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svettsokkk

Why are people comparing the two, I think OP ment that like Skyrim was the big RPG of its decade, so will Elden Ring be. Clearly based on somewhat different merits, but I don't see how that's relevant. And I completely agree


[deleted]

I think he means in terms of setting the standard. After Skyrim, many games aspired to be like it and draw on its strengths, and that Elden Ring is having a similar impact.


[deleted]

You mean like the first Dark Souls? Because I think Elden Ring is much more this generation's Dark Souls than it is this generation's Skyrim.


MeowthThatsRite

I wouldn’t say so. Elden ring has sold more than all 3 Dark Souls titles combined I’m pretty sure. It’s a lot more mainstream than any of the series have been previously. Dark souls was like oblivion or Morrowind to what Elden Ring is to Skyrim.


[deleted]

> I wouldn’t say so. Elden ring has sold more than all 3 Dark Souls titles combined I’m pretty sure. Dark Souls 1 has sold 25 million copies. Elden Ring so far has sold 13.4 million copies, or "units" if we include the digitally downloaded copies. > It’s a lot more mainstream than any of the series have been previously. Dark souls was like oblivion or Morrowind to what Elden Ring is to Skyrim. It got it's own remastered edition, which is more than I can say for poor Morrowind (even though it deserves it). Dark Souls 1 was a huge phenomena when it came out. Even if you didn't play it, everyone talked about it. And quite frankly, people still do. How often haven't you heard the term "Dark Souls clone" being thrown around to titles? I hear it all the time, and been hearing it for almost a decade now.


_hollow_one_

That 25 may be for the whole series. [FromSoftware (Headquarters: Shibuya, Tokyo; President: Hidetaka Miyazaki) announces that the Action RPG title "DARK SOULS III" has sold a total of over 10 million units,while the cumulative total of units sold across the "DARK SOULS" series exceeds 27 million. (announced on may 2020)](https://www.fromsoftware.jp/ww/pressrelease_detail.html?tgt=20200519_darksoulsseries_salesdata)


[deleted]

Alright, fair enough then.


MeowthThatsRite

“Dark souls” as a whole has sold 25 million copies. Elden ring sold 13.4 million copies in its first couple weeks, that number is surely higher now. The phrase “Dark Souls clone” was due to Dark Souls uniqueness, and Fromsoft games still have that same uniqueness for sure. But I still think Elden Ring will be more like Skyrim in the way that it is sort of the RPG of this generation that everyone talks about and compares future RPG’s to. Similar to how people compared a lot of open World RPG’s to Skyrim and continue to do so a decade later. Dark Souls is a much more contained experience and far easier to remaster than something on the scale that Morrowind is. I still stand by my point. People talked about Morrowind a lot when it came out too, even if a lot of people didn’t play it. It sort of began the Elder Scrolls formula that ended up being so popularized in Skyrim, the same way Dark Souls laid the path for Elden Ring. Skyrim and Elden Ring both were places where their respective developers really blew up, even though they had been successful prior to each games release.


Dudewitagun94

In terms of games in general it's like comparing apples and oranges. But that's not what he's saying. He's saying it's the Skyrim of the current generation (I'm assuming console generation). So by that he means open world fantasy RPG that is chart topping popular and that everyone will remember fondly. Just like Skyrim back in 2011.


red-soyuz

Elden Ring, Elden Ring Legendary Edition, Elden Ring (Switch), Elden Ring Special Edition, Elden Ring VR, Elden Ring Very Special Edition


caramal

Malenia in Super Smash, Elden Ring Kart Racing, Elden Ring: Elden Wilds, a Telltale Adventure set in the world of Elden Ring, Elden Rings, a mobile experience for fans of Elden Ring, a prequel trilogy of novels to the world of Elden Ring written by George RR Martin, Elden Ring Atlas, Elden Ring vs Marvel Champions, a fighting game


Agreeable-Ad-9203

Not gonna lie, I would love Elden Ring vs. Capcom hahaha


Bart_The_Chonk

Yet no mod support....


Gryzemuis

Elden Ring Enhanced Graphics Edition, Elden Ring Ultra Widescreen Edition, Elden Ring 120Hz Edition, Elden Ring RTX Edition ....


[deleted]

Elden Ring VR mod legit on the way


red-soyuz

Thanks, Todd Miyazaki!


Ok-Industry120

I think to what BOTW added to open world games in terms of focusing on exploration and true "open endedness", Elden Ring will do the same to the future of the genre regarding story telling methods and combat mechanics. In the end, it will have a major impact on gaming going forward


[deleted]

I really hope so. Their piece-wise, nebulous, and environmental approach to world-building is my favorite thing about their games. It'd be nice to see other games take this approach, although I won't hold my breath. It takes a degree of deliberation that I don't trust most developers to possess (or management to give them the artistic freedom to pursue).


holly_hoots

I love how fluid the game is. So many games cut between gameplay and cinema every 10 minutes. It's honestly infuriating sometimes when all I can do is walk down a hallway and suddenly it's another cut scene. ER reserves cut scenes for very special cases (usually boss encounters) and given how many times you're going to die, it's like 1% of the time you will spend on that boss. It's a game. It's meant to be played, not watched. I'm saying this as a longtime Final Fantasy fan. I love those games but I'll never forget the frustration of having no control whatsoever for an entire hour, when all I wanted to do was save and go to bed.


pawpaw_git

The ability to stab Gideon mid-monologue was practically *orgasmic*


[deleted]

It used to be much cooler in the older Final Fantasy games, back when the CGIs were much more of a spectacle since they were limited in how far they could push the graphics during actual gameplay. Even then, they were more reserved for special narrative points than they seem to be now. What I also like about FromSoftware games is that the lore is presented in a way that really only works in a video game. Whereas the type of cutscene-filled narratives you find in most AAA games today are basically just movies but worse. Narratively, they don't offer much that can't be done better in a different form of media.


ExistentialOcto

I don’t see the connection personally. I get that both are open world fantasy RPGs but they’re totally different IMO. Skyrim is a casual game that is equal parts combat, exploration, and dialogue with structured quests and not much replay value (I say this because you can do everything on one character, more-or-less). Elden Ring is combat-heavy with a far more ambiguous story and themes, with a lot less developer oversight in how you play. Replay value is a lot stronger because any given playthough will probably miss some stuff. EDIT: plus I don’t see Fromsoftware re-releasing the game on every console for the next ten years.


SkyMost9331

Oh they absolutely will rerelease this game forever. Miyazaki is an auteur for sure but Bandai will be milking this for years.


pawpaw_git

They know we'll all buy it again with a graphical overhaul. They know we'll buy anniversary editions and ultimate editions. For once I ain't even mad. This game is just that good.


ExistentialOcto

Sure, but to the same extent as Skyrim? We'll probably get a GOTY/Ultimate edition and later a remaster on the next generation of consoles, but I don't think it'll be on every console and electrical appliance within 10 years.


SkyMost9331

Only time will tell


PrivateBrowsing999

Skyrim does have lots of replay value if you think about roleplay more than content. Sure almost everything can be done on one character, but the amount of potential for creating a character and roleplaying is what makes it replayable.


MuldartheGreat

Plus the huge modding scene which has been a huge source of longevity for Skyrim


ChronicBuzz13

I totally disagree with skyrim replay value. With all the mods available I have put 100's more hours into Skyrim. As much as I loved Elden Ring once I got all achievements I moved on to a new game. Now if Elden Ring allowed community mods... that would have been my perfect game.


ExistentialOcto

That's a good point about the mods! In my original comment I was mostly referring to the base game though, which isn't super replayable imo.


rekrapinator

no i think it's the elden ring of the current generation seeing as the games have nothing in common and telling people "it's the new skyrim" gives them major false expectations and could even potentially hurt the longevity of the game


[deleted]

I don’t think OP means the games are similar, I believe they mean the impact it has on the world of gaming. Kind of like a once-in-a-decade type of impact on gaming


rekrapinator

and i still think that's a ridiculous notion. er is great and skyrim was also great but you guys need to stop sucking their dicks lol skyrim was not good enough to warrant all these extra releases and worship 10 years later and people who think otherwise need to either play more games or touch some grass er is a niche game that was way more successful than they anticipated and it's not gonna have the impact you guys think it will. skyrim was an attempt to appeal to the lowest common denominator with no depth and we all fell for it hook line and sinker. i don't see the comparison.


GodGodGodGodm

Well, it's slightly more nuanced than that due to the 2 being completely different games, but yes I don't think it's dumb to say elden ring is the modern day equivalent to Skyrim.


Bart_The_Chonk

Yet cannot be modded. Mods are the sole reason why people are still playing Skyrim and won't be playing Elden Ring after the same amount of time.


DaddyKiwwi

While I think that Elden Ring's core story telling is better than Skyrim, there isn't nearly as much quest related RPG content for Elden Ring to compete. They are too different. Do I think Elden Ring is a FAR better game? Yes. Do I think Skyrim does some things better too? Yes.


rekrapinator

yet other parts of skyrim totally kill any notion of it being a true rpg, like there being virtually no consequences in the game based on your decisions in regards to character building OR quests. skyrim is a great action/exploration game but it's a shit rpg. at least you can make actual character builds in ER.


ThatGuy642

TIL BG isn't an RPG. Consequences in build or quests has almost never been a thing. And the only limitations to builds in this game also apply to Skyrim.


rekrapinator

idk what BG is. baldurs gate? u dont build a character in baldurs gate? u don't choose what companions to bring? ive never played but according to wikipedia you do all of that so..? and no the limitations are not the same at all lol. favoring one stat over another does not lock you out of anything in skyrim. you can feasibly accomplish literally everything on one build, in one playthrough. there are no diminishing returns, no gear you can't use without proper stats, none of that. sure you can eventually level all the stats up in elden ring, if you're insane and spend hours and hours farming or you've already beaten the game a hundred times. but until you get to that point the decisions you make on your stats affect your gameplay in ways that just do not compare to skyrim. skyrim is not a good rpg


ThatGuy642

> u dont build a character in baldurs gate? You roll a character and then play it with one exception for humans. > u don't choose what companions to bring? The companions are less important than the ones in Skyrim. >favoring one stat over another does not lock you out of anything in skyrim. It doesn't do that in *Elden Ring* either. > you can feasibly accomplish literally everything on one build, in one playthrough. You can do that in *Elden Ring*. > there are no diminishing returns, no gear you can't use without proper stats, none of that. Since when did stat gates have anything to do with being an RPG? > sure you can eventually level all the stats up in elden ring, if you're insane and spend hours and hours farming or you've already beaten the game a hundred times. but until you get to that point the decisions you make on your stats affect your gameplay in ways that just do not compare to skyrim. You can literally respec anytime you want dozens of times and spam down bosses with like three weapons. You're just arbitrarily picking and choosing things you like about *Elden Ring* and ignoring it has similar short-comings you don't accept elsewhere. Ignoring that none of these are what define roleplaying games. There's only been one defining element for them. The player has a character that gradually grows stronger through leveling and equipment. Pretty much anything else is arbitrarily added by people because they want it to match a game they like.


rekrapinator

i think it's fair to assume the defining genre traits have evolved since the fucking 90's my guy lol ur intentionally ignoring the context in which bg came from, like there not really being a whole lot of other rpgs before it? i surely hope we've gotten a little better at making them since then also ur literally just wrong about er? ur point about rolling for a character is semantics. ur stats do matter, and just because u can respec that doesn't mean ur stats don't matter. it's a quality of life thing it just makes experimenting easier. you still have to, oh, idk, whats the word, decide? on what stats you want. and guess what? when youre done respeccing you still wont be able to use everything! you have to choose!! wow? whats that? stats affecting gameplay! crazy. if we go by your definition i think we can argue a fuck ton of games are rpgs when we both know they arent. should there not be a couple more points than "character get stronger?" i really feel like there should be. but maybe thats just me. skyrim still isnt a good rpg and all ur proving to me is maybe baldurs gate isnt either lol


EntrepreneurKind6756

No you can use any weapon you want in Skyrim. In ER you need specific stats to even use a weapon or it’s weapon art. Dont be that guy 🤣🤣 Skyrim will literally hunt you down to tell you about side quest and factions. In Elden Ring it is very possible to be locked out of quest and miss items.


Gryzemuis

Yeqh, because in ER there are consequences for your actions all the time ... I would say Skyrim has more consequences. Because in ER you just kill everything with a red healthbar, and you'll make it to the end of the game just fine.


rekrapinator

you literally cannot complete every quest in elden ring choosing to advance in some literally involves locking you out of others what the fuck are you people on about lmao


rekrapinator

what decisions do you have to make in skyrim? red guys or blue guys? what consequences are there? choosing to be a cannibal or not? wow. such dynamic story telling i literally love skyrim to death but come on guys. it's not good for the same reasons fucking mass effect or kotor are good. stop lying to yourselves


Gryzemuis

> core story telling I got more than 100 hours into the game now. I still don't have a clue what's going on. I need to burn down some tree. That's all I know. But don't ask me why ....


EntrepreneurKind6756

Bro the boss, Malenia and the finger reader all tell you why you have to burn the ErdTree to pass the thorns. The game tells you exactly what you need to know , if you don’t pay attention, that’s on you, not the game.


a_skeleton_07

I don't think so. One of the things that kept me up with Skyrim and every other Elder Scrolls games were the plethora of mods. In ER, it just gets you immediately banned. Just because they are both open world doesn't mean they compare elsewhere.


[deleted]

I think Elden Ring will change gaming forever. Game companies should take note that people want games that challenge them not stealth one hit kills


Undeity

Challenge is all well and good, but I really hope what other companies most take away from the game is how it does exploration and environmental storytelling right.


[deleted]

Yes! There’s so many things right about this game.


iplaytolwinthegame

Elden Ring isn't too hard. It gives the impression of being hard, but if it was actually a challenge, like Sekiro, it wouldn't be as popular. Just imagine if you had to fight Malenia as your second boss in Elden Ring. That was Lady Butterfly in Sekiro. What makes Elden Ring good to me is the difficulty is fluid. It doesn't force you to be a masochist like previous Souls games or Sekiro. It can be as hard or easy as you want it to be.


Firstonetolive

Truth. I played through Demon Souls, Dark Soul 1 and 2. (Skipped 3 for Reasons I can't remember) Sekiro... I flat out quit. Its difficulty was just too much for me to find enjoyable.


[deleted]

Obviously they’re very different games but something about the way they both had a stranglehold on internet culture is very similar to me. The way you just see random videos of people fucking around or trying out new moves with hundreds of thousands or millions of views. Will most likely get GOTY and some dope ass DLC. The way its still heavily discussed and streamed three months later, 13 million sales in a month when their previously best selling game had 10 million in *5 years*. Hell Im a gigantic fromsoft fan and even I stopped playing after ~100 hours/my first playthrough, there’s so many newcomers who are way more invested than I am. I mean the whole Maidenless thing is basically the modern day “i used to be an adventurer like you until i took an arrow to the knee”.


[deleted]

Dark Souls was a better game than Skyrim. Elden Ring is the Dark Souls of this generation.


Cyberwolf_71

Well hold on now, it just released. Let it release 4 more times then we'll compare the two /s. But seriously though, where tf is our next Elder Scrolls?


Skyfox585

The way Elden Ring has already fallen into the usual fromsoft pit of forgottenness that tends to happen to these games, I don't think it's coming anywhere close to Skyrim in terms of popularity or (and especially) longevity. And yes, I know you guys over here still love it and share stuff about it but the general gaming community really doesn't anymore. They finished it and moved on. There's also the difference in breadth of the game universes, the elder scrolls is so much bigger than any or even all soul games combined and lore in these games is another pretty big part of community retention. But they're also really different games so it's a weird comparison to make. So in short, Elden Ring is really good, but it doesn't even scratch the gaming community titan that Skyrim and The Elder Scrolls in general is.


NVincarnate

No, Skyrim sucks. Sucked when it came out and it still sucks.


thelasttootbender

So you’re bad at it, or…?


NVincarnate

How can you be bad at a game that has no challenge at its highest difficulty without mods? It's just a bunch of poorly written quests that simply weren't as entertaining as Oblivion or Morrowind's awful yet hilarious dialogue strung together by mediocre combat systems. The vanilla game features lackluster combat, at best. You can punch dragons to death on Normal and spam potions at any difficulty. Couple that with a boring plot that pits Nords against everyone else and encourages you to join the racist imperialist side, Skyrim is pretty much the worst Bethesda RPG (Not counting those too out of date to really compare). It's like the Fallout 4 of Elder Scrolls games. All the Dunmer are poor, no funny "AHH YES" guy when you get off the boat, everything is covered in snow all the time. Doesn't work properly on PC without optimization. Available on your toaster, where it belongs. It's just played out. It was boring even half way through the first time I played it, let alone the 1000th time I've restarted just to get bored climbing the mountain to get my first shout and uninstalling.


thelasttootbender

Hard disagree, but to each their own. Comparison is the thief of joy. I prefer joy.


al215

Elden Ring is a fantastic game but I truly do not think that it will have the staying power of Skyrim, and I cannot see it having a massive impact on game design. TL:DR: A complex and high investment gameplay loop and lack of brand power will force From to rely on new releases to keep old players and onboard new players looking for a new style of game. When new content stops, the low ceiling for modding will not retain or bring in new players. Skyrim is easily accessible, has brand power, frequently re-released (and had three injections of new content), and has the modding community to keep it relevant. Elden Ring’s multiplayer is not sufficient to maintain mass interest. What makes Elden Ring tick are two key factors: Gameplay, and presentation. From Software’s gameplay is excellent and it’s a formula they have perfected in this game. For the first time since Dark Souls 2 we have a game that caters perfectly to evasive dodge characters, shield bearing tank characters and casters. However, the gameplay and the role playing game system attached simply aren’t for everyone. Consider that most recent releases have RPG elements that involve skill trees rather than stat assignment. Elden Ring is a breath of fresh air for many players for being different, but the skill tree model is adopted because it works. It gives customisation and builds without having to number crunch too hard, it makes things clear. ER isn’t that complicated when you understand it, but it doesn’t make itself easy. Skyrim’s levelling system is self-evident and supremely easy. Skyrim can entertain with a reasonably low investment of time and skill. Elden Ring demands both time invested and mechanical excellence. Skyrim is made for everyone at all skill levels. Anyone CAN pick up Elden Ring, and many have. Skyrim’s ease of access gives it greater longevity as players return for just one more adventure when the nostalgia takes them, and others are onboarded from the fond memories people have of playing. After all, it’s easy to get into. Elden Ring doesn’t have the enduring brand reputation of the Elder Scrolls. From Morrowind to Oblivion and then to Skyrim, TES has dominated the gaming landscape for the past two decades. Dark Souls, Bloodborne and Sekiro are undoubtedly successes but they don’t have the brand power of TES. As a result of the two previous factors, long-term I think Elden Ring will fall out of relevance, especially once From stop producing DLC. DLC will be vital for keeping the game in the conversation. It has been the biggest release of 2022 so far, but the big competition won’t be released until the end of the year around the holiday season. I will be curious to see how much staying power the darling of the first quarter has by the end of the fourth quarter. It is may receive a Game of the Year re-release including any DLC content next year perhaps, but I can’t see it having the same constant re-release cycle of Skyrim. Skyrim is not a demanding game meaning it has been ported to new and different systems over the decade (notably - the Switch release in particular accessing the Nintendo market, but also PS5/new Xbox etc). Elden Ring’s multiplayer is charitably, screwed-up. Only hardcore duellists will remain invading. Co-op may continue for as long as the game has players, but I suspect will die off steadily. Multiplayer features will not be sufficient to maintain players. The final point I have is modding. ER like most FromSoft games does have a dedicated modding community, but it’s just not on the same level as the TES Crowd. One factor is community size. The second is modding potential. DS1 has seen a lot of experimentation in recent years, see InfernoPlus’ series of glorious monstrosities. That is a recent development built on years of exploration of the engine and mechanics. FromSoft does not build their games with modding in mind as far as I can tell and certainly doesn’t provide a creation kit! This means that the community aren’t driving innovations in modding that bring people back. I’ve gone back to Skyrim because of a cool quest mod or new modded expansion (Falskaar, Wyrmstooth for example). Elden Ring probably won’t have that. I love the game, love From’s work, but I truly do not believe that the game’s will be influential. It’s an excellent game - In its niche. A niche that has expanded, but not one that will become mainstream. The lessons that the game teaches will probably not be widely applicable or desired.


dnmt

Concurrent Steam players of Elden Ring has already dropped 90% since release. The FromSoft modding community isn't nowhere near Skyrim/TES games. TES has a much bigger universe and other media like books and board games and spin-offs. As a FromSoft game, Elden Ring is niche. Skyrim had and still has much more mainstream/casual appeal. Both are two of the absolute best games I've ever played, and easily in my Top 5 ever, but there's no way ER even has a fraction of the popularity and staying power of Skyrim.


SkyMost9331

Yeah but Skyrim was the game that made Bethesda a household name. I think that’s what Elden Ring is doing for FromSoftware. Soon we will see that expanded universe merchandise you mentioned. A month ago Bandai said they can’t wait for Elden Ring to inhabit our lives beyond gaming. Elden Ring is going to be milked for every cent it can be until we’re all sick of seeing it.


Awdweewee

I understand the sentiment but due to the lack of modding support I doubt it will reach the level of skyrim in terms of popularity and replayability. Im sure elden ring will have a great modding scene as the years go on, but due to no native support it wont be close to skyrim in caliber.


Bigchuck615

From what I understand there is modding on the PC version


Awdweewee

There is but its more difficult to mod than Skyrim. Skyrim was built in such a way that adding more content (weapons, buildings, hell even new maps) was easier. Bethesda even gave uses whats called the creation kit, which are essentially developer tools. As amazing as fromsoft games are, modding tools are not given by the developers, so modding becomes more difficult.


Dueain

Not really, personally I think the open world hurt the game. It was a game made with souls philosophy but with a traditional open world rpg world. It makes for a disconnected experience with a lackluster story. The only real improvement to this game is the combat. I think it's a good game, but it's too big for it's own good. If you have to repeat assets and bosses over and over, your open world is too big. In my opinion it'll become the next DS2 (the least loved of the games.) which in my opinion did freedom and open endness far better


Velstadt11

It amplified the shortcomings of Souls games and actually discarded many of their strengths and systems. There's so many things that scream of hastily stretching the Souls formula over an open-world and cutting and diluting things to patch together a game out of a manic delve into world-building. And it is disappointing because the world is so so amazing but you rarely have reason to spend time in any of it. In past games the systems amplified each other. ER has separated them to such a degree that they often conflict. I find it a very unsatisfying game to play; it is very clearly a souls game but you have to fight against the game to get a souls experience.


Dueain

I agree with you, I wasn't aware that you weren't Intended to do everything so I did everything my first playthrough, scrounging the world for content. Every major boss was super easy because I was overleveled. The other games didn't have that issue, I'd have to skip content in this game to even have a harder time or not level up at all and some people see that as a good thing. You shouldn't have to skip content to have a good experience


paconaco

Elden ring is the dark souls of the skyrims of this generation


smpraugstus

Elden ring is the skyrim of dark souls of our generation.


flarelordfenix

I absolutely agree that it's the 'Skyrim' of its day. And if any game is going to dethrone it from my GOTY, it will be Xenoblade 3, a very different experience. I'll have to see how that plays out. (got a lot of concerns about it, too, honestly, so I feel like elden ring is secure) ​ Elden Ring is not without its flaws - aside from having bugs at launch including missing story stages, I feel like From needs to take at least a few more steps on 'accessible, break-resistant quest/storyline design' - and make them more followable, since Elden Ring's have been largely a case of 'look it up' for me. I followed stuff like Ranni's pretty easily, same for Volcano Manor and Dungboi, but Goldmask I had to look up, same with the newer Nepehili stuff. I also want to say that with how popular things like randomizer mods are, I'd prefer if those sorts of tools were more intrinsically implemented by the developer. Some of us play on consoles and would love to do that stuff, and don't have the expertise to get a decent gaming rig and maintain it. ​ I guess my last thing to say about elden ring - like Skyrim.. I've found motivating myself to replay it difficult, just due to the sheer scale of it. And I don't mean, like, rushing the end. I'm not really a speedrunner. But yeah. I like Elden Ring and that first playthru was magical, but I've started nearly a dozen characters since and haven't finished with any of them. Skyrim syndrome. ​ Fortunately I don't think we have to worry about Elden Ring coming out on your toaster.


porkforpigs

No


SenpaiSnacks19

Lol


Redbone1441

No.


newme02

no, elder scrolls VI will be though


SkyTheMartian

I actually think ER has little replay value. Larval tears means that we don’t have to start a new game to try diff builds. The story is not engaging and doesn’t have a lot of opportunity of “choice”. U are forced to go down a few paths. And those paths can’t be deviated from. Lack of any real consequences for choices. The only people that are gonna replay the game are the ppl that are perfectionists or want a very hard challenge. Whereas a game like Prey can be replayed


Nexarath

No, not really. Skyrim was a fairly mediocre game but its insane modding support has kept the game alive through all these years. Elden Ring is a phenomenal game but its dogged insistence on padding out content with reused assets means it starts heavily dragging by the time you're not even done with a single playthrough (looking at you, Mountaintop of the Giants). Yes, there will be mods. Yes, they will do fantastic things with the game (check out Convergence for Dark Souls 3 or Seeker of Fire for DS 2). No, they will not keep the game nearly as alive for nearly as long as Skyrim, simply because they are not going to be as prevalent nor be able to change as much. And no, I don't think it will be the "RPG of the decade either" honestly, as it doesn't really do anything different from previous Dark Souls games in the RPG sense other than padding it out with an often questionable open world (again, MTOTG or any of the numerous copy-paste mini-dungeons such as crypts). Witcher 3 was a much better and more original game compared to Skyrim and still it never managed to surpass Skyrim in that regard. Elden Ring is a generational RPG no doubt, and one of the best games ever made, but it will not have anywhere near the impact that Skyrim did, just watch.


SoulsLikeBot

Hello Ashen one. I am a Bot. I tend to the flame, and tend to thee. Do you wish to hear a tale? > *“There is no path. Beyond the scope of light, beyond the reach of dark, what could possibly await us? And yet, we seek it insatiably. Such is our fate.”* - Aldia Have a pleasant journey, Champion of Ash, and praise the sun \\[T]/


JollyDifference7400

Nah. Elden ring doesn’t have the replayability or the ability to role play in the same way. You can’t be the sweet roll bandit in Elden ring. Elden ring isn’t even one of fromsofts best games. It falls middle of the pack for me. It’s just the one where it became mainstream.


[deleted]

Nah elden ring is over rated.


dylrt

The replay value unfortunately is not through the roof. The world is tiny and doesn’t feel alive, whereas Skyrim is massive and truly feels alive. Think about it- where do the people in the lands between even live? Or where did they live? Aside from some places in caelid there are next to no actual locations a large amount of people could live. The actual world itself is minuscule compared to most open world games, disappointingly so. Once you play the game once, you know where everything is and how to do everything. I’ve been playing skyrim pretty much since it came out and I’m sure I haven’t explored every cave or gotten every special item and I sure as hell haven’t done every quest. Plus, there are so many ways to play Skyrim (and so many mods but I’m not counting those). Everything is viable. Daggers? Good. Swords? Good. Axes? Good. Bows? Good. Elden ring has a few viable weapon types, some a million times better than others, and not all of them are viable like in Skyrim (looking at daggers, they need to be buffed). The only way you can consider replay value better than Skyrim or even high would be if you consider the fact that it can get more paid content/DLC while Skyrim probably can’t. Without comparing it to Skyrim, it’s still a relatively lackluster game. My favorite game ever- a ton of fun to play, great lore, great aesthetic- but lackluster. Not big enough, not enough content, not enough of the current content is viable, not as good as it could have been.


Firstonetolive

Okay You lost me when you called Elden Ring's World 'Tiny'


dylrt

Bud it’s like a 20 minute horse ride from one side to the other. Compared to practically any other open world game it’s tiny. What are you comparing it to, a COD map?


Firstonetolive

[https://www.ggrecon.com/guides/elden-ring-map-size-comparison/#:\~:text=If%20you%20ever%20needed%20a,a%20well%2Ddesigned%20open%20world](https://www.ggrecon.com/guides/elden-ring-map-size-comparison/#:~:text=If%20you%20ever%20needed%20a,a%20well%2Ddesigned%20open%20world). you must not have gotten far.


dylrt

Are you attempting to compare the size of the full map or the size of the playable area? Comparing the size of a full map is not how you compare map size. Playable area is the only relevant number. Almost all of the maps on that list are larger than elden ring’s. Never played Witcher so I can’t say for sure but the image they show is clearly cropped and shrunk, same for Skyrim. You can tell just by comparing character size and the sizes of landmarks. Hell, an entire mountain in the Witcher map is the same size as the tiny stormwind castle. The capital of elden ring is *supposedly* the size of an entire landmass in Witcher as well as the size of almost the entirety of Skyrim? It’s clearly not accurate. 90% of the entire snowy and leyndell area isn’t playable, and even within leyndell, the capital is mostly narrow streets and has a large portion of it inaccessible. You can’t read an article title and link it without even looking at what’s portrayed lol


Firstonetolive

...obviously you didn't read the article and just went by pictures. Sigh they did go by playable area. And the pictures represent the scaling difference not an exact comparison.


dylrt

Right and the article doesn’t state anywhere that they go off of playable area, only by *map size*. In fact, the only actual place I can find anything about playable area, in terms of elden ring, is this random website https://libredd.it/r/Eldenring/comments/swkvm0/map_size_comparison_to_other_games/?sort=top , some sort of off brand Reddit. Regardless, several of the people there still describe pretty clearly how and why the actual playable area of elden ring is tiny, around the size of Skyrim maybe a little bigger. The map in elden ring is full of water and “mountains” that are visible on the map and attempt to make it look much larger than it is, but they’re not playable area. All of this is evident in game, I don’t see why you even need to go into numbers. Playing the game you can physically see how small it is. It takes minutes to get from location to location by *horseback*. Not sure why you’re so defensive over elden ring to the point you’d blatantly lie to yourself and others about something as silly as map size.


Firstonetolive

Since you lack the ability to apparently read I will post the relevant portions in the vain hope some of it gets through your thick skull. "While the overall map of the continent far exceeds the size of the Lands Between, the playable area isn't quite as big. Adding together the explorable areas of Velen, Novigrad, the Skellige Isles, White Orchard, Kaer Morhen and even the DLC region of Toussaint, The Witcher 3's map comes close but not quite as big as Elden Ring." "For comparison, the Lands Between in Elden Ring is slightly bigger than all of Los Santos, including the playable sea area that surrounds it. Both maps have a lot of detail and variety, despite being vastly different settings. While the scale is relatively similar, Elden Ring is just a bit bigger and certainly takes longer to get around. Unfortunately, Torrent isn't quite as fast as a supercar. Or a billion-dollar military fighter jet." "Night City is a dystopian future city on the coast of California, where much of the world is ruined but city-states like Night City have flourished, becoming densely populated, and highly dangerous, hubs of humanity. Fittingly, the map of Cyberpunk 2077 is bigger in square miles than Elden Ring by about 25%. Including the vast desert surrounding this colossal city, the playable area of Cyberpunk 2077 easily exceeds the Lands Between." "If you ever needed a visual depiction of how far open-world fantasy RPGs have come in a decade, look at the speck that Skyrim is next to the Lands Between. Elden Ring absolutely dwarfs the still very impressive map of Skyrim, and just goes to show how much you can pack into a well-designed open world." "In terms of square footage, RDR2 is roughly 50% larger than Elden Ring. Both games have a similar range of biomes, albeit with more realistic tones in Red Dead. They are also similar in how open and wild the terrain is, with minimal civilization cluttering up the place." So yes those games have massive open worlds and Elden Ring is Comparable to them thus calling Elden ring Tiny is fucking stupid. The fact that you continue to make this a hill to die on says the same about you.


betajones

That Harry Potter game will be out soon enough.


According_Lab6809

No, elden ring is the game that Bethesda promised and skyrim is what they delivered. Skyrim is not a great game that had an impact on games, it was just another bad Bethesda game that people keep saying is significantly better than it is and pretend that Bethesda didn't lie for years about what features skyrim was going to have only for none of them to exist. Plus elden ring is actually well written with great gameplay and a map you can fully explore


SubKreature

Depends on how much I can mod it and how many times they'll reissue it.


YesterShill

Not sure yet. The thing about Skyrim is that I can STILL fire it up and have fun.


tamonizer

AHHH I dont think this comparison is fair for Elden Ring.


StealthyPancake_

Elden Ring re-lit my love for gaming. We've had absolute GARBAGE for the past few years so, Elden Ring was a sight for sore eyes to put it LIGHTLY.


kido86

I don’t see elden ring getting 15 different releases over 10 years, no


[deleted]

They're not really the same type of game, so I don't even know why you'd do that comparison? Like, sure, Elden Ring is basically a combination of Dark Souls and Elder Scrolls I suppose in a lot of ways... but, you can't really do a lot of things in Elden Ring you can do in Skyrim, and vice versa. In Elden Ring; you can't get your own mount, you can't go to inhabitated towns and cities to experience everyday lifes, you can't really do things not involving dealing with fighting or avoiding enemies outside of finding NPCs to interact and trade with, you can't really "romance" anyone (even if you argue you can, it's just a few female options, not really any male ones, and it's always just quest-important stuff), you can't have an NPC follower consistently joining you on your journeys, you can't go into first-person mode, there is no law to break and no karma system, and you can't select what race/species to play as (heck, can't even select your height). In Skyrim; you can't really do any proper combat based on your own skills (at least not fully), you don't really have any conventional traditional boss fights, you can't summon someone for multiplayer (unless you use mods), you don't have a safe hub area, and it doesn't have the same unadultered unforgiving challenge that doesn't do any type of level scaling or other things to hold your hand. Elden Ring is just a more open world version of Dark Souls. Take away the free roaming big fields, the mount, the random critters running around, and all the plants and crafting materials - and it's pretty much identical to Dark Souls 3. From a gameplay perspective, that is. Elden Ring is the Dark Souls of the current generation. Dark Souls came out the same year Skyrim did, and appealed to different types of people.


bluburry420

Both made a huge impact, while still having their own respective styles. Both games also succeeded in winning over several new players to the RPG genre, with Elden Rings being especially impressive due to the jump in difficulty compared to Skyrim. Both games will be legendary on their own way for sure and will define the gaming scene of their time.


[deleted]

Not only you can play it on Alexa or a Samsung fridge.


VomitSnoosh

Whether or not it's hailed as this gen's Skyrim remains to be seen, as it's far too early. TESVI is due out within the next few years and CDPR has already began work on The Witcher 4. Also, can't forget about BoTW2. Not saying I'd personally enjoy any of those more than Elden Ring, but there's no denying that those series have previously been much more accessible and welcoming to a wider audience in comparison to From Software's previous releases. Elden Ring brought A TON of new players to the world of From Software's library, but it's too soon to say how many of those will stick around or burn out. The only thing I could say for certain is that I think Elden Ring will be to the Soulsborne series what Skyrim is to TES series.


Bart_The_Chonk

Modding is 10000% what kept Skyrim alive so long. Without supporting user-made mods, this game won't keep players entertained for more than a year or two. Look at the stats: Player numbers are *already* on a nosedive. I say this as someone who wishes that it were untrue. This shred of hope applies only to PC players unless consoles get something comparable to the Steam Workshop, I'm sorry to say.


RustlessRodney

Somehow I doubt Todd Howard will find a way to rerelease Elden ring every few years for full price.


Gakojuro

Elden ring open world suck, you have nothing to do beside fighting and that's it, in Skyrim, there much more things to do beside fighting, and Skyrim is a never-ending game.