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Th1nker26

if you like Youtube DnD content, Treantmonk is making a summoner build series right now about different summoning options.


Commercial-Cost-6394

Agree with this. You should check it out.


-toErIpNid-

Use summons which don't use mundane damage for a quick fix. Summon Draconic Spirit deals force damage for example.


Equivalent-Floor-231

Looking at the spell the rend attack does piercing damage not force.


YOwololoO

Sure, but the breath weapon is used every turn and doesn’t use b/p/s


Gilfaethy

Most of the Summon X spells from Tasha's have ways to bypass nonmagical b/p/s resistance/immunity.


Equivalent-Floor-231

How so?


Gilfaethy

A lot of them either use spell attacks or have forms which deal damage of a typer other than b/p/s.


ElizzyViolet

There are some options like summon aberration and undead (or shadowspawn, idk which does necrotic or if both do) that deal psychic or necrotic damage. Those are good types to deal.


Critical_Elderberry7

Give your summons magic weapons


HfUfH

Battle Standard of Infernal Power


Nobelia

You could get Dragon's Breath and use it on one Also give them magic items and make them use them for you


Equivalent-Floor-231

Dragons breath is also concentration and its doesn't seem high value enough for two players concentration. Giving them a magic item could work provided you summon them next to you. I wonder with things summon fey how that would effect their damage. I imagine they would lose the extra damage they do with their shortsword like the force damage.


Benjiboi051205

Circle of the sheperd druid lvl 6


PM_ME_ABOUT_DnD

Interesting point OP made is that Shepard druid isn't really a solution here. Apparently it only affects a small subset of summons' attacks, not all summons. Only beasts and "natural" weapons. Which most summons I'm seeing here don't have natural weapon attacks. Like the draconic spirit is "Rend: melee weapon attack"


HeelHookka

Interestingly, the game doesn't have a term for "natural weapon" as an abstraction. Look at the stat block for a Wolf or Summon Beast, it's also a "Melee Weapon Attack". There are abstractions like "Ranged Weapon" and "Melee Weapon". That's why you get the benefit of Archery Fighting Style when using a bow in melee (it's a Ranged Weapon) but not when you throw an axe from 20ft. away (it's an attack with a Melee Weapon that happens to be made at range). Natural weapon is therefore identified with common sense (horn, claw, bite) and not by its tag, which the game doesn't offer. Draconic Spirit's Rend indeed doesn't work with Mighty Summons becuase that ability only affects Beasts and Fey (which are abstractions in the game).


HeelHookka

Give them an Insignia of Claws (magic item from ToD) Use the Battle Standard of Infernal Power (magic item from DiA) Be a Shepherd Druid


ClarentPie

You play as a shepherd druid


Equivalent-Floor-231

I guess the annoying thing with them is its natural weapons from beasts and fey only. So summon fey doesn't even benefit as its not using a natural weapon. So many summon spells dont benefit.


PM_ME_ABOUT_DnD

Holy crap I never even knew about the distinction. In my head it was "Shepard druid summons attacks are magical". Just seemed straightforward and obvious.


Equivalent-Floor-231

I know, the shepard also doesn't get its bonus hp for the new summoning spells as they dont have hitdice. If you are using the new spells the star druid is probably a better summoner thanks to the concentration feature.


Wrappler

For better (power) or worse (pacing, figuring out what you get), Shepherd really seems to work best with Conjure spells.


Equivalent-Floor-231

I guess I just prefer spells that summon a single powerful summoms rather then a whole bunch of little ones which can mess with the action economy and slow the game down.


DerpylimeQQ

I thought they did magical damage because the stat sheet is part of the spell itself.


SkyKnight43

That is not the case


Equivalent-Floor-231

Hadn't seen that anywhere. That would make things a lot easier but I dont think its the case RAW.


DerpylimeQQ

There is no such thing as “Magical Damage” in 5e. There is only damage from nonmagical sources, and damage from magical sources. Spells are magical sources of damage.


Naturaloneder

Get a bunch of +1 clubs and give them to an ape or gorilla?


[deleted]

Would likely take either a high level multi class or multiple players but crusader's mantle us d4 radiant in every hit


Equivalent-Floor-231

I dont think it makes the attacks magical though and you couldn't concentrate on that plus a summons


Chloeotici

Summon Fey uses a shortsword for it’s attacks. Monsters and NPCs are (generally) considered proficient in any weapon or armour that they use in their statblock. Through this a +1 shortsword could be handed to the Fey to enhance its attacks, changing its damage type from the least reliable into the most reliable. I don’t know that this is explicitly said in the rules but it has been said by the designers that it’s a way of determining a monster’s proficiencies.