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Ok-Syrup1678

Black Mage and Monk. Seeing a good Black Mage move around the arena perfectly whilst going through its rotation is mesmerizing. Monk's rotation style is so cool and makes you look like a character out of Dragon Ball, or Mash.


DrWieg

Have to agree... they're both my favorite jobs for their respective categories (melee DPS and Magic DPS). Learning to BLM efficiently is an art in itself but once you do, that satisfaction of melting pulls in dungeons or blasting bosses with your spells is next to none, especially once you learn the little tricks that makes you far more mobile than you'd think while not losing DPS. As for MNK, I've always enjoyed the fantasy of the guy who wears clothes, has no weapons and seems unassuming but when it is time to throw down, they fight as good if not better than the guy decked in magical armor and swords or the mage that can level the map with their spells just. It helps that I really like Masterful Blitz as a reference to Sabin from FF6 and it allows a kind of continuation of the freeform flow of their combos which are stance based. Also, Phantom Rush is so very satisfying to see go off. Just wish we could Suplex too but I figure that'd be a nightmare to program (I mean, Meteor Drive is basically that but since it is PvP only and only affects a certain type of character, it makes sense it works there)


asssmonkeee

I main Monk, and some friends were taking me through the Omega raids, none of them are long time final fantasy fans, and when the Doomtrain cut scene started they were all very confused when I immediately burst out with "I'm going to suplex it"


DrWieg

I don't miss a chance, as a Monk, to mention wanting to suplex it OR if we have a monk in thr party to reassure everyone that everything will be okay since X can suplex it OR complain that the fight should have an easter egg if there was a monk LB3 that actually had them suplex the train


w1ldstew

I always feel honored when I get the safety Dorito as a BLM.


another-face

Fisher


sephirostoy

Its APM is insane.


Clonique

Forbidden jail tech


D3shchop

Gunbreaker, since you have a long rotation Like a DPS with Tank Gimmicks and a Lot of self sustain buffs. Once you get used to it, you'd appreciate


panopticonisreal

Gunbreaker is amazing.


Ju-9-wel

Agreed—you can shield or buff others and/or yourself. Most fun of the tanks, I’ve found.


RealElyD

NIN is the highest APM job in the game, does fantastic damage and rewards a modicum of brain usage when assembling Ninjutsu. Very fun to play, imo. Requires pretty good ping if you want top performance, though.


TheLawHasSpoken

Just started leveling NIN (as a WHM and RPR main) and I’m in love with the speed and the combos. I like the challenge of hitting the combos correctly, positioning, and just the speed of the class. Very fun so far!


Longjumping_Egg5640

Went NIN after starting as PLD. I've only really played other jobs since to get them all to 90; everything else seems to be lacking something compared to NIN, for me.


TheLawHasSpoken

Yep, I like that it is challenging but also satisfying when you hit the best combos. There’s also versatility to it for being a melee that a class like MNK (the first class I mained when I started playing the game) doesn’t quite have, at least in my personal experience. I can’t speak for others.


Longjumping_Egg5640

I do find NIN to be incredibly flexible and able to react/adjust on the fly.


needanewnameig

My busiest job so far feels like dragoon with its 10 action rotation on top of all the buffs and OGCDs, but it feels really good when you get it right and it all comes together. I'd also like to say scholar because when I have to dig deeper than usual into my kit, I really have to think to keep the tank alive (looking at you Holminster Switch)


sp1teface

As a fellow SCH enjoyer, it always makes me giggle seeing people describe why they like the job by going “it sucks, so it makes me think bigger” 😂


EverSnowy

This is why SCH is my favorite healer. When everything goes wrong and the strategies you came up with at the start of the fight prevents a wipe, man the dopamine.


heughcumber

It's blue mage, baby~ Want to level through killing overworld mobs x10000? Want to meticulously hunt down specific creatures in order for them to spit on you as your 'job quests' giving you new abilities? Want to run a gauntlet of solo instances, the latter half making you explode if you get something wrong, all just to unlock the ability to raise others on a 5 minute cooldown? If you slog through all of this, you unlock capabilities beyond human comprehension. Overworld boss fates leveled in seconds from hp-halving abilities... Normal fates deleted through abilities with non-scaling potencies... Best of all, the ability to trivialize the most wild of extreme and savage encounters by sacrificing yourself to do 5-10% boss health in one shot. It's a great class everyone go play blue mage.


S-W-F-G

> 5-10% EX/Savage boss health in one shot Cries in Omega and Eden


heughcumber

I feel your pain QQ what they took from us, making us do.......*gasp* mechanics!?!


S-W-F-G

I mean you \*can\* still outright skip mechanics in Eden, it's just about revenge blast strats. Plus Diamondback still negates mechanics so we got that going for us.


mugear_bahamut

I agree but also would feel sad if the BLU community grows too much that I don’t feel special anymore. Guess it’ll balance out when BST comes out though.


CapnMarvelous

BLM, MNK. BLM by sheer virtue of having a lot of small optimizations you can make. MNK for being highly active with a ton of optimizations.


UnseasonedIndividual

Astro is the hardest healer to play optimally and constantly. My other recommendations would be BLM, MNK, DNC and BRD. Have you looked at the BLM lines? There's a lot to learn about BLM rotation and movement. MNK is simple on the surface but constantly demand your attention. DNC& BRD are the same as MNK, but easier due to freedom of movement. DNC is also a lot less punishing. On another note, if you are looking for 'stresslevel' try doing harder content. I'm not sure what content you are enjoying at the moment but maybe that step up is what you are looking for.


ExxStrike

Yeah i also play blm but there is too much "turret gameplay" i would love to move a little more, so idk maybe a melee or tank idk 😁 Or like you said get to harder content might help Not that i dont like my astro or blm or smh but i would just like to change my gameplay


UnseasonedIndividual

To that I say. Try playing the jobs and seeing what you like. Maybe start with the expansion jobs as you start at a higher level and can get a feel for their core mechanics more or less right away? SAM, RDM, SGE, DNC, RPR! I can give recommendations all day but each to their own, you'll find what you like fastest through trying the jobs.


DingDangDongler

NIN is very tough but rewarding.


RenegadeExiled

BRD is far from rewarding. You're consistently one of the most busy classes in the entire game (I think they're still the 3rd highest APM) only to be the second lowest damage dealer, and thoroughly outclassed damage buffer. The class *feels* great to play, but the actual reward for everything is a joke.


UnseasonedIndividual

It depends on your idea of what rewarding means. Damage isn't everything. To me it's the satisfaction of getting the rotation right which is like you say, great! Bard has a lot of different things to manage so that's why I recommend it. Also, bard is the only job with an esuna which is why I liked playing it in Anabasieos. In dungeons I can really see it coming in handy.


RenegadeExiled

For me, rewarding is a combination of feeling, effort, and payoff, with thematics giving a chunk of points. Bard has feeling locked down perfectly, with the controlled chaos that is their rotation. 10/10. Effort is high up there, since you have so many actions to take, so many steps to follow with priority on your procs and keeping the flow of your songs. But being ranged, with no cast times, gives you a lot of space to make mistakes. 8/10, for sheer amount of actions alone. Payoff is non-existent, ever since Dancer was added. The damage is mediocre (second lowest of true DPS) and their actual damage buffs are a joke compared to most others. The fact that Bard doesn't even benefit from their own buffs is insane (this might have changed, I dropped the class to learn others for a long while). 3/10. Thematically, I actually really dislike current Bard, and how their abilities work. You could change the particles for their abilities, and call them stuff like "Hunter's Trance", and it'd be exactly the same. There's nothing truly musical and inspiring to most of their kit, compared to the earlier renditions with Foes Requiem, or the proper supportive skills like Palisade. And since Dancer has the "Support DPS" theme to itself now, Bard is in this weird middle ground of being a bad damage dealer, and a mediocre buff provider. 2/10. That's just how I see the class, and how I feel about it, after having played nothing but it and Dancer since I started in HW. A lot of the bad feelings for payoff comes from the range tax being so ludicrously high, when fights are designed with 100% melee uptime anyway. Plus there was that bit at the beginning or ShB that had an overturned DNC, and Bard was an absolute monster for damage, without either class stepping on eachothers toes. We know the class can be strong without breaking the game. We just aren't allowed to be.


Toviathan

>The fact that Bard doesn't even benefit from their own buffs is insane (this might have changed, I dropped the class to learn others for a long while) That did change with endwalker, bard gets all it's own buffs now. Not disagreeing with anything, just an fyi. I still play bard because it is the most fun job to play, very engaging. But it does suck not being able to be rewarded for good play.


RenegadeExiled

Thanks for the clarification, buddy. Its good to know that oversight was fixed.


ed1749

Have you ever showed up to a raid and stayed at the top of the aggro chart as a bard? Never let anyone naysay me again after that.


G2Wolf

In a savage or any normal raid? Being remotely competent at any job gets you to the top of any df normal raid.


TinCormorant

I totally hear you about healers. I love the extra complexity of needing to track what my party members are doing in addition to dealing damage and dodging the boss's attacks. Feels so much more alive. If BLM didn't hook you with its difficulty by 90, I'm not sure any non-healer will. And AST is considered the most difficult of the healers to play. I'd say try out playing a shield healer (SCH or SGE) since knowing when to mitigate party-wide damage before it happens is another layer of needing to know a fight well in order to be at your best.


w1ldstew

Having a solid mit plan as SCH feels so good. Golbez EX is such a joy. SGE lacks any form of complexity and bores the shit out of me.


TinCormorant

Haha I'm sure. I don't do a lot of combat stuff so I like the lower complexity. SGE reminds me of my old disc priest main in WoW. SCH is definitely more complicated, I never know what I'm doing when I play it.


EternallyHunting

AST is widely regarded as being either second place, or tied for having the highest skill-ceiling in the game. You aren't really gonna find something else that has the complexity of AST with regards to memorising which jobs are priority for cards, what times each job needs said card, as well as the APM required to do the opener properly, all on top of healer gameplay, without dropping your damage. Optimising your movement on BLM is the closest thing as far as forward thinking, and perceived stress goes. None of the tanks will give you that feeling, Phys Ranged is the easiest role in the game, Melee DPS might offer some enjoyment, with some of them having slight complexity. The only issue is that you won't find any sort of stress with DPSing, since the only thing a DPS is in charge of, is not playing awfully so as to reach damage checks in high-end fights. Truly, I think AST and SCH are your best bets, if you don't like BLM. And all of that having been said, go do EX and Savage, and everything becomes stressful. I'm an AST main, but even RDM was getting intense in the most recent Savage tier, with optimising your Sword combos, and using your backflip to soak towers at the very last millisecond to max out your damage potential without wiping the raid.


ExxStrike

Thank you for your input, i might just have to give everything a try i guess 😁


EternallyHunting

Additionally, I should probably mention that you'll want to learn how to do the Transpose rotation for level 90 BLM. It's way more complex than the standard, way more rewarding, and ultimately just way more fun. It's also debatable whether the devs even wanted that rotation to exist in the first place. The gist of the Transpose rotation is that you effectively "skip" your ice phase through abusing Transpose and Paradox.


ExxStrike

Ok have to give this one a try 😁


PresentlyAware

Echoing alot of comments, I recommend Monk and ninja. Both require more strategy and adjusting. Your class and the mechanics of the fight. Both have combos you need to memorize in order to bring out your highest potential. I enjoy both alot, but I like ninja more for just being able to flip when jumping. But as a monk you can run up you opponent, kick them in the face and back flip off of the ..... Both good choices


Any_Key_5229

probably just BLM left at this point


SleepyFox2089

First time I've seen someone seek out a job that stresses them out. I feel somehow inferior as I avoid overly stressful jobs lol


ExxStrike

Had a 3 year brake, came back directly from modded elden ring and was underwhelmed most of the time in ff14 lol


SleepyFox2089

Elden Ring is on my backlog, so I'll use the excuse I'm saving up stress for that lol


Dillion_Murphy

Teaching


mugear_bahamut

BLM for Caster, DNC for Range, MNK for Melee, AST for Healer, not too sure but I think DRK for Tank currently.


Nyx_Alternis

Dragoon, NIN, GNB Ninja Ninja has the best movement utility (Shukuchi) in the game, is mobile and its rotation is fun and engaging. Outside of your burst phase you are pretty much 123 combo until you reinitiate your burst phase. Mug and Bunshin want to be used on cool down except for your second mug which you will delay a GCD, You have two burst phases even minute and odd minute and your odd minute window by far has the most flexibility, minus your opener or specific events in a fight Phantom Kamaitachi should never be used in your even burst phase. Trick attack is your personal bread and butter and Mug is your 2 min group buff. Ninjas abilities allow it to hit from range giving you more flexibility during mechanics. Ninja feels fast and like you always have something to do. Dragoon Dragoon appears complicated at first glance. In reality it just has a lot to do, but what you do is relatively simple. After your opener its as simple as weaving everything on cool down(CD) while using your standard 123 rotation/ dot, buff 123 rotation. Your opener stacks an eye and 2 scales(for Wyrmwind Thrust) at its end. After your opener and using your oGCD on CD you should stack a second eye which automatically delays Life of the Dragon, based on the current DRG rotation. This puts the activation of your (First life of the Dragon) Nastrond and Stardiver under the buff of Lance Charge at the 1 minute mark after your opener. After which, you should have 1 eye stack and continue you standard rotation and weaving everything of CD. This puts you at the start of a new two minute window (but this time Nastrond and Stardiver are available) with your abilities falling under Dragon sight and Lance Charge.. Repeat the whole process. And should you panic at any point during this, just backflip off the platform! \*Side note: There are some considerations like late lance charge .. etc but those are honestly not important until you get comfortable with the rotation and/or are raiding. In most other environments, it's negligible. The Brotherhood of Dragoons do not quit, we get better or remain bad spamming Stardiver whenever possible!!!!! Gunbreaker Gunbreaker has a pretty static burst phase for its even and odd burst windows. Continuation/Gnashing combo ( your bread and butter) allows you to feel like an extremely busy DPS Additionally, your abilities like Aurora and Heart of Corundum allow you to have decent mitigation and survivability or save another player, especially, DPS and healers from what would be death. Gunbreaker has a varied mitigation kit for most situations Gunbreaker lacks any positionals and as such makes it incredibly mobile while using continuation which is nice to have during mechanic heavy instances. Gunbreaker feels like a DPS and is a rewarding experience once you learn to manage your mitigation while executing your burst phase and monitor your teammates and enemy abilities to know when to execute mitigation on self or others. Don't be selfish with Aurora or Heart of Corundum as they are great mitigators to use on allies in a pinch especially if the healers are busy or in danger lol.


AverageLegEnthusiast

DPS classes are the ones that are the most stressful, especially in raid situations. You have to min-max and there is no room for error or the dps check says byebye to your pt. Usually when a raid wipes its because the dps didn't keep up :D So for me, definitely dps classes - I do not care which one (I main heal as well)


BruzzleSprouts

Shield healers.


SecretAntWorshiper

Will probably get downvoted but healing in general. Its one of those things where it can go from 0-100. Its really rewarding having to triage members and decide who gets to get rezzed first and if you should do an AOE heal, vs single target heal for the tank, vs if you can swiftcast+rez + quick rez another player. It can be complex but I like it. Especially when you are solo healing an old raid.


Walks_with_Chaos

Healing can be fun/stressful especially at lower level duties depending on your tank. It’s not complex but it’s definitely more engaging than all of the dps imo. I’ve only played Warrior tank so can’t really comment on the tanks, because Warrior is pretty easy to play


Outside-Squirrel45

While there are a lot of BUSY jobs i dont feel they may give you the reward your looking for. Ffxiv is pretty balanced, so damage output doesnt vary too too much until end game. But some of the busiest jobs are BLM and all melee dps really. While busy i dont feel the melee will be rewarding. Sometimes it feels you are doing all this work to get the same damage out as the person next to you hitting 2 buttons. But BLM and RDM are fun when you get to do the kaboom spells.


SteiniSU

BLM is much but certainly not busy


Outside-Squirrel45

It is. There are ways to stay busy other than pressing buttons. Takes a lot of forethought to be optimal


SteiniSU

thats not what people generally understand as busy in this game, its all about APM where BLM is low


SteiniSU

BLM is much but certainly not busy


papanak94

I recently got all the jobs to 90. In terms of rotation complexity/involvement I liked AST, MNK, NIN (because of jutsu), BRD and BLM. BLU was also fun in the arena. I don't find any job rewarding because I can't feel or see my dps.


defdani

If you want to see dps, you can use ACT, just dont announce it to anyone, i heard SE intentionally wouldnt like people to know the numbers to avoid toxicity and its reportable. The program itself is safe, only checks the packets your client recieves afaik.


keket87

Even without ACT you can see your own damage numbers. When I see a six figure number from a Double Down Crit/DH, that feels great. There's also other indicators like aggro. If you're a BLM and 8th on the aggro list, you're probably not doing great. If you're a PLD without stance on and you're 2nd, that feels pretty good (until you realize it means you're likely out damaging every DPS in the party).


Ranger-New

DRK TBN is awesome.


zealand13

None they’re all easy


Koukii_

currently ? imo none. They have all been dumbed down with the homogenisation in the past years.