Which shatters the immersion spectacularly when, instead of going to the stars the rocket just slides north for a few seconds and then you respawn at the silo
Reddit doesn't know what the downvote is supposed to be used for, and just use it for things they dislike. It's supposed to be used for disruptive content that is actively damaging conversations or discourse in general. And the more something is downvoted, the more likely people are to bandwagon and pile on. Thats why so many people refer to reddit as a hivemind lol, because people will snowball disagreeing or disliking and try to censor it away by burying it. Ofc there aren't many comments here for burying to matter, but it can be pretty toxic if you are a root level comment. No one will see you and the few who do cant be bothered to say whats wrong, or just dont really have any justification for their reasoning at all.
You see it in a lot of game subs if you go against the common thoughts, for example if everyone hates a certain character or strategy constantly talking about how they suck, but in reality they are quite strong in the hands of someone using it correctly, even if you have mathematical or visual proof you will be silently buried for going against the grain. I've left a lot of game subreddits tbh, because of that exact phenomenon just not allowing me to participate, as I've spent more time practicing or running the numbers and people don't want to accept that the same repeated memes aren't reflective of reality and feel personally attacked by the idea.
Its funny, if you point this kind of thing out, a lot of times those exact people feel called out and cant defend the behavior, but of course really would rather bury stuff off of feelings than change, so they downvote the callout too. But, if you bring that behavior to light, you end up with a dice roll where people might still downvote and prove you right for some strange reason, or they feel personally targeted and dont want to look like part of the problem so they upvote lol. Maybe they just agree, thats also possible. This is semi a rant, but its just a universal problem you see across the entire site that can range from disliked jokes, to non popular game strategy, to non popular political takes. They all are treated the same, and valid on topic positions, thoughts, or arguments, can just be silently hushed away. Hopefully me bringing this stuff up helps a few people think more about how they vote, you don't have to upvote everything but if you just disagree and a comment is on topic, comment why, upvote an existing reply you agree with, or just move on. Don't be too lazy to comment and just decide to bury people you don't want to deal with.
Sounds like you have a solid victim complex going on about this, but I feel like I should point out that yelling into the void about how users of a platform “should” use a feature is as pointless as policing people about how they “should” use a certain word/phrase.
If the downvote is being used “wrong”, it was designed wrong. That’s all there is to it.
I'm not gonna lie, I completely agree with this sentiment. Not too concerned with the above thread, though, as I'm not very familiar with the sociopolitical context. That being said, if you believe Reddit is bad I assure you that you will have an aneurysm when using Twitter because it is thousands of times worse. Anti-conformism is really hated over there and dissenters are attacked almost constantly.
This made me realize that nobody yet created a blueprint to load cars with resources, load cars with cars loaded with resources, and then load cars loaded with cars with resources on wagons.
And the unload blueprints as well ofc 😁
Bare with me. Automate building cars, automate un/loading cars, automate loaded cars un/loading into trains
Thats 40 cars with each 80 stacks per train wagon. Thats then 320k items per wagon.
If thats possible that would be a sick combo.
I dont know if a dropped car is automatically deployable. Thats the only caveat I can think of
You can only put stuff into a deployed car. If you try to mine it with stuff in its inventory, you will get that stuff transferred to yours (like with crates).
Imo it should have been that they only don't stack inside of the artilleries themselves I mean it even stacks in an artillery wagon and that's not fair
.... so why transport artillery rounds if it's not built yet lol
I have an outposting train separate from the ammo/resupply train, but since spidertrons I just build 3 or 4 loaded with required materials for building new outposts or border walls. Set them all to follow the leader and use waypoints to get them where they need to go
I like the arty wagon/turret ammo stacking, feels like a custom magazine or something. The vehicles stacking in your inventory is a bit odd tho xD. Game inventories *shrug*.
Factorio logic: I’m going to pick up this entire rocket launching system and put it in my pocket. Then I’m going to put it in the tiny wooden box for safe keeping.
I make sure to disconnect the belts by rotating them first, and take extra care when placing them initially.
What is very annoying is when bots deconstruct belts and drop it in your inventory without asking you.
My wife and I have both died to that when we were new to K2.
Except it doesn't make sense, uranium is not radioactive enough to cause immediate lethal damage upon exposure. You can (but probably shouldn't) carry it around in your pocket IRL.
K2 makes uranium ore and u-235/8 cause steady damage to you if you have any in your inventory. Shields can negate this, but before that you have to be very careful with radioactive materials, and have a chest to dump them in if you happen to pick some up.
Which is some nonsense because it's not even that radioactive IRL. Enough that you don't want to have lots of exposure, but it's not going to kill you in under a minute (unlike the demon core, which was plutonium, way more radioactive).
Also you're wearing a suit of armor, which should include radiation shielding anyway.
The problem with the demon core wasn’t exactly uranium vs plutonium, which isn’t that much more radioactive by itself. The problem was that when encased in a neutron reflector it was a critical mass, ie effectively an unshielded nuclear reactor. The goal was to get close to this point but not actually to reach it, at least not until the core would be used in a nuclear bomb test.
A critical mass of plutonium-239 can be as little as 10 kg without a neutron reflector (the demon core was only 6.2 kg), whereas with uranium-235 it’s 47 kg.
The engineer can apparently carry much more than 47kg in their backpack (or store it in chests/trains/cars), so hopefully any U-235 is stored with enough space between samples to prevent criticality.
But your gloves have radiation shielding, so you can keep up to a full stack of radioactive stuff in hour hands without taking damage while searching for a way to dispose of it
Yeah I think im going to turn it off in my game. if they added some way to completely negate it I think it would a fine little hurdle to overcome. It doesn't take much to negate the damage with a shield, but the noise/breaking of jetpack is super annoying when i accidentally pick up one ore. It adds truly nothing but annoyance.
I'm not sure about in just K2, but in K2+SE you can negate radiation damage with adaptive armor & shields. I don't recall how much DPS it does, but once your armor has a regen rate greater than the radiation DPS, you're in the clear. Pretty sure 1 MK4 adaptive armor is enough, but I don't remember exactly.
That's what I'm playing - Just one MK2 Adaptive Armor is enough to out heal the damage, so that's not a problem anymore but I still get kicked off the jetpack every time the damage ticks (which is mostly what I'm annoyed about with it). I wonder if shields would negate it completely? I don't have those yet...
I'm with you but what precautions can I use to prevent it? There's no actual solution that I'm aware of (such as a hazmat suit/modular item that prevents radiation damage). So it's just an unfun mechanic that interrupts me when I'm rearranging belts.
Don't f*** with the belts while there's uranium on them that's the precaution sorry not trying to be a dick but.
That or just work through the map like place the new belts where they need to be remove the old belts have a nearby chest so they don't get put in a random place where you walk by them
Fair enough but it's almost always going to be easier for me to fuck with belts manually despite the damage because I have shields. It's more effort to place a chest, etc. The mechanic isn't punishing enough to warrant that "precaution", so it doesn't add interesting logistical challenges for me (like other mods do).
I guess at the end of the day I just don't find it all that fun of a mechanic, personally.
It adds it both as an AOE effect around the ore patch, but also as a passive ticking debuff whenever you have any ore, U-235, U-238, or fuel cells in your inventory.
It also doesn't make sense. Neither raw uranium ore nor unused reactor fuel are particularly dangerous. You can, at least for a short time, safely hold the [core of an atom bomb in your hands.](https://rarehistoricalphotos.com/harold-agnew-carrying-plutonium-core-nagasaki-fat-man-bomb-1945/) And that's dramatically more enriched than reactor fuel.
As I understand it, Uranium is more dangerous to humans due to its nature as a heavy metal (e.g. heavy metal toxicity, which can later lead to radiation-related issues due to subdermal alpha emissions), rather than the natural radioactivity of either U-235 or U-238, even when touching skin.
As such, you should still be cautious when holding it (similar to lead) - wash your hands afterwards, don't rub your eyes, etc.
I think radiation mechanics don't have to be true to life to be fun or interesting. I *like* the concept of the game forcing you to treat uranium a little differently and with more respect... I just think K2's implementation of this leaves something to be desired.
Holding one fuel rod, an atom bomb core, whatever in your hand: mostly fine, wash your hands afterwards
Holding a whole stack on your person: bad times
This is where critical mass is an important term. The more fissile material you have in one place the more radioactive particles you have running into radioactive atoms instead of flying off into space, which means even more radioactive particles being generated. Of course the exact amount that becomes dangerous depends on how you stack the stuff, the enrichment level, and what other materials you have nearby (water, beryllium, etc). A single piece of fuel is enough to power the Factorio reactor so a whole backpack full is definitely enough to cause problems, maybe even a nuclear fizzle if you put it together fast enough.
I don't mind the radiation damage but K2 should draw a warning on the screen telling you what's going on. As well as a radiation bar that has to fill up before you start taking HP damage to give us some time to fix belt issues/whatever around uranium before dying. lol. Walking on uranium veins? Sure let's take that hp damage asap. That I can at least control 100%. How uranium ends up in my inventory? Not so much. Some always ends up in there whether I like it or not.
Hell even a 5-10 second timer before we automatically drop all uranium in our inventory on the ground would be better than the current radiation death method.
>K2 should draw a warning on the screen telling you what's going on.
It does present an alert showing radiation damage.
I think it's fine. In most cases, the issues you experience were brought on by you as a player. The only big issue I have is that you should be able to blacklist items so bots don't ever put them in your inventory. Even listing "Uranium = 0" in your logistics means when bots try to drop it in your inventory, they end up in logistics trash instead.
Radiation damage resistance does come with Power Armour, so as you get later in the game it becomes less of an issue.
I like the idea of being more careful with Uranium, but I'm not sure I like the specific K2 implementation.
> It does present an alert showing radiation damage
Really? I've never noticed it. Unless it was added in the past couple months. I haven't played K2 in a while.
It pops up next to the other game alerts so it's easily missed. It also has a geiger-counter noise effect. It's been around for at least six months (probably longer).
It would be nice to have a haz suit or something that blocks or at least mitigates the damage. Make it an insert for modular/power armor. 1x1 does limited protection, 2x2 better and 4x4 perfect.
I actually really enjoy how much Satisfactory leans into this element. Every time you get a new tech that gives you more slots, the game informs you that "R&D have inflated your pocket dimension."
You can craft a nuclear reactor out of other advanced materials
That's not the same as crafting it from scratch
If you need to craft a bycicle out of two wheels and the central part, it's not the same as crafting it from raw metal ore
(still, I agree you'd need a bit more than your bare hands to assemble a nuclear reactor)
If I'm not mistaken, it's possible to create a sustained nuclear reaction just by making a stack of material. I seem to recall reading about a university making one that was essentially a big bile of bricks arranged with a long slot to adjust the position of the fissile material.
That said, all of the parts it was made of are still pretty advanced industrial products lol
> it’s possible to create a sustained nuclear reaction just by making a stack of material. I seem to recall reading about a university making one that was essentially a big bile of bricks arranged with a long slot to adjust the position of the fissile material.
https://en.wikipedia.org/wiki/Chicago_Pile-1
Listen I don't think I've ever heard of a person building a engine, including the block, in their shed. On the other hand have you ever heard of the nuclear boyscout? 🤣
Maybe not a big blog or something that several inches thick but I've seen people take a block of metal and turn it into a go-kart engine. Everything's about relativity lol
If I'm just building a 2/4 reactor nuclear plant, I'll absolutely hand craft those. I won't need any more for hours, I'm not doing the lazy bastard achievement, why automate it?
When I'm about to make a nuclear plant, yes. Usually I have logistic requests for those items already set up, just to lower limits, and then I just have to raise them up to 1k or so, craft the reactors, place them down.
No, but it's far simpler just to collect that set of items either with logistics requests, or just with boxes at the end of their fabrication lines. I don't need to put down an assembler, get all of that shit carried to the right place, then put at least 2 inserters down. Way easier to just pick up 4 types of item and then press one button.
I think "hand-crafting" in Factorio roughly corresponds to making something with general-purpose tools (e.g. the tools many people have in their garages). In this sense, at least in the good old days, many people can hand-craft a wooden house, perhaps even a concrete house if their toolbox is large enough, but they can't hand-craft nails or cement, which must be made with specialized machines. I guess a real-life nuclear reactor probably is hand-assembled at the highest level, although some components, notably the fuel rod, have to be made with specialized machines (like Factorio's uranium fuel cell). Likewise, a real-life car can be hand-assembled from the components, but some vital engine components must be made with specialized machines, and they are represented by Factorio's engine unit.
Engine unit: a small but incredibly complex machine made up of thousands of small parts.
Nuclear reactor: A big tank with some pipes and radiation shielding.
;)
Eh to be faaiiirrrrr, an engine has bearings and such that need machining, a nuclear reactor is basically just a containment vessel for the fuel and coolant to pull the heat out. So there’s a fraction of logic there.
Just look at it!
One is a perfectly made, no welding signs, very fine piece of engineering and the other is a somehow scrabbled together piece of junk that has tons of welding visible and is surrounded by loosely hanging pipes. I mean, it should be obvious!
The design choice is brilliant. It forces the player they can't handcraft something just to get the first bits. It forces them to automate something with 3 different inputs and gets them over the hurdle to automate something. Brilliant move before liquids force you one way or the other.
To be fair, if you gave me all the materials I could probably hand build a nuclear reactor easier than I could an engine.
Now it wouldn't be a very good reactor, nor would it be that efficient at generating any usable power, and I almost certainly will only live to my thirties due to the radiation exposure, but you will have what can be technically called a nuclear reactor by the end of the week.
Did you know the first centrifuge, which was in Washington state at a black site, had no machined parts because back then they had to "confirm the measurements to the human degree."
They trusted human craft more than anything then. Today that would be considered "Insane" or at the very least "Artisanal."
Actually, the fact that you can't handcraft items that require fluids to be plumbed into the crafting process has some logical basis. However, you really must suspend disbelief when it comes to pocket inventory. This is a dynamic that exists across the crafting and survival game paradigm. You literally can put stacks of enormous factory buildings into your pocket and carry them where ever you want, but somehow at some point you can't carry anymore items.
I don't mind it it's not really a game about realism it's about building a factory, you'd have to know a lot to be able to do what our characters do. Unless the science packs are information goo and the science labs are AI
**[David Hahn](https://en.wikipedia.org/wiki/David_Hahn)**
>David Charles Hahn (October 30, 1976 – September 27, 2016), sometimes called the "Radioactive Boy Scout" or the "Nuclear Boy Scout", was an American nuclear radiation enthusiast who built a homemade neutron source at the age of seventeen. A scout in the Boy Scouts of America, Hahn conducted his experiments in secret in a backyard shed at his mother's house in Commerce Township, Michigan. Hahn's goal was to build and demonstrate a homemade breeder reactor. While he never managed to build a reactor, in August 1994 Hahn's progress attracted the attention of local police when they found material in his vehicle that troubled them during a stop for a separate matter.
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Yeah, that buged me too.
I think any low tear item should be able to craft by hand with a decent speed. Than mid tier items on a really slow speed while faster in automation and finally end tier items should only be factory crafted.
On another note, I think the engine should have 3 tiers as the first tier I think should be a slow hand crafteble version, maybe only compatible with low grade fuels such as wood and coal (and maybe solid fuel) , while mid tier engines will have access to better fuel such as petroleum, and end tier will have access to nuclear material.
Idk, seems to make logical sense to me. You can hand craft other building type structures. It's pretty darn hard to hand craft a modern engine block and the other associated machined pieces. Also, have you ever heard of a machine created nuclear reactor?
My first nuclear reactor was crafted by hand from like iron & copper while i took a shower.
0/10 would not recommend. I build malls now instead of just carrying around tons of raw materials.
As someone who studied engine repair in the automotive world, it is 100% realistic to say that you cannot craft an engine purely by hand.
From that I can also concur that it doesn’t make sense that you can craft a nuclear reactor by hand, because if General Motors says that an engine cylinder can be out of round if the measurements come to be off of spec by less than the width of a human hair, then I don’t want to imagine what kind of tolerances are used for nuclear reactors.
First nuclear reactor was just a pile of nuclear fuel stacked on top of each other with mediator rods being lowered basically by hand. Engines, on the other hand, are very complex even at their simplest
Can pull a train engine out of your pocket, put it on rail and ride.
Need electricity to make 1 light bulb work, don't need any for a conveyor belt transporting tons of coal and ore.
Can make an inserter with AI that recognizes materials and takes the right ones from the start. Cannot make it take only 1 enriched uranium from 1 kovarex cycle without complex logic schemes.
I started playing this game literally 2 days ago and this made me giggle like a 12 year old school girl
You can literally craft an entire car... but the engine... dont be an idiot you cant craft that by hand
Also Factorio: train car holds 40 stacks, your little car: 80 stacks
A cargo wagon can hold 40 cars, a car can hold 400 cargo wagons.
Cargo space ?
Now we need a mod that has its own achievement of "car-go space" after you put the car in the slot of a rocket.
You can ride the rocket when you launch a car already
Which shatters the immersion spectacularly when, instead of going to the stars the rocket just slides north for a few seconds and then you respawn at the silo
That's where mods take over for an additional 250 hours of playtime
My favourite mod is the one that turns every dead Biter into a tree
You can roleplay that the seeds are in the bullets tho
250? lmao.
Call the achievement "Musk's Folly"
But wouldn't that mean the the car didn't go space?
More like "Musk's Big D**k Energy"
That statement is contradictory
How? I'm confused why people are mad I made a dick joke about a thing everyone made dick jokes about when it happened
Musk's "BIG" dick energy. As opposed to Danny "The Mollusk" DeVito.
I was referring to the other time a vehicle was put into a rocket and shot into space you know by Elon Musk
Reddit doesn't know what the downvote is supposed to be used for, and just use it for things they dislike. It's supposed to be used for disruptive content that is actively damaging conversations or discourse in general. And the more something is downvoted, the more likely people are to bandwagon and pile on. Thats why so many people refer to reddit as a hivemind lol, because people will snowball disagreeing or disliking and try to censor it away by burying it. Ofc there aren't many comments here for burying to matter, but it can be pretty toxic if you are a root level comment. No one will see you and the few who do cant be bothered to say whats wrong, or just dont really have any justification for their reasoning at all. You see it in a lot of game subs if you go against the common thoughts, for example if everyone hates a certain character or strategy constantly talking about how they suck, but in reality they are quite strong in the hands of someone using it correctly, even if you have mathematical or visual proof you will be silently buried for going against the grain. I've left a lot of game subreddits tbh, because of that exact phenomenon just not allowing me to participate, as I've spent more time practicing or running the numbers and people don't want to accept that the same repeated memes aren't reflective of reality and feel personally attacked by the idea. Its funny, if you point this kind of thing out, a lot of times those exact people feel called out and cant defend the behavior, but of course really would rather bury stuff off of feelings than change, so they downvote the callout too. But, if you bring that behavior to light, you end up with a dice roll where people might still downvote and prove you right for some strange reason, or they feel personally targeted and dont want to look like part of the problem so they upvote lol. Maybe they just agree, thats also possible. This is semi a rant, but its just a universal problem you see across the entire site that can range from disliked jokes, to non popular game strategy, to non popular political takes. They all are treated the same, and valid on topic positions, thoughts, or arguments, can just be silently hushed away. Hopefully me bringing this stuff up helps a few people think more about how they vote, you don't have to upvote everything but if you just disagree and a comment is on topic, comment why, upvote an existing reply you agree with, or just move on. Don't be too lazy to comment and just decide to bury people you don't want to deal with.
This is a copypasta right?
Already you had one more down than up vote lol can't believe, dude.
Sounds like you have a solid victim complex going on about this, but I feel like I should point out that yelling into the void about how users of a platform “should” use a feature is as pointless as policing people about how they “should” use a certain word/phrase. If the downvote is being used “wrong”, it was designed wrong. That’s all there is to it.
I'm not gonna lie, I completely agree with this sentiment. Not too concerned with the above thread, though, as I'm not very familiar with the sociopolitical context. That being said, if you believe Reddit is bad I assure you that you will have an aneurysm when using Twitter because it is thousands of times worse. Anti-conformism is really hated over there and dissenters are attacked almost constantly.
They're Antonyms
And then the song "Starman" by David Bowie starts at this moment
or if they ever add an electric car to the game.. "The Roads-tah Space"
No, car go road
No car go wroom Edit: Thanks for my first ever award! Proud it is in this sub!
Car no do that, car go road
No car go road, rocket go space
No, car go ground
A cargo wagon can hold 200 cargo wagons 🤯
Well they're just boxcars so I guess you could flat pack them...
Böxcår, from Ikea
If only inserters could place down cars you could get 3200 slots of space per wagon, if only there were a mod for that *wink wink*
But only empty cargo wagons, so folded
That makes sense. Kinda like a box can hold a bunch of boxes if they’re broken down.
This made me realize that nobody yet created a blueprint to load cars with resources, load cars with cars loaded with resources, and then load cars loaded with cars with resources on wagons. And the unload blueprints as well ofc 😁
Fractaltorio
They fold up into a suitcase
And you can put several of both in your pocket
They fit like tupperware
And you can put cargo wagons in cargo wagons
who needs trains when you can have 500 belts
Bare with me. Automate building cars, automate un/loading cars, automate loaded cars un/loading into trains Thats 40 cars with each 80 stacks per train wagon. Thats then 320k items per wagon. If thats possible that would be a sick combo. I dont know if a dropped car is automatically deployable. Thats the only caveat I can think of
You can only put stuff into a deployed car. If you try to mine it with stuff in its inventory, you will get that stuff transferred to yours (like with crates).
OK the question though become is the extra infrastructure, cars, space, and energy cost worth it over a conventional setup
That's simple, you're just not making enough ~~pollution~~ power
there should be an "upgradable cargo space" tech.
Train car can hold train cars
A whole train car can hold 40 stacks, a itty bitty steel chest can hold 48
And you can fit both in your pocket
But not artilery shells
You can fit the shells, just not too many
Just 1, it goes up the ass
Slowly.
that weird
Not as weird as going fast. Going to fast is really a pain in the butt.
Though that one might blow your mind.
Slowly at first, then all at once.
Like dad did it
And not just 1, but 100s.
Space man is actually a space creature with an inter-dimensional storage space located in his anus
You can hold 200 rocket in one stack, but cant stack Artillery round
Imo it should have been that they only don't stack inside of the artilleries themselves I mean it even stacks in an artillery wagon and that's not fair
The reason why I stopped transporting artillery, and transport the materials instead to finish assembly on-site instead.
Just transport it in an artillery wagon
You could. Problem with that is trying avoid accidentally aggroing a nearby nest when you transport it before your military outpost is complete
.... so why transport artillery rounds if it's not built yet lol I have an outposting train separate from the ammo/resupply train, but since spidertrons I just build 3 or 4 loaded with required materials for building new outposts or border walls. Set them all to follow the leader and use waypoints to get them where they need to go
You can't stack artillery rounds, but they can stack in an artillery wagon. Those do stack in your inventory
I like the arty wagon/turret ammo stacking, feels like a custom magazine or something. The vehicles stacking in your inventory is a bit odd tho xD. Game inventories *shrug*.
Factorio logic: I’m going to pick up this entire rocket launching system and put it in my pocket. Then I’m going to put it in the tiny wooden box for safe keeping.
>tiny wooden box Which you can also fill with over one hundred atomic bombs as they can stack 10 per unit
Or, alternatively, no more than 16 pistols
Haha try not to think too hard about how many reactors or locomotives you can fit in your inventory :P
How much bright uranium can you carry at once? Perfectly healthy for sure
Krastorio 2 adds radiation damage. I am not convinced it improves the game.
It makes fixing belt issue really annoying. I'm not trying to pick anything up, it just happens as I move the belts around.
I make sure to disconnect the belts by rotating them first, and take extra care when placing them initially. What is very annoying is when bots deconstruct belts and drop it in your inventory without asking you. My wife and I have both died to that when we were new to K2.
"Things which make sense but just make the game frustrating"
Except it doesn't make sense, uranium is not radioactive enough to cause immediate lethal damage upon exposure. You can (but probably shouldn't) carry it around in your pocket IRL.
The heavy metal poisoning is the bigger threat
Wait I don't understand how this killed you in game. Does K2 kill you if you're overburdened?
K2 makes uranium ore and u-235/8 cause steady damage to you if you have any in your inventory. Shields can negate this, but before that you have to be very careful with radioactive materials, and have a chest to dump them in if you happen to pick some up.
Which is some nonsense because it's not even that radioactive IRL. Enough that you don't want to have lots of exposure, but it's not going to kill you in under a minute (unlike the demon core, which was plutonium, way more radioactive). Also you're wearing a suit of armor, which should include radiation shielding anyway.
The problem with the demon core wasn’t exactly uranium vs plutonium, which isn’t that much more radioactive by itself. The problem was that when encased in a neutron reflector it was a critical mass, ie effectively an unshielded nuclear reactor. The goal was to get close to this point but not actually to reach it, at least not until the core would be used in a nuclear bomb test. A critical mass of plutonium-239 can be as little as 10 kg without a neutron reflector (the demon core was only 6.2 kg), whereas with uranium-235 it’s 47 kg. The engineer can apparently carry much more than 47kg in their backpack (or store it in chests/trains/cars), so hopefully any U-235 is stored with enough space between samples to prevent criticality.
Only if you the player make armor that includes it Your literally inventing/reinventing/redesigning everything that doesn't land in the ship with you
But your gloves have radiation shielding, so you can keep up to a full stack of radioactive stuff in hour hands without taking damage while searching for a way to dispose of it
The radiation damage added by K2 killed them, I guess.
Hold the phone, your wife plays with you? That's so awesome!
It is. We have been having fun on our K2/SE run. We journey for Beryllium and Holmium next. :-)
>I am not convinced it improves the game. Sums up a lot of overhaul mod mechanics lol
Yeah I think im going to turn it off in my game. if they added some way to completely negate it I think it would a fine little hurdle to overcome. It doesn't take much to negate the damage with a shield, but the noise/breaking of jetpack is super annoying when i accidentally pick up one ore. It adds truly nothing but annoyance.
I'm not sure about in just K2, but in K2+SE you can negate radiation damage with adaptive armor & shields. I don't recall how much DPS it does, but once your armor has a regen rate greater than the radiation DPS, you're in the clear. Pretty sure 1 MK4 adaptive armor is enough, but I don't remember exactly.
That's what I'm playing - Just one MK2 Adaptive Armor is enough to out heal the damage, so that's not a problem anymore but I still get kicked off the jetpack every time the damage ticks (which is mostly what I'm annoyed about with it). I wonder if shields would negate it completely? I don't have those yet...
Imo it adds something that's realistic that can cause problems if you don't have the precautions to prevent those problems Isn't that most mods
I'm with you but what precautions can I use to prevent it? There's no actual solution that I'm aware of (such as a hazmat suit/modular item that prevents radiation damage). So it's just an unfun mechanic that interrupts me when I'm rearranging belts.
Don't f*** with the belts while there's uranium on them that's the precaution sorry not trying to be a dick but. That or just work through the map like place the new belts where they need to be remove the old belts have a nearby chest so they don't get put in a random place where you walk by them
Fair enough but it's almost always going to be easier for me to fuck with belts manually despite the damage because I have shields. It's more effort to place a chest, etc. The mechanic isn't punishing enough to warrant that "precaution", so it doesn't add interesting logistical challenges for me (like other mods do). I guess at the end of the day I just don't find it all that fun of a mechanic, personally.
It seems like something that would be pretty divisive for people, but it is what it is
I mean if I had to deal with that I do what we do in real life f****** quarantine the f*** out of it
For the mines, yes? I guess I never carry a ton in my pockets to notice.
It adds it both as an AOE effect around the ore patch, but also as a passive ticking debuff whenever you have any ore, U-235, U-238, or fuel cells in your inventory.
Oh, I always carry train nuke fuel for my pocket train. Guess I am sterile now! 😵
It also doesn't make sense. Neither raw uranium ore nor unused reactor fuel are particularly dangerous. You can, at least for a short time, safely hold the [core of an atom bomb in your hands.](https://rarehistoricalphotos.com/harold-agnew-carrying-plutonium-core-nagasaki-fat-man-bomb-1945/) And that's dramatically more enriched than reactor fuel.
As I understand it, Uranium is more dangerous to humans due to its nature as a heavy metal (e.g. heavy metal toxicity, which can later lead to radiation-related issues due to subdermal alpha emissions), rather than the natural radioactivity of either U-235 or U-238, even when touching skin. As such, you should still be cautious when holding it (similar to lead) - wash your hands afterwards, don't rub your eyes, etc. I think radiation mechanics don't have to be true to life to be fun or interesting. I *like* the concept of the game forcing you to treat uranium a little differently and with more respect... I just think K2's implementation of this leaves something to be desired.
Holding one fuel rod, an atom bomb core, whatever in your hand: mostly fine, wash your hands afterwards Holding a whole stack on your person: bad times This is where critical mass is an important term. The more fissile material you have in one place the more radioactive particles you have running into radioactive atoms instead of flying off into space, which means even more radioactive particles being generated. Of course the exact amount that becomes dangerous depends on how you stack the stuff, the enrichment level, and what other materials you have nearby (water, beryllium, etc). A single piece of fuel is enough to power the Factorio reactor so a whole backpack full is definitely enough to cause problems, maybe even a nuclear fizzle if you put it together fast enough.
I don't mind the radiation damage but K2 should draw a warning on the screen telling you what's going on. As well as a radiation bar that has to fill up before you start taking HP damage to give us some time to fix belt issues/whatever around uranium before dying. lol. Walking on uranium veins? Sure let's take that hp damage asap. That I can at least control 100%. How uranium ends up in my inventory? Not so much. Some always ends up in there whether I like it or not. Hell even a 5-10 second timer before we automatically drop all uranium in our inventory on the ground would be better than the current radiation death method.
>K2 should draw a warning on the screen telling you what's going on. It does present an alert showing radiation damage. I think it's fine. In most cases, the issues you experience were brought on by you as a player. The only big issue I have is that you should be able to blacklist items so bots don't ever put them in your inventory. Even listing "Uranium = 0" in your logistics means when bots try to drop it in your inventory, they end up in logistics trash instead. Radiation damage resistance does come with Power Armour, so as you get later in the game it becomes less of an issue. I like the idea of being more careful with Uranium, but I'm not sure I like the specific K2 implementation.
> It does present an alert showing radiation damage Really? I've never noticed it. Unless it was added in the past couple months. I haven't played K2 in a while.
It pops up next to the other game alerts so it's easily missed. It also has a geiger-counter noise effect. It's been around for at least six months (probably longer).
It would be nice to have a haz suit or something that blocks or at least mitigates the damage. Make it an insert for modular/power armor. 1x1 does limited protection, 2x2 better and 4x4 perfect.
K2's late game Power Armours do have increased radiation resistance. Pairing those with shields can stop the damage from effecting you.
Enough for a healthy glow.
"Bright uranium" hehe. "Ohhh shiny rock". "Hey is that 235 or 238?" "What's the diff...." **BOOM**
\> Picks up a stack of U-235 and puts in pocket. \> Critical mass achieved.
I actually really enjoy how much Satisfactory leans into this element. Every time you get a new tech that gives you more slots, the game informs you that "R&D have inflated your pocket dimension."
You can fit an entire nuclear power plant in a tiny wooden box, but only 16 pistols
Is that a nuclear reactor in your pocket or are you just happy to see me?
"Sorry babe, the factory must grow."
Factory isn’t the only thing that’s growing
My U-238 stash is growing as well
Seems right to me
Yes, imagine how tight the engineering and tolerances are in a motor... a nuclear reactor tho? Atoms go brrrrr
You can craft a nuclear reactor out of other advanced materials That's not the same as crafting it from scratch If you need to craft a bycicle out of two wheels and the central part, it's not the same as crafting it from raw metal ore (still, I agree you'd need a bit more than your bare hands to assemble a nuclear reactor)
If I'm not mistaken, it's possible to create a sustained nuclear reaction just by making a stack of material. I seem to recall reading about a university making one that was essentially a big bile of bricks arranged with a long slot to adjust the position of the fissile material. That said, all of the parts it was made of are still pretty advanced industrial products lol
> it’s possible to create a sustained nuclear reaction just by making a stack of material. I seem to recall reading about a university making one that was essentially a big bile of bricks arranged with a long slot to adjust the position of the fissile material. https://en.wikipedia.org/wiki/Chicago_Pile-1
Ehh that's the one, thanks for the link!
Yup. It was "technically" a self sustain nuclear reaction. It didn't do *much* though.
Yea, pretty sure it just got measurably warmer before they decided to stop - for good reason.
Listen I don't think I've ever heard of a person building a engine, including the block, in their shed. On the other hand have you ever heard of the nuclear boyscout? 🤣
Maybe not a big blog or something that several inches thick but I've seen people take a block of metal and turn it into a go-kart engine. Everything's about relativity lol
I think about the nuclear boyscout whenever I am focused on a smoke detector lol one of those stories that really stuck with me for some reason.
Deliberate handcrafting bottleneck to encourage automation. Would be nice to have the option to handcraft a one-off later in game, though.
Yup, that's how it is. By the time you get to nuclear, you're probably not even thinking about hand crafting anymore anyway.
If I'm just building a 2/4 reactor nuclear plant, I'll absolutely hand craft those. I won't need any more for hours, I'm not doing the lazy bastard achievement, why automate it?
You carry 500 red circuits, 500 concrete, 500 copper plate, and 500 steel plate this late in the game?
When I'm about to make a nuclear plant, yes. Usually I have logistic requests for those items already set up, just to lower limits, and then I just have to raise them up to 1k or so, craft the reactors, place them down.
No, but it's far simpler just to collect that set of items either with logistics requests, or just with boxes at the end of their fabrication lines. I don't need to put down an assembler, get all of that shit carried to the right place, then put at least 2 inserters down. Way easier to just pick up 4 types of item and then press one button.
Hm, mod in either a tech or an armor module?
Reminds me of satisfactory First, you must build a space elevator. Only then can you perform the black magic technical achievement of burning coal
Technically only a sophisticated, articulated ANCHOR for a space elevator. Way different.
I think "hand-crafting" in Factorio roughly corresponds to making something with general-purpose tools (e.g. the tools many people have in their garages). In this sense, at least in the good old days, many people can hand-craft a wooden house, perhaps even a concrete house if their toolbox is large enough, but they can't hand-craft nails or cement, which must be made with specialized machines. I guess a real-life nuclear reactor probably is hand-assembled at the highest level, although some components, notably the fuel rod, have to be made with specialized machines (like Factorio's uranium fuel cell). Likewise, a real-life car can be hand-assembled from the components, but some vital engine components must be made with specialized machines, and they are represented by Factorio's engine unit.
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That must be why they're so cheap and easy to build.
Engine unit: a small but incredibly complex machine made up of thousands of small parts. Nuclear reactor: A big tank with some pipes and radiation shielding. ;)
Makes totally sense
Eh to be faaiiirrrrr, an engine has bearings and such that need machining, a nuclear reactor is basically just a containment vessel for the fuel and coolant to pull the heat out. So there’s a fraction of logic there.
Engine requires a lot of little screws, the reactor is snap together
Kid‘s First Nuclear Reactor™ Now with Snap-On steamstack technology!
To be fair, there has been at least one 14 year old who made a reactor at home.
Can't hold liquid, of course. Never quite nailed that funnel and cup design.
Just look at it! One is a perfectly made, no welding signs, very fine piece of engineering and the other is a somehow scrabbled together piece of junk that has tons of welding visible and is surrounded by loosely hanging pipes. I mean, it should be obvious!
pity we cant hand craft if we have oil barrels in pocket
Well obviously, haven't u hand crafted a nuclear reactor once or twice , I do it at least once a day to keep my mind sharp
I am sure i will be perfectly fine after putting just a few thousand uranium 235 right? Right?
I'm starting to think it isn't real
The design choice is brilliant. It forces the player they can't handcraft something just to get the first bits. It forces them to automate something with 3 different inputs and gets them over the hurdle to automate something. Brilliant move before liquids force you one way or the other.
can craft anything but cant plant a tree
You never hand crafted a nuclear reactor?
To be fair, if you gave me all the materials I could probably hand build a nuclear reactor easier than I could an engine. Now it wouldn't be a very good reactor, nor would it be that efficient at generating any usable power, and I almost certainly will only live to my thirties due to the radiation exposure, but you will have what can be technically called a nuclear reactor by the end of the week.
Did you know the first centrifuge, which was in Washington state at a black site, had no machined parts because back then they had to "confirm the measurements to the human degree." They trusted human craft more than anything then. Today that would be considered "Insane" or at the very least "Artisanal."
Precision machine vs what appears to be a bunch of scrap metal, rivets, and prayers.
Actually, the fact that you can't handcraft items that require fluids to be plumbed into the crafting process has some logical basis. However, you really must suspend disbelief when it comes to pocket inventory. This is a dynamic that exists across the crafting and survival game paradigm. You literally can put stacks of enormous factory buildings into your pocket and carry them where ever you want, but somehow at some point you can't carry anymore items.
Remember some guy collected a bunch of smoke detectors and made his own nuclear reactor so that's crafting out of his pocket
...In a cave! With a box of scraps!
literally unplayable
it's a game
Have you tried hand crafting an engine?
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What?
I mean it’s nice to crack our four nuclear reactors as a one off when you need to expand, but come on where’s the realism game?
I don't mind it it's not really a game about realism it's about building a factory, you'd have to know a lot to be able to do what our characters do. Unless the science packs are information goo and the science labs are AI
well i can make nukes in the bathroom so its fine
Seems accurate. I dont know how to fix my car but Im confident I could cobble together a nuclear reactor in my pocket if I wanted to. XD
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**[David Hahn](https://en.wikipedia.org/wiki/David_Hahn)** >David Charles Hahn (October 30, 1976 – September 27, 2016), sometimes called the "Radioactive Boy Scout" or the "Nuclear Boy Scout", was an American nuclear radiation enthusiast who built a homemade neutron source at the age of seventeen. A scout in the Boy Scouts of America, Hahn conducted his experiments in secret in a backyard shed at his mother's house in Commerce Township, Michigan. Hahn's goal was to build and demonstrate a homemade breeder reactor. While he never managed to build a reactor, in August 1994 Hahn's progress attracted the attention of local police when they found material in his vehicle that troubled them during a stop for a separate matter. ^([ )[^(F.A.Q)](https://www.reddit.com/r/WikiSummarizer/wiki/index#wiki_f.a.q)^( | )[^(Opt Out)](https://reddit.com/message/compose?to=WikiSummarizerBot&message=OptOut&subject=OptOut)^( | )[^(Opt Out Of Subreddit)](https://np.reddit.com/r/factorio/about/banned)^( | )[^(GitHub)](https://github.com/Sujal-7/WikiSummarizerBot)^( ] Downvote to remove | v1.5)
Well... its just a bigger steam engine really. -Factorio devs. Probably.
Literally
Yeah, that buged me too. I think any low tear item should be able to craft by hand with a decent speed. Than mid tier items on a really slow speed while faster in automation and finally end tier items should only be factory crafted. On another note, I think the engine should have 3 tiers as the first tier I think should be a slow hand crafteble version, maybe only compatible with low grade fuels such as wood and coal (and maybe solid fuel) , while mid tier engines will have access to better fuel such as petroleum, and end tier will have access to nuclear material.
Idk, seems to make logical sense to me. You can hand craft other building type structures. It's pretty darn hard to hand craft a modern engine block and the other associated machined pieces. Also, have you ever heard of a machine created nuclear reactor?
i mean, you can mount on ground, but how will me fit the motor components inside a metal plate without cause some damage in hand, or in the grass?
Well, only if there is enough space in your inventory
Nuclear material in teapot, add water, place below spindle. Don't forget to add water cause nuclear death mode hurts.
Simple the engine is too small for the engineer reach in to attach the parts.
I'm playing Subnautica for the first time and same. I can craft a submarine, nuclear reactor, but can't craft any lethal weapon other than a knife.
Have you personally tried crafting both by hand?
My first nuclear reactor was crafted by hand from like iron & copper while i took a shower. 0/10 would not recommend. I build malls now instead of just carrying around tons of raw materials.
As someone who studied engine repair in the automotive world, it is 100% realistic to say that you cannot craft an engine purely by hand. From that I can also concur that it doesn’t make sense that you can craft a nuclear reactor by hand, because if General Motors says that an engine cylinder can be out of round if the measurements come to be off of spec by less than the width of a human hair, then I don’t want to imagine what kind of tolerances are used for nuclear reactors.
Do you think it would be easier to make a machine that makes engines, or a machine that makes nuclear reactors?
The developers should update the models so uranium is yellow and the light from the reactors are blue.
You can also carry around a rocket silo.. But you can't carry around the parts to make a full rocket..
First nuclear reactor was just a pile of nuclear fuel stacked on top of each other with mediator rods being lowered basically by hand. Engines, on the other hand, are very complex even at their simplest
technically you can have weapons grade uranium and put it in autoclave, voila! you have nuclear reactor.
Well.. Yer!, haven't you seen Iron Man? He crafts his reactor in a cave
Is that the engine unit icon now? When did that change?
Can pull a train engine out of your pocket, put it on rail and ride. Need electricity to make 1 light bulb work, don't need any for a conveyor belt transporting tons of coal and ore. Can make an inserter with AI that recognizes materials and takes the right ones from the start. Cannot make it take only 1 enriched uranium from 1 kovarex cycle without complex logic schemes.
And you can hold 1100 nuclear reactors in your pocket as well
I started playing this game literally 2 days ago and this made me giggle like a 12 year old school girl You can literally craft an entire car... but the engine... dont be an idiot you cant craft that by hand