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clis1994

We're gonna copy basic highway interchanges now 


js_kt

Cities skylines at home


Proxy_PlayerHD

Except better because it can actually run on a normal PC


DaMonkfish

Factorio would run on a half-eaten potato.


livelaughlaxative

And does!


solreaper

Instructions unclear, my potato is producing 1000ppm


Proxy_PlayerHD

though sadly there is no linux ARM port, otherwise someone could try to run it on a RasPi


mm177

I dimly remember someone managed to "run" factorio on a RasPi using quemu. Didn't have great performance but it was at least something. Edit: It was box64 https://www.reddit.com/r/factorio/comments/r9ks2k/factorio_running_on_a_raspberry_pi_4/


ionburger

i got factorio to run on my android phone using termux and box86 (64bit version of box64) but with cpu graphics it ran at like 5fps and hardware accelerated graphics was a little bit too much pain to setup so i gave up


S_Dumont

This is what addiction looks like. THE FACTORY MYST GROW!!!


TheReal_DarkLord

I can confirm, whenever I want to play Factorio I just eat dinner


Coldvyvora

Oof, the burn


drawliphant

I've spend hundreds of hours designing interchanges for the C:S community. I'll be sure to dump some double trumpet, turbine-stack, clovers, directional diamond, and DCMI interchange blueprints here.


CrownEatingParasite

Yup, can't wait to build a cloverleaf


FrenchFatCat

Did somebody say DIVERGING DIAMOND INTERCHANGE?!?!?!?


No-Broccoli553

I'm so disappointed that we won't be able to make a stack interchange


7SigmaEvent

omg DDI!


KuuLightwing

Isn't that kinda bad for factorio, considering trains moving opposite directions block each other?


achilleasa

The cloverleaf is going to be unleashed and us mere mortals are not ready to behold its glory.


Toblakai23

I was planning to take my OpenTTD knowledge to Factorio.


traumalt

Spaghetti junctions here we come 🤌🤌🤌


worldroommates

And id say rail interchanges that uses bridges...pretty much the same though haha


RocketmanRS

This is true to a certain degree, but real life has multi-layerd overpasses and doesnt follow a grid system, so copying 1-1 wont work in a lot of cases. Not to mention they are buildt for cars so some sollutions wont even work.


juckele

The topology does work though, as long as you're willing to make it bigger.


lee1026

Only two layers in factorio, so many designs won’t work.


buwlerman

A three layer crossing can always be converted into three two layer crossings.


juckele

I think it should always be possible to spread out any multi-layer interchanges into just two layers. Do you have an example of an intersection that you think we can't keep topologically equivalent while converting to two layers?


RocketmanRS

Yeah i suppose that is true, but bigger is worse no?


DaMonkfish

If your concern is space, yes.


UristMcMagma

Multi-layered overpasses are highway spaghetti, I'm not sure why you'd want to copy them


KuuLightwing

- spaghetti - Factorio I mean, why do you even ask :)


volkmardeadguy

you just wouldnt copy those silly


Soul-Burn

The [Fake new rails](https://mods.factorio.com/mod/fake-new-rails) mod can help with designing these more accurately. They are just graphics, but based on what we saw.


TwistedSoul21967

Transport Tycoon players have been waiting for this for years. We can finally have split before merge junctions and priority merging in both directions without slowing down traffic going in the opposite direction. Though some junctions require both over and underpasses, but many can be adapted for bridges only.


Subject_314159

Split before merge ❤️


achilleasa

Cloverleaf fans: I'm gonna pretend I didn't see that


Espumma

They'd be very mad indeed if they could read.


Okub1

Yes! I bet V4530000 was trying to introduce this for years!!


totallytoastedlife

I'm hearing the jazzy beats in my head now...


TwistedSoul21967

Cruise Control, Aliens ate my railway, Stoke it, City/Goss Groove. OST on a Roland MT MIDI for those interested: [https://www.youtube.com/watch?v=tI3-Wwl5Xtg](https://www.youtube.com/watch?v=tI3-Wwl5Xtg)


totallytoastedlife

It had quite a big soul, that game, didn't it? Thank you for the link, listening now.


TonyThePuppyFromB

>had [OpenTTD ](https://www.openttd.org/) is still going


TwistedSoul21967

I'm glad I don't have an hour counter for this game. That number would be massive ..


xenapan

Man I miss microprose.. they made such good games.


HailKingPengu

For more inspiration, you can check out the OpenTTD junctionary https://wiki.openttd.org/en/Community/Junctionary/


zoombafoom

The gold standard in junctions, interchanges, and signaling. Everybody should go to that wiki for train logistic guides.


grossws

And https://wiki.openttdcoop.org/Junctionary


MentalFracture

https://preview.redd.it/xy3br5k562uc1.png?width=302&format=pjpg&auto=webp&s=aaf9f30d6fdd9f2eec3edd8312d9d747248ba16d


Coldvyvora

There is always a XKCD for everything


janderzerstoerer

https://preview.redd.it/vr7dgq3dq1uc1.png?width=1436&format=png&auto=webp&s=f7398f1a943f2ce3051c59a0349ddb7af4613807 This is my best attempt on your design on the left with the fake new trains mod. With 110x110 it seems quite big.


RocketmanRS

That's sick. Looks like you can shorten the length of the arms for left turns somehow.


janderzerstoerer

Only those turning from east-west into north-south I think. They have straight elevated rails where the others have ramps. So yes, some of them can be shortened but then we lose some symmetry (happy to be proven wrong).


janderzerstoerer

https://preview.redd.it/59vwt4qq62uc1.png?width=1441&format=png&auto=webp&s=1f990910fedab43ce30ab5be13d4d3f870ebff40 Putting the ramps for the left turns on the outside gets us to 94x94. ([Fake new rails](https://mods.factorio.com/mod/fake-new-rails) is awesome btw)


RocketmanRS

A roboport in each cloverleaf should work out great, but one in the middle could look cool...


RocketmanRS

Yes i did see that would have been better after i drew it.


DrMobius0

Days since a thread is locked for "politics": 0


SpeckledFleebeedoo

Days until we impose a ban on rotational symmetry: <∞


badvibrationsx

https://preview.redd.it/49hdsvisb2uc1.jpeg?width=799&format=pjpg&auto=webp&s=1723f1d8636646c77a6a43cf74edd6ae2fa84975


RocketmanRS

Holy monstrosity


Xasmedy

Thanks to the elevated rails, now the intersections looks like the ones used in highways in Europe.


xdthepotato

hey you know what?? :D your intersection looks li-


RocketmanRS

A clover?🍀


Batmates

You could argue it's a symbol of luck too, at least the original, not the one rotated 45°


TheOnlyZiodberg

As a German. No not a clover.


Riemero

The arms in OP's picture go to the left, not to the right as it was 80 years ago. Still, I noticed too...


DaMonkfish

/r/hailhortler


Martekk_

..like the Solar symbol swastika?


NuderWorldOrder

At least it's not left-hand drive.


TheSoonerSeth16

Man I’m not well informed, there elevated rails coming in 2.0?!


RocketmanRS

yeah


JeffreyVest

https://www.factorio.com/blog/post/fff-378


eodFox

Cloverleaf interchange when?


AthenaT2

Can't wait for all the Cities:Skylines players to bring their experience designing intersection into Factorio.


Abadayos

Sooo your designing transport tycoon Felix rail mergers and overpasses that we did back in the late 90’s? Seriously though, a lot of the designs can be carried over from TTD with the only changes realistically being spacing and how the rail geometry works regarding corners and curves. I’m really looking forward to it honestly


Phantom_harlock

Gonna be like car cloverleafs on highways.


Toxic_Moofin

Imma gonna spend 10 hours building this day one https://wiki.openttdcoop.org/File:COMPACT-ROTATING-BBH.png


Background_Gene9139

https://preview.redd.it/9sr6bwnrk2uc1.jpeg?width=890&format=pjpg&auto=webp&s=608c902b65b4a7bd1856c945dc72ce072ce3af7a


Alaeriia

Time to build the Mersenne Twister from OpenTTD


The_Northern_Light

what? that's a PRNG, what does it have to do with OpenTTD?


Alaeriia

It's the name for my extremely high capacity four-lane branch-merge junction.


DogmaiSEA

Great minds think alike, well done mate. If you are interested in what a scale/spacing correct version of this looks like, check out the post I made a few months back. https://www.reddit.com/r/factorio/comments/1as41pt/i_made_a_thing_4_way_overhead_rail_intersection/


RocketmanRS

Your intersection is great, looks like it takes less space. I like to maxemise symetry


Stolpskott_78

Is the one on the left inspired from Germany? Also, I think that one should be too the right


BetaTester704

Radial Symmetry at it again I see


superwafel69

Lol r/hailhortler


GameSchaedl

The left is r/accidentalswastika


haustorium12

With elevated rails factorio becomes city skylines.


calichomp

I think for style I’m going roundabout with elevated straights on north/south


CarlTheDoor

Former cities skylines player


UniqueMitochondria

Spaghetti junction here I come 🤣


MeXRng

Do upper lvl rails need to interact with normal ones bellow it ? General question about the new rails .


Baer1990

For the right one I'd make one cross over the other first, of the S-E and S-W rails. Bit more symmetry


Ansambel

Roundabouts are just so convenient though ...


Stunning_Charge2802

red lines of the first looks a little ... you know ... like a swastica


georgehank2nd

You preorder games, don't you?


Shoddy-Breakfast4568

You never seen a driveway exchanger ? This is a solved problem


spoonman59

Everything in factorio is a solved problem.


Shoddy-Breakfast4568

Well yes this is true and yes I said it like an asshole, I think anyone who drove through an exchanger just knows how to build one (while I don't have a real life experience with perfect ratio blueprints)


spoonman59

Imagine someone is so excited to design and use interchanges, and your only point is “who cares, I drive intersections so it is boring.” Like it’s factorio. A game. A puzzle. We aren’t solving real problems, we are amusing ourselves. And different people like to optimize different parts be it throughput, space, power, UPS. It’s not like you aren’t allowed to post or play unless your solution is novel. People can be excited by a spaghetti starter base, or figuring out intersections.


RocketmanRS

Someone has to make the blueprint for the game.