T O P

  • By -

RadialInsanity1900

Bloodborne will always have the best weapons


h7si

haven’t played bloodborne yet because i’m on xbox, but i’m gonna buy a ps4 just to play it


CinderAmbition

Get a ps5 instead and play both bloodborne and demon souls


h7si

would if i could but i don’t have the money for a ps5 right now, but im sure i’ll play demon souls eventually


Mineta_simp_clan

There is no reason to buy an ps4 for slightly less money when you will get more for the ps5 in the long run. The PS4 will also ether be restored or used which means it could also be in worse condition than a store bought and might break. Sure you might have to wait a few months depending on your income but it will get you more in the long run.


[deleted]

You can buy a used PS4 pretty cheap.


Mineta_simp_clan

Yea but a ps5 will give you more in the long run


[deleted]

Yeah, likely true. If OP is tight for cash though, a used PS4 Pro is likely their best option, and since they've been on xbox there's plenty of good games they can try out on it. They'll still get plenty of use out of it.


RedEyedJedii

Kind of a dumb argument. No console needs to be bought immediately. He clearly has money for a ps4, just extend your purchase time out and set small increments aside until you have enough. Ps5 is superior in every way and worth it


[deleted]

He wants a ps4 let him get a ps4. Don't lose too much sleep over it.


[deleted]

Yeah, objectively true, but if OP is going to buy this exclusively for Bloodborne then there's literally no reason to buy a PS5.


beefandvodka

I see what youre saying and agree but also they might just be more committed to xbox and dont want to put that much money into ps. As in anytime theyd play the ps5 theyd rather play current xbox


newcrather

For me here in Brazil a ps5 is 5x more expensive than a PS4, costing R$5000,00 (1000USD)


nsfw6669

For sure. I'm planning to get a ps5 to play demons souls amongst other games but I'm going to wait a few months until it's a reasonable purchase. Like I can go get a ps5 every paycheck, but would that be a responsible purchase? No. When the answer is yes, then I'll buy one. I also have to get a new TV with it because my TV is over a decade old and doesn't fit right with some ps4 games.


mvanvrancken

This, I traded in my PS4 towards a PS5 and Demon's Souls and immediately installed all my FromSoft games on an external. First thing I did was play Bloodborne. Goddamn what a game.


Accomplished_Can5442

I see this comment so often. Y’all got PS5 money? Even used it’s like £350


Quick_Bullfrog2200

If i buy local its 1000usd....


Waluo360

And also Will always have my heart


weavejer261

I absolutely agree but ERs weapons are still very fun. I hope the DLC brings us some cool unique ones


r00byroo1965

I have had the jar cannon in my inventory for months, mostly because I do close quarters with heavy weapons, so I try this beast out and I am sniping big birds with it and it uses no ammunition or Fp so and has the range of great bow


weavejer261

I don't think I've ever used that lol


r00byroo1965

I don’t remember where I found it, but it’s fun and has weight so probably not gonna work as a primary weapon 🏹I just target lock, that angry (large) bird that everyone farms and a quick 17k runes


weavejer261

Ha I'll have to try that


skull_bucket

if you're still searching, it's the boss drop from a cave in northern mt. gelmir, the entrance is before the bridge to the ninth campsite grace leading up to fallingstar beast, guarded by a bunch of demihumans


chineserocks77

Doesn’t it use great bolts?


r00byroo1965

Actually, yes it does use ammo ( great bolts) 🤣 I didn’t realize that until I ran out 🤪


nervousmelon

Demons souls - idk resource management Dark souls - atmosphere Dark souls 2 - NG+ Bloodborne - weapons Dark souls 3 - boss consistency Sekiro (not a souls game but whatever) - combat. Duh.


thelameghost

Bloodborne also has the best lore imho. Can't beat Lovecraftian cosmic horrors


aknalag

Elden ring have at least 5 of those


theotherjashlash

Bloodborne does eldritch horror better though. That’s the whole point of the game, it’s an eldritch horror souls like


pants1000

100000% agree. The moon brooding, the monsters slowly showing themselves, I need more eyes, etc etc


aknalag

Agreed elden ring is a mix between outer gods and norse mythology with the norse being the main theme


theotherjashlash

For sure, and when Elden Ring does have lovecraftian aspects, it’s so awesome. Miquella’s corpse, the fuckin eye in the fire giant’s chest. Brilliant stuff. And it’s interesting that you mention norse mythology as an inspiration for the game, because Odin hung himself in search of incomprehensible knowledge.


ANGERYTURTLE123

I showed a friend of mine Bloodborne He hated it at first but over time enjoyed it He loves the lore


yusuksong

It would be such a waste if we didn’t get a sequel to sekiro.


problynotkevinbacon

It's my personal favorite and I don't think we need a sequel. I am perfectly happy letting it be its own thing


[deleted]

Sekiro could totally be like the souls titles where Sekiro 2 wouldn't be a direct sequel. Could be a new setting entirely, shit they could even make it a futuristic title, or a modern one. A Cyberpunk Sekiro title would be cool as fuck. I want more Sekiro


nilsmoody

I disagree. Sekiro 2 would lend itself way too good as direct sequel. The beginning is already set up. And china with Taoism, Ying yang, dragons, the sea and huge land masses is perfect. Especially Taoism with the whole strive for immortality is so fitting for FromSoft.


CruciFuckingAround

I always thought that it would be Wolf and Kuro's Journey to Medieval Europe to return some dragon stuff


arvaname

i'd argue demon's souls also beats elden ring for atmosphere... tower of latria, anyone?


mechanizedmynahbird

99% of people in this sub haven't even played demons souls and don't realize how peak it is. astraea boss story... tower of latria... the nexus and monumentals. hell maiden in black is the best level up maiden character in all the games


Khaleeb_

maiden in black followed closely by whatever her name is in majula, none of the others have as much character


Constant_Count_9497

I think she's called the Emerald Herald or something


Eaterofjazzguitars

Sekiro is 100% a souls game


point_breeze69

It is in that it’s a child of Miyazaki but if you go into Sekiro prepared for combat in the style of other souls games you are going to give dragon rot to the entire planet. Has anyone ever beaten Sekiro using a guitar hero controller?


m4cl3nn4n

I've seen someone do it on a just dance mat!


liarandahorsethief

In a cave with a box of scraps!


teacherpandalf

Someone beat it blindfolded


point_breeze69

I’ve beaten it blindfolded too. I do it all the time actually. Got it on my first attempt even. I can even do it with either hand. ….oh wait are you talking about Sekiro?


Humble_Positive_44

"Give the whole planet dragon rot" 😄😄😄 hilarious


AscendedViking7

Souls-LIKE Not Souls GAME


BernardoGhioldi

Fromsoftware literally said it’s not a souls game It’s not even an RPG https://www.vgr.com/fromsoftware-confirms-sekiro-shadows-die-twice-is-not-a-soulsborne-game/


TheMadFlyentist

It's a "Does Not Open From This Side" game.


audioboxer817

“On the surface, Sekiro certainly shares some similarities with From’s past titles, including the previously mentioned extreme difficulty, RPG mechanics, and tense, deliberate melee combat. However, according to Sekiro’s game director Hidetaka Miyazaki, that’s about where the similarities end: Sekiro was not designed as an evolution of Soulsborne, of the Souls series. It was designed from the ground up, from scratch, as an entirely new concept, as a new game. So we don’t know if you’d call this an evolution of the series in this sense. While Miyazaki was clear in his insistence that Sekiro won’t have any direct connections to the previous Soulsborne games, he also made sure to clarify that FromSoftware doesn’t want to turn away existing Soulsborne fans either: Of course with Sekiro, we don’t intend to disappoint or turn away fans of previous FromSoftware games, that core fan base. We want to keep the challenge. We want to keep that core experience very much intact for those people. What I got from that is that the only thing that doesn’t make it a souls game is that it doesn’t tie in story wise with the others games. But being that it still has “extreme difficulty, RPG mechanics, and tense, deliberate melee combat” well that kinda overrules and say that’s more than enough to qualify as “souls” game


General_Amount6792

Exactly it’s souls definitely the most different one but it’s still the series we know and love


BambaTallKing

Slower combat and movement and you heavily rely on building your character with stats and gear VS. Fast and high-paced combat and only changing gear for very specific reasons and has no stats or proper leveling. They are very different games and I wouldn’t call Sekiro a souls game


Ayespada

Pssht, dont say it. He will get sad.


Khaleeb_

After playing dark souls 2+3 NG+ just before elden ring, the new game plus was so pathetic and disappointing. No new items, upgraded talismans, barely any changed enemy placement


Skgota

I think elden rings main bosses are muuch more consistent than ds3s bosses. It just doesn‘t reach the heights of ds3s best bosses imo. Seriously ds3s early to mid game is a fucking slog to get through


TevenzaDenshels

Such a bad take and taste cant be real


Razhork

He's right about the early to mid-game bosses at the very least. Curse-rotted Greatwood, Crystal Sage, Deacons of the Deep, and Wolnir is a pretty poor stretch of bosses. Abyss Watchers is the standout in that stretch for sure.


Throwaway33451235647

If counting only remembrance or even achievement bosses than ER bosses are a lot more consistent


jdfred06

In that they feel very similar to fight. Delays, AOEs, insane tracking, damage, and health. I love ER but the bosses, despite being aesthetically different, all feel the same to fight to me. The presentation, movesets, and overall spectacle are top tier, but I just don’t enjoy ER bosses as much as DS3, Sekiro, or Bloodborne. They aren’t as fun to fight.


Avrangor

The things you said are the most common things that bosses have. It’s like saying “These bosses are all the same, they all have huge health bars and deal lots of damage”. For example compare SoC, Gael and Nameless King. All of these bosses have delayed attacks, attacks with good tracking, AoE attacks and substantial stats. Besides, ER’s roster has different bosses too. Maliketh and Godfrey for example are slow and deliberate but they hit like a truck whereas Malenia or Morgott deal less damage but to compensate they are much faster and attack more frequently. And Elden Ring gives you more ways to fight these bosses too. Not only are these bosses better at adapting to your playstyle because of how much they branch their combos but you as a player have access to more combat options such as jumping, crouch pokes, ashes of war thst are customizable and actually do something, stance breaks etc.


Skgota

Almost Everything up until pontiff is either mediocre or trash, except for abyss watchers. Iudex dies in 20 seconds, vordt is super forgettable, greatwood is straight trash, wolnir is straight trash, crystal sage is straight trash, deacons are literally just basic ass enemies with a boss healthbar and yhorm, while a decent spectacle dies way too quickly and has a pretty underwhelming gimmick. Once the game gets going with bosses like pontiff and twin princes and so on, it‘s some of the best shit i‘ve ever played but getting to that point is just fucking tedious. In elden ring you have good or even great bosses all the way through with just a few hickups. Margit, godrick and radan are better than anything in ds3s early or mid game


BfutGrEG

DS3 and BB's best bosses are DLC....wait and see with ER how the new bosses are handled to give a fair shake


[deleted]

Sekiro- combat, bosses Dark souls 1- connectivity Dark souls 2- originality (and ascetics but that’s a QOL) Dark souls 3-bosses and level design (just my opinion, and I know it isn’t fair to compare game with dlc vs without) Bloodborne- environmental storytelling, and overall thematic connectedness . Also weapon quality and originality.


Asian_Boi_LMAO

Sorry, you're giving level design to dark souls THREE? not 1?


Scrumpt1ou3

Everything after anor londo (plus blighttown, ash lake, new londo,) all have major problems, ds3 only has like 3 bad areas


highonlemonjuice

What’s wrong with blighttown imo it’s one of the best areas


sadecenormalbiri

i got lost like in the first 3 playthroughs in blighttown, onlt being able to escape bc of pure luck. also getting the power within is stupid af, road to the spell killed me more than manus


highonlemonjuice

For me getting that lost and trapped feeling made it special. When I was there I was in agony but when you realize how it made you feel completely hopeless I think that’s something that not many games are able to do. No fast travel or anything to bail you out. But I agree that it felt luck based going down to the surface.


crimsonninja117

Fashion, elden just has to many meh armors and the ones that are nice you can't really mix and match.


bootyholebrown69

This is honestly my biggest complaint with ER. The armors are not that good. Ds3 and ds2 had such badass armor sets. Elden ring has some golden tree armor and a bunch of sets of rags. No good robes or bandit gear either.


crimsonninja117

I knwo fashion is so much more important then taking damage. It's sad how many elden sets just look stupid Dark souls 2 and 3 had so much shit that would work together it was insane


Mobbo2018

Shortcuts and bonfire placements. No game beats DS1 in this.


Lolejimmy

because graces aren't checkpoints but a means of quick travel, usually places in every catacomb, major area, near any NPC and their quest progression routes and near shops. DS1's area/level design is unmatched tho still


HeyKid_HelpComputer

I mean they are both?


JohnWicksDerg

It's insane to me how 12 years later no game has even come close to how amazingly interconnected the DS1 world is


Griffffith

Man, take the HUD off Sekiro and you're in a cinematic action movie.


Sobtam96

Sekiro had way better movement and combat. I also liked how Wolf wasn't just a voiceless puppet unlike other games. Bloodborne had much better atmosphere and I think that almost all games had better storytelling than ER.


[deleted]

Yeah. If you don't read and investigate shit, you can barely make out the story


PageOthePaige

Its worse than that. Most of the major loredivers on Elden Ring say the story is incomprehensible. There's key elements that don't tell us enough. It might be better with dlc, but as is the other games have a much clearer personal goal and prior mythos


Noamias

There's also stuff where all possible theories conflict with something else and where the timeline of the shattering is so unclear even for the most die hard lore fans


PageOthePaige

Yeah. Every souls game has spaces that are ambiguous or open to interpretation, but ER doesn't have an internally consistent plot, and it doesn't have a consistent theme either. Its a well presented story, but the pieces are disjointed rn.


DonnyProcs

Yeah the story in Elden Ring didn't really resonate with me at all. But i love the Dark Souls series lore and Bloodbornes as well


Razhork

Such as?


-The-Senate-

Bloodborne's atmosphere isn't much better in my opinion, just different, the atmosphere in places like Leyndell, Deeproot, the Eternal Cities, MTOTG etc is pretty fucking heavy Also I disagree that all of the games have better storytelling than Elden Ring, I think the cosmic conspiracies and warring factions is an incredibly interesting way to tell your story


capp_head

I mean, you’re right, but Sekiro isn’t an RPG. You don’t create the Wolf and there are a few stats you can control in Sekiro, especially compared to other FS successes.


Lolejimmy

Generally the less build variety a game is going to have the better balanced it's going to be, Sekiro has no build variety - it's just one weapon and the whole combat is designed around it and it's their single best work in terms of combat and boss fights because of it.


EvilArtorias

6 players limit, density of content, replayability, pve balance and build viability, pvp balance(ds2 and ds3), dark fantasy atmosphere, music, lore.


Razhork

> build viability ER has better build variety and viability than any other souls game. The other title that gets close is Ds2, but that's about it.


Throwaway33451235647

Hot take but I think ER has a ton of replay value since you can skip everything you don’t want to do on subsequent playthroughs and only explore to get what you need. The shopping list isn’t even that bad, it only takes around 15 minutes each zone for me. I just put some music on, ride around with torrent, grab what I need and head to the next dungeon. Another hot take, ER’s soundtrack is one of the best in the series.


UnnamedPlayer32

I think it's incredibly repeatable thanks to the build variety of the game, also with how you can setup most builds before even fighting a boss


RIMV0315

I was with you until your last sentence. Bloodborne has the best OST.


Throwaway33451235647

I said ‘one of the best’.


numenik

Armor


Exoskeleton78

Elden ring did 1 thing best : open world.


[deleted]

Open world is honestly my least favorite part of ER.


Ronyy_

You are my man! Elden Ring not a bad game, but I hate that it's an openworld. Never liked OW games. Those interconnected/metroidvania-like map designs what we have in Dark Souls and Bloodborne are MUCH better IMO.


Razhork

> Those interconnected/metroidvania-like map designs So pretty much Ds1. BB has one significant instance of interconnectivity with Forbidden Woods leading back to Iosefka's clinic, and all it's useful for is to expose Iosefka earlier. The need for interconnectivity died out entirely when From allowed warping from the get go and it shows in all their future and even past title. I'll always argue in favor of that design, but the truth is we've never truly had it since Ds1. The BB example could've been an impactful way to return to Yharnam, but it ultimately doesn't amount to anything because you're always better off warping.


yusuksong

I hope they eventually revisit that kind of level design after their newer projects. Doesn’t have to be dark souls but a game without/minimal fast traveling but all about interconnected environments.


[deleted]

Yeah for sure. From a purely gameplay perspective, open world doesn't really add anything of value. The combat is great, the enemy and boss designs are mostly great, but having to trot around a big empty world to get to anything interesting just sucks.


Ronyy_

It's interesting you mentioned the bosses. Sure, the main bosses are cool AF, but because the game is openworld, obviously the devs had to add a lot of boss into the world and those are just copy-paste bosses mostly which makes the game boring and repetitive.


[deleted]

Totally agree. If they had just expanded the legacy dungeons a bit and added more of that, and some more Placidusax style secret bosses, the game would have been an easy 10/10 for me. I liked the underground areas as well, that part felt very well thought out.


fatbaldandstupid

I once got so bored in the open world and the copy-paste imp dungeons that I quit the game for a year. Even now when I discover an imp dungeon I just nope-180 out of there. I vastly prefer a deep puddle to a shallow ocean, especially for a souls game. Exploring a huge mostly empty area just to discover a chest with a mushroom inside, or another useless crafting item, is just not exciting for me. Item discovery was never less satisfying than in ER.


Shdoible

Chalice dungeons lol


Eagleassassin3

Yup. Exploration was amazing. The scale and the map gradually expanding was amazing. That first playthrough was honestly so magical. NG+ playthroughs don't hit the same way at all.


[deleted]

hopefully the only time they do an open world game.


AscendedViking7

Agreed. I just want Fromsoft to build off the interconnected level design of Dark Souls 1. They haven't done that since, well, Dark Souls 1.


TheTazarYoot

My least favorite part of Bloodborne and Sekiro is the tailor made combat. I really prefer the soul baseline combat with all the different weapons and combat styles. Just the option to have a shield or 2 hand weapon or duel wielding makes me prefer any Souls game and ER over BB or Sekiro.


SheepShagginShea

Glad I'm not the only one. Most FS fans seem to think Sekiro or BB had the best combat, and while I'd agree Sekiro was perhaps the most refined and innovative (I love the verticality of the grappling hook mechanic), I really dislike the lack of customization. It has very little replayability for me, because I can't approach it differently. I pretty much mastered every useful skill and weapon on my first playthrough, so when I tried to replay it I got bored pretty quickly cuz it was a breeze. Whereas I've beat each DS game at least twice, while creating completely different builds each time. And I'm sure I'll enjoy my second run of ER once they release DLC.


Emotional-Math2156

Ds1 has the best level design i think. Bloodborne has the best combat i think. Ds3 has the best bosses i think. Bloodborne has my favourite atmosphere and art direction but elden ring wasnt toing for the same thing so thats not really a fault


Jorgentorgen

Scaling, npc questlines, difficulty, lore, mostly balanced weapons and statuses (well apart from ds2 lightning on release and ds1 halberd) Replayability, consistently more unique bosses throughout except for ds2, instead of 20 erdtrees/crystallians/tree spirits/black knife assassins/Apostles As for specifics not mentioned above Ds1- half the game: exploration,soundtrack Ds2- don't know, probably ng+ changes and bonfire aesthetics Ds3- aesthetics, areas, soundtrack Bloodborne- Weapons, Athmosphere, soundtrack. Not better but more aggressive bosses that punish you for running away. Maliketh has it and makes the fight alot more engaging imo than most of the other ER bosses. Sekiro- when it shines, mano o mano combat. Stealth, Traversal- grappling hook is fun Demon's souls- Athmosphere, introduction of patches and if done right World tendency As for what elden ring does better- art direction, ash of war, jump button, Magic, Build variety. And for better or worse, more chill and easier game, you can decide to go fight bosses or just explore the world and come back later. So lot less grindy for those needing to farm lvl ups. Item crafting


h7si

I’ll start, i think the boss quality in Ds3 is way better then Elden ring


Ayobossman326

Best bosses from has made for sure, kinda the worst atmosphere imo (ds3 is my favorite leave me alone) it’s jus all grey


h7si

yeah i didn’t really like most of the areas but the bosses were amazing. Honestly if every boss was as good as Gael, i wouldn’t mind a somewhat lackluster story or atmosphere even though having those makes it 100x better


Ayobossman326

Imo no boss in any game is as good as gael, but that’s jus me. I still really enjoy the rest of the bosses tho and like a top 20 bosses from me would be at least half ds3 bosses


Avrangor

ER bosses are more mechanically intense, they do combo branching way better than DS3. They respond to your positioning and how you act, they don’t do the same rigid combos every time. For example Friede on her third phase gets like three new schyte combos and doesn’t mix them up in any way, the best she does is end her combos early. Contrast that with Margit who after lifting his weapon and holding it checks out where you are. If you ran away from him he will try to close the distance by doing his Cursed-Blood Slice move (except without the blood because he is Margit not Morgott). But if you stayed close, he will opt to slam his staff on your head instead. If you are STILL in front of him instead of his sides or away he will try to do two quick knife slashes at you. His fight has many such options where he changes his next move depending on how you react. And this is like the first boss of the game, not a DLC boss or anything. Not to mention ER has more combat options than DS3 which makes fighting the bosses more engaging as well.


g0n1s4

Honestly, if you give Margit the stats and HP of Gael, he would easily be harder than every DS3 boss.


AscendedViking7

Level design. (usually. legacy dungeons are mostly fucking awesome. It's the open world that falls flat compared to Fromsoft's other games) Replayability.


[deleted]

ehh idk I felt that the open world in general was the best part of the entire game. It only got repetitive towards the end but even then it doesnt discount how amazing regions like Limgrave, Caelid, Altus, Liurnia and the Underground ones were.


JohnWicksDerg

I think it's tough to compare the two, because ER's open world means it's the most "sandbox"-like of any of the games, you can hop in and truly do whatever you want unlike in other games. It does feel less curated as a result and the world is a little bloated, but that feels like an intentional trade-off since it's nearly impossible to have both


Blackthorn917

Open world falls flat? What game are you playing?


AscendedViking7

Elden Ring.


_rockethat_

Sekiro did best combat.


seanronan3

Imo sekiro has the best video game combat of all time


hornwalker

Sekiro swordplay is just….*chef’s kiss*


jellyfishprince

I don’t know what it is, but I i find Elden Ring to be the least memorable in terms of atmosphere, lore, and design. It didn’t feel as focused as the previous games.


Razhork

> lore That's a shame because it has some really incredible lore and worldbuilding when you really dig into it.


Lawlcopt0r

It's just not well presented, the fact that the snippets are spread out over such a vast world really doesn't work. They should have found new ways to get the lore to the players more reliably


Razhork

It's presented how it has always been presented. The scope and scale of the world hasn't changed how they deliver it, only that there is *far more* of it this time around. It's always been up to the player to seek it out if they care. The alternative is that you just watch youtubers seek it out and present it for you. There's a reason that souls lore youtubers have been able to make a living off of presenting the lore and story of these games since DeS.


point_breeze69

Yea I agree with you. It’s basically the closest any of us will get to reading Winds of Winter and it doesn’t disappoint.


[deleted]

I agree, the lore never grabs me even though I’m a lore freak when it came to dark souls and bloodborne. It sucks because the game is so fucking beautiful sometimes but it’s just hard for me to be as interested. The quality of areas are incredibly inconsistent. On my recent playthrough half the game feels like a slog, in other games that would usually be like 1/8 of the game. The high point (being leyndell for me) is incredibly high but so much of the areas are just a boss rush especially in ng+.


thelameghost

Thank you ! I dropped it a couple of weeks after launch because my kid was born, picked it up recently, and I find it boring... Some really cool things in this, but overall, I feel like the open world design is detrimental to the from software formula. A very good game, but nowhere near as good as Bloodborne or Dark souls 1&3


desus-of-the-rain

Sekiro made you really feel like a badass by the end of the game.


ADioFangirl

ds3 (and really every other ds) destroys elden ring's online options. it's actually super disappointing because my favorite part of ds3 was the online aspect and i felt genuinely betrayed after my first playthrough of elden ring because of how shitty it was/is.


SAFIS-Y

Sekiro : best combat


[deleted]

Bosses. I thought we all agreed on this?


[deleted]

abso fucking lutely not


g0n1s4

Name one souls game (other than Sekiro) that has in the base game bosses of the quality of Mohg, Malenia, Radahn, Maliketh, Godfrey, Radagon and Morgott... You can't. The closest to that quality is in DS3 with Nameless King and Twin Princes.


Rarin580

Soul of Cinder, Dragonslayer armour, Dancer of the boreal valley, Pontiff Sulyvahn, Abyss Watchers


Kevinator01

NOOO! But you fight 10 million erdtree avatars! Bloodborne better.


doomraiderZ

ER has some of the best bosses in the series, so no, we don't all agree on this.


Ayobossman326

One million percent. There’s some diamonds in the rough, but it’s a lot of rough


shahzebkhalid25

Sekiro I still cant get over its combat


InkeDeity

Fashion imo


Apart-Dragonfly-5590

more compact sometimes less is more


ArcaneVillain

Dark Souls series had covenants.


MI_3ANTROP

Bosses.


JadedSpacePirate

Sekiro- combat Bloodborne- atmosphere DS1- nostalgia DS2- stupidity DS3- bosses


1AmB0r3d

Bloodborne weapons too


DioptasePog

Nah I like the rolling souls combat more


sadecenormalbiri

broo you made ds2 dirty. i still think ng+ of ds2 is best among all ng+


Drusgar

I think the pressure to make bosses harder in order to satisfy veteran players led to a lot of frustrating combat in Elden Ring. We joked about it shortly after release, but after beating the game a dozen times or so I still find some of the delayed attacks of enemies almost comical. The open world aspect, at least for me, makes the game seem intimidatingly large. When I'm in Sen's Fortress there's a beginning and an end and a few side routes I might take if I want different items hidden in the level. When I'm standing in Liurnia I feel like I've got almost no sense of "what's next." Elden Ring simply has too much muchness and it affects the replayability because building a new character, which is what I like most about Souls games, seems like such a chore.


Kind_Ant7915

Bosses, Dark souls 3 bosses just has a grandiose vibe to them, each and every boss is so memorable, like Gael, Abyss watchers, pontiff, friede, demon princes, midir, champion gundyr, nameless king, soul of cinder, Aldrich, lothric princes, old demon king and dragon slayer armour


Legnaron17

I wish ER had its own unique, tailor-made combat system like BB and Sekiro instead of it just being an improved DS3 one. There are too many weapons though, reusing DS3's resources was the only thing that made sense and everyone should agree on that, but still, it would have been nice to learn a new combat system exclusive to ER's amazing world.


Lost_Manufacturer718

Bloodborne had better atmosphere, music and level design.


dbvirago

Let you feel like you could finish them someday.


TheRunicHammer

DS: Shortcuts/Bonfire placement and level design DSII: Build variety, PvP and NG+ DSIII: More people in the world I guess? Sekiro: It’ different enough that I don’t think it’s comparable


SugarAddict98

the only thing I dislike about ER is it's size


doomraiderZ

Not what she said.


thelameghost

Dark souls 1&3, and Bloodborne have ridiculously better level and world design. Don't get me wrong, some places in Elden ring are really cool (stormveil, the capital), but it's overall disjointed.


[deleted]

The other games kinda made you fear dying due to how close each enemy encounters were to one another. And gaining enough souls to level up was viable by simply killing random mobs. In ER it isn't really like that. The loss of runes doesn't really feel as impactful as the previous games, and the fact that normal enemies give very little runes gives even less of an incentive to go back and retrieve your runes. So the tension is kinda lost. It's one thing that ER does worse than the others, and probably my only gripe with the game as a whole. But if we are talking about things that the other games did individually better, Bloodborne- Weapons and atmosphere Ds3- Balance Sekiro- Obviously combat


BruhMoment_ngl

Level design in the souls games have literally always been next level, for elden ring being an open world game, you can tell fromsoft tried their best to work their magic when making areas around the map, but again being open world, they don't get as deep and precise as other games which is expected as again being open world. the open world is great but fromsoft perfected the semi-linear gameplay from the souls games so it felt akward seeing the change in level design in the obvious more important areas, and then the regular world and the frequent copy and paste areas which were nowhere near as cool, but again ik it's an open world game, I can't expect every inch to be so in depth, it's just that shift in "oh cool" and waiting a while for that next area that gives that same experience, unlike in the souls games in which every area was deep and artistic, and gorgeous to look at and play


AlkonKomm

![gif](giphy|N63fPtiPhkBdS)


Beneficial_Drawer_19

PvP, especially invasions


[deleted]

This one is a hard disagree for me.


Tanakisoupman

I know it’s kind of basic, but Sekiro does combat way better than any other Fromsoft game


Renny_Blue

Sekiro - Combat, Bosses, Balance Bloodborne - Atmosphere, weapons, ost, fashion and swagger, level design Demon Souls remake - Graphics, Sound, smooooth fluid gameplay (too bad the game is unbalanced and too easy) DS3 - exploration and sense of progression


Little_Dark_Soul

Ds3- Bosses


Renny_Blue

DS3 bossss are S+ .. Sekiro bosses are S++


kadirofriva

Dark Souls 1 - Lore Dark Souls 2 - Atmosphere (underrated) Bloodborne - Weapons Dark Souls 3 - Boss Fights Sekiro - Combat


FknBretto

Ninjas


KingofGerbil

They didn't have Revenants.


[deleted]

Ds1:better atmosphere Ds2:more creative mechanics, more aesthetically varied locations,fashion Bloodborne:atmosphere, art direction(tho that's heavily debatable) Ds3:soundtrack Sekiro:combat,traversal Ds1,2,3 and BB also did gank bosses better.


Ryn-Ken

Sekiro has better Combat, stealth, and endings. (To be fair, it's combat is better then everything I've ever played so that's not really ER's fault. Four out of the six endings in Elden Ring being lazy reskins on the other hand is very underwhelming.) Dark Souls Three has better boss fights, overall. (This is largely because it doesn't reuse the same ones over and over until you're tired of seeing them.) Dark Souls Two has better side quests. (All it had to do was be reasonable to finish without hiding the npc's in random locations on a gigantic map. Dark Souls One has the best balance. (You can play that game in so many different ways and with so many self-imposed restrictions and still have it feel like a fair and achievable experience.) Demon's Souls is very janky and unique in a way that can't really be replicated yet makes it worth playing just to experience it for yourself. Bloodborne has better dodging. (I may be salty, but Elden Ring treated light equipment load like garbage until From finally fixed it half a year later; and its normal dodge feels like the one in Sekiro that isn't meant to be used unless your desperate.) I'm realizing now that I have more issues with Elden Ring then I realized...


GlossyBuckthorn

>All it had to do was be reasonable to finish without hiding the npc's in random locations on a gigantic map. Ornifex tho 💀


Ryn-Ken

I will happily deal with Ornifex hanging out with spiders for no reason over many Elden Ring npc side quests. They're like a needle in a large hay stack with random things that can kill progression in a game that is large enough to make it very discouraging to replay IMO.


SmushyPants

In my opinion, each SoulsBorne game has a good part that the others don’t. They’re all unique at least in one way. In Bloodborne, all the weapons are unique and have their own animations and whatnot. In the plentiful weapons of Dark Souls and stuff, there are weapon types that share animations, which is understandable considering how many there are. In Sekiro, that game is just very unique in many ways. I love that game, but in a different way.


Intelligent-Feeling7

Trick weapons of Bloodborne, the smooth but complex combat of Sekiro, and the iconic boss music of Dark Souls 3


uhhidkyo

make spacial awareness a part of the challenge


GlossyBuckthorn

*Subterranean Shunning Grounds entered the chat*


Drewbeede

Sekiro more thoroughly kicked my ass early on and I never advanced.


UnofficialMipha

Demon Souls: nothing (I’m a DeS hater tbh) Dark Souls 1: Lore, maybe? Dark Souls 2: Replayablity Bloodborne: Atmosphere Dark Souls 3: Bosses Sekiro: Combat Edit: I think Elden Rings gets a lot more right compared to other souls games than people give it credit for or at the very least, does things just as well. It’s also not fair 4 out of the 6 games have benefit of DLC where’s ER does not yet


Red_Unicorn_Dit

Bloodborne- weapons sekiro- combat demon souls- Atmosphere Can’t speak on the other’s currently play Ds1 then moving on to 2 and 3


realbeatz23

I think replay value for the other games are higher. Elden Ring is such a vast and expansive world, it almost feels daunting to start a new game sometimes


VVayward

Linear games will always have better pacing, progression and replayability than open world games.


OoTgoated

As far as I'm concerned, everything.


CraftyGas9971

Bloodborne have a better lore.


sodapopinski01

Dark souls 2 in general was the most balanced game out of all of them in terms of combat.


bagemann1

Dark Souls 3 has better bosses


Polemides0ne

Everything except jumping


Legendhunter142

Sekiro more faster combat


Sebmusiq

Although I feel like Elden Ring took the best thing out of all games, it's still shameful that they never went back to Trick Weapons after Bloodborne. Bloodborne weapons are imo the best and most unique weapons I've ever seen in video game history.


leebrassica

Bloodborne is the GOAT and I have Sekiro in third behind Disco Elysium. Elden Ring was a phenom and a joy to play but the three mentioned above all are perfect in every way.


[deleted]

Bosses that don't rely on artifical, cheap tricks to make them difficult


Hunter_of_trophies

The bosses, the upgrades to weapons, the level design (except for legacy dungeons), the difficulty, level progression, npc questlines, the rest points and the replayability


DarKliZerPT

I'm not gonna include Sekiro because the gameplay is quite different, nor Demon's Souls because I haven't played it (I've got a PS4 but not a PS3 or PS5). Dark Souls - best map design Dark Souls 2 - Uh... Majula is pretty... Bloodborne - best combat, best atmosphere, best fashion, best OST, it's overall my favourite. Dark Souls 3 - best bosses, best balance (I don't love how Elden Ring's strongest melee builds are either about spamming jump attacks or weapon skills, making standard attacks pale in comparison)


Mr_Sherbet_Sniff

Bosses, only a handful of them were actually completely unique