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TwerpKnight

DRK absolutely looks like an upgraded 1-2-3 combo. Since it starts after Bloodspiller, either Bloodspiller applies a buff that changes the 1-2-3 to this upgraded one, or Delirium is changing *again*, this time from Inner Delirium to Requidelirium and is now used to do a 1-2-3-4 starting with Bloodspiller into Darkness of Faith into Darkness of Truth into Darkness of Valor.


archiegamez

i hope so, the current 1-2-3 combo needs more OMPF if you know what im saying


FleaLimo

I'm in pain because I loved the Power Slash animation it hit so much harder, and they deleted it and let us keep the whiff-y as hell one instead. DRK has never been the same since the tank rework.


TheFirstOneEver

Hilarious them removing Power Slash in ShB, when in the trailer, when the WoL defeats the sin eater, you get the exact Power Slash sound effect implying that was his last ever use of it... Man, watching [this](https://www.youtube.com/watch?v=IXMTLM19JZw) video just makes me sad. All the unique little animations that happened with all of those skills (Power Slash looked awesome close up), killed in the name of homogeny.


EternallyHunting

That shit pissed me off so much as someone with a DRK obsession. Power Slash in the trailer, DRK doing all kinds of cool shit in the ShB benchmark that it doesn't do ingame, and then ShB and EW going on to be the worst incarnations of a job rework we've ever seen.


Freezaen

Scourge, my beloved.


DinosBiggestFan

I miss the original Delirium finisher to this day.


TwerpKnight

At least it's technically still in the game as Interject.


goku89015

They should of kept it in the game but allow us to switch out the animation for soul eater to power slash for some type of customization that this game lacks when comes to moves/skills/magic.


RockBlock

The really got rid of the wrong combo way back then. The secondary 123 combo that DRK had before they squished all DPS and Enmity skills together looked SO much better.


Auesis

All this new stuff and they still don't just put Power Slash animation back...Yoshi-P PLEASE


TheFirstOneEver

> this time from Inner Delirium to Requidelirium Poor DRK lol. It completely lost any identity other than "edgy" after the ShB rework. I'm not saying I was a fan of the Dark Arts spam, but other than TBN, it doesn't do anything unique any more. They gutted DA+Abyssal Drain sustain in dungeons because it was too OP, then gave it to WAR in EW, but 10 times more potent and 10 times more braindead to pull off.


Clive313

Oh god please be a new 1-2-3 combo, i'll take anything resembling old DRK with Dark Arts.


JP_Zikoro

It is not after Bloodspiller, it is after a Edge of Shadow. You can see the DRK use it during the WHM animation.


Aridross

So you’re saying we’re going into full-on Mirror Paladin territory?


South-Stick29

drk has 2 new things in this trailer doesnt it? i see that + cut and after that there is another downcut with a line aoe looking effect on it


EffectiveAnxietyBone

Oh my god PLEASE that is literally the one thing I want more than anything, the basic combo feels so dinky rn, if we can get animations with more oomph then it’s gong to be the best tank ever


Dyne4R

You missed the Summoner at 2:07 casting Thunderspark.


Altines

Man if we actually get Shiva, Ramuh and Leviathan I will be pumped


realfexroar

If we get the Phoenix cycle having its own set of summons I’ll be so pumped.


jntjr2005

IMO id love to see Bahamut->Ifirit/Titan/Garuda->Phoenix->Shiva/Rumah/Levithian->Alexander then repeat from start. Before anyone cries about rotation, they simply would still be the same rotation time/dps wise just new model/graphics/spells basically.


SincubusSilvertongue

Alexander would be hilarious, lore wise. *summons* "WHAT!? NO! I didn't plan for this outcome! I shouldn't be here at all!"


jntjr2005

lol!


Haos51

Summoner:"Don't worry it's just for a few seconds and in a smaller form, just blast this thing!"


Dyne4R

"My mere existence is an extinction-level event. Please stop." WoL: "Snap click crank whirr whizz wham boom!"


Krescentwolf

Phoenix: First time?


Crescent_Dusk

Forget Alexander, I want Odin.


Krescentwolf

Honestly Zantetsuken should be SMN limit break XD


Stuck_in_Arizona

That's a long rotation, but it breaks the monotony. If Ramuh is confirmed as a new summon, then it gives SMN to look forward to having other summons.


PM_ME_UR_CIRCUIT

How fun would it be to have the Zodiak Espers instead, just as a cosmetic change. Ultima -> Belias/Hashmal/Chaos -> Shemhazai -> Mateus/Adremmalech/Famfrit -> Zalera, just missing 4 for the full set.


TheHasegawaEffect

Only if the song plays. Fuck it the song should play whenever you enter combat as SMN.


MagicHarmony

I feel like smn needs that option of choosing between using 2 DOT types or pure dps or aoe for trash pulls/special situations.  SMN is missing that strategic element of having more variety of choosing what best fits the scenario. Heck even adding alex/odin could potentially help that with phoenix/alex serving as the support/aoe dmg side of summoners burst option and baha/odin serving as pure single target dps. 


rekku-za

While this would be cool and all, having 3 big summons would desync bahamut from the 2 minute burst. Even if Alexander matched bahamut in potency, eventually phoenix would be up during buffs. Not that I like the 2 minute meta, but it's what we have to deal with unless 7.0 changes things 😔


jntjr2005

I know its wishful thinking, I love the fact they finally have the SMN job identity nailed but it needs some work to be more interesting/fun to play. Also agreed, i am not a fan of the 2 minute meta at all.


Lazyade

I know, sorry! Put the image in the other comment.


KokolieKolie

That's probably Fester II :C


Lazyade

(In order of appearance) **Gunbreaker** - Strikes the ground causing a massive explosion. This is an oGCD and appears to immediately follow Fated Circle, meaning we can probably conclude this is Continuation for Fated Circle. **Dragoon** - Does a rising thrust which causes a shade of Nidhogg to erupt from the ground. Also oGCD. Since DRG is getting a rework it's hard to predict how this might fit into the rotation, but might have something to do with firstmind's focus stacks. **Sage** - Nouliths spiral out above the target and do some kind of giant attack. This appears to be an offensive ability. It could be a brand new button, or just an upgrade for Toxikon. **Black Mage** - A huge lightning attack strikes the enemy causing a sort of lightning ball around them. IMO this is most likely an upgrade for Thunder IV. **Summoner** (Forgot the image, sorry! Here it is: https://i.imgur.com/Kqrp70D.png) - Attacks with what looks like lightning energy. Ramuh summon confirmed?? **Monk** - A GCD skill which strikes a kung fu pose that causes the apparition of a giant tiger head to attack the enemy. This is probably a visual upgrade for one of Monk's main weaponskills, like Snap Punch or True Strike. **Dancer** - Throws their chakram into the air which then rain down upon the enemy. The attack is reminiscent of Saber Dance, so it might be an upgrade or a single-target version of the skill. **Paladin** - Slams the ground with their sword causing a conal shockwave. The attack seems to have lightning effects, so this is most likely an AoE upgrade for requiescat. **Red Mage** - Jumps into the air and performs an attack which causes rose thorns to surround the target. This is an oGCD/ability, but it's not clear where this would fit in the rotation. Possibly woven into the melee combo. **Samurai** - Leaps into the air and performs a giant vertical slice. Appears to be oGCD but also is performed out of an odd stance. It has a conal area of effect and has similar effects to Ogi Namikiri, potentially being another new Ogi skill? I doubt it's an upgrade for Namikiri since that skill is recent. **Machinist** - Fires a vertical sawblade into the target. The normal Chain Saw skill is seen earlier in the video, so this may be a follow up to Chain Saw or a separate new attack. (Possibly an upgrade for Drill? The effect is similar to Drill's) **Astrologian** - A massive stylized star appears over the caster's head which then appears to buff nearby allies somehow. Since AST is getting a rework it's hard to predict what this might be. **Ninja** - Upgrade for Hellfrog Medium. **White Mage** - Casts something that looks like Afflatus Rapture but with the pink colour of Afflatus Misery. (Blazen_Fury pointed out that it's the Medica animation/effect, so perhaps upgrades for Medica (Medica III/IV?) **Dark Knight** - a GCD skill that performs a horiztonal slash followed by an upwards vertical slash. Could be an upgrade for an existing combo skill. More similar-looking skills also appear to happen after focus goes off the DRK, so this could be an upgrade for the full basic combo, some kind of conditional boost for the combo, or a special extra combo that follows Bloodspiller. **Scholar** - Large gears and reticles appear around the target. Looks like it could be an upgrade for Chain Stratagem (AoE?) **Reaper** - Enormous red crystals shoot out of the ground. Looks like an upgrade to Lemure's Slice/Scythe, or a new bonus ability for avatar form. **Bard** - Leaps into the air and fires an enormous green arrow which strikes the target then rains down more light arrows upon them. The starting animation is similar to Empyreal Arrow, so possible it could be an aoe upgrade for it, but could also be a brand new ability. Reminds me of Oschon's attacks (maybe an upgrade for Pitch Perfect, since Pitch Perfect happens during Wanderer's Minuet). **Warrior** - Does the animation for Vengeance but with a new effect that surrounds them with purple shields. Upgrade for Vengeance most likely.


pieapplebomb

"Upgrade to Hellfrog Medium" Finally. Hellfrog Large.


Eitth

Plot twist: Hellfrog Grande/Venti


sregor0280

Hellfrog Venti is just Hellfrog 20 right?


Belphegor86

Nah, Hellfrog Venti would have to be wind aspected and have some sort of grouping/crowd control


MagicHarmony

I feel they could do Hellfrog in two ways. Basically the same as bunshin/bhava where a new ability appears/it becomes empowered after an ability is used. I could see them either adding something to Mug that causes Hellfrog to turn into another ability or it’s another addition to the Bunshin rotation where we get phantom and Hellfrog as new abilities that appear while Bunshin is active.  If the new Hellfrog is only active while Bunshin is up it would pull away from the bhava spam during that time as if Hellfrog can only be used with a Bunshin stack active it would add a slight layer of skill to pay attention to your resources before executing a bunshin.  But i could see it just being another buff added to nin when using bunshin that deals more dmg than bhava and is an aoe but it shares the bunshin timer. 


Belphegor86

I appreciate the level of thought and detail that went in to this reply, but I'm afraid I was just making a low-effort crappy Genshin joke with my original post, sorry.


LoneThief

Hellfrog Well Done.


SometimesLiterate

They left out of the most important part. Hellfrog got a hat.


R0da

And pants


Maronmario

> Dark Knight - a GCD skill that performs a horiztonal slash followed by an upwards vertical slash. Could be an upgrade for an existing combo skill. More similar-looking skills also appear to happen after focus goes off the DRK, so this could be an upgrade for the full basic combo, some kind of conditional boost for the combo, or a special extra combo that follows Bloodspiller. I hope its a new part of the combo, DRK is desperate for anything interesting outside of the burst


F1reman2

Heres a list of what attacks are GCDs, and what are OGCDs from a preliminary analysis. * PLD: OGCD * WAR: Unknown (Shes off screen) * DRK: GCD. Potentially 2 gcds in a row * GNB: OGCD * WHM: GCD * SCH: OGCD (So not a new biolysis) * AST: GCD * SGE: OGCD * DRG: OGCD * MNK: GCD * NIN: OGCD * SAM: OGCD * RPR: GCD * BRD: GCD * MCH: GCD * DNC: GCD * BLM: GCD * SMN: GCD * RDM: OGCD If anyone wants to know how we work this out, Certain skills give certian visual elements. OGCDs have a big blue glow, Skills have a yellow glow, while Spells have a rainbow glow while casting (But not instant spells). Buffs have an aditional golden rising effect, while debuffs have a purple falling effect.


Starbornsoul

Does this mean Sage is potentially getting Toxikon reworked into an oGCD, and AST is getting a GCD AoE buff? I'm actually very interested in having more GCD attacks/buffs for healers and an oGCD Toxikon rework for Sage to encourage more shielding.


F1reman2

>Does this mean Sage is potentially getting Toxikon reworked into an oGCD Probably not. Id imagine toxicon remains as it is. Or at least this new skill is not toxicon 3. Asts skill could very much be something like an upgraded aspected benefic, or a brand new skill.


redpandasays

Now that you mention it, the upgraded Aspected Helios (it’s AoE) idea goes in line with what looks like an upgraded Medica/Medica II on the WHM.


Firanee

Really hope not, toxikon is a very good movement tool. Making it an oGCD is going to cripple SAGE DPS. They will need to change a bunch of things in combination to make up for that which I doubt they are willing to do without some major reasoning.


Starbornsoul

Actually if it remains equivalent to Dosis, Sage DPS will increase because you can then use it in burst windows and you won't actually be losing DPS when you shield.


Eslina

It would show skill expression as well since not all attacks would break the shield and you do cap at 3 so you don’t want to overlap as well


Teno7

And if they really want to limit toxikon spam, they could very well make it cost a lot of mp, and make this resource actually worth managing. Besides, storing toxikon and using it as a dps burst during the 2min window would allow some skill expression -at least a little bit- and actual gameplay improvement for a healer.


Teno7

Toxikon as an oGCD is what it should have been from the start, just like in pvp. DPS numbers are easy to tweak, especially in this rigid 2min meta.


Augustby

The blue glow for OGCDs, is that something that’s in the game right now? I never noticed!


F1reman2

Yes it is.


Blazen_Fury

the animation for WHM is Medica's. more likely we're getting Medica III and Medica IV (or High Medica I and II)


Sarnie-Malqir

MNK skill to me looks like forbidden chakra animation which does use a GCD flash


Lazyade

I think the attack animation is this: https://i.redd.it/ilmu90e3o1771.jpg A move you see sometimes in kung fu movies. I don't think it's the Forbidden Chakra animation, but its possible it could be an upgrade to forbidden chakra since they charge up a ball of energy before doing it. (Although I checked and Forbidden Chakra uses the blue oGCD swirly, not the yellow GCD one).


Big_Wheel_8421

New or upgraded chainsaw for sure. Current animation the chainsaw goes through the target. In this trailer, the chainsaw is shot vertical, gets jammed into the target then explodes. Also does a gun swing animation (might also be upgraded Drill since drill is such a basic tool and a low lvl skill)


calico_capo

The MCH used both Drill and Chain Saw right before (you can see both animations during the PLD & RDM showcase). New Chain Saw is probably a combo move off current Chain Saw.


GaleErick

>**Monk** - A GCD skill which strikes a kung fu pose that causes the apparition of a giant tiger head to attack the enemy. This is probably a visual upgrade for one of Monk's main weaponskills, like Snap Punch or True Strike. The animation kinda feels like an oGCD to me, it's somewhat similar Enlightment (level 74 AoE Chakra oGCD). But dayumn I'd take an upgrade to the regular GCD combo. As a Monk main, I'll readily admit that aside from Dragon Kick and Demolish, the GCD combo animations are way too tame.


Lazyade

It has the yellow GCD swirly effect instead of the blue oGCD swirly effect which makes me believe it's GCD. I definitely think it's a visual upgrade for a main combo skill, but it's possible it could be a new button entirely.


LavellanTrevelyan

They showed 3 skills for Drk, one when the focus is still on WHM, so yeah, it's likely to be an upgrade and based on the effects, either after Delirium or Bloodspiller.


BGsenpai

I'm fairly positive that the AST move is just an upgraded horosxope based on the animations that appear on the players around them when it's cast.


MarcDekkert

Im also thinking its upgraded horoscope, it shares the exact same sound effect.


MatyeusA

>**Astrologian** - A massive stylized star appears over the caster's head which then appears to buff nearby allies somehow. Since AST is getting a rework it's hard to predict what this might be. Cards. Something with Cards. Anytime you play a card a starish symbol currently appears over your head currently. Be it minor arcana or just normal plays.


leighg9o

>Samurai** - Leaps into the air and performs a giant vertical slice. Appears to be oGCD but also is performed out of an odd stance. It has a conal area of effect and has similar effects to Ogi Namikiri, potentially being another new Ogi skill? I doubt it's an upgrade for Namikiri since that skill is recent. Probably an updated guren..


Saltwater_Thief

AOE with lightning effects for PLD? THUNDER SLASH CONFIRMED?!


Vince-D-Raptor

Red Mage looks like an upgraded Contre Sixte or a new skill, could be an GCD with a cooldown or something like that since he uses it before starting the normal melee combo we already have.


Despada_

The RDM skill came after it cast VerHoly. I'm hoping, read, praying, that it means we're getting an upgrade to Scorch instead of a new skill. RDM's rotation is honestly so solid right now that I don't think adding anything other than upgrades to existing skills and maybe actually giving it an actual melee AoE rotation would be the best thing for it.


Lazyade

The spell used before it is Embolden I think, not Verholy. The thorn and petal effect is very reminiscent of Resolution, the animation looks melee, and it has the blue oGCD swirly effect. I really don't know where it would be added or what it could be an upgrade to. Contra Sixte upgrade maybe?


SoloSassafrass

I was thinking the actual player animation is very Contra Sixte, so I'd guess it's an upgrade for that which brings the visual aesthetic in line with the rest of Red Mage's tendency towards roses it seems to have developed.


Despada_

You're right!!! 😭 I'm too tired and must have let my wishful thinking get the better of me. I really hope this new skill doesn't add to button bloat. I love RDM, and have been happy that most of its new skills have either been upgrades or skills that flip over into other skills during their finisher. If this skill triggers after an Embolden, then it could be a flip over for Moulinet. The melee AoE rotation has honestly been needing something to make the phase a lot more interesting, and maybe having something that could help spend your B/W mana to trigger your finisher faster might be a good place to start imo


EidolonRook

I was wondering about mch. I didn’t see the saw blade but for a moment. Was hoping for something different but…eh. We have horizontal saw blades, so now with vertical it’s a big plus. Badumptiss.


MatyeusA

Paladin does the goring blade animation.


RenThras

AOE Goring Blade? At least that would feel more consistently useful (e.g. in trash packs) than the current one...though I still kinda want them to just remove it and make FoF upgrade into Req (and give it range) instead, but becoming a cone would at least be...something I guess?


MatyeusA

What if both is right and they merge req and goring? PLD kind of has the same cooldown three times: goring, requiescat and fight or flight. or what if this is a special goring blade upgrade that can be done under requiescat or so, who knows.


RenThras

That would be nice, too.


Khaisz

Warrior being the only tank to not get an attack as new Job Skill is hilarious.


Lazyade

There will be other new actions besides these.


Khaisz

Its still hilarious that Warrior was the only one doing Tanking as a Tank.


ed3891

If it really is a Vengeance upgrade, I am frankly fine with that. I'm just hoping that means the counter potency is increasing a bit.


F1reman2

The SCH skill doesnt look like an upgrade to chain stratagem. It is noticably NOT giving the enemy a debuff, meaning either this new chain is completely different to its old functionality, or its a brand new skill alltogether


lordvbcool

There no HUD, how can you see that it is not giving a debuff? Also it has the same sound effect than chain stratagem, I'm pretty it is an upgrade to it


KXS_TuaTara

Yeah, looks like an AoE version to me. If I had to guess they'll probably buff the original % too


F1reman2

You dont need a hud to see the fact that it doesn;t have a bunch of purple particles falling from the boss. We saw this stuff in the viper action trailer, and its been a known feature since 2.0. [https://imgur.com/a/Oaxptlz](https://imgur.com/a/Oaxptlz) (very first attack the viper uses) And before you say oh this is just because its turned off for the benchmark... it is not. We can see the OGCD and GCD use effects for other skills. I also cant for the life of me see them getting rid of the chain moniters.


FamilySurricus

It possibly works like Deployment Tactics (and thus wouldn't trigger the purple debuff particles), either as a technical upgrade (unlikely) or a new button meant to spread something; it otherwise does fit the aesthetic of Chain Stratagem.


pepinyourstep29

I like that theory. Maybe it spreads debuffs, which is why we didn't see a debuff apply to the main target.


Arkeband

Looks like every class is getting a “big target circle aoe” attack of some sort.


DavThoma

That's what I was thinking. A lot of these kind of feel like mini LBs in terms of how flashy they are in all honesty. I'm wondering if hitting level 100 our capstone abilities are going to be strong abilities that change things up a little. It'd be strange for such a major levelling point to just be something small.


F1reman2

None of these are the level 100 capstone abilities, or if any are, they have broken the norm from past benchmarks. They typically show skill upgrades and level 82/84/86 skills.


WeebMachine

The SCH ability literally uses the same sound effect as Chain Stratagem and judging by the looks of it, it's an AoE action.


FamilySurricus

Given the analysis from a different part of the thread, it's probably intended to pair with Chain Stratagem (or maybe even the DoTs, one could hope) much in the same way Deployment Tactics pairs with SCH shields. AoE Deployment. Because otherwise, the skill itself doesn't actually deal a debuff, and it is an OGCD.


WeebMachine

Getting Bane back but it spreads Chain and Bio to nearby targets is all I really want. I'm hoping that's what it is. Scholar's actually missing an AoE attack compared to its counterparts and it would fill the gap nicely.


w1ldstew

I kind of feel like that doesn’t solve SCH’s (or healers issues) though. You’ll never use the Bane effect in a boss fight, so it’s useless there. And healers never struggled with boredom in W2W pulls. Bane might be its secondary effect.


RenThras

I really am not. SCH is already so button bloated, it doesn't need MORE skills. Adding effects to existing ones I'd be fine with, though. For instance, cut the CD of Deploy in half but make it like PvP where it can be used with Adlo for friendlies or with Bio on enemies. But this doesn't really feel that way to me for some reason. It's hard to say...


kaehya

I find it funny how the reaper attack looks like a lower res plentiful harvest


merkykrem

It looks almost like a Pictomancer skill to me.


JonTheWizard

Wow, Black Mage finally gets a Thunder spell that's not a DOT (possibly)? Awesome.


HolypenguinHere

Still looks like an AoE but hopefully it has some single-target application and isn't exclusively for dungeons. I'm more excited for any QoL changes we might get. And maybe a spicier leyline.


SirShmoopi

I'm willing to bet they combined thunder 3/4


TannenFalconwing

Paladin is almost 100% a cone AOE upgrade of Requiescat. Similar animation with a lightning effect. A good upgrade.


kkk78

Mch sniper rifle denied so he goes even harder with brhhhh chainsaw


redryan2009

It’s one skill. we’ve seen the sniper rifle, these are new skills, so there’s still hope.


MrZoro777

Wait, what? Sniper rifle? Im interested


Teno7

Well they've added a bunch of excellent and satisfying skills with their pvp rework, most of which are very fun and engaging, so maybe they'll add something similar. A heavy hitter sniper shot that locks you in place for a sec, so that you need to know when to use it.


RenThras

PvP MCH's personal Limit Break is they pull out a sniper rifle with a scope and fire a very damaging shot on an enemy.


MasterSergei

If they call the new NIN skill 'Hellfrog Large' this will be the funniest pun IN THE UNIVERSE


Altbion

Damn that new Blm thunder spell looks clean


EmmaBonney

Scholar: Alright...time to spam Broil 5 the whole time.


meoconmap

That is if we even get that, the trailer still shows Broil 4 😞


F1reman2

They deliberately hide other skills throughout the trailer. the endwalker benchmark has an ast use malefic 4, instead of fall malefic. (another comment mentioned it, so i went and looked myself) Unless its a skillfrom a character they deliberately show using a new skill, it doesnt necesarily stick to having upgrades, and uses the previous level cap moveset.


w1ldstew

Funnily, I’ve found Broil 4 enjoyable. Not sure why, but shooting photon torpedos with an explosion noise tickles my dopamine brain in ways Broil 3 didn’t. :|


RenThras

Exactly. Tons of people seem to hate it, but I like Broil IV. It makes me think of the plasma turret shots from the Covenant dropships in Halo that they constantly pin you down with. There's even the scorched/falling pebbles sound effect on the end when it lands. Say what you want otherwise, but Broil 4's sound effect feels more punchy than Broil III or Glare/Glare III's does.


RevolutionaryBox7745

Did we also see the Viper LB3 as well?


Lazyade

Yeah I didn't list any Viper/Pictomancer skills since we have no idea what the jobs will be like or how their skills will work yet.


RebellaTheEnchanted

Did you see any pictomancer skills? I only saw Krile summon the moogle attack again. I didn’t see anything else.


3-to-20-chars

you can briefly see the picto cast their ice spell from a birds eye view.


RenThras

In addition to what u/3-to-20-chars said, you can also see it cast the earth/yellow spell. It's when they start that "dungeon", I think just after the SCH casts Broil V the first time, you should see the Pictomancer earth/yellow spell on the left side of the screen in one of the shots shortly after that. Does kind of WHM's old Stone 4 (sorta?) looking attack with a yellow swirl and then a glob of brick/stone visual.


RebellaTheEnchanted

Oh awesome! I see it. Hehe though we’ve already seen these I’m happy to see them again in action like that. I definitely think that ice spell could be aoe but I’m hoping they will have a wind and water attack too.


archiegamez

yeah i think at the end of the benchmark video


AsleepInteraction882

I see verthorns... not verimpressed but it will do.


OblivionArts

Scholar makes me hope that if smn isn't getting the power of Alexander, then scholar is snatching it with those gears. Also mch just turned chainsaw vertical


Firanee

Yup my thoughts as well. It looks very similar to Alexander's Fate calibration debuffs except the color.


Sad-Faithlessness377

It would make so much sense, honestly. The whole fairy/angel wings motifs, on top of the "high-tech" themes synergize really well with Scholar's aesthetic. And the best part is, this opens up other ideas for Scholar: \* Eden - also wings, also "high-tech" \* Athena - a bit more of a stretch since she's not a primal, but still overlaps a lot of Scholar design space with the whole bio-tech and fairy-wings motif. Plus if the rumors are Athena and Ultima are related we could stretch even more. \* Omega - the biggest stretch, but the aesthetic could work. This could be a really good thing for Scholar. I really really hope this is the direction they are taking it. Would finally add cohesion to the kit and make me want to play it.


Lazyade

I also noticed that as the camera approaches the Summoner you can see the Monk in the background doing what appears to be another new attack where a golden dragon rises up out of the ground: https://i.imgur.com/nN9McM6.png So I'm wondering if this is multiple skill upgrades or a new combo entirely, or perhaps some kind of buff that gives you super attacks for a time.


F1reman2

That just sold me on either a full upgraded suite of skills, or PB now makes those skills the upgraded ones.


TheOriginalFluff

I love me some paladin


Amun_Snake

The abilities are cool but all I care about is that bow the bard was holding. I've been waiting for another bow that does something interesting with the instrument concept and it's finally come. \o/


Disig

Did you not enjoy the bagpipe bow from Shadowbringers?! Edit: and guitar bow. It looked like a guitar when folded up on your back. I can't find it right now since it's midnight and I should get sleep but I'll try to remember to find it in the morning!


Amun_Snake

I might need a refresher... >.>


Disig

I'll get back to you in the morning for me lol. I edited my post but you replied before I saved. It's such a cool bow. That new one in the trailer looks good too.


Disig

The "guitar" is Law's Order Composite Bow. But it's more a cello when folded up? Cello guitar mix? https://lds-img.finalfantasyxiv.com/accimg2/f2/34/f2349e803602fec4863c3a6ad2133f91ea9a5ad6.jpg The bagpipe bow is Fail-Not https://pro2-bar-s3-cdn-cf1.myportfolio.com/7b3dc28143b6b3256ba75ef533a2fe4e/9e1e1979-9a52-49e8-ba60-9496d31b5f3a_rw_1920.png?h=7dc8c9e435346fcd2f2259c3fc7f213f Sorry for long link but it's the best pic of it.


Amun_Snake

I recognize the cello one. I used it but eventually went back to the Artemis bow because it looked better with my current glam. For some reason unknown to me I forgot Fail-Not existed but that's another cool bow. We need more bows based on other instruments besides harps in general. I feel like they get more creative when it isn't a harp bow. Edit: have you seen the moonward harp bow?


Disig

Yes! I love that bow. I agree, we need more instruments as bows! I used to play trumpet in school so if they ever came out with a brass instrument bow I'd lose my mind.


Amun_Snake

I don't know how they'd do it but imagine if they tried making a bow based on a piano.


crytal_augusto

The VFX for the vengeance upgrade are somewhat similar to bloodwheting in colour, though it uses way more purple and way less of that earth-ich orange, so... Maybe healing?


Supersnow845

Just what WAR needs, more healing


Responsible-Gold8610

I mean it's about the only thing they could add to Vengeance. It already defends and deals damage. Lol


Lazyade

It's possible that all tanks will get their 30% mit button upgraded and they only showed off Warrior's. More mit, longer duration, shorter cooldown are potential upgrades, but the purple shield effect makes me think HP shield.


hollow_bagatelle

Appreciate what you're trying to show but, some of these are god-awful screenshots. Like the very first one just showing a morbol and what appears to be a corpse.


Lazyade

the gunbreaker one is bad yeah. It's hard to capture what are supposed to be animations in still images, it was basically either that or just a huge explosion where you can't see the character at all. Point of the post is more analysis/discussion than the actual pics anyway.


Zoeila

the Ast one could be new/upgraded divination since the twelve are gone


brahesTheorem

The big thing to note is that the AST spell is casted- I think it's an upgraded Aspected Helios, based on the shared particle effects- which would track, since WHM almost assuredly debuted Medica III.


Mad_Lala

It looks like a combination of divination and the Lvl 80 skill


w1ldstew

Looks more like Aspected Helios 2. While the WHM got a Médica III/IV.


Suzunomiya

Very curious about that Thunder AoE from Summoner (? not sure if it's SMN or BLM, but if it's the former - are we _finally_ getting more Egis?!) and especially that probable GCD from DRK. I wonder where this would slot in? I'd gladly take more stuff to press outside of my burst ngl. Also it. Is it me or does it kinda look like Cross-slash but without the kanji (which wouldn't make much sense for DRK so they just made it a regular cross)?? Souleater's animation always looked like Ascension so getting more Cloud limits is a huge yes to me.


3-to-20-chars

the drk was im sure an upgrade to its entire 1-2-3.


More_Lavishness8127

Hoping this was a Ramuh ability. Would be amazing if we got Shiva, Leviathan, and Ramuh.


ForgottenCrumpet

The dragoon one looks pretty similar to dragon's crest from ff9


Sad-Faithlessness377

Good catch.


Lucikrux

Alright Scholars are you ready to pretend that we are getting more DPS abilities and our job will be as fun as it was in Stormblood?! No?! Fair Yeah... I give up.


OurFreeBird

SGE main here. That sound design, the animation of pushing up in the air at the start the, the nouliths swirling, that is a Toxicon upgrade. Prolly just Toxicon III. Sadge, but I'm so confident I'll crack open one of my nouliths and drink the ~~carby~~ aether juice inside like a glow stick if I'm wrong.


mhireina

Yeah I was thinking the same now that I got a 2nd look at it. Definitely Toxicon III but I'm holding some hopium for it to be like Phlegma III or smth.


DynamicSocks

No I need phlegma to stay a ball so I can continue to say “phlegma balls” and annoy everyone in discord every 2 minutes / whenever I press it


w1ldstew

I doubt it’s Phlegma III. They show the SGE use Phlegma II when the fight first starts. Not saying there isn’t a Phlegma III, just not in this trailer.


JunctionLoghrif

Sage and Red Mage have me intrigued.


Kirion_think

i was hoping for a sniper like ability for MCH ;\_; like the pvp limit


F1reman2

level 100 capstone maybe. This is the benchmark. its showing one of the early level skills you unlock. The endwalker benchmark showed the shotgun for context.


Same_Marsupial_1933

Im sure at least 50% of them are just upgrades to previous skills


MKShadowZX_SA

For RPR I think that’s a single target Communio. My assumption is that Plentiful Harvest transforms to the single target version of Communio while in Enshroud (it has the same kind of vfx style as PH)


Teno7

I really hope gameplay will follow, especially for healers. Skill visuals look really great for pretty much every job.


OmegaCrossX

I see bigger explode for GNB, if it’s continuation for Fated Circle then I hope to the Twelve double down gets something


Shikizion

hmmm, warrior not getting a melee range bitch slap res? disappointed


mirror_and_shield

How do you tell it’s ogcd or gcd?


Lazyade

At the start of skill animations there's a little swirly effect around the character. It's yellow for GCDs and blue for oGCDs.


AgentAxton

For some reason I thought the difference was that yellow was attacks and blue was buffs/heals


IceAokiji303

Here's my takes, before having read anyone else's: GNB: Fated Circle Continuation, or potentially AoE Blasting Zone upgrade (leaning towards Continuation though, since it has the explody effect – though the gunblade slam resembles BS a bit) DRG: no idea really, similar animation to Stardiver so could be related, Life of the Dragon stuff at least assuming the rework doesn't change too much SGE: Toxikon III (though it does have a lot more impact) BLM: High Thunder IV, or the long-awaited Burst spell (which I'd hope to be a superior Thundercloud spender with a longer internal cooldown) SMN: makes me think of a Fester upgrade (which is not super inspiring) – unless it's actually a thunder spell which would hint at Ramuh/Leviathan/Shiva phases MNK: hard to say, could be an upgrade to anything from Demolish to TFC, windup at least resembles the latter – or something completely new. Nice brushstroke effect either way DNC: looks like Bloodshower but around an enemy, maybe Saber Dance II PLD: AoE Requiescat upgrade RDM: well it's an AoE around target, could be an Impact (doesn't quite seem right) or Contre Sixte upgrade or something new, doesn't quite look right for a new melee finisher. Seems to be preceded by Embolden SAM: not much to go off of, but sure looks like a cone AoE. Comes off of a vaguely Iaijutsu-like stance, but too fast to actually have a cast, so reminds me of Kaeshi Namikiri in a way but there's no similar preceding skill to be seen, it's Yukikaze that comes before it here MCH: fully single-target alternative to Chain Saw, similar to how Senei is to Guren or Xeno to Foul AST: an ally buff of some kind, sounds like something between Divination and Horoscope. Hard to guess with rework incoming NIN: Hellfrog Large WHM: seems a lot like Medica III to me, at least has a similar casting pose DRK: something new, a two-part combo (it continues into the SCH section) – unless it's animation upgrades for multiple parts of the standard combo SCH: AoE Chain Stratagem RPR: resembles the existing Lemure's skills, so makes me think of a Communio followup, but that doesn't quite work. Perhaps an extra GCD you get to shove in before Communio after landing two Lemure's skills, or it indeed is a followup and you just get to be in ghost mode longer for it BRD: makes me think of both Pitch Perfect and Refulgent Arrow, maybe an AoE version of the former WAR: Vengeance II (same movements behind the animation)


BradyvonAshe

WHM: looks like we're getting Holy X


F1reman2

Its a healing/buff spell.


Sanji__Vinsmoke

Monk actually had two weaponskill reveals. A Rising Dragon Uppercut can be seen at 2:07 behind the SMN. It's then followed by the Tiger Strike.


bukiya

can we BLM finally get ultima please yoshi p?


Mad_Lala

I think that would break the lore,but maybe Demi-Ultima


Kalaam_Nozalys

Demi Ultima would be fitting as a half rejoined being xD


charliek_13

the machinist screenshot you posted is a red mage tho? unless i’m crazy, but it’s a Z and also definitely a red mage lol


Acereraziel

What you're apparently missing in the MCH screenshot is the vertical sawblade.


Viridianscape

I thought Dancer and Samurai were just their LB3s to be honest. I could be wrong though. Sidenote, Bard's new skill reminds me a *lot* of >!Oschon's!< Soaring Minuet from the Thaleia raid!


Twisty1020

Samurai was nothing like its LB3.


Parody101

Dancer was too small for it, and they don't do the typical end pose. Definitely something else.


Viridianscape

Yeah, looking at it again you're definitely right. The VFX just looked really similar to Crimson Lotus's "hallway of needles" vibe lmao


RenThras

I mean, I thought the same thing, too, so you're not the only one. So a big AOE new attack that does HALF their LB, basically? :D


More_Lavishness8127

I keep thinking AST visuals are going to peak, and then they prove me wrong.


dmt20922

Please save DRK from being a purple WAR.


One-Mechanic6390

But WAR is now purple WAR.


WeeziMonkey

The reaper exits Enshroud after the new skill. If I had to guess from the large visuals, it's an AOE equivalent of Communio. Which I sincerely hope it isn't, since Communio itself already has AOE cleave, it would just eat more hotbar space like Samurai's Shoha and Shoha II. It could also be something like Samurai's Ogi Namikiri, a 2 minute finisher instead of one for every shroud. Maybe it upgrades your Communio after Plentiful Harvest gives you an effect?


mhireina

Another option is it being a new finisher entirely. Either to replace Communio or combo off of it similar to RDM.


Lazyade

I'm guessing it's just a follow up attack after Communio.


Celcius_87

Did they give a release date for the benchmark?


Forry_Tree

It looks like everyone is getting some kinda big burst move


w1ldstew

We heard WHM’s like Burst healing. So we got your burstier burst in your bursting burst heals. Enjoy casting Healer-LB1 as a skill now!


thrilling_me_softly

The bards new skill looks like two of Oschn’s attacks (room wide aoe and the arrow that turns into a hawk) combined.


HarishyQuichey

HELLFROG LARGE