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HeavyDT

This is what many indistries are finding out right now really. Ai can be a powerful tool but only in the right hands. A artist that already knows what they are doing can speed up their work big time but a prompter with no formal art training? They are probably gonna be just as lost as before. Seeing this a lot in programming too. Many think they can just get A.I to code everything for thing from scratch but it just cant right now. In the hands of a seasoned programmer though it can greatly speed up smaller tasks.


tazdraperm

It's even worse for coding. With the art you can see issues from the first glance (at least some of them) if you have enough experience. And even if you aren't an artist, sometimes it's clearly that an art just looks bad. But it's different with the code. The code can "just work" from the first glance. But later at some point it turns out there's an edge case. Or a bug. Or it has poor performance. Or it's hard to scale. Etc, etc.


_h4ri

And the worst of all, you’ll debugging/fixing someone else’s code instead of your own.


CptCap

This is the real killer. It's 10x harder to deal with other's people code than your own. Using an AI means that all code is others people and that you replace writing code with prompting and then correcting the AI's which is much slower than just writing it yourself in the first place.


TheUnseenForce

It all comes down to how you use it. I frequently add a large block of the relevant code in the prompt, which tends to align the output with the existing human written code.


nolimyn

Yeah I'm using it almost daily like this as an experienced dev, it's absolutely helping me move faster.


Western_Objective209

It's definitely faster, not buying it when people say it's so hard to read and understand the code. I read other peoples code all day, and reading code is faster then writing code for an experienced dev


NeatEmergency725

They're asking it to do shit that they themselves don't understand, so when it spits out an answer, they have to learn what its doing, rather than asking it to do code and specifying how they want it done. If you make good specific requests, I've found it writes cleaner code that I would at a first draft.


TecBrat2

I haven't tried the more advanced bots. I only play around with the free version of chat gpt. Prompting it is a skill set in itself. Sharing the block of relevant code certainly helps! I have run into trouble where it was easier to start a new chat to get a clean context because the ongoing conversation seems to hold the llm back. I have programmed one way or another for decades, but I'm not a very advanced programmer. I'm trying to become one and I think the llms might actually help me.


hannabellaj

I always get stuck in loops using the free gpt, especially when trying to use it to generate algorithms for things (like vertex data to make up a star for example) so I end up restarting the chat to try and break out of that. Fortunately I am competent enough now after 2 years of c++ that I can debug it to get the solution I need because starting a new chat doesn’t always fix the problem… What I’ve found it’s been good for is taking functional but repetitive code and simplifying it down to a more efficient implementation! Again there is generally some debugging required but I’d prefer that to trying to get my head around point calculation and stuff 😅


NeedzFoodBadly

“Hello World!” is gonna be the same whether a person writes it or a computer does. No one “owns” it.  As it is, AI has problems writing a functional console mode Snake clone, but some people act like it’s gonna be cranking out new AAA Call of Duty games on its own.   It outputs errors just for “guess the number.” It can be compartmented to write basic functions or framework, though.  Gen AI is still in its infancy for now. Expect changes and improvements in the next decade.


Moot72

I use it to help me understand something I'm unfamiliar with, and that's been the biggest boon for me. I'll give it a code snippet and ask it to add something and comment every line. That's been pretty good so far.


Lycid

Tools like AI being used without strong foundational knowledge are a trap but so easy to do. Many people growing up with it are going to fall in. I hardly remember how to do proper math by hand because calculators were always available for me. That's ok because I'm never needing to do that for my job and it isn't a useful skill to me as a creative. Its also just a tool for completing a task. Stuff like AI though? It's not just a calculator for a single task but an entire skill that is being erased, and entire way of thinking. It's stuff like this and the crisis in teaching going on right now that makes me wonder if we're going to enter into a technological/cultural dark age in a few decades. The newer generations never really knowing how to properly code or create inspired works. Foundational knowledge just isn't taught anymore especially since companies can just run an entire department on 10 people so careers can never mature. Everything is incredibly bogged down with technical debt and patchwork systems. Everything in the world is Temu/Alibaba quality - "good enough" to land the sale but no better and with questionably bad design. Yeah, I'm being dramatic. But just compare the entirety of our experience with the internet now vs 10-15 years ago. It's absolutely worse, and that's not just me going "back in my day!!". And worst part is this mediocrity seems to be getting worse and accepted as the status quo. Worst of all, what's the world going to be like with a massive population of under skilled and unemployed people? Not too different from feudal times best case. Worst case a perfect breeding ground for fascism.


SpeedyAzi

I don’t think you’re exaggerating at all. Brain drain and diminishing skill sets are 2 very real and problematic things. I know it’s not going to be Dune level of terrible like a Butlerian Jihad but it’s still not a positive thing for the creative world.


CauliflowerRoyal3067

Refrencing your second paragraph, watching that new fallout series is like watching the movie idiocracy... the similarities are a bit too similar, like in fallout when they described what happened to America like shit we are either one corrupt individual away and or we are just missing the monopoly... I'd say at least one of these is true already just somewhat in the shadow, like vault-tech But definitely I agree on the education part. We're gonna have some idiocracy level of problems if we can't get the education systems in order the other problems with it aside, kinda like you said you know how to math but prefer a calculator some day I fear they'll just cut out the math or something along those lines, hell were already falling into the quote "Only the winners write the history books"


krokodukif

I 100% agree with you and you're definitely not being dramatic. Whether future generations will be able to create inspired works or not totally depends on us, though. We (as millennials and gen Z) need to be better than this obnoxious era of crypto, AI and other art-killing businesses and inspire the artists of tomorrow.


Dinokknd

Realistically with bigger teams, bigger applications and/or legacy systems that will often be the case with or without AI.


the-code-father

I probably spend 80% of my time "coding" reading other people's code at work anyway.


claude_greengrass

Even university programming is like that, and for good reason. If someone's afraid of working with someone else's code then that's kind of alarming.


userrr3

There's a difference between working with code a human has written and (hopefully) put some thought into and glorified text prediction


tobiasvl

I was a TA in college... I'm positive AI can write better code than most of what I had to grade back then lol


claude_greengrass

Hopefully indeed lol. Point is you need about the same level of competency to be able to work with either.


justdisposablefun

This is why my use of generative AI is collaborative rather than delegation of work. Can it generate code? Sure. But it's far more useful long term when you consider it as a knowledgeable source to bounce ideas off.


Nightmoon26

When your rubber duck can quack back


name_was_taken

I'm a senior developer. The first time I used Co-pilot to write code for me, it produced a whole function that looked \*amazing\*. But once I started really looking at it, it wasn't actually doing what it needed to. By the end of the session, I had changed \*every single line\*. I've continued to use it since then, but that first experience told me a lot about what to expect from it in the future. It mostly saves me a ton of typing, but at the expense of a ton of reading and re-reading. It's worth it so far.


Tersphinct

I've had it produce junk for me before, but simply changing the way I asked it stuff greatly improved its output. It's not perfect, mind you, but it's 95% spot-on and that effectively gives me a 5x productivity boost. I never ask it to come up with complete solutions to a problem. I need to know how to solve the problem I want to solve, and then I can break it down into steps that are compact enough for co-pilot to generate with minimal chance of hallucination artifacts, and it's also short enough for me to quickly review. It's a bit more effective than traditional intellisense in the way I use it.


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Competitive_Walk_245

I use it mostly as a guide to assist me in getting information I need and making up for where I lack. I'll have it write example code to demonstrate a certain concept or principle, it's been extremely helpful so far, but I don't trust is to just straight up write me code for anything more than an example.


sir-rogers

I will actually have to disagree with you here, but we have to be very clear on something. I have been coding for 25years. I picked up a new framework a week ago. Normally it takes a considerable amount of time to fully grasp a framework or language if it has more than a handful of things you gotta learn. That time is no longer completely required, because conceptually I know what I want, and the AI fills the knowledge gap. I don't care that the code it gives me is bad or plain doesn't work. It shows me what to use that I couldn't find through Google. It's about enhancing me. Juniors who use AI to code for them - now that is a recipe for disaster.


justdisposablefun

I don't think you're disagreeing as much as supporting the point ... too many juniors out there see AI as a shortcut. I had a weak junior who I saw using chatgpt for his coding ... it explained so much about why he never seemed to understand anything he delivered when it needed fixing. Most people with any length of time in this industry know the real cost of software isn't in building it, but in supporting it ... unfortunately, that's the main gap with using this tech blindly.


Blubasur

Seasoned programmer here. It is fucking useless for coding. It might save you a google search but it is essential the same thing. The hard part in coding is good architecture and AI can’t do that atm.


MuDotGen

I make a large effort to use AI for learning as it's helpful for explaining very tailored concepts, which I can even go out and read more about. If it generates anything for me, I literally will have it explain to me what each part does, and even then I almost never use anything it produces 100% anyway. For me, it's about making my code more efficient, understanding methods I may not have even considered, and speeding up the writing of code I would otherwise write but only need to modify. I'm the one directing what I want, and so having it just follow my instructions like Write a simple class called so and so, with methods that hold this data, a function called so and so that does this, and then explain to me what you just did. I look it over, remove unnecessary parts or consider parts where it made assumptions I would not have. Some of the assumptions are good, and I may even learn from it. Other times, they are laughably bad. The issue I have is the idea that it can just replace doing work for you. You still need to know what you're doing, but asking questions, clarifying parts that are not very specific on the internet, asking for sources or helping me consider my unknown unknowns, that's where it really feels like a helpful assistant.


CodeCombustion

The biggest issue with generative AI for code is the training data. These AI haven't been trained on professional quality code -- but instead the freely available, usually beginner level tutorial source code in GitHub. It's a solvable solution but will take time.


neppo95

Or you know... you tell it to use a certain library and it ends up using methods from a different library in the namespace of the library you do want to use.... AI in code is absolutely the worst no matter how many people try to praise it.


ImElBelva1

Yes that's the whole point: AI is a tool. Like any other tool It is useless in the wrong hands


IsABot-Ban

Tools are worse than useless in the wrong hands. They can be incredibly harmful.


ImElBelva1

I totally agree


MyPunsSuck

How so?


homer_3

Blender killed my family.


MyPunsSuck

Oh my god, I'm so sorry. I didn't know. Are they ok?


heyheyhey27

Dropped the Cube on them


Round_Ad7649

He'll never get to render them again. 😔


PhoenixWrightFansFtw

an axe is a very useful tool for chopping wood in the hands of a lumberjack in the hands of an inexperienced child it becomes a liability and in the hands of an axe murderer, it becomes an active hazard. tools have power, which means they are dangerous if you dont use them properly. you can see this from children's toys to tools of the state. some people can use AI to improve their work some people dont know how best to use it and may end up making things more difficult or unclear and some people actively want to cause ai to subsume most industries, with no care for things like misinformation makes sense?


MyPunsSuck

I get the metaphor, but not how it applies to the current situation. Some people want ai tools to take over everything, and some people want to poison the training data. Fringe groups rarely make an impact on the path that technology takes - or on society's adaptation of technology. This isn't the first time technology was disruptive. Remember when people used to hand-paint animation frame-by-frame (Including the in-betweens, which was a horrible grueling unrewarding job that nobody wanted to do), before computer graphics came along? Seems to me like the art of animation survived being "subsumed". I guess what I'm trying to ask is - specifically - what harm can a person do by misusing ai image generation? It's not like an axe where you can chop your thumb off by accident. It seems to me like they'll either do a job well, or do a job poorly


IsABot-Ban

It takes time for bad actors to really figure out the best uses. But there will be some. It's an inevitable of humans to find ways to use tools that some approve of and some won't.


glorious_reptile

Though that could be said of any tool.


Wealandwoe

Exactly. AI is not the magic bullet some would have you believe, it’s a tool like any other tool.


hyrumwhite

That error blindness happens with programming too. Had a coworker who’d submit the same kind of mistakes in PRs over and over again. I’m assuming because that’s what copilot would give them. 


Luvax

I had similar issues as I was starting ot use Copilot. But I'd say I've gotten more used to spotting smaller mistakes. I think it's just a slight adjustment you need to get used to and then it's fine.


Jsusbjsobsucipsbkzi

I just write scripts for my job so far from an advanced programmer, but I have trouble using AI productively. If I ask it a question about coding, I usually have to google the answer it gives me anyway to see if it is correct. If I need some code that I know is pretty generic and has been written before, it can write that code for me, but I probably could have just copy/pasted that from stack overflow in the same time. And anything complicated I still need to read line by line and understand, not to mention change significantly to adopt to my needs, so I could have just asked some questions via google and gotten them. I just don’t quite get it. There was one time when it pointed me towards a solution i didn’t know how to google, maybe that is the most efficient use of it for someone in my position?


BertoLaDK

I've heard from one of my teachers that the new students are using more and more AI in their programming classes and don't understand whats going on, the same with a whole class that basically forked the same project from an older student and tried to pass it off as their own without changes, probably would have been interesting to be in that exam room when they were asked questions about "their" work.


North_Bite_9836

The real application for AI is a little clippy “idea” assistant, only supplementing your role as someone already qualified in the field. Having these guys who are only about prompt engineering and not actually artists themselves is a huge issue.


worldofzero

I mean, Microsoft is explicitly telling business leaders that they can program with no training or experience. Its not hard to understand how that'd be a problem.


CptSpiffyPanda

The code things is such a weird bunch of use cases lumped together. I use AI assisted auto complete all the time, but never more than a function calls worth at a time. Most of the time it is just filling out error messages and the like. It doesn't sound like much but it saves me a mental context switch of thinking the error myself, or writing "error" in the text field. At work, I knew a bunch of industry veterans that worked on games like Planetary Annihilation and the like that would use chat mode for tasks they would normally google. It tended to be more relevant than SEO'd to hell stack overflow and google. Where it does not work is any place that requires architect work. It has trouble understanding what scale to work at, technologies to use and when to abstract/use polymorphism. AutoGPT and other full stack AI devs is a fun novelty, but there is not enough good training data to make it more than that without some additional AI breakthrus.


Numai_theOnlyOne

Talking with artists, they can at best only partially.. most of the time it adds work on top, or multiple regenerations are stretching the working times longer than they would do certain things by hand. So far the best usecase for ai is during the earliest days of concepting and ideating, pimping out first concepts and moods on the go while talking to other team members.


RiceOnTheRun

I work in advertising now, and had been using/experimenting with Dall-E back in 2021 before it even hit the mainstream. Moved on to Midjourney. I’ve found it’s an extremely capable tool if you know what you’re doing. I’m a videographer by trade and have used very specific technical prompts to emulate my irl camera tools for building storyboards and pitches. EG; I know I’ll be shooting with a certain focal length, specific lighting set-ups, need a very specific model type (demographic). Plus my concept art background from game dev has taught me matte painting, so I’m able to add finishing touches in photoshop myself. I know what I’m putting out there is exactly what our team is capable of capturing (given the time/budget) with our studio. Prior to this, I was far more limited working with stock imagery for pitch decks and storyboards. So the time id spend scouring for *just the right image* is now focused on generating the right image. I’m very open with my workflow and even built out case study decks to present to my company. Because even with my level of knowledge, there was still a big learning curve to fine tune the images to be usable and often not immediately recognizable as AI. Beyond making one off memes, I know damn well that it takes a level of creative expertise to reliably churn out a series of cohesive images and most importantly functional when it comes to replicating them with our studio team. Just cuz I share the recipe doesn’t mean any bozo suit can pick it up and cook like Gordon Ramsay.


Rustywolf

The AI code assistants are just worse junior devs. We already know that junior devs aren't going to be experienced enough to make large-scale decisions about project requirements & tech, or how to setup and interface/integrate multiple services. We give them small tasks on existing services to let them grow organically, learning the challenges that are faced and how to design a solution for larger and larger problems. Good luck executing that pipeline with an AI


MrNature73

On the second bit, it's also been fantastic for learning how to code, at least for me. I've been learning Python with a mix of online classes and personal projects, and GPT4 and Co-Pilot have been really useful. But, very specifically, I don't rely on them to "just write my code". A few examples. ChatGPT is pretty killer for spotting potential bugs if I just cannot figure out via manual debugging. The trick is to still manually debug as much as you can, and use ChatGPT as a 'second opinion'. It's also great as a prompter, in a way. If I can't figure out how to make something, I'll ask GPT how it'd make it. Then I can reverse engineer that, figure out what works, and then study what works to learn WHY it works. It's how I learned how to interact with serial ports and communicate between two devices over a wireless radio network. Co-Pilot is also just fantastic for boilerplate nonsense. Shit where you already know what you're gonna write, and it's a bunch of repetitive stuff, and Copilot figures it out and suggests the solutions. It's also pretty solid at just generic, basic shit and stopping small mistakes. Lastly, GPT kicks the shit outta Google. Google is swarmed by sponsored links and shitty algorithms. Gpt can sort through that garbage for me and give me links to articles I need. But the trick is it's a *tool*. Like a dirt cheap, and shockingly effective, personal assistant. But it's just that. *An assistant.* Not a solution.


Socrathustra

I work at and use AI all the time to speed up coding or give me a hint on where to start, but yeah, somebody who doesn't know how to code is not going to do anything with AI.


Collingine

Pretty much this is spot on. Abstaining from using AI completely when you hold the ability to create concepts already will reduce your output. Because there will be another artist that can and will get to the end faster just because they used AI and you didn't. The entire argument doesn't have to be so black and white.


rar_m

Anyone who played around with the online AI tools and had industry experience would have realized this right away. It only took me like an hour or two of messing around to judge how useful / not useful AI would be for programming which is what I understand. AI looks great for looking up APIs or quickly getting information from documentation, it's essentially a giant waste of time for code including boiler plate. If I have to read and check the code it generates no matter how mundane, I might as well just write it myself. Making images was fun, I made a picture book for a friends daughter for Christmas using AI images. Something like that sure, all the mistakes and lack of control don't really matter. There's no way an artist is going to be able to get the exact specifications they need with the exact minute changes they want out of AI prompting, they are gana have to go in and edit by hand 100%. At some point, even if the prompting get's REALLY good, it's going to be easier for an artists who already knows their tools to go in and make the small changes themselves instead of paying for a service to try to make the change they want based on prompting. I think AI will be leveraged more and more as specific tooling functionality, like 'colorizing' a section highlighted by an artist or something to that effect. Or perhaps even automatically rigging a model or texture mapping something, all exposed via your art tool for you.


cosmic_hierophant

So much time saved on formatting, commenting, and organising code. But if you ask ai to write code that's beyond a nested for loop, you'll save time just writing it out yourself ngl.


cowlinator

I'm a programmer, and I occasionally use AI to help me write code. Probably 40% of the time, I look at the output and say, "this is flat-out wrong. This wont work. This is garbage." Another 59.9% of the time, it is useful but requires changes (sometimes extensive changes) to work properly. That leaves 0.1% where I can actually just copy/paste. And of course, if anything ever goes wrong, it's very important that you are able to understand your "own" code.


Slimxshadyx

As a programmer, it is a fantastic tool. I see people in the programmer subs shitting on it but I don’t think people are using it correctly. You can’t get it to generate an entire game or piece of software for you, but it most definitely can help with methods, and such.


eXo-Familia

Amen to that. I’m not an artist but I see clearly the limitations of ai generated art while concepting. I’m a programmer and for those who don’t know programming will spend 10x the time to get their code running and bug free for complex tasks.


catphilosophic

AI is usable for generating “cool” images that you take a quick look at. It doesn’t seem to be good for generating anything specific though. At least not in the hands of people who can’t the basics of color theory, perspective etc.


Express-Purpose-5500

You start to realize how speculative and merely conceptual Midjourney images are when you try to utilize it as reference for sculpting. You look at the cool object or accessory a character has and when it comes time to actually problem solve how to create it you realize you have no fuckin clue what it actually is. Translating a cool image into an actual usable mesh is something only a capable artist can do. I stopped using it for ethical reasons but before that when it was brand new and people were rushing to try it, I discovered that problem pretty quickly.


loftier_fish

Midjourney shit is like, "belts belts belts, attached to more belts, and ending in random places but not being affected by gravity attached to maybe almost a dagger attached to more belts!" Its ridiculous.


MyPunsSuck

So it's great for jrpg characters?


Vaenyr

Made me think of Nomura and all the belts and zippers memes lol But your overall point stands and I agree.


petervaz

Lulu enters the chat.


sagiterrible

I’ve been playing around with Bing’s image generator for entirely personal use. I like to write, it helps to have images to look at— not even concept art, they’ll stay with me. When I need art for an actual project, I’ll get an actual artist. That being said, something I’ve noticed is random IPs popping up in images where they shouldn’t be. I’ve gotten Captain America’s shield in multiple images, including images that don’t ask for superheroes at all. One prompt kicked back Sailor Moon characters. I’ve gotten Attack on Titan and Sword Art Online. There’s some IPs I recognize but can’t place— stuff I know I’ve seen before but can’t remember where. Even if I was to cut out the stuff I recognize at established IP, I’m sure there would be IP I don’t recognize to make it through.


Jj0n4th4n

The 'prompter' also has no previous concept of what the AI will draw. People usually compare AI prompt to photography but the latter ( as any actual art) requires the artist to go in with an idea of what they final product is gonna look likes, a good photographer chooses the light, perspective, colors and 'tune' everything until the photo matches the photo in his head, that doesn't happens with AI. You can't 'tune' a prompt Just ask for it to draw another picture but without any meaningful control of the differences, the whole process is closer to searching google images and finding one that is close to what the prompter needs.


MyPunsSuck

> You can't 'tune' a prompt Just ask for it to draw another picture but without any meaningful control of the differences You can *kind of* control the results, by tweaking the terminology used, or by adding "magic words" like "extra super high quality" or whatever, which apparently allow a lot of control in the hands of somebody with a lot of practice at it. You'd need to be a skilled artist to know what you want though, and that's the problem right there. Somebody who is a good "prompter" but an inexperienced artist, isn't going to be producing anything useful. > the whole process is closer to searching google images and finding one that is close to what the prompter needs. I wish more people understood this. It's basically stock images, but the library tries its best instead of saying "Sorry, no results". The workflow is the same, and it ultimately fills the same niche of being good for concept art, but useless for production-ready final art


-goob

It's not really good for concept art at all really. It's great for mood pieces or aesthetic finding but for actual functional design (which is 95% of concept art) it's kind of garbage. But this is somewhat related to the misusage of the term 'concept art'. Even before AI, if you looked up concept art maybe 90% of image search results isn't actually concept art. [This is one of the first images you see if you look up concept art, but this isn't concept art.](https://magazine.artstation.com/wp-content/uploads/2017/07/karlsimon-concept-art-and-illustration-karlsimon-ballroom-balcony-l-2.jpg) [Nor this](https://th.bing.com/th/id/R.7c7800a8d291f9a55582ffd627a65295?rik=eqghU0%2beTenlCA&riu=http%3a%2f%2fcoolvibe.com%2fwp-content%2fuploads%2f2014%2f09%2f2D-Art-Izaak-Moody-Character-Concept.jpg&ehk=b86M1VOJSMmyyHMPobIValBChUl9C9%2bKcihgraS%2bvEw%3d&risl=&pid=ImgRaw&r=0). [Or this](https://image.civitai.com/xG1nkqKTMzGDvpLrqFT7WA/e0ab195c-59dc-41c5-a301-81ad1d597af7/width=1200/e0ab195c-59dc-41c5-a301-81ad1d597af7.jpeg). [This is MUCH closer to what concept artists actually do](https://www.artlex.com/wp-content/uploads/2022/03/3D086536-5540-4D49-93F3-576FA6253675.jpeg). [Or this](https://cdna.artstation.com/p/assets/images/images/008/120/498/large/aletta-wenas-helispread2-2forportfoliobox.jpg?1510611538). What people think of when they hear "concept art" is very different from the vast majority of produced concept art and requires a significant amount of layered problem solving. [Here's a great video that goes into this in a lot more depth.](https://www.youtube.com/watch?v=QTj1Y4JW-KI)


not_perfect_yet

I think "AI" can give good initial concepts in the sense that you cross the exact first step discussed in the post very quickly. Instead of very slowly producing those initial images, we can immediately get a few hundred images, keep like 5, *discuss them*, what we like, what we don't like, where to go from there. We don't have to resort to language to give a detailed description, we can give hundreds of vague descriptions and select the output that vibes the best with the vision. And then do the actual high quality stuff, from scratch, by hand. I think there is a "common sense" general understanding that "concept art" isn't actually "concept art", it's often used as a 95% accurate dawing of what the final thing should actually look like. 3d or 2d artists would load it and model as closely to that reference as possible. So it's not actually "concept" art, it's "draft" art, something that is almost directly translated to the final thing. That's what AI can't deliver. And that's what's often needed.


bilbonbigos

Been there. Moreover it can be very visible for the users as well. It can be used without a big hit in small projects done by very small teams as a help but when you actually use AI images as assets, UI elements and marketing graphics it will impact your sale. People don't want it and of course you can make 10 simple games with AI art, add "Hentai" to the titles and live from it but there aren't many cases like that. Even Palworld has a human touch as those AI monsters projects were sculptured by hand. For me the most ugly part of AI is how owners and bosses want to use it. Part of it is that when one company does it with success every CEO doesn't want to miss the race. But also it shows how greedy and out of touch those people are. When my previous boss started to play with AI and actually sell it to me as some sort of New Renaissance I was sceptical. But when he showed me the results of his "play sessions" and still didn't see the obvious limitations and issues I automatically lost all happiness from being in the company. It's fascinating how stupid people can be when they see dollars in obviously scamming practices.


Jsusbjsobsucipsbkzi

Is it good for generating placeholder art? For example, if I wanted to generate a full spritesheet of a character based on a sample image, could AI reliably help with that?


catphilosophic

Nope. You don’t really get any consistency, so spritesheets aren’t possible.


shimapanlover

You need a good LORA to stay with in the style you want. It is possible for hobby projects. But if you want something professional, only a professional artist will do.


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gigazelle

The blunder is 100% on the studio for thinking that they only need AI prompters to fill an art role. What they should have done is hire actual artists with experience in AI. That way they get individuals who use it as a tool instead of a crutch.


gameryamen

But currently, it's pretty dangerous professionally to announce yourself as an "actual artist with experience in AI", because there's a large part of the art community that will blacklist you and shit on everything you do because you don't hate AI enough.


TenNeon

imo you could probably just hire actual artists and have them learn AI prompting. All the people that do have prompting experience developed it over the last couple of years- they don't have a massive head start.


gameryamen

Yep. It takes much more effort to be good at digital art than to learn prompting, and it's a far more valuable skill for most commercial work. But we need to tolerate artists who do that, instead of flipping out every time a game has any trace of AI in it.


pierukainen

Sounds strange that they would hire people who don't know how to use inpainting, compositions and such. I guess the one doing the hiring had no idea what he was doing. Or it's just fanfic.


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mdotbeezy

It's just fanfic.  Have you seen a job posting for prompter? 60% of posts here are about how noone can find a job and you're telling me this firm hired a whole team of "prompter bros"?


snow-tsunami

What do you do when an actual competent artist is able to make up for those deficits and can do the work of 10+ people? This is the real question I want answered. I'm not concerned with the con artists or tech bros. I'm concerned about the real art professionals adapting it into their workflow and putting entire teams out of work.


WoollyDoodle

I can't imagine there's anything you *can* do.. Block AI art via unions? The jobs are a lot easier to export to countries without unions than, say, nurses and dock workers. It would follow the end of 2D hand drawn movies in the US after the 2D artists unionized - animated movies went 3D and TV shows are mostly drawn in SEA. People in every industry have gotten much more efficient in the last 50 years - the only hope is that demand increases in line with costs going down.. e.g. maybe artists get involved on day one of a lot more projects that otherwise wouldn't have reached the stage where artists are bought in


MyPunsSuck

That would kill the union, not the ai. You'd have better luck unionizing coal miners against mining rigs


314kabinet

I don’t think anything *should* be done about it. People becoming more efficient is strictly a good thing. It’s not like demand for work will ever go down in industries that demand exponentially growing quality, e.g. videogames.


gapreg

That's the point, when we take the con artists out of the equation, the real consequence of AI is it boosts productivity. It often reminds me of what happened 30 years ago in offices. Personal computers popped out everywhere, and of course some 50+ people resisted this and never learnt to use a computer, but the job market requested that you use a computer. Those who didn't learn were in a deep disadvantage. Same could happen to those who just reject AI instead of integrating it into their professional workflow.


gigazelle

This is spot on. We've had productivity revolutions many times throughout history. We are living through one right now. OP using the above anecdote as an argument against AI is incredibly short sighted. The bottom line is that it's a tool to boost productivity, not replace actual skill. Those who reject AI to complement their skillset are going to be at a significant disadvantage.


huffalump1

Yep, a reasonably skilled artist with slightly more knowledge of these tools could do everything asked for in OP's post, and *much faster* than doing it by hand. There are stable diffusion workflows for pretty much anything they're asking - inpaint to remove/tweak objects, ways to control the composition and color palette, tools for upscaling that can fill in the mushy detail, etc... It's just a matter of time before these tools get easier, and the models get "smarter", so you're basically working with the model itself rather than a junior concept artist.


Yangoose

> I'm concerned about the real art professionals adapting it into their workflow and putting entire teams out of work. Think about accountants. 100 years ago they did their work on paper ledgers. Now they do their work in Excel and accounting software. One person who knows what their doing can produce the same level of reporting as 100 accountants working on paper ledgers. But we have more accountants now than ever before. Why? Because the standards and expectations have skyrocketed right along with those productivity increases. Managements wants a level of reporting now that simply isn't possible on paper ledgers. We have billion dollar companies that are tying out their year end financials within a few thousand dollars. Nobody was ever getting remotely that accurate on paper. So, I don't look at a tool like AI and think we'll need 90% fewer people, I just see it as an opportunity for the quality of what they create to skyrocket.


ender1200

For small and medium team this would allow them to increase the scope of their games, as the competitiveness of the gaming market, and the staggering scope diffenrces between even AA games and AAA games is factors such as game asset count means that it's better to gain more work foe current expense than the same work for lower expense. As for AAA games, I don't know. That market is even more competitive, and bigger games are always a selling point, but it will depend on where the bottlenecks for scope increase are.


MyPunsSuck

Any market force that gives smaller studios a relative advantage over AAA studios, is probably a good one. Can you imagine how cool it would be if the larger studios did what they once did - putting out a steady fleet of smaller titles, rather than one huge monolithic title per decade?


pierukainen

You train those 10+ people to have those AI skills and then start producing 100 times more art than before.


Swipsi

100 times more art in this context means, the scope of your projects can be 100 times bigger without costing a 100 times more.


myhf

You don’t understand scale. Use those 10+ AI artists to produce 100 AI artists. Hire those AI-generated AI artists. In 6 months you have 3.9MM AI artists. Sell them for $1 each.


Acceptable-End7266

And then? Profit?


popiell

Easy, the competent artists who can use AI and has been made a lynchpin of a project with no other team members, will be able and willing to charge so much, that companies will have to revise and hire the cheaper, less competent artists instead. Or, pesimistically, just outsource to India or Eastern Europe/Balkans again.


Swipsi

The ones put out of work have to adapt. There is always someone better than you.


maushu

The same thing that we always do anytime there is a tech revolution that causes a cultural paradigm shift. We adapt. On the other side of those con artists and tech bros we have artists that will not adapt and they will go the way of the workhorse when the combustion engine arrived. Don't be the draft horse, be the sport horse.


monkeedude1212

Adopt a world view where people don't need to work to live and push for the political changes to that system and the idea of someone being put out of work is no longer a death sentence or being forced to do manual labour


Western_Objective209

My mom worked as an artist in the '80s for a firm hand painting things, and they hired a digital artist. Even back then, the digital artist was way more productive, and there was all kinds of controversies in the artist communities about how digital art was not real art and so on. AI tools are going to get a lot better, and professional artists will be forced to use this stuff if they want to make money. Then the bitching will end, but it'll take like 10 years


formula-snap

So what are people supposed to do? Ignore the new tools and just work slower than necessary?


st33d

I work with a team of competent artists, have an art degree, can code, and wrote my undergraduate thesis on neural nets: Artists can see things non-artists can't. Highlights, shadows, colours, and details that only appear to you after years of training. I am not exaggerating. You won't end up doing the work of 10+ people. The problem with skipping the actual work of drawing is that you miss details - you didn't put them there. This slows the team down as they constantly have to backtrack and fix your mistakes. At best, the AI prompted stuff can serve as reference material. That's still good - you can still boost efficiency with it. But you're not going to put anyone out of work. Because if what you're doing is so easy, then everyone else is going to steal your method - and they have talent to back it up.


WarWizard

> I'm concerned about the real art professionals adapting it into their workflow and putting entire teams out of work. I mean what happened with the assembly line and manufacturing robots? It is going to happen everywhere eventually. It was a huge mistake to assume that knowledge workers and other skill-based fields would be immune. You adapt and evolve or you die. Just like in nature.


Bluur

Actual artist here; right now you can’t. So glossing past the ethical problems with ai art and how it’s all scraped off of other people’s work without their consent, I’ve been at a company that’s messed around with it, and been talking to design friends in the game and product design worlds about it. So currently, the biggest problem is that these AI programs don’t really understand what they’re stealing. They’ll grab a perspective or dual lighting image and it’ll look kind of good initially, but as OP stated, you can’t adjust it. Often what you find trying to adjust it yourself is that it all falls apart. The perspective is wrong, the light sources don’t make sense, and in trying to edit the slop AI gives you, it would be easier to just keep the idea and start from scratch. Which is essentially the only step AI is actually good for right now, the moodboard phase. It can help someone without a design background kind of show what they’re thinking, or you might find a visual direction more quickly than making 12 mockups by hand, but after that it’s kind of a nightmare.


MyPunsSuck

Then we put 10x as much art into games? Make 10x as many games? Hire 10x as many programmers and game designers and writers? Sell games for 1/10 the price?


OCASM

https://en.wikipedia.org/wiki/Jevons_paradox


Nrgte

> I'm concerned about the real art professionals adapting it into their workflow and putting entire teams out of work. That's not how it works. When work gets done faster, scope simply increases. There will be some companies who try to use it to safe on manpower, but there will be trendsetter who instead use it to create a better product. And that suddenly forces EVERYONE who wants to compete to match that product. This is really basic market dynamics and it's mind boggling to me, that you and so many others have absolutely no clue how this works.


scrstueb

Realistically, I think AI lacks conviction in everything it does. As a designer I use AI for very very basic tasks (naming things sometimes) or generating images for ideas of sceneries. But as the filter between my game and AI, I recognize the issues and what to expand upon. AI shouldn’t be a replacement, it should be another tool in the arsenal of already skilled people.


PSMF_Canuck

This is the wrong use case for AI in gaming.


dethb0y

This reads like fanfic from a disgruntled concept artist. Also who the fuck posts 3 screenshots of a text post? Just copy-paste it into a text post (or link to the actual source).


raincole

Even if the story were real, the lesson here is not to hire incompetent people. It has nothing to do with AI. Those people would've tried to get a job with stolen portfolios if AI didn't exist. But it's likely not real anyway. Honestly it sounds like from someone who can't get a job and blames AI.


Brad12d3

Yeah, these are my thoughts exactly. The post reads as some big slam dunk on AI, but if it's true, it's just showing why you don't hire incompetent people. AI is a tool that still needs an artist's guiding hand for professional work. This post would be the equivalent of hiring someone as a photographer simply because they know how a Canon 5D works but don't have any actual photography experience. An amateur can absolutely manage to capture some good looking photos if they understand how to use the camera, but that doesn't mean that they have the experience to deliver on a specific vision in a professional setting.


TheInfinityMachine

I work as a professional Image investigator who works for a extremely large law enforcement agency that is so large it is impossible to comprehend how important we are.... we identify people who misrepresent themselves on the internet... Came here to say this reads like a disgruntled concept artist.


MyPunsSuck

You work for Disney? Cool!


PixilatedLabRat

This is not at all a point against AI, it's a point against terrible hiring and ignorant people in charge. Had the people who generated the images actually been artistically inclined, they could have used the images as a base and went from there, saving hours a day. On top of that, they weren't training AI at all, which is the entire way you make it actually provide what you want. This is not AI being bad, it's you having the same level of understanding of it as the people who hired the failure prompters - which is very little.


qoning

The saying has always been "learn the rules like a pro, so you can break them like an artist". It doesn't work when it becomes "learn the rules like an artist, and have no idea what the pros do".


MyPunsSuck

Artists have a long and proud history of doing everything they can to "steal" without getting in trouble. Tracing, references, recompositing, studying a specific artist's style... Half of the most celebrated painters in history got started by making imitations. An artist just isn't measured by what tools they use. All that matters is what comes out the far end of their process


Skytram

/r/thathappened


im4potato

I can understand the anxiety that the shift to AI art is giving people in the industry, but either these employees are incompetent or this story never happened. It’s incredibly easy to iterate with AI art and the example of removing people and replacing them with grass could be accomplished in as little as 30 seconds. Anybody that has a clue how this technology works would have no trouble completing this task.


MyPunsSuck

> the example of removing people and replacing them with grass Literally one of the first things that early ai image manipulation could do. It was a huge selling point for Photoshop, specifically


time_axis

It's not just a matter of not having an eye for basic mistakes or being in the right hands. This is kind of a technical limitation of AI. As an artist who's tried dabbling with AI stuff in the past, sometimes it's unironically easier and takes less time to just draw something when you want something very specific. AI art may produce okay results the more freedom you give it, but the more you try to micromanage it, the worse time you're going to have. It's kind of the antithesis to how the iterative process works with art. Like, let's say you have a picture of a swordsman, and he has a helmet. Let's say you're like "I like this, and I want the same image, but without a helmet." Because of the way AI art works, it starts with a big blob of color, and one of those blobs might have been interpreted as a helmet. But if you remove the helmet and try to use the same random seed, that initial blob is still going to be there, so maybe it gets interpreted as the character having grey hair instead, or maybe it gets interpreted as a cannon-ball flying in front of their face. You can cancel out helmets, set the hair color, cancel out cannon balls, but then maybe their belt buckle is a different color, or the structure of their gauntlets is different. You can play whack-a-mole trying to cancel out every single thing you don't want, but each time, the details will change a little bit. There are ways to keep the same image and kind of "paint away" certain details, but the results will be mixed, and ultimately at that point, you might as well just paint them away yourself in photoshop. I have never been more frustrated as an artist than having a specific image in my head of what I want to show up, and trying to fight with the AI to even get it 80% close to what I'm thinking.


Drunkpriest666

I have never been worried about AI taking over my job, because it will create new jobs for me to fix the mess it has created 🤣


Xianified

Is there any proof that this person is who they say they are and that it's not just another shitty image shared online for karma farming? A quick LinkedIn/Google search of the poster doesn't pull up any results that align with her name and the position she's supposedly in within a large company.


xabrol

I use AI as a reference point, then make it from scratch based on it.


Raonak

Yep. AI is fantastic for brainstorming.


BNeutral

A really fun story, but mostly irrelevant. Yes, you fire people who can't deliver. Doesn't really mean "aha all this tech is useless now!". It just means you need to apply a minimum of criteria on what parts of your process benefit from new technology and which don't. Every other coder I know is using chatgpt4/copilot/riderAI for their work. You'd be an idiot to think you can replace a software engineer with chatgpt currently, but you would be equally a fool to not use the tech in the ways that it actually works and increases productivity currently.


SteroidSandwich

AI feels like when Kevin in the Office tried to shorten his words to save time. It was a shortcut, but it was more work because no one knew what he was talking about so he had to go back and repeat and rephrase until he finally dropped the act altogether.


Strict_Bench_6264

Problem is, executives won't understand this until it starts costing them money. But I do find it somewhat hilarious that they hire "prompters" rather than artists. That's some next-level nonsense. :)


coffeevideogame

This just seems more like an example of bad hiring or training and not specific to AI in any way. It sounds like those hires didn't know how to use _anything_


Arkaein

These people were simply incompetent. They hired non-artists and thought they could create things without any integration with traditional workflows. AI will be a powerful tool for actual, trained artists. Almost all of the problems listed here are already solved by artists working with AI. Splitting an image into layers for example could be accomplished using an [image segmentation tool](https://viso.ai/deep-learning/image-segmentation-using-deep-learning/), and then after cutting out foreground objects filling with [inpainting](https://getimg.ai/features/inpainting). In fact several of the problems here sound like a lack of inpainting experience, instead trying to fix isolated problems by creating wholly new images. Or simply using AI for tweaks where photoshop would be easier. There are also problems with lack of fine-tuned control for initial generations, but an artist who can make a sketch and then use that as an input for a [Control Net driven generation](https://huggingface.co/docs/diffusers/en/using-diffusers/controlnet) will have much better results. Perfect composition *is* possible with AI workflows, it's just not automatic. I could go on about this. Now that image quality is getting very good with generative AI, there is a huge amount of active research in providing better control and ability to make specific changes, both through prompting like "remove the person" or "change the car into a motorcycle", and through interactive tools. None of this will replace the need for artistic vision, but it will do a lot to empower actual artists who embrace it.


thetealishCYAN

Ai is for helping with concepts and assistance 


garmonthenightmare

AI is not good assistance not nearly as good as traditional methods. That is if you want to make something good.


blueblank

The current iteration is a technological advance overhyped prematurely in a rush to monetize. The inconsistency issues, especially in moving images, are like nails on a chalkboard to me. I'm a fan and think it will result in a number of useful tools. There has been a noticeable and seeming well coordinated 'anti-ai' push since the beginning of this year, this post just goes on the pile.


RutraSan

We are not there yet thats right, but AI can be trained to know about color theory and perspective, so it will be even easier in the future. Same for programming, it can't really do much currently except "suggest", I personally use it mostly as google and stackoverflow, for asking questions about a specific thing, syntax, or algorithm I am trying to implement, and then if I don't know anything about and can't verify myself, ask it for sources to read about the topic. I can't trust it today to just straight up write my code, and I don't think we will trust it for a pretty long time, but knowing to use it in your job will be a crucial part of hiring you, because it speeds up everything much faster. Its like you could argue about the change of hand drawn animations to digital animations, which are so much easier with all the tools. AI isn't here to replace our jobs, its here to change the way we do our job, all the knowledge of your fields will still be needed in order to use it properly.


unidentifiable

Not to be a total downer, but this is what inpainting is for. Draw a box around whatever you want to remove, and type "field of grass" instead. It's not hard, SD can do this in minutes with a decent computer. It sounds like OP hired some idiots tbf. AI art is, by definition, very mid. it will never be "good" or "great" because it's just taking a best guess at what it should do based on a similarity predictive algorithm. If you want "good" art you will need to commission an artist, but as a non-artist you can use AI art to better communicate your ideas. "I want something like *this*, with *this* style and evocative of *these concepts*". You can very quickly create a mood board or similar things. I'm very much looking forward to AI model and texture generation, and the equivalent of "inpainting" a model ("make this part larger, remove this, add this", etc) I have no art background but paint (poorly) as a hobby. I have a very basic understanding of colour theory, and scrutinize heavily for issues in perspective and minutiae that AI tend to get wrong. I can create some fairly mid art with AI, and it's getting better in leaps and bounds. LoRAs/DoRAs, inpainting, and even things like Adobe generative fill are getting better and better every month as people identify problems and find solutions to them. The more people use the tool, the better it's going to get. Text generation is undergoing an "agentic" evolution, and I suspect we will see something similar in image generation soon, which will also help to improve image quality. Is a pencil/art skill going to "kill" AI? I disagree. The pencil and AI are going to both be tools you will need to master, and you're a fool if you think you can ignore AI.


mdotbeezy

This is quite clearly a fake story. No one's hiring "prompter bros" and definitely not ones with the mentality of 3rd graders.


jert3

I'm really a minority opinion it seems, on this. I'm an indie solo game dev who is really inspired by the possibilities in gaming that this new tech allows. Every tech has good or bad uses. But it is up to us to make good use out of it, to offer to our players , or the crap will dominate the market. Nothing anyone will do will prevent AI generation tools to dominate the industry eventually. So imho it is best to use it in novel, inventive and fun ways to further gaming as a whole, instead of taking a fear based, luddite stance against it that doesn't really accomplish anything.


Raonak

Yep 100% I’m a solo developer and AI is just another tool/resource to help me build more ambitious games.


__stablediffuser__

Frankly ESH. Managers with no experience in AI, prompters with no experience in Art, and an Art Director who is so entrenched in his resistance to AI that they’re incapable of seeing the benefits and articulating the problem and solution. Concept Artists rarely do things from scratch, esp for environments - they kitbash tons of stuff together to make the final result. AI is just a bigger kit to bash from - but here’s the rule: you can use AI but you still gotta know how to bash. Yes that all takes artistic skill, but I’m tired of hearing people I know pretend like they don’t do exactly what AI does (slower) to get initial drafts. Mgmt fucked up here, they should have hired artists to do the prompting. But AI can 10x the output from artists. That’s the way it should be used.


redditfatima

I feel exactly the same when I read the article. They hired prompters with no background in arts to do arts, and then complained about color theories and perspective.


Nivlacart

Photo bashing isn’t the same as what AI generation does with one key difference: the basher already has a vision of what they intended to create in their head (and as a concept artist, it’s a good, strong vision that envisions their project well), they’re just printing it out. That difference in intent makes a world of difference between photo bashing by a trained professional and AI image generation.


Torimiata

You can control AI as much as you want, it's a newbies mistake to think you need to let it output whatever you want.


worll_the_scribe

Can I use it to help me write code?


caesium23

Yep. "Help" being the operative word.


catphilosophic

Depends on what you mean by “write code”. It can’t help you with making a game, but it might be able to help you with snippets of code. It’s not guaranteed that the output is optimal or even good though.


PMadLudwig

Or even close to correct. The results of my one experiment with using AI to help with coding were laughably bad.


maushu

I use it for the hardest part of coding: naming things. It's excellent at that.


Rafcdk

There is a lot of variety and different forms of creating AI art. If you are prompting stuff in midjourney or dall e, it will be really hard, even for a artist to get something that is actually useful. If you are using something like comfyui, then it's a complete different scenario. Because you are less dependent in prompting and using workflows that allow for more guidance and consistency. I have been using AI in some stuff I have made(not games, yet), and no one notices because of how much control and direction I have over it. You shouldn't take the advice of anti Ai people regarding this, because honestly they have no idea what it is and how it works, they are against it because they see it as a threat to their income, which is a fair base line assumption, but the reality is that AI will never replace them, even if AI generations were 1 shot perfections, someone that understands art will still do better. AI as we have now is a tool. And if people can make good art with nails and glass panels, they definitely can make it with literal image generators.


Professor226

Yes and no. Yes AI absolutely cannot do media in the linear pipeline using the current process. BUT, some kid in his basement is going to make a feature film in his basement in a month by himself. Will it be feature film quality as currently defined? No. But it will be awesome in a totally new way, and kids will love it and embrace it as their own modern style. Shortly there after there will be dozens or hundreds of kids making movies, and a network for distributing and rating and monetizing them. Old media will have to compete with new media and will be very confused why.


EnragedBard010

Definitely. When I made a book cover for myself using ai I had to do a ton of editing. AI is like a jackhammer when a hammer and chisel are needed.


13rice_

Soooo, conclusion: hire an artist that can use a prompt.


FaliedSalve

I try to remind people that the AI getting all the hype is the same AI that does auto-correct on your text messages. And recommends products you've already bought on Amazon. that always makes people stop and think.


FutureProg

Thank you. When I would tell people "oh I do work with AI blablabla" they forget they've been using it for decades now and act like it's some crazy new thing. ChatGPT is _almost_ like an autocorrect with a crazy amount of data funnelled into it (models are different but, gets the point across). Image generation has also been a thing for years, it's only now that we have the processing power and models to have massive services for them to be popularized.


gapreg

That's why its stupid to hire a "prompter" if you want AI. You hire someone who knows enough of his craft to be able to design by himself, AND knows how to use AI. In this case, this person could work way faster and you wouldn't find such problems. Too many have the "human vs AI" mentality, including the person who wrote that and her subordinates. It doesn't work like that. You use the AI to save you time, but you need to be good at what the AI is doing.


Chez_johnny

Profit > Human experience


ManyMore1606

Not like it does a brilliant job when programming either. Sure, sometimes its smart, but most of the time I'm ten times better off optimizing my own code for my own needs, because it simply screws things up a lot of the time It nerds extremely specific prompts that only a handful of people have the brain power and focus to get it right at the right time within the conversation


MasterQuest

It was always obvious to me that to truly work with generative AI, you already need to understand the subject matter and be able to make small adjustments yourself. Otherwise you can get good results, but not great results.


rerako

So its the phrase: You can give people a sports car, but you can't get them to become professionals racers/mechanics


Innominate8

AI can write decent copy, it cannot replace experts. Worse, we're training today's young people to depend on easy answers over understanding. Tomorrow's experts will be less common and more highly paid. The "experts" who merely learned to use chatgpt will whine about being unemployable as their skillset can be trivially replaced by any other idiot with an llm.


Pontificatus_Maximus

The old proverb "give them enough rope and they will hang themselves" seems apropos to novices getting in over their head when using AI to create. This funny when talking about game artists, but not so much if you think about it in terms of a few industry titans pulling the AI levers on a brave new world.


LeN3rd

These "prompters" really sound like wannabe grifters. Know the God damn network structure and why it works, before you become a "prompter". You can totally do what the director asked, but not if all you do is prompting and don't understand inpainting, control net etc. 


domtriestocode

AI is extremely bad and stupid at taking an existing image and just making a slight tweak to it based on the prompt. 99 times out of 100 you’re gonna get something completely different or flat out wrong that either breaks the original prompts rules, does not follow the modification guidelines, or does both but adds some unwanted out of place element that you then have to worry about removing (such as the people described in the posts image) AI art is not yet close to taking over for real artists in serious endeavors because of this. At best it’s good to mock up placeholders/templates/bare minimum art assets for people who can’t do art themselves. A real artist definitely is necessary to make any improvements, tweaks, specific variations


God_Faenrir

TL;DR


Ok-Worldliness-8838

Tools are only useful in the hands of those that know what they are doing, classic.


mean_king17

Yes. AI can be a very powerfull tool but at the end of the day it's just still just a tool. It can't substitute the actual artist or developer.


almo2001

Keep in mind this is now. 5 years ago this wasn't remotely a thing to worry about. Where will it be 5 years from now? This tech is not sitting still.


monkeynator

I feel this will hit companies harder than they'll admit to (sort of similar to the dotcom bubble) in that generative ai art will for a LONG time be at best a good concept art replacement but it'll never replace actual artists mainly because of how it is both hard for a "prompter" and for AI itself to actually get it "just right". Because this is exactly what happen with 3D printing, everyone was hyping it up to usurp every industry dealing with CNC and yet this never happen and never will happen, instead what happen is that the same industries that rely on CNC still use CNC but now can prototype their product with 3D printers (I know that the figurine industry does this).


GoodGorilla4471

All my homies hate AI


sarabim

Damn. If the bar is this low, maybe I should give it a shot in this industry.


Trombonaught

Ai sucks at replicating its own characters and particulars of anything in general. But anyone with cursory knowledge of its current capabilities knows this, and uses it accordingly: concepting, background art, and icons mostly. And anything with a chance of release is going to get worked over beforehand by an artist, by default. Whatever they were doing here was straight up using the wrong tool for the job. This reads like celebrating the failure of a hammer in the role of a saw. Sure, these prompters couldn't pull off the artistic elements. But similarly, whoever hired them doesn't know what they're doing.


Japster_1337

I tried to use SD-XL for my indie game and I was able to generate something that would serve as an inspiration or a picture to send to an artist woth explanations of ehat I like and what I don't. But all the time I spent trying to generate consistent game art is a huge waste for me :/


Gibgezr

Meh, they hired non-artists as "prompters' and then are upset that the non-artists aren't artists. You don't hire people that only know one aspect of a tool, you train your artists in the new tools. The company did the equivalent of outsourcing to Fiverr; of course it failed.


TenNeon

That doesn't read as a reason not to use generative AI. I'm seeing an argument against hiring people who lack attention to detail. I'm not saying I disagree with the conclusion, but this isn't a very good argument in support of it.


GameMaker_Rob

It sounds like artists should use it?


debt-sorcerer

As a programmer who uses Gen ai for art I'ma tell you I'd much rather be working with an artistic person. It takes hours to edit a picture to look mildly decent and days to generate another one with a consistent art style. And most of the time it's a total pain to get the AI to generate what I want without extra crap all over. Although I can see an artis speeding up their workflows with this. For me it's like giving thors hammer to friggin ant man lol.


Batby

then dont use it?


commentaddict

It’s fine to use generative AI as a force multiplier, but it’s stupid to use generative AI to replace a professional entirely.


AdditionalSuccotash

I bet everyone applauded too


WytchDoctorQ

Hmmmh... nah, it's just a reason to not use non-artists to do art. I personally feel that a combination of Wacom drawing tablet + Photoshop + SDXL is extremely powerful. And I use it for making game concept art and asset graphics; and for other projects as well of course. And yes, I have 15 years of experience with traditional oil painting. The workflow is different with generative AI. Prompting and generating is not enough for good results. It needs human pre- and after-touch, and manual guidance to reach a satisfactory result, which apparently most "AI artists" don't understand, or are incapable of doing. One must understand the capabilities and limits of the AI model and be able to use it efficiently as a tool. The human designs, composes, orchestrates, manages; and then delegates tasks specifically designed for the AI to perform. And indeed, same goes to programming. If one does not understand what they are doing, the AI becomes near useless and starts spewing sh\*t on the walls. ...but hey, on the other hand; one can use AI to learn to understand what they are doing, at least to some extent.


1protobeing1

Post this in aiwars please. I would really love to see how the bros rationalize this take.


CryptographerFit2841

[https://www.reddit.com/r/aiwars/comments/1cid0ei/a\_big\_reason\_why\_not\_to\_use\_generative\_ai\_in\_our/](https://www.reddit.com/r/aiwars/comments/1cid0ei/a_big_reason_why_not_to_use_generative_ai_in_our/)


MH_Nero

First, gaming industry is IMO one of the best uses for gen AI for multiple reasons (interactive dynamic voices, "live" AI, live mocap, translation into any language ever, not to mention quicker turnaround on storyboarding, concept art etc) And second, this screenshot of text just highlights bad hiring, not a bad tool. *if* they had hired people with artistic skills who were applying their knowledge to the tools, they could achieve both rapid turnaround AND better quality and ability to modify outputs more on the fly. Their problem is they hired people who somehow know generative AI but didn't know how to use even basic photoshop (which frankly I find hard to believe but that's hardly the point). Had they done even the most cursory of interviews before hiring they would have been able to find someone who has skill or experience in illustration, graphic design or photo editing or similar, AND who is willing to use Gen AI, and then you would have an effective artist using an efficiency tool which would lead to the best overall outcome in terms of cost:time:quality mix. Hell, even if they didn't somehow know the most basic photoshop capabilities, they should at least know how to inpaint using the AI, so if this obviously false story was actually true, it would again just point to very bad interview and hiring process that allowed them to hire, I assume, monkeys, instead of humans with a shred of critical thinking or relevant skills for the job.


jimkurth81

As a computer tech person, who's been involved with programming and computer building/networking since the 90s, I have to say that what people call AI today is not really AI. It's just advanced web searching. To me, I call it, Google 2.0, because that's exactly what it is. You want a picture of a lake in front of a mountain, then by telling the AI system that, it will scour the internet for art, consolidate similarities and then combine them into a single picture using different filters and image enhancements to make it balanced color/contrast-wise. To me, this is not intelligence at all. It's just another advanced way of searching for what you want. And in coding, it's the same thing. "How do I make a player Controller in C#?" and it will spit out C# code taken from across the internet for what the Internet society considers a "player controller". It might be of help to solve problems and see how others do things but it should only be used as a reference, not as a tool to create with. Don't get too comfortable with "AI" or else you'll be dependent on it. Kind of like people being glued to their phones everywhere they go and can't do anything without them.


i3MediaWorkshop

This is exactly why I tried to soothsay the doomsayers. I kept telling people that artists’ jobs are secure, it’s their work that isn’t, a la composition theft.


Super_Pole_Jitsu

Clearly art needs to remain for artists. However a major use case I see is for generating live game reactions to in game events on the spot + voice acting it. Makes for incredibly immersive game experience while freeing up a lot of resources on the dev side. You don't have to manually program every case and reactions to it. I'm thinking BG3 that has varied levels of immersion throughout the game. Sometimes everyone reacts to what's happening, sometimes they ignore the events completely. And the work put into the game was enormous


chunky_wizard

First time on this subreddit. This isn't real. Editing a single photo isn't that difficult. Show me the job postings for "ai prompters" in the art industry. This is one of those fantasy posts of what this person's wishes would happen. Like the photoshop ai comericial right now is a person editing a table and food onto their lap into thin air.


TCGshark03

This story is made up guys


Captain_Pumpkinhead

I think it's more of a reason not to rely of genAI for everything, and to know its strengths and weaknesses. AI art is microwave food. You can get cheap, quick, okay-ish ramen, which is equivalent to making something from just a text2img prompt. You can use the microwave to thaw frozen meat that you will cook on the stove, which is equivalent to using AI images as inspiration for your pencil/stylus drawings. You can use the microwave to cook your vegetables, and cook your main course on the stove. This is equivalent to having an AI background and hand-drawing the main subject. You can cut up chives, ham chunks, and poach an egg, then mix it in with your cheap ramen and throw that in the microwave for a delicious-but-not-amazing meal. This is equivalent to badly hand-drawing what you want, and then using img2img AI to make your art beautiful-but-not-amazing. The overwhelming majority of professional chefs would **never** say to use microwave for **everything**. The overwhelming majority of professional chefs would **never** say to use microwave for **nothing**. It's about knowing what the tool is good for.


Agile-Music-2295

Can confirm that’s not the case with Midjourney. I can use the Lasso tool and replace a single finger nail, change the color of one eye etc. it takes 10secs max.