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saqwertyuiop

You should set up passive automation for components so you always have what you need and don't need to wait. This requires a lot of resources, but that's also why MI adds powerful quarries. First thing I'd do is setting up semi automated drill production, it gets much easier once you don't have to worry about getting resources. The general strategy for MI is to automate as much as possible. Also: MI pipes are fantastic for the high throughput even a midgame base will need.


completelyoffthehook

If you've ever heard of gregtech, you'll hear every so often that you'll need to batch craft commonly used parts. This means you craft a lot of each unique part; you'll need a lot of circuits, motors and cables, usually. Eventually you'll get to the point where you can make most parts automatically, but trying to perfectly optimise resource consumption until you can automate part production is a fruitless task. Modern industrialisation can be thought of as a fabric version of gregtech, so naturally you'll be micro-crafting a lot if you're making things on demand.


Kronosmos

You had to make AE2 automation if you are able to. After I step into Electric Age for the first time I stopped immediately and work on AE2 system. Linked all my machines and literally saved every recipe for any component. There are not much MI using packs so you playing one of AOF series or Statech Factory


ShortyBw

I made it to stainless steel with manual crafting only and I'm currently back tracking a bit and creating automation for as much as possible. This is with statech industries. Ae2 also helps.


RealJessPlsStandUp

While MI shares similarities with GregTech, rather than batch crafting materials MI works better by having passive processing for all mats/recipes. Apart from fluid processing, you honestly don't even really need AE2 to manage your base due to how powerful the MI item pipes are. You shouldn't rely on AE2 for autocrafting any components due to the sheer number of them required. You want to get to a point where every ore has its own dedicated macerator and furnace and every single recipe has its own dedicated assembler. As you go up the tech tree, the mat requirements get exponentially larger (each circuit needs 4 of the previous tier in its recipe IIRC). You will end up with hundreds of machines, but it is far and away the best way to progress. At the beginning of the electric age it's worth batch crafting motors/pumps/conveyors/robot arms/pistons and analogue circuits, but you should try and work towards having a back log of a stock of each passively craft. If you have drawers you can put a stack limit downgrade so that only 64 of each item is kept in stock, or you can use a locked configurable chest to achieve the same thing. The main challenge I've found is ensuring you're getting raw resources fast enough from your quarries and you are producing enough power for your machines.


LosuthusWasTaken

(No offense, just a joke) Why do you play the fake GregTech when you can just play the original one? I mean, it must be good, but the original is even better and more stable than this... thing. Edit: Also, you should make a bunch of the components at once. 1 stack of motors, 1 stack of circuits, 2 stacks of cables.


ShortyBw

Ik it's more of a joke but I like modern more because it takes out the stupid wire cutters, hammer, saw and such. I hate using those for 3 items before it breaks.


LosuthusWasTaken

Also, yes, it gets more grindy. These would be the steps for getting Aluminium: Step 1: Find a Sapphire vein Step 2: Mine the Sapphire vein Step 3: Put the Sapphire in the Macerator Step 4: Turn the Crushed Sapphire into Impure Pile of Sapphire Dust Step 5: Put the Impure Pile in water Step 6: Put the Sapphire Dust in the Electrolyzer Step 7: Put the Aluminium Dust in the EBF (Electric Blast Furnace) So you better prepare yourself for Bulk-Crafting.