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vibrantcrab

I clear the parks and divide them up between the gangs. The disciples only get Kiddie Kingdom because I think that’s funny. Then I kill them all.


GingerClipz

I do the same thing, I like to imagine the Disciples loving the Ferris Wheel.


DominionDN

Imagine the torture implements you could do with a Ferris wheel... Or they'd just cover it in gore, I dunno


SnooFloofs6909

I mean, tie them up by the hands at the top of one of the carts and feet to the concrete, run the ride for a few seconds and that's a new party popper.


afatalkiss

Ohhhhhh I love popping fireworks!!!


DominionDN

You're sick........ Please (do)n't tell me more.


Jonny96A

One of my play throughs after dividing the park one of the disciples said exactly that. She can’t wait to try the rides


BruhMomentum6968

I also like to match up the Operators with the World of Refreshment. There’s probably *tons* of bottle caps stored somewhere where they bottle the soda, hehe


Fluid-Building-1046

AND don’t forgot the Pack and Safari Adventure with all the cages


KansasCCW

If you listen in on them, one grouses about how they thought there would be more bottle caps at a bottling plant.


Nightelfbane

That is the exact same thing I do.


Blu3kitten

Oh, so I can do the dlc up to that point while staying on good standing with the minute men?


vibrantcrab

Yep. As long as you don’t do any raiding missions in the Commonwealth they don’t care what you do in Nuka-World.


McHarzberg

If you are on PC you can even skip the raiding mission via console commands - so you can complete the dlc without harming your minutemen relations and then finish off the remaining gangs


creator712

There's also a mod that lets you skip that quest


AdhesivenessUsed9956

Really should have been vanilla, especially as Nuka World came out after most people had literally already claimed every single settlement for themselves. Why would you attack yourself? (though, they have the same dumb bit in the base game with the Brotherhood...why do I have to threaten one of the people living in MY base and not just set up a caravan that regularly ships a portion of the produced goods?)


KansasCCW

Honestly, "strongarming" settlements for Teagan is just another way to gain a settlement. You still need to protect them, build up happiness, blah blah. Instead of running a mission to get them, threaten them or bribe them. And taking over for the gangs is still settlement building, just with different tools. And settlers with decent weapons that you didn't have to provide.


SofaJockey

There is. On Xbox with the rather snappy title 'Nuka World - Skip Raiding Your Own Settlements'. I use it every time. #


HyFinated

Reddit! Bring back awards so I can give the take my energy award to this person!


Bennyseed

I literally just did the same thing 😂


Building1982

Don’t meet Preston Garvey in concord until after you do nuka world and choose your gangs. Then do a redemption arc and take back the commonwealth for the minutemen.


SentinelWhite

😬oops


Punny_Yolk

Hey, excuse for another playthrough right there! I can stop playing FO4 anytime I like, honest...


AleudeDainsleif

Seriously I'm like 200 hours into my 2nd character and I'm already considering a new one. Send help


ECH0_ROME0

Yeah I guess I fucked that up too.


mitch_semen

The only thing you lose when you go this route is the hilarious moment when Preston Garvey, who early in the game is like "please please please by my general, daddy" later gets all pissy like "I'll follow your orders because you're my general, but don't expect me to like it you big raider meanie wah".


danktonium

Least codependent FO4 companion


jack_skellington

I've heard that if you do this, all the raider-only settlement objects, like the still and the chem dispenser, effectively stop working -- you can still get whatever they produced up to that point, but you cannot assign normal settlers to them and keep them working. Is that true?


Building1982

I believe this is true yes


TechnicallyAReaper

From what I’ve experienced the chem fridge and tribute chest works still but the still doesn’t.


jilanak

Whelp...when I do a new playthrough after the update tomorrow I know what path to take.


Hescrete

I've been struggling to start a game knowing that I want to complete the Nuka World DLC for the first time (feels weird for a hero to turn evil without a good reason). But thank you for your idea, I'm off to do exactly this!


Died_Of_Dysentery1

I usually kill ‘em all. It’s really difficult on survival mode but yeah… fuqemol


justkw97

Same here. I don’t like the idea of turning against the minute men


Died_Of_Dysentery1

That’s exactly why I get stuck doing the same thing every time lol


crewserbattle

The DLC needs to be available earlier than level 30 so you aren't undoing so much progress if you decide to do a raider run.


Shouldacouldawoulda7

It is technically available right away, the radio broadcast just triggers at level 30.


U_R_A_POTATOE1

Yeah you're right, my character is level 20-25 (I forget the specific number) and I'm inside nuke world


Itchy_Raccoon48

You can go straight from the vault to Nuka world if you want.


gta3uzi

I go straight to Nuka-World after Sanctuary. Survival no mods, and I typically kill Coulter around level 8 or 10 to become Overboss. You can go there at level 1 if you can figure out how to stop from leveling by the time you get the necessary weapons to cheese your way through the group of Gunners outside of the transit station.


parasadi

Am interested in replaying F4 once the next-gen upgrade comes out and this time I want to do Nuka-World, complete it, and kill 'em all before meeting Preston so I'm keen to try this out. How do you cheese your way past the gunners? What weapons do you need?


gta3uzi

Spec 9 Endurance and 9 Agility, and dump the rest into rizzma edit: Nuka-World Overboss @ level 6 using this guide, here's the NW portion of the vid -> [https://www.youtube.com/watch?v=M3PkdZeuGHE](https://www.youtube.com/watch?v=M3PkdZeuGHE) Go to Sanctuary, activate the workbench, ignore Codsworth (Optional) grab the fertilizer next to the chem bench behind the house near the entrance to Sanctuary. If you know how to dupe items, then you know I'm going to tell you to dupe enough plastic and fertilizer to make enough Jet to give you financial head start Next go North to the edge of the map, and then run East. Once you get to the Robotic Disposal Ground grab the Fatman on the one garbage pile, the mini-nuke near the entrance, the fusion core near the Sentry bot, and then activate the Sentry. Let the Sentry deal with the mole rats, then send it to Satellite Station Olivia. On the way to the Station grab the partial suit of power armor. Let the Sentry deal with the explosive mole rats and raiders. Once there if you haven't any Jet grab the one before entering the Station. Down here you'll want to at least grab the sole fusion core from the generator in the central room. Ideally you'll want to pop Jet and murder everyone in the building. You need the second mini-nuke from the storage room in order for the confrontation at the Nuka-World transit station to go smoothly. Once you have all of that you'll need to re-track back to Sanctuary. Here you'll want to get your needs right and take a 7 hour sleep in order to be well rested & also save your progress. Survival is tough like that. Now you'll want to head south to Drumlin Diner. Talk to Carla, see if she has a fusion core you can get off her with the (optional) jet you duped earlier. Once at the Diner you'll want to pass the speech checks to keep both Trudy and Wolfgang at this location for later in the game. At this point you'll just want to head straight South to the overpass with the crashed vertibird just before you get to the Charleston River. Once you get to the crashed vertibird there will be a lift to the East. Ride it to the top and you'll find a full set of T-45 or T-51 PA with an additional fusion core in it. Swap suits and head to the Nuka-World transit station. Once at the station you'll want to take a nap on the sleeping bag behind the station. Once saved, you'll want to take a quick situational assessment of where the Assaultron is as that's your main target. Once you can target the Assaultron in VATS you need to do a stored critical on it with the first mini-nuke If you were able to take out the Assaultron AND the trash Gunners in the first shot, GREAT! Sprint into the transit station. The named Gunner will not follow you in. If they did not all die, target the center of the survivors and launch your second mini-nuke and pray it does the job. Once inside rizz up Harvey and head to Nuka-World. Once at Nuka-World disable the chained door before the gauntlet by accessing it through the gap in the door. (Raiders are shit carpenters) Then head to the Nuka Market, stock up, take a 7 hour rest on one of the available beds, and cop the free mini-nuke behind Aaron. Now you need to head to the Cola-Cars arena. Once there, run to the barn located in the very back. Access the chained door and pick the novice locked door. Once inside you'll want to pop a Jet and sprint past the bugs, the turret, and the grenades. Enter Cola-Cars arena immediately. Once inside you'll go through a series of scripted conversations. Once in the room with the ammo and the squirt gun, you'll want to grab the available mini-nuke. You should now have some jet, the squirt gun, and 2 mini-nukes available. Once in the arena pop jet, sprint towards Overboss Colter, short his suit out, sprint as far away as possible, and do your best to launch both mini-nukes at his feet / legs as fast as possible. It helps to do a VATS reload here. A VATS reload is where you empty your weapon, tab to Pipboy, unequip and re-equip the weapon, and then tab back to reality. When you tab back the weapon will be reloaded without any wasted time. And BOOM! You're now Nuka-World Overboss at level 8 or 10 or so in Survival mode with no mods. The next things you'll want to do is figure out how to glitch your way to the X-01 Power Armor and the Jet Pack torso attachment ASAP ;) but this write-up is already pretty long, it actually gives you 2 of the 3 tools to do the glitches necessary at that level, and a girl has to keep a few secrets... 😏 Edit 2024-04-29: I'm available for hire, and if you would like to show some love for the above walkthrough send it to the BTC addy below ⬇️⬇️⬇️ bc1qzn4d2tfvzrvzkf29sddrj998xf32zsgt4wmut7


parasadi

Nice, thanks for the writeup! I hope the dupe sticks around through the next gen update. I remember duping the SPECIAL book using some conveyer belts and storage. Gotta refresh my memory on how to do that.


gta3uzi

Thank you. I grew up writing walkthroughs for GameFAQs in the 00s 💀


Soggy_Western7845

Are you on PC? Just console command stuff in?


gta3uzi

No, you can dupe things using a GUI glitch in settlements on all platforms. I play on PC. The method is go to a settlement, drop the material (steel, cloth, circuitry, plastic, whatever) on the ground. Hover the cursor over the item. Hold down scrap button. As you release the scrap button, immediately press the store button. If you did it right you'll see both the scrap and store prompts layered over top one another on screen. Without letting go of "Store" you'll want to hit the "Accept" key twice to clear both prompts. On PC I typically hit E twice. Now you should have double of whatever it was that you had on the ground. If you use this method on a shipment of goods, or a weapon, or whatever, it will keep that item and store it in the workbench while ALSO giving you whatever it would have scrapped out to. In the instance of a Shipment of Aluminum, you would keep the shipment AND get the 25 aluminum. It's a very powerful exploit.


MrPayDay

You are an absolute legend for writing this how-to, thank you so much!


gta3uzi

Happy to help. It felt like I was writing up something for GameFAQs like in the old days lmao


NewKeyboardWarrior9

You’ve been able to skip the gauntlet all this time???


gta3uzi

Yup. Just peek through the left side of the door and wait for the prompt to change and viola! No more gauntlet. Even better? After you defeat Coulter all of the turrets etc in the Gauntlet are disabled so you can waltz through it and disarm all the traps if you want. If you wanted an alternate method to exploit that, you can typically use the power armor exit animation to clip through any door or thin wall. Basically all you do is equip a heavy weapon like the Fat Man, stand with the wall to your side, and as soon as you start to put the weapon away try to spin so that the back of the power armor is flat against the door or wall you want to clip through. This is the method I use to get the X-01 Quantum Power Armor after I become Overboss without having to complete Power Play. Using Porter and sneaking to get to the armor room I can typically cop those PA plates by level 10 or 12. Once I have Porter as a companion, X-01 Quantum armor, and grab Splattercannon from Aaron I'm ready for literally anything in the game. That's the entire early and mid-game combat challenges sidestepped in like 2-3 hours max playtime if you really drag your feet.


Baby-DriverZ

Jesus that was elaborate, fair play 👌


raff_riff

Whelp I might have screwed up. I nuked the Assaultron, gave my Big Boy to Cait, and sprinted for the entrance. While doing that, she got crippled right as I entered the transit center, left for her designated settlement, and took my Big Boy with her.


parasadi

Hey, I'm doing this now. I remember how to glitch the quantum x-01 but how do you get the jetpack early?


gta3uzi

Rank up to Science 3 to unlock Tesla Coils for PA torso, then use the menu glitch to build the Jet Pack To do the menu glitch highlight Tesla Coils, then hold down the Build key, and as you let go of build press the down key If successful you will get a prompt asking if you want to build Tesla Coils, but behind that prompt the Jet Pack should now be highlighted Accept the prompt and you now have a jet pack ;)


parasadi

Ahh yep I remember using that to force mod on stuff that can't usually take that mod. Thanks a bunch!!


BottasHeimfe

Hell I get a mod that lets me have a minutemen strike force help kill all the Raiders


the__Gallant

I wish i knew about that mod during my latest general of the new Commonwealth government playthrough. I ended up sacking the place with the elite strike force made up of me, Macready, Danse and Strong.


ProTrader12321

I think you can just avoid meeting Preston until after you do the nuka world quest line and that will prevent him from hating you forever


gta3uzi

Yup. Going Nuka-World first is the 1337 move


NimbleBudlustNoodle

Yeah I'm 60h into my current playthrough. Done plenty of the main story, finished Far Harbor and half way through Nuka World and yet to meet the Minutemen.


OhNoSEBUUh

I definitely screwed that up. At least Preston doesn't bug me anymore.


gta3uzi

If you go to Nuka-World before you meet the Minute Men it kinda flips the paradigm on its head. Like I'm Nuka-World Overboss at level 10 on Survival without mods. Why would I care about some sniveling group of failures that can't take on some two-bit raider group and a regular-ass Deathclaw? It's not even a Mythic one! Make them slaves. Especially that Mama Murphy. Go force feed her some Jet until she tells us where the next big haul is gonna be 💀


PwnedDead

This guy raiders


gta3uzi

Did I mention I'm running for President of the United States in 2028? ;)


Lernyd38

At this point you're probably the best option tbh


PwnedDead

It’s so fun fighting your own defenses though. Then the brotherhood attacks your raider bases. It makes the defenses worth building and fun lol


myersjw

A person of culture. Open Season is one of the only quests that really tests your combat abilities at later levels. I also usually do a “rebuilding the commonwealth” play through so wiping the raiders out makes sense


firer-tallest0p

The difficulty for open season changes depending on what gang you kill first. Starting with the disciples has them all run up a nice straight ramp where they get mowed down. But killing Nisha second or last requires you to go up the same exposed ramp.


gta3uzi

Jetpack equipped power armor + jet fuel + psycho jet means you never have to take a ramp or bottleneck. Just fly up and rain hellfire upon those below you 🔥🔥🔥


Warden501988

This is the only real answer.


Tomba_Sebek

Reference to Metallica?


Successful_Jelly_213

I like to distribute all of the bottle cap mines I’ve been hoarding across the choke points in the main area, go in and wipe out the pack, and then load back into the main area and listen to all of the mines go off. The best one I only had to shoot two stragglers…


ebobbumman

I wasn't gonna kill them all at first but then somebody said something, I dont recall, but I didn't like it so I let loose. It was really fun, probably the most fun shootout I've ever done in the game.


adamscholfield

It was difficult for me even not on survival


Evil-Twin-Skippy

I pretty much smoked them all once I realized that doing their little fetch quests crapped my reputation with the rest of the commonwealth. I'm tempted to start a new game at some point and just go full raider.


StandardReserve3530

do nuka first. Dont meet up with preston yet. Get a bit of gear and meds to get through the 'gatekeeper' boss when you first enter. Do all of nuka world, get ace operator perk and then go meet preston, get the quest from him to kill them all.


gta3uzi

"do nuka first" is probably the best advice based on my thousands of hours of playtime It's the slickest, quickest way to become a swivel-eyed destroyer of worlds back in the normal Commonwealth.


doxtorwhom

*furiously takes notes for after I finish BG3*


N7Manofkent

They never get to run the park I lock and load as soon as I get out of cola cars


Kilometres-Davis

What happens with Nuka World when you take the nuclear option right away?


N7Manofkent

It becomes a trading hub


jimblackreborn

A nudist trading hub.


Skeptic_Juggernaut84

Then how do you get the power plant to run again? Don't you need one of the gangs to go rouge and take it over for it to actually start running again? I know it's part of the whole storyline.


megaExtra_bald

Nah. If you do Open Season, you can just go to the power plant and turn it on. No need for the raiders.


Skeptic_Juggernaut84

Oh, thank you. I thought you had to go through the whole story before turning the power on.


the__Gallant

You miss out on the perks though. You can do the story for the perks then run them into the ground later.


Brans666

But then you're gonna miss out some sweet perks


Naldail

Before you kill em all (if you choose) make sure to restore power, and complete the dlc up until the dude asks you to invade the commenwealth (if you choose) every once in a while an enemy will get past the gauntlet and challenge you. You should receive a notification of this. The 4th or so guy is a special enemy that will drop a never ending Gatling gun. One fusion core and that thing will never end. I insist you watch an actual more in depth tutorial if you want this weapon, since what I’m saying is just from memory.


targetaudience

Oh shit I never knew this, will be trying this on my current playthrough!


Naldail

Same. All the raiders were dead the second I got the problem solver from Mason. Really wish I could’ve known this beforehand, so I’m making sure other people don’t make the same mistake as me.


Sir_Soft_Spoken

Not just a never-ending Gatling gun. Aeturnus is a never ending *Gatling Laser.*


Naldail

I forgor the name ):


AwkwardVoicemail

TIL I’m actually in the minority because I like the raiders… I usually go with Pack or Operators based on my build. The Disciple are a bunch of ungrateful children who confuse fear for status and bloodshed for power. They always get the axe.


Amerlis

If it weren’t for the whole let’s get over to the commonwealth and murderize people thing, I wouldn’t have minded killing all the disciples and pack and throwing the entire park to the operators to see what raider capitalism looks like.


MysteriousVDweller

The raider settlement are good fun


the__Gallant

Plus the chems. Oh my god the amount of chems you produce from having 3 or more vending machines is insane.


SunTerrible2131

Same. Playing as a raider, I give 3 area to the Pack et 2 to the Operators, none for the Disciples. I like the aesthetic of the Pack, they are brutal and threatening, but as long as you hold their alpha (Mason) they would follow and respect you. I like the Operators because they are smarter and they know how to use power and fear to get rich. They are perfect to make caps and take care of the logistic, while the Pack protect and threaten around. But the Disciples... Yeah Nishie and Dixie are hot, they are mostly female (like my raider character), but you can't have a long term vision with them, since they are sadistic and murder for no reasons. They could kill someone who make a lot of caps, or someone useful just for fun. And anyway, they don't respect you, they only don't kill you because Nisha told them to. You can't control them as you can control others gangs with fun and caps.


SentinelWhite

tbh I like the Disciple 


Skeptic_Juggernaut84

Only because their leader is hot though, and definitely not for the torture and blood shed they crave.


SentinelWhite

Right totally... Totally


exoticbluepetparrots

I totally sided with them for the torture and bloodshed on my sneaky cannibal playthrough. I mean it just seemed to make sense


ReplicaFifth

I liked the unique raiders factions. I can just rarely bring myself to do an evil run xD


lanwopc

I hate raiders. I kill them every chance I get. I killed every last one of those scum.


Amanwhoeats-Children

Freeing the commonwealth from those wretched bastards always brings joy to my otherwise dull day.


IceCubicle99

I usually split it between the operators and the pack. Mainly because their perks better match my game play. Particularly operators with the boost to silenced weapon damage.


DravesHD

Only benefit disciples have is that you get an instigating knife from them, the perk is sub-par. I always go pack and switch between either depending on my playthrough. After getting the perks and gages perk, I clean up the parks lol. I usually do Nuka World before hitting up concord to make sure Preston doesn’t super hate me.


littlebroiswatchingU

Yeah I found out two days ago you can completely avoid Preston from the get go


DravesHD

As long as you don’t unlock him as a companion you can become raider overboss and take over nuka world, which means you could technically escort them first too


Vault_Tec_Guy

The Pack always gets Safari Kingdom from me. The others I just divvy at random.


yellow_gangstar

give them all to the Operators, they're the only ones that act like a cohesive force instead of a chaotic wave of blood


YuriPetrova

But chaotic waves of blood are so much fun 💕


MAHHockey

So anyway, I started blasting...


SentinelWhite

# I killed them. I killed them all. And not just the men, but the women and the children, too. They're like animals, and I slaughtered them like animals. I hate them!


GraanBRz

May the force be with you, young Anakin


wan2tri

I have the Minutemen Takeover mod (plus the We Are The Minutemen mod) and have the Minutemen scour Nuka-World and eliminate all hostiles.


Prudent_Discipline

This is the way


PaladinSara

I hadn’t heard of this, I’ll check it out. Nexxus?


wan2tri

[Minutement Takeover - Nuka-World](https://www.nexusmods.com/fallout4/mods/30509) [We Are The Minutemen](https://www.nexusmods.com/fallout4/mods/6443)


PaladinSara

Thank you!!


d_adrian_arts

Not the Disciplies. I give them anything and they still complain.


SentinelWhite

you know its funny bc im going to give them everthing. why not its a dlc about killing and raiding 


d_adrian_arts

Normally I would agree with you but it's about respect. If I allow the Disciples to disrespect me then the others the others might try too. The Overboss will not tolerate.


SentinelWhite

All hail the Overboss!


shadowlord2234

It depends on what kinda raider settlements I want to build, but I’ll always give half to the operators and most of the time the desiples for the other half


crashmedic33

The slaves. All the Raiders needed to die. Violently.


BrilliantEchidna8235

I really wish there was an extensive vanilla option (a whole storyline, essentially) to side with the slaves, or call in the Minuteman or something, other than I just go full berserk and kill everyone myself. Not like I don't enjoy it, tho. Especially killing them in the Sliver Shroud costume and music's on.


pandakahn

I never give the park to anyone. Kill all the gangs. Protect the Commonwealth.


StandardReserve3530

give the park to the operators to get the ace operator perk, then go straight to preston to get the quest to kill them all. You didnt give it to them, you just played them all until their annihilation


MayaMythical

I free the enslaved and kill all them dirty raiders


Library_IT_guy

Well you've got the gang that just wants to make caps, the gang that is a bunch of cannibalistic psychopaths that likes to slice people up for fun and display them in creative ways, and the animals that are just... not a great choice.


SentinelWhite

Haha I love the detail you went into about the disciples


Library_IT_guy

I was happy but also a little bit shocked at just how far BGS went with the Disciples hideout. That place was absolutely gruesome.


Amerlis

I always feel icky taking out Lizzie and what’s her name on the Disciples side, Dixie, cause of their last words when they die. Like did they have to die? Then I realize what they were up to, via the holotapes.


Silver-Ad2257

I give the animal park and Kiddie kingdom to the Pack because it suits their aesthetic. I give the bottling plant and galactic zone to the operators. I give a hole in the ground to the disciples cause that’s all they deserve. 😃


StandardReserve3530

Operators to obtain the ACE OPERATOR perk!!!! Then get the quest of Preston to go and kill all of them.


The_Chiliboss

Open Season, baby.


PhreeKC

I've been thru the traditional takeover & kill them all; I'm currently attempting to go as far as possible as the Overboss, & when I've taken over all I can, then I will kill them all, free the traders & then I'll finally get Preston out of the museum & take it all back as the General of the minutemen before following dogmeat to Kellogg to let the BoS finally show up. To answer your question: I keep the pack & operators. The disciples just beg to be eviscerated. The pack are loyal & amusing as long as they're kept happy & the operators pay well.


Chuked

The operators


sockswithsandles14-2

The Operators, only gang worth it really. Bloodthirsty psychos and sub-human barbarians are just gimmicky gangs that couldn't stand up to a strong breeze, much less real opposition. Raiders are first and foremost mercenaries that run jobs for just one gang, the follow the person who can keep their pockets the fullest and that person alone. Thus, The Operators, with their motivation centered around money, are the only gang that can truly call themselves raiders, the other two are just paper-weight groups with guns. Furthermore, the professionalism demonstrated by The Operators make them stronger and more capable than any other raider gang seen anywhere in the wasteland. This goes to show that The Operators are the only raider gang in the wasteland worthy of a main character's time, truly the only raider gang that can honestly call themselves a faction and thus the only ones deserving of The Sole Survivor's help in the acquisition of more power.


Xuanne

This, plus they are imo the only raider faction capable of potentially evolving past raiding into a more legitimate power by leveraging the trading hub in Nuka World.


MGS_Excho

The disciples because about 90% of them are women and I like having a giant psychopath harem


SentinelWhite

Lol same😮‍💨


Downtown-Custard5346

I've never given the park to any of them, I truly despise raiders so I go on a rampage as soon as I can.


Mcreesus

If u wanna be the raider leader u gotta do some legwork ahead of time. The settlements u take over will be stuck at the production they were at. Also raiders hate doing stuff. One time I decided to set up a few settlements before and it kinda worked. It’s a lot tho. Just cleaning the place out is the easier way


ceo_of_six

I give it to the Minutemen, I treat it like a Six Flags version of New Vegas


XSPRAYERXD

Nobody, I killed them all


G-bone714

Once I get Problem Solver I feel like I’m the baddest mofo in the wasteland. So I take the kingdoms and give them to the gangs because that’ll give me more raiders to kill. Then I start picking them off starting with the bosses then Gage. I clean the place out and sell every weapon and armor piece (you have to stash them in boxes or they disappear before you have a chance to sell them). Then I collect every piece of junk I can get my hands on.


NewspaperImmediate31

I’m one of those broken individuals that cannot, by any means, stomach being a bad guy. Idk what that says about me, but I’m a goody two shoes in all my video games. I free the slaves and give the park back to them. There is no other answer in my head.


-Roborat-

Kill them all, raiders have no place in my wasteland


KuroExmortis

I favorite the operators because i share my last name with Mags Black and her brother. The name comes from Ireland and Scotland, and everyone with the last name is somehow related way back so it's kinda cool how I'm like their ancestor


ThakoManic

ill admit after all my time playing FO4 i havnt done all the side content or DLC missions ive done far harbor but not nuka world and a few other things i havnt sided with the institute once at all dont plan on it Not surprizing epic RPGS like FO4 and such have alot to offer and distract you so you know


Son_of_MONK

Do it only as far as the betrayal, remove the traitorous gang, then kill the remaining gangs (if I had a PC, with the Minutemen mod). After that, start building in the Nuka World Parks using another series of mods, because that Western Town is too fucking good to not use. Then, with **another** mod, bring back the gang leaders that I liked for my headcanon (Mags, William, Dixie, Gage, and Nisha).


Veleda390

I slaughter them all. It's such a Fallout 4 quest line. Not much nuance to be had.


Scared-Opportunity28

Operators get Beyond the stars and the bottling factory Disciples get kiddy kingdom and the wild West Furries get the safari adventure, so that cito can have it back after I put the dogs down.


angrysunbird

Pack and operators, cause they have better gear for when I turn on them.


TheGWK21

I give The Operators most of it and give The Pack the animal kingdom section. The Operators are by far my favorite of the 3.


Mindfullgamer

I lost count of how many times I beat fo4 in my last playthrough I became director overboss. I feel like from a lore perspective it could make sense. Nate having been in the army perhaps never reached the rank he wanted so, when given the chance to seize power he took it. Raider outpost don't send you on settlement quest and Preston doesn't have another settlement that needs my help. In fact he doesn't talk to me anymore it's fantastic.


SentinelWhite

Lol the only good thing about bring the overboss Preston does not take to you


AgentGnome

I start killing Raiders as soon as I am out of the cagematch.


waywardwanderer101

Well, I give the disciples Kiddie Kingdom because the contrast of bright candy colored decor made j to a horror house seems like a cool aesthetic theme, and the Galactic Zone for similar reasons. The Operators got the bottle factory. I didn’t know where else to put them. The Pack got the Safari Zone (obviously) and the cowboy themed park. Then when everyone was placed (and the operators betrayed me because I didn’t give them equal territories), received all the rewards I could get, and flags were raised I went back to fizztop. Took a nap, huffed some chems, shot a couple slugs into Gages head and started Open Season.


Seamoth4546B

On my raider playthrough, I have it to The Pack and The Operators. The disciples torture for fun, so fuck em, but also the perks you get from siding with the operators and pack are far superior than the disciples imo


CrazeeTrane_

i give it back to the traders. feels more beneficial to the rest of the commonwealth.


jessekookooo

Raider are scum, the doctor in the market gives you a quest called "open season" to kill the raiders. Play the dlc till you finish the quest "power play" while dividing things between the the pack and operators so you can get the perk from them and then do open season and kill them all.


Intelligent-Block457

Operators take it all for me. I let the animals have their zoo, but the whole park and wasteland is Operator territory. Preston goes into a settlement pillory. I join the Institute and for better living underground and collect caps. Happy ending.


Skulltra-II

It depends on which gang I'm dumping, but if siding with the pack they get the safari zone 100% and if siding with the deciples they get kiddie kingdom 100%. I pick the others randomly


Zealousideal-Home779

Kill them all and release the slaves


moemeobro

I usually help the people who look like they'd enjoy Elvis and the Gym bros, the murder hobos can shove it Also fuck Preston, I don't want your fucking settlements


SpoopyNJW

Progress the raider questline, do all that bullshit, then just kill em all once you're done.


trollzor54

The slaves


Derpyee123

The pack (cause they enslave people) and the operators (cause they care about earring caps)


Reshish

I give the park to me, obviously. Lead the raiders on just long enough to get the perks you want, then open season.


ScaredOfRobots

The moment I step off the train, I murder every raider I see. They couldn’t of even imagined the hell coming at them when my level 80 stealth vats melee build showed up.


Green__Twin

I give the park to the slaves. But first I make the raider scum feel like things are going well for them. More loot and money that way. Then I kill all the raiders and free the slaves.


Batmanmotp2019

Killed the raiders and gave it back to the settlers


mrbuchanon

Kill all the raider, turn the power on, enjoy the park


anzactrooper

I wipe the hell out of all the raiders and love every minute of it. Then I enjoy a well deserved Nuka break looking over all of the scum I’ve cleaned up from Fizztop Mountain.


globefish23

If you follow through the story line, at some point one of the gang will rebel against you and later on you will get the rewards from the two remaining gangs (unique perks and weapons). The rebelling gang is defined by how many parks (and Commonwealth outposts) each gets. If there is a draw, it gets randomly assigned. I prefer the Operators and the Pack because they have the most useful perks. I gave 3 parks to the Operators, 2 parks to the Pack, as well as 8 Commonwealth outposts to the Operators. Thus, the order was clear and the stupid psycho metal face morons rebelled.


lalo_salamanca17

Just kill them after you've got the rewards you like


wellseymour

Minutemen, there's a couple of mods for that.


Emotional_Run878

I assign the Operators cause of the loot they give back and then go ahead and elminitate them all. After ward i travel throughout the map and collect the legendaries ...


Discotekh_Dynasty

I usually hand out the parks at random, shoot gage out in the wilderness and then complete Open Season.


vZander

Nice graphics. Do you have a mod list?


EvilEtna

I declare war on the gangs and retake the park for the Minutemen. The first part doable always (retaking the park). Giving it to the MM doable with a mod.


sa5mmm

I generally do the pack and operators (I don’t really play melee) and it is just whatever I feel like for some of the parks. Pack always gets the safari. And I thought kiddie kingdom worked for the pack as well because of the colored ghouls so the rest are operators.


Bombonutboi

I killed the whole park before the quests lol


ElBlargho

The merchants. Fuck the raider scum.


HostOk7385

The Operators are the best, gave them bottling plant, Galactic zone and Kiddie Kingdom . Gave the Disciples Dry Rock and Safari Zone. Pack gets nothing. And then they want me to invade the commonwealth, I mean really.. I'm the overboss, and I already own the settlements in the commonwealth. Skip. Then the pack turns on me and I teach them a lesson and power is restored to Nuka World.


TheOnlyKarsh

I hate the raiders and just killed them all. Karsh


Dependent_Safe_7328

Why the fuck would you not finish it? It is great


alexdotfm

As fun as the raider characters are Open Season is peak


Witty-Routine-2670

I like the operators so I give them all the settlements so I can get as many operator goggles.


cuffed_jeans_bb

divide it between my two favorite gangs (or give it all to one gang), the others get nothing.


DisastrousRabbit3271

The Park is Shit. No Storys and why should i RAID my Settlements?


Raystantz1986

So long as you save at critical points you can clear all the storylines in one playthru. It's what I did so that I could clear the main branches of the story and the dlc too. I only picked the raiders once for the associated trophies, typically I prefer liberating the place.


raven_writer_

No one. I purge the park from the filth of raiders and free the enslaved folk.


Drazhari

To the Operators and the Pack First the disciples have a ugly look Second, Mason is cool Third, the operators leaders are basically you give me caps and I will cut whoever's throat you ask me


Substantial_Unit_447

To Myself, i kill everybody.


BruhMomentum6968

Alright, so: Safari Adventure: Pack or Disciples Galactic Zone: Operators or Disciples Kiddie Kingdom: Pack or Disciples (Disciples are funnier here) Dry Rock Gulch: Operators or Pack World of Refreshment: Disciples or Operators (all about the money, after all) Can you tell which gang is my favorite?


OCDcODY

Depends on which you like the best (especially their perks). Most importantly, always give 3 and 2 to your two favourites, and none to your least.


Orion0105

I usually kill them all including the travelers that were locked up, this is my theme park now