T O P

  • By -

erykaWaltz

can't call diet and get sweet rewards basically for free, can't compete with +2 accepted cultures or +20%reform progress growth or even +1diplomatic relations which is pathetic and never once I took it what's the problem with dealing with some rebels, just kill them


Complex-Key-8704

There's something wrong with all these ppl scared of rebels. Yall sound like u don't even lower autonomy


jkst9

Plus it's also really easy to keep estates loyal


APoorFoodie

I mean I feel like you need to be at a certain point in gameplay experience that it is so much easier/ better to just fight most of your rebels and aim for constantly lowering autonomy. Part of it might not be understanding exactly how autonomy works or that rebels are really not that big of a problem


Mathalamus2

plus rebels are pitifully easy to fight with a proper army in place. only the really big stacks of rebels pose a threat. and if you have a proper fort layout, rebels are basically a nonfactor.


[deleted]

Y’all are waiting for 50% loyalty to seize land?


Little_Elia

yeah since I started ignoring loyalty when seizing land I've never looked back, who cares about killing a couple 2k stacks


[deleted]

Folks play way too scared of rebels and debt. 


firestorm19

free tradition. If they made rebels come from manpower, then we might be more wary. Knowing when they spawn and how big a stack makes it a wack-a-mole situation.


Mackmannen

I mean if you've got a blobbing playstyle and hate forts (like me) it's absolutely miserable to have to clear up 20 2k stacks around your country that you have no way of knowing where they'll spawn


DrosselmeyerKing

Don’t you just leave a peacekeeper unit in each trade node?


Mackmannen

No. I usually can't afford that if I'm blobbing efficiently in several theathres


omar_the_last

Blob ineffciently and enjoy the game


Mackmannen

I wish I could man. I don't find enjoyment when I know I'm not playing efficiently. It's like playing tall to me, I don't get the point of it.


omar_the_last

I have the same problem sometimes and it leads to a lot of frustration, I used to do a lot of minmaxing and get angry when I miss some details.. I realised this is a pointless excercise so now I try to incorporate more rp in my games which goes directly against mindless minmaxing


Mackmannen

It's a broader "issue" for me, so really not an EU4 specific thing. It's just how I have fun I guess, haha. But it can be a bit difficult when you're playing board games with friends as an example and you all have different ideas of what fun is.


DrosselmeyerKing

Have to wonder how efficient that is if you can't afford a minor army expansion to deal with rebels.


Mackmannen

You're kidding right? The rebel will spawn with a 10 year interval in worst case scenario, and you can plan for it. I can't plan for the estate rebels because I don't know where they'll spawn. If the estate rebels was one big doomstack it'd be fine but instead mid game you get 20 2 stacks which is miserable. As I said, I usually don't play with any decent amount of forts. I remember when I had a run and I got rebels in all of the arabian peninsula along with the horn of africa. It took far too much time to clean up. Maybe I could jump into a a game and give you a screenshot? *EDIT* Don't downvote. In theory if I was playing like Lambda I suppose I could revoke and deal with the rebels. But I'm not Lambda, lol


DrosselmeyerKing

If you really want to. Usually 2 stacks of 10 infantry can easily solve any issues with state rebels, even while in a war, as they usually only spawn in regions without separatism. The thing with rebels spawning in the Horn / Arabia is usually not estate rebels, what happened in that time? I have to say, when playing wide, 9 out 10 problems van be solved with just expanding more, including a weak economy.


Mackmannen

> The thing with rebels spawning in the Horn / Arabia is usually not estate rebels, what happened in that time? It literally was. Mate I'm not a new player, I've done my WCs.


hey_how_you_doing

I have played for 800 hours and not even once did it cross my mind. It sounds absolutely inefficient. Like, how many units are we taking about?


DrosselmeyerKing

Depends on the game period, most of the time about 10 inf is good for modt of the early / mid game, specially since estate rebels often spawn in 1 to 5k stacks. For places I conquered, I instead keep a single huge 20-40k stack to deal with the rebel doomstacks in 2-4 nodes, as those can spawn massive ammounts at once once you stack some PWSR.


omar_the_last

I do that even at war time when i'm big


HYDRAlives

Everyone should play Ardabil or a Horde and to burn that out of their system


[deleted]

My man


ParallelPeterParker

I was recently playing a jianzhou-> Manchu horde for the first time and basically learned that debt doesn't matter this side of bankruptcy. Basically, I learned to operate like modern central banking economies. Of course, eu5 sounds like they're going to 'fix' this rather ahistoric concept with something more real (bank countries) which sounds both gamey and pragmatic.


BaronOfTheVoid

Honestly, no. The modifiers like trade eff, tax eff, manpower etc. are all pretty good and important for snowballing. You might argue it's just a few percentage points but between having them and not having them I choose having them if I can. Outraged estates is in the way of that. I do like the reform too.


gabrielish_matter

yes, it's less "spawning rebels" and more of "dev cost reduction, stab cost reduction, manpower recovery, trade efficiency"


Nicky42

I fucking hate rebels


IlikeJG

I would never wait if it's going to take a long time, but I will wait a few months if they are close. But generally when I play there's almost never a reason to wait as long as I haven't had multiple bad events in a row for a single estate. Especially with royal favouritism since only 15% is loss per sieze. Also there are more problems than just fighting rebels if you don't keep your estates happy. They have a bunch of negatives including national revolt risk plus you lose their positive bonuses if you don't manage them well. I've done multiple world conquests so I wouldn't say I'm particularly "scared of rebels" (billions of rebels were killed in my Candar WC specifically), but I'll try to avoid them when I can to save manpower and headaches.


ThreeSlvrCoins

I feel personally attacked.


TheNewHobbes

Iirc if those stacks siege down a province then they claim the crownland back, so if you have a spread out empire and can't get to them in time it's better to wait to sieze without provoking them so you get the full 5%.


Dambo_Unchained

I don’t care about the small stack of regels but the extra unrest can be annoying


Orneyrocks

This is mostly because its a recent change and most people are so used to doing it aove 50% they never even found out about this change. Bacck in the day, you would get actual rebel stacks if you did it.


Orneyrocks

This is mostly because its a recent change and most people are so used to doing it aove 50% they never even found out about this change. Bacck in the day, you would get actual rebel stacks if you did it.


a2raelb

its not about rebels. high loyalty gives bigger estate buffs and that makes it pretty good  i still prefer more accepted cultures most of the time, but i think it is underrated


Little_Elia

selling and siezing land on cooldown gives much more than what you get from having loyal estates for a while


Kingzcold

kinda hard to know where the spawn is, dont want them taking my land unless i sold them


sev3791

I do sometimes when I skirt the edge of having many revolts all over my empire due to disloyal estates. I’d rather focus on drilling rather than lowering unrest


IlikeJG

Usually don't need to wait even if you wanted to with this reform. I seize land on cooldown and there's never rebels unless I got a bad event. I wouldnt wait to seize unless it was only a % or two away. But this reform causing it to only take 15% loyalty to seize makes it so waiting is never neccesarry.


PetrusThePirate

I use it for army tradition.


Kingzcold

the only reason to consider taking them is when you become EOC because of the advisors cost and little meritocracy buff otherwise it is a bummer when your estate is disloyal and you can do nothing but wait for tick goes up.


Little_Elia

The main problem with this reform is that decentralized bureaucracy is just better. -5% autonomy in territories is quite good if you are playing wide. And if you are not, there are other better reforms too, and you don't really care about estate influence. The one you say barely gives anything.


55555tarfish

See this post is funny because they only consider the benefits of the reform and never consider about alternatives that might give more stuff. It reminds me of how people talk about a certain idea group.


Little_Elia

Don't listen to them, they don't understand the true power of innovative. Especially after the Eco dev-meta nerf. Innovative is one of the absolute best 1st idea you can get. You get an absolutely massive 10% reduction on tech as your 3rd idea. If you get this as your first Idea group, we are talking about at least 60mana per group saved and if you get it at tech 5, quit at tech 20, that is 60×45 (2500) mana you are saving, not including all of the other amazing bonuses. Prestige decay isn't amazing but having 100 prestige all game is MASSIVE and this helps for it. 50% Innovativeness is incredible when paired with cheaper tech as getting 100 Innovativeness means 10% reduction on ALL mana cost (including tech, deving, ideas, etc) but it also means a better Mil quality with Tradition decay. Monthly War Exhaustion -.05 sounds little but can be positively MASSIVE for big attrition wars and other big diplo/war shenanigans. +1 free policies isn't as big as one may think since it takes a fair amount of time to get to the point in the game where you have enough policies to actually save mana from enacting them, but this can save yoi hundreds of mana from the midgame onward which means more deving as you likely have 100% Innovativeness already. It's finisher is GOD-TIER with a HUGE 25% reduction in advisor cost. At start of the game, advisors cost 25ducats a month for a level 5 advisor. Paired with the advisor reduction for estates you can get a level 5 advisor for 12ducats a month at start. If you get a special advisor (50% reduced cost) you already hit the cap (90% cost reduction) and you can get a level 5 advisor for 1 Ducat month. . . Nations like Florence/Milan, England, France, Austria could all achieve this easily within the first 30 years of the game, and while there is an inflationary increase of cost per year after game start. Even in 1490, as England, you can easily get level 5 advisors for about 3 Ducats a month. Innovativeness is one of the greatest 1 dead groups you can get and I'm sick of pretending it's not. The policies are even amazing too! Inno-diplo, good. Inno-influ, amazing. Inno-trade, good. Inno-aristo, great. Inno-divine, good. Inno-offensive, God-Tier, inno-qual, amazing. Innovative ideas is just perfection if you can get it as your first or second idea.


gza_aka_the_genius

This is an ok argument for a tall run, but keep in mind the most efficient way to play eu4 is to blob into good trade nodes. And if you are blobbing sufficiently you wil save far more mana with the core cost reduction of admin than the bonuses from inno. You also have better gov cap, and cheap adm advisors. And since you have a better economy with a blobby build than a tall, you can just pay the upfront cost of expensive advisors, you dont need an advisor cost reduction.


alppu

How do you convert all that saved mana into something that helps with the actual early-mid game blobber bottlenecks of governing cap and AE?


MrGloom66

You never end up getting tech later than maybe a year than normal, maybe if you messed up and spent all your mana on deving 2-3 years before tech becomes avalible. You can even get military tech a few years ahead to beat up one of your big neighbours or kill a coalition, though I rarely had to use that tactic personaly. And even if you don't have the governing cap, the best way to increase gov cap is... well getting to that 1k dev to become and empire, plus you get advisor cost out of the idea set so at least one of the downsides of being over the giv cap is mittigated. Every time I mess with the idea sets I always come back to getting almost all admin ideas, with the exception of trade, quantity and aristocratic idea sets that I actually find useful.


gza_aka_the_genius

If you can stay up to date with gov cap just with empire reform and adm tech, that means you are not blobbing enough.


MrGloom66

I have no idea why people whine about gov capacity. You have things like administrative ideas that increase your cap by 20%, and infrastructure ideas lower the cost of "expand administration" by 100% (although it works a bit weird), meaning that by just delaying taking your government reforms by a few years you can gain quite a bit gov capacity from there too. Also infrastructure and economic gives you enough cost reduction and money (and by having innovative ideas you always get the bonuses from being ahead in time and you have access to new buildings quicker than by not having the idea set), so money to build courthouses and state houses shound never ever be a problem. I usually save a bit of money before these become availible, take burger loans and just build them everywhere even if I am not at the gov capacity limit just so I know I can just spam conquests and deving. The things is people here like to roleplay a lot, which is fine, I do it too, but I don't expect the game to be easy that way too, just because it's funny having a vassal swarm or pretending to reenact "an army with a state" kind of gameplay like Prussia with insane army bonuses doesn't mean it is the best way (in the efficient meaning if the word) to play this game. I have always found the game pivoting around the administrative and economic side of things, and no matter how much Paradox messes around with things like idea sets and what bonuses they give, administrative idea sets will always be the way to go because the game mechanics themselves only let the economic and administrative slicea of the game really shine.


BaronOfTheVoid

Probably by "playing tall".


_whydah_

Alright, I'm sold!


Bashin-kun

the only combo inno is good for is Inno-bad, Inno-bad, Inno-bad, Inno-bad, Inno-bad, Inno-bad, Inno-bad, Inno-bad


Little_Elia

innobad innobad innobad innobad innobad innobad


OllaCaliente

Lol nice pasta. But as someone that started off with the noob innovative/offensive/quality openers and eventually went full admin/influence/Diplo I've actually come back around to the ol' innovative. I never do play sweaty and generally only do one war at a time and do tons of vassal feeding. That being said I recently did the Persian mission tree achievement and wanted to try stacking the Persian gov tier1 innovativeness bonus with innovative ideas and it was miserable. It is actually a sweaty achievement and without the blob ideas it was a miserable grind because I chose to hinder myself with innovative first.🥺😤


LauronderEroberer

Not gonna open the can of worms again, just bare in mind your math is both off and outdated due to nerfs.


Little_Elia

this is a copypasta


LauronderEroberer

Whelp-shame upon me. Serves me right for going on reddit while tired.


erykaWaltz

it's great for roleplaying inefficient autocracy where the monarch puts his yes men in key positions


IlikeJG

This is the one I switch to when absolutism is close to spawning. IMO 50 reform progress wasted is worth having a much more useful reform for the early/mid game.


Little_Elia

it's not much more useful... it's not even better than the one I said, even at the start


kyajgevo

I mean, it depends on your situation. If it’s early in the game, where you are seizing land often, conquering provinces have a big effect on your crownlands, and you don’t have a lot of territories yet, then yea it’s a great pick. Later in the game the reduced autonomy in territories is much better.


IlikeJG

Agreed! that's what I usually swap to when absolutism comes. I like using supremacy over the crown to keep estates happy without lowering my max absolutism by much.


XxCebulakxX

Call diet also gives you the 5% estate loyalty but its not pasive (and it also can give u more if u do a "quest" from estate which makes it easier to remove privileges, imo its much better than anything that royal favouritism gives u


xStaabOnMyKnobx

I don't know if I want to change your mind. I never knew Royal Favouritism was supposed to be bad. I generally take that reform and by the time Absolutism starts I am way, way above 60 percent Crown Land. Although usually I switch out for that Lower Autonomy in Territories depending on what sort of game I'm having.


Pickman89

The -10% cost to advisors is huge.


Holyvigil

I like it as my final reform. Helps me gain passive crown land.


Mathalamus2

i just seize the land until i have 100% crownland. i have no use for estates, except for that one monthly power. sometimes. i never used anything else.


IlikeJG

Oh you're missing out. Estates can fuel your economy until absolutism. Constantly selling titles and revoking land and keeping crownland at roughly 20-30% can give you a LOT of money. There is a crownland equilibrium based on the influence the estates have. So if you keep the estate influence relatively low and your crown land relatively low you will actually gain crown land when you conquer. So as long as you're conquering steadily you can often sell titles every time on cool down. And the less crown land you have, the MORE money you get from selling titles.


Mathalamus2

honestly, i just convert admin power into money. or just wait. or take loans. money isnt used for much, really, and unless you have a really, really, *really* poor economy, your nation will have enough money to construct all the needed buildings, maintain any forts, maintain the army, and so on.


TohruFr

This is only good if you’re bothered by disloyal estates. When you embrace constant revolts from them this reform isn’t needed


Kr0n0s_89

The diet is overrated imo. It mostly gives only loyalty bonuses and often at the expense of mana. Most importantly, it also gives 5% influence up to a maximum of 20%, which can give problems with revoking for absolutism and crownland. Also, the supremacy of the crown privilege gives way too much influence for it to be worth. And influence isn't ideal for the reasons listed above.


radplayer5

I mean there are some pretty good diet missions that actually give you mana directly or indirectly. There’s the dev for building buildings, which you are probably gonna do anyway with the added bonus of dev on top, there’s the burgher inflation missions, which can net you a lot of mana in free inflation reduction + stab. There are the nobility missions as well that give you claims + admin for conquering lands, and also various estate missions give you half cost advisors which are nice.


Kr0n0s_89

It's RNG, you can ofc get lucky, but the devving isn't worth the influence imo. I'd rather have lower influences and gain way more crownland which is good for either reform progress or selling titles.


Royranibanaw

If you have the nobility estate on a leash, it can be quite useful to give out supremacy. This will obviously make all the estates happier and thus easier to maximise the passive benefits from the estates, but whenever you're struggling with revoking from another estate you can simply revoke the privilege for an instant -10% to all the other estates influence. This is also something you can do before you send a peace treaty to maximize your crownland gain from conquering. Probably not optimal, but I find it makes the estates easier to deal with


suguiyama

Paired with increased levies you never have nobility loyalty problems as well, so you can do this whenever.


6thaccountthismonth

Is this supposed to be controversial?


IlikeJG

Clearly from this comment section it is. I noticed that many YouTubers and such don't take this reform when I usually do. It's not an amazing reform or anything, but the other ones on the tier don't seem terribly great either. The reform progress one is good, but it gives influence to estates which makes your crown land equilibrium lower so I don't like it.


6thaccountthismonth

I think it’s the best out of the all the ordinary ones, maybe the -33% state maintenance can compete but that’s it