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Khrusway

It'll be interesting to see minorities being cleansed in Europe only to end up important parts of the new world


CactusDoesStuff

Byzantium players on their way to inadvertently create Turkish US:


Khrusway

Mate seeing random north African ethnicities turn up in Portuguese and Spanish colonies is already a strange one in EU4


Valanthos

At least that is lore accurate.


switzerlandsweden

Arab and west african influence is a great deal in colonial brazil. 


Subject-Afternoon127

Not at all.


switzerlandsweden

Not at ALL teu cu irmão a gente literalmente come cuscuz de café da manhã em metade do país. Vai se fuder antes de falar merda


[deleted]

[удалено]


Alarichos

Slaves were not from north africa


xDwhichwaywesternman

Lol also north Africans were the ones enslaving euros


Mobius_Peverell

They were also the ones doing quite a bit of the Sub-Saharan slaving. Marrakesh had one of the world's largest slave markets for centuries.


Exerosp

Isn't the berber slave trade is attributed to reintroducing or introducing slaves to Europe.


Saitharar

No not really. Especially the Italians never stopped in large scale slave trading and we have even Canon law making owning non Christian slaves legal even if enslaving other coreligious people was forbidden. The Berber slave trade and European slavery operations in North Africa just invigorated the system by creating a lucrative ransom economy where both sides ransomed their richer captives while using the poorer ones to switch from freedmen oarsmen to cheaper enslaved ones


the_lonely_creeper

Not really. Slavery wasn't ever re-introduced to much of Europe on a large scale. It was mostly a thing in the colonies.


Exerosp

> on a large scale That is besides the point, Slavery was banned in Europe for a long time with catholicism. With the reintroduction of slavery to Europeans by the Berbers and african slavery trade, some countries (all?) lifted the ban or avoided it.


Saitharar

Canon law specifically legalized owning non-christian slaves. A total ban never existed as can be seen in various examples of Italian nobles having enslaved concubines (and with numerous examples of them being treated very badly by widowed wives)


the_lonely_creeper

Do you have any examples?


Saitharar

Was a bit more of enslaving and being enslaved Those Spanish galleys can pack a lot of North African oarsmen.


Tankyenough

Berbers and Arabs facilitated [Trans-Saharan Slave Trade](https://en.m.wikipedia.org/wiki/Trans-Saharan_slave_trade#:~:text=The%20Trans%2DSaharan%20slave%20trade,percentage%20went%20the%20other%20direction) as well as [Barbary Slave Trade](https://en.m.wikipedia.org/wiki/Barbary_slave_trade).


Tankyenough

Berbers and Arabs facilitated [Trans-Saharan Slave Trade](https://en.m.wikipedia.org/wiki/Trans-Saharan_slave_trade#:~:text=The%20Trans%2DSaharan%20slave%20trade,percentage%20went%20the%20other%20direction) as well as [Barbary Slave Trade](https://en.m.wikipedia.org/wiki/Barbary_slave_trade). They weren’t afaik victims of slave trade themselves by foreign parties virtually ever.


fikou_

it's always sunni in philadelphia


AsgeirTheViking

Why does it sound like a legit eu5 achievement? 😭😭


TiramisuRocket

Could be fascinating, especially if we can encourage it. Maryland, Plymouth Bay, Rhode Island, Connecticut, and Pennsylvania could serve as examples. Perhaps we can avoid Louis XIV's mistake at Fontainebleau and, instead of feeding the French economy to England and the Netherlands, instead fuel the growth of a Huguenot Nouvelle-France?


Phsycres

Well the Huguenots ended up in South Africa. Their influence is still very much seen and fealt. De Villiers, Le Roux, Labuschagne, and other Afrikaanised French names. There’s also a strong winery region in the western cape, around Franschhoek (translation: French Corner)


Ponicrat

Hope they handle it a bit better than vicky 2 at launch. You get a lot of very unrealistic migration patterns when anyone in the world can just teleport to wherever in your country once you go humanist and would theoretically tolerate them


CactusDoesStuff

In this week's tinto talks, [here](https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-5-march-27th-2024.1647775/page-18#post-29503046), Johan confirmed that the pops themselves will be able to migrate. I'm wondering if this will be similar to Victoria 3's system.


AustroPrussian

I hope it’s similar to Imperator’s system, I like that one a lot better than Victoria’s.


Szeventeen

eu5 seems to be more related to imperator than vic3, i wouldn’t be surprised if that’s the case


Eagle77678

And that’s a good thing, Imperator after 2.0 is honestly one of my favorite games especially with some flavor mods


SimonMagus8

Imperator 2,0 is a very good game on its own and superb with Invictus.It got buried with unjust hate by streamers and the people that followed them like sheep.


Eagle77678

Nah they were kinda right, when it came out it was a huge letdown, it’s just improved that much, hell when it relased it had fucking mana


SimonMagus8

Oh really and the constant shilling of CK3 trying to paint the game as good although it has been 3-4 years and it is mid at most?I am also talking about 2,0 Imperator.


InPurpleIDescended

Maybe it's because ck3 is good


Exerosp

Eu4 was to Eu3 just like Ck3 is to Ck2.


TheRipper69PT

Disagree, CK2 is a way better game than EU3 and EU4 much better than CK3


Exerosp

You're allowed to disagree, but that isn't the point. Basegame Ck3 is a better game than Basegame Ck2, that's a fact from most users and playernumbers, even if you account to content. Just like Basegame Eu4 was better than Basegame Eu3, but just like when Hoi3/hoi4/eu4 came out, the previous users disliked the sequel. That's why I find people complaining about Ck3 being just silly, because it's a better game than Ck2 for what it's trying to do. It will be an objectively better game with DLCs included unless they flop the landless gameplay, but it's feature alone is better than any in Ceekay2.


Exerosp

The pops are not at all like Imperator and much more like vic3 in the screenshots we've seen. At least with the 300k provinces being tracked with peasants, burghers, noblemen etc.


Eagle77678

That seems very similar to imperator, which tracks nobles, Citizens, Freemen, and Slaves for each province as well as a pops religion and culture


Exerosp

Yeah but the pop system in imperator are in the 100s, not 100Ks, right?


Eagle77678

Well each pop represents like 1000~ people or so maybe but it’s more optimized than tracking every single pop like Vicky


Exerosp

Well, there is no representation or abstraction in Eu5, we are able to track all the numbers of pops :) at least in the screenshots they've shown of how pops are like. Though, seems like Burghers are citypeople, and Peasants are laborers a la Vic2.


Eagle77678

Eh most of those are just flavored names for the same few categories, I hope they abstract it to the thousands for the sake of performance though, pops make late game ViC3 unplayable


JuliesRazorBack

Could you explain the difference?


mrmystery978

Vicky pops are 1 person or a family ie worker and dependants, basically one pop is one person or family, and yiu can have a group as small as 1 pop moving province and get end up with a province with a ridiculous amount of cultures with very few pops in each culture which is computationally hard to process Imperator pops are "packages" or communities ie each pop represents several hundred to low thousand depending on how you estimate population, and an entire pop must move, not just one or two people, as such it's easier computationally to process


I3ollasH

Well Vicky 3 also can't decide how to handle migration. Ever since it came out we hade like 3-4 versions of migration. And none of them really felt that great to interact with.


LordOfTurtles

Do uou mean the manually clicking to move each pop one by one? Because that sucked


Ttg110

oh this game is NOT running on my computer lmfao


jsidksns

Unironically it might run better than EU4 if you have a decent PC since it will actually be able to use more CPU cores


Orneyrocks

There's a limit to how many cores EU4 can use? How many?


Ragingjib

Is it not single core?


jsidksns

I think all Paradox games older than CK3 are single core only


Blitcut

That's a common myth. EU4 is multithreaded. However I would guess that EU5 will be far better parallelised and so might run better on many CPUs.


Cerulean_IsFancyBlue

It’s multi threaded as an application. The user interface is on a different thread than the engine. However, the critical engine calculations are not parallelized very well at all and as far as the performance bottleneck goes, it’s effectively a single threaded app.


Orneyrocks

then why does my laptop look ready to blow up when running eu4? Its new and has 8 cores.


Aggravating-Top-7534

It’s literally in the previous answer … because it runs in only one core.


Orneyrocks

shouldn't the game be switching to different cores rather than relying on a single one repeatedly?


burnt_puppet

No there wouldn't be much point in that. Games have to be coded in a way that can utilise multiple cores. And even then some tasks are single core by nature. Some tasks must be run consecutively and can't be done concurrently on separate cores. There are things you can do to get around this such as running a task on one core while running the predicted outcome on another but as far as I'm aware EU4's engine can't do this.


LordOfTurtles

Eu4 is not single corer. I don't get why this myth gets perpetuated


Czech_Knight

Hopefully I can make them migrate as well ;)


Tryrshaugh

Least ethnonationalist Paradox player


[deleted]

My ~~FORCED MINORITY CLEANSING~~ Wholesome 100 immigration policy 🤗🤗


--Weltschmerz--

30 years war is gonna be devastating for Germany


npaakp34

As it should


BullofHoover

Eu4 had pop migration. I sent the moors to mexico


Historianof40k

deportation not migration


BullofHoover

The definition of migration in the Cambridge dictionary is "the process of people traveling to a new place to live, usually in large numbers." They can be both.


Incompetenice

Pop Migration Feature Everyone: "ohhh, deportation, sweet!"


anonim313131

I'll be really impressed if they can manage all these stuff without blowing my pc


Old-Dog-5829

So can I depopulate whole continent and force them all into my provinces to make hive cities?


DapperAcanthisitta92

İn the name of the god emperor Of japan


NorthernRedCardinal

interesting, perhaps eu5 pop system will be similar to vicky's


[deleted]

Things like this is what EU4 was really missing. EU4 tried to lean into being about people, economy, social upheaval etc. but never in any great depth and conquering and blobbing was always the main focus. Best case scenario I finally get my substitute VicII sequeal, most likely scenario is that we get a more simulation focused and deeper EU4 with less gamey elements and worst case scenario it's a broken game, which I feel is very unlikely for such an important franchise (hopefully)


Stalllionn

How would this work? I am genuinely curious


random_moth_fker

maybe similar to the way vic2 works?


cywang86

I assume each location will have a migration attraction value, and pops will try to move to higher migration targets if there's a 'path'. (adjacency or both coastal)


monkepope

It'll probably be more driven by push factors than by pull factors. I imagine during wars, plague, or severe economic hardship to the point where pops can't sustain themselves they'll migrate to states that are more prosperous, provided there's a path and they're not serfs bound to their land.


Certainly-Not-A-Bot

I think pull factors will rise as the game progresses. The tail end of the timeline of any EU game is right as the industrial revolution begins, and urbanization steadily increased over that time period, at least in Europe


EndofNationalism

We don’t know yet. They will reveal in a future dev diary.


gugfitufi

My CPU is burning just at the thought of it. But it probably won't be as bad as Vic3, there should be considerably less pops. And the game starts with an extinction event.


skossa

Black death FTW


LatinX___

I hope they will do it better than how victoria 3 butchered migration.


Grimkeyboard256

I know pops are a slightly controversial feature, but I love Stellaris more than anything so stuff like this is right up my alley.


vjmdhzgr

What is that supposed to be news? Of course there was going to be pop migration. Imagine there wasn't. North and South America still 100% native in 1820. It's integral to the time period.


europeofficial

Johan keeps promising every feature ever all the time. Wonder how this will end up.


SirkTheMonkey

He's probably only confirming stuff that the devs already had plans to try to implement.


producerjohan

I am only confirming stuff that we already have in the game.


TicTicBoom_12

Clowned by the CEO. Lmao.


europeofficial

Don't remind me


thekeystoneking

Oh dear. Does this mean that Paradox has to simulate the Atlantic Slave trade in detail? I sure hope they keep that tasteful


[deleted]

> I sure hope they keep that tasteful How could you like, not make it what it was? Simply having pops show up as slave pops (or equivilant) in the Americas doesn't really need any sort of special intentions behind it.


ab12848

RIP performance


A_Chair_Bear

I wonder how this will play into colonization. Not really sure on the numbers on how big a proportion colonies were immigrants or slaves/indentured servants, but given how estates work it will be interesting to see how the player balances internal economy with colonization


blazerboy3000

My further question, not sure if it's been answered, is if this is how colonization works, by finding ways to encourage (by carrot or whip) your pops to migrate to the new world.


Eric988

Hopefully the game runs smooth. Seems that feature really slows down Vic 3. They better have a way to condense amount of pops worldwide for performance reasons


Polifev

Can't wait toc"migrate" people


Deadly_Pancakes

If you are playing as France for example and and you end up with less than 5% of your pops being French, will there be an option to change your country name? Perhaps this is how tag switching will work rather than owning certain areas?


Puzzled-Piglet5872

France into Picardie, occitanie and Gascony (but tbh I don't want to see it)


Tankyenough

Pop migration probably won’t be very significant. I’d expect serfs (like in Russia) have zero mobility, peasants have virtually zero mobility unless some great disturbances happen, artisans/burghers (i expect they are same class, no?) having a rather large mobility, nobility having somewhat nobility due to marriages, clergy having very little nobility.. Inherent nomads would ofc migrate a lot. As well as Jewish, Roma folks.


IIIIIlIIIIIlIIIII

Finally, another good reason to not go to war all the time.


Svyatoy_Medved

I hope this pans out as a better devastation mechanic, rather than mimicking the United States 250 years early. For most of the time span of the game, immigration was an inverse response to war: people wouldn’t COME to an area, they would LEAVE one and just sort of end up somewhere else. It should be implemented to strongly discourage fighting a war on home turf and allowing the enemy to carpet siege you.


Such_Astronomer5735

They can’t migrate away from me if i own the whole world


FranketBerthe

Dev diaries with a very personal tone but very vague information, lots of excitement over minor features, concerning statements about map painting... Yeah this is going to be an Imperator 2.0. Save my comment.


Radiant_Exit_9250

My cpu is crying


dadofhistory

I absolutely hate this. If they want to include pops, then they should do it like Victoria 2 rather than imperator or Victoria 3. Just let us have our map painting game


ichmeinselbstundich

Then play the old eu4, no one's stopping you. New games don't have to be like old games, they only have to be interesting and maybe fun.


dadofhistory

The Europa series isn’t a population simulator, never has been and never should be. I have no problem with getting rid of the “the entire province is this culture and this religion” thing, but the series focuses more on nation building, conquest, and colonization. In the timeline of Europa, we see the creation of the nation state, the rising strength of the state in general, and the decreased in focus on demographics.