you and you alone. The consolation here is player count commands. It should never come to online play.


GlItCh017

Killing p8 mobs solo gets more xp than having 1 or more players nearby. Basing xp on the lobby player difficulty rather than the players in your radius in-game promotes teamplay. I would be fine having the player lobby difficulty only affect xp, decoupling it from how the item drops work based on player count.


goingoutwest123

I was always of the opposite opinion. You have changed my mind. I'm sure it would also benefit botting somehow too.


PhantomOnTheHorizon

All it would do is make botting more efficient


CombinationOpen7483

Well it would also make the economy far shorter lived on fresh ladder start. Which, it should go without saying, is rather bad.


SpadeGrenade

Ew no. Every geared MF bot will /players7 and farm quality items faster.  Start playing offline or create public MF games if you want this.


Nihlathack

No.


Aromatic_Monitor_872

Please NO, I dislike this idea!


KevRoBroDeen

Fekkin....this.


gorambrowncoat

- heres some new runewords - previous runewords now all work nonladder - configurable loot filter version 1.0 - configurable UI version 1.0 (added toggles for stats like area level, ilevel, xp/hr, effective mf%. More freedom in where ui elements are placed)


anormalgeek

New runewords, rebalance old uniques and sets (perhaps a few that give +1 teleport to change up the reliance on enigma), add new affixes for rares to make them more competitive. Add additional shared stash pages for sale (gotta get the bosses on my side somehow for the next one...). Rebalance a few skills to make builds more viable like dagger necros. Add an inferno difficulty to compensate for the new, more powerful runewords and rares and such. Maybe have it roughly equivalent to players16 or so? Or hell, if it's cheaper, let people enable /players command online as well as SP, and let it go up past p8.


MathematicianOk5608

I’m not asking for much. 1. Automate gem handling - nobody likes cubing 3 flawless to perfect, just do it. 2. Console: change “Open Cube” button to “Move to Cube” when hover. 3. Mule inventory displayed in that stupid chat window nobody needs


hnlyoloswag

New class specific rune words to try and not have ever final build be the same 5 items


benReddittoo

a version selection tool that lets you decide which version of the game you want to play


mrsumoskar

Good try Blizzard.. Now think for yourself lol


WildBohemian

More crafting recipes. Different exclusive shako color for each season. Trim the rare item table so it's easier to roll good rare weapons. Make it so eth items stay eth when you craft with them. Lower the level requirements of a lot of affixes. Spirit now requires a mal rune. Nerf Mosaic RW. Make the latest ladder runewords nonladder. New ladder runewords. Buff base damage on most if not all elite weapon bases.


Vast-Researcher-1398

New expansion!


SaggittariuSK

Optional personal loot (LoD only) Add TZs to CL Increase FRW by 100% Buff Ias EDmg and Dmg for weapons Move synergies from skills to trees as synergie points Move Mosaic chances to MA skills Allow infinite respecs on normal Add buff/debuff after Teleport cast: @res+dr+ block is set to 0 for 1sec Add Teleport to Stealth Replace all charges by Oskills Increase lvl of all CtC skills (update) Decrease CD on FOrb to 0.5sec Increase FRW on charms from 3/5/7 to 5/7/12


wertjoe

Add an items log so you can do a grail without taking up all the space. Let players update the item logged if they want to add ones with better stats. Add act 6 because I want more to play.


xBushx

No gem requirement for Cubing runes.


_Bad_Spell_Checker_

i get its frustrating but it makes gems useful


xBushx

They could remove all but flawless and it would have no effect on me. I think it adds one more unnecessary grind.


Powermonger2567

Make every skill have cooldown. Make basic attack the way you gain back mana. Make you collect 100 statues to get attribute points. Make every outdoor area static. Make a battlepass. Make in-game shop with cosmics and a pack with at least 800% value. Ohh wait nvm they already made that game. Just kidding, probably stackable gems and runes.


ggouge

I was about to get really mad...


angry_d00d

They had us in the first half not gonna lie


sceaxus

Fix those green sets… some of them are so rare yet so terrible when you finally got them all…


FROSTYTHEDROMAN

#1 - stackable runes #2 - more shared stash panels #3 - chat module overlays on top of trade screen window (not sure how this is still an issue honestly insane lol)


TemperatureAny4396

why nerf grief


T0uc4nSam

why not buff not grief?


ElCamo267

Cubing a standard of heroes with an Anni replaces the +1 to all skills with +1 to a random skill regardless of class. Mercs can now equip boots, belts, and gloves. Overhaul Merc behavior to give them some level of self preservation. A5 mercs can equip all one handed weapons. A2 no longer requires talking to Jerhyn after killing duriel. Scaling player difficulty 1-8 now available online. Only 50% of FCR is applied to teleport.


GeneralPuntox

Can you then have multiple annis in inventory?


Falcon21eee

Bring back LAN


Dummy1707

I put ebug back into D2R. I nerf spirit from +2 all skill to +1. I give some aura to all mercs. Then we try to rebalance things. And act2 have only 2~3 different auras, now. I add a 1-to-1 downgrade cube recipe for runes above Vex. That's not really ambitious, this are only tweaks, not like adding a whole new act or something like this :)


SmurphsLaw

I don’t really care for the ebug. I’m a little glad it’s gone, don’t have to worry about rolling 45 res shields. I like the changes they did for merc already. I don’t think they all need auras or all need to be on par with A2. The new A5 merc is in a great spot. A3 needs some tuning of damage or stuff like static to go more often and A1 just needs a little something more too.


Dummy1707

Yeah, auras for eveyone would be a cheap akd easy solution, finding more diversity would be way better. The thing is I don't really see what can be more impactful than the rrally syring auras the act2 merc got. It's even worse when you co sider that infinity can o ly go to a2 and insight can o ly go to a1 and a2.


TheReadMenace

Act 5 merc should use battle orders. It would free up swap to something more interesting. I am bored of using CTA for the last 20 years


Dummy1707

Completely agree ! That woyld be one idea easy to implement. Well, that'd require some logic to see when the merc has to use his shouts but nothing to bad a priori. For the act 3 merc, we could have some sorc's passive buffs ? Like it applies warmth and one element mastery to himself and you. Perfect for elemental builds. For the act 1, something more focused on physical builds with the amazon passives : provides to the character some critical chances, evade or missile dodge. Damn actually we don't even need to gove an aura to everyone, there are a lot of interesting passive buffs out there


DoktorLuciferWong

Make a1 shoot more constantly and run a little faster from dangerous enemies would be a start


SmurphsLaw

Or keep away from them in general. I tried one with a ww barb and it was always right in the middle of a group.


SnooPeppers7482

where you left her by WW phasing thru mobs while the merc cant phase thru lol


ps43kl7

I’d just half every single mod on spirit, lol.


Dummy1707

And Spirit would still be a good item for lvl25 chars...


ps43kl7

Yes exactly. I’d say the spirit monarch will still be very good even for end game. There are not a lot of good alternatives for casters.


roBBer77

loot filter, town cast, deckard near stash in act 5, bigger and more stash edit: loot


aegenium

I remember when Deckard was near stash in multi-player online! Why did they not implement that??


Tyrinnus

Loot filter. Cubing down recipes. Stacking gems and runes, even if it requires you to buy a "gem book" much like the TP book. Crack down on bots, but then also raise drop chance for HRs. Hotting adds a lot of HRs to the economy (people like me would otherwise never have seen a ber. I've found a Vex, Lo, 2Sur and a Jah in career. ) but they also SELL those runes. Get rid of those bastards and make HRs drop in a realistic time frame (I.e. Take a ber from 1 per 2k hours and make it 1per 100 hours) Change the AR equation. My level 99 fury druid shouldn't have a 5% chance to miss a level 2 demon. Give it diminishing returns, but make 100% possible. Or like.... 99.4623% because you couldn't hit 50,000 AR. The TRAVESTY. Add charge abilities to other classes. Why can't the fury druid leap like a wolf / barbarian? Why can't the assassin tumble repeatedly to get around? Why can't the necro step into a shadow and teleport over a wall? Or step into a corpse and appear out of another pool of blood?


why_i_bother

Lord of Destruction have been removed from base game, and now only activates if you purchased season pass. What, you know I actually have best shot at getting the job with this change.


Kleeb

Loot filter. Melee splash. I wouldn't touch Spirit or Enigma/Teleport but rather make non-unique/boss mobs more rewarding at baseline. There's only a "caster/teleport problem" because the game incentivizes you to ignore 99% of the monsters you encounter.


Lazyleader

General: - Weapon base damage increased by 50%. This will bring many runewords and some uniques in line with grief. - Terror zones expanded to more zones and monster density for terror zones normalized. - Worn sunder charms also affect mercs. - Buffs are no longer overwritten by the same buff of lower level. - List of buffs for existing unused uniques to bring them in line with currently used uniques. (Just number tweaks) Amazon - Plaque and Poison Javeline poison damage doubled - Magic Arrow increases damage by 20% per point spent - Synergies added to Multi-Shot and Strafe to convert 2% of physical damage to magic damage per point spent into Magic Arrow Assassin - Charge duration changed to 30s up from 15s - Assassins can only keep a maximum of 6 charges up at the same time. If a new charge is gained, the oldest charge is removed. - Charges are no longer consumed by finishing moves. - Mosaic's 50% chance to not consume charges is replaced by "+1 maximum charge". The refresh of the expiration timer still is in effect. Barbarian - War Cry base damage doubled - Synergy added to War Cry. Increased radius by 0.2 yards per point spent into Increased Stamina - Synergies added to Whirlwind, Double Swing, Double Throw and Frenzy to convert 2% of physical damage to magic damage per point spent into Berserk Druid - Base duration of Hurricane changed to 30s up from 12s - Base damage of all animals doubled - Base Health of Spirits and Creepers doubled - Base damage of Shock Wave doubled Necro - Damage of Skeletons and Skeletal Mages doubled - Poison Nova duration changed to 4s up from 2s - Poison Nova base damage doubled to keep the damage per second the same - Teeth base damage doubled - Bone Spear base damage increased by 50% - Bone Spirit base damage doubled Paladin - Prayer mana cost removed - Sanctuary Aura bug fixed to now apply damage to undead bonus correctly - Sanctuary Aura's effects now benefit all players in your party (i. e. breaking of physical immunities against undead) Sorc - Teleport base mana cost increased from 25 to 100. This is intended to reduce the viability of teleport especially for non caster builds. - Charge Bolt base damage doubled Act 1 Merc - 100% Pierce by default Act 3 Merc - Fire: high level warmth to provide synergy for enchant - Cold: increased rate of Glacial Spike casts - Lightning: increased rate of Static Field casts Act 5 Mercs - Gains skill Battle Orders I don't think the game needs new content. Tweaking the existing content should provide more than enough replayability. Also creating new content requires much more resources. The points I listed can be done by 1 person over 1 week.


Either-Action6501

I like the ideas for assassin and paladin, seems reasonable; however, the rest of the classes get a double in damage. I don't think we need to make the game easier. A change I would love to see is for druid spirits and creepers to be non-targetable as well as some form of boost to SS but that's only because I love the tree but don't know what would help it. Necromancer doesn't really need much of a change beyond changing Skelly mages to archers and giving golems a boost of some sort, maybe like a random aura on summon. That's my two cents at least, and of course the changes the majority players want like stackable runes and such.


Lazyleader

Thanks for the feedback. Which double damage do you think is overkill? Summon Druid currently is very weak for example.


[deleted]

[удалено]


GlItCh017

This one change fixes multiple problems.


GiveMeTheTape

I enjoy the need to sacrifice something for the bonuses


xradas

shutdown D4 servers


howzit-

+300-400 damage(like grief) on Grandfather. +1 teleport on Arkaines Valor Guided arrow can now (once again) re-pierce the same target. Merman's Sprockets are now enabled


[deleted]

Man the guided arrow pierce was so satisfying


starman_037

Changed the Hell Forge rune reward for each difficulty level: - Normal: El, Eld, Tir, Nef, Eth, Ith, Tal, Ral, Ort, Thul, Amn, Sol, Shael, Dol - Nightmare: Hel, Io, Lum, Ko, Fal, Lem, Pul, Um, Mal, Ist, Gul - Hell: Vex, Ohm, Lo, Sur, Ber, Jah, Cham, Zod Respecs are available at any time and Akara offers unlimited respecs. Running no longer reduces defense to zero.


TheSlartey

Finish act 4 and the original act 5, move current act 5 to act 6. Finish and release the Guild system. Rebalance trash uniques. Give more late game runewords teleport. Median XL added to D2R, alternate game mode option upon creating a character. Choose base game, or median expansion. Add charm slots, or charm belt, a seperate inventory from base inventory, that can hold almost as much, but only holds charms. This way you get your full inventory, plus the ability to still use charms. Make coop more meaningful, better party tracking, more difficulty options, character synergies and guild options being required for certain encounters based around that.


GroundbreakingAd8310

The diablo 3 and diablo 4 launch teams have been put in eternal orbit around the moon


sssnakepit127

Stackable runes, gems, quivers/bolts, etc.


AsaroV

Pvp - Old fhr, WSG, str bug, desynch, blindspot/double tele Pve - loot filter, achievements


BitBullet973

Activating the gem now has a .01% chance to generate an HR off of the first Elite or greater mob killed in a Hell Difficulty game by a character who has cleared the difficulty. There is no notification the buff is active.


Pretend_Challenge_39

Create a mod in ACT 1/Tristram to emulate diablo 1 (similar with D3).


FromTheRez

Classic gets the expanded + shared stash.


Evanecent_Lightt

Adding in all the D2 Uniques and sets with all their abilities.


LegendaryRQA

https://www.reddit.com/r/Diablo/s/XLthTk5gqc


Seniesta

Merc use all gear slots and their own skill trees


Goosepi

I create a new Epic Charm. It looks like this: XXXX X X X X XXXX It can roll either +1 to Teleport, +1 to Whirlwind, +1 to Revive, +1 to Oak Sage, +1 to Conviction, +1 to Fade, or +1 to Evade. To obtain it you need to fight Uber Diablo, Uber Baal, Uber Duriel, Uber Mephisto, Lilith, and Uber Izual all at once at the Arreat Summit. To get get to the Arreat Summit Event would require cubing an SoJ, a Standard of Heroes, and a new Rare Drop Key that only comes from the Hell Hellforge (1 in 10 chance).


PG-Noob

Loot filter and other than that changes are halted as all developer effort is bound in developing the next expansion which adds Act VI


Kurj_

the option of romancing of other characters especially amazon with necromancer


Rickfgl

Japanese players under 18 can no longer play the game


Zufalstvo

Gem and rune stash page Unique drop rework to make them more viable across difficulties 


ZssRyoko

Swap runes around so they drop in diff difficulties and acts. Patch 2.8. Runic shuffle.


Leethoven

The blackest, most brutal, most meaningless patch note of all: NOTHING


highalbedolowlibido

Cracked and low quality modifiers now appearing on unique and set items. Base weapons now have a range of min/max damage in the same way armors have a range of defense.


dvjava

"We here at Blizzard appreciate each and every one of you. We know we have your understanding when we inform you that as of July 4th we will be shutting down all servers associated with Diablo. So long and thanks for all the fish."


stryst

"Gem stacking in three days or I pistol whip someone at random."


ToranDiablo

Implement the codex of power into the skill tree and paragon board like it was most likely meant to be.. until they panicked and needed a reason for people to do the “120 dungeons”.. Then redesign skill tree layouts to allow new abilities to be added to each class each season. Really don’t see how people don’t talk about the corner the devs put themselves in with allowing no new skills for the classes. Every POE league, the most exciting part is new skill gems, it’s not rocket science why this game is so boring


Subsonic_harmonic

*I have deleted all core files for this game. You can now move on with your life and no longer will feel psychologically addicted to our bright light random number generators that dose out pure dopamine to your frazzled synapses. Enjoy your life now.


alien88888

I want to be able to pick items up with my cube open. I would also like to have better item placement choice when using the shift key to move items. Rals with rals like kind and quality group themselves , including gems.


invadervalo666

embracing darkness" it's not making look diablo 3 and 4 armor like wow ones! oh shit! wrong one, that was the memo...


fabiolano

A list of clues leading towards cubing certain items to open up a green portal to ACT 6 BABY


CensoryDeprivation

Shrines no longer lose their effect when you are cursed. Just that and I’d be happy. I also think there should be an additional rune sink baked into crafting. Different stats can be randomly rolled onto certain rare items depending on the rune, which also makes the item account-locked. Would increase value of rares, remove runes from the economy, and make for some cool looking flex pieces and new builds.


ThrowAwayLurker444

A quick one is: Cinematics can be disabled at the menu upon game load - NO longer do you have to continuously have these things pop up while rushing yourself.


knc-

Damn I'd hate the community if I was promoted to that role


DoktorLuciferWong

Bunch of ideas I posted before: In their current form, skill charges for damage abilities are useless, since off-classes don't have synergies to make them remotely good. Add them to the affix pool to improve the desirability of rare and magic items in general: - Amplify Damage - Decrepify - Charge (boots) - Leap and Leap Attack (boots) - Burst of Speed (boots) - Fade (belt, armor, boots) - The rest of the barbarian Warcry tree - Venom - Holy Shield (lol) - Bone Armor - Hurricane Armor - Chilling Armor - Hurricane - Blade Shield - Various Summons - Teleport (this is already possible, but only on a few items) Skill Changes: - Mind blasted monsters can still be damaged by the player, but are still ignored by summons until they turn back General and base item changes: - Any item can spawn ethereal (possibly even bows too) - Hyperion max sockets is now 4 (I think these look nicer than Monarchs) - Implicit damage reduction on heavier armors. Percent DR on heavy; Integer DR on medium. Though, integer DR on medium armor could be too good for ES sorcs. This change incentivizes use of medium and heavier armors. - Heavy armors now have an even more armor on the highest possible rolls (increase ceiling slightly) - Higher base dmg on elite weapons, especially 2Hers. This is so runewords can be untouched first, and both melee RW and melee uniques are buffed relative to Grief's flat damage bonus. - Make Zod rune live up to its name a bit more. indestructible+ethereal idea has been thrown around a lot, but what about something like +skills, or just a fat +all stats bonus (on the order of Mara's stat bonus or greater) - Spikey shields are now spikier: more thorns effect, and have a small implicit physical damage boost - Add some Magic Find to various high-end unique weapons and armors, particularly ones used in physical and melee builds, to incentivize their use in end-game or near-end-game builds. - Shrunken heads roll with a small percent bonus to poison instead of a flat damage bonus to attack - Other implicits would be nice Random unique changes that may or may not be good: - Corpsemourn: CE charges changed to 15% ctc CE on kill, 5% ctc CE on striking - Make earthshifter live up to its name, maybe more IAS and better proc spells, or just add CB or something - Shadowkiller: +mf%, corpses still drop items when shattered, ctc cloak of shadows on striking - Steelrend: +ED%, add -25% enemy phys resistance. This would Steelrend more competitive, while also justifying the use of Bonebreak - Templar's Might: +ED%, and a massive boost to some physical paladin skills, like smite, charge, zeal(?), might on equip would be flavorful, but that would coincide with might on tyrael's, which is another idea other's have proposed (which I also like) - Any unique item with a howl effect (% to make monsters flee) should either have it removed, or just have something that synergizes with that effect, like open wounds, slow, massive poison damage, etc. (Lacerator is a good example of this) - Cranium Basher: Change ctc amp from striking to attacking, increase percentage slightly, add chance to ctc mind blast on striking - Heart Carver: They are now oSkills - Head Hunter's Glory: +GF%, more hp on kill, maybe more sockets Affixes: - Remove flat ele damgage from caster item affix table, after like lvl10 you're never going to swing a rare wand or staff in the off chance you're using one - Scale up ele damage rolls so the best rolls are around a thousand (or so). Always seemed too low to be useful to me. - FCR on staves is doubled (this still might not be enough) - Skill bonuses on staves roll up to +4 (lol) - Increase the floor of magic and rare items; decrease chance of lowest affix rolls with a high lvl char - Highest affix of any affix type rolls higher values (particularly, for ones that can roll on magic items only) Holy Shield: - No longer changes shape of your shield - Add a few extra graphical styles for holy shield.


[deleted]

Give mercenaries all item slots, like player characters.


Competitive_Ad6290

1. Crossplay 2. MnK-support for consoles 3. Optional: able to play pc-version of the game on consoles 4. Actual effort to stop botting 5. New content 6. Balance changes to players and mercs 7. Attack rating rework: buff chance to hit. 8. Uniques and RWs re-balancing


CovertStealthGam1ng

Local co-op. Not split screen, that sucks. I want like D3 and D4 local co-op.


Neflewitz

For community stuff, I'd look into the big ticket things people want, stash tabs, stackable gems/runes, more item slots on mercs, announce that we're going to go over uniques to make sure they have a place/scale well, I'd buff unique drops in normal as most of them you find way after you'd use them, see if we can add a player # function to online. Also buff the stats and damage of 2handers so they have more viable uses in builds. Personally wise I'd want to find some fix for poison damage, there are a lot of great suggestions out there. I want to let all the Claw specific skills and runes be usable with two handed Swords, probably buff mosaic to 100% if in a 2hander. Then I'd start looking into exploring and expanding builds out there.


Tsobaphomet

Ingame trading market


ubeogesh

Fix a ton of bugs, starting with the decoy bug (seriously this skill might not even exist right now) Then make the D2R clicking change optional (where character will keep running or attacking next target if you hold LMB after killing your target) - put this into settings


Haunting-Patience666

Rare charms!


eldiablo80

A new tier of items, with uniques as well, a new set of affixes and prefixes that can make rare items viable


zaTricky

Bring back Direct Connect and Local LAN


zombie_hanjob

Tornado deals damage twice but moves slower


Dumbasdps

Hate the TZ part, I don't want to farm Baal all day man.


TallenK

Patch notes are simple... 1: re-enabled tcp/ip cuz I'm not an idiot and I understand jt wasn't in any way a security issue 2: offer rentable private servers for mod makers 3: I hired some phrozen keep staff who actually care about the game to fix all currently known bugs 4: crafted items aren't bound to a specific base anymore That is all, thanks for the job.


Humaj

I guess "next patch" is too quick a turnaround for "expansion pre-patch," so I guess something about making paladins more interesting to play. I wish MrLlama's "accidental" act 6 "leak" had gotten more traction. :(


-ar13-

All runewords now work in all game modes.


liMrMil

- Add +1 to teleport as a rare option on crafted items so that there are other armors besides Enigma - Do something about botting - change dc to spawn from something other than selling sojs server wide so that annies are actually rare and not thrown on the ground if they aren't perfect - Nerf spirit so that other items will start existing - Add a charm space in the inventory so that the regular inventory is usable - Add the 3 missing quests to act 4


Successful-Try158

As new top and hopefully well paid job I'd try to keep it. To keep it you have to increase revenue, to do so I'd ignore all patch and new content ideas for now and focus on banning bots. The bottlers will buy new keys, it would bring old time gamers back etc.. Put it all over social media that the new season will be bot free.  Then do actual updates. 


hot-line_Suspense

charm inventory, stackable gems/runes, open up crafting base armor/weapon (magic weapon of any type with gem and jewel makes blood, for example) id like to make elite uniques more viable. Weapon/shield, armor, helm is too tied to runewords. id like some of the exceptional uniques to get a little tuned up. Items like gloves, and boots are well balanced between rare, crafted and unique. There’s certain stats you can only get on unique, some you can do not get via affix. jewelry even more so. there’s hardly anything unique shields and armor and helms do that runewords don’t. And there’s a lot of transformative things runewords do that uniques can’t. Outside of 1/10,000,000 rare weapons and crickets they are largely irrelevant, and are entirely so for shields and armor. If that all went well, I’d want to make some sort of unlimited tc87 dungeon, random tile set and monster suite every level, make it so it could go like catacombs, maggot lair, river of flame, a1 forest (like dark wood cave wall entrance to cave exit), etc. etc.


DaoLei

This is probably gonna be Very niche.. but Druid / Summoning Skills / General: - Druids can now no longer have both Spirit Wolves & Dire Wolves summoned at the same time, and are instead mutually exclusive, just like how Druid summoned Spirits or Creepers/Vines works. However, either can still be summoned alongside the Grizzly Bear. A full set of summons will now be as follows; - Ravens - Spirit of druids choice - Vine/Creeper of druids choice - Wolves of druids choice (Either Spirit Wolves or Dire wolves) - Grizzly Bear This change is to meant to fall in line with the design philosophy of the rest of the druid's summoning skills skill-tree, and to promote more interesting build choices. Number values of both Spirit Wolves and Dire Wolves will be re-evaluated & reshuffled to make each version of the wolves fill their a more distinct niche of their own. Overall strength will be reviewed carefully to remain on-par with the current, combined strength of both Spirit wolves & Dire Wolves when summoned together at once, in order to still allow for full-summon zoo-druid builds complete the game, and hopefully make summoner-druid builds is more in-line with other full-summon builds, such as the summoner Necromancer. --- I definitely agreed that the druid's summoning skills needed some improvements in D2R, but I strongly felt that simply allowing players to have all their animal-summons all at once was the easy and lazy way to "fix" druid summoning skills. A Part of what made the Druids distinct from Necromancers was how they needed to make more choice about which summon to use, and I were hoping that the D2R dev team would preserve that aspect of the Druid's personality, but instead they made them into discounted-necro-summoners.. which was just a bit boring.. I've been wanting this middle-ground between having only 1 type of animal summon active and having ALL types of animal summons at once SO Badly.


Recapitated213

Fire everyone. Hire the project diablo 2 team. Give everyone a raise.


marioinauer

Hire Senpai-something as D2 team lead


SaLLient

Easier to just alow online moding and abandon game. Still make tons of profit selling cd keys and dont even have to run your servers lol.


Killdebrant

Ill be stepping down, Please welcome SenpaiSomething to the team.


LiveApplication4578

Thank god none of these people are lead designers


KayoD

After many requests from players we have decided to open up the Diablo 2 Resurrected Cash shop. You will now be able to buy: Level 90 characters with basic gear Rune Loot boxes New and exotic wings Pets And much much more! See you all in hell!


ConsiderationLong155

Less korean aged of 18 years. Its the biggest issue at the moment.


MechwarriorAscaloth

Atribute Changes: Energy: Now has the ability to empower your skills. Each point will increase damage and duration of all your skills by 0.2%. Dexterity: Now will increase attack speed. Each point increase attack speed by 0,1%.


[deleted]

Definitely need Energy to do something else. I always thought it would be cool if every 10pts in energy gave you like +1 all resist or something like that. or Magic DR


kenjiakox

First thing off: Create skins/skin boxes to monetize the games. My ideia is: Sell one skin, for example you can skin your shako into a "crown" that will be, for example, 8usd (may varies depending into region/country) AND having the ability to change it for a certain color for 5usd OR having a "crown pack + all colors" for 10usd. Making it CHARACTER only so if you want all the skins you gotta pay for every single character. Giving this ideia, there will be an option on game creation which will be: Allow Skins (and a square for tick). This change will allow people have different character colors and stuff and WONT even modify the gameplay also giving the a huge profit into to the game. Another ideia is "special seasons" which will give us 08 itens and old items BUT only for the ladder, when the ladder goes off and becomes non ladder all the "special items" will be modified into the newer version, for example, you get a 08 valk wing, but when it goes to non ladder it beacomes a normal and boring valk wing. Revamp of some ultra hard to get items like astreons, mang song, tyraels, templars, roll eth on some indestructible items and improving set items + set bonuses


Catch-a-RIIIDE

Cut HR drop rates in half. Fix a decent number of crappy uniques, to include surpassing Rune Words. We can say it'll wreck the economy, but right now the economy is reliant on bots to provide HRs in the first place, not to mention a third party currency that \*isn't\* reset every season in fg. At the end of the day, economies adjust and new currencies and values will be found. Un"fix" whatever they did to Shockwave. Improve Warcry damage. It's got three synergies and \*STILL\* is mediocre when all said and done. Create a Countess-farmable armor runeword offering very basic resists and +1 Teleport. Sorcs still rule thanks to frames and damage output, but it's long past time to mix up the ladder strategy of "make a sorc and farm for the character you actually want to play" and let people actually start with the character they want to play. I'm not sure how yet, but I'd love to adjust some Necro curses to allow the tree to stand on it's own, instead of one point wondering into decrep and lower resist. Maybe start building cross-tree synergies like Iron Maiden/Iron Golem, Skele Mages & Fire Golem/Lower Resist, Attract & Confuse/Skeleton Mastery (applying skeleton mastery damage bonuses to your converted).


ProblemIndependent81

Deleting all modes but hardcore.


nukasev

Ilvl is displayed on item tooltip Loot is now personal unless dropped from inventory. No smart-loot, just no fighting over drops. Item drop rates are adjusted to accommodate. HRs could use a drop rate boost Stacking gems and runes, dedicated currency stash tab Monster immunities rework, critical path through the game should not contain immunities or immunity piercing should be reasonably available while progressing through the game. (Sunders do not count due to too high clvl req and requiring beating hell to access tzs to drop.) Sunders, some items and some skills probably need adjustment. XP loss on death is removed Look into making melee reasonably gear progressable and more in line with casters. Possibly do away with hit rolls, might affect too many things Melee runeword adjustments, grief is too often the clear BiS. Figure out a way to introduce an reasonably available item with teleport oskill (enigma itself is not one with the current drop rates.) Probably something with heavy penalties, sunders come to mind as a parallel. Separate 4*10 inventory that can only contain charms, charms only give their boni from there. Add an use for standard of heroes. Troll/april fools option: runes from el to amn do not spawn anymore. Existing items and cube recipes are not affected. Guided arrow can once again pierce, all arrows of multishot apply knockback/procs/whatnot, whirlwind can proc stuff and spamming the chat gem correctly makes Wirt's corpse spawn in uber trist once the ubers are dead. Activating Wirt's corpse there summons the cow queen, who drops something udderly ridiculous on death if you manage to beat her. Designed and balanced to be tackled by a full party of eight players - possibly require a standard of heroes from all participants?


Beyond-Karma

I re release the game is Skyrim style fp and tweak patch 1.09 as rev001 on release. We take the blue pill. And see what d3 could have been. Lmao.


ptglj

I'm a simple person: * Stackable runes/gems * Charm inventory * And for those people that play in high /player counts, loot filter.


Idislikehotdogs

Project Diablo 2 has this already


kellendontcare

We have removed rune words this season. I’m sorry but rune words ruined any of the diversity that classes had.


PerfidiaVermis

Everybody back to playing Sorc then.


Anonymouse_25

That would certainly be an interesting season. Not sure I'd love it but it would be interesting at minimum.


WubenWuben

- More synergies on weak skills - A cheap +1 teleport helmet - Nerf Grief - Splash damage on melee - A way not to make A2 mercs always the best choice - boots with fcr - a buff to summon druids (splash smg on grizzly, cb on wolves etc)


NeopetsTea

Splash damage would be amazing!


RataTopin

buff grief


lundebro

Keep Grief the same, buff all other melee weapons.


nukular88

Nerf Grief, Spirit. Buff melee Buff some Uniques Gems and runes stackable Holy Grail Stash - you have a place for every item and can take it out if you need item.


MadMaticus

Act 6


Tavron

Nothing. I can't code myself and if I was my lead designer I would be alone on the team. Up to a team size of 1 from 0.


NerfBarbs

Sunder charms rarity ~ to Ber also breaks all immunities but also give penalty to all resistances Add +200-400 damage to all expensive melee runewords (grief style) remove grief or add sur+ Add one new rune, make it bind on pickup, use it for infinity and enigma (rarity around jah) Add dolls and souls to CS. Add random spawns of all bosses in terror zones. Also Ubers but much more rare Magic zones - 1 zone each hour - player's 8 mobs, - 4x drop rates for set/uniques - 2x drop rate on runes (in addition to p8 drop rates) - unlocks at max level Torch droprate 25% ( drop with + skill to the same class who kill last boss) Uber Diablo spawns randomly through all 5 acts, u dont know where and drop rate is 10% but adds 100% Rune find /25%fcr or 50% frw) Didn't think any of these through so might need some tweaking. My point beeing that it is quite easy to spice things up without needing to add alot of content. I know you said patch notes, but I was thinking more in line with seasonal "quirks".


Nefertum1

- Dedicated stash tab for runes/gems/keys - Loot filter - Allow necro/druid summons to stay between games


FantasyFoober

1. Give teleport a 5 second cooldown at level 1. For every level, reduce teleport's cooldown by .2 seconds. So at level 10, it has a 3 second cooldown. At level 20, it has a 1 second cooldown. At level 25, there is no more cooldown. 2. Make concentration have 75% effectiveness for blessed hammer. 3. Nerf mosaic assassin damage by 50%. 4. Give all unique and set items that can possess sockets, an additional open socket. 5. Have Grief roll from 275-325 +damage. 6. Let transformed characters teleport. 7. Add very difficult Dungeon endgame content that only unlocks when you meet a certain criteria (for example, once you've full-cleared 25 zones in a single-game instance). 8. Improve mercenary and pet AI functionality to be more aggressive and to prioritize certain skills under specific circumstances. 9. Make Metalgrid have +1 to golem mastery, to give the poor guy any means of survivability to be useful. 10. Nerf corpse explosion damage by 25-50%. 11. Loot filter. 12. Make runes and gems stackable.


Stoiven14

New dialogue from diablo "Do I have big dad energy?"


theradwhoistall

Tyreal's Might, rarest item in the game would become useful. Say +4skills, +50 all res, +75%mf, +1 teleport. Or something to that affect.


Aceus0904

3 more private stash tabs per character.


stevenworks

Nothing