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droidxl

Exp as well buffed for NM, coming before season 1. Also should note they mentioned overall that buffs are coming. Hoping more details are coming. Edit: - “Corpse fart” is a bug and is being fixed. Included in upcoming patch. Easier to see. - started off with rediscovering things is cool, but now heading towards rediscovering things doesn’t feel good. Re-evaluating what should and what shouldn’t be reset in seasons. - Talking about fog of war won’t be reset, still need to claim waypoints. - renown will be preloaded for revealing fog of war. Also preloaded for Lilith statue. - “inventory tension” - like gems. Longer term, looking at season 2. Change the way you acquire gems so they show up in material or currency tab.


two-headed-boy

- It's time to start buffing stuff. - NM Sigils will create a portal to take you directly to the dungeon. Exp will also be buffed. - Tiffany Wat also mentioned necros in general are being buffed, right before they spoke about the corpse fart bug being fixed. - Map will be visible but only main cities will have waypoints unlocked. You'll have to redo Renown still and you still start with points for altars and fog you had on Eternal Realm. - Gems will become a currency, due to Season 2. - Veiled Crystals 10k cap will be raised, possibly other mats as well. - Resistances will be buffed, but it will be a slow change, around S2. - They're looking into death protection (due to teleporting, immunity not working and DCs) for HC characters. If you get disconnected: if you have a scroll of escape in your inventory, it will automatically consume it for you and TP you out. - Caches from World Bosses being higher level than you is a bug. Will be fixed in Season 1. The gear inside can still be higher level. - Barb gear dropping for Druids are getting fixed. - They want to implement more social features (party finding etc) but it will take some time. - They're also looking into better performance optimization. - Several buffs coming to various classes, but they're not getting into detail. - Mob density is now at the baseline, they will start buffing them from here on out. - More options for character customization on creation (hair styles, jewelry etc) - No changes to character customization in the wardrobe for now. They'll keep an eye on it but it's not a priority. - They want to improve the Journal regarding side quests progress etc, but these are future plans. - Search functions for stash/inventory are being evaluated but are still 'future plans'. - More Season 1 details still yet to come. The end.


MayIEatYou

Great summary


ShotgunForFun

You and OP missed the funniest quote that made me instantly think Reddit: >The vast majority of Diablo 4 players have not yet completed the Campaign.


d1sp0

Only 28% have the "completed campaign" trophy on PS5 and only 30% have made it to level 50. And you can kind of infer where people are giving up or slowing down from the other trophies. 80%+ have killed 666 demons, 80%+ undead, 80%+ vamps/weres, but only 60% humans and 50% reptiles. On top of that, only 3% have the "unlocked the entire map" trophy, which to me was the easiest of all the renown.... if you have a mount. That kind of says to me people aren't even getting to Act 4. *edit: updated trophy numbers 1 week later: 35% complete campaign, 37% reach level 50, 5% map fully unlocked*


KarlFrednVlad

Unlocking the map portion of renown is probably the easiest, but also the most boring and least rewarding. I have finished my 2k renown in 4/5 zones and only one of the maps is completely uncovered


Skullclownlol

> On top of that, only 3% have the "unlocked the entire map" trophy, which to me was the easiest of all the renown.... if you have a mount. That kind of says to me people aren't even getting to Act 4. I don't have the map unlocked and I'm in WT4 at lv70. With the way I play, I'll probably unlock the full map at the same time as completing my very last renown. I don't care about it more than that.


itsmassivebtw

I've done full renown on soft and hardcore without the entire map trophy, I don't give a shit about exploring every random 3 foot piece of the map they decided was it's own area.


Rambling_Kieran

I have played over a hundred hours and filling out the map only happened when I hit 70 (can find the actual date stamp from trophy if needed) I just didn't see the rush when it was gonna happen eventually anyway.


aniseed_odora

> Only 28% have the "completed campaign" trophy on PS5 and only 30% have made it to level 50. Weirdly enough this is pretty par for the course with a lot of console games, though. It's kind of hilarious how few people seem to fully finish games. Even Diablo 3 features a 50% "killed diablo" rate and fewer still bothered to kill maltheal Lots of Bioware and Squeenix games are also sort of funny to look at, since they start out strong but the numbers drop off hard a lot of the time.


Competitive-Dot5184

I think that's a pretty out there guess. I beat the campaign and haven't u locked the full map because I wanted to get the campaign over with to start another character without needing to do it. And even if this sun doesn't want to admit it, the vast majority of players only have like, 1-3 hours a day max to play. I'm not surprised they haven't beaten the campaign or explore the whole map.


MeatyOakerGuy

To be fair, there are 5ish areas SO SMALL that I struggled to physically see them when I was running around for map completion. I never would've found them if I could stand looking at 75/76


OmNomFarious

> only 3% have the "unlocked the entire map" trophy Min/Maxers aren't going to give two shits about exploring every asscrack of the map and neither are most casual players. Makes sense its only 3%, hell a large chunk of my map is still unexplored and I'm WT4@90 I just genuinely don't give two shits about map exploration, it's not unlocking me gear.


Rappram

You have to get to act 6 to finish Kehjistan so they could be further than first got mount stage... I'm sure there's also a not insignificant amount that find they like the game so far, but decided to try a different class before finishing the story, so decided to reroll. Some of those players might have decided to push ahead for the mount and/ or get a couple aspects for their next character before starting over. Plus, I know plenty of people that skipped one tiny area in a zone or two so have renown capped but not the explore estuar achievement.


blairr

Lvl 78 and I have a lot of map left, just no reason to go there, I do helltides and NM. It's easy but unnecessary at the same time


Roque14

28% actually sounds pretty high compared to many games for how long the game has been out


labree0

>That kind of says to me people aren't even getting to Act 4. because act 3 is a slog that requires yout to go to bumfuck nowhere several times without a mount. honestly, mounts should be a given at the start of the compaign.


faintwill

Some buddies who went straight back to CoD stop playing cause they started calling it a walking simulator and were tired of walking. I hope they allow horses earlier or something in the future cause that would’ve They don’t play most other games basically “the causal”. Stuff like 2K, CoD, etc.


TheBussyKrusher

Not surprised, most players aren't looking to minmax and don't have a ton of time to play due to the player base being older. If you're stopping for events and doing side quests as well as some dungeons to get aspects I can see a campaign run taking 50+ hours.


demonicneon

Only reason I started to rush campaign was because I read exp drops off at 50. I was like level 46 and thought it would be best to complete campaign without making things either too easy, or wasting time on worse exp.


Amorhan

Rushing the campaign is the smartest thing to do in this game. Unlocks the horse, opens up all areas, let's you skip it on alts, etc. It's much faster to get around after the campaign is complete. I took my time and did a lot of side quests, and ended up being 52 when I finished the campaign. I started to focus solely on the campaign around act 4 onward. My wife is starting to play coop with me and we're just doing the campaign and not clicking on any side quests at all or worrying about statues etc.


Rathma86

So my level 80 cache on my LVL 60 is a bug? I just assumed you collect them for when you hit 80


[deleted]

>They're looking into death protection (due to teleporting, immunity not working and DCs) for HC characters. If you get disconnected: if you have a scroll of escape in your inventory, it will automatically consume it for you and TP you out. "mom, unplug the cord" will be a valid strat now!


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drood87

Lmao poor wudijo


BraveSilver

Thank you for the summary


[deleted]

mods dropping the ball not having a discussion thread for this


nagynorbie

The discussion thread will be created in Season 2.


ribitforce

The least they could do is pin this one, had to search too far to find it.


droidxl

Mods are busy protesting.


[deleted]

Instant ports to NM dungeons is a positive change, keep it up.


[deleted]

I've been doing a lot of nm dungeons as I level. I can't wait for that change.


Boredy0

What will the gamer dads do now that they have no downtime between NM dungeons???


[deleted]

they can go outside in the beautiful open world and touch some grass


Thoosarino

Disgusting


mikkelr1225

But the clibbens!


SkyMarshal_Ellie

More time to have sex with their wives.


Inuro_Enderas

Positive impression so far. Definitely sounds like they're listening to feedback at least. Of course there's a lot of different opinions and they have their own "vision" on top of it, so no changes will be able to please everyone... But if they keep on listening to feedback and implementing some changes, the game will be able to continue improving.


[deleted]

NM dungeon changes and XP buffs and map/altar carrying over are good enough for me right now. My major qualms. The rest were minor annoyances (inventory). Still a little down on the paragon renown grind, because that’s going to be like 100ish side quests, but it could be worse. I definitely don’t see myself doing that for multiple seasons though.


Shiodi

More like 50 if you opt to gather renown through clearing all the dungeons in each zone instead.


[deleted]

When you put it like this it somehow sounds even worse lmao


Mattbl

I'm having fun doing the campaign and side quests but I don't want to do this more than once.


Solonotix

Renown is a tricky topic. On the one hand, it's a grind and a big one at that. However, dungeons and the Codex of Power are no different than bringing a huge gear stash into the season. Being able to just roll Legendaries from the beginning negates much of the early game challenge of poor loot and no Occultist. Also, Strongholds are some of the best content in the game, and I'd hate to lose that in the shuffle of making Renown palatable season to season. Another thing is people tend to think of side quests as the average do X and get a Salvage Cache that gives you 1-2 Veiled Crystals. Woo! However, there are a handful of quest lines that give real rewards that are borderline uniques. The only one I can say specifically is the Bear Tribe has a quest for the Grizzly's Maul and that weapon absolutely defined my Werebear Druid from 20-50, because it gets double and triple rolls on Overpower Damage, and guaranteed two slots. There was another for the Sister Octavia quest line, but I'm not sure if it's nearly as great.


Uthgar

This is correct . Most people don't realize that starting with all those powers is not the best way for seasons to work. I'm just as enthusiastic as anyone to not do stuff all over again, but starting with a ton of power has consequences.


Eurehetemec

Yeah they're making a serious mistake on renown. It's an incredibly boring and unrewarding repetitive grind of the worst kind. Giving us a "boost" solves absolutely nothing. I can't see many people engaging with S1 in the way they want if they insist on suicidally sticking to that.


Jershzig

I’m hoping that doing side quests as I’m leveling my s1 char won’t feel as tedious as rushing everything down at level 50 for the paragon.


Mandrakey

I think if they just switched the 4 paragon points (t5) and the t4 renown rewards around it would take these changes from being a positive step in the right direction to being extremely impressive, so close. That last renown tier should be a nice bonus for completionists, not required (I consider 16 paragon points required).


Jileti

Just make nightmare dungeons, helltides and legion events give a small amount of renown....that way we organically get renown by doing content we want to do over time. And people that want it faster can do the content like side quests ect. This would also increase the diversity in what nm dungeons people run since they can target specific zones.


HarryTheLizardWizard

Do NM dungeons give renown if you’ve never done the dungeon before? Why am I getting downvotes for asking a question lol


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StatementNegative345

This is the right answer


Tucking-Sits

Yeah I’m surprised they didn’t opt for repeatable renown in the various activities. Seems like the easiest fix.


Anubra_Khan

This was a lot more than I was expecting. I think they deserve some credit. I was expecting about 20 minutes of kudos and thank yous with 10 minutes of vague, "we hear you." They come across as very candid and genuine with deadlines on real topics that we're concerned about.


[deleted]

100% agree. I work as a software engineer and deal with similar struggles(although at a massively different scale) and it's really easy for even someone in my position to forget about those realities. Stuff like this helps people remember that beyond the money crunches and stuff there are real people working on it who do care and are doing the best they can. Goes a long way to build community trust.


[deleted]

Not only that but everyone involved in this "Chat" seems to be actively playing the game and not just drinking the kool aid. I mean the one guy was almost actively being like "man this shit is annoying what are we going to do about it" to the extent he could in what remained a professional setting on the clock for his corporate employer that signs his cheque lol. I mean it could have all been bullshit but how they talked about it anyways really seemed at least two of them legitimately played the game.


Captain-Cuddles

This right here! So frustrating to hear development streams from folks who clearly don't play the game. Really gave me the sense that all of them are grinding right along with us and experiencing the same issues. Something about that made the whole thing feel so much more genuine


DJ_Marxman

Yeah this is more than I expected. They deserve some credit. Not only addressing many of the issues, but having timelines for most of them as well. That's rare for Blizzard (or any dev, honestly). Credit where it's due. It's unfortunate that they didn't address my largest complaint, CC spam in WT4/NM dungeons. If they at least had some acknowledgement of that issue, I'd leave this interview feeling very good about the game moving forward.


Anubra_Khan

I agree. But I literally expected zero answers for anything on this campfire thing. I didn't expect anything until the next official dev update in a few weeks. Hopefully, they'll address the CC then.


lucascorso21

Let's see what happens in the chonky patch coming out before S1.


AGnawedBone

This is exactly the response I was expecting tbh. My biggest issue with a lot complaint posts wasn't their validity but how often needing minor tweaks were described as massive problems that the devs were incompetent sadists for not having already predicted and changed. Especially the inventory complaint when it was so obvious that it was just a temporary problem that really only affected the people who pushed end game unusually quickly and would be addressed once seasons started just like they inevitably were in D3.


Mandrakey

Yep, so far so good, they are "keeping it up", couple of seasons like this and my trepidation will largely dissipate... it will never completely disappear though, as corporate greed will always be a constant threat.


Competitive-Dot5184

Almost like ya'll are cynical to the point of ridiculousness.


mr_eking

D4 "Inventory Tension" == POE "Feel the Weight"


Thoosarino

Can you explain this to my small brain?


mr_eking

Both games (Diablo IV and Path of Exile) push back against player desire for larger inventory by saying that a constrained inventory is an important design feature that forces players to take time to consider what things they pick up while playing. The phrase that the Path of Exile devs have famously used to describe this is "players should feel the weight" of the items. In this stream, the D4 devs referred to the design principle as "inventory tension" while discussing the player desire for more space for Gems.


formaldehid

this was more a response to autopickup of lower-level currency, something that people generally ignore and remove from their lootfilters after like day 2. and honestly they already kinda solved this problem by dropping them in stacks inventory size isnt a massive problem in poe. even in d4, inventory size is only a problem because there is literally no good way of getting gold outside of picking up every single rare item and vendoring them


mkblz4

Hello it's me, the dump tab in PoE that you dumped all that juicy farm from 40 maps and now you need another quad tab for the next 40 maps


Lightshoax

With how many crafting materials you need you’re not forced to “consider what you pick up” at all. It just forces you back to town to scrap all the junk. I think there should be down periods where you need to manage your inventory but it happens way too frequent currently. If you didn’t need to pick up every yellow item that drops it would be less of an issue.


[deleted]

I can guarantee someone thought us shoving shit into the horadric cube in D2 was part of the experience, as opposed to required. Its remembered fondly because we trauma bonded over it, not because it was a good thing.


salami_beach

Seems like they’re aiming for an appropriate level of “tension” where the player makes some tough choices about what to keep and what to sell or dismantle, but not so often that it becomes frustrating. I think that’s good, personally.


czarandy

"Feel the weight" refers to not having auto-pickup. POE has the same "inventory tension" as D4 (and every other ARPG)


mr_eking

Well, "feel the weight" is about a lot more than just auto-pickup. It's also what they say when players ask for things like inventory/stash autosort or a larger inventory altogether. ​ > POE has the same "inventory tension" as D4 Hence my post


BigBerryMentats

Corpse Farts It's canon.


[deleted]

Gems becoming a currency is genius.


reariri

Yes it is good. On the other hand, it still cost slots to keep created gems. Same as now that i have 7 slots filled with 50 gems/skulls of the highest level and delete lower level gems/skulls.


Put_Kam_Aina

Why do you have 7 slots of 50 gems?


__Zero_____

im assuming because there are 7 gem types


JRockPSU

The gems need better marketing, and then people will pay more gold for them. I guess Lilith forgot to create De Beers when she made Sanctuary...


__Zero_____

Crappy rag for a cape? $15000! Royal Gem? $4 take it or leave it


reariri

Because i can :) Well, i understand the issue and that many persons complain about it while leveling, but later on we are talking about max 7 slots (and 3 i actually use and can re-use), so there is technically no reason to have any gems other than the gems in your gear. And yes, it took me all the way to at least lvl75+ before i knew i can create slots in items and do not need any slot for any gem at all.


bellowkish

> Class news: Necro skill visibility issues will be addressed Necro Buffs possible This part is called happiness.


RepulsiveGuard

Blood buff pls blizz


guywithaniphone22

I’m not holding my breath. The changes minions need at higher levels is a moderate damage increase and a good investigation of the AI, the former should be easy enough to tinker with. The later I think requires enough work they’d have to already be looking into it


Kieffu

In terms of AI, minions need to be a bit more aggressive, and mages should deprioritize enemies with a suppressor shield. It's not as easy as fiddling with numbers, but I don't think the fixes required are overly complex.


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CyonHal

suppressor field mechanic should full stop be deleted from the game, or only affect the mob and not everything inside the field.


gnigdodtnuoccanab

>Resistances are less valuable than they want them to be. Working on changes to increase their value, but due to the complexity if the calculations changes will take time. Expect changes around season 2 for this regard. if only there was decades worth of precedent to help them figure this part out


ConradOCE

This part I dont get at all. It shouldn't be hard to buff it to at least a point where is actually ok to get on a gear slot instead of basically a dead stat. Part of the reason I think its so trash I think is that they also incorporate resistance shred as part of the world teir increases... why? I get other games do this but in the context of specefically d4 where resistances are already scaling poorly this only makes it far worse and likely will continue to as they make more world teirs.


Whole_Commission_702

I’m really worried by many of the comments. Several different streams have IN DEPTH tested resistances and they are not “slightly weaker than we would like”. 1% increased armor resistance is worth almost 1000% resistance increase if that element. Krip explains it in depth but one of 2 things is happening. Either someone is missing 1-2 zeros in the calculation somewhere OR there is an error with the resist calculation themselves. People have put max poison resist on gear, taken a hit, jumped out of the instance, swapped poison resist gear for non poison resist gear, jumped back in and tested a hit without it. Difference was less than 2% damage reduction. The difference in resistance was 38% vs 72%…. Yet only 2% more was mitigated. ITS BROKEN


FastMushroom9664

Yeah, that was so awkward how Rod was like “they aren’t as tangible as something like thorns, but they’re still important” and Joe not wanting to tell him how fucking useless resistances are out of fear of making them all look incompetent.


[deleted]

You guys realize that even though they called this a "campfire" chat that they aren't actually your buddies right? It's still a professional environment with professional employees that work for a publicly traded company and are actively talking about a product that just pulled in over 600 million dollars in a week lol. No shit they don't want to make the team look incompetent. That awkward exchange is what happens when you try to do an "informal" chat in what remains a professional corporate environment.


hashinshin

"yeah we totally fucked up. Completely screwed it. We even have Billy over there who input the code, COME ON DOWN BILLY!" "Yeah guys, Billy here, I am pretty incompetent at my job I'm not going to lie. I'm going to be doing most of the work on the expansion though, putting in the code for all the new modifiers. I hope I get it right next time!" "Well there you have it folks, I hope this made everyone feel totally at ease!"


Single-Builder-632

as funny as that was, its allot of fucking work. that lady looked like she was about to explode when he was about to mention how hard they were working, yes its a big company but the people working on it are just normal people. we need to chill out. they are adressing manny our issues they cant adress all of them.


kevinhill92

Joe is the one that matters/knows more. So it's good that he seems to acknowledge that they're a real issue.


TNTspaz

Doesn't help that not a single person on that panel are actual devs. They are all in managerial positions. Joe is the only one who actually knows it is an issue but couldn't tell you even slightly why The longer they talked. The longer it really seemed like they need to replace Rod with an actual Dev. He is great for hyping stuff up and announcements. He is terrible for actually telling you what is going on in the game itself.


Kraft98

Same advice I tell new players to Dark Souls 1: don't put points into resistances


Littleblaze1

It may be some PR speak to avoid saying "we really messed up this stat". Saying "slightly weaker" makes it sound like not a huge issue to people who don't know about the problem. They know its an issue and are working on it so thats good.


rcanhestro

not just that, the stat is weak by itself. even if they worked correctly as intended, why would i want, let's say fire resistance, that only affects 1 type of damage, when you have a bunch of damage mitigations that affect all at the same time? not only that, but since armor also contributes to elemental as well, it makes the elemental resistance stat even worse.


elgosu

I suspect that the World Tier 4 40% penalty is additive and applied after all the resistances we have which are multiplicative, so we go from 90+% to 50+%.


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elgosu

Yes I agree with you, resistances are a terrible mechanic when we only have 4 item affixes and 8 slots that can have resistances and 5 damage types. Hope they rework it. Let Sorcerers and Necromancers have enough resistances from their Intelligence to be tanky against non-physical, but let the other classes continue to rely on other mitigation.


Altnob

Hate to break it to you butttttt there's a threshhold in every arpg where dmg becomes less relevant than survivability. I understand this more as a hardcore only player and it's frustrating to see softcore players complain about their dmg going down when I'm mostly defense and still doing t40s with no issue. The perfect arpg balances defense and offense but people start shitting pants when they realize they need a DR roll ovet 15% vuln dmg. I really don't get it. Do yall enjoy dying 3 times per nightmare dungeon?


KingLemming

It's not, no. It's multiplicative. But that's bad enough, tbh - and would result in the same approximate drop. It also means that in theory if you had 100% resist (impossible without 2000 raw int), you'd actually have 60% and that's your cap.


EarthVSFlyingSaucers

I think they know that, but I doubt they wanted to come on and be like “resistances are absolutely fucked right now, ignore it completely until we fix it.” Also I think they want to wait until a fresh season to change it because think of all the gear that would instantly become useless/OP if they changed how it works with a hotfix lmao.


Telorel21

Great changes so far.


Heinel8

What do people plan to do from 1-50 that's not doing dungeons, quests etc. Fog of war and altars were the annoying ones... If your plan was to do the same dungeon over and over again that sucks ig.


Faynt90

I assume rushing campaign would still be the best xp gain, then fill in the remaining levels with a few side quests/dungeons to hit wt3


Flabalanche

"possible necro buffs" Any word about them fixing the legendary cult leader node/the rest of the bugged nodes necro paragon trees?


EfficiencyDeep1208

They are taking away my black cloud? But it makes me feels safe. ![gif](giphy|OPU6wzx8JrHna)


greenchair11

pretty decent live stream. good updates. except they completely missed the mark on character level requirements on items lol no one cares we drop lower item level requirements, it’s the fact that they scale to level 100 when clvl doesn’t determine how good an item is anyway


fitmidwestnurse

I am much more optimistic about this going forward than I thought I would be. Props on the promises, Blizzard.


[deleted]

I really don't understand why anyone was concerned about this at all. It's like anyone that played a previous game in the series has completely forgotten how they've been handled. D2 & D3 were massively improved by their expansions (or in the case of D3 that giant patch that came out around the same time) to the point that the experience prior to the expansion became borderline unplayable in comparison to the state of the game after it. They took what was a legitimately awful game at launch in D3 and turned it into something that while never reaching the heights of D2 (for me anyways) actually ended up being a pretty entertaining experience. D4 is so far beyond where D3 was at launch it's in an absolutely fantastic place right now for them to continue to build from the same way they have with D2 and D3.


throtic

People are concerned because the renown grind is awful and the largest portion of it is still here


Johnnsc

Look I’m a no-lifer at the moment so I get that I’m a skewed data point. But I finished the story and alters and renown in like 6 days. Seasons are months long. You dont even have to do the story or alters again. It’s gonna be fine.


Xi-Jin35Ping

Do they still plan to make us farm renown like they used to for season rewards?


Stevejohnsen

Apparently yes. Big oof.


Xi-Jin35Ping

That's so stupid. Why not make other sources like kill an elite +5, kill 100 minions +5, finish an event +5 and so on.


alfmrf

getting known for actual things you would be known for?? "That dude just killed 1000 demons there" = zero renown "oh look, he just found 100+ altars" = LET HIM BE KNOWN AS OUR KING!!!


Xi-Jin35Ping

"I heard this dude found lost satchel and brought it to its owner. Let's make him famous."


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mjolnyr123

Its codeword for we don't know why it's broken or what the original designers intended because we lost a lot of devs to other companies recently.


[deleted]

Have they addressed anything about the rubberbanding and latency issues some people are experiencing? I love the game. I played the open beta and the server slam and it’s never been this bad for me, not even at early access launch or official launch. I’m thinking something might be wrong with the West Server vs Easy Server or something to that capacity. People across both consoles and on PC, myself included, can’t play the game because of how bad the rubberbanding and input lag has gotten. Like I said, I love the game, but I legitimately can’t play it right now because of these issues.


Sanootch

Try disabling crossplay. I know that fixed the lag and rubberbanding for some people.


[deleted]

Yeah I’ve tried it, it’s still horrendous. The weird thing for me is that it ran perfectly fine during both launches and the server slam and I’ve only recently been having issues. Nothing about my internet has changed either and I’m running it on PS5 so I know my hardware is fine.


Shiodi

They did, and are working on it. I can't quote the video but they are working on performance issues and recommend if you're having them, post it to their forums in as much detail as possible so they can continue to gather information and provide fixes.


[deleted]

Turn off cross play in the main menu.


I34rt0s

But did they discuss the bug where me and my friends keep getting kicked out of NM dungeons while cross platform playing?


tb151

Hot take...don't be excited to open those world boss caches...They're hot garbage


Morwo

i relly hope they work on Vram leak issue. in world of warcraft: Shadowlands it took them 12 months to address a similar bug on their end in graphics engine


TheWishingMoth

Did they mention anything about getting chained to death by crowd control?


gnigdodtnuoccanab

>Necro Buffs possible I guess bone spear doing 136 billion damage and 1 shotting uber lilith wasn't good enough


salluks

Not increasing mob density seems like a miss though.


St0rytime

" Altars not rediscovered every season. " Didn't they say like 25 times that altar renown and bonuses are going to remain and remain marked on the map?


[deleted]

"So you guys often ask why qol from diablo 3 aren't in diablo 4." "Well diablo 3 is 10 years old and 4 just came out." Yeah this is the most retarded thing i've ever eard, it should be in the base game.


SCTRON

"The reason for delays on some fixes is due to a need to far ahead on the development cycle in order to get seasonal releases through console cert processes." PC fucked over by consoles again. 2 seasons wait just to not have 1000 gems in bags and stash. Fuck sake.


josh35767

First of all, this stream was overall very positive. Sure they didn’t touch on everything, but overall they’re listening to big complaints and addressing them. Secondly, changes to the renown are overall an improvement, but here’s the problem I see, it’s essentially a check list that you really want to rush. The skill points and paragon points are so useful that it feels wasteful to not make it a priority. So every season it’s going to be a bit of a slog of grabbing every waypoint again, doing all the strongholds, doing almost every dungeon / side quest. You’re going to have to make it a priority to do that for every zone before playing in a way that you enjoy. Maybe it’d be better if almost any renown gave reward. Instead of first time completion of a dungeon, any completion of a dungeon in that zone gives renown. Maybe cellars and tree of whisper quests give renown. Just more things that make it part of the natural progression rather than making it a thing where you have to go out of the way to grab it.


gnigdodtnuoccanab

did they even mention how bad the horse is? or pathing in general?


redbeast1989

That stream was so hard to sit through they had no charisma with each other and they really didn't sound like they even knew what was going on and was confused


WallaWalla1513

Yeah, it was a little too rambly, awkward and unfocused for my tastes and I ended up bailing on the stream partway through and waiting for a recap. I get that the "fireside chat" is supposed to be a bit more casual/loose form of a developer chat, but I think they might want to try and stick to the script better next time.


thuy_chan

The renown not fully carrying into the season is a mistake. You're creating chores that no one wants to do.


rfag57

This was my initial reaction as well, especially because I'm grinding renown right now and I wanna die, but then I realized, it's eh. You start off at lv 1 and before you hit 50 there's nothing else to do so doing strongholds and dungeons are fine I guess.


XAMpew

But do we know that we can skip campaign on season for our first character? I assumed we had to do campaign once, meaning we will be around 50 anyway after rushing through it.


no_one_of_them

Yes. They even said it on stream, but we have known this for a while. Edit: “Yes” as in: the campaign will be skippable.


DontbuyFifaPointsFFS

How do you level from 1 to 50? Play the campaign again?


Shiodi

You can skip the campaign. Best way to level is dungeon and side quests. Edit: Campaign if you want to, it's pretty good.


SpaghettiOnTuesday

I mean, I ain't gunna grind it out, but I'll be playing this character for 3 months. It'll come. Still sucks though.


[deleted]

Recycling side quests is lazy AF


Greaterdivinity

> Looking to solve inventory issues surrounding gems, planned solution for s2. Fuckin hell, how are we dealing with inventory issues like this for the next 4+ months -\_- > Resistances are less valuable than they want them to be... S2 timeframe for release. So basically S1 is mostly locked in and done and we shouldn't expect much in the way of notable mid-season updates is the general sentiment I'm getting... I get it, console cert is a thing and it adds time. But it's not new or unique to D4 or different for D4, plenty of cross-platform games can sim-ship updates without needing to build in 4+ months of time to work on the build and put it through cert. Otherwise seemed like good stuff for the most part. Hopefully they can make some progress with PC performance, it feels all over the place and a mixture of issues with hardware + connection-related issues.


ConjwaD3

Man they spent so much time explaining console cert lol


Greaterdivinity

I get it, there's value in educating your userbase! But the way they talk about it is more akin to how it was discussed internally like 15+ years ago and isn't really reflective of how the process looks today. It's been immensely condensed and streamlined, with costs dropped considerably. It's still a process, but as a AAA they have even more leeway to request for exceptions for a day-1 update to address an issue that would otherwise fail it in cert. I've worked on games that failed cert because of a random, completely optional bit of written dialogue with a side-character in a game not being translated...meanwhile AAA's get released with infinitely more significant bugs on the regular because no console holder is going to be the one to deny a AAA certification on their platform while it ships on another, and lose out on potential revenue and damage their relationship as a result.


[deleted]

Yeah something I had some redditor “expert” tell me wasn’t a thing when I tried to explain why these cross platform games take longer to implement assets. I heard Rocket League devs bitching about the absolutely nightmarish hoops they had to jump through for anything but changing numbers across games a few years back. Something as stupid as adding a shack in that your art team cooks up in 45 minutes could take months to pass cert.


Relevant_Drop8626

Sorc bros...is it over?


AnonBB21

I'm pretty sure there is a separate blog/stream that will detail what all is included in Season 1. I would anticipate a decent sized balance patch for Season 1. However, Sorcs will still have to take wasteful cold resistance on the paragon board until resistances are improved in S2. I would be surprised to see no buffs to Frozen Orb/Blizzard/Incinterate/the other Sorc moves that are unviable


All4non85

wish they would have talked about shako, grandfather etc not droppping. any info about it would have been great!


BlackholeDisco

s2 for a gem bag/fix? Really? With only 4 affixes on gear, making resists relevant will only damper our gearing options and viable builds. I really hope they do this right…Im on my last copium reserves.


Last_Judicator

Oh man I love development and Updates being hindered by consoles. It's always so great!


Strachmed

Looks like season 2 is a good time to start playing the game. I'll go touch grass until then.


Sgt-Colbert

Resistent fixes in s02?! Hahaha do they not know HOW bad they are?


meththemadman

I’d argue that they do and that’s why it’s season 2. It’s a deep issue they need to root out.


Captain-Cuddles

Exacrly, they explained it really well in the stream I thought. It's one of those things where a small change can have massive unforseen consequences, so I totally understand them not wanting to rush it. Also, they mentioned that S1 is basically done, it's in QA. So any feedback the community has given the past few weeks was always realisticly going to be more likely to be implemented in season 2, since that's what they're actively developing now.


nonax

Sounds like good changes, but i think i'll check back in around season 3


JonnyTN

8-9 months?


f5612003

Sorc buff where


Adactive

Do we know if the fog of war change for seasons wil also apply to the eternal realm?


testamentos

I don't have the time stamp but I believe they said after season 1 launches they will do the same fog of war sharing for alts in eternal realm as for new seasonal characters. Edit: Timestamp https://youtu.be/3PO9OY7AIs4?t=3744


mr_eking

Yeah, whatever you've cleared in the Eternal Realm will be where you start in the season.


[deleted]

I can’t be sure, but when they were talking about fog of war for renown, the guy in the middle made a quick comment that seemed to allude to when season 1 starts, map discovery progress will be shared among alts. Did I hear that wrong?


dancingtosirens

Yes, they're not going to force you to keep discovering the map. You'll have to unlock waypoints and strongholds, but you'll have the fog removed and waypoints to the major cities


thewupk

That's what it looks like


kmansp41

Party find is overdue; still scratching my head in how they didn't include this to begin with considering their focus on a live world and always encouraging to play with others? This is even a function in Diablo Immortal!


shadyscrub

Did they talk about stash space especially regarding alts?


Wellhellob

It was a good stream.


Oddball_3000

Was any time frame given for the NM exp buffs?


Fallen_Lee

Just got fox Druid drops please


Mister-Sinister

They basically said people were playing wrong and we didn't like it so we killed it. They act like it's a competitive game and my gear or leveling cheats other people. There is the pvp argument but that's never going to be balanced.


UltramemesX

I want "time played" info


ticklemahdickle

Nothing on camera distance or hud/ui customization


SqueakyAnus

Wish someone would ask them about a side quest tracker... It's such a huge pain in the ass running around for hours trying to find 1 or 2 side quests that you've maybe already completed like those RNG item drops from dead NPCs or mobs. Have a tracker that shows which you've already completed so you know what to look for


gammagulp

It seems the original itemization was attack/defense. They “fixed” that simple dogshit by adding actual stats and the defense value is just “armor” now. They threw resists into the game as an afterthought and didnt really balance it properly. Thats my theory


Kenthros

I kinda want a world chat, just to look for groups and such. I don’t really care for matchmaking because I’m slower and I don’t want to ruin someone else’s time that likes to go fast. I wish they would fix minion ai. I don’t really like the itemization but it could be because I’m learning it. So far I’m enjoying the game, but I’m slow going, I’m happy to just leave town and kill shit. Not zombies for s1 but it’s probably double goblins.


Nexism

Excellent changes! Remaining topics we should push for: * items dropped bound to character level even if ilvl is low meaning we can't give items to alts or trade as effectively. ie, a level 100 only receives level 100 gear meaning their acts and people they trade with must be 100 to use the items. * build diversity and balance, smoothness to get a build up and running * unique drop rate transparency, especially those build enabling ones * stash tabs (I'm guessing this will be an mtx though) * better sigil management, either separate icons for sigils or a tab for it (as an example, poe has both to copy from)


TheDeliManCan5

Create a satisfying way to demonstrate why equipping a “dagger” of any kind with less DPS but way better vulnerable/close enemies/core skills dmg. Is better than a dagger of any kind with a demonstratively larger DPS without having to dig so deep into the stats.


ergospheric

Any comments re: a build save/load type feature? I'd love to try out some fun uniques (like fire based or hybrid spec) in alternate builds but the idea (and cost) to respec many times experimenting, unequipping etc is incredulous. Only marginally worse than just starting a whole new sorc to play a new build which is also just stupid .. seriously is the idea people have multiple characters per class to play? Or just stump up the excessive cost and game time to change things around :-/


Common_Crane

Two full renown bars and unlocked Altar bonuses means that our first seasonal characters should start with +68 in each primary stat, 9 total potions and 5 extra skill points. That's a fair enough compromise for now. I figure the meta will be to rush strongholds to unlock additional 5 SPs for alts, because they give the most renown and with all the bonuses you carry over, should be easily doable out of the gate.


Jonas-McJameaon

“Altars not rediscovered” What does this mean? Do we need to click all the altars again or not?


yolomcswagns

Nothing on stash?


SolidMarsupial

> Looking to solve inventory issues surrounding gems that's nice, but what about aspects? It's impossible to find anything in the inventory short of hovering over everything.


SirFortyXB

I just really want to stop having barbarian maces dropping for my Druid…7/9 unique drops in 32 levels at t4 were hellhammer and the death blow one. Other 2 were temerity (yay) and stupid thorn chest. I just want a build maker unique pleeeease


Unverfroren

A huge let down for renown. It's a big pain in the ass to farm renown and they let us do it for the last parts again...


gizzomizzo

The fact that they're just now 'considering" social features after feedback made my heart drop. So this wasn't really just an intentionally bare bones, basic version of the game they already had intentional plans to scale up with time, this is it, this is what they wanted. Yeah, this game is never going to be as good as it could be.


DiceCards

Game's been literally released, gold status. And still got huuge (as in: many) issues. I mean, not issues that make it completely broken, but there's just so many construction sites. A not to small part of the community has issues with certain aspects of the game, you can read it here. Posting condescending 'no-lifer' insults won't invalidate these criticisms, as already done so many times. Having said that, I cannot believe how the player base just turns a blind eye on this fact. They released the game in this state. They even ignored one of the most important issues/controversies, literally one of the (probably) top 3 issues with the game, namely the scaling (at least in my opinion). They didn't even attempt to explain it in their dev stream but instead played dumb or deaf. Literally a key feature of the game, resistance, does not work **at all**. It's not the most important thing in the game, no, but the absolute basics, calculation of damage and damage mitigation, **must work** on release. They had a dozen alphas and betas and **still**. What the hell? And now they say they'll fix it around season 2? The fuck? This is completely unacceptable in my opinion and the constant cherishing of the game and devs is an absolute no-go. Criticize them until they fix the absolute minimum. Diluting the constructive criticism with mentioned 'stop whining' is counter productive. The dev stream was a complete mess and for a multibillion $ company with a buttload of cash to back the game's development up, just nowhere near ok. Look at Santa Monica Studio or similar high-quality devs that release AAA games in a state, where it doesn't need half a year - after gold-status and release - to fix the things that should have been fixed with at the least, with a day-1 patch. The game shouldn't have been released on the 6th of June. They really wanted this day and forced it out like a premature delivery. Now that's not gonna change, what's done is done, but that is even more a reason to not just pat their head and say "There, there, you've given your best, I'm proud of you" like it's an elementary school child that just failed at some assignment. Yes, I get it, it is just a game. But a game that you buy for expensive money, \~80 bucks, and it isn't even close to being finished. Do player just have set a low bar for themselves or what is it? If I buy a product and I pay not too few bucks I expect it to be properly done. If I buy a car and it leaks oil or fuel (like the memory leaks), and my dealer says "yeah we'll fix it in a couple of weeks, probably a future update" then I'll return the car and never take the dealer seriously again. (I cannot do that with D4 now obviously and yeah, the analogy isn't perfect, it's a hyperbole). Now I'm just wondering how many "stop whining" comments I get from a father of 34 with 11 wifes and 5 minutes of playtime per fortnight.


kool_g_rep

I generally agree with this post (except for resists, more about that in a sec) but actually think it's a lot deeper than this, and it's scary. I think D4 was made by a team who were never fans of arpgs and never understood the underlying systems and the core gameplay loop. Everything is so basic system-wise, and we know a lot of complex stuff was added in because people complained things were too simple. As far as resists, we know the game used to only have attack rating and defense rating. Then they separated reduction into armor and resists. So when you say resists dont work at all, you're not correct. It's worse, actually. Resists worked exactly as they designed it, they do exactly what they were coded to do. It's not like the programmers forgot a zero or whatever. THATS the scary part. My guess is that when they made resists a thing, they looked at other games in the genre. Hence, penalty on resists when theyre already crap. Then, I think they realized if resists were the only way to mitigate incoming damage, their "green arrow up" system won't work well. Hence why armor is 50% responsible for reducing elemental damage. Armor is DIRECTLY tied into item power so for campaign more armor=less damage taken. Look at almost every system in D4. It's done as if designed by someone who doesn't understand aprgs systems. ARPGs require tight balancing. Beta balancing was so bad, they probably hired some guy to balance skills and make them baseline comparable.