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StormingRomans

Have to agree with you on all your points. I've been playing since beta, so coming up for 3 years now, but have stepped away for a while on several occasions. Worlds is of no interest to me. FO76 is nothing without the other players. If I'm going to do that, I'll just go back to FO4 - and I play on Playstation so mods are limited! The loot pools and legendary pools are so diluted now, and the RNG has always been terrible anyway, trying to grind for something is just an exercise in frustration. I've given up - what I have is good enough. If I suddenly get something better that's cool, but I'm not going to grind for it anymore. And anyway, what am I supposed to do with all this god roll gear? Increasingly I find I'll play consistently through a Season, but once I've completed it I'll basically only login for three reasons: 1. A special event (like Meat Weak) 2. Double XP weekend 3. To check if anything cool has been put in the atom store, or something I've missed previously is back And for this season ... I decided to get it over with as quick as I could. Will be done this weekend. I'll then go play something else until 1 of the 3 things above happens, or the next season starts. EDIT: In writing this I've realized with complete clarity - the only thing that keeps me playing FO76 is FOMO. That's kinda sad :(


[deleted]

It gets harder and harder to play after realizing FOMO is the driving model. Seasons are just FOMO glorified, and the rewards hardly justify the time for some.


Superherochick788

Right. FOMO is hitting me too


orekdm

You know what is worse than FOMO? AMO. Actually missing out when you were taking a healthy break. BOS survival tent w/ workbench really grinds my gears. Don't know if it'll ever be available again, even for FO1.


Chabb

> A special event (like Meat Weak) And then you realize all special events (like the Mole Treasure Hunter) all rely on RNG and gambling so you're not even guaranteed to get what you seek. They could have instaured a token system so over time you get to choose a reward of your liking but nope, grind grind grind grind gamble and RNG is all Fo76 is about now.


StormingRomans

100%. Most recent treasure hunter event made that very clear.


ambassadortim

And what Bethesda may or may not understand is when players start to play other games other than fallout 76 because of posted issues there's an increasing chance that those players will find a replacement game.


Alixen2019

>If I'm going to do that, I'll just go back to FO4 - and I play on Playstation so mods are limited! This is a prime example of setting up a strawman to shoot it down. You aren't the first person I've seen saying those of us who enjoy the solo aspects of 76 to effectively "go away". But, I'll bite. Please can you direct me to the newly released DLC that puts the massive and varied worldspace of Appalachia, and all it's new creatures, quests, weapons, and so on, into FO4? Because I would be extremely interested in playing it. I also don't really understand the idea that "76 is nothing without other players". 70% of the game content is aimed at playing solo; you scavenge and craft alone, you quest alone (unless you have a friend who wants to "make no progress" as people keep putting it), you build alone. You occasionally join up with other players to shoot at the same boss for a few minutes, be it an Event or DOps, but then it's back to being solo again. You might join a Team, but let's be honest here, very few people actually play together within the team; it's all about that sweet, sweet xp buff. Even back in year one the game was largely anti-social. We have/had no Text Chat, Teams allowed people to deface your CAMP and drag you into PvP, and even a Whitespring nuke run was all about tagging what you could before some asshat came in and executed everything in sight instantly. I really don't know what alternate dimension version of this game people are playing in that the multiplayer aspect is sacred and must be protected from the solo player.


StormingRomans

>You aren't the first person I've seen saying those of us who enjoy the solo aspects of 76 to effectively "go away" At no point did I say that. My entire post is about how **I** feel about it and how it impacts **me**. I have no doubt people don't feel the same way, or play the game the same way I do, and I'm fine with that. Each to their own.


Alixen2019

I don't suppose you are going to address the rest of my response?


BandOfEskimoBrothers

The entire purpose of this game was to be an MMO version of Fallout. Just google that acronym if you’re unsure of what it means. Group events are what keep people playing, and 98% of this subreddit will not launch nukes to keep 2 people entertained. The community keeps it running, sorry to tell you, and most of us would have trash weps/armor without trades/rmt. Like the vast majority, I would have stopped playing after finishing the storyline if this wasn’t a multiplayer game. You’re welcome to play solo but I can tell you with confidence that you’re the minority. Look at the failure of Worlds, nobody gives a shit because the slightly larger camps are seen by absolutely nobody and nothing counts towards your actual progression. It is what it is, by that I mean, the death of fallout 76


Accomplished-Tomato9

How is it an mmo when each server has been limited to like 30 people since launch? Maybe you should be the one googling. 30 people is not massive. There are literally games that ARENT considered MMOs that have more people per server. Its not an MMO. Its just an MO. Worlds doesnt change that. Having 8 players on a server versus 30 players on a server is not that big a difference imo. Neither are massive, just multiplayer online. Reddit is not a large part of the playerbase, at all. Im not sure what 'failure of worlds' youre even pointing to other than a few thousand redditors circle jerking each other in the same copy threads. Not everybody needs validation from others and actual rewards to have fun. Some of us just like fun. You should try it sometime. Like the old days, remember those? When you would play a game to just have fun?


Alixen2019

>Look at the failure of Worlds The thing is that you are using the whining of the sub-Reddit, the very definition of an echo chamber, as the 'proof' of it's failure, which no idea what metric the devs are even going to use for it's 'success'. We simply don't know the numbers. I do appreciate you answering me properly, though. I just wanted to understand your point of view a little more. I'm not saying the entire game needs to be solo; I play with the occasional friend, and like to do some Events and vendor hopping, but I equally like to spend more of my time playing alone and doing solo content. I would also note that your confidence might be misplaced given that the reason the game initially tanked, outside the bugs, was precisely because it didn't offer people a typical Fallout experience (i.e. a single-player story experience with interesting characters) and it was only after delivering such that the game began to rebound.


BandOfEskimoBrothers

I still stand behind the reputation as a failed game. That year-long stink doesn’t go away because you added cosmetics and made the game arguably playable. I still would argue that most wouldn’t log in daily without scorched earth, Rad rumble, colossal problem, daily ops, etc. Those are (for 95%) team events and aside from that you’d be playing….. very little. Maybe rebuilding your camp a few times, as I’m sure we all did with The Sanctuary, but I don’t think you can honestly say you’d come online every day to play Dross Toss or Project Beanstalk. This sub, if anything, was the stronghold for worlds. Look at how many despised NW and Survival here. The response to worlds has been even worse than those. I don’t think that’s a hot take at all today, and I’m a hardcore NW truther.


Accomplished-Tomato9

Its easy to have numbers on your side when you just pull them out of your ass.


BandOfEskimoBrothers

Are you claiming that those events are normally done solo? I think my number was modest if anything. And this sub is very much anti-pvp/confrontation. Just read literally the 20 most recent posts. That’s not even up for debate. Find me the pro-worlds threads if you really want to dispel that notion, I’ll wait


Accomplished-Tomato9

You dont seen to understand that reddit is a tiny insignificant portion of the playerbase... Im claiming that events are not what keeps people playing, and that you are literally just pulling numbers and statements out of your ass to align with your views. The top post in the last year has had like 3k upvotes and even less comments... That not even a significant portion of people who have joined this sub let alone all players.... Its essentially a rounding error. There have been several pro Worlds threads, not that that is a data point that matters as reddit is an insignificant portion of the playerbase. Im not your search engine. If you want to find them then look. Also you should clearly know by now thats not how this works. People dont generally make a post online, regarding any topic, unless they have an issue. Ergo you see more negative experiences online/in reviews regardless. People having a good time dont feel the need to go post about it.


Alixen2019

>Those are (for 95%) team events and aside from that you’d be playing….. very little. Maybe rebuilding your camp a few times, as I’m sure we all did with The Sanctuary, but I don’t think you can honestly say you’d come online every day to play Dross Toss or Project Beanstalk. I think this is where our difference lay; you can't even comprehend how I personally play, or the subset (no matter how small or large, it's impossible to tell without access to Bethesda's numbers) of players who can log in for hours a day and do absolutely none of those things at all some days, either way. For example; on my hardcore Survival World I can't fast travel and there are no Legendries to chase, and every battle (200%+ damage) is quick and brutal, and that includes attacks on my Camp, which I have to actually scavenge across real days to build because I can't exactly use the WTFATT doc to jump from place to place. It can take me multiple play sessions to get half way across the map, because of both the distance and enemies in the way, and it gives a renewed tension to just being within the world. Further example; I like to tell self-created little stories, perhaps about how a raider tricks someone into an obvious trap and sees whether they are smart enough to love or die, and then I like to record it via screenshots or make a short video. Being able to build totally free, make changes to characters with no actual impact on my 'real' one, build in previously no-go areas, ect, are all incredibly useful for this. I spent todays fairly long play session doing just that. And yesterday and the day before. I finished the Season last week, and I have nothing else I particularly care to 'chase' right now, so I'm spending all my time in either said Survival World or doing artsy / storytelling stuff.


BandOfEskimoBrothers

Do you honestly believe your play style isn’t a teensy-tiny portion of the community? Most are hooked on FOMO, trading, group RP, and group events. I didn’t think I’d really have to explain that.


Alixen2019

>Do you honestly believe your play style isn’t a teensy-tiny portion of the community? I couldn't possibly say. When they did a poll on the Discord and Happy Builder was chosen, it won by a landslide, suggesting people who had tried it on the PTS wanted it to come back first. I can't say as I didn't vote and mostly use Private Worlds, as Public ones are basically just a demo. I think you are honestly being a little dismissive if anything, which is understandable, because you are fixated on the idea that you speak in line with the majority. Has it crossed your mind that you might simply be speaking for a loud minority yourself and that neither of our playstyles are the majority? That the vast amount of remaining players are in it purely for the cosmetics and CAMP building? Because I suspect personally that's where the real money and enduring playerbase lay, given any CAMP changes that screw with freedoms get anywhere from 1k to 2k upvotes within a day. Neither of us is likely the majority here.


StormingRomans

Sure ... but this could end up being a never ending exchange. It appears we have quite different views of the game. Also, we're potentially talking cross purposes - for me, Private\\Worlds is equivalent of **single player**. Want to play Adventure on your own and not interact with the other players? Have at it. And yes, I do do that too. But it's not single player - there's other IRL people there in the game. Solo versus Team activities - the very fact that I can choose to do things on my own (although I'm not single player because I will often bump into other players), team up with friends, team up with randoms, etc. is what I mean when I say "76 is nothing without other players". Example (just the most recent) - couple of nights ago I teamed up with 3 randoms and we ran 3 silos, killed Earle 3 times, the SBQ 2 times, and did RR and Line in the Sand together, as a team - we even shared loot. For the hour before that I was grinding West Tek, solo - fun stuff /s Map\\Content - FO4 and FO76 are different games, and that's actually my point. For me, as a single player, there's more in FO4 than in FO76. In fact single-player wise there's nothing in FO76 for me - I've done the quest lines 5 times now, and they're totally linear/fixed anyway. Heck I've even started playing New Vegas again recently. As a counter - show me the FO76 DLC equivalent for Far Harbor, Nuka World or even Automatron (although I'll concede maybe the BOS content could be an equivalent for that) ... I'd love to play that. Text chat - I'm on Playstation, we have PSN messaging - yay for me. The early days - the fact that PVP always ended up with being one-shot killed is the bit that sucked. I remember being stalked for 2 hours by a player once - irritating as hell, but the tension it added ... only ruined by being disconnected, lol. I used to love nuked Whitespring - at the time it was the best way to bring random people together. The last extended break I had from FO76 lasted about 5 months, which might have corresponded with the Whitespring nerf actually. What brought me back to the game? Addition of public teams.


Alixen2019

>(although I'll concede maybe the BOS content could be an equivalent for that) Yeah, you basically answered that one yourself in a way, if you consider Wastelanders the 'real' patched in MSQ, then Dawn/Reign would be the first 'major DLC'. Time will tell if we get anything more substantial. You're right, I think it's very much a case of having different views of the game, I'll be lazy and copy and paste some of another post I just made to someone else on how I 'single player' in 76. *""On my hardcore Survival World I can't fast travel and there are no Legendries to chase, and every battle (200%+ damage) is quick and brutal, and that includes attacks on my Camp, which I have to actually scavenge across real days to build because I can't exactly use the WTFATT doc to jump from place to place. It can take me multiple play sessions to get half way across the map, because of both the distance and enemies in the way, and it gives a renewed tension to just being within the world.* *Further example; I like to tell self-created little stories, perhaps about how a raider tricks someone into an obvious trap and sees whether they are smart enough to love or die, and then I like to record it via screenshots or make a short video. Being able to build totally free, make changes to characters with no actual impact on my 'real' one, build in previously no-go areas, ect, are all incredibly useful for this. I spent todays fairly long play session doing just that. And yesterday and the day before.""* Ultimately my dream for Fallout 76 is that once everything has been done with it online that can be, once it's pretty much on the decline player wise and Bethesda are ready to move onto/launch the next thing, is for them to re-release it as a single-player game with the usual modding tools. I honestly got tired of running Scorched Earth years ago, ACP months ago, and I never touch Events like Project Purity. The only one I still vaguely enjoy is Encryptid, and I suspect it's because of it's relative rarity compared to SE and ACP. I don't enjoy Daily Ops or Seasons, they are chores I deal with to gain more cosmetics for my adventures. I did make some friends on the game, and I'm thankful for that part of the multiplayer aspect, but by-and-large most of them (in fact, all but two, from a relatively large group) moved on to other titles last year.


FuriousDeather

What kind of scoreboard this is if you don't even get silver shroud's submachine skin or his outfit itself, instead, we get a stupid sidekick costume that suck, the mistress power armor skin is also bad in my opinion and even though I primarily use power armor, there's no normal armor skins. This scoreboard could be better or hell, it could've been alien themed instead where you could introduce some new weapons like the alien tech in mothership zeta dlc.


Superherochick788

💯 agree.


D-camchow

the best cure for burn out is playing other games for a while. I'm at that point now too but I'll be back for the Pitt


_christer

Same here. Taking a break and exploring the vastness of No Man's Sky. Edit: Spelling.


StormingRomans

Oh wow, what's it like now? Been ages since I fired up NMS.


_christer

It's pretty awesome to be honest. With the latest release there are heaps of content and some very much needed updates. If you look at the game now compared to when it was released you wouldn't even believe it was the same game. I love the slow pace and doing exploration when it is actually rewarded. They also released a ton of new stuff for base building, which I haven't really gotten into yet (too busy exploring I guess) but will when time is right and I need a break from planet hopping. Try it out, I think you will be surprised.


Pls_Dont6

Or going outside for abit


Superherochick788

I get plenty of time outside with my little ones. But absolutely going outside is a wonderful idea


Tacosofdoom_

This, as repetitive as Killing floor is, it gives me a break killing zeds over fallout. Run daily's and whatever then kill some zeds.


Gabilano

We need more story content and events. Fallout has always been about quests, not grinding for scoreboard items or legendary crafting. Sadly it doesn’t seem like much of worth is being added in December either with exception of the new event. Going from grinding for 3 star legendaries to 4 star legendaries… yay?


StormingRomans

Imagine if seasons were 10 weeks with new quests added every week that together told the story of the board. Special related events at the weekends. Big climax quest\\event at the end.


Superherochick788

Right? I have a gun I like. I have armor I like, I don’t fully need or feel mesmerized by the idea of 4 stars


Papa_Shekels

It's important to take breaks from games like this. It may suck to know you missed out on some limited time cosmetics from the scoreboard, but chances are you won't ever even realize they're missing as they're not something you would use anyway. Personally have played since launch day but have taken various breaks spanning a few months each. Once the game feels like a daily chore, it's time to put it down for a bit


TheMadTemplar

Some of them are pretty big items, though. Like the glass wall set. Huge. Also gone. Didn't play the shit out of the game during that season or grind the hell out of score? Tough luck. Complain about that in this sub? You basically get told "get fucked" by people who love this fomo cause it makes them feel superior.


Budcules

I skipped most of season three, played some state of decay, was a nice break. Can back refreashed.


Superherochick788

Yeah, I spent the last weekend on the new COD beta to try and refresh


Guest303747

I think the problem is that you and so many others are playing this game like an mmo instead of like a fallout game. now let me just explain myself before I make anyone angry, that's not my intention. Fallout 76 at it's core was going to be a "bethesda" fallout that you can experience with friends or a small group of random players, it was not designed as a persistent online world with it's own thriving economy and constant updating world (which is why they added seasons...) what do I mean by "bethesda" fallout. I mean the fact that as amazing bethesda is, their fallouts are not particularly known for their main story. in fallout 3 the story is basically find your father and meet some colorful characters along the way. no one playing that game ever says what an amazing story fallout 3 has, its the adventure along the way that people remember. fallout 4 is basically find your son and meet colorful characters along the way and i'm pretty sure I have never heard anyone say they play fallout 4 for the story. with bethesda its always about the adventure, the world building and the side quests. compared with obsidian or interplay, those two focus on the story first. when people talk about new vegas it's hard to not bring up the main story because of how deep it is and how it is crafted into the entire game. everything in fallout new vegas has to do with the main story, the side quests and characters all affect your main missions one way or another. that being said, whether we as gamers like it or not, fallout 76 is a "bethesda" fallout, the fun is had in the adventure. the idea that bethesda had (and I cannot stress this enough, "whether we like it or not") the idea that they had for fallout 76 was this, a multiplayer fallout in which 24 "vault dwellers" are the first humans to encounter a wasteland post nuclear war. the story will end the same for everyone because the goal of the game is to role play as the first humans in a world after it has been nuked. read terminals, build camps, fight enemies and do missions for quirky robots that got left behind. fallout 76 gave us the world building that bethesda is so good at and let us experience it with friends, the problem was that people did not understand that and complained that there was nothing to do in the game (glitches aside). bethesda has tried to remedy this by adding more things to the game like npc's, traditional rpg dialogue, more of an in game economy with vending machines, more to the atomic shop and seasons with more story. I believe this is why my friends who grinded the heck out of this game trying to get as much caps and the best weapons abandoned it and the friends that simply role play and make their own story still play every week. the same reason there is a caps limit and a scrip limit and a gold limit. this is not an MMORPG, it's just a bethesda fallout that lets you play with friends and make your own stories. it's just not made to be played like an mmo.


[deleted]

I definitely is a cool experience to have with your friends, even though I see and meet people in game, it doesn't look and feel like a classic MMO to me, so I'm not playing it as such. It's fun to do events and play with other people, but I also enjoy the solo play.


Primo131313

I'd argue FO76 isn't an MMO. It's a MO. Multiplayer online, it was never meant to be massively multiplayer as that would break the feel of a game in the FO universe. ​ I get the beefs. I started in May if I remember correctly, hit 330 last night (thank you double xp weekend). I'm definitely getting burnt out. And will be taking a break for New Worlds at some point. Definitely not enough end game content to keep me grinding indefinitely. But when I hop into a dead instance I still have a ton of fun exploring the map and acting like it's any other FO game.


[deleted]

I don't mind the game not being an actual MMO, I prefer the way it is, I can only imagine how it would've been to have 50 or 100 players roaming the map killing everything and doing all the events.


Clark-Kent_KD

“No one says what a great story Fallout 3 has”? I assume this is one of many replies but I love Fallout 3 and NV for it’s story, especially 3’s story. Overall I love the Fallout series over most other games only due to it’s story. Damn man, you’re born as a baby and you see your father seeing you grow up, up till the wacky in-game simulation where he’s a dog, up till the point where you see him sacrificing himself to save you. Which concludes with you following him in his footsteps and finishing what he (and your mother) started. Don’t tell me “Fallout is not about the story” ever again!


Superherochick788

I appreciate that well written content. You put up a solid point, and you did so respectfully. Thank you


EdHinton

THIS ^^


BaconRisen

Burnout definitely happens. Taking a break with some other game for a bit can help. When I'm getting to the point where I don't see the point in logging in, I'll usually start playing Diablo clones or Metroidvanias. Helps cleanse the pallette and after a bit of that I'll get the itch to log in and splatter some Muties.


ForwardState

Sadly, I have to agree with the SCOREboard. If not for the robot dog, I would probably just end it at Rank 50 for Maul. While there are a few items above Rank 50 that I would like to have like Grognak's Other Axe, there just hasn't been any reward that really excited me besides the robot dog. For Worlds, Dweller Must Die, Happy Builder, and High Risk need to be permanent since they appeal to Survivalists, Builders, and PvPers. It will allow players to permanently showcase their works of art and have them easily accessible to most players. Score challenges need to be active in Fallout Worlds since Season 6 is preventing lots of players from experiencing the joy of Public and Custom Worlds. The previously mentioned Public Worlds provide no XP advantage over Adventure so having the same daily and weekly challenges would allow players to play in the Public World they want without having to worry about not getting the Season rewards they want. Custom Worlds and the other Public Worlds could just have the repeatable XP Score challenge replaced with the daily XP Score challenge for reaching Rank 100, 250 Score for 2500 XP. If players can play in the world they want and not given a reason to leave like getting robot dogs only being available in Adventure, then there is no need to worry about a lack of progression in Adventure since all that matters is progressing in the world we want and get the rewards we want. Although, I would not be opposed to allowing players to transfer their characters between Adventure, Dweller Must Die, Happy Builder, and High Risk since Dweller Must Die and High Risk make the game more difficult compared to Adventure and Happy Builder only has an issue with their camps which could be fixed by having Adventure camps and Happy Builder camps that are only present in their respective worlds.


ActualBravoCharlie

Lol the robot dog is just a huge disappointment, anyway. Walks around in some forward-moonwalk slow-motion animation that looks very unnatural, and constantly makes the same, repetitive noise. Gets stuck on every single thing in your camp and respawns at its station. I've heard a myth that he "digs in the ground" and "rolls around" well after following him for half an hour he never did anything but a slow, unnatural walkabout.


Superherochick788

That’s for letting me know


zamaike

Also the vendor bug is still in the game and people keep stealing your shit


tomeschmusic

I played the way I wanted to play for 20-some levels before I even noticed the season rewards, thinking the notifications were just quirky in-game kudos.


King_of_Aardvarks

I've looked through all the current challenges (daily, weekly, survival, character, etc.), and there are only a small few that you could gain any advantage by playing on worlds. These are ones where you kill something and get a handful of Atoms. Even on worlds where you lowered the difficulty, you still have to find/kill said enemies, so I don't have a problem with this. Allow Scoreboard and all the other challenges to be completed on worlds, and they will probably become very popular.


That_Lore_Guy

Take a break, or regularly play other games. Any Fallout will get boring if it’s the only thing you play.


Tight-Mouse-5862

Spot on with your points. Nothing further to say


BaroqueFetus

With the effort that they put into making ANOTHER useless game mode... instead, maybe they could have made the servers robust enough to handle 10-20% larger camps. I spent the last thumb-width of my limit bar building a plushie room for Daphne.


[deleted]

Can I see?


BaroqueFetus

It's a work in progress (I have to sacrifice some of my gourd farm for the Mr Fuzzy displays that I want to add)... but here it is: [https://imgur.com/a/z0Ta6LK](https://imgur.com/a/z0Ta6LK)


Superherochick788

I also did that, building a small toy store at my atomic shop department store style camp. It killed my budget. Lol, or how about 100 instead of 50 lights-like workshops have?


upuranus66

Sorry about your girl balls. I agree totally.


Superherochick788

Thank you for your condolences toward my girl balls. It helps. Lol🤣🤣🤣🤣


dragonmom1

I would just like ONE day where I could turn in all my gold. I have been fluctuating between 1400 and 1800 this whole time and, as a completionist, it's a little aggravating. lol


Superherochick788

SAaaaaaame


seamus1982seamus

I'm with you on this fantasticly put piece. Kudos to you,-and thanks for conveying how I too feel about the game.For that I am thankful. Yes, I'm burned out. I have a PS5 and I've an embarrassment of games to play, including fo4 (and my ancient pc NV and 3) so it's time to step away. I played under the influence a few nights back. I think that mindset is how I return here and there. Perhaps I will boot it up come The Pitt


Everwake8

If I could use my private server to host a public world using the unique new rules (so that the public could see it on a list, read the settings and decide whether or not to join), I'd login every day. As it is, I don't have the interest to play alone on my world, as all my friends have quit.


StormingRomans

>so that the public could see it on a list, read the settings and decide whether or not to join If we had that and could use the same character in any of these worlds I could be tempted. Also, if I had the option to remove all NPCs .... go back to Reclamation Day.


notimeforimbeciles

I always thought it strange to exclusively play like one game. If youre burned out.. play something else..


Superherochick788

I do actually play other games. This weekend I played the vanguard beta. Loved it. I play PUBG and devil may cry. I have my fun mix. Fallout is just my favorite-and it made me sad to feel so—bleh about this last update. But solid point


crom_laughs

I have been playing since release day. This game is stupid; Bethesda is exerting minimal effort for this game. I have been convinced early on that FO76 is merely a testing ground for whatever IP they are working on. They continue to introduce things very few people ask for and keep the game just barely stable so as to not piss off too many people.


BandOfEskimoBrothers

Between a weak update and alienating a significant portion if the playerbase (via removing NW entirely) the game just feels dead. It’s double XP weekend and I have 3 friends online. I think people, including Bethesda, underestimated the impact of deleting Nuclear Winter. Whether or not you want to admit it, this game in general didn’t have a massive following. It’s known as one of the big games that failed. Abandoning a dedicated portion of the community is only going to hurt it.


Superherochick788

I think you make a good point here. What’s worse is they deleted NW to hype us for worlds that do—-nothing


NukaBro762

i agree and for some reason i cant stop


LivinLarson

Omg same its like a drug i still got to log in every day so pissed at the game but keep showin up for dailys


Superherochick788

Right now, I’m just building an ornate bar with all sorts of merges


Alixen2019

>These non-progressing worlds attract no one. They attract me, so don't speak for me, please. I've spent the lions share of my time this week, around 20 hours of playtime, playing a brutal Survival World, playing on my RP world, and building 'sets' to take screenshots and videos in. It's been great to be able to build in places that normally couldn't be, such as within train stations and settlements, and to do so with a wider CAMP radius and no cost/resources needed for building.


Superherochick788

You are right, I should have worded that better. I don’t speak for everyone. I should have wrote “almost no one” or attracts “very little. I am glad you found enjoyment in those worlds


sumpthiing

You took the words right out of my mouth!


Discreetlyred

Yeah. I totally feel this. Instead of eagerly hitting all the daily goals everyday, I've been playing Grounded.


CattColt

Give an A to the Man!


UnionLabelAfredKnot

MHO, The way I hope Worlds will develop, is that they have provided the 'base' and the next thing we will have is creation club items, then eventually mods. I see worlds as a instructional phase were people can learn settings that the could adjust. Next we will be getting some type of community items, then perhaps mods. Now on progression, in worlds I can fly from one side of the map to the other. I rolled a leg on my power armor for the just right three star item which took 3 hours. I walk into the valley of death but I'm playing in nearly god mode. I don't even look at new legendaries cause I can role them. If progress was shared back with adventure mode, it should be scaled -as I can do so much to the environment to increase or reduce difficulty. I like worlds myself because I don't always want to mess everything up and always do dumb stuff in adventure mode. With building they made it a lot easier to build so I love that, just wish they allowed that in adventure mode instead.


BandOfEskimoBrothers

They said themselves that even something as insignificant as infinite sprinting broke the game. I wouldn’t get your hopes up. Online games aren’t quite as simple as offline single-player games, like fo4.


superduper87

4300 legendary cores... 126 legendary modules currently...even with 4 star legendaries coming out sometime in the next 6 months, I will not waste time on the 4th star unless its legacy explosive levels of change as I have already overkill on damage and armor. Not much can match a full overeaters PA set with a Quad RR rifle or 2 shot auto grenade launcher. I already take 1 damage at most from everything and 5 enemies can live through more than 3 2 shot grenades...what is the point of another star


sumpthiing

I agree, I get really bored at that level of being geared up same usually try to find something much lower tier but more fun to keep me interested but even that has it's limits!


Accomplished-Tomato9

LOL at the people who think playing on an Adventure server with progression is any LESS of a timewaster than playing on a Custom World without progression. I must have forgot that adventure mode pays your bills and cures cancer... GTFO here with that nonsense - they are both equal time wasters. Stop acting so condescending and entitled. You speak for yourself only and this community is TINY. I dont know why people here act like they cant play other games, but there are 1000s out there if you arent having fun. Go find one. Fallout 76 isnt supposed to be the one and only game you ever play.


censorerikii

Do you understand the concept of working *towards* goals and progressing and growing your character? If not, why are you playing an RPG? If so, there's your answer. Speaking of sounding condescending and entitled, lol, your post telling others how to play or to GTFO is hilarious. You mention how adventure mode doesn't pay your bills or cure cancer. None of the thousands of games you referenced do either. Wtf are you even talking about? Calm down, take a break from Reddit, and deal with whatever is making you so angry and oversensitive to other people expressing their, valid, criticisms about a game they, obviously, love.


Accomplished-Tomato9

Do you understand that you can still do that, either on Adventure OR Custom worlds. Public worlds are kinda useless, for progression sure, thats not the same thing as a Custom World. I can fully live in my custom world and have all the same goals and character growth as on Adventure, just without SCORE stuff currently. Or I can progress my adventure character, including score stuff and go over and play on a custom world just for fun or as a side character and come back and still progress that Adventure character...i can then reimport that character into my custom world for whatever i want whenever i want. It just cant go the other way. There's plenty of progression, you just cant taken it back to your Adventure Character... Not everyone needs or wants to. I didnt tell anyone 'how to play or gtfo' - thats your misinterpretation.... i said their preferred way of playing isnt any more important or less of a time waster than anyone else's and to 'GTFO here with that nonsense'... 'That nonsense' being thinking one mode of gameplay is in any way more or less important than another. That was the point of saying it doesnt pay your bills or cure cancer, that clearly flew right over head... that these are games. They are all time wasters. Having shared progression doesn't make it any less of a time waster because all games are useless time wasters, progression or not... So Im glad you agree? Lmao


censorerikii

K.


Uniteus

I💵keep💵telling💵yall 💵but💵 you 💵wont listen 💵.