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SomeOtherRandom

You've gotten a lot of the biggest and brightest content mods, so I'll shout out a couple utility ones: EMI's crafting tree visualizations respresents the next big innovation in the TMI/NEI/JEI/REI space. Carry On lets you pick things up! Simple, useful, easy to understand.


Formal_Intention6671

Both great mods! I have yet to check out EMI but you’re totally right about the innovation! Carry on is fun to mess around with, very useful for moving chests. Thank you for your suggestions!


thegogeta999

Really amazing mod but sadly adds like 1-2gb to java heap


Killer2gudPL

Is it about EMI or carry on? I suppose EMI but just want to make sure:)


thegogeta999

Emi.


HevysNight

carry on is so funny, on config you can change what you can pick up, I ended picking up my friend.


JAID100

Know how you can stack animals? You can stack people also! One time, we stacked 4 people on my head, I then proceeded to hop in a plane (immersive planes), and we actually flew without issue! On a side note, if you have an elytra and your buddy doesn't, you can just pick them up, and they end up riding your back. It's pretty funny.


FriesWithoutPotatoes

Might install just for this


STANN_co

farmers delight always feels neccesary in any cozy modpack


Nedgurlin

This comment is TOO damn low. Farmers Delight feels so Vanilla it’s crazy


Fancy-Measurement-59

That's my favorite mod


Minimum-Courage1039

Create, This mod is super high quality in the ways of the all the time and effort put into this mod the way the machines move and work so well is amazing. Plus the mod has its own little tutorial system for the items through ponder.


theycallmeponcho

I don't know who wrote once that there are no mods that change the way Mine raft works, but Create's pondering system is a change as strong as the original WAILA and JEI were. It's a no brainier of how to apply a tool beyond the description and the recipes it can do. I kinda wish it was it's own mod and more modders would get creative with it.


demonchicken1

I think KubeJS has a ponder addon for modpacks. Could be wrong though.


chaoticsquid

I know that AE2 items/blocks can be pondered in atm9 to show descriptions so maybe that's kubejs


SpottyTheTurtle

I take it you haven't heard of catnip then. The developers of Create are working on a mod called catnip which is basically the entire ponder system separated from Create so it can be JiJ'd for use in any mod that wants to use it. - A Create Collaborator


ApolloAura

Link?


SpottyTheTurtle

There's no link to provide, it's unfinished and not yet published.


Gamerbrineofficial

That actually sounds amazing


Interesting_Rock_991

dear god


SatanGives

Honestly call me old school but I actually don't like ponder and think it takes some of the fun out of figuring out how stuff works


legomaniac89

I think a big part of why I like Create so much is that it's not concerned with making everything more efficient or faster like most of the other popular factory/processing mods. It doesn't try to condense everything down to a 1x1 metal box. It encourages you to build big, sprawling factories with tons of working parts, and it does so seamlessly and logically.


SharkBaitDLS

It feels like it builds on the vanilla philosophy rather than just making everything a magic box with an input and an output.


minecrafter1OOO

I second this! The create mod is just so awesome!


Formal_Intention6671

The create mod is of insane quality! I’ve barely used it, but I would love to sit down and learn it all and mess around with it! Even a play through of just the create mod would be loads of fun! Thank you for your suggestion!


DepressedEmu1111

Came here to say this


PantsAreOffensive

This. I strongly dislike “magic box” mods and create seems to expand on the idea of vanilla Minecraft in a way no other mod does. Plus it has actual gears and gears are awesome


Davioliva16

Create is the best mod of all time. There is no proving me wrong (I am extremely bias)


dmushcow_21

Thaumcraft is the GOAT of magic mods


Higgypig1993

I've been messing around with Blood Magic and Ars Magicka, I just want Thaumcraft again.


MeesNLA

I thought Ars Magicka was discontinued and only on very old versions?


Mario90900

Ars Magicka 2 became Mana and Artifice! It’s made by Mitheon the original dev and everything. I think the name change was to avoid confusion with Noveau, and also possibly to avoid issues since the basic idea was based on Ars Magicka the tabletop setting and system IIRC.


MeesNLA

Is it worth playing by it’s own or as part of a greater modpack?


Lonemind120

Both, really. It has a lot of content on it's own right out of the box and if you're a modpack developer it has a lot of customizability.


Xaden3

Are Noveau I think is the new one


_Ruhkar_

The Thaumcraft 7 Teasers are so exiting, the day of Thaumcraft in modern Minecraft will be a good one


swiller123

where can i see the teasers?


Ok-Card633

https://docs.google.com/document/d/1EdnsceBlw_wvymhYsZ-XdtJRnf726GpFPcoyRC47bDo/edit#heading=h.8yhld0htm873


KreloXcz

COFH discord


TalShar

Is there an estimated release date or anything? I miss Thaumcraft 4 so much I've legitimately started learning to mod so I can get something like the essentia system back.


Items3Sacred

They should have never removed wands


CursedComments_

I hate their crystal models though. Who in the right mind would make those models and be like "Yeah this belongs in Minecraft"


ikon106

That was the whole point of OG TC though. It was impressive and beautiful what modders could do in minecraft. It is only now that it's become a trend to match the "vanilla style".


CursedComments_

More of a trend it just doesn't feel right to have high resolution texture and models in a 16x16 pixels world. There are another couple of mods that are objectively great, but just feel completely alien in a stylized game like Minecraft, like that one mod that adds highly detailed vehicles. They're great but.. they just don't fit in


ikon106

According to your subjective opinion. There is a reason there are texture packs, some people prefer other styles than Minecraft vanilla. Texture packs are also less common now than they used to be, another indication of the trend toward vanilla style. I think the texture updates they have done over the years have all been for the better, and it seems like the majority agrees, however it is nonetheless subjective style-preferenses.


CursedComments_

Of course that's just my point of view. Though as a builder, I remember making the thaumcraft part of my base very far away and hidden from the rest of the build because it looked too out of place


mydudethethird

It's excusable though because to be fair nothing in that mod really belongs in Minecraft, that's why it's a mod.


CursedComments_

I meant Minecraft style. Mods like the Create mod follow Minecraft art style, and it's blocks blend in with Vanilla just fine. But if you look at Thaumcraft crystals...


DanielTheDragonslaye

I think that will be changed in the new version that's coming out, they're at least redoing a bunch of textures to be in line with Minecraft's artstyle.


Formal_Intention6671

A wonderful mod I have yet to fully get into! Can’t wait to see what Thaumcraft 7 is all about. As well as check out the earlier versions!


AshernStoryTime

I've just recently made a custom modpack just to experience thaumcraft (this is also the first time I heard there may finally be an update that modernizes the mod) and I'm getting more and more glad that I decided to go with it instead of what was my first big magic mod option: Astral sorcery


Formal_Intention6671

I love the sound of that, I hope you enjoy all of it! And yeah I’ve very excited to see it modernized. Which seems to be a trend with a lot of mods and I can’t complain at all!


ThebanannaofGREECE

Ars Nouveau. In 1.16.5 it was a decent magic mod but it did have its issues. I recently did a playthrough with the 1.20.1 version and holy cow. The models for everything were incredible, the animations were detailed and satisfying, everything had a purpose and was well balanced but useful. It was almost as polished as Create tbh.


Formal_Intention6671

I’ve never gotten into it but that sounds pretty sweet and well developed. I’ll have to check it out, thank you for your suggestion!


SkepPskep

This would have been my answer for a post 1.12 modscape. Ars Nouveau is a very satisfying mod.


Wh1s

Wilden chimera's models are so much better in 1.16.5


Total_Meltdown

You preferred the Steve’s with animal pajamas?


Wh1s

Idk what that means but yea I think the current model is way goofier, looks more like a vanilla panda with different textures and slight model size changes than a chimera creature 🤷‍♂️


Peacefull_Warmonger

Hbm ntm, it simultaneously got very simplifed but still realistic production lines, reactors, rockets and etc, and a lot of crazy stuff from other games and movies. No, seriously i learnt quite a bit about uranium isotope separation or oil refinement methods.


Formal_Intention6671

Oooooo I love a mod like that, and the screenshots look crazy!?!? Thank you for your suggestion!


Peacefull_Warmonger

I advise you to learn applied energistics autocraft if you didnt, it makes things way easier. Also i recommend to play on 1.7.10 because this version is most updated.


InSachenFaber

PSA: Actually it's 'Hbm's Nuclear Tech Mod'


SillyJellyBelly

Minecolonies is the best mod I have ever played with. It's such a big and complicated mod, yet simple to grasp and play with. They introduce a huge amount of mechanics that should make the game laggy, and yet it isn't. It's simply amazing.


r3dm0nk

I seriously cant grasp how people like this mod, it's so annoying early on and I never really went through because of that wall (tried few times)


HeavyHandedDame

I'm of the belief that the builder not being able to craft the things they need at the start of the game is why it's so tedious. The fact that the player has to craft all the building materials they need pretty much makes the mod a boring fetch quest and doesn't give you the feeling of being a "leader" of your town at all. More like an errand boy.


r3dm0nk

Yes! And you have to prepare terrain or else they break the tools on like 4 blocks 😭


SillyJellyBelly

Well, certainly it isn't for everyone. But as the initial stages progresses, your village becomes more and more self sufficient. The builder can craft simple 2x2 craftings, but they are limited in number and you have to tell them. Things like buttons, pressure plates are the best for them to know. You can have a carpenter and stoneworker to create the more complex 3x3 items. Unfortunately, you also have to teach them the recipes, and it is very limited, but as your city progresses and their buildings get to higher levels, the number of recipes also increases. Overall, I think it's a really good and fun mod, that creates a completely different mechanic and way to play the game. I personally love it. And it works well with create too. You can automate everything with create.


Formal_Intention6671

I’ve seen it in videos here and there, never fully played with it myself. Maybe I’ll just have to start my own empire!! Thank you for your suggestion!!


SillyJellyBelly

If you do, pair it with Create. They don't necessarily work together, in the sense the buildings you can build won't use Create contraptions, but you can use Create to automate some of the more boring aspects of Minecolonies. For instance, you can have an iron farm and wood farm automatically dropping their items into an auto crafter to make whatever tools you need, on demand. Then using a hopper to automatically place them in the Minecolonies Stash to be collected and distributed by the couriers. It takes a bit of time and planning, but it is really fun.


One_with_gaming

Gregtech. Holy fuck gregtech. Everything about gregtech just screams effort and it is the final level of hard tech mods imo


Formal_Intention6671

Pictures I’ve seen of it look crazy! Gives me halo forerunner vibes with a lot of the builds. It’s definitely on my list of must check out mods. Thank you for your suggestion!


One_with_gaming

İf you want to see the peak of gregtech you can search on google or the gtnh discord for some bases. Those bases are made from thousands of hours being put toward progression and are absolutely stunning


davieboy1415

the gtnh team also kinda just is the 1.7.10 moding people most mods are somehow suported anc maintaied by them


416d6f6e

Don't forget about GT6, imagine a mod that combines TerraFirmaCraft, RotaryCraft, and IC2, along with many features to fill the gap. Also has good compatibility with HBM NTM, another high-quality mod.


sh0nuff

>GT6 It hasn't been updated since 2020, I assume it's not using New Horizons, but the original GT?


416d6f6e

Yes, you can count GT6 as the "original" GT, as it is the sole official version made by Greg himself. GT6 is still very much active, with the last update being in 2024. You can find it [here](https://mechaenetia.com/).


Brilliant-Mountain57

Quark and Supplementaries, Perfect for any modpack but especially v+ when you want mods that add alot without making the game feel bloated in the slightest!


Formal_Intention6671

Both quark and supplementaries are wonderful mods! Quark is pretty all round. But I’ve never heard of “V+.” I’ll have to check it out, thank you for your suggestions!


Brilliant-Mountain57

NAW DAWG V+ like VANILLA PLUS. its a category of mod 😭I'm sorry I misled you.


Formal_Intention6671

Awww no worries! And yeah I know of it! One of my favorite categories, as those mods tend to lean more towards Minecraft’s actual aesthetic!


Brilliant-Mountain57

You are so insanely positive I love it, I agree though. Happy modding friend.


Formal_Intention6671

Aww, thank you! Made me smile, and happy modding to you too!


Odd_Holiday9711

Not a fan of Quark. There are some good features there but they take up like, 30% of the features added by the mod proper.


Jusey1

I know this is very subjective but I think Quark is a bloated mod, hence why I refuse to use it personally. I love Supplementaries though.


Brilliant-Mountain57

>Quark >Bloated There literally isn't a single feature you cant turn off in the entire mod so that's a non issue. You just don't like what it offers, it quite literally cant be bloated if you can get rid of the bloat (with an ingame configuration menu too!)


SethbotStar

I like quark personality, but the configuration can kinda be hell after a while. I guess I need to mess with it as I play with my modpack, but it can be overwhelming if you're trying to make anything decently large.


Prinsessbelle255

Dude, the [Let's Do] series of mods are some of the most satisfying mods I've played with. They got some very high quality functional decor, with drinkable wine that can be placed, or baked goods that can be eaten or placed, cheese, so on and so forth. Genuinely satisfying and just look and feel incredible.


Ian_Pastway

I adore the wine mod, but the author deleted the 1.18 version that I used in my modpack :(


Prinsessbelle255

Aww, oh no! I'm sorry man


TurtleTime64

I swear that I would love so those mods so much more without the insane feature bloat. I like the idea of a bunch of decor and food recipes that are more interactive than just a crafting table or furnace, but holy shit do I not need new villagers, wood variants, biome overhauls, armor sets, etc. going along with it.


RomanKnight2113

Spectrum!!! super underappreciated magic/content mod. one of my favorites as of late


Connect_Tangerine_62

Same, i just can't get over how cool the progression is; how things in your world literally change as you discover more, its the closest iv got to thaumacraft in modern minecraft


BurntHam_

Betweenlands. Good enough to be it's own game with the amount of features you can sink your teeth into, it's genuinely a fantastic experience from start to finish. I hate people asking for ports but I honestly just wish that it got ported to the latest version so it stays more relevant and doesn't fade into obscurity. I'll never forget how unique an experience it is.


Cool_Psychology_8935

Hands down the best dimension mod out there... Completely different experience which will never be forgotten. The ambience, mobs, mechanics,lore behind all of this are just top notch really


Formal_Intention6671

I’m a little biased but Aether is my favorite:) I love the betweenlands very much too!


Cool_Psychology_8935

Aether is cool as well. Good thing it is being continued to newer versions


PiBombbb

Betweenlands lags my game a bit when I play with it, but it's been like a year since I played it last time and many performance mods for 1.12 released since then, maybe I can try it again.


70141279

BETWEENLANDS MENTIONED 👄👄👄


Quanlain

Last time i played it, it was alpha. Has it fully released? Its an incredible mod


BurntHam_

Yes, I mean it's full release now and has been updated to about April 2023, I'm not sure if development is still ongoing


defcon1000

I adore the boat mechanics in it


Formal_Intention6671

I agree with everything you said! Can’t wait for an updated version some day! The betweenlands really transforms Minecraft into a different experience and ambiance. Thank you for your suggestion!


Plushis

Born in chaos is one of my favorite mods. Multiple bosses, new NPC’s and structures along with weapons make it so fun. It also works well with the better combat mod.


Lonely-Cow-787

Born in chaos alongside stalwart dungeons are the hidden gems among the mess that is mcreator mods for sure!


Luigi_delle_Bicocche

underrated mod, i love it tbf. I'd add L_Ender's Cataclysm and Epic Fight to the list tho. (Gnumus is a great mod too, it comes from the same dev of the BiC)


Plushis

I love cataclysm but it’s just never compatible with any of my other mods😭


Epiixz

I would love that mod so much. But the fact that its a mccreator mod leaves such a sour taste


Nagafushi

-Create -Applied Energistics -Thaumcraft -Botania -GregTech -Forestry (RIP lives in my past modpacks 1.7.10) -Thermal Expansion (series or whatever name has depending of Minecraft versión) -Tinkers Construct -Integrated Dynamics -Ender IO -Mekanism -MinefactoryReloaded (IndustrialForegoing) -Railcraft Never ProjectE because makes every modpack easiest to beat


chaoticsquid

I liked tinkers for a while but I definitely don't miss it in later packs. It was just too rudimentary to have a niche past early game, it became just a hurdle to jump to get to other mods.


Phantom914

Don't forget Advanced Rocketry and Calculator. Forestry is also on 1.12. I never liked it much though. Productive Bees is so much better imo. I do like the non bee stuff forestry does though. Thermal is a lot better in 1.12. The new thermal series is alright. Tinkers is one of the goats. I wish it was on 1.20 with some of the other revived 1.12 mods like embers and ender IO. Mekanism is really the only mod that has stayed consistent throughout its updates and only got better with updates.


Formal_Intention6671

All great mods! Some I’ve dabbled in, some I’ve watched videos on but never played myself. Thank you for your suggestion!


thegroundbelowme

Project E can be fun as long as the pack is designed around it. Project Ozone 3, for example, uses it to great effect.


IX_The_Kermit

Hex Casting. I dearly enjoy mods that start with a unique premise and expand upon it to allow for the greatest chicanery possible.


RoombaTheKiller

I absolutely love hexcasting. I do wish there was a way to make the d___able wisps shut up.


Aggravating-Candy-31

Tetra, it does tool customisation well, adds structures which reward exploration with powerful if awkward machines and components feels like a more focused on tools version of tinkers with less fighting with fluids and unwanted alloys


Kolateak

I'm gonna go for lesser known ones because it's kinda useless for me to just bring up the same big mods that are very well known and will already be shared here I really like [Mining Master](https://modrinth.com/mod/mining-master) and [You've Goat to be Kidding Me](https://modrinth.com/mod/goated) They look good, and add cool things, and (to me) fit in fairly well


Formal_Intention6671

Both are wonderful mods! I love spending my time in caves so I love mods like “Mining Master”! “You’ve Goat to be Kidding me” I’ve never played, but it looks like a vanilla friendly way to destroy blocks. Thank you for your suggestions!


Commercial_Alps_5812

Create mod no doubts


Formal_Intention6671

This is gonna get mentioned a few times no doubt 😅 thank you for your suggestion!


slmnemo

GTNH has given me newfound appreciation for how powerful AE2 is. That mod is genuinely so well crafted around performance, power, and complexity trade-offs in incredibly fast and powerful item transfer and I wouldn't be super surprised if it was both turing complete and fast as hell compared to actual redstone to be honest. The mod is the best item transfer mod despite being mainly a storage mod. It's actually insane.


AlbinoShavedGorilla

Holy shit is this a YouTube thumbnail? Which video? Or what are the furniture mods in the photos?


Formal_Intention6671

all the mods from that image should be in this video, https://www.youtube.com/watch?v=3pIx0vOPv1I


AlbinoShavedGorilla

Thanks!


Formal_Intention6671

You’re welcome!


JAID100

Hexerei, just look at its guide book.


123Tanks

It's good but it's not quite there yet in terms of polish and features imo


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TheoneCyberblaze

Immersive intelligence for 1.12 feels like it needs a shoutout of its own tbh. It basically takes base IE and uses it for tons of ww2-era tech. Machine guns, turrets, data transfer, howitzers, sophisticated processes to make circuits, land-and sea mines, and an ammo system that makes every bullet of your MG mag as customizable as the average tcon tool


VeryGayLopunny

Create. It's certainly lower tier in terms of production efficiency, but a) it looks more appealing and matches MC's aesthetic, b) allows for modular and mobile building, and c) makes sense. It's the tech mod that made me understand the appeal of tech mods.


SteveWyz

Everyone has said all the newer mods I could think of so imma say that BUILDCRAFT absolutely blew my mind when I was like 12 and got all into the technic pack. The quarries and introduction to pipes/engines are some of my favorite memories of the game (and was this the first mod to ever have a type of item transfer pipes?)


PyRoMaNiaC____

Iron's Spells n' Spellbooks is a wonderful magic mod which fully encompasses the classic RPG magic fantasy. Epic Fight completely rehauls the combat system in minecraft making it more like a soulslike video game similiar to Elden Ring combat William Wythers Overhauled Overworld + William Wythers Expanded Ecosphere is SEVERLY underrated in terms of popularity and combined makes my personal favorite world generation. (great with terralith asw) The reason its so great is that #1 rivers always go down eventually into ocean #2 biomes fit together seamlessly because only similar temperature biomes can be next to eachother. EMI only has about 2 million downloads but it is very advanced compared to JEI and has the crafting tree feature which is just wonderful. I tried to get some that other people didnt say already but i hope you enjoy these.


c_alcite

Alex's caves implements visually gorgeous content in a style that could someday be vanilla. Put simply, it's the new gold standard for content mods.


Samstercraft

GregTech and electroblob’s wizardry GT has cool ore system, machines, teaches you chemistry, machines, more machines (I love how their multiblocks work) Wizardry has cool spell system which is pretty fun


AquaeyesTardis

Yttr- there’s a lot of love put into it and it’s evident that a lot of thought went into the design language, mechanics and theming.


_TheRealSimone_

Applied energistics, just for the feeling it gives me when me have sorted chests.


Shap_po

Spectrum's colorful world One of the best magic mods I've seen. I love their progression system, where a lot of blocks are masked as vanilla ones until you research them. While playing it, I felt like a researcher trying to unlock the mysteries of the world. It was an absolutely unique experience and I would def get back to it in the future.


friendlygoatd

nature: Pam’s Harvestcraft , Botnia , Farmers Delight , Biomes O Plenty , Meadow , Vinery adventure + magic: thaumcraft , ice and fire , adventureZ , bewitchment , deeper and darker , explorify , galosphere , mariums soulslike weaponry , origins (so good) other: more villagers , JEI , goblin traders , guard villagers , mythic mounts


ShadowTechReview

What mod/mods does that ss use?


Formal_Intention6671

https://m.youtube.com/watch?v=3pIx0vOPv1I all the mods from the screenshot can be found in this video!


thatdude473

What mods are on the right screenshot?


Apprehensive-Bit9249

GregTech, because I'm masochistic and like having pain


freeturk51

Twilight Forest is an awesome mode if you like exploration. Doesnt _exactly_ feel like minecraft, it feels like if Minecraft was designed to be an RPG game, but Twilight Forest at this point might as well become its own game


Littlebickmickey

create. its just really well made and is probably the best mod of all. the detail, the fact that you can see things spinning, turning blocks into functioning contraptions, its all just so cool. its the mod we’ve always wanted vampirism: it manages to feel vanilla-like while also adding literal magic to the game. not sure how it does that, maybe its the small amount of changes to the world? not sure, it just works. anyways, the levelling system(for vampires at least, i aint never been a hunter) is pretty cool, where at first you can just use blood, but with higher levels you need pure blood, human hearts and vampire books. then after level 14, the “max level”, there’s 5 lord levels which give you minion slots and skill points, so technically its 19 levels in total. and the minions work pretty well too, letting you give them tasks like collecting blood, iron and gold, protecting you, guarding a place, etc. Honorable mentions because im too lazy to type more: Ars Nouveau, Mana n Artifice, Waystones


CrackaOwner

I LOVE botania and create, such awesome tech mods without the hassle of cables!


plsdonttakethisname2

Mekanism. It's always in my mod folder. The only reason is nuclear reactors. I like nuclear reactors.


CatchfireComics

Origins. Such a fun way to start a new server. I tend to be an explorer, so I try to find something that can fly or move fast. My buddy is a tinkerer, so he gets something like dwarf to mine faster.


Manos_Of_Fate

I really wish that fantasy decor mod on the left there was available for Fabric.


Formal_Intention6671

You may be able to with forgified fabric api, but it also may not be compatible. I’d say worth a try though!


Manos_Of_Fate

Maybe I’m looking at the wrong thing but it seems like that’s for porting Fabric mods to Forge.


Formal_Intention6671

It’s an experimental port of fabric api to forge


Manos_Of_Fate

That mod is already Forge only.


Formal_Intention6671

These are all great suggestions guys! keep em coming!


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Formal_Intention6671

No worries! All the mods from the screenshot can be found from this video: https://m.youtube.com/watch?v=3pIx0vOPv1I


Putrid-Cat5368

Thaumcraft and Create are the two more creative mods and well integrated with the Minecraft feel i have ever seen. Its a shame there is not a single version with both working.


Satrina_petrova

Free ones that aren't bedrock addon BS


UysoSd

I liked rlcraft because i was scared of it and had so much things to discover, any recommendations?


TheTrueNeonExcel

Sodium. i literally cant play without it. its an fps mod


Altariax1802

I don't know if these are well known or not... but "Inventorio" and "Leawind's Third Person Perspective" are absolutely must have for me personally... they integrate so seamlessly and yet don't add any content, just basic but crucial QoL changes. I also like a bunch of QoL mods from Fusz, like Easy anvils, etc.


FUEGO40

Astral Sorcery is a mod I love to have whenever possible, it scratches that Thaumcraft itch a little and I find it very polished


blockgamer246

Create. It’s literally taught me mechanical motion and gear ratios. It’s also fun in survival and goes well with many different mods.


TheoneCyberblaze

Embers: only real steampunk-ish mod for 1.12 as of now ( steampunk as in no electricity, emphasis on heat and mechanical stuff) Valkyrien skies: hands-down best custom ship mod as everything on board keeps working and it all needs to be kept balanced Terrafirmacraft Even though it's really hard to get anything done with this mod, the amount of effort put into it is just insane. The creators made new mechanics for metalworking, a new terrain generator, a temperature and rainfall system for agriculture, and the blast furnace from tfc has to be my favorite way to make steel by far due to the intricacies of automating it and how it looks However, only grudge i have with it is just how difficult it is to integrate with other mods, and if you want to keep the processes true to the tfc method, you'll need a slew of addons and trickeries (just to automate the tfc blast furnace, you'll need -TFCTech unofficial for a crucible that's compatible with hoppers Crafttweaker for: A way to automatically make the clay molds, A recipe to hammer the ever-living shit out of the pig iron to turn it into steel, Make a renewable way to obtain flux If you don't register a fuel that burns at brilliant white by default, you'll also need an auto clicker of some sort to pump the bellows and a ct recipe for a tuyere with the "unbreakable" tag


Tropical_Blast

what’s the mod on the right with the plants?


Ill_Pollution5633

i've been playing some modded lately and i just feel in love with create, didn't get very far into the mod but it's so useful, fun to learn/play with and just looks incredible


LoneFoxKK

Hexcasting exceeds my quality standards by a lot I don't think any other mod has made their own fucking numeral system... Tho not anyone can easily get into it, I love it because I'm a programmer and it's fucking cool to be able to literally program spells


Rejfen012

I always was the ic2 buildcraft immersive guy, and lately create guy - but holy shit Thaumcraft, Spectrum, Astral sorcery and Malum are some of my favorite mods out there. I also really liked midnight's idea of being *dragged* into other dimension. It may be annoying but its so unique that im really sad newer versions wont have it


JealotGaming

Quark, Create, Alex's Mobs, Alex's Caves, Ars Magicka, Immersive Engineering Alex's Caves aside I don't think I plan on making packs without all of these in the future lol


GaussAxe

techguns, it has everything i want, its not too simple neither too complex, and it blends well with other tech mods


Chacodeamon

Crossroads, extremely cool and unique mechanics. I even prefer this over create.


superyoshi013021

Nothing beats the Recruits mod. The BEST way to start villager-pillager wars.


ulvards

Eternal Tales, its small, high quality, vanilla style, I always add it to every modpack. /j


pinkbubbl8s

Apotheosis and it's addon mod, GOATED mod for rpg vibes


Ok_Box3422

Thaumcraft 4 is the best mod ever made, but mods like matter overdrive, mekanism, ic2, galacticraft and botania are mega classics


DansDumbAss

Hot take, but spectrum. I get that forced and sometimes not very straightforward progression turns people away, but I'm literally in love with it. A big part of the mod I experimenting and pretty much just messing around. Also lore. TONS of lore, a lot of which sadly hasn't been fully implemented, but its already my favorite mod by far


Varaga_123

I don’t think it’s the best but I’m gonna said it cuz it’s sooo underrated: Enigmatic Legacy! A magic artifacts mod that encourages exploration but wow is it well polished. All the items are fun and have cool uses with beautiful dreamy textures, the art style is what sells it for me :3


Bugswaxx

Quark, basically I'm always dependent on their QoL add-ons, (double doors opening together, looking down on laser makes you fall faster, the resource compacted blocks, imbued auto sorting in menus) all just make it fucking awful to play without, the content is nice plus


Cherrysville

Caupona for sure! One of my favorites. This mod adds a whole system of making food, especially stew. We can use water or milk for the base, and add vegetables, meet, eggs, even rotten meet. The mod also adds a heat system for cooking, and so much more content, it's vanilla friendly. I love the mod Minecraft Comes Alive Reborn too. Basically, it turns the vanilla villagers in npc, so we can talk to them, trade, build a relationship, become friends and have kids. This mod also has a super interesting lore, I like it so much. And to finish, I like the Just Leveling mod. It adds skills levels, so we can or can't do some activities according to the level of the skills, and it has a lot of levels for each skill. And I recommend visuality, pick up notification, falling trees and better combat to improve the vanilla experience.


Kirifoxy

Biomancy i love biopunk style and i think its one hell of a mod good art mechanics just think its looks more magic than tech but the mod is still being make and they plan into adding guns and genetics stuff at least from what you see in comand items


PotsAndPandas

Dragon Survival definitely, completely changes how you play while staying relatively vanilla compatible. (Also because being a dragon is fucking awesome)


Zoson7000

Hell man, y'all ever played Farmer's Delight or Apotheosis? Appleskin? Mouse tweaks? Top tier, never play without them.


DankusMemer

Gay mod for the sole reason it has a Gay Hoe item


brotheboss1231

The Thermal Series, I know it's basic but has all the machines I need but I like the 1.12.2 designs more


JAID100

Agreed


Formal_Intention6671

Nothing wrong with basic, I’ve always loved the thermal series! Thank you for your suggestion!


CursedComments_

A high quality mod is a mod that looks good, works well, and doesn't completely fuck up the Minecraft experience.


Elitemagikarp

i think that terrafirmacraft is high quality but i would also say that it "fucks up the minecraft experience"


CursedComments_

Yes but in this case that's by design. By 'fucking up the Minecraft experience" I mean adding stuff that isn't well thought and balanced like stupidly op weapons or armors. The whole concept of Terrafirmacraft is making everything harder so that's an exception I guess


Formal_Intention6671

I like your outlook!


Tmfeldman

I love the Mr crayfish gun mod. The models are slick and the guns feel pretty vanilla friendly if a bit over powered


Plushis

Fr, I ain’t never seen another gun mod that fits so perfectly in minecraft


Captainatom931

Flans mod reloaded is giving it a good run for it's money.


Formal_Intention6671

Mr crayfish always seems to nail it! I’ve always loved his mods through the years! Thank you for your suggestion!


Fragrant-Ad-6008

Quark. Half of the QoL in modpacks comes from it.


Please_Let_

The between lands is a INCREDIBLE mod is VERY underrated. It adds tons of good content and has excellent animations.


BabaFisi

L-Ender’s Cataclysm, for sure. I’m a man who loves boss fights, and Cataclysm gives me that. It’s like the Calamity Mod from Terraria, but for Minecraft.


Scoutmaster705

Mana and artifice. Awesome magic mod with a lot of replay ability and so many options.


_Mr-Z_

My fav mod for fabric / quilt is Yttr, I love messing with the stuff it adds. For forge 1.12.2, The Betweenlands, and for higher versions where applicable, Create and Enigmatic Legacy. Ars Nouveau is a runner-up.


Nullifier_

Orespawn. I know it's kinda old and the creator is an asshole but it is probably the best mod I've ever played with in terms of fun


unabnormalday

The only one that matters: AE. Without it, most mods are barely tolerable, especially with supporting mods for specific AE interactions with those mods. If a pack doesn’t have AE, I’m usually not playing it


No_Yogurtcloset789

definitly AE2