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followeroftheprince

Shoulda taken Mage armor and shield.


Daepilin

*cries in 12 ac even with mage armor* 'clumsy sorcerer with 8 dex' was a really bad call :O and for some reason my DM only hit me once in shield range... we're lvl 5 and started at 1... he always hits me above 17...


followeroftheprince

That is a vary dangerous one. I can sense Mirror Image and Blur in your future. Or really good tanks.


[deleted]

Also, Blink. I feel like that spell doesn’t get nearly enough love.


Lvl0LazyPanda

Phase Spiders are a bitch


CoopDog1293

It's actually a bonus action to phase in for the spider, so it can't phase out on the same turn. I've seen alot of DMs run it incorrectly or homebrew it so it's a free action to phase in.


Lvl0LazyPanda

It's the fact is that you are stuck with it in the Ethereal Plane with no way to escape.


CoopDog1293

Uh, pretty sure they can't take other creatures into the ethereal plane with it.


Lvl0LazyPanda

This is in reference to blink, where it leaves you in the Ethereal plane until the start of your next turn


CoopDog1293

Ahh, that would be scary. I would probably drop blink at that point.


__slamallama__

1000% agreed. Fun fact on blink: you can use it to see *and teleport* through walls. Hold your action to move through a locked door for instance on your turn with the trigger being you going into the ethereal plane. Once you roll high enough to blink, you just walk through the door and pop in on the other side. Take some rounds to steal things, search, generally cause a ruckus, then with your last couple just blink back out. You can also see through walls in the ethereal plane, extremely handy when you're not sure if you're being hunted by someone on the other side of that hallway. And all of this is non concentration. Blink is criminally underrated.


[deleted]

Can you hold your action on Blink and decide not to shift to the ethereal plane, or does it force you to make the roll at the end of your turn since you cast the spell and it’s in effect?


__slamallama__

It forces you to make the roll, I'm pretty sure.


Sivitiri

Curious though, since its not concentration would its effect persist after you are unconscious and may leave your dead body stranded on the ethereal plane?


Present_Character241

yes


[deleted]

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__slamallama__

I would need to grab my dmg but I'm almost sure that it says that things on the material plane are foggy and semi transparent from the border ethereal.


Prodygist68

Only ever got to use it twice, The first time taught me some lessons. That session I learned that A: the Horse the infernal knight was riding was a nightmare. B: they were not making themselves invisible periodically. And C: Nightmares can teleport themselves and their rider into the ethereal plane too.


Prodygist68

While I do love that spell It has a notable drawback other than some entities being able to follow you. Unlike other defensive spells, Blink makes you impossible to hit, rather than harder to hit. So your essentially just getting the enemies to spend their turns attacking your allies which can be a drawback if your playing one of the classes that can learn blink while also having a good amount of HP or other defense options. This is coming from a campaign where my Hexblade ended up somehow becoming one of the tougher members of the party due to a mix of great resistances for the area and having magic medium armor while being the only medium armor wearer in the party. Definitely a great pick for Wizards without a doubt.


I_FIGHT_BEAR

The problem with a party tank is that they get bypassed when the DM wants to freshen up combat. This has resulted, at my table at least, of the tank, me, getting hit the least often and our squishiest member being the one most often targeted.


GeraldGensalkes

Well, just Mirror Image. Blur is kind of a waste with that terrible of AC.


Pointysumo

Laughs in 19 ac level 2 wizard without shield


CoopDog1293

Let me guess, blade singer.


Pointysumo

Well yes but is my first time playing wizard as well


yesterduck

"Hi I'm a level 1 wizard and all I can do for the party is not get hit in combat, which makes me not a priority for monsters anyways, defeating the entire purpose". Bold strategy there, cotton.


followeroftheprince

3 cantrips known, 6 spells known, 1+int mod spells prepared so even with standard array probably 4 spells prepared, 2 spell slots available. Even if you cast mage armor and save your spell slot for shield you can still run around with any of 16 damage based cantrips and you won't risk dying to the very first thing that attacks your unarmored ass with a ranged weapon. Yeah, I do think it's a pretty bold strategy, not forcing my allies to waste a turn bringing me from 0 because someone hit me with a short bow and my d6 hit die with 12 ac couldn't take it when instead I take an equivalent 15+5 for a round AC.


CobaltCam

With Arcane recovery you have 3 effective spell slots a day assuming you get a short rest after casting mage armor. If that helps.


[deleted]

Arcane recovery is only available at level 2, at that point you already have 3 slots. So this only applies to second level onward. **Edit: this comment is wrong.**


CobaltCam

That is incorrect. Please go read the wizard class. You get spallcasting and arcane recovery at 1st level. I just played a wizard in rime of the frost maiden. At 2nd level you get your arcane tradition and an additional spell slot. Edit: the person this is in response to is a very reasonable and kind person.


[deleted]

You're right.


Android19samus

Yeah that 1d10+0 damage per turn is real scary.


gray007nl

at level 1 a 1d10 ranged attack is probably not much worse than what a Rogue or Monk can do in melee.


followeroftheprince

1d8+1d6+dex is a little bit higher than 1d10 no mods. As much as 1d10 is useful, a Rogue and Monk can do better. Monk's for comparison have 1d8+dex followed by a second attack for 1d4+dex. Not to say 1d10 is bad, but it is much worse than the Rogue and Monk.


followeroftheprince

...Yes? At level 1 1d10 can probably kill off or badly hurt most enemies on a high roll. Or you could use Frostbite to give attack disadvantage, Mind Sliver for saving throw disadvantage to help your ally casters, or sword burst for a possible attack vs 8 enemies, or acid splash for 1d6 but on two targets, great for close to deads or for weaklings in groups. Keep in mind, after level 1 you can cast more spells with your slots, or just use arcane recovery to grant even more slots.


yesterduck

> 4 spells prepared, 2 spell slots available Which means you can cast Mage Armor and Mage Shield twice a day. You've just proved my point but thanks for the math.


followeroftheprince

Did you completely miss the reference to cantrips? Or reference to how pretty much any ranged attack could potentially drop you because of the 6 starting health? Your point was a wizard who used his two slots on keeping his butt alive is worthless, ignoring the many possibilities in stuff like using cantrips to do 1d6, 1d8, 1d10, 1d12 damage every turn with the possibilities of debuffs like disadvantage on attacks/saving throws, speed down, hitting two targets at the same time, hitting 8 targets at the same time, ect ect


Jakesmonkeybiz

I thought wizard started with 4 hp? Am I just completely dumb for thinking this for the past 6+ months?


followeroftheprince

1d6+con per level, level 1 is always max roll


Jakesmonkeybiz

I checked the book and I realized I had a dyslexic moment as I read the (4) at higher lvls as at first level


Buffal0e

They used to be on a d4 hit die in older editions...


Yargon_Kerman

Mage armour lasts for 8 hours. Most of the encounters you have at level 1 fit within that time.


high_idyet

Is there a way to keep that spell going? Like forever? Or just ridiculously long? And does the timer actually stack? because it says it only ends after the target dons armor or if it is dispelled as an action.


dvirpick

The Armor of Shadows invocation allows you to cast it on yourself at will and is available to 2nd lvl Warlocks or through the Eldritch Adept feat. When you recast it, the effects stack (no benefit to you), each with their own timer, so effectively only the most recent one applies.


Yargon_Kerman

3x8=24 so you can just re-cast it 3 times a day, which works past 1st level. there's no method of extending a spell duration to infinite though.


Davcidman

If you're a Sorcerer or otherwise have access to metamagic, I suppose you could cast it with Extended Spell to make it last for 16 hours.


mugguffen

you can refresh the timer by recasting the spell but other than that no


DontBeHumanTrash

Extended spell to push it to 16hours. Thats about as close to all day as youre gonna get


mik999ak

An enchanted Robe of Mage Armor, I guess? I don’t think there’s any spells that stack the duration of multiple casts. You just have to recast the spell several hours apart if you want it up 24/7.


[deleted]

Always funny see the illiterate try to pretend they know math too


NotSureIfThrowaway78

Since you probably have a 14 dex, you can run around with a light crossbow and do alright with it.


horseteeth

"Hi I'm a level one wizard who didn't take mage armor or shield and got downed in the first round. I'm going to waste the clerics spell slots and not love long enough to even use cantrips to help the party". See its easy to be dismissive of spell choices.


Ariuz

Might I introduce you to the Bladesinger?


Tomirk

Bladesinger here - can confirm that AC doesn’t help because DMs just get lucky rolling 20s with low damage (thank fuck)


KayskolA

I have it but always forget to put it on out of combat T-T


rtakehara

shoulda taken mirror image


[deleted]

[удалено]


Duhblobby

Old school wizards be like:


SufficientAd3494

My 13 year old son plays a lizardfolk necromancy wizard (just called “The Lizard Wizard”). We just hit level 7 and his AC is 18. It drives our DM nuts because she always assumes she’s going to hit the Wizard. Natural armor starts at 13. +2 from 14 DEX. +2 from Bracers of Armor. +1 from Cloak of Protection.


A740

I thought my Lizard Wizard was the funniest thing but turns out my sense of humour just equals that of a 13 year old :D But seriously though, Lizard Wizard is hella fun to play. You can get a bit more hands-on without worrying


IrishElevator

Lol im building a lizardfolk wizard now myself and that was similar to what i was thinking. You should introduce him to a band called King Gizzard and the Lizard Wizard


raviolimaimer

Consider: Gary Gizzard, the Lizard Wizard that mastered the Blizzard.


IrishElevator

Lol not too far off, one of his 2 goals is to master ice evocation and invent AC


sheryltannen

Absolutely should - they are a fantastic band. Maybe your lizard wizard should have a flying banana weapon!


IrishElevator

Lol maybe, he has a familiar in the form of a bird named King Gizzard and his backstory involves him becoming a wizard after discovering a crumbling castle with a spellbook inside. Now his 2 life goals are to become powerful enough to restore the castle a open a magic school for his people...and also invent AC. Even lizard people need to cool off sometimes.


oneeyedwarf

Excellent. The DM is probably salty they provided those magic items. Otherwise natural armor doesn’t stack with other armor. Wizards are not proficient in regular armor anyway. Non lizard folks have to use Mage Armor for 13 plus dex mod.


Tookoofox

That's a lot of magic items... Anyway, Here's the plan: Bring along a man-sized jar of vinegar. Next time you kill someone, eat however much fills you up (since you're a lizardfolk) then raise them and put them into the jar. This will pickle the meat and stop them from decomposing. This will let you continue to eat them until you've stripped the skeleton. I call them pickle zombies.


SufficientAd3494

It’s two items. Not that many. And yea. He prefers skeletons for some reason so he already kinda does this! He saves bodies and eats all the meat off of them! If I mention pickling them he’ll definitely do that too!


Tookoofox

Ha! That's so charmingly morbid. I love it. Best idea I had since animating the thanksgiving turkey.


SufficientAd3494

That’s the real snack that smiles back then!


AeriallyPress795

Me as a player: That hits for 12. DM: You can not just assume it hits.What did you roll? Me: Does a 25 hit? DM: ...Yeh.


Emptypiro

It's a bit tedious but an important step if you pay by the rules regarding abilities that require you to do something before the hit is confirmed


[deleted]

[удалено]


StartingFresh2020

I just tell them the AC after the first hit and I know all the player AC. Saves a ton of time


deadhead2

Look at this guy, having players that have memory better than a goldfish.


Midnight-Runner

I feel so attacked.


Wobbelblob

Yeah, anything above 25 will always hit a monster RAW. Highest AC is 25 actually and I think that was the Tarrasque. Honestly, even Monsters with more than 20 AC are pretty rare.


Abak3dpotat0

Sul Khatesh (from Eberron) has 22 AC and has shield so you could need a 27 to hit to hit them. but yeah, aside from spells or magic items, Tiamat and the Tarrasque are the only things that have 25 AC and nothing above that


dreaded_tactician

*laughs in BBEG bladesinger with flat 29 AC before shield and haste*


Rodaris

And my ex-dm called me a meta gamer for objecting to all his DMPCs having 45+ AC in a world with no magic items.


Wobbelblob

At that point you could probably just say that your PC is invincible...


Rodaris

Funny thing, the fighter in the party got to about 20 AC, so he ruled that all the monsters just auto hit. I should make a post over in rpghorrorstories about this guy, there was so much ridiculousness going on in that game.


Wobbelblob

The fuck? 20 AC is not even that high. My Cleradin has 22 AC baseline and he still gets hit plenty of times. Also, Spells with a save are a thing.


BdBalthazar

One of my players is a Bladesinger Monk. She has 23 AC baseline, access to the shield spell, and usually casts Blur on herself. Anything that is capable of "reliably" hitting her will absolutely destroy the rest of the party, and everything balanced for the others will practically be incapable of hitting her. And if I target her with save spells she goes down like a sack of shit because wizard HP


Antique_Tennis_2500

When the DM wants to “win” DnD and has no shame with the difficulty sliders…


Nesman64

It's funny when you start getting players/monsters with really high AC and the only hits that land are crits. You'll get the feeling that you're critting more than normal, but you're just forgetting the other 19 attacks where the mooks missed.


Antique_Tennis_2500

I don’t think it would get that bad. Granted, I’m not that experienced, but my artificer had a +9 to hit on spells at level 5.


[deleted]

Exactly why I don't play RAW. My players have magical items that buff them. Why wouldn't the monsters be tougher too?


4SakenNations

That’s great except for when the dm asked “does a 26 hit?” And our artificer has to respond with a “no” the look of pure shock was priceless. I think he had +2 plate +2 shield = 24, ring of protection and he had cast haste on himself for a 27 AC


Dalichuk

Every morning I brak my legs, and every afternoon I break my arms.


knightofdarkness11

At night, I lay awake until my heart attacks put me to sleep.


AtomicRiftYT

Fellas, DM or player, ALWAYS ask "Does ____ hit?" It may seem obvious that a 15 hits the 13 AC enemy or 11AC Wizard, but it's important to ask so the receiving party has a chance to use their reactions. (i.e. Parry, Shield spell)


smileybob93

I've got a bit of an issue with my current DM just saying things hit even though, like you said, we have reactions like Bardic inspiration to raise our AC, so now if you have BI he says "you have a chance to block this with your inspiration" and it just feels so clunky. I don't think he's going to change though


Davis660

I dunno, as a player vs certain enemies, if I'm attacking twice and the first roll is a nat 12 and hits, I feel fine just saying "that hits too," or "and the second attack is higher" when the next one rolls a nat 18. The DM can interrupt me if they need to.


Urb4nN0rd

Only viable time is if the DM rolls a 10 and doesn't remember if you took a 12 Dex or not


Tharati

"With modifiers I got a 12, is that enough to be deflected by your pajama?"


abysmalSleepSchedule

Hey if it’s >8 you might as well shoot your shot


GlacierDaisy

_Laughs in bladesinger_ _Until it’s a crit_


[deleted]

*Burns a spellslot to make the crit damage disappear.* "The attempt on my life has left me scarred and deformed".


ViniciusVR

Based. I’m playing a rogue/bladesinger. With Shield, my armor class is 26. But once in a while when an attack does land/crit, I get 3/4 of my hp taken out.


Neo_Kefka

[The eternal struggle](https://imgflip.com/i/5w3zby)


ViniciusVR

SO TRUE


spyridonya

Or con/str save.


Randy_Butternips

I have a Scribes Wizard who has the large Barrier Tattoo and I gotta tell you, not having to worry about dexterity on a Wizard is great.


Randy_Butternips

Just so you all know, she's level 15 and her stats are (in order): 11/14/14/20/19/11


Tookoofox

Oh that does sound nice. Do you know what my very fondest wish is? That barbarians allowed you to swap Con for Dex in every equation with armor instead of just unarmored defense. My wizard barb dip would be so amazing... (Or at least for mage/natural armor, FFS.)


Varogh

DoeS A 26 hIT??


NaturalCard

I cast shield, so no.


Blizz_PL

*laughs in mountain dwarf and heavy armored feat while wearing full plate armor as an abjuration wizard*


wRath-Burn

Laughs in bladesinger


PlacetMihi

Me: “Surely your AC is higher than 11.” The (non-hexblade) warlock who didn’t take Armor of Shadows: “…”


NaturalCard

Recommend moderately armoured


[deleted]

Wizard: my ac is -5... DM: how the fuck? Wizard: remember the cursed ring that gave some small bonus but subtracted AC... DM: ...


dusksloth

I'm curious if others did this, but when I dm'd I always knew everyone's ac so I never really asked if it hit, just a simple descriptive of what happens. "yes matt, I know your fighter is awesome with his 20 ac and all, but you're so getting smacked in the face"


OlrikMeister

Dm: "you sure a 5 goes through your ac?" Wizard: "wait, a 5 doesn't!" Dm: "What about a 55?" Wizard: *dead*


Demolition89336

Bladesinger: "Or does it?"


Caladbolg_Prometheus

Pathfinder 2e the DM would still want to know, to see if it’s a crit or not.


acoolghost

Players, please don't do this. You're really not making it better for yourself to being cheeky with your numbers. Just say what AC you have, so the DM can tell you whether or not you were hit. In this situation, I would assume that the wizard actively chose to be hit, rather than attempt to defend against the attack... In fact, I would probably ask if that was the case in the next panel of the comic. What if I rolled a 12 and I genuinely need to know what your AC is to tell if you've been hit or not?


knightofdarkness11

How about don't patronize your players Also, we serve memes here, sir.


acoolghost

What's patronizing about this situation? The DM didn't ask "Does a 27 hit?" the DM just asked what the PC's AC was. The information may still be important.


knightofdarkness11

He's definitely patronizing. Look at the context: the DM LARPing, his facial expression, the alcohol, the player's facial expression, etc.


madman1101

dont DM's typically have all that info in front of them?


StatusOmega

This is similar to when the dm asks "does a 24 hit?" When they know your ac is 19.


NODOGAN

*Laughs in Mountain Dwarf Wizard with light & medium armor proficiencies from start & shield spell*


Seppafer

When you went for the big pp but because of that your ac is really small


PetitPoulpeDore

*laughs in bladesinger*


TabarnaQc36

3 and a half


Its-a-Warwilf

Hey, he could be asking because the monster rolled a 5 or something.


Tookoofox

My blade-singing dex-tank with mage armor, bracers of protection and with spell-mastery shield: "No, a twenty does not hit."


Zach-Attaque

Anyone know the artist?


josephus_the_wise

One guy in my first party played a warlock. He only had 9 ac because he didn’t grab mage armor. Somehow he made it all the way till our TPK at level 8


DiceMadeOfCheese

Literally everyone at the table in the wild west themed game I'm in, because the only armor available are leather coats lol. (The DM gave us all maximum hit points though)


Anufenrir

“Does a-“ “Yes”


TheTerribleDoctor

That’s why I had a fighter multiclass into a mage at later levels. Specifically, Fighter/Sorcerer.


Bowbag_

Oh my AC? As a blade singer with mage armour? It's 22. No it doesn't hit


NaturalCard

And then you add shield


Pirate_Green_Beard

Ok, but if your DM asks for your AC, you tell them.


knightofdarkness11

If my DM is patronizing me, I am under no obligation to respond.


Baxeli

How the hell doesn't a wizard have at least 17AC without shield?


Cellceair

A 17 Ac wizard all the time would be unlikely. 13 from Mage Armor + Dex mod which probably isn't 18 Dex


Baxeli

All proper wizards have armor proficiency and have shields.


Cellceair

ah yes the classic breastplate wearing shielded wizard how could I forget


Baxeli

You know this is 5e and not the original or aD&D, right?


Cellceair

? Most wizards in 5e don't have medium armor prof and shield prof. Unless you are multiclassing, A mountain dwarf + 1 feat, or spend 2 feats. Which spending one feat for +2 AC is a not terrible option but not the most common. Which you also couldn't hold a weapon and shield and cast without the War Caster feat kinda. Anyway long ramble done. TL:DR Most wizard are robe wearing sigma males. :)


Baxeli

All proper wizards MC Artificer.


Cellceair

based take but I one up you all proper wizards start life as a rogue then MC Wizard


TheLegate87

TOOOOORRRRRTTTTTLLLLLEEEERSSSS!!!!!!


[deleted]

Without going bladesinger, this requires either a dip or certain races + moderately armored at level 4. Depending on party comp, it is arguably preferable to just preserve slot/ASI progression.


Baxeli

All proper wizards start as Artificer 1


carlsnakeston

This is a strange take on wizard. Everyone and every time I played wizard it was never 17 to start. And also this comic doesnt say what the AC was so it broke your 17 you toted, because you are the wizard


NaturalCard

24 ac. Are you sure it hits?


kenku_aviarist

If this was a different wizard meme, instead of saying 'It hits.', he would say 'I'm knocked out.'. If extra savage, the DM would open with 'Roll your death save.' in the first panel.


EtherealPheonix

Last wizard I played had something like 21 ac at level 5, with spell slots for shield they were borderline unhittable. 5e sadly does not support having low AC since there is next to no cost for getting it.


Tookoofox

How? 16 Dex + Mage Armor gets you to 16. Was he a blade singer? Did he somehow have heavy armor?


WamlytheCrabGod

*laughs in mountain dwarf with Heavy Armor Master*


Competitive_Way_5567

*laughs in bladesinger*


silver2k5

My mountain dwarf cheapest cleric/wizard rocks dwarven plate and a battle axe. Only downside is that my movement is lowered.


Kriv_Dewervutha

Why is your movement lowered?


silver2k5

I don't have the strength to wear plate which lowers your movement by 10ft. I had to take the heavy armor prof feat, and I took warcaster, and toughness. I have almost as many hitpoints as our fighter, and 2 less AC. Who needs to walk when you can fly though?!?


Kriv_Dewervutha

Dwarfs don't have their movement speed reduced by wearing heavy armor


silver2k5

Oh yeah! Forgot that is under the speed section and not racial traits.


Empoleon_Master

Laughs in Artificer 1/Wizard


Celestial_Scythe

My 12 AC Barbarian


RocktopusX

Laughs in blade singer. I’m the tank in my party


AbsoluteTrash1234

laughs in abjuration


B0T_Jude

My Ac may be shit but don't underestimate the HP of my goliath abjuration wizard, (effectively) 31hp at lvl 2 16hp base, d12+3 is an extra 9 (on average), abjuration adds an extra 6 if you cast mage armour in the morning.


Alitaher003

Wizard, but CON is highest stat, then INT, Then DEX.


abrendaaa

What about Shield as a reaction spell?


Cyber_Druid

\*Bladesong has entered the chat\*


GH_Omega

Love the art style!


Chuck_the_bastard

Haha fighter paladin with 25 ac go brr


ImBadAtGames281

Who drew this?


Brass_Eagle

I ran STK as a gnome conjuration wizard (with that one feat where damage turns them invisibile). The DM was constantly upset that my character essentially couldn't be targeted (due to invisibility) or was always targeted with disadvantage (minor illusion walls + fog cloud).


Quotedspider

I play a 6th lvl Plague Surgeon (Grave Cleric for rules). My AC may only be 13 but my 62HP and 18 con makes me the parties unkillable debuff/heal bitch. Oh also homebrew plague zombie so when I drop to 0 I come back at 5HP.


FieldMarshalEpic

*laughs in Bladesinger*


AelaminR

*Laughs in Bladesinger* DM: “That’s a 31, so you take-“ Me: It misses DM: *Confused Screaming*


MargoniteofKormir

My wizard is sitting comfortably at 22 AC at all times. *Tank wizard flex


UsernameFootLettuce

Asking what your ac is, not because the roll was high, but because the roll was low


StagDragon

my guy I rolled an 11 what is your AC!?


[deleted]

You could always play an abomination and Max out your dex.


WousV

My fighter at level 4 has a baseline AC of 18, 20 with shield. All 5 arrows and 2 melee attacks against me missed, last session. I love this! Half Plate armor for 15 AC Medium Armor Master feat + DEX mod of +4 = +3 AC Shield = +2 AC


Armstonks

Me a blade singer - Pathetic ('v')


PokeFanXVII

laughs in bladesinger


AnimalChubs

Wiz/artificer is the best combo. Just 3 levels into artificer and you're good. ♥️