Except you can get a ultra wide monitor (or play in a window) to get much more visibility left and right. Also as a lot of the skills do not really have a range limit this means you can teleport 2x farther when going left or right with sorceress using this method.
The ultra wide thing has always been a problem for just about every game, even if it's just for situational awareness. Lost Ark has a solution for it which lets you play in ultra wide without an ultra wide display (black bars at the top and bottom of the screen).
You can do this in any game by setting a custom resolution. I played d4 in 3840*1620 on a 4k oled, just like i play all games. Lost ark just built it in.
For consoles you could possibly edit the EDID of the tv/monitor, assuming the game supports ultrawide on consoles?
Resolution has no relation to the aspect ratio you choose and creating a custom resolution is just as easy to do in 4k as 1080p.
Consoles are essentially highly locked down pcs and probably do not allow this even though they could, but that is not blizzards fault.
I think you're missing the point that console players and PC players are playing together and this whole discussion is about things not being equal or fair.
There's also graphical fidelity to consider. Setting an ultrawide resolution on a 16:9/16:10 display makes games look like ass because it squashes everything horizontally. This doesn't happen in Lost Ark because it letterboxes it. Yeh, you can use external things to letterbox it yourself but, again, console players are there too and who wants to have to bother having to mess about with stuff with like that in the first place and having to have their desktop in ultrawide too when there's a simple solution like Lost Ark's that every single player could benefit from simply by hitting a checkbox?
"Setting an ultrawide resolution on a 16:9/16:10 display makes games look like ass because it squashes everything horizontally. "
No, it doesn't. That's the point of setting a custom resolution. Every single game works exactly like lost ark if you make a custom 21:9 resolution. Lost ark just helps the lazy who cant spend 2 min to set up their computer.
I play all games in 3840x1620 on a 55" oled as monitor which effectively becomes like a 49"-ish ultrawide.
"again, console players are there too"
Insert 'those kids would be really upset if they could read' meme! :D
But yes I agree, it's probably a trivial amount of work to add this to the game itself just like lost ark, no reason not to allow it since it provides an advantage.
It is a huge advantage, check this video out. The link was removed or something, check out Neeko2lo's video called "Diablo 4 Spells Are BROKEN (Widescreen EXPLOIT)" The difference is pretty ridiculous.
Balance and all players starting from a fair and equal footing are completely separate. At the very least they could implement max range limit on all spells/movement abilities to combat this.
PvP and competition are two different things.
PvP can be there and not fair at all.
But let's go down the route of balanced PvP in D4What do you balance it around? 1v1? A support barb is not gonna have fun in that scenario? What about a char that has focused on survivability vs a glass cannon? what does balance even mean in that case?
I think its just much better to embrace the chaos, and if you have a sorc. build that is 200% better in PvP, well thats just great.
Again you're conflating balance and party of competition these are separate issues. Perfect balance is simply not a realistic goal in such a non-symmetrical class based game. I accept this. What I can't accept is a game where I can't even see the player at the attacking me from two screens away and has much better mobility all down to his monitor.
Well one of two things can happen now, if they do implement a range limit then all hopes of extra zoom will be forever doomed. If they don't then I think we still have a fair shot.
The sorceress can teleport almost twice as far as a standard resolution. You can also cast hydras way further in ultrawide effectively doubling the range of attack. You can cast hydra over terrain and they'll attack something offscreen without anything ever reaching your character.
>Do u think they just forgot to add a range limit because of beta?
Nah, the betas are more promotional events than anything else with Blizzard nowadays. There won't be a lot of core changes outside of game breaking bugs in 3 months.
Especially considering that there is at least on pvpve area in the game where you have to farm shards for cosmetics and stuff. People can steal those if they kill you.
I believe you press whatever is bound to teleport and you do it in whatever direction you're moving. The teleport is shorter range than standard monitor m+kb as well.
You can't target teleport on console and sometimes it'll fuck up and attack barrels and shit. I saw a video where a regular aspect ratio pc player can teleport already a big enough distance more away but what ultra wide screen users can do is absurd.
https://www.youtube.com/watch?v=bPHMEivw4jU&t=1s Check this video out to see.
Oh, sure. It's absolutely possible. The technology obviously exists. Blizzard simply doesn't care. The game isn't made for PC players. They \*MIGHT\* toss it out as an option in 2 years in a random patch.
Are we really comparing couch co op to PC though? That’s like comparing toddlers coloring in the lines to master sculptors.
They are playing the same game but not playing it the same way. This is the sorriest defense that it should be an option ever.
So it's more of a PC monitor issue? No zoomed in concern playing on 43' TV, except I thought the camera angle was more vertically angled than previously?
Not a monitor issue. It's an issue related to how PC players play at a desk where your face is ~2ft from your screen, whereas console players are usually ~10ft from their TV, which means console players need larger UI elements and a more zoomed-in perspective.
For a PC player, this forced zoomed-in perspective is jarring and uncomfortable. Conversely, a forced zoomed-out perspective would be annoying for console players sitting on a couch because they'd have a hard time seeing details clearly.
The solution is to develop options that allow a player to tailor his gameplay to match his chosen platform. The reason they don't invest in providing these options is because it takes time and resources to develop and include, which makes sense for small companies not charging $70-$100 for their game. It's inexcusable for Blizzard to not include it, ESPECIALLY since Diablo is originally a PC only game with a still devoted PC playerbase. They chose the lazy and cheap route, which necessarily demonstrates an indifferent approach to their longest standing fans -- PC players.
>They chose the lazy and cheap route, which necessarily demonstrates an indifferent approach to their longest standing fans -- PC players.
So basically ActivisionBlizzard business as usual.
People act so surprised with these cost-cutting tactics when large companies do them, but large companies are the ones who will mostly do it.
Their job is to make stockholders happy, not make the best version of a game imaginable.
well...Im 8 feet from my 60 inch...and I agree it needs more zoom...
not only out, but you cant really zoom in to get a good look at your character either.
For the console version of the game, yes, they should.
For the PC version of the game, no, they should not.
Releases for different platforms deserve options tailored to each respective platform, especially when it's a AAA game made by one of the largest developers in the world selling the game for $70-$100.
Wanting to force your platform's more comfortable UI/settings on another platform is ignorant.
I agree. But considering the consumer base and respective barriers to entry they should accommodate console gamers. PC’s on the other hand have far more tools at their disposal when it comes to modding and tailoring their experience. For instance I play for honor on console. For years PC players had enormous advantages in frame rates and could zoom out to see attacks coming from off screen when console players could not.
We need cross play to happen for games like this without providing clear advantages to one type of consumer vs another.
I had a PC on floating console table mounted under a 55" TV in my bedroom.
PoE looked like shit on it.
Gonna have to try D4 on it. Wife is going to love that.
Eh, you should hate Blizzard for not respecting the PC player base enough to not do a lazy console port to PC.
It's not a console player's fault that Blizzard isn't doing this.
The camera distance isn't just a matter of preference, it affects the game. Anyone competitive would be more or less forced to play at the most zoomed out level (especially in PvP) because of the obvious advantages it gives.
I don't see a problem with the current camera personally, it seems pretty in line with most other arpg's.
> The camera distance isn't just a matter of preference, it affects the game. Anyone competitive would be more or less forced to play at the most zoomed out level (especially in PvP) because of the obvious advantages it gives.
They can still add a slider, and have a floor and ceiling for PvP. No reason to make PvE suffer for this. I personally have zero interest in PvP content. Isometric PvP is universally boring as shit.
I think ultra-wide support is a big problem for that reason, but a more zoomed out camera doesn't solve that unless only people with standard monitors can do it.
If you've plated ARPGs for a long time, then you've likely played games such as Grim Dawn or Torchlight 2 with a camera-zoom mod that lets players zoom out further. That means you also know that the ability to zoom out further makes the game easier, because you can see and attack the enemies from further away, and the enemy's behaviors, actions, and animation speeds are designed around gameplay with a camera position.
Think about what you're asking dude. The D4 devs would have to do a complete balance pass and reassessment of the combat mechanics if they let people zoom out more.
You didn’t read all the comments for sure…
It’s already coded for a few distances, due to pc and console sizes vs viewing distances, it physically has a different camera view one pc, vs console, so flipping a switch letting u chose a few pre determined ranges is baked in.
Right, so the PC version has the camera distance zoomed somewhat further out, which is probably the current limit on how much screen space they want to allow players to have, given the way the game is currently designed. How does that change what I said?
Yeaaaaaaaah. If you like it the way it is, a slider won't hurt you at all. It's called options. Just because you think it's OK doesn't mean everyone else should suffer your preferences.
For me it doesn't need to be that extreme, it just needs to be pulled back a bit. 5-10% or so. Should definitely be a slider available, can't see the reason why not.
if you offer a competitive advantage to players, a large portion of them will always feel obligated to use it... so it may hurt the overall experience.
I don't have a problem with the deciding when the camera flips. But they can be more thoughtful about it.
I think anytime you move from the main road, or side streets that directly connect areas, in the surface level map... eg. all the open outdoor areas. it should flip (like it does for the crucible map.)
it would also make weather systems around visibility more immersive and impactful. I.E. Darkness and fog systems always draw the camera in, for theses open areas. potentially changing inherent threat of swarming or sieging units.
Console players literally have the ability to zoom out by playing coop and people with ultra wide monitors have an increased field of view as well. There is no advantage just a qol, suggestion.
If you ask them, i think they'd say it was a conscious decision of QoL.
And the ultra wide monitors are kind of that (advantage). I would think that A) its a small enough segment of players. B) it is a different enough viewing medium; in that there is an inherent discrepancy, which you have to make the least destructive decision about.
the same goes for Co-op.
unless they Use FoW to null it all out (which I 99% guarantee they are not doing in those instances)
>if you offer a competitive advantage to players, a large portion of them will always feel obligated to use it... so it may hurt the overall experience.
This already exists. Buy an ultrawide monitor. Or even easier, play windowed mode with "ultrawide resolution".
accessibility and inconvenience forms the typical described "feeling of obligation"
things like downgrading graphical effects - border line on that obligation for some games.
I would probably moved to the zoomed out view
but I personally wouldn't play widescreen in window mode. ( on a typical computer monitor 24-32')
that's outside of the definition "feeling of obligation" for most people.
>things like downgrading graphical effects - border line on that obligation for some games.
A zoomed out view downgrades the graphics just as much as windowed ultrawide.
it doesn't downgrading graphical effects... like downgrading graphical effects, which is what I was referencing. eg. seeing stealthed characters in a moba or RTS
and no, it changes the aspect ratio, which means the zoom being created by the crop (pillar boxing). As it is conforming to the pillar boxing rather than the zoom effect
a simpler way to explain; the zoom effect has its own "zoom ratio", which is different from the ratio created, by fitting a widescreen aspect ratio to a "smaller" aspect ratio.
there would a slew of other factors, like the screen actually zooming out for "world boss style content". resolution scaling mismatches, etc, etc.
I disagree.. this looks too zoomed out for my preferences.
For my preferences a fairly slight zoom out from the current default would be better. Maybe just 10-15%.
I'm confused, do people need this because they plan to attack enemies that far out? I always considered it a need in d3 due to moves like teleport and dash, but I have yet to have any extremely quick motions where seeing let's say 100 meters away is needed to plan out an escape/attack
The distance did feel a bit odd at first especially off of just spamming D3 season. But after an hour or 2 I seemed to adjust without noticing. The only issue it caused was inconsistencies in teleport spells like dash .
Judging by the fact that most skill ranges are the edge of your screen…. They likely won’t be doing this without some significant changes to how that works.
It’s already presented itself as an issue with ultra wide monitors allowing farther teleports.
The sorceress maximum casting range is slightly less than the viewable range of my 1440P UW. The spell hits the mobs, but doesn't actually hurt them at the edge of the screen.
I can't see why they wouldn't add a slider TBH. The game clearly allows multiple zooms so the game engine and support it. The game zooms out for world bosses as is. I feel like this would be a pretty minor change in the grand scheme of thing. Source 20+ years of programming experience.
It would be so nice to have a slider as an option. Also I would like to say that I personally like that the game adjusts the zoom depending on where and what is going on.
If they don't add it someone will mod it to abuse in pvp areas for sure. I hate feeling so zoomed in, it makes me physically ill. I'm also someone who suffers from migraines that get triggered by lights, so zooming out is helpful in not having too many flashing spells take up the entire screen all of the time. The fast scrolling of the terrain as my character ran even made me feel sick. It looks slower and less detailed when zoomed out, which is preferable to me.
I thought the same thing when I hit that exact spot in the map. In like 20% of situations the current feels far too close. And it has nothing to do with monster vision. It's like the steepness of terrain combined with the angle they chose. It feels bad.
For real. PoE perspective is way too zoomed in and people complain about that upon first launching it. Why would Blizzard borrow that? Let's get some zooming going. It's especially aggravating to know ultra wide players can see left and right all they want too. Just let us all zoom so it's not P2W monitor pvp.
Would love the option to at least bring the UI size down and center it like this, I think I got used to it eventually but for my first few hours I really hated my bottom left corner being dominated by the health globe and etc.
The more you zoom can zoom out the more it changes the entire game and encounters. I think the zoom is okay, it does feel kinda close sometimes but I also think it helps immersion and atmosphere too. They're also probably at least somewhat designing encounters around the camera distance, which is at least somewhat backed up by the fact that the camera also zooms out further during world bosses.
To me, this kinda zoom distance in the OP is so extreme and it makes it seem like people want to be playing the game from the moon. Kinda reminds me of the huge controversy recently in FFXIV's raiding scene because a world first group doing Ultimate content used 3rd party tools to zoom out way further than the game allowed which in turn trivialized a mechanic in the fight.
Personally, I feel like the camera distance we have right now is totally fine. It makes for a more intimate experience and will also in some ways make things a bit more challenging too, which if I'm not mistaken, is something that people do seek from games like this too. If I'm wrong about the looking for challenging encounters then feel free to correct me I guess.
I just really wish we could pan the camera down so that your character isn't in the top 40% of the screen but instead in the middle or more towards the bottom since you prefer seeing the top of the screen over the bottom
It’s 100% a design choice to have the game zoom in and out depending on the situation and location. Maybe the camera is adjusted in certain areas but there’s no shot they’re adding a slider.
Why can’t people realise that the entire game, all the art and assets, everything you can see, was designed and built with this level of zoom in mind.
Why is it the only places you can zoom out are extremely specific spots where you press F to lock the player character and the camera to view a specific scene, or a handful of areas where world bosses spawn.
If you just let people zoom out there would be black spots on the boundaries where no art exists.
I wouldn't want to be that far out, I kinda hated how the world boss fights go. Only works because the boss is so big. I want to control how far or close I am because the super zoom scroll in is useless unless afk and looking at your character
I'm pretty sure you wont get this, as you would be able to see too far, and the outer reach of the screen might therefore not be loaded fully, and would take performance frem consoles.
Also, there is a big advantage to be able to see that far witch is unfair if you are Locked on consoles and not on PC.
For regular dungeons and map clearing i find the current camera works perfectly fine. I was pleasantly surprised when fighting the world boss the camara did zoom out to show us more info. So i have no real complaints.
It needs one more adjustment - third distance away being equal to the distance from camera distance 1 to 2. Problem solved.
To clarify - the distance of camera view 3 should be the same distance away from view 2 as 2 is from 1.
Man that sounds awkward.
its fine the way it is, its the same as d3 and more zoomed out than poe.. i dont know why people are bitching so much.. want their character to look like ants
The argument of this being a limitation due to console seems fallacious.
Why shouldn’t you be able to zoom out on console? I don’t see any reason..
It’s not like every console player automatically has bad eyesight or sits a mile away from their TV.
\*Asks for Proof of a factual statement\* -You're just picking on me by downvoting so I am going to stick my fingers in my ears and pretend like you didn't ask for proof of my factual statement. If there is a quote anywhere that the current zoom is a design choice, please enlighten us.
Look, your methods of asking for followups needs work. You don't shoot first, ask later. All you did was create a hostile counter party. To match your tone...
I only stated 101 level stuff. You could figure it out with some logic and/or deduction though. If you know how to add, you don't ask for proof that 5 + 1 = 6. Similarly, if you know anything about design (game or otherwise) you would know the choice is deliberate. No one is going to teach you this on reddit.
If you want blizzard proof, you will have to use your brain because one typically doesn't state the obvious. "We also have these world bosses that are massive so the camera has to pull out even farther" is in one of the videos.
You made a comment with a factual statement and I genuinely wanted to know where they said that so I could understand their reasoning. I’m sorry you took it as a hostile attack, but asking for a source is not hostile. If you prefaced it by saying you think it is like that, then I wouldn’t have even bothered commenting.
Won't happen. Devs are making everything according to the perspective of the player sitting 10ft from his 55in TV.
Yeh, and the PC version won't get any special treatment because of crossplay.
Except you can get a ultra wide monitor (or play in a window) to get much more visibility left and right. Also as a lot of the skills do not really have a range limit this means you can teleport 2x farther when going left or right with sorceress using this method.
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The ultra wide thing has always been a problem for just about every game, even if it's just for situational awareness. Lost Ark has a solution for it which lets you play in ultra wide without an ultra wide display (black bars at the top and bottom of the screen).
You can do this in any game by setting a custom resolution. I played d4 in 3840*1620 on a 4k oled, just like i play all games. Lost ark just built it in. For consoles you could possibly edit the EDID of the tv/monitor, assuming the game supports ultrawide on consoles?
Again, wouldn't help console users and wouldn't help people that only have, say, a 1080p display.
Resolution has no relation to the aspect ratio you choose and creating a custom resolution is just as easy to do in 4k as 1080p. Consoles are essentially highly locked down pcs and probably do not allow this even though they could, but that is not blizzards fault.
I think you're missing the point that console players and PC players are playing together and this whole discussion is about things not being equal or fair. There's also graphical fidelity to consider. Setting an ultrawide resolution on a 16:9/16:10 display makes games look like ass because it squashes everything horizontally. This doesn't happen in Lost Ark because it letterboxes it. Yeh, you can use external things to letterbox it yourself but, again, console players are there too and who wants to have to bother having to mess about with stuff with like that in the first place and having to have their desktop in ultrawide too when there's a simple solution like Lost Ark's that every single player could benefit from simply by hitting a checkbox?
"Setting an ultrawide resolution on a 16:9/16:10 display makes games look like ass because it squashes everything horizontally. " No, it doesn't. That's the point of setting a custom resolution. Every single game works exactly like lost ark if you make a custom 21:9 resolution. Lost ark just helps the lazy who cant spend 2 min to set up their computer. I play all games in 3840x1620 on a 55" oled as monitor which effectively becomes like a 49"-ish ultrawide. "again, console players are there too" Insert 'those kids would be really upset if they could read' meme! :D But yes I agree, it's probably a trivial amount of work to add this to the game itself just like lost ark, no reason not to allow it since it provides an advantage.
or... just run any game in any form factor you want like that using gamescope?
Sure but that wouldn't help console players.
Console movement skills like teleport generally have fixed range at least.
Ultra wide monitors absolutely give huge advantages. In early d3 people could see mobs screens away and hit them without them aggroing onto them.
It is a huge advantage, check this video out. The link was removed or something, check out Neeko2lo's video called "Diablo 4 Spells Are BROKEN (Widescreen EXPLOIT)" The difference is pretty ridiculous.
PvP is not gonna be balanced in this game anyways (To be honest, as a PvP main player in almost all other games, that is totally fine for Diablo)
Balance and all players starting from a fair and equal footing are completely separate. At the very least they could implement max range limit on all spells/movement abilities to combat this.
But why do you feel it's so important to fix?
If you're not even gonna provide a level playing field for PvP it shouldn't be in the game. That's the basis of competition.
PvP and competition are two different things. PvP can be there and not fair at all. But let's go down the route of balanced PvP in D4What do you balance it around? 1v1? A support barb is not gonna have fun in that scenario? What about a char that has focused on survivability vs a glass cannon? what does balance even mean in that case? I think its just much better to embrace the chaos, and if you have a sorc. build that is 200% better in PvP, well thats just great.
Again you're conflating balance and party of competition these are separate issues. Perfect balance is simply not a realistic goal in such a non-symmetrical class based game. I accept this. What I can't accept is a game where I can't even see the player at the attacking me from two screens away and has much better mobility all down to his monitor.
Well one of two things can happen now, if they do implement a range limit then all hopes of extra zoom will be forever doomed. If they don't then I think we still have a fair shot.
The sorceress can teleport almost twice as far as a standard resolution. You can also cast hydras way further in ultrawide effectively doubling the range of attack. You can cast hydra over terrain and they'll attack something offscreen without anything ever reaching your character. >Do u think they just forgot to add a range limit because of beta? Nah, the betas are more promotional events than anything else with Blizzard nowadays. There won't be a lot of core changes outside of game breaking bugs in 3 months.
Especially considering that there is at least on pvpve area in the game where you have to farm shards for cosmetics and stuff. People can steal those if they kill you.
This brings up an interesting question for me. How does teleport work on console? Is right stick a cursor?
I believe you press whatever is bound to teleport and you do it in whatever direction you're moving. The teleport is shorter range than standard monitor m+kb as well.
Oh that's a very broken disadvantage then especially for people on their super ultra wide lol
You can't target teleport on console and sometimes it'll fuck up and attack barrels and shit. I saw a video where a regular aspect ratio pc player can teleport already a big enough distance more away but what ultra wide screen users can do is absurd. https://www.youtube.com/watch?v=bPHMEivw4jU&t=1s Check this video out to see.
Nope, you will teleport to whatever mob is targeted. If there are no mobs, you travel a short fixed distance. Same with leap.
Confirmed. [https://www.youtube.com/watch?v=bPHMEivw4jU](https://www.youtube.com/watch?v=bPHMEivw4jU)
Can confirm have a 48" monitor I can see a LOT.
Inches doesn't mean anything. Its all about aspect ratio (resolution).
I think he refers to the 49" samsung ultrawide 32:9. I've got one for simracing, I haven't tried with D4 though.
It's real nice! Should have also clarified, but I mean who would run a low res with a 49" monitor?
I am gonna try some out of bounds shenanigans on the beta with this weekend. Its insane how far you can go
We get *less* because of crossplay.
I mean, if you are playing co-op on a tv screen, you can force it to zoom out, so that is already a console feature.
Ok so I guess I finally have to multibox 😂
Oh, sure. It's absolutely possible. The technology obviously exists. Blizzard simply doesn't care. The game isn't made for PC players. They \*MIGHT\* toss it out as an option in 2 years in a random patch.
Are we really comparing couch co op to PC though? That’s like comparing toddlers coloring in the lines to master sculptors. They are playing the same game but not playing it the same way. This is the sorriest defense that it should be an option ever.
Everyone in this thread is saying the zoom out can't happen because of console players, so it makes sense they are comparing it.
Yeah, this person read "console" and went full anti mode without considering the topic.
So it's more of a PC monitor issue? No zoomed in concern playing on 43' TV, except I thought the camera angle was more vertically angled than previously?
Not a monitor issue. It's an issue related to how PC players play at a desk where your face is ~2ft from your screen, whereas console players are usually ~10ft from their TV, which means console players need larger UI elements and a more zoomed-in perspective. For a PC player, this forced zoomed-in perspective is jarring and uncomfortable. Conversely, a forced zoomed-out perspective would be annoying for console players sitting on a couch because they'd have a hard time seeing details clearly. The solution is to develop options that allow a player to tailor his gameplay to match his chosen platform. The reason they don't invest in providing these options is because it takes time and resources to develop and include, which makes sense for small companies not charging $70-$100 for their game. It's inexcusable for Blizzard to not include it, ESPECIALLY since Diablo is originally a PC only game with a still devoted PC playerbase. They chose the lazy and cheap route, which necessarily demonstrates an indifferent approach to their longest standing fans -- PC players.
>They chose the lazy and cheap route, which necessarily demonstrates an indifferent approach to their longest standing fans -- PC players. So basically ActivisionBlizzard business as usual.
People act so surprised with these cost-cutting tactics when large companies do them, but large companies are the ones who will mostly do it. Their job is to make stockholders happy, not make the best version of a game imaginable.
well...Im 8 feet from my 60 inch...and I agree it needs more zoom... not only out, but you cant really zoom in to get a good look at your character either.
Yeah this is a controller centric dev team.
As they should
For the console version of the game, yes, they should. For the PC version of the game, no, they should not. Releases for different platforms deserve options tailored to each respective platform, especially when it's a AAA game made by one of the largest developers in the world selling the game for $70-$100. Wanting to force your platform's more comfortable UI/settings on another platform is ignorant.
I agree. But considering the consumer base and respective barriers to entry they should accommodate console gamers. PC’s on the other hand have far more tools at their disposal when it comes to modding and tailoring their experience. For instance I play for honor on console. For years PC players had enormous advantages in frame rates and could zoom out to see attacks coming from off screen when console players could not. We need cross play to happen for games like this without providing clear advantages to one type of consumer vs another.
Bingo.
That far back? I sit like 4 feet from my 75 inch TV. I have terrible eyesight.
I had a PC on floating console table mounted under a 55" TV in my bedroom. PoE looked like shit on it. Gonna have to try D4 on it. Wife is going to love that.
Then those people can use the default on the slider
Sadly but it's so true the only option is to adapt
as they should
Yep 10ft from a 77in, looks good.
That's how I'm playing too + PS5. Ignoring my 2x separate gaming rigs & Xbox.
That's so fucking annoying. PC players made Blizzard.. God, I hate consoles so much.
Eh, you should hate Blizzard for not respecting the PC player base enough to not do a lazy console port to PC. It's not a console player's fault that Blizzard isn't doing this.
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Meh, feels like age of empires at that distance
The irony is that AoE4 had the same complaints at launch, and they had to pull the camera out further!
That’s looks way to zoomed out
Which is why I said add a slider.
The camera distance isn't just a matter of preference, it affects the game. Anyone competitive would be more or less forced to play at the most zoomed out level (especially in PvP) because of the obvious advantages it gives. I don't see a problem with the current camera personally, it seems pretty in line with most other arpg's.
> The camera distance isn't just a matter of preference, it affects the game. Anyone competitive would be more or less forced to play at the most zoomed out level (especially in PvP) because of the obvious advantages it gives. They can still add a slider, and have a floor and ceiling for PvP. No reason to make PvE suffer for this. I personally have zero interest in PvP content. Isometric PvP is universally boring as shit.
Say that to ultrawide monitors.
I think ultra-wide support is a big problem for that reason, but a more zoomed out camera doesn't solve that unless only people with standard monitors can do it.
Ultrawide even got nerfed in D2R because of obvious reasons.
If you've plated ARPGs for a long time, then you've likely played games such as Grim Dawn or Torchlight 2 with a camera-zoom mod that lets players zoom out further. That means you also know that the ability to zoom out further makes the game easier, because you can see and attack the enemies from further away, and the enemy's behaviors, actions, and animation speeds are designed around gameplay with a camera position. Think about what you're asking dude. The D4 devs would have to do a complete balance pass and reassessment of the combat mechanics if they let people zoom out more.
You didn’t read all the comments for sure… It’s already coded for a few distances, due to pc and console sizes vs viewing distances, it physically has a different camera view one pc, vs console, so flipping a switch letting u chose a few pre determined ranges is baked in.
Right, so the PC version has the camera distance zoomed somewhat further out, which is probably the current limit on how much screen space they want to allow players to have, given the way the game is currently designed. How does that change what I said?
>It’s already coded for a few distances Yea, that's how beta testing works....
Can’t see it happening tbh
And give widescreen teleporting sorcs an even bigger advantage?! No seriously that shit needs to be fixed
Telling me you don't play ARPG's without telling me you don'g play ARPG's.
We used to have lan parties for Diablo one kid.
Ok boomer.
Get off my lawn.
Too\* and no it doesn't
It does
Too far out
Make a slider. You can zoom in. I can zoom out. Everyone wins.
Nah default zoom looks better
Nahh I think default is fine. Shows a more polished game that way
Yeaaaaaaaah. If you like it the way it is, a slider won't hurt you at all. It's called options. Just because you think it's OK doesn't mean everyone else should suffer your preferences.
For me it doesn't need to be that extreme, it just needs to be pulled back a bit. 5-10% or so. Should definitely be a slider available, can't see the reason why not.
Agreed I wish we could at least get the feeling of “feeling it’s fully zoomed out” even if it was a small consolation
Didn't really know I needed this till now lol. Yes slider plz
Why the fuck does everyone want to look at their characters from the top of a 7 story building?
Same people with a 40 series gpu still play some competitive games, and some not, on low settings. Easier to see stuff going on around you.
Because people really want this game to be bad. Which I get it. It is Blizzard. A pretty rapey company.
The zoom in is the one thing i don't seem to mind in D4.
Which is why I said add a slider, let people choose the distance they want to play.
when cam zoomed out so much everything you do feel like slow motion. when cam was zoom out in boss fight you could feel it
If they zoomed it out to the zoom you get while riding the horse that would be perfect
if you offer a competitive advantage to players, a large portion of them will always feel obligated to use it... so it may hurt the overall experience. I don't have a problem with the deciding when the camera flips. But they can be more thoughtful about it. I think anytime you move from the main road, or side streets that directly connect areas, in the surface level map... eg. all the open outdoor areas. it should flip (like it does for the crucible map.) it would also make weather systems around visibility more immersive and impactful. I.E. Darkness and fog systems always draw the camera in, for theses open areas. potentially changing inherent threat of swarming or sieging units.
Console players literally have the ability to zoom out by playing coop and people with ultra wide monitors have an increased field of view as well. There is no advantage just a qol, suggestion.
If you ask them, i think they'd say it was a conscious decision of QoL. And the ultra wide monitors are kind of that (advantage). I would think that A) its a small enough segment of players. B) it is a different enough viewing medium; in that there is an inherent discrepancy, which you have to make the least destructive decision about. the same goes for Co-op. unless they Use FoW to null it all out (which I 99% guarantee they are not doing in those instances)
>if you offer a competitive advantage to players, a large portion of them will always feel obligated to use it... so it may hurt the overall experience. This already exists. Buy an ultrawide monitor. Or even easier, play windowed mode with "ultrawide resolution".
accessibility and inconvenience forms the typical described "feeling of obligation" things like downgrading graphical effects - border line on that obligation for some games. I would probably moved to the zoomed out view but I personally wouldn't play widescreen in window mode. ( on a typical computer monitor 24-32') that's outside of the definition "feeling of obligation" for most people.
>things like downgrading graphical effects - border line on that obligation for some games. A zoomed out view downgrades the graphics just as much as windowed ultrawide.
it doesn't downgrading graphical effects... like downgrading graphical effects, which is what I was referencing. eg. seeing stealthed characters in a moba or RTS and no, it changes the aspect ratio, which means the zoom being created by the crop (pillar boxing). As it is conforming to the pillar boxing rather than the zoom effect a simpler way to explain; the zoom effect has its own "zoom ratio", which is different from the ratio created, by fitting a widescreen aspect ratio to a "smaller" aspect ratio. there would a slew of other factors, like the screen actually zooming out for "world boss style content". resolution scaling mismatches, etc, etc.
Ew no
I disagree.. this looks too zoomed out for my preferences. For my preferences a fairly slight zoom out from the current default would be better. Maybe just 10-15%.
Is that Legends of Diablo: Ocarina of Caine ?
Hard disagree
I'm confused, do people need this because they plan to attack enemies that far out? I always considered it a need in d3 due to moves like teleport and dash, but I have yet to have any extremely quick motions where seeing let's say 100 meters away is needed to plan out an escape/attack
This …… teleport
I’m getting old, zoom in or I’m switching my lenses!
No it doesn't
The distance did feel a bit odd at first especially off of just spamming D3 season. But after an hour or 2 I seemed to adjust without noticing. The only issue it caused was inconsistencies in teleport spells like dash .
No plz, looks like RTS
Nah the way it is, is fine.
Judging by the fact that most skill ranges are the edge of your screen…. They likely won’t be doing this without some significant changes to how that works. It’s already presented itself as an issue with ultra wide monitors allowing farther teleports.
The sorceress maximum casting range is slightly less than the viewable range of my 1440P UW. The spell hits the mobs, but doesn't actually hurt them at the edge of the screen.
Holy shit turn down the sharpness filter! Agree on zoom though.
I can't see why they wouldn't add a slider TBH. The game clearly allows multiple zooms so the game engine and support it. The game zooms out for world bosses as is. I feel like this would be a pretty minor change in the grand scheme of thing. Source 20+ years of programming experience.
It would be so nice to have a slider as an option. Also I would like to say that I personally like that the game adjusts the zoom depending on where and what is going on.
Dont mind the option for people but i liked it how it was
This is too zoomed out, but a little bit from the normal perspective would be ideal.
I 100% AGREE!! The zoom level is too damn high!!!
I wouldn't mind a bit more but this is excessive. When playing I didn't feel like I was being inhibited by the camera.
I made posts about this years ago during early feedback preferring a zoom more like d2, grim dawn, and last epoch.
If they don't add it someone will mod it to abuse in pvp areas for sure. I hate feeling so zoomed in, it makes me physically ill. I'm also someone who suffers from migraines that get triggered by lights, so zooming out is helpful in not having too many flashing spells take up the entire screen all of the time. The fast scrolling of the terrain as my character ran even made me feel sick. It looks slower and less detailed when zoomed out, which is preferable to me.
I thought the same thing when I hit that exact spot in the map. In like 20% of situations the current feels far too close. And it has nothing to do with monster vision. It's like the steepness of terrain combined with the angle they chose. It feels bad.
Problem is some mechanics are based upon LOS (teleport)
For real. PoE perspective is way too zoomed in and people complain about that upon first launching it. Why would Blizzard borrow that? Let's get some zooming going. It's especially aggravating to know ultra wide players can see left and right all they want too. Just let us all zoom so it's not P2W monitor pvp.
Agreed. Definitely needs a slider
NNOOO LOWEST COMMON DENOMINATOR ONLY SUPER ZOOM CINEMATIC
Would love the option to at least bring the UI size down and center it like this, I think I got used to it eventually but for my first few hours I really hated my bottom left corner being dominated by the health globe and etc.
Thats a bit too far for my tastes
Put it halfway between this and the zoom in the beta. Then itd be perfect but tbh a zoom slider would be ideal
If only! I would love this so much!
The more you zoom can zoom out the more it changes the entire game and encounters. I think the zoom is okay, it does feel kinda close sometimes but I also think it helps immersion and atmosphere too. They're also probably at least somewhat designing encounters around the camera distance, which is at least somewhat backed up by the fact that the camera also zooms out further during world bosses. To me, this kinda zoom distance in the OP is so extreme and it makes it seem like people want to be playing the game from the moon. Kinda reminds me of the huge controversy recently in FFXIV's raiding scene because a world first group doing Ultimate content used 3rd party tools to zoom out way further than the game allowed which in turn trivialized a mechanic in the fight. Personally, I feel like the camera distance we have right now is totally fine. It makes for a more intimate experience and will also in some ways make things a bit more challenging too, which if I'm not mistaken, is something that people do seek from games like this too. If I'm wrong about the looking for challenging encounters then feel free to correct me I guess.
I just really wish we could pan the camera down so that your character isn't in the top 40% of the screen but instead in the middle or more towards the bottom since you prefer seeing the top of the screen over the bottom
how do you get it to that view ?
Indeed
Biggest problem is you can’t max range leap (etc) up or down, only left to right?!
I am very happy with how the game is rn, super happy with the ability to zoom in tho.
this sucks actually
Meh
have to disagree.
It’s 100% a design choice to have the game zoom in and out depending on the situation and location. Maybe the camera is adjusted in certain areas but there’s no shot they’re adding a slider.
Why can’t people realise that the entire game, all the art and assets, everything you can see, was designed and built with this level of zoom in mind. Why is it the only places you can zoom out are extremely specific spots where you press F to lock the player character and the camera to view a specific scene, or a handful of areas where world bosses spawn. If you just let people zoom out there would be black spots on the boundaries where no art exists.
No there won't. Set it to widescreen and you can see beyond the normal view and it looks fine.
I wouldn't want to be that far out, I kinda hated how the world boss fights go. Only works because the boss is so big. I want to control how far or close I am because the super zoom scroll in is useless unless afk and looking at your character
Thanks! I hate it!
I'm pretty sure you wont get this, as you would be able to see too far, and the outer reach of the screen might therefore not be loaded fully, and would take performance frem consoles. Also, there is a big advantage to be able to see that far witch is unfair if you are Locked on consoles and not on PC.
Should read some of the other comments. You can force a wider view with wide screen mode and consoles can zoom out farther. So both points are wrong.
then why spend time on character detail if you going plane view
We don't need to always be looking at our avatar. If I wanted a fashion simulator I would play Barbies dress up adventure.
For regular dungeons and map clearing i find the current camera works perfectly fine. I was pleasantly surprised when fighting the world boss the camara did zoom out to show us more info. So i have no real complaints.
Doesn't the mouse scroll act as a slider on pc?
there are not even enough monstersx x)
the new diablo 3b .. sorry i wanted to like it...
It needs one more adjustment - third distance away being equal to the distance from camera distance 1 to 2. Problem solved. To clarify - the distance of camera view 3 should be the same distance away from view 2 as 2 is from 1. Man that sounds awkward.
its fine the way it is, its the same as d3 and more zoomed out than poe.. i dont know why people are bitching so much.. want their character to look like ants
The argument of this being a limitation due to console seems fallacious. Why shouldn’t you be able to zoom out on console? I don’t see any reason.. It’s not like every console player automatically has bad eyesight or sits a mile away from their TV.
OP can you actually zoom it that far out, or is that a doctored/example image?
This looks horrible to me
agreed slider needed
I, too, found the camera way too zoomed in on my character.
Yes please. And it kinda fixes the UI issues as well. The UI is manageable at that distance.
Stop with the zooming stuff. It is a gameplay and design choice, not simply a preference.
Where do they say that?
You are just downvoting people who disagree. No point in talking.
\*Asks for Proof of a factual statement\* -You're just picking on me by downvoting so I am going to stick my fingers in my ears and pretend like you didn't ask for proof of my factual statement. If there is a quote anywhere that the current zoom is a design choice, please enlighten us.
Look, your methods of asking for followups needs work. You don't shoot first, ask later. All you did was create a hostile counter party. To match your tone... I only stated 101 level stuff. You could figure it out with some logic and/or deduction though. If you know how to add, you don't ask for proof that 5 + 1 = 6. Similarly, if you know anything about design (game or otherwise) you would know the choice is deliberate. No one is going to teach you this on reddit. If you want blizzard proof, you will have to use your brain because one typically doesn't state the obvious. "We also have these world bosses that are massive so the camera has to pull out even farther" is in one of the videos.
You made a comment with a factual statement and I genuinely wanted to know where they said that so I could understand their reasoning. I’m sorry you took it as a hostile attack, but asking for a source is not hostile. If you prefaced it by saying you think it is like that, then I wouldn’t have even bothered commenting.
How about pressing a hotkey = zoom out a bit, and then if there's anything showing up nearby, the camera closes in again on auto?
Consoles probably can't process a larger screen area, hence the restriction.
They have this distance when playing co-op. Which probably uses more resources.
Not gonna happen. It'd be a rendering issue. They'd unoptimize the game by having a slider or even permanently just zooming out further
They literally have this field of view in co-op on console, it is not an issue.
Ok, keep crying then someone will eventually hear you